How Much Work Goes Into Creating a Genshin Impact Character?

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
The playable characters are probably the  single most important aspect of Genshin Impact.   The new 5 star released every 3 weeks is what  brings a lot of players back to log into the game,   as well as how MiYoHo racks up millions of  dollars. But one thing that this game can't   be praised enough for is how great the 4 star  characters are. I know tBennett has his own cult,   but even the guaranteed free units are solid and  can be made even better with some constellations.   With a 5% base pull rate as opposed to the 5  star’s 0.6%, it is extremely easy for free to play   players to get access to these powerful units.  On the 1.1 banners with Tartaglia and Zhongli,   we were also blessed with Diona and Xinyan.  I like both of these units a lot, so I was   pretty sad when I saw there would not be any new  4 star on Albedo’s banner, and there presumably   won’t be one on Ganyu’s. I couldn’t find where  but I think I read somewhere that they still   don’t have any new 4 stars on the Chinese Beta  server, so we really don’t have any idea if new   4 stars will even be coming in 1.3 when that  comes out in 6 weeks. But anyways, the actual   point of this video is that I began to wonder,  how much work exactly goes into the creation   of a new character? I have a feeling there’s a  lot more than what you might initially think. The most general thing that characters share  is their basic animations. Currently there are   5 body types that every playable character in  the game falls under. A standard size male and   female (I say standard because this is the size  that the main character is), a taller sized male   and female, and the small girls. Characters with  the same body type share animations for walking,   running, sprinting, jumping, landing, rolling,  climbing, falling, gliding, and getting hit. Out   of these, the one most unique to their body type  is the landing animation. The tall males have this   cool superhero landing while the smaller males  have this kinda silly looking stick landing. For   weapon animations, each character has a completely  unique string of basic attacks. There are a few   rare cases however, where 4 stars from the same  region share animations for some of their attacks.   Interestingly, all characters of the same weapon  type have the same plunging Attack. I guess that   kinda makes sense though because I can’t think of  that many different ways to do a falling attack.   Also, each character has a unique animation for  making their weapon disappear, and I think these   ones look incredibly cool. Of course, every  character has a unique animation for their   elemental skill and elemental burst. 5 star  characters (and Barbara for some reason) have   a cinematic shot on their elemental bursts, and  some have a background pop up. Character’s have   up to two different idle animations. A majority  of characters got their second in the 1.1 update,   Xinyan got hers in the 1.2 update,  and maybe one day Kaeya will get his.  On the character menu there are quite a few  unique animations you won’t see anywhere   else in the game. When you open the weapon tab,  you’ll see a slick animation of your character   pulling out their weapon and holding it  in a way where you can see it clearly.   When you go to talents there is also another  pose which matches up to the character’s   personality. Some of my personal favorites are  Noelle’s blush and Beidou’s hands-on-the-hips. For   both of the animations I just mentioned, some  characters share them, but many are completely   unique. Unfortunately, it doesn’t seem like 5 star  characters are guaranteed to have unique ones. Each character has a design with a crazy amount  of fine detail. Each character has an official   full body portrait, although these do not show  up in the game anywhere as far as I can know.   There is also a cool art with the character  showing off their power, and you’ll see these   on the various banners as well as when you pull  them. Each character has this design translated   to a well made 3D model. The characters in this  game are all extremely different from one another,   but one thing that seems to be a recurring theme  is flowy hair or clothing. I’ve seen some people   say that they think it’s boring and makes the  characters look the same, but I think that’s   pretty ridiculous. I see it as a trademark of  Genshin Impact character design at this point.   Last thing about visual design which I think has  gone criminally overlooked is character eyes.   Some anime have characters with  varied eye designs but some have   each one look exactly the same. I’m glad  Genshin Impact falls under the former. You probably weren’t expecting this  one, but it’s actually pretty important.   So each character has numeric values  for their base HP, attack, and defense,   which scale with level. Each character also has  their own unique stat which scales with ascension   level. This could include elemental damage,  a crit stat, healing percentage, and so on.   All characters have a base crit rate of 5 percent  and crit damage percent of 50 at all levels.   In terms of attacks, there is a percentage value  for each hit of a character’s basic attack combo,   their charged attack, and plunge attack, which  determines how much damage they do in relation   to the character’s attack stats. Elemental skills  obviously vary a lot, but most need to factor   in the skill damage, duration, cooldown, and  energy particle production. For elemental burst,   you generally have the skill damage,  cooldown, and energy cost. Of course,   for both of these abilities there are scalings  for levels up to 15. Passive talents unlocked   through ascension often only change certain  values or restrictions to character abilities,   but some also add minor changes to  character mechanics. Such an example would   be Xiangling’s Guoba dropping a damage boosting  pepper on despawn. Constellations work in pretty   much the same way. Characters also have that  one passive talent that works outside of combat,   which can range from super useful, to pretty  awful. All of these things are very important to   the cohesiveness of the character’s kit, which  is why there is a Chinese Beta for players to   help MiYoHo make sure they adjust things right. I  don’t know what happened with Zhongli, but usually   they do a good job of making characters  feel strong while being pretty balanced. In terms of lore, each character gets a lot  of love. On the character screen you can open   up the profile menu, which directly explains  their lore. It starts with Character Details,   which gives a very brief general idea of what the  character is about. Next they have 5 different   stories so you get to know quite a bit about that  character’s past. There is one story that is not   about the character themselves, but is closely  related to them. And last but not least, the   story of how they got their vision. I definitely  recommend you go read these for your favorite   characters if you have them unlocked by increasing  their friendship. But obviously friendship takes a   long time to increase, so you can just go on  the wiki and read if you want. However, not   everyone wants to read, I get that, so thankfully  Genshin impact also has story quests which focus   around a single playable character. In these  you get to learn more about their personality   and motivations first hand. Unfortunately there  are only 14 in the game right now, but new story   quests will be added for more characters, and  there will be more acts added to old ones. So   that’s something very exciting to look forward to. This is also a great time to tell you that if you   don’t know, Genshin Impact has a manga. You can  read chapters 1 to 13 on the official Genshin   Impact website, but for some reason chapters 14  to 16 are not officially translated to English.   So if you do decide to read you’ll need to  look up the fan translations. I recommend it,   it’s a relatively short read, it’s interesting,  and it makes Amber look extremely cute. The voice acting in this game is absolutely top  notch. I mean, like 90% of the reason why I want   Xiao is because I want to hear the voice  of Kirito. I personally play the game in   Japanese because I’m a huge weeb, but I  think the English voice actors really do   a great job of portraying these characters  as well. Each character has multiple voice   lines that you can hear while playing with  them, but they also have a ton of voice   lines that you won’t really hear in game.  These ones are about various random things,   but they are definitely interesting to listen  to. I especially like the ones where you can   hear what the character thinks about other  characters. It really makes the world feel real. To sum up my findings and answer the original  question of the video, to make a new character,   you need: the character design, official  artwork, the 3D model, weapon animations for   attacking and resetting, animations for the  elemental skill and burst, idle animations,   character menu animations (may be reused), damage  scalings (1-15 for attacks, elemental skill, and   elemental burst), passive talents (2 in combat and  1 out of combat), constellations (2 that upgrade   talents and 4 that don’t), lore (8+ stories), and  fully voice acted voice lines (in 4 languages)  I hope you see that there is a lot of work  to be done to create even a single character,   so getting two of them every 3 weeks is kinda  crazy. After researching for this video, I have   a bigger appreciation for all the work MiHoYo puts  into making desirable characters. I’m confident   that they will continue to release more amazing  characters that are 100% worth waiting for.   That’s all for the video, thank you so  much for watching, and have a nice day.
Info
Channel: RedFlaim
Views: 342,397
Rating: undefined out of 5
Keywords:
Id: XUPpA36GFEA
Channel Id: undefined
Length: 8min 3sec (483 seconds)
Published: Sun Jan 03 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.