Hellboy: The Board Game | Door Number 1 | Playthrough Part 1 | With Colin

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[Music] hello everyone and welcome to the one-stop co-op shop this is Colin and today we are going to start our playthrough of Hellboy the board game doing the door number one case remember this is a spoiler playthrough I'm not gonna be blocking anything so if you don't want to see spoilers for this case don't watch this if you don't mind hang out with me also if you want to see how we set up the game check out the video before this one in the playlist let's jump in the game comes with a nice quick reference summary on the back of the rules book so you'll see here we have a round summary there's a total of five faces if we start with the enemy phase which is right now there's no enemies on the board so we can skip that we'll move right into the agents phase during our term we can use our action cubes to move fight shoot examine interact or clear we also have two free actions we can trade but we can only do that if there are no enemies in our area and we can explore that's what we're gonna start with you can only do this in an area with a door that has an unexplored room we've got this temple here and we might as well unlock this door and see what we find so you can see here on this card we've got a couple different items this is a two area room so because of that the top two items are in the first room and the bottom two items are in the second room so in this first room will place a minion a and nothing else and then the bottom one will have a clue and a minion be our minion a is a rampaging frog monster and our minion B is the transforming frog monster you can see them here in here now with the Kickstarter all of the clues instead of clue tokens they actually gave you little miniatures and they're just different random things so this one looks kind of like I don't know a box so when we go there if there's no one there we can try and examine it the rampaging frog monsters have a total of six health with two resilience that means we have to do more than to get more than two hits to be able to do any damage to them they only attack melee so and then when they do that they attack for five damage and they're a brawler type there are three different types of monsters brawlers range and cowardly brawlers they just run up to the person that's closest and attack them and then use the target priority to diff people are the same distance away they do have a paralyzing tongue so if you roll that skull symbol when testing defense against them so not when you're attacking them but when you're defending against them the target agent has to discard an action cube in addition to the normal effects of the rolling that skull symbol so you actually have to lose actions kind of terrible the transforming frog monster is cowardly it has a moment of two resilience of one in health of four in attacks for four it actually morphs into different frogs depending on what happens so it says here when this enemies activated role of the circle yellow died on a score of one it is removed and replaced with a rampaging frog monster which we can see right here which activates immediately if there are no rampaging frog monsters available do not roll so they're actually gonna try and run away as fast as they can from us so that they can transform into one of these guys and then these guys will come and chase us down looking at what we have in this room I think I'm gonna have Hellboy and do our first action so that means we're gonna remove our first action cube and we're gonna have a move you can move up to two spaces once you're in a location with an enemy though if you try and move out of that location you have to take a damage to do so for each enemy that's in there because you're essentially engaged so he's just gonna move there and then he's gonna do his big right hook this will cost him his remaining two cubes so he's actually not gonna have any more left but he can make a fight action if you hit the target it suffers three additional damage and it's stunned and hurled so it's stunned means that the next time it activates it won't hurled means we can throw it into an adjacent room and any enemies in that room will have to roll a die and if they take damage based upon whatever we roll on that die I'm kind of cool how boys fight skill is read so we'll roll three red dice now if there are any other enemies in that area he'd actually have to downgrade a one die for each enemy there aren't any other enemies in his area so he's okay if any of our other agents are in that same area they could spend action cubes to upgrade our die so we could go from red dice to black dice from how I understand it you can never upgrade or downgrade more than one level so you can't spend three cubes and upgrade one die all the way from yellow to red or yellow to black something like that they can only ever be affected one one up or one down and if ever a yellow gets downgraded because it's the lowest you just don't roll a die for that one whenever you do a test you'll always roll the effect the effect I has these six signs and each one will do different things so that catastrophe you have to discard your high-scoring die the plus one just adds one the plus two just adds two to two successes the re-roll you can reroll any number of test dice remember this is not a test nine this is an effect die so you can't when you roll this you have the double-double the highest-scoring die that one's amazing when you get the times two and the beyond the BPRD that's a wild card uses any other effect die result which is pretty cool here we have our three red dice and our effect die remember this guy's got six health with two resilience will roll up oh wow one two three four five six seven eight perfect that is enough actually kill them now this is in the FAQ even if you kill an enemy with Hellboy's big right hook you can still throw the carcass over to the other room just because it's totally thematic so we've defeated this rampaging frog monster and Chuck his carcass over into this room now if there was any scenery in this room and let's say we hadn't defeated this guy he would destroy the scenery and he would take damage equal to the level of that scenery because scenery can be a level one two or three but we don't worry about that there's no scenery in there now this guy has to roll an orange die and whatever he gets there he'll take as damage and from how I understand this this goes through resiliency so we'll roll okay he takes one damage to track damage you do unfortunately have to use tokens that you place by the miniature I always hate that if I paint this if I decide I like this game enough which is likely I'm gonna paint this and I'll go ahead and put numbers on the bases so I can track them somewhere else because I hate doing that with the mini I'll forget to move them and obvious I don't know who will have that damage but yeah anyways so now Hellboy has done his whole turn you don't have to have someone use their whole turn remember we can do them in any order I just worked out that way what I'm gonna do is I'm gonna have a.m. now to arrange attack now how range attacks work is you have line of sight or visibility as long as the center of your tile can match the center or the center of your area can match the center of the area of the enemy or fighting the problem is you have to downgrade your die for anybody that's in your way so like right now I have to downgrade one die because Hellboy is here and then if we had another character here whether it be an agent or an enemy that would also downgrade our dice you also cannot to a ranged attack whenever there's an enemy in your specific area be that as it may we're gonna go ahead and have Abe do a precision shot so he can make a shoot action ignoring all Sunni and all characters other than the target so we can ignore Hellboy we're sitting there aiming and shooting but that does take two of our action tokens we also have to have a weapon that allows us to do a ranged attack good thing we have the sidearm here so that's how we're doing a range attack you can't just do a range attack with nothing to do the fight test you don't have to have any weapon to do that fight test so I'm gonna do that and normally for a shoot test we would roll three red dice what I'm gonna do is I'm gonna spend this additional action to upgrade one of those dice that means we'll roll two red and one black plus of course the effect I might be a little bit overkill he only has four health with one resilience and he has one damage oh look at this begin times two we can times to this three hit so that's six seven eight nine I think we took them out see yeah that was all of Abe's actions I know I'm doing this in order but you don't have to do that it's just the way it's working out when I'm gonna have is Johan use one action to move two spaces over to here where the clue is he's then gonna do an exam in action and he's gonna spend an extra one of his action points so he's using his third and final one to upgrade one of his dice his examine is usually three red dice but will get two red and one black because we decided to upgrade it the reason I'm upgrading it is because if we roll between a three and a five we only get to advance the information gathered by one but if we can roll above a five so six plus we actually get to advance it by two so I'm hoping that we get more than six or six or more successes let's give our dice a roll and we get one two three four five Avila we get our bonus so let's go ahead and you know what we'll use our special ability because we can we have that deductive reasoning and says when testing examine spend this result to move the information gathered track an additional space so we have one two three four five that would normally only move at one space but with this that means we get to move it to spaces remember we want those insight tokens one two so I want to get to these as many of these as we can we've completed our agent phase we can now move to our rest phase since there are no enemies on the board we could do a rest that would mean we push up the doom track but we could all do some healing we definitely don't need that now not going to do that we'll now move to the doom phase all we have to do for the doom phase is draw our top doom card and we have visions of the future advance the impending doom track so we have to advance that by one space then we can look at the top three cards of the deck of doom shuffle them and we return them face down to the top of the deck lose we get to know what's coming well push up our impending doom one space don't forget when we get to here we have to go to the final confrontation whether or not we're ready for it let's go ahead and look at the top three of these we have our carelessness causes fire so we're gonna have to advance the impending doom track then use target priority to choose an agent and put an inferno in that agents area if their area already contains an infernal and then that agent takes 1 damage ok that's a bad one and it's gonna push up the impending doom track this one we have noises up ahead advance the impending doom track then put this card in play the next time a room is explored spawn an additional minion sea in the area closest to the door then describe this card hoho these are terrible these are all behind guessing you know it's the deck of doom what would you expect right number 3 obsessive curiosity put this card into play at next to yo.hannes agent come board if there are any clue counters on the board Johann receives a downgrade on all tests other than examine tests discard this card when Johann scores a 6 or more on an exam and tests or when the agents take time take time as only two hour rest action boy none of those are good so I'm gonna shuffle those up and then place them on top but we know that two out of the three of these are gonna push the impending doom track up and one's gonna start some fire and another one's gonna place out another minion the final phase is our end phase and for right now because we don't have fires on the board or anything like that we don't have frog swarms all we have to do is recover all of our action tokens so we'll all have three actions the next round and then we'll start with the next round which of course we'll jump right into the agent phase because there's no enemies on the board we'll start off this round by having Hellboy explore this way let's see what we have we have a clue and minion B here and scenery 1 and a frog swarm here and we have an ambush our ambush states that the minion in the room is immediately activated as though it were the enemy phase well that's a transforming frog monster there so all we're gonna do is we'll roll this die we didn't get one if we've got no one he turned into a rampaging frog since he didn't he's cowardly he's gonna run away cowardly enemies we'll always try and get as far away as possible from the agents but they cannot go to unexplored areas it's all he's gonna do is move to here and this frog swarm this frog swarm doesn't attack the only way we can get rid of it is with a clear action and when you do that you just take an action and remove it from the board if there are multiple frog swarms out at the end of a round it can push up the impending doom track and if you're in a location with the Frog swarm it can read out great dice so that's what they do otherwise they're just kind of a nuisance that's it so I think what we're gonna do is we're actually gonna have Abe use his first cube to move and remember he can move up to three spaces but I think all we're gonna do is have him move to oh and you guys I forgot I needed to take this clue off of the board because we already investigated him then he's gonna do his he'll do an attack he doesn't to do a precise attack because there's only one minion here so we're still gonna spend the two cubes we can upgrade one of his dice say he'll roll to red and one black and this one he's hoping for five successes that we'll take this guy out we'll give our dice a roll and we have okay we can reroll four five six we don't need to reroll that is more than enough we'll take out that transforming frog monster then we're gonna go ahead and have Hellboy use two of his action cubes one will be used to move two spaces and the other one will just be used as a clear action to get rid of that frog swarm I don't want that around then we'll have Johann do what he does best and explore he's gonna use all three action cubes one will be to move here and I shouldn't say explore I should say examine one to move into here and then two to do our examine to red and one black because we're upgrading one of our dice looking for six successes please oh oh look at that the times two so really we only got five but the times two that makes that a six seven eight two upgrades on the gather intel will push this up two spaces and we've gone first insight token that will go on to yo.hannes card how boy does have one more action token but there isn't anything else that he can really do with it so he's just not gonna use it I should have had aides to save one action so he could actually put the armor piercing ammo into his weapon yeah that's right you make mistakes right okay we have our carelessness causes fire so first of all I have to advance the impending doom track and then use the target priority which will be Hellboy and we'll have to place an inferno in Hayes space we'll move up one more here and then we'll put an inferno in Hellboy's space because we used our target priority Hellboy gets pushed to the back and we move ourselves up one because there's an inferno in Hell boy's room during the end phase we have to resolve it so what we do is we have to roll a red die if we roll a zero it goes out on its own that's not gonna happen if we roll a one two or three then the character in that room or any characters take that amount of damage goes to the resiliency Hellboy though don't forget he's fire resistant so it'll only take one no matter what also if we roll a three the fire spreads to an adjacent room let's see what we get we'll get a zero oh wow actually that does mean that this goes out great so far we've been able to manage the enemies so none of them are attacking us so during that enemy phase don't have to do anything well start the next round by having Hellboy explore as a free action we'll flip this up or we get two frog swarms and a clue and location one and just a minyan d and nothing in this second space now the minion D is the armed frog monsters and they're probably the most challenging so let's look at their card quick they have a move to resilience to with six health but they attack four seven ow and they have a counter-attack so if you roll the skull when making a fight test against this enemy so that and that is actually when you're attacking it now if you do a shoot test it doesn't happen it's only for a fight test the agent making that test suffers two damage in addition to the normal effects of rolling that skull we could see here if we'd like to try and shoot this armored frog swarm and I actually think we maybe could actually from there because if it ever goes off the board you can't you have to be able to go center to center so actually we might be able to but I don't think that's a good idea not with Hellboy I think we're gonna have Hellboy take care of those frog swarm so we're gonna spend all three actions that he has here to go ahead and move into this room and then remove both frog swarms okay because then what I'm gonna do is I'm gonna have Abe spend one action to move himself to remember he can move up to three with one and then do let's see let's go ahead and spend the action on the armor piercing ammo so we're gonna spend the action cube to flip the armor piercing ammo over and it's going to attach to our sidearm that's gonna mean that every time we do a shoot action the enemy we're fighting or shooting has the resilience reduced by two so that means this guy has no resilience against our ranged attack which we'll do with our third cube do I want and what I could do is I could have johan come into the room with us and then boost up our attack i don't think we're gonna need it i think we'll we'll just do the three red dice because that's what our shoot is three red dice and the effect i we're open for six total successes and one two three four four three four five we almost had it we did five damage to him well the question becomes can johan do it three points of damage to get through this guy before he attacks us let's try it he'll spend one action to move his second cube he'll use his ranged attack now he normally only rolls orange dice for ranged attacks and don't forget he can do that because he has his sidearm so what I'm gonna do is I'm gonna spend two or the final action that he has to upgrade one die so that means he'll roll to orange one red and of course the effect die come on Johan I believe in you look at that roll this contains to this and be four five six seven yeah then armored frog was not ready for him we've completed the agent phase we moved to the rest phase we're not gonna rest we're gonna keep chugging along we're gonna draw our doom card for our doom and we get Danny I was hoping that we would get yo.hannes because I left that clue on the board hoping that he get a six plus and just get rid of it right at the beginning in the next round we have noises up ahead advance the impending doom track then put this card into play the next time a room is explored spawn an additional minion sea and the area closest to the door then discard this card that means our venomous frog is coming out next time so we've moved up the impending doom track let's now go ahead and start our next round we're gonna start with Johan this time we're gonna start by trying to examine this clue we're going to spend yeah we're gonna spend two of his actions to do this it will use his final one that to move over to here and explore that room that means our two fighters will have all six of their actions to be able to fight whatever comes in here Plus that venomous frog because we spent that X traction we've got an extra black dye for this test let's roll them up and we have four five six seven eight nine yeah that'll push up the information track by 2 that will give us our second Intel token perfect well then have Johan spent his third action to move just up to here and do an explore action so we can find we'll have two minions C's oh and I'm realizing this is our first big room so I want to show you this you go around clockwise so that means we'll place two minions C's here because of that noises up ahead we'll place an additional minion C so two minions C's here a minion D here a clue here and a scenery one here and what you have to remember is when there's a tile like this you can move diagonally that includes the enemies come up diagonally our minion C's are venomous frog monsters they move to resilience two they have six health if they can attack range it'll attack range first they attack for five but if they're in the same room as you they will do a melee attack of five they have the paralyzing tongue so if the skull is rolled when testing defense against this enemy the target agent discards an action cube in addition to the normal effects now that we have some minions on the board let me explain how the different areas work so when you have an area you can have a total of six units in a specific area scenery based on their number on them count as a specific unit so we can place five worth of units on here that would be five different characters between agents and enemies scenery can potentially be thrown to deal damage that can also be used as cover so if you are in this face getting shot ranged the scenery will take the first point of damage you take the remaining and then this would be destroyed scenery can also be set on fire different effects like that inferno remember that scenery that we had over in the other tile that would have been set on fire but that infernal blew itself out the clues can also be destroyed by infernos just so you know although I didn't read the comics I did see the Hellboy movies so I'm gonna spend one action from Hellboy seems like something he would do he would run in here to wallop on these guys I'm then going to spend his two remaining tokens to do his big right hook so as long as he hits that target will suffer three additional damage and it's stunned and hurled No he would normally roll three red dice because he's doing a fight action but there's one other enemy in the area that's not his target so we'll actually have to downgrade one of his dice he'll be rolling one orange and two red I wish that I had someone in that space with him and I could hmm I could have a move in there but then aim can't do the ranged attack that I'm planning so I think it's worth it I'm gonna have him run in here try and shove one of these guys out of here throw them at this guy stun them so they won't activate and then we'll have a do a range attack as long as we get three successes will deal watch three damage Harlem stun them all that good stuff oh yeah look at this one two three four five six seven plus the three that's totally gonna kill them that's a total of 10 hits he only has resilience of two so that's eight that of total health that we would have taken out and he only has six so we're gonna throw his carcass into the other room that means that armored frog is going to take one orange die of damage so let's roll it and he takes one point I'll still take it though one point of damage now we've got Abe way back here and what I'm thinking of doing is I'm gonna do his range attack I'm gonna do his precision shot we're going to use his harpoon it does mean we're gonna have to flip it over and he's gonna lose it he's gonna have to find it when we do a take time but we will get to add four to his test so flip this card to use it as a ranged weapon and in for to the test course we've already getting four successes we're also going to be and you can see here and says flip this card when the agents take time he's misplaced his harpoon it's pretty funny but so that means he won't be able to use that for a melee attack but you can see I'm hardly ever using him for melee attacks because we're using him for the precision shot he gets to choose anyone that's in range and ignore everything else all the other characters in scenery that are blocking their way we're gonna go for the big armored frog monster here so he has a total of five health with two armors who are looking for seven successes we already have four so we just need three left so I'll spend those two action points to do this normally we would have three characters in our way so we'd have to downgrade all three of these dice to orange but because we're doing that precise strike don't have to do that all right looking for a total of six successes come on oh my gosh that will double this that's six seven eight nine 10 11 12 see you armored frog ape does have one more action we're gonna use it to move ourselves into this same space we'll have to skip the rest phase because there's an enemy out so we'll just move right to the doom track and we know what it is obsessive curiosity so we have to put this next to yo.hannes agent board if there are any clue kin counters on the board which there are Johan receives a downgrade on all other tests other than the examine so he needs to do that he can either discard this either by getting a six plus on the test or if we take time we'll go ahead and move to the end phase we'll recover all of our actions since there's no frogs forms or infernos that's all we need to do we will now finally do an enemy face that venomous frog has Hellboy and Abe in the same location as him so he's gonna use the priority track to determine who to attack right now Abe is in the front so that means Abe's going to get attacked and we'll move everyone else and down now what we can do is we can have someone like a Hellboy who's in that same location spend action tokens to help Abe with his defense and pump it up but I think we'll just take it for this attack him he's getting attacked for five let's see how he rolls with his three yellow dice Oh fortunately Abe heals pretty well so that's why I'm just gonna take it take it on the chin so this is five damage - oh no that's not good so first of all that's a catastrophic failure so we lose our highest success so we have just one success but the other thing is this venomous frog has an ability whenever we roll this when he is getting it on when he attacks this venomous frog has a paralyzing ton so if the skull sim was rolled when testing defense which of course it is the first time the target agent discards an action cube for the round so now a voa's to action cubes for this round and of course he takes a whopping a4 damage one two three and four oh yeah one more and we start flipping these and that's going to affect his tests so the good thing is he has rapid healing when we do take some time he'll automatically heal - well how boy just saw one of his friends get totally hammered he's not so happy about that so during the agent phase spending the two doing the big right hook and I think Abe mmm do we think that's gonna be enough no I think we're gonna do is we're gonna Abe assist on this one so we can upgrade one of the dice to black so we roll two red and one black trying to take this guy out if nothing else if we're one damaged away we can chuck him into this room with his hurl action and then when he does that he'll take the point of damage from this token we'll grab our dice give it a roll and let's see okay four five six seven we can use this as a times two what do you guys say eight nine ten eleven I think we took him out now we can hurl him but there's nobody else there so that doesn't really matter let's then go ahead and have johann go next so he'll spend one action to move one and then diagonally into where this clue is and we're gonna spend our two actions to investigate that we better get six plus so we can get rid of that obsessive curiosity we normally roll red for an examine but because we spent an extra action we will roll one black come on six or higher that's all we need one two three four five six seven eight great that will discard obsessive curiosity and we get two more Intel we'll move up two more we just missed getting an insight token but our next clue we should be able to do that even how boy each have one action left we'll just go ahead and move them right up to here I'm not going to do an explore action yet because then we're just gonna get hammered by enemies so we'll wait here I could you know we'll move into that rest action phase I could rest but then we're pushing up that impending doom so when you do a rest action you have to push up the impending doom yeah people would heal but I mean I've got my field dressings that Hellboy can use aybe is now in the back of the priority track so I think yeah and actually you know what I'm gonna undo one thing I'm gonna move Hellboy back and I'm gonna have him use his third action for taught taunt states that we can move Hellboy's a marker to the front of the target priority track and that's what I want I do not want Johanna in the front and I definitely don't want Ava in the front well then move to the doom phase flip our next card and we have time's a-wastin advance the impending doom track yeah I don't want to waste time we're already pushed to the five space man we're gonna run out of time real fast during the end phase we've all gotten our actions back let's go ahead and have aimed do it his free Explorer and see what we find we find a minion be a frog swarm and minion see a frog swarm and a point of interest to our first point of interest remember that's what we've been trying to find when we interact with that we actually get to discard the next case card and move the story along hopefully we can get somebody in here and interact with this as soon as possible to see what happens next let's go ahead and have Hellboy spend his first action to move two spaces he's gonna move into this space right here well then just do a regular attack this guy only has four health with one resistance and there's no other enemies in that area so he won't have any downgraded dice or all three red dice and the effect died looking to try and take him out with one hit if we can we can allow Johann to run over to that point of interest and try and look at it and see what happens so we'll roll to four six seven yeah that transforming frog didn't have time to transform then what we'll do is we'll have Abe spend one action to move himself into this room and then he'll spend another action to go ahead and shoot that guy and I think I'm gonna have Hellboy use his third action that he has here to power it up so normally he would roll three red dice but he'll power one of them up to a black and remember he's going to be using his sign-on for this since he doesn't have his harpoon he's still looking for he chucked it he doesn't know where it is but that sign arm does have the resilience - - so this guy who's the venomous frog normally has two resilience he has nothing so we're just looking for six damage six damage right here let's see it one two three four five six seven eight see a venomous frog now I really wanted to check out this point of interest but I'm realizing we have two frog swarms whenever there's two frog swarms out at the end phase we have to push up the impending doom track that's not fun so what I'm gonna do is I'm gonna have to spend all three actions for Johan Johan we'll move one two for his first action one for a second and its third one he'll clear this off of the board but at least that means we're not gonna be pushing up the impending doom because of the frogs Abe has one more action if you had to I could do something but no I had to use two actions I'm going to have him move over here to this frog swarm oh no because doing the end phase the frog storm is gonna run away from him anyways yeah I'll have him move here instead and he can do the interact so someone else to spend an action moving into there Russ teens for wimps let's go ahead and move right to the doom phase we've got beady eyes advance the appending Doom track use tiger target priority to choose an agent then place a frog swarm in that agents area Oh me and I got rid of one and it's not gonna matter it's still gonna push up the impending doom we'll have to push this up by one and because we're using target priority and Hellboy is gonna go to the back again we placed our frog swarm right here now we'll move to the end phase frog swarms never want to be in a location with an agent so we're gonna have this frog swarm move into that location and now there's two on this that's gonna push up the blasted impending doom track holy moley we're really running out of time we've all recovered our actions let's start that next round there's no enemies we'll move right to the agent phase the first thing we'll do is we'll have Abe interact with this token and we'll remove it and then we'll look at our case file it states if an agent interacts with a point of interest discard this card so we'll discard this here a small plinth holds an engraved plaque looking at it carefully you recognize the shape there's a small similar shape to recess on either side of the stone door thankful to have found an obvious course of action you snatch up the plaque and are rewarded with a low rumbling the door slams shut and the whole room begins to shake this can't be good the agent who interacts with this point of interest moves it into there on to their ancient board then flip this card remove all doors from the game board and then leaving all characters counters and encounter cards where they are and without rotating any rooms move them around to match the layout shown below we're gonna be changing the whole board move this card to the in play area even ancient carrying a point of interest is in the starting area they can spend an action cube to this to slot the engraved plaque into one of the recesses on either side of the stone door if they do put the point of interest into the sealed room marked Y discard this card of an ancient interacts with another point of interest so we have to place this up into the in play area and I have to reset up the entire board what the hell is this place some kind of moving maze it's fascinating but there's no time to gaze in wonderment you've got a job to do and we are running out of time first step is finding the other plaque even if it's kick-starts this crazy contraption all over again if an agent interacts with a point of interest moving into there under the ancient board then flip this car remember to also discard the other case file card if that's in play cool so now here we have our map we're way down here we have one room over here that still has an encounter card so all these rooms that we've already explored we will leave them without an encounter card and the doors are considered open that's why I don't have the doors out unless they matter like I have this doorway up here and I have it opened reminding me that I have that room open up there so if we do move actions we can move right through these no problem so we know we need to find this other plaque and it could be in this room over here it could be in any of these ones up here I feel like it's prudent I should check that one out because if it is that one it would stink if we went through all the other ones there'd be no way we could get back to this one so we've done one action with Abe here unfortunately think we're gonna use johan's entire turn to move here and get rid of both frog swarms oh that's terrible right that's not a great use but we need to get rid of those otherwise we push up our impending doom well then have Abe use his second action token to move three remember his abilities to move three so he's gonna move three and then reveal this room if this has the point of interest number two I'm gonna be so happy no it doesn't oh we should have left it okay so we're gonna have minion SC here a clue here a minion B and nothing here but this does say damp problems in fur nose cannot be placed in this room okay so I'm just gonna set this aside to remind us of that we have a venomous frog here and a transforming frog over here so now I have an interesting dilemma do I run away from that room I mean there's a clue in there but it's not where we want to go we want to find that plaque well Eve only has one more action let's go ahead and use it and attack this guy we've got our weapon that gives us minus two two resilience so we just need six successes and it's going to be a range attack so we'll get to roll three red dice with the effect I will give him roll come on six successes one two okay what can we do to make that work one two we could double that before it's only be five successes you know what we could change this to a reroll if we change that to a reroll we could reroll these two mmm maybe a good idea let's see one two three four five no one damage away this is where I could have been smarter I could have brought Hellboy into that location and he could have used one of his cubes to power up Abe's attack and I didn't do it it is what it is so that means I'm gonna have to spend one action for Hellboy to run two spaces another action from Hellboy to move two more spaces he's gonna come all the way in here and shoot this guy I don't want to deal with him so third action we're going to and I shouldn't say shoot we're gonna fight him we're gonna punch him in the face we'll roll three red for this activation we just need three successes yeah that's more than enough no it's not we rolled this this is going to cancel out our highest die so we still have only one success this guy's got to resilience oh man we didn't take him out yoanne hasn't gone I was planning on keeping him over here but once again I don't think it's worth it well have a move two spaces to here and then let's go ahead and have them shoot into this space we'll spend an extra action because there is an agent in here so that's going to reduce his normal his normal dice he gets to roll so normally for an attack die attack from him range he used three orange but we have to reduce one by one because he'll boys in there so we'd have one yellow and two orange but we used our third action token to upgrade that so we went back to the three orange we just need three successes to take him out and we have our effect die three orange dice and an effect I come on three successes three successes one two three boom took him out just barely we finished the Asian phase we cannot rest we'll skip that phase we'll go right to the doom phase and we have the ancient curse use target priority to choose an Asian put this card in play next to that agents board who's in the front right now is Johan unfortunately the next time a success is rolled as a test you actually have to treat that as a skull then you'll discard that card the one good thing about doing that is because we used target priority we can now switch it and now it is a bin front instead of Johan during the envies well I'll just grab our action tokens back and we'll start our next round we'll start by activating this transforming frog he is cowardly so the first thing we'll do is just roll the die roll that yellow die if we don't get a success on it then he's just gonna stay where he is because it's as far away he as he can be from our agents let's start by rolling that yellow die oh man it did it is gonna turn into one so being a twin so it's gonna turn into a rampaging frog which will then come and immediately attack Hellboy he changes into this guy and then he will come and move into Hellboy space now that wasn't using the priority track because he is a brawler and he just attacks the closest one the closest agent if there were multiple closest agents then they use the priority track so this won't affect the priority track he'll just come in and attack attack Hellboy Hellboy rolls three orange dice for the his defense Hellboy is getting attacked for five damage so we're looking for five successes here and this can be anything we want hmm I mean let's make it we can rear all I think we'll just do it times two four so we'll only take one wound and that's facedown because that's our first mode that's not bad to start our agent phase we're gonna go ahead and have Abe spend two of his precious actions out of three to do the precision shot this way Hellboy bean in the same area will not lower his dice value so he's rolling three red then we'll have Johan spend one action cube to bump up one of those red to a black and Ava's gonna be using his sidearm which we have put that piercing ammo so his resilience is reduced by two so we just need six successes we can do this a bow we can do the same I believe in you we have a great roll two three four we can use this as a times two so it's four five six boom that takes them out no problem abe's final action we'll use to have them run over by this door then we're going to do is have johan spend his to action cubes one to move here and two to do an examine I'm trying to decide Hellboy has all three of his actions does you want to go and help I think I think you will he'll spend one action to move into here and then he'll spend one of his cubes to help Johan and do that examine don't forget Hellboy's special ability it says once per round when Hellboy spends an action cube to upgrade a test die for either himself or another agent you actually get to upgrade to dice so that's why we're doing two black one red we're looking for six successes here at least we have four five six seven eight great so we'll remove this clue which this is one of my favorite ones looks the coolest and we'll move up to on the gather information track we're gonna grab for us another Intel token that's our third one with that third action from Hellboy he'll move here yo hands a little farther behind but that's okay he's not our attacker we've got these two ready for the next round I could do a rest but I'm really worried about running out of time on that doom tracker so I'm not gonna do that we'll move to that doom phase let's flip this we got time to waste in advance the impending doom track well push this up and look at this we only have one two more of those before we're gonna get pushed into that final confrontation and I've got a lot of the maps still to explore so yeah that's why no resting for us there's no enemies on the board so we'll jump right into the agent phase yeah and there's nothing we need to do in the end phase either so everyone's got their action tokens let's move to that next round first thing we'll do with Abe is we'll get our free Explorer let's reveal this card we have a cabinet minion see a frog swarm and scenery one and minion a in the other room like Camden is a specific type of scenery so when this is set up you place to market cubes on it you can see these two black cubes and when an agent interacts with the scenery you can remove a market cube and then heal to damage from that agent or another agent in the same area once the market cubes are removed the scenery can no longer be interacted with so that's a specific special type of scenery you can tell that because it's yellow here it says that three now I've got these 3d terrain that I kind of like so I'm gonna place this here just to denote hey that's a cabinet it has some healing potions in it the other thing you need to know is that's considered three out of the total six that we can have in this location so I can't have more than right now - agents come in to this spot before it's full same thing with enemies we have a venomous frog monster here and we have a rampaging frog monster over here Abe's gonna do what he does best he's gonna use his sidearm to make an attack only using one action cube because he doesn't have to worry about anything being in his way of line of sight he's gonna use the piercing armor shot so it's gonna - to his resilience he just needs six successes he's rolling three red dice and the effect I will give his Dicer all we just need six successes come on no you know what happened he got nothing this is gonna cancel it out and we're gonna have to recharge our weapon if you look here it says if you roll a skull when using this you have to flip it over and then this one says discard when the weapons out of ammo it's not a ammo so we had our armor piercing ammo on there for a while but it's no longer there bummer I do think for our second action we are going to flip this back over we need to be able to attack range since we already through our harpoon we wouldn't have a way to attack range but now we do let's go ahead and try that one more time shall we we'll spend our third action and attack this time we need eight you know what I'm gonna wait to do that I'm gonna have somebody else in my room that can help pump up my attack Johan we'll have to spend two actions one two one two to get here but that's okay he'll spend his third one then to pump up Abe's attack so Abe's attack will be one black dye and two red dice going against this guy but now he needs eight successes one black two Reds eight successes right here come on no three four five so we did three damage what do you guys say we use our deep pockets for Hellboy we can flip this card during the agent phase to drop from the bottom of the requisition deck until you find one of these three different types of cards keep it and return the others back to the deck so we'll flip this and let's see what we find our first card we found a stun grenade okay that's one that we can keep a range weapon do not do not make a shoot test instead each character in the target area stunned this card after use oh that's kind of cool we'll keep that out ready for us what do you guys say we do the same thing here this says discard this card during the Asian phase to draw the bottom card of the requisition deck keep it if it's this type otherwise return it to the deck and discard this card so we have another card and this one's a concussive grenade yeah that's the right type we can keep that we'll have to discard this but we have a concussive grenade we already had one of those so it's just another one where we can throw some dice into a location three red dice and deal damage they're sweet if only we were one spaced closer you guys we're gonna have to spend two actions for Hellboy to get him into this location three four five we're still okay we there's not more than six units here then we'll use our third one just to do a fight test we're rolling three red and one effect die this guy what he has a three health left but we have two Brazilians we have to get this we're looking for five successes we got this we got this five successes one two three four five six great took him out no rest for the weary we're still an enemy out so we'll just draw a car from the doom track or the doomsday and we have advanced the impending doom attract we're getting killed with time you guys look at this only two more impending doom increases now we go to that end phase we do have a frog swarm out but no agents are in that location and there's only one not two so we don't have to worry about increasing the impending doom we'll just go ahead and start the next round by activating that rampaging franck monster during that enemy phase we have our rampaging frog monster he's gonna move right into here three four five so he can still fit in here and he's going to attack Hellboy for a total of five damage Hellboy's defense is orange so let's give it a roll and see oh hey one two three you know we could roll you know that's pretty good I think I'll take that because there's some misses on here and if I read all the blanks we'll take 2 damage 3 minus the tow R 5 minus 3 is 2 damage that means we have a total of 3 damage on us what do you guys say a Hellboy does a big right hook huh spend 2 actions as long as he hits he does he deals +3 damage and you'll hurl him we can hurl them into that scenery too so that's 3 in red and an effect die here going against that rampaging frog will give our dice a roll let's see what we can't we get a total of 1 2 3 4 so we have 4 damage he has 2 resistance that deals 2 damage but then we deal additional 3 damage because we used our big right hook so that's 5 and then we're gonna hurl him into the other room this is pretty sweet when we throw him into this room he hits that scenery that scenery gets broken it's removed from the board and he gets 1 point of damage because that scenery is a level 1 if it was a level 3 scenery he'd take 3 damage with that 1 damage he's removed from the board awesome throw now I'm realizing this room doesn't have any enemies on it so I'm gonna remove this door that's important because I think I think I'm gonna have a blow next and I'm gonna have him run I'll have him spend 1 action he can move 3 spaces with one move I'll have him do action too he can move all the way up to here and then action 3 he's gonna throw his point of interest into this space I have no idea if this is gonna help us or not but since we have one of the plaques we're gonna slot that one in well then I'm Hellboy interact with one of these potions and he's gonna heal himself for 2 damage I was gonna heal Abe but Abe I think was better running over there so he healed 2 out of the 3 damage on us and that was our final action Johann will then spend 1 action to move here to to do a clear to remove this and then action 3 and we'll just get ourselves up right next to this door we're still not resting because we don't feel like we have time we have helpful skeletons put this card in play any agent can spend to action cubes or a single rest action to discard this card then either look at any facedown encounter card returning it facedown after that or look at the top two cards of the deck of doom or placing them facedown in the same oh cool and there must be something from the comics that I don't get apparently these skeletons are helping Hellboy well we still have three more rooms we need to explore to try and find that other plac one here one here and one all the way over here I really hope it's not that one but it is I don't think there's a chance for us to get there let's move to that next agent phase because during the end phase we'd all grab our action tokens there's no enemies on the board and we'll move back to the agent phase [Music] you [Music]
Info
Channel: One Stop Co-op Shop
Views: 5,330
Rating: undefined out of 5
Keywords: Hellboy: The Board Game, playthrough, runthrough, solo, cooperative, one stop, co-op shop, tubetables
Id: ULHGI-cXWPU
Channel Id: undefined
Length: 48min 16sec (2896 seconds)
Published: Sat Mar 21 2020
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