History of Atari's Crazy Clones, Adapters & Consoles of the VCS/2600 (2nd Gen Game Console Hardware)

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gamers are faced with the age-old question do you buy an additional console just to play the exclusives but it wasn't always that way there was a time when you could play exclusive games from the hottest console on the market on competitor Hardware yes the Atari VCS was the number one console in video games for over a decade but at the height of its success Atari found a new hardware competitor itself over a short period of time the market was flooded with game adapters add-ons and outright clone consoles allowing Atari games to be played on a staggering amount of different hardware systems console designs and Brands never in the history of video games have you been able to play games on so many different Hardware options being sold by atari's biggest andtime smallest competitors and I'm not talking about retro clones that come out decades after a console is discontinued these all came out when the original was still on the market it was a strange moment in video game history something that won't ever happen again and that story is coming up next hello Heroes Forcade here with a special look at an obscure corner of video game history when I was in third grade one of the hottest debates at school during lunch and recess was which was better Atari or in television I had an Atari and my parents wouldn't spring for a new console so I was loyal to the system but even an Atari zombie like me had to notice that the newer consoles had better specs and better looking games but it's had one thing going for it the Staggering amount of games in its library but that all changed when my neighbor got a kico vision when he showed it to me he pointed to the weird section sticking out in the front and told me that was the expansion module I was like what's that do and he says it allows the kico vision to play any Atari game as a kid in the 80s my jaw hit the floor I couldn't believe what I was hearing the last good argument for the Atari 2600 was suddenly inoperable atari's greatest strength was now strength for the kico vision his kico vision could play Everything my Atari played but could also play the vastly superior kico Vision games like the amazing arcade ports the system was releasing it was an Earth shaking moment in video games the idea that console exclusives were no longer exclusive so just how many different ways could you play Atari games in the 1980s well obviously for starters there was the Atari VCS itself which had several console variations initially released in late 77 with the heavy sixer sixer referring to the six switches across the front and uh this is actually the second version released in 1978 called the light sixer due to the removal of some unneeded RF shielding removing some of the weight of the original in 1980 Atari released the first official revision to the console but it was only minor cosmetic changes like moving two of these switches to the rear of the console and in 1982 they ditched the vcs's classic wood grain in favor of a Sleek all black model and changing The Branding from Atari VCS to the Atari 2600 but fans just called it the Vader but all of these are essentially the same console branded by Atari so we'll count all of those simply as one entry on our list the first alternate branding of atari's Hardware was the Sears video arcade but Sears wasn't a competitor they were a business partner Sears had a common practice of negotiating lowcost bulk orders from their suppliers to be rebranded as Sears product sometimes sold for 5 or 10% cheaper than the original as a quote unquote generic option Sears had done the same thing with atari's pong console rebranding it to Sears tegame series of consoles and continued to use the telegames brand with their video arcade release this type of corporate rebranding is still common practice today from retailers like Costco which has their own in-house brand Kirkland used to Rebrand some products from their suppliers of course the video arcade was essentially the same exact Hardware as the original with the one cosmetic difference in a change to a different wood grain and for the hardcore trivia nerds out there I believe it was a change from Oak to Walnut Burl but don't hold me to that because damn it Jim I'm a journalist not an arborist you can play most all the video games you've ever wanted to play It's the video game system from Sears you can play up to 371 video games all on cartridges this cartridge of 27 Target games comes with it and now the video game system from Sears is only $139.99 a super value for Christmas well Sears did mention in the promotional materials that the video arcade was compatible with Atari VCS games the company really presented it as their own console going so far as to have Atari develop different names and branding for the games themselves however Sears would grow to realize that alternate names could be a detriment as you might expect Sears sold 1979 Superman under the same name for obvious reasons and when the biggest hits came out like Space Invaders and Adventure it made little sense to obscure their pedigree eventually Sears just dropped the alternate names for their games and in 1982 discontinued the alternate teames brand altogether but not before racking up over 50 games released under the alternate Sears branding the partnership continued to be a success for both Sears and Atari and Sears would continue to sell the video arcade into the mid 80s but the next company that began to sell Atari Hardware was of a more hostile nature their competitor kico who was not only coming out with an immensely more powerful console in the kico vision but had also introduced the expansion module that would play Atari games we already discussed how damaging this was to atari's main competitive Advantage its massive game library but adding insult to injury kico was even promoting the expansion module in its commercials using the pilfer Atari Tech and gain compatibility as a driver to sell more consoles satar's video game Defender I played on kico Vision Activision I play it on kico Vision Mattel's M Network and imagine we play them on Vision introducing kico vision's first expansion module that lets you play all Atari 2600 compatible cartridges and with all of kico vision's cartridges that means you can play more games than any other video game system Atari sex like Ray casar must have been Furious and with the backing of parent company War Communications as Deep Pockets promptly sued kico for patent infringement with kico counter suing for antitrust violations but here's where it gets a little more confusing the common Story Goes that kico argued in court that the expansion module was based on off the-shelf parts so there was nothing proprietary to infringe upon the story continues that kico beat Atari in the legal fight which is why the expansion module came out and also opened the door for future Atari clones the only problem is it's not true even though it's become a popular misconception in the Retro Gaming Community here's what really happened apparently in one of the early Court hearings kico did win a positive judgment and this is possibly how the misconception began but of course legal battles are a marathon not a Sprint evidence suggests that despite the early legal win kico knew full well they were going to lose the case Atari had him dead to rights yes the VCS was mostly based on on off-the-shelf Parts but the critical element was atari's TV interface adapter or Tia chip the Tia was custom designed for Atari by J Miner and to clone an Atari you needed a TIA chip despite their claims of not using any proprietary Hardware cico had found a company named vsi Technologies also known as just vti that had created a working copy of the Tia chip kico entered into a contract with vti and that's how they were able to produce the expansion module so despite their early Court victory kico was actually eager to sell with Atari and surprisingly Atari was too you see the Year this all happened the Atari VCS sold 4 million units double that of the previous year which was double of the previous before that atari's console sales were growing exponentially and thus they likely didn't see the expansion module as much of a threat and perhaps simply just in addition to their install base for selling games also kico's early Court Victory might have led Atari to believe that while they no doubt beat kico it might take a little longer and be a little more expensive than they originally thought regardless Atari offered a surprisingly attractive settlement in which kico would begin to license the Tia chip essentially making these two bitter Rivals into business partners and kico must have thought it was an attractive offer too not only did they agree to the terms but they had big plans for the ti chip but more on that in a moment so it's pretty clear this urban legend is not true but it's surprisingly prevalent in the Retro Community here's a sample of just uh some of the examples I found on YouTube they um did a lawsuit and took them to court and everything however this expansion module was not uh made using any Atari parts so Atari ended up losing that battle unfortunately but luckily the judges agreed that as the add-on could be made entirely from off-the-shelf components no copyright had actually been breached and of course Atari sued them uh but Atari lost and the reason was is because Kiko used off-the-shelf parts they didn't use act any actual Atari parts and of course Atari sued but Kiko ended up winning because their device was made with off-the-shelf components now there was obviously a lawsuit in K one because I guess apparently this was made with original parts and Atari filed suit claiming you know that was illegal you can't do that blah blah blah but a judge ruled that look man Atari you put no custom parts inside the 2600 since the Atari 2600 could be reproduced with standard Parts this was legal now I don't mean to call out all those YouTubers they all have great channels and I'm a big fan of some of them and watch them regularly and use them for sources of information on video game history in fact you can check out links to all their channels in the pin comment below but it shows how common this false myth is and I'll admit I thought the same exact thing they did for years until I started researching the topic a year or two ago so how did we all get it so wrong well we may never know definitively but before you start saying it's the Mandela effect I have a possible explanation for how it got started in the first place you see it is true that Atari was beaten in court in a lawsuit over patent infringement only it wasn't kico that beat them it was Activision a couple of years before kico entered the console market for cartridge based consoles anyways Atari had filed a lawsuit over Activision's unlicensed third-party Game cartridges for the VCS Atari lost big time yes their console's Tia chip was proprietary but nothing in the actual game cartridges was proprietary the cartridges were really made from off-the-shelf Parts Atari then tried to claim that Activision's Founders who were former Atari VCS programmers had used atari's trade secrets to form the competing company but now standing on weaker ground Atari ended up settling with Activision and the third party game was born it wasn't a complete and total Victory a little known part of the settlement was that Activision would pay Atari royalties on cartridges sold still it was a big win and established third-party games so it's quite possible this Victory against Atari is mistakenly thought of and projected onto kico's legal efforts so there you have it myth busted but I suppose there could be another reason why people just assumed that kico had won because Atari Hardware began to pop up everywhere including once again from kico turning their expansion module into the kico Gemini a separate complete Atari clone console Cleo had been planning the Gemini long before their settlement with Atari the expansion module itself was basically a complete Atari clone as it didn't use any processing power from the base console the module only used the Cleo Vision as a power supply and for video output so early on in the modules developed Vel mment kico saw that they could easily revamp it as its own freestanding console which they felt they could produce more cheaply and undercut atarian price much like they did with their pong consoles in the late '70s in the end it wasn't much cheaper at all so Cleo decided to sell it for about the same price but with a free second controller a free game and $25 in coupons for more games even the controller itself was seen as a cost savings as it combined both a paddle and joystick controller into one so it was almost like getting four controllers but like the kico vision the Gemini's real Ace in the Hole may have been its pack in title it's about the same price and Gemini comes with Donkey Kong this joystick plays better than Atari and you get a built-in paddle and coupons worth 25 bucks for all these arcade cartridges because you have to realize just how much of a monster hit the Donkey Kong arcade game was at the time and people wanted to play that game at home any way they could if Gamers already owned an Atari or just couldn't afford a kico vis Vision you might be surprised how many of them were happy to get this inferior Atari Port that's something I personally remember everybody wanted the hottest arcade games on their home consoles even those crappy Atari versions of them so for those price conscious consumers the Gemini with its extras was an attractive package and in some cases like this Canadian release it included Donkey Kong and another arcade Port mous trap of course the pack in games didn't really make any difference the Gemini ended up being a failure largely because it came out too late right in the middle of the video game Crash which was a common theme for the hardware that we're looking at today today the Gemini is seen as little more than a curio of the second generation of consoles known as an inferior clone with lower build quality that often leads to video output ports and controller ports to fail this has a little loose controller ports on it it's one of the weaknesses of the Gemini but it has its fans and the unique controllers have both their detractors and some very vocal Defenders and amazingly kico wasn't done with their work on Atari clones but the next iteration would come from another corporate partnership this time with CBS Electronics CBS was already in the video games industry as the European distributor for the CCO vision and when the company's subsidiary Columbia House wanted to create a video game version of their profitable music subscription service CBS approached kico the results ing partnership led to cico making extra units of the Gemini to be rebranded and sold as the Columbia home video arcade just like Atari had done with the Sears video arcade that's right Atari licensed the Tia chip to kico who again licensed it to Colombia house all while the Atari VCS was still on the market you can't make it up unfortunately for Colombia house they were even later into the market and even further into the video game Crash resulting in a short life for the home video arcade ironically making it one of the rarest versions of the Atari console in the collector's Market not expensive but rare and when kico dived into their work on Atari clones with the expansion module the other big name in video games at the time in television was feeling a bit threatened and left out of the action before the kico vision the intell vision was in a solid but distant second place behind Atari in console sales but it dominated the higher Tech higher cost end of the market but the kico vision had even better heart Ware and at a lower price than the intelvision clearly kico was gunning for that higher end market and with a devastating price Advantage but in television had one advantage of their own having been released 2 years earlier it had a head start that led to it building up a game library of over two dozen titles compared to just a handful of games when the kico vision launched of course that all changed with the kico Visions expansion module however in television knew that with their larger first-party Library if if they could also release an add-on that had played Atari games then in television would be able to say they were the console with the biggest game library in the industry and so they went to vti to get the Tia chip and presumably signed onto the same licensing deal with Atari and thus the intellivision system changer was born but it was a bit of a bumpy roll out the add-on was designed to complement the newly redesigned in television 2 console so it looked pretty awkward with the original version of the console but even worse it technically wasn't even compatible with the original console which wasn't designed to accept an external video signal from the cartridge slot to use the system changer with an original Intel Vision you needed to ship it to a service dealer for a modification to the motherboard so the intellivision did get their adapter to Market if a bit clumsily giving its console the coveted bragging rights of largest game library but it was a hollow Victory like the Gemini and home video arcade the video game Crash doomed the peripheral leading to its quick cancellation with only a small quantity produced and is another rare item on The Collector market and this one pretty expensive but there was yet another company looking to add an Atari clone add-on to its console Atari itself with its new NextGen console the 5200 but that didn't go quite as well as they had hoped either when the 5200 came out it was the first time a brand had come out with the second console and so Gamers that had bought stacks of 2600 games felt perhaps unfairly that the console should be able to play older games as well however Atari sprung into action to meet this demand and had developed their own system changer add-on for the 5200 called the VCS cartridge adapter unfortunately for Atari they ran into some technical problems during the development specifically with the 5200s 36 pin cartridge slot the compatibility issue caused the adapter to electrically damage the 5200 the problem was resolved but not until well after the console's launch of course Gamers didn't know all that behind the scene stuff and what they did know seemed like a slap in the face after clamoring for backwards compatibility and after shelling out more cash for the more expensive 5200 owners now saw that they couldn't play 2600 games but kico Vision owners could and in television owners soon would as well it was an insult to the loyal Atari owners that bent the extra dough for the new console when the 5200s cartridge adapter did finally come out it almost seemed to fans as if Atari had been forced or guilted into it or that the supposed market leader was scrambling to keep up with the competition many gamers that had held off on buying a new system were suddenly little less loyal to Atari and starting to eye the significantly cheaper CCO Vision ironically the whole debacle almost never happened because early in the 5200s development there were two competing designs for the 5200 one of which natively played 2600 games no adapter required but the backwards compatibility design was simply dropped in favor of the other for some unknown reason and in a way that decision led to the whole adapter disaster years later but there's one more crazy twist in the backwards compatibility rivalry between Atari and kico in 2017 Atari age Forum user Dutchman 2000 posted that he had recently purchased a cache of old paperwork from Atari in which he found a memo from December 1983 discussing the possibility of an updated super 5200 console that would amazingly be compatible with 2600 games 5200 games and kico vision games Dutchman 2000 hasn't released scans of the memo citing an agreement with the original owner and there are a few puzzling things about the memo so hopefully we'll get to see it maybe even unearth new documents that might answer some of those lingering questions still it's crazy to think that after the Gemini and the expansion module Atari was apparently considering turning the tables on kico in the Clone game another console designed for the VCS would come out when Sears released its video arcade 2 an update to their old video arcade that for the first time was actually a redesign of the console original smaller and sleek and a more modern look it also had an l D power light one of the first to have that feature the console was actually a rebranded version of the Atari 2800 which was designed for the Japanese market so we're not counting that one on our list the 2800 was a near and instantaneous failure in the Japanese Market making it an incredibly rare and expensive item today but Sears Lov the design so much they thought it would make a great revamped video arcade and the controllers were also different from any 2600 they were actually modeled after the 5200 controllers using a fully rotational spinner built into the stock of the joystick it's essentially the 5200 controller with the keypad buttons removed but with these new controllers the new case design the LED light the video arcade was almost starting to feel like its own console that actually offered something different and in a way better than the original it was based on this radically new looking video arcade appeared in 1983 but the Atari 2600 itself wouldn't get its first real console redesign until 1986 a decade into its lifespan at least part of the reason why it took so long was due to Warner Communications selling Atari during the crash to former Commodore honcho Jack tramell who had immediately halted all Hardware projects while he tried to slash expenses consoles Atari had developed and produced were left languishing on the Shelf until Atari sprung back to life in 1986 with the redesign of the 2600 it soon became known as the Atari junr due to the much smaller console design and at first glance it appears to be influenced by the Japanese Atari 2800 just like the Sears video arcade but actually the design comes from another cancelled project one that never even got off the drawing board The Voice Commander module a joint venture with Milton Bradley for a proposed 2600 peripheral that would give the system voice recognition which was to be used for voice activated game controls however the voice commander was cancelled fairly early in development and no prototype is known to exist voice controlled games that might have been pretty cool fire fire fire fire fire fire or maybe not anyway The Voice Commander module's console design lived on in the Atari junr which was actually a success despite launching opposite Nintendo's Juggernaut the NES of course Nintendo dominated the sales charts but the small repackage Nostalgia of the junior was budget priced at under $50 and was popular with consumers not quite ready to Shell out the big bucks to get back into video gaming and one more thing it's got a special low price under 50 bucks 50 bucks the is back the success of the Atari junr bolstered atari's confidence in the Resurgence of the console market and in 1987 they would follow up the Junior with the release of another console that had been sitting on the shelf the Atari 7800 the long delayed followup to the 5200 but this this time the 7800 had backwards compatibility to the 2600 built into the system natively the 7800 was in development back during the 5200 system changer debacle which no doubt informed the decision to include the feature in the 7800 and in a wonderful twist of fate during development of the 7800 one of the companies Atari enlisted to help was vsi Technologies yes vti the company that had copied atari's Tia chip leading to the lawsuit with Kika ended up working for Atari on their next console strange times indeed while the 7800 was never going to seriously challenge Nintendo's massive market share it did sell fairly well coming in at about 80 bucks it was still under half the cost of the NES and was a moderate success for Atari ironically it was everything Gamers wanted back in 1982 a more powerful system it didn't have those awful 5200 controllers and it had backwards compatibility right out of the box this has led some Modern Gamers to suggest that had the 7800 been released instead of the 5200 the likely stronger sales might have helped Atari weather their financial troubles in 1983 possibly minimizing the market crash and saving the industry but for the 7800's eventual release in 1987 the value of features like backwards compatibility with decade old Hardware had dropped considerably by that time there were 20, 2600 cons console sold and the Atari Jr was still on the shelves and selling well so it's difficult to say how much impact the compatibility feature had on sales as late as 1987 but looking back from today the 7800's backwards compatibility is a beloved feature among enthusiasts of original Hardware the 7800 is a favorite among retro Gamers due to its better video output or those wanting to avoid buying an extra console or just prefer the Simplicity of only hooking up one system to their TV to play different gain consoles but if you think all of these clones adapters and rebrandings were strange just consider what might have been for example have you ever felt the burning desire to play Atari 2600 games on your Commodore Vic 20 computer I know who hasn't well in 1983 someone decided to satiate that desire namely the people at cardco who put out a series of ads promoting the cardco card adapter which was basically the same thing as the cartridge adapters for kico vision and the 5200 and in television at least that was the plan despite the ads appearing in computer magazines that year the card dapter has become known in the Commodore Community as an Infamous example of vaporware while the ads appeared in several Publications no existing evidence of the carda has ever surfaced despite advertising for a non-existent product cardco was a well-known company among Commodore 64 users for their adapters that allowed third-party printers and cassette storage to be used with the computer system I also found this review for some tax software CCO made for the 64 in 1985 but with the decline of the Commodore CCO declined as well going out of business the following year but apparently the demand to play Atari on your Vic 20 was strong as yet another attempt was made by protecto Enterprises who called their adapter the game loader not to be confused with the 2600's third party accessory of the same name protecto was another company known in Computing circles at the time they made a business out of buying out discontinued Hardware to distribute through their discount retailers for example protecto scooped up the remaining stock of APF consoles and computers when that company went out of business but with the Vic 20 adapter protecto didn't Faire any better than cardco did and the game loader also disappeared Into The Ether before it even arrived once again vaporware all those Vic 20 owners were simply deprived of all that Atari good of course you can't feel too bad for them as this video has shown there were plenty of other options available but I've saved the strangest bit of Atari clone Legends for last because around the time the 7800 was first being developed a new video game console was announced that was going to be everything Gamers had Ever Wanted the ultravision video arcade a powerful new console that could function as a Cutting Edge computer through the optional keyboard and it had a built-in color television hi-fi audio jack for headphones and could even run on DC power for use in Vans RVs and boats and it could even run on battery power making it the first ever completely self-contained and portable video game system with the screen and they promised add-on system adapters to make the ultravision compatible with kico vision games and yes Atari 2600 games it seemed like a Frankenstein's monster of gaming and Computing ideas stitched into one piece but the capab abilities at promise certainly peaked curiosity of Gamers when the ads promoting the system began appearing in 1982 the ads continued into 1983 for a proposed launch later that year promising a slate of NextGen games for the console's launch however by mid 1983 the ad simply stopped appearing leaving confused game journalists wondering what happened the Ultra Vision was never heard from again with no working prototype ever known to exist leading many to speculate that the ad campaign was simply an attempt to drum up investment Capital call it the first video game Kickstarter scam before Kickstarter scams existed but could there be more to the story ultravision was a real company they released two games for the Atari 2600 Condor attack and karate however their Atari releases certainly wouldn't give you confidence in the company they're both famously awful games with karate known for its unplayable controls and Counterattack for being a lowquality ripoff of atari's Phoenix and perhaps a little bit of a Magic's demon attack so is it possible the Ultra Vision was real to find out I had to consult my colleague from the UK YouTube channel L's Lair who actually discovered the secret origins of the ultravision so let's go to lared himself to find out the story This research led me to creating a video on the very subject with the story of the unreleased ultravision video arcade system being published on my own YouTube channel the lad's lair in November last year in the video I revealed that the Ultra Vision was in fact a fully licensed version of an existing German console that was already in development called the fun Vision f311 I also talked about fun Vision themselves a company who were already known for producing clone consoles based on both the interton VC 4000 and Atari 2600 as well as a number of games for the latter such as Spyder Kong Panda Quest and year 1999 in fact this is the origin of both Condor attack and karate by ultravision as well as many of the other games that they announced in their advertising after confirming the links between fun Vision in Germany and ultravision in Miami Florida I speculated on what the ultravision actually was now most people seem to be of the opinion that it was nothing more than an Atari 2600 clone this made no sense at all when you consider how ultravision both described it and advertised it I then gave my informed opinion that the console it really cloned was in fact the kico vision this was based on several firm pieces of evidence including the fact that the Ultra Vision was moted as being able to play kico Vision cartridges that it featured Advanced graphics and sound which for the time the cleer vision did and finally the boast that the Ultra Vision could be converted into a full-blown home computer those of you who know anything about the cleer vision will be more than aware that it was based on the MSX standard a common home computer format designed by Microsoft Spectra video and the ASI Corporation years before the IBM PC compatible became a thing and that is pretty much where the story ended because I had exhausted all of my roots of research but then a few months later I found myself researching another documentary and made an incredibly important Discovery the system in question this time was VC's obscure creativ Vision console though the Creative Vision was developed manufactured and marketed around the world by Hong Kong Electronics giant VTEC who have become particularly well known for their educational kids consoles it was also licensed out to several Regional distributors to these companies included Australian retailer Dick Smith Electronics who rebranded it as the wizard educat in Israel and most importantly fun Vision in Germany yes that fun Vision now when you also consider that the Creative Vision Hardware was so similar to the Clea Vision that it actually had an adapter to play its games I think we' solved the mystery the fun Vision boasted adapters to play kco vision and Atari 2600 games the Creative Vision had such adapter and the Clear Vision already had the expansion module to play 2600 games you will also be interested to learn that there was also a computer add-on for the Creative Vision as well as an actual computer based on the same Hardware called the VTEC laser 2001 remember the Ultra Vision also boasting it could be turned into a home computer last of all which very much pins down the final part of the story fun Vision were in fact a wholly owned European subsidiary of VTEC case closed and that my friends if the Ultra Vision mystery solved once and for all it wasn't the clone of the 2600 or indeed the cleer vision it was in fact a VTEC creativision with a built-in screen and a whole host of expansion opportunities please make sure you check out the lads Lair for more interesting Raptor stories and I hope to see you all again very soon so as lar said it turns out the ultravision was actually more real than any of us had imagined regardless it was a fascinating footnote to video game history if only for what it would have meant to the history of portable games I have to admit it I find the ultrav vision fascinating because it was so crazy but I found a lot in this video that was pretty crazy we've covered 10 different hardware systems that played the Atari in a sense competing with the original and most amazingly seven of them seven were on the market at the same time consoles with different names different shapes and different companies sometimes even with different features all competing for the same customers and Incredibly many of them competing for the same shelf space in the same stores it's an amazing and bizarre footnote in the history of games one that probably won't ever be replicated again and if you find this bit of obscure Atari trivia interesting please consider subscribing and sharing the video with your friends on social media or check out my video on the crazy history of mechanical pong mechanical ripoffs of the video game for home consoles in arcades and even handhelds Link in the upper right corner hope to see you here again on here with [Music] journalism for confusion
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Channel: HeroJournalism
Views: 53,704
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Keywords: atari vcs, atari hardware, atari clone, atari 2600 clone, atari history, atari vcs hardware, atari vcs clone, 2nd gen console, atari adapter, colecovision expansion module, atari crazy story, atari 2600 hardware, atari lawsuit, colecovision hardware, colecovision console, atari jr, coleco history, atari console, intellivision adapter, atari vcs console, atari 2600 console, colecovision atari, atari 2600, atari 2600 5200, atari backwards compatible, coleco gemini
Id: wHyQjINmMio
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Length: 35min 9sec (2109 seconds)
Published: Sat Jul 03 2021
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