Gloomhaven: Jaws of the Lion GUIDE | DEMOLITIONIST & HATCHET (SOLO)
Video Statistics and Information
Channel: All You Can Board
Views: 5,604
Rating: undefined out of 5
Keywords: jaws of the lion, gloomhaven, jaws of the lion guide, jaws of the lion solo guide, hatchet guide, hatchet solo guide, demolitionist guide, demolitionist solo guide, gloomhaven solo, gloomhaven solo guide, jaws of the lion solo, gloomhaven jaws of the lion, jaws of the lion how to play, jaws of the lion review, review, board games
Id: N0EDzve0vbw
Channel Id: undefined
Length: 73min 31sec (4411 seconds)
Published: Fri Feb 12 2021
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Hey! My name's Carlo, I run a board game YouTube channel with my cousin.
I recently played through Jaws of the Lion solo and decided to put together an in-depth guide for the Demolitionist and Hatchet. The guide looks at both classes individually but also how they work together in a campaign like this.
I've done a couple written guides before and class overviews but this is my first video guide. I thought the guide could hopefully help some people who are either new or maybe playing solo for the first time. Anyway, I'd love to hear your feedback, good or bad. Agree/disagree with any choices I made? Is the guide too long? Anything I missed that you'd like to see covered next time?
Thank you so much!
I've completed JOTL with 4 characters and really thought the Red Guard's performance was the reason for (or against) our success.
I didn't hear an argument against the RG and VW that was beyond "play style".... Maybe the better argument is how the game plays differently with 2 players versus 4. I could agree that more monsters on the map improves the value of RG. More allies on the map improves the value of VW.
Demo and Hatchet scale down to 2 player games better:
Demolitionist will always have the same "obstacles" on the map and walls in rooms (opportunities).
Hatchet does most of single target damage (with often +1 target) - doesn't scale up to large groups which is more often in 4 player groups.