(logo beeps) - [Falcon] "Horizon
Forbidden West" is here, and while it's a sequel, it introduces a lot of
interesting dynamics. Hi, folks, it's Falcon,
and today on Gameranx, 10 Things "Horizon Forbidden
West" Doesn't Tell You. Starting off at number 10, you can turn on quick swap for weapons in the control settings. Now, being able to quickly swap between the two most recently used weapons is a pretty common feature
found in a lot of video games, but it's also a really handy one, especially if you're trying to combo certain attacks together, so the fact this incredibly
useful controller function is turned off by default and hidden away in the control
settings is a little weird. You're swabbing between weapons
and different ammo types basically all the time in this game, so there's really reason not to make the process a little faster by making it so you can just tap L1 instead of having to hold it and then select a new weapon
every time you want to use one. All you have to do is go
into Weapons, Controls, and scroll down to find Weapon Quick Swap. Flip it on. You are good to go. You also actually have the ability to select between which
things you want to quick-swap, which is a great thing that honestly more games
that have quick swap should give us the option to do. It's just beyond my comprehension
why such a vital feature that you see in games like "Doom Eternal" and that works to great
effect is just turned off in "Horizon Forbidden West" by default, but at least it's in the game. So after a quick switch, it's really hard to complain about it. At number nine, there's
actually a motion-aiming option. Right above the weapon quick
swap option is another, at least interesting and
possibly very useful, option, motion aiming. If you have that turned on,
you can aim with the assistance of the PlayStation
controller's gyro features, which, in the right hands, could make aiming a lot more accurate. Now, gyro aiming can take
a little getting used to, but for a lot of gamers, it's something they swear
by in games like "Splatoon," so it's cool to see that
feature in this game, even if it's, again,
very deep in the settings and something that a lot of
people will never notice. I will also say that
it's not for everyone. I'm not somebody who
personally uses gyro aiming, but I have also seen
incredible "Splatoon" players just clean up the map with it enabled, so it's really up to you. And number eight, some of the
best new skills to get early aren't really telegraphed in any way. So the skill tree in
"Horizon Forbidden West" is way bigger compared to the first game, and it's easy to get overwhelmed by the sheer amount of
options for how to level up. Now, a good thing about the game is that leveling up isn't the
only way to get skill points. You also get them for
completing sidequests. So it shouldn't be long before you're sort of
flush with skill points, so here are some tips
on how to allocate them. One move you should definitely try to get as early as you possibly can is the Triple Notch
skill in the Hunter tree. This move's pretty much
exactly like it was in the first game, which means it's still
incredibly powerful. With it, you can fire up to
three arrows at the same time, which is great for taking
out weak spots on machines. Even better, all the
skills you need to get to unlock this ability
are really good as well and do things like
increase your concentration and other things along those lines. So the Triple Notch ability
is definitely something you should consider getting ASAP. Other skills you can
get as soon as possible are anything that makes crafting easier, like Ammo Expert, for instance, which makes crafting ammo
for weapons way cheaper, or Plant Forager, which makes it so you
can collect more items from each resource node. Workbench Expert is also really good as long as you plan ahead and remember to stop at a
workbench in town after you get it because it makes crafting
certain ammo types way cheaper compared to crafting them on the fly. Basic crafting materials
are pretty plentiful, and you shouldn't have any
problems crafting arrows and stuff, but you may start running short on certain elemental types of ammo, so it can be really useful
to sort of plan ahead with resource management so that your crafting
is done at a workbench. It costs significantly less
to build stuff that way once you've acquired this skill. We have a few other personal favorites, like the Spitting Spike technique, which makes it easier
to hit certain machines with a Spike Thrower. But for the most part, you can't really screw up
your build in this game, so you can mostly go with what you want. At number seven, you don't have to worry about
Fast Travel Packs anymore. One annoying thing about
the original "Horizon" was that if you wanted to fast-travel, you had to craft these Fast Travel Packs and spend them every time
you wanted to quickly go from one place to another. They're back in this game,
but they're slightly modified. Instead of being required
for any and all fast travel, you only need them if you want to fast-travel
without using a campfire. So when you go up to any campfire, you can fast-travel to
an available settlement or a discovered campfire free of charge. So you're not gonna need
a Golden Fast Travel Pack in this game 'cause you
basically have one by default. There is another way to fast-travel that gets on unlocked at a
certain point in the story that is even better, because
you can go to this location and also leave it at any time, and it doesn't cost anything,
not even a Fast Travel Pack, so once you've got that place unlocked, you never even have to worry
about these things again, because you don't need 'em. At number six, a way to avoid drowning that
is easier than you might think. Sunken caves can be a
great source of treasure, but for a big chunk of the game, exploring underwater can kind
of be a dangerous proposition. It's a long time before
Aloy gets a rebreather, which makes underwater areas
much easier to navigate. But some of the best resources
are found underwater. Probably the easiest
place to get Greenshine, a very valuable resource, are
in these underwater caves. But a lot of the times,
these things are so deep, it's nearly impossible
to get the resources and then swim back up without drowning. So if you start drowning in
"Horizon Forbidden West," here is a very simple solution. Just use a Fast Travel Pack. When we said you can use a
Fast Travel Pack anywhere, we meant it. You can even use 'em deep underwater, and even if you're
moments away from death. So go down there, get the Greenshine crystals or early on before you have the rebreather,
and don't worry about it. You've got a Fast Travel Pack
in your inventory. Get out. Get out of there. Makes zero logical sense, but who cares? At number five, annoying
weather? Just reload the game. Really simple trick. If you don't like the weather in the game, just save your game, exit
out, load it up again, and the weather's gonna
be completely different. As far as we can tell, the weather is randomly generated
every time a save's loaded so if you're annoyed with
having to deal with the rain while hunting machines, and believe me if you're
in the middle of a hunt where you're sniping or
dealing with any kind of range, basically, that is gonna
be a big problem for you. There are other situations where the weather might affect it as well, but that one is the most
obvious I can think of, you know, a point where rain would just specifically change
the visibility conditions. Then you can easily
perform this little trick, switch the weather, and
wow, it's way easier to see. Of course, if the weather's
connected to some event in the story, then resetting the game isn't gonna make a difference, but if you're just hanging out, and particularly there's
something you're trying to do that various weather
can make more difficult, this is a great trick. And at number four, it
doesn't take very long for the quick select menu
to get pretty overloaded, so if you want to be able
to access your potions and smoke bombs without
having to scroll through a bunch of junk, open up
the item crafting menu by holding down on the d-pad
and then pressing square to change them. From here, you can completely
remove an item from the list or swap it out for another one. Reorganizing your equipment,
yeah, it can really help. An important thing to keep in mind is that the order your items
appear in on the screen is the same as their order on the HUD, so if you want to change around the items that get a spot on your
list, just do it from here. Being able to quickly select
the stuff you need on the fly is pretty important in this game, so while the option to adjust this stuff is buried a few menus deep,
using it is very helpful. And at number three, there's a setting that can actually make
climbing a lot easier. One thing we've noticed a lot of players are having
trouble with is climbing. Until you get used to what to look for, it can be difficult to tell what surfaces you actually can climb. And if you hate having
to spam the focus button to discover where the
handholds actually are, just go to the accessibility options and turn on Climbing
Annotations Always On, and it does exactly what
it sounds like it does. Now, those little yellow
lines appear automatically, so you can always tell at a
glance where you can climb. It's really simple, but it
can sometimes be hard to tell what you can grab onto, on top of being a little inconsistent about what can actually be climbed, so having an option to just
always highlight the handholds is helpful for people who
find the focus effects annoying to have to use
all the time, and they are. And at number two, sidequests can affect a main
quest in surprising ways. One interesting thing a lot
of players might not realize is that a lot of the
sidequests in "Forbidden West" actually have an effect on the main quest. You can sometimes get unique dialogue and even whole new scenes that play out because you completed a certain sidequest before advancing the story. Now, it's not always groundbreaking thing, but it is cool to see the stuff you do get acknowledged once in a while. Now, you rarely are
locked out of anything, so you can still do the sidequests even after they're
relevant to the main story. You just miss out on some unique moments that some players out there
may be interested in seeing. Basically, if a sidequest
seems kind of important, it's not a bad idea to do it right away 'cause sometimes it actually
will affect something that happens in the main story. And finally, at number one, there's a button for
putting your weapon away. It's about as simple as it
gets, but I had no idea about it until I started messing
around with the controls. It's actually possible to put
away your weapon by hitting L1 to open the weapon wheel
and then pressing R3, you know, what happens when
you click the right stick, and that makes you put your weapon away. It's nice when games let you do that, especially open-world games where sometimes it gets
weird seeing a hero run around in town with
their weapons drawn. And nowhere in the UI does it
tell you that you can do this, but it does definitely work. Sure, you eventually just put
your weapon away automatically but being able to do it on
your own is a nice touch and something the game
doesn't even come close to telling you that you can do. And that's all for today. Leave us a comment. Let
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for watching this video. I'm Falcon, you can follow
me on Twitter @FalconTheHero, and we'll see you next time,
right here on Gameranx.