Godot PBR tutorial - Blender 2.93
Video Statistics and Information
Channel: Tom Langwaldt
Views: 2,194
Rating: undefined out of 5
Keywords: Godot, Blender, import, export, gltf, pbr, physically, based, rendering, realistic, graphics, gamedev, unity
Id: gcft7kF3lYk
Channel Id: undefined
Length: 6min 28sec (388 seconds)
Published: Thu Jun 03 2021
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Had a lot of fun testing out PBR setups in Blender and Godot.
Project: https://gitlab.com/MrMinimal/godot-pbr-showcase
Incredible ! thanks for this. Please make more
Thanks, I need this!
Is there a documentation about importing materials throw .gltf?
because the official doc doesn't same much. https://docs.godotengine.org/en/stable/getting\_started/workflow/assets/importing\_scenes.html
Wish there would be an option invert the y channel of the normals in the spatial material. Sure you can convert into a custom ShaderMaterial and then invert the y channel there but that's a bit clumbersome.