Getting Started RENDERING IN TWINMOTION (EP 12) - Animating Moving Traffic and Walking People

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what's up guys Justin here with the rendering essentials comm back with another twin motion tutorial for you we're going to talk about how to use the movement animation functions to animate cars moving up and down a road and people walking along a path so let's go ahead and just jump into it alright so this is a model that we created yesterday it's part of downtown Denver and what I wanted to do is I'm gonna take these roads which I've placed decals on in order to make all the striping and everything like that and I'd like to go ahead and add some cars moving along that road maybe some people walking along the sidewalk over here so to start off the way that you're gonna do that is you're gonna find that inside of the urban settings under paths and so what that's going to do is that's gonna allow you to select different kinds of paths that you can add inside of your renderings so in this case what I want to do is I want to start with a vehicle path and so what that's gonna allow us to do is that's gonna allow us to animate cars moving along a path and so what we're gonna do is we're gonna click on the button for vehicle path and we're gonna click on this button right here for vehicle path and what that's gonna do is that's gonna give us this dot right here and that's gonna allow us to set the path that this is going to animate along so you can see how I can click multiple different times in order to select it you can see how I can set this as a curving path just by clicking on this road so I can set this path just like this and so once I've set that I'm going to hit the Escape key to get out of that tool and so when we do that you can see how now this is automatically adding vehicles moving along this path so you can see how this is actually animating these in little clusters and singularly it's kind of randomly placing these cars along this path and so if we look at this you can see how there's a few different things so we can adjust so we'll talk about Lane counts and two lanes in a second as well as the lane offset but first let's take a look at the density and speed settings so the speed setting is gonna let us adjust how fast the cars are gonna travel along this road so you can set this to whatever speed limit you think is appropriate in this situation so in this case I could set this to like 34 miles an hour or something like that and then density is gonna control how many cars are in here so you can see if I turn my density up to a hundred percent there's just gonna be constant cars all the way along this road if I turn this back down to like 50 percent it's gonna randomize this some more and then if I drag this all the way down to like 10% it's gonna really kind of randomize but not give me a lot of cars it'll just give me a little bit of traffic on this road so the reverse function allows you to set which direction those cars are going so if I wanted them to go the other way so if you were in Europe or something like that you can click the reverse function in order to have the cars travel in this direction the traffic rule is going to come into play when we have multiple lanes and honestly I'm not a hundred percent sure how that one works but let's go ahead and look at our traffic lane options so the way that we're gonna do this is let's say that we wanted to have cars in all of these different lanes well what you can do is you can drag this up and you can add lanes inside of this inside of your rendering so you can see how I can add this and you'll get multiple different lanes of traffic in here so you can add up to five lanes I believe of traffic I haven't tried going any higher than that it looks like five is probably the maximum that you can do well in this case what we want to do is we want to have two lanes you can see how part of our problem here though is that these lanes aren't really splitting the difference between are these lanes aren't really spaced properly over this line so what we can do is we can just come in here and we can just drag these little dots in here to adjust the path these cars are gonna drive along so you can set this so this more splits that difference in here so the cars are kind of traveling in the proper location you can see how even there they're kind of tight on this line so what you can do is you can adjust your lane offset and you can see how when you adjust your lane offset this path gets wider and so it'll move your cars further away from this center point so if you want your cars to be way out you could drag it all the way up to ten I'd say seven probably looks about right and so what we would do is we would just adjust this so that all of these dots are centered along this lane and so now from here you have a couple different options for the way you could generate the traffic going the other direction so you could come in here and you can add another vehicle path over in the other line we don't necessarily want to do that what we want to do instead is we want to click on the button for two lanes and you can see how when I add the button for two lanes or when I click the button for two lanes this is now giving me two lanes of traffic in each direction so you can see how I could widen this even more and we could have three or four or five but now this has traffic running in both directions and so all we would do is we were just adjust this path so that it's centered along this point and we would have to make that same adjustment for all these points over here kind of like this but now generally speaking we've got our traffic kind of set up so that it's following the path that it should be following so and the same thing applies for your lane offset can be adjusted in order to widen this so depending on what your road looks like sometimes it's gonna make more sense to just create one path with the two lanes sometimes it's gonna make more sense to create one one path moving this way in one path moving this one and so now we have kind of a general idea of how we can add vehicle paths I'm in here and notice that what these are going to do is these are just going to travel until they hit the end of the traffic path and then they're just gonna disappear and then on the other side new cars are starting at the beginning of that path but that should give you a pretty good idea of the way that works now let's take a look at adding a character path so what a character path is gonna do is it's gonna work kind of the same way you're gonna set a path like this and then you're just gonna hit the escape key to get out of that and that's just gonna add people traveling along this path so and for some reason they are walking in the middle of my road which is not what I want so let's adjust that and one thing to point out is there's these little plus buttons in here so if you want to add a point you can just click on that plus button in order to add a point in here so you can see I can move this over in order to kind of find adjust this so it's really easy to add extra points in here and so what this is doing is it's doing the same thing that the traffic is doing where it's adding people kind of randomly in here and you can adjust the density up kind of like you did before so if you had people like waiting in a line you could you could set this to a hundred percent or you could bring this down to get a little more randomness in the people walking through here and you can adjust the kinds of clothing that these people are wearing so you can adjust this to office or travel or Street kind of whatever you want in order to kind of adjust this and you can also adjust different types of people over here in the type 'button so which is good especially if you're doing different geographical areas and you want to kind of customize to that the width function is gonna work the same way where you can see how if you kind of make this wider you're getting more lanes of people in here so you can have multiple different lanes of people or you can have them on a much more narrow path kind of like this reverse is just gonna change their direction and then if you don't want them to move so if they're standing in a line you can turn walk on and off in order to adjust if they're gonna be moving or not and then bicycle path is gonna be kind of the same way so let's say you had a bike lane along here you could set this so that you have bicycles traveling along this path as well and you can adjust the speed of those bicycles as well as the density and the other things just like the things that we've talked about before so custom path I'm not gonna get too far into in this video you can use that to animate custom objects moving around so if you guys are interested in more of a video on that leave a comment below and let me know but this should give you a pretty good idea of how you can add all of these people and bikes and everything else inside of your rendering and so one other thing to note if is if you were to render a video from right here this would animate these vehicles moving along here so if you were to export this video you would get a video with with all of these cars moving along there and then when you create an image whenever you add this image or whenever you click this for a fresh button is what its gonna set this view to so it's gonna save whatever the view is when you create that image or when you update that image inside of twin motion so like for example if I wanted more cars in here I would click the refresh button right there and you can see how that image is gonna get give me that car inside of that image so it's whatever point you create that or whatever point you update that view is what that what that state is gonna be inside of the still image that you export so that's from an in this video leave a comment below and let me know what you thought was this helpful to you did you know about this function let's love having that conversation with you guys if you like this video please remember to click that like button down below if you're new around here remember to click that subscribe button for new rendering content every week as always thank you so much for taking the time to watch this I really appreciate it and I will catch you in the next video thanks guys
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Channel: The Rendering Essentials
Views: 20,658
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Keywords: rendering tutorials, SketchUp rendering, Vray Rendering, the rendering essentials, therenderingessentials, rendering lessons, photorealistic rendering tutorials, architectural visualization, twinmotion traffic, twinomtion moving traffic, twinmotion moving cars, twinmotion walking people, twinmotion standing people, twinmotion people moving tutorial, twinmotion animating moving people, twinmotion car animation, twinmotion people animation
Id: eVKX9MJ3POk
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Length: 10min 7sec (607 seconds)
Published: Wed Jun 05 2019
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