MAKE YOUR SCENES LOOK GOOD! | Godot
Video Statistics and Information
Channel: NekotoArts
Views: 3,980
Rating: undefined out of 5
Keywords: #Gaming
Id: -2SK19mNwmY
Channel Id: undefined
Length: 11min 3sec (663 seconds)
Published: Tue Sep 07 2021
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Totally support the message. Everyone who makes 3D games should make use of the WorldEnvironment node and try to make it fit their artstyle and taste.
However for higher quality visuals make sure you are not blowing out the highlights and don't drown your low key values, like you do in this video. You are giving up dynamic range.
Having a short vs a high dynamic range is what makes a picture look amateurish vs professional. This rule-of-thumb applies regardless how you spread your value range (high, mid, or low key), because the dynamic range should be preserved regardless of your key.
There are only very few exceptions to this rule where having the widest possible dynamic range would not be desirable or needed. I actually can't think of any example for such an exception other than maybe a strict silhouette look without any gradients, or when you try to mimic the look of early low quality digital cameras from the 90s.
Hey, where did you upload this video? Would you mind posting the url here? Then I can postmark it in my browserπ thanks for amazing guide for better graphics