The Atari 5200 - What's WRONG with It?

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In a previous video I casually brought up the Atari 5200, a console which I described as being quote, One of the worst consoles of all time, This sparked a whole lot of debate in the comments from people calling that an unfair criticism, and those ranting about how much they hated their 5200s they had as kids. So I figured it was time to take a deep dive into the 5200, to look at it’s history, find out why it was a failure and end the debate on whether or not it was a bad system. So we picked up a rather expensive 5200 lot from a collector in the Chicago area that came with a ton of games, let’s give this thing the deep analysis is deserves. Atari was riding high in the 70s, the had essentially invented the modern video game industry thanks the success of Pong and their home video game system, the *Atari Video Computer System.* I’ve talked in depth about how great this system is here: but you should know quite a bit already since it’s one of the most iconic systems of all time. Atari was worried that the success of their console would be short lived. That’s humorous today considering we know just how long the lifespan of the VCS would stretch but Atari saw it as a fad product. Surely people would get bored of it by 1979 or 1980 just like they had gotten bored of pong systems. So Atari’s plan was to develop a brand new game console, to release somewhere around 1980 that would be light years ahead of the anything on the market. This prototype would lead to some strange places. You see in the late 70s the home computer market was just beginning to explode in popularity. Atari realized that this new console they were designing could easily be transformed into a computer platform that would stand above the rest in graphical capabilities. and being a computer instead of a console helped justify the high costs of the new technology. So the prototype became the Atari 400 and 800 the first computers of what is now called the Atari 8 bit line of computers. They sold fairly well beginning with their 1979 release It was a pretty smart move, but then every thing changed with the release of Mattel's Intellivision in test markets for Christmas 1979. All of a sudden intellivision threat had Atari really worried. There was now a system on the market more powerful than theirs, and it was selling well with a lot of buzz. and Atari had nothing to put up against it. Atari decided that the best move would be to dust off their original console prototype, give it a modern look and some cool tech and sell it as soon as possible, which turned out to be 3 years later with a 1982 release. So Atari ended up taking their next generation home SUPER console and building it off of 6 year old specifications. That sounds like a bad idea on paper, but with the Atari 8 bit platform being several years ahead of it’s competition it isn’t really an issue. So here it is, their brand new system, given the space age name: the Atari 5200 retroactively the Atari VCS would be renamed to the Atari 2600 to fall in line with the new branding, a choice that has n]never confused anyone ever. You’ll see that the 5200 has a very striking appearance. First off, it’s HUGE. it’s a massive console but a lot of that footprint comes from the empty space of the controller holding shelf in the back. It also looks quite modern with it’s black design with silver accent. I really like that look. You’ll notice the 4 controller ports on the front of our 5200, something pretty unique for the time. not all 5200s have them, some later 5200 models only have 2 controller ports and some other minor changes. Now’s the point of the video where we need to discuss the problems of the 5200 Issue 1 the controller This is probably the most well know issue with the 5200, the infamously bad controller. Now the 5200 having a bad controller is nothing special for the time, Both the Intellivision and Colecovision also launched with controllers that many people consider awful. but none were criticized quite like the 5200. The concept of the 5200 controller is clearly a part of that Intellivision paranoia Atari was filled with during the design process. it copies the Intellivisions basic layout of having a number pad and a side firing buttons, (as was the style at the time) and what’s better than a spinning control disk, A spinning control disk that’s also a joystick! and this is the main point of contention with the 5200, the analog joystick. the analogue joystick might seem like something mundane to us now that we are used to have two with every controller under the sun but it was a new technology Atari had dumped wheelbarrows of research money into developing. It was a great marketing tool too, featuring the unique tech of the controller helped to sell it as a high tech device of the future. I mean come on it had a pause button! There’s just one problem, it’s really bad. The primary issue with the controller is that it uses a non centering stick, which means if you push the control stick in a specific direction it won’t snap back to a resting position in the center, instead it will just sit where you left it. It’s also quite hard to find the deadzone of the controller, sometimes you’ll think the controller is in the center not moving anything then you’ll die because it was actually leaning slightly to the right. This control style works really well with a few games like missile command, where it works like an onscreen cursor. but most games of the time were arcade games that required quick snappy movement, something this controller just isn’t good at. like, it makes Pacman COMPLETLY GARBAGe The other issue with the controller is durability, this wasn’t a major issue at release but in order to get all the new tech into the 5200 controller at a reasonable cost some corners were cut. Looking at the controller now I can tell you you absolutely will not find one that is in working conditio0n without being completely repaired, replacing the flex circuit board fixing buttons and removing the now deteriorating foam from the inside. very very few 5200 controllers out there in the wild still work, so if you pick up a bundle expect to spend some extra money on repair parts from one of many eBay sellers or directly from Best Electronics, if you are willing to sift through a website nearly as old as the 5200 itself. Not all controllers will have the same issues since Atari spent a lot of time after launch quietly releasing new revisions of the controller trying to fix it’s issues Unfortunately the biggest issue here is that you can’t just plug in a better controller, the 5200’s controller was so advanced that Atari couldn’t use the 9 pin game port that they themselves popularized. which locks the 5200 out of most third party controller offerings.... most (wilco) Issue 2 brittle plastic Another issue with the 5200 that really is only an issue for us modern collectors with aging systems is brittle plastic, particularly the translucent Smokey parts. it’s quite hard to find a 5200 without some scratches at the least or more likely some broken bits. This especially is something you want to pay attention to while cleaning the system, which is quite the task Issue 3 Disassembly And this is really a personal gripe but seriously the 5200 is the worst system Ever when it cones to cleaning. our system arrived in pretty good condition so when I went to clean it to get some nice shots of it for this video it would look great. I figured it would take like an hour.... try 3 days. The primary reason it is so difficult to clean lies with the grills all over the system, they like to collect dust like nothing else I’ve ever seen. these things get so dusty on the inside. it’s ridiculous. So you have to deal with cleaning out dozens upon dozens of hard to access slots all over the console but also trying to not break the thing. then there’s the second challenge inside the system, the rf shield. this thing uses bent pins to keep it secured on the mother board, you’re going to hate the process of removing it, it’s nearly impossible to get off without damaging it, and even that takes some time, it can also be really sharp in places so make sure you are caught up with your tetanus shots. many 5200 owners chose to permanently remove this shield from the console. Oh and, be careful, it’s sharp It’s annoying enough said, rant over Issue 4 price The 5200 lunched at a price of $269 a price that, as we’ll see a bit later in the video might have been a mistake. Issue 4 8bit Incompatibility The Atari 5200 and the Atari computer line share the same origins being based on the same prototype. Both platforms are physically nearly identical; using the same chip designs. You would expect them to be fully compatible, You should be able to just insert an Atari 8 bit game in the 5200 cartridge port and play it but no they are completely incompatible. Was this for some vital function of the 5200 that just couldn’t be done on the computers? Was this to prevent a Commodore 64GS “press any key” situation? No The primary reason is really stupid. Cooperate politics. You see, the 5200 was strong competition, for Atari itself. There was a large internal rivalry between the video game division of Atari and the Home computer division of Atari. Each was worried the other would be so successful that they themselves would absorbed. as such the two divisions did everything they could to steer clear of each other including intentionally making their devices incompatible with each other. While games were not directly compatible between the 2 porting from one to the other was really easy, making it relatively easy for Atari and the major third party supporters of the 8bit line to have a presence on the 5200, but it was less easy for smaller publishers That’s the main reason the 5200’s game library is what it is. the 5200 was overall a riskier system to release games on than most of the other devices on the market, especially the 2600 itself which had a massive install base still hungry for games. This means only the big publishers who could afford the gamble published on 5200, This makes the 5200 library one of the smallest of it’s generation with only 69 official game releases, NoT NiCe with over half of those tittles being released by Atari themselves (32) A consequence of this is that well, with titles being filtered down like that to only the major releases from major publishers, You know, the stuff that will actually turn a profit. we have a library that is small yes, but also extremely high quality. There are so many good arcade ports on the 5200. My personal favorite 5200 games are the decent port of Mario Bros, the surprisingly faithful Ms. pac-man and the graphically impressive ballblazer With a library that small you would think Atari would prioritize letting people play the hundreds of 2600 games on their new console, but no, which brings us to.. Issue 5 2600 compatibility Another compatibility issue experienced by 5200 owners was that it didn’t play 2600 games. Atari overlooked the value of letting consumers play their old games on their new console. The concept of backwards compatibility didn’t really exist yet. This was particularly embarrassing since both the Colecovision and Intellivision had expansion devices that allowed them to play 2600 games allowing to capitalize on consumers looking to upgrade systems when Atari couldn’t Atari would rectify the situation by releasing their own expansion device in 1983 alongside the new 2 port 5200 model but by then the damage was already done. The device itself is quite odd, with a wedge shape design, it slots directly into the 5200’s cartridge slot, it kind of of reminds me of the Sega 32X. It overall didn’t sell very well making it quite a rare expensive item today, and since it’s my least favorite of the 3 2600 expansion devices from the time I can’t really recommend you pick one up
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Channel: Newsmakers Games
Views: 81,434
Rating: undefined out of 5
Keywords: atari, video game history, retro gaming, atari 5200, atari 5200 review, Atari 5200 retrospective, atari history, atari 5200 games, atari 5200 controller, Atari 5200 vs colecovision, retro console review, Retro video game console, failed video game consoles, worst video game console ever, Atari 5200 issues, worst atari console, atari 2600, atari 5200 teardown, arcade games on console, worst video game controllers, Atari 5200 development, atari 5200 supersystem, atari 8 bit
Id: B8lpKlWexW8
Channel Id: undefined
Length: 17min 11sec (1031 seconds)
Published: Thu Apr 15 2021
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