Hit acceleration in BDO and the real problem...

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hey how's it going guys welcome to a really quick video I wanted to make on uh hit starter hit acceleration uh hit speed up whatever you want to call it um and clearing up some of the misconceptions that comes with this uh this skill or sorry this uh this bug or I guess issue in video um recently PA last night released a Dev blog talking about uh fixing this problem or you know to address Pro issues in node war and Siege I guess General PVP when it comes to hit stutter um um and a lot of people were like oh they're reducing the hit count the number of hits a skill has for example the skill has like 13 hits this skill has like uh 11 hits and reducing this General number of hits on certain skills and certain classes down to something that's more manageable uh they reduce hashashin hit count skill on one hit count on one of his skills from 30 to 9 and a lot of people are like oh wow this is going to finally fix this problem for us but this isn't the case um High hit count skills yes they they do contribute to an issue of causing hit stutter more often yes that is a true fact um and there's many egregious scenarios where certain skills have like 50 hits like or 40 hits or just crazy number of hits like um succession Wizards blizzard all right but this this isn't the actual thing that causes hit stutter to a high extent all right there is a bigger problem and the bigger problem comes from video's tick rates how B addresses information sent from the server and that all this relating to the player's ping now before we get into all our parts and everything like that um I'm going to give you a quick explanation of how hitter works and the different interactions that you can have with it for the first one the very simple one when you're using a very stationary skill uh like my red rain or my dark frenzy um if I'm getting hit during the skill my skill will get sped up and attack faster than it is intended to so if this is my uh my normal attack speed um right this is my normal attack speed right here no Buffs or anything this is about how long the skill should take if I get like a 25% uh attack speed buff it'll maybe reduce it by about you know 25% um that's probably not the actual number but you get the [ __ ] idea it's not going to make this skill instant it's not going to reduce it to like a quarter of a second or a half a second this skill is still going to take a solid second and this applies to all stationary skills now there's some unique interactions now come with this and that is that hit acceleration hit stun as I like to call it hit stutter can actually slow down your skills and this specifically occurs during Airborne skills so this is skills like succession Berserkers Awakening Berserkers predatory hunt when they're leap frogging in the air this can occur during draconia um doombringer where they're flying in the air with an eye frame as well and this can even occur during small instances like this ankle cutter where I do a little leap into the air it can occur during any Airborne state if you're hit stuttered hit stunned or just hit a ton during those skill during any Airborne skills you'll actually get slowed down you're not going to get sped up so that is the opposite side of it and how it you interacts differently and the third way it can interact is that hit stun or hit stutter hits acceleration it also can change based on if you're attacking somebody this is the normal speed of my dark frenzy right keep mind of the speed now I'm going to cast this and hit this dummy and I want you to pay attention to how fast it is now you ready do you notice how it was faster well that is essentially how hit acceleration works is that some skills for some reason while you're also hitting an opponent will also be faster so you can cause hit acceleration not just by you getting hit but by you also hitting another player this can occur during even Airborne skills like again predatory hunt doombringer if you're hitting somebody as you're going up or you're in the air then your skill will also get slowed down because you're also hitting somebody this usually occurs on the the last hit of zerker predatory home where he does the big explosion for example now those are the different ways that hit stunner can hits acceleration can interact now I want to really quickly show you guys a quick document that I found uh a while ago I found out about a year a year ago I would say or six months ago or whatever and this is a document made by danam uh he's a well-known um he doesn't play anymore he's retired but a well-known uh PVP player in battle arena he he played the game a ton was a legend when it came to 1 V ones and stuff a lot of people know him uh in the community that are ogs uh and he did a quick document he's done a couple of these on different interactions uh for example when the CC changes happen and stuff um uh he did a massive document then but he knows what he's talking about uh and he did uh he did some research and stuff and made this document and in this document he talks about um something very interesting in my eyes there's some other interesting stuff in this but for example information packet transfer is an instant it takes 80 milliseconds to 100 Mills just for the packets to travel to and from the server this means that your data getting sent to the server and you're receiving the data from the server this makes a lot of sense obviously but the transfer itself not being instance um I mean you get the point but the more thing I found more interesting was specifically The Tick rate if you don't know what tick rate means um if you do know what tick rate means you're looking at this number you're like what the hell but if you don't know what tick rate means uh tick rate is essentially how often your data is being updated to the server it's not like when you play a video game your data is being like a billion times a second being transferred and updated to the server no there's there's a rate for this um and most games out there vast majority of games out there even a game like Counter Strike Global Offensive a game that has been out since like 2012 all right 2012 has a tick rate of 64 on their normal servers competitive players Pro players play on 128 tick for a vast majority of their like pugs and lobbies and stuff like that a lot of games coming out nowadays are trans and are updating to be about 128 tick nowadays especially and you know games that even came on the 2010s or 64 BD is played on 25 to 30 tick rate servers this is a nearly a third nearly a third of the update rate that other games have for a much much slower paced combat system PVP system shooting system whatever it is interaction system with other players so on BDO where you're interacting at incredibly you know high high hit count highpe speed skills a lot of the time in very micr seconds um th this is just not really acceptable it it is not actually healthy for the game itself and this in return causes hit stun to occur and hit stutter to occur so if you actually take a look here this is essentially your client in real time and how your client is working this skill this player is casting Wheel of Fortune it is a dark knight uh super armor skill it is a little wheel with a cc the ending point of Wheel of Fortune is between transfers ticks so the client Waits until the next available tick to send the dusk out so even though this skill this Wheel of Fortune is ending in between this tick here right it can't update it in between the tick it is going to update into your dusk at the end of The Tick even though this skill is ending in between a tick so this skill player on his client is doing the if frame dusk immediately but on the server Real Time with 25 tick ticks per second update rate okay he is casting Wheel of Fortune he ends the skill there is a gap no matter what happens there is going to be a gap if you've ever noticed very sometimes rarely if you're a ling player for example you do a skill and you're going from super armor into iframe and you're going to get hit it happens to me sometimes right and I'm just going super armor if frame I'm not getting hit acceleration nothing like that I just get CCD and I'm very confused it is because of this interaction right here a lot of people don't know this okay well how does this relate to hit acceleration well all this relates to hit acceleration because with a 25 tick rate server and your ping also involved meaning the delay that your information in the first place is getting updated to the server compared to the hits that you're receiving from the enemy player who might be playing on Lower ping and his uh skills are registering quicker on you well your skill as you're going into this ey frame that hit acceleration that would normally apply to your Wheel of Fortune is also getting transferred into your iframe does that make sense if it doesn't I have some examples for you this is what normal hit acceleration will look like okay you ready this is what normal hit acceleration should look like I'm casting my 100% here I am getting two CC's cool sounds good I got two CC's all right I'm about to cast two essay skills are you ready this is what it looks like in real time and how fast these skills ended it might be blurry for you but I'll I'll fix it and try to show you how it should look watch how fast this is watch my super armor icon that was a quarter of a second now watch my dark frenzy the skill I showed you earlier you ready that was again a quarter of a second I'll even play it with audio this time so you can actually hear the skill hear the audio of the skill here do you see how fast those those skills went off now here is how it should look I even have my Zebo buff available here you ready I'm going to zbu I'm missing maybe 6% attack speed from my my add-ons but I'm basically there I'm basically at the same attack speed are you ready the only thing that was remotely similar was my dark frenzy and that is because I'm hitting a player during it but my red rain was not this slow In that clip you want to see how fast my red rain was in that clip watch this this it ended in a half a second it was instantly ending and that is hit acceleration and this is how it normally occurs this is how a hit acceleration normally occurs I'm getting hit by a Mystic here and a lawn or a Tamer sorry I'm not getting hit by a lot of hits here let's go on to the next clip I am not going to hit a player this time with my dark frenzy same exact scenario I have my same Buffs here I have my attack speed buff for my 100% I'm not hitting a player this time so this time it is like I'm in this scenario you ready this is how fast my dark fenzy should be in this clip that is exactly how fast it should be are you ready how fast it is this zerker is going to hit me from behind you ready it ended literally instantly I I animation canceled out of it just before it ended but this skill was was basically over it did the full animation instantly and I wasn't hitting anybody this is just from me getting hit in the back by one player this is on low ping as well this doesn't this has nothing to do like with me being super high High ping here on even on low ping this occurred so this is normal hit acceleration this is what PA is typically addressing and if you just want one more example of how my skills should look this is how my red rain should look normally in the same exact scenario with the same exact buff in a real PVP fight I pop red rain I'm not going to get hit by the Musa it is the full animation that was a full normal speed I had the same attack speed Buffs here that I did in this exact clip right here where my red rain ended instantly and you can compare the speeds quarter of a second a full second 50% faster so that's normal hit acceleration now let's take a look at what happens when you're involving skills oh actually I have one more and I'll show you this let's take a look at what happens when you're involving non-stationary skills and I'm involving an iframe now and this is where tick upat tick update servers come into play if I'm fighting an egregiously high hit count skill like Wizards blizzard it is like 40 hits or 50 hits a crazy number of hits even though I'm playing on 45 ping here it is still going to apply to me and is still going to apply into my eye frame even though my eye frame should be fully unhitable and I should not be able to be sped up at all by any skill I'm going to get sped up sped up here anyways this was my ghost step do you see that do you see how short this skill was you ready ghost step it ended instantly this is how fast my ghost St should be it should take this long to finish and if I cast a skill after it it should still give me a decent amount of distance and take about a quarter of a second I'd say half a second this was literally milliseconds I'm sorry I don't have my iframe icon here but essentially my distance was shortened it ended instantly even though I'm on low ping this is due to bio's tick tick rate sorry this is due to beo tick rate and this is also due to the wizard having a high hit rate skill if ba updates and lowers the hit count on Wizard's blizzard this will fix this issue and what most players are talking about fixing the issue yes I agree but what happens if I'm on somewhat High ping and I'm getting hit by a skill that isn't even a high hit count skill you ready I'm fing a sorc here I'm going to do the same exact scenario I'm going to do the same exact GH step the same thing you just saw that got instantly ended by the Wizards blizzard in like a millisecond is going to happen exactly here again but it's going to happen from a source this sorc is going to hit me with a five hit skill now the difference is I'm on 110 ping 115 ping here now you might say oh well why are you playing on 150 ping you you're playing on EU blah blah blah like uh that you shouldn't be playing on E anyways you should be expecting issues bro this is the experience of your average NA East Coast player this is the experience of anybody that is not like uh I don't know two states away from a server this is what most people are experiencing half the BDO population in North America are experiencing right now I am not going to get hit by a high hit count skill here watch how fast my eye frame ended you ready it ended instantly that that was look at I have my icons here this time you can actually see how short it was look how fast my iframe icon disappears you ready instantly this is how fast it's supposed to end and then let me grab a very very big difference and this is essentially this scenario right here is happening to every single player that is playing on anything remotely above 80 ping in North America to many skills they are getting hit with and now this is where I wanted to talk about it if you are a high ping player it is irrelevant whether how many hits the skill it is that is hitting you it is irrelevant what is what matters more is how fast you're getting hits so even if the guy hit me hits me with a skill that does three or four hits if those three or four hits are applying to me instantly then that means that I will still get hit acceleration applied to my skill whether it's my Dash whether it's my stationary super armor whatever it is for example I'm getting hit by a meu here now you might say oh it's aigu of course you're going to get hit stunned this skill I'm on the very edge of it and I'm going to get hit for like a quarter of a second he's not hitting me a ton he this skill does not have insane number of hits this is like post Nerf this skill has like maybe 18 hits I get hit like three times here you ready I'm going to do a if frame backwards I got no distance I moved a millimeter this is how far it's supposed to move me I moved this far I'm going to then follow it up with another if frame I frontal guarded this into an if frame this should not be able to hit me I am not taking damage in any regard here I'm just getting hit in a frontal guard the distance of this skill was still shortened you ready I moved once again 1 mm and I almost got I resisted this Mystic CC actually I don't remember if this is a cc I think maybe it is on Striker but I don't remember if it is on Mystic I thought it was a bound I'm not sure regardless though if he had cast a CC on me I'd get caught here because my eye frame I was not expecting it to move me only like a quar of a millimeter this skill is supposed to move me this far when I Dash away it's supposed to go like this and a little bit more there you go it's about this distance I had to do a scuffed example of how it works but yes this is how far it's supposed to move me all of this to show you that it is irrelevant how many hits you are taking it is purely dependent on your ping to the server the higher your ping is the more likely hit acceleration hits on his to occur and the whole reason I want to bring this up is because I don't want PA and people to be duded thinking that essentially oh they're reducing the hit counter skills oh the problem's fixed it's not it is not it is only like 25% of the problem fixed this will only massively affect players that are playing on Lower ping if you're playing on anything below like 50 or 40 ping then yes these hit these hit count changes will massively benefit you if Mystic hadn't received if Mystic doesn't have uh I don't know like a ton of hits on his Thunder pound in this clip I would not get cced out of my eye frame look right here I'm on low ping here I would not get CC out of my eye frame my my eye frame would not get hit acceleration if the tick rate of the boo servers were better I would not get caught here but I did if this Wizard's blizzard was lower hit count I would also not get CC here because I'm on low ping it is not as much of a problem for me but in all these other scenarios which happen way more I I I wish I had more Clips cuz it happens so often I could play on EU for 5 minutes and I can get like seven clips for anyone that's on high ping it doesn't matter if these changes these changes will not do [ __ ] for them they're still going to experience the same exact problems the same same exact problems so yeah my hearts and condolences condolences going out to all the hyping players and for all of you that are playing on low ping and did not realize this this is why High ping is such a massive disadvantage compared to low ping I could care less about uh anything else it is literally the fact that you just are incredibly at a disadvantage in terms of hit acceleration and hit stun because you experience it constantly it affects every part of your gamep playay it affects your dashes it affects your super armors it affects your timings absolutely everything and on top of all this they're also dealing with their cooldowns taking longer to reset they're also dealing with a bunch of other [ __ ] like their grabs not being as accurate there's a lot of problems with people playing on high ping but hits done it has to be the worst feeling one out of every single thing that I've I've felt on hping I have played on 15 ping in California I have played on 30 ping I played on 45 ping which I do now and I have played on 70 90 110 and even 150 to South Korea playing against players that are on four ping it is absolutely horrendous the higher you scale your ping the difference that you feel so anyways that is all I wanted to say hope this video was informative you guys if you were trying to find the link to this Reddit post and maybe some of uh Dan's other posts and you wanted to check out all his other stuff he has a bunch of other stuff that he's posted some other interesting videos he posted some videos when the CC changes were happening um or sorry he posted some posts when the CC changes were happening uh I'll be linking this post in the description of the video and you guys can find it there uh if you guys want to feel free to share this video with your friends so you guys can get a better understanding of how CC hits done and acceleration works and yeah hope you guys all have a great day much love and the PA if you're listening please update your tick rate please
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Channel: ArminTF
Views: 10,874
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Length: 21min 3sec (1263 seconds)
Published: Thu Mar 28 2024
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