How Good Can I Make Godot Look 2 - The Cellar
Video Statistics and Information
Channel: Kasper Frandsen
Views: 6,235
Rating: undefined out of 5
Keywords: godot, blender, material maker, game development, level design
Id: 75M8bOnZNVU
Channel Id: undefined
Length: 26min 57sec (1617 seconds)
Published: Tue Aug 03 2021
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Hi Everyone, I finished my second Godot showcase scene and made this video going through the scene. The scene is freely available on Github.
https://github.com/Arnklit/godot_cellar
Not only is this scene visually incredibly beautiful, but your video explaining your process and quite literally showing a look behind the scene is once again eyeopening, tremendously informative and helpful!
On top of that you share all of it with under these permissive licenses, which by itself, is amazing. A heartfelt -thank you- I really love what you do and I really hope you get all this positive you put into world a tenfold back.
Let me first say that this looks absolutely amazing and that I never even came close to something like this. Having said that, something felt off and I feel like the light from the torches is quite yellow-ish. I (certainly not an expert) would experiment with adding a hint of red to the torch lighting. But it's your project of course, so your choices :).
In my experience, there's no question that godot can render stuff, but what it really needs is a 'how good can i use godot for more complex games/team projects', which is where it struggles in reliability and a showcase or demonstration could really help the devs notice the rough corners.
Nice lighting, mapping and details. Splendid as an AAA title! ; )
Great work!
Volumentric fog would do wonders in this case.