Gunbreaker Advanced Crystalline Conflict Guide FFXIV 6.5

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good morning good evening and good afternoon before we begin I just wanted to give a big thank you to each and every one of you thanks to you all I just hit 1500 subscribers and what better way to celebrate than with my first installment of the advanced guides to crystalline conflict today's star being the gunbreaker one of the more underplayed roles with a huge potential in today's guide I cover Junction usage limit breaks class matchups and a breakdown of a few strategies I employ thank you all for clicking on today's video and with no more delays let's let's get into [Music] it the first question that probably jumps into a new player's mind when picking up the gunbreaker crystalline Conflict for the first time is what Junction do I use you have three options before you tank DPS and healer firstly one major issue has been addressed When selecting a junction you used to only be able to Target enemy players you can now however Target yourself and allies before if the enemy team had no tank you were out of luck and you could never use the tank Junction for that entire match being able to Target yourself now means you have access to nebula before the round even begins so which Junction is best well during my play time I picked up a routine firstly the Healer Junction honestly I find this to be a dead skill there was no situation I came across where the healing to yourself and allies outweighed the benefits of extra defense or damage I also came to learn that the gunbreaker in the DPS Junction can basically explode the rule I follow that highly boosted my win rate is if you have a second tank on your team start with the DPS Junction you have some incredible burst damage for a tank and with the Enemy attention divided the gunbreaker can do what he does best taking off angles and diving in from the flank extremely punishing to those caught off guard playing this way my average match was anywhere between 3 to 5 minutes if your team are struggling you can then always switch to the TCH Junction and run a double tank Strat using your boosted survivability to Outlast the other team wasting them of their MP now if I was the only tank on my team I learn to always begin with the tanking Junction a lot of focus will be aimed your way and the Miracle of nature is your greatest threat without the use of the tank Junction ability nebula hard cc is almost certain death so when solo tanking the best approach I found was to always use nebula before engaging don't overcommit to chasing targets hold strong around the objective and Retreat when you need your Elixir doing so was allowing me to stall out long enough to abuse the gun breaker's extremely fast limit brake charge increasing enemy damage taken reducing their damage dealt with a mass stun with a mass stun which is an ideal setup for team followup in a few matches I was the only tank alongside four ranged DPS classes this really highlighted a weakness in the gunbreaker with your whole team so split and lacking coordination playing alongside an all-range team required the tanking Junction in matches with high coordination and high aggression it was the DPS Junction all the way yes I may die a few times but the followup from the team just keeps the momentum going to sum it all up if you're the solo tank choose the tank Junction and if you're Duo tanking choose the DPS Junction switch Junctions accordingly as the match evolves and never choose the Healer Junction it has a few Niche moments none of which will serve you better than the tanking and DPS Junctions one amazing part to the gun Breer kit and crystalline conflict is their limit break in competitive it plays out a lot like the dance and the Reapers whose limit break still control and can be lethal on the objective diving in head first onto the objective there's a gamble with an explosive payoff during overtime at least one must step in the ring against you one of the best attributes to this limit break is the ability to manually end it if I am using the tank Junction with nebula often times I will limit break for as long as possible in attempts to get the full five Stacks onto a Target which increases their damage taken while reducing their damage dealt by 4% per stack for a maximum of 20% ending in a mass St a perfect opportunity for your team to follow up however when I am in the DPS Junction I like to use the limit break more aggressively you will find going for two to three stacks is more than sufficient a quick fuse Stacks into a Stern followed by double down and Blasting Zone deals some nasty damage if that same Target is already Under Fire without guard or help from their team leads to a very fast kill one thing to keep in mind is just how fast a gun breaker's limit break charges we all know how fast white Mages get theirs and there is one in almost every game you can not only keep up on the charge rate but can also double combo off destroying all unfortunate enough to get caught within I also find great success cuming off with drons dancers black mes Summoners the gunbreaker ultimate without a doubt works well with any class but the devastation really shines with jobs whose limit breakes affect large areas and deal huge damage Dage for a new player one of the biggest mistakes you can make is holding on to your ultimate for too long as a gunbreaker you can expect a limit break within every team fight the only times you are going to save your ought no need to go to the enemy when they are forced to go to you limit break Mastery is an essential part to climbing in crystalline conflict if you can succeed in two out of every fre limit breaks you are setting yourself up for Success climbing into the gold and platinum ranks will be well within your reach let's begin with the Dark Knight they make for a powerful Ally allowing you to go for aggro when facing against them it is a fairly even matchup with a slight Advantage given to the gun breaker as Dark Knights need to spend their HP to keep up on the DPS having a Warrior by your side can set your team up to completely rush through your enemies again and even matchup with your DPS you can force them to burn through their self- sustain at the same time the warrior will be able to snare you from Escape and shut down your guard without the use of the DPS Junction Warriors in a 1v1 will outsustain you the Paladin I found the greatest success with one by my side they bring the defense while you bring the offense together it is easy to Outlast the opposing team when facing against the Paladin gunbreaker by far has the advantage your powerful burst eats through the MP result reserves the Paladin lacks DPS means you can skip by them allog together instead going for his backline and then finishing the Paladin last the monk is the ideal dive partner if you can match their Pace diving a single Target together leaves them with very little chance to survive dueling against a monk is rather neutral you can both deal some fast damage to one another the edge is in the Monk's hand however when it comes down to the Limit braks they will not only knock you back when using yours they will be able to chunk your health in almost one go the Dron goes without saying they are the perfect Ally huge explosive damage which is Amplified by your own limit break fighting against a dragon is a tough battle closing the Gap will help reduce their worm when frust damage also helps to reduce the effectiveness of their insane burst rotation if you can catch them off guard without their evade or guard ability The Battle Turns in your favor the samurai is not the best ally but your ability to boost their damage helps them out greatly jeweling against one the advantage is the gunbreaker hands down the the samurai slow rotation is not the best when it comes to duing tanks as long as you never fight into their cheen while their limit break is ready the gun breaker can burn through a Samurai with relative ease the reaper can be rather hit or miss as it comes down to that player's experience the limit rate combo potential is extremely powerful when faced against a Reaper 100% the advantage is or gun breaker should the reaper prepare their insta kill combo there is little to nothing a gunbreaker can do to survive the ninjas make for a wonderful Ally it sets up powerful dual flanking combos when facing against one again it is a neutral battle the ninja will stun and chip away at you while you also DP away through their powerful self- sustain leaving you both in a stalemate until the less stubborn player backs off white mes are every team's best friend their abilities are almost unrivaled in ease of use by the other supports and your limit break combo is devastating when duing against the White Mage you're at quite the disadvantage a well- timed imp is a guaranteed death if you convey out imp or catch when it has already been used you can apply great pressure though it is still unlikely you'll be able to kill the White Mage single-handedly the skolar can greatly increase your chance of survival in a 1 V1 as the gunbreaker you should be able to close the gap your burst potential can force them to burn through their shielding often times leading them to burn through their expedience in order to escape the astrologian can provide a nice power boost and a fair chunk of healing when faced up against one outside of their crowd control AST are little more than a nuisance caught off guard you may be able to burn one down faster than they can heal through your assault chasing an astro is not worth they will long Outlast you and keep your attention away from the objective having an Allied Sage is always welcomed great damage while also feeding you HP facing off against one is another sort of neutral battle you can both Dash and deal some great burst however the edge is given to the gunbreaker as you can challenge the sage within their own limit break using your own they either take great damage with you in the ring or give up their immortality against all outside of the Ring The Bard makes a wonderful Ally to any class their ability to boost damage and increase limitbreak charge rate works wonders with the gunbreaker who already has amazing DPS and a fast charging ultimate facing off against one another the gunbreaker has all the advantage you can very quickly close the gap reducing their DPS Effectiveness as the gunbreaker you can very quickly either snack the kill or force them to retreat from Battle entirely the dancer once again makes for the perfect flanking Ally and just like the Reapers their limit break is a Perfect combo forcing all to drop their guard and lose control when facing against one the advantage is all dancer four dashes to your two they can easily bait you into a chase that would quickly end bad for you and as the gunbreaker has no range the dancer can continually DPS into you a machinist is one of the best allies you can have their ability to deal huge damage through Guard works wonders with your burst dive combo fighting against The Machinist the advantage is all theirs without both dashes ready diving into them simply leads to you being being knocked away that same knockback can completely shut down your limit break and if you're not paying attention your health can vanish with an a blink of an eye the Black Mage is also a perfect Ally their crowd controlling is unrivaled mass sleep and free spam makes your life easier against more nuisance jobs fighting against one another is rather evenly matched during their limit break they can deal some serious damage to you at the same time your own limit break is just as effective it often comes down to who deals the most damage first forcing the other to flee having a Red Mage by your side can give you the advantage against any role their silence and the ability to reduce damage and healing plays well into your Effectiveness when faced off it is often a neutral battle weakening your healing done hurts tanks greatly they can easily outmaneuver you and keep up with your damage One V oneing often comes down to experience and the scenario you are currently in and last up is the Summoner when it comes to fighting on the objective they are wonderful between their zoning and stun ending with a limit break which will evaporate players caught Within your own limit break their combined power is uncontested when fighting for the objective against one another the advantage is all the gunbreaker the Summoners lack any escaping ability closing the Gap and sticking to them you will burst through their defenses and have only one stun to worry [Music] about now I'm not going to go through every possible strategy as there are far too many most of which depend on your situation so I shall be guing you through some of the scenarios from my own games while talking about these strategies I employed to begin I take up the position on the far right I find this better than going mid to avoid being full focused and to cut off my enemy from any cheeky flanks as soon as the objective unlocks I make the first move separating their Astro from their Dark Knight continuing to pressure their Dark Knight until he gives up on my back row and is forced to flee at this point I am now free to move to the objective it is important from here on that I keep a close eye on my mp reserves as this will determine how long I can fight on and store point I drop to around 4,000 MP and make the Split Second decision to fall back and top up a good decision which was just what we needed to turn the battle as once I jump back into action I am able to get off a huge limit break I get crowd controlled however this has no effect in stopping my limit break and with my White Mage paying close attention he finished off the fight with a perfect follow-up limit break not only winning us the battle but set up the momentum for a steamroll following the previous fight I top up and hold back watching the shortcut through mid this was enough to both The Dark Knight and the White Mage from flanking who very quickly became distracted by the objective allowing for my own flank and with some bad positioning from their White Mage this allowed me to abuse the environmental and steal the health kit right from under him forcing him to drop out allowing me to rejoin the team [Music] fight as a gunbreaker your fast limit breake charge allows you to get creative in this next clip I'm going for a long stall on point I managed to escape just in time to heal up my limit break is coming online just as the environmental is coming in a chance I do not waste using my limit break I quickly kill one Target and I st a second allowing me to swipe the Chocobo feather for myself the dragon barely survives however this play was enough to turn the tides of the match the opening to this round is very similar to before with me taking up the right side position only this time my Ridin induced White Mage went straight in landing a powerful strike I delay no time in following his example nearly Landing us two early kills and with the Dark Knight by my side we held the attention of four players during which my team were able to slay the poor Summoner following this I tank some Crow control until I am able to flee the battle here I begin with a cheeky flank I timed this just as the environmental was about to begin serving as a a distraction and playing into their Panic not only did I manage to force their black mage from the fight I saw the perfect chance to limit break the Paladin who unfortunately is blocked from retreating by the very same environmental this caused a continuous stagger of which the enemy team could not recover from and there you have it a firstand look into how the gunbreaker plays within crystalline conflict I hope some of this information could be of use to you if you would like to see more gunbreaker within PVP be sure to check out my channel there you will find my original Advanced Guide to the gunbreaker in PvP thanks for clicking on today's video and I shall see you all in the next [Music] one
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Channel: SALAMANDER
Views: 4,145
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Keywords: ffxiv, ffxiv pvp tips, final fantasy 16 trailer, final fantasy xiv pvp guide, ffxiv pvp guide crystalline conflict, lets play minecraft, final fantasy 14 ps5, ffxiv pvp, ffxiv gunbreaker pvp rotation, ffxiv 6.1 trailer, crystalien conflict, crystalien conflict ffxiv, final fantasy 16, ffxiv addictive, final fantasy 14 jobs, final fantasy 14 beginners guide, final fantasy 14 endwalker, final fantasy 14 online, final fantasy 16 reaction, how to basic, final fantasy xiv online
Id: Wuw6R7fYYcs
Channel Id: undefined
Length: 16min 53sec (1013 seconds)
Published: Tue Oct 17 2023
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