GETTING STARTED RENDERING IN ENSCAPE (EP 2) - Adding and Editing Materials

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whoo what's up guys Justin here with the rendering essentials comm back with another Sketchup and inscape tutorial for you so in this video we're gonna talk about how to add and edit materials inside of enscape so let's go ahead and just jump into it alright so before we get started this is a 3d warehouse model that you can download and follow along if you want to so this is the Hungarian house by SZ Kristoff alright so what I want to do in this video is I'm gonna talk through n scapes different material options and how to edit the different materials contained inside of your in scape renderings and so to start off in scape has a window in here where you can actually edit the attributes of different materials and so what I'm gonna do is just run through some of those settings kind of what they do and just give you kind of an idea of the way that works we may get more in depth than those in the future so to start off to bring that up you're just gonna click on this button right here and that's going to bring up your in scape materials window and with the in scape materials window is gonna do is that's gonna allow you to adjust the attributes of different materials and so there's four different materials or four different types contained in in scape so and I guess to start off the material that you're editing is gonna be whatever material you have selected with Sketchup material editor so like for example if I was to sample this wall and get this material for that's gonna be kind of a foliage material if I was to select the stone you can see how the stone material shows up so what's happening here is whatever selected in Sketchup is gonna pop up in the in scape materials window and so there's a drop down here and there's four different kinds of material so there's generic there's grass there's water and there's foliage and so each one of those is gonna affect the way that the it's gonna affect the way that the materials act inside of in scape so for example a grass material in this case if we were to really fly in on this this material right here is set to a grass and so I can use the eyedropper to select that and you can see how because the word grass shows up in here grasses automatically been applied inside of your materials window and so I can click and adjust things about this using this slider down below you can see how as soon as I set something to grass let's say just for example that I was to set this concrete block to grass you can see how inside of my rendering in scape is going to treat that like a grass material so you can use this drop down to effect different things and affect the way that they're treated inside of in scape another example is let's say that I set it so this block material is a water well this would then render a water material in this location so you can see how just by using this drop down you can select different things in here and I'm not gonna get too deep into the water settings right now but note that the water and the grass are all fully editable so you can adjust the intensity of the water you can adjust kind of what direction the water map is going different wave settings stuff like that you know these are all fully editable and it's really easy to set these inside of in scape so I'm gonna set this back to kind of a block material and so I really want to focus on some of these settings for the more generic dirt for the generic materials in here because these can be really powerful to help you make your renderings more realistic what I want to do in this case is let's take a look at the inside of our building and I'm just gonna kind of fly through and get a view over here from inside of our building inside of inscape just to give you kind of an idea of what these different settings are doing and so in this case what I've done is I've gone through and I've selected the tile material contained inside of Sketchup so I just use the eyedropper to select this tile and so now let's take a little bit of a look at all the different settings so the first thing is this first option is showing you what the texture image is and so if I click on this texture image you can see how this is going to show you a preview of the image that it's using to create the tile material as well as some different settings in here so you can adjust the brightness of the texture image it's in here you can kind of invert the dark and the light in here I wouldn't necessarily recommend using that one but you can definitely do that you can also transform the size of the material so let's say that you wanted this to be a little bit bigger you could just type in like a 1 and a 1 and you'll notice these tiles show up a lot bigger inside of inscape without you having to actually adjust material size inside of Sketchup so you can definitely come in here and adjust all of those images but generally you're not going to mess around with that one too much you can also adjust the color or the tenth of the material so you can see how if I come in here and I select something like we'll pick like a red or maybe pick like a blue tile so you can see how if we select a tenth color of blue that's gonna allow us to adjust the color of a material inside of inscape and if you want to you can pick a closed color and then use the slider in order to adjust this you can see how I'm able to adjust I'm able to adjust this color to really whatever I want it to be so this gives you a lot of different options for adjusting your material inside of your in scape rendering and the other thing you can do and we'll talk about this more in a minute is you can also fade out the image so let's say you don't want to see the texture image on this face for some reason like in this case probably if we wanted to like preview our bump map or something like that you can click and drag this to the left and the right in order to set how strongly your texture image is being tiled in here usually I leave this one at a hundred percent and so self-illumination allows you to set objects to be emitters so let's say for example and I will adjust there we go so let's say for example that I wanted this rooster to be more of a light inside of inscape well what I could do is I could select this using the eyedropper and if I click the button for self illumination you're gonna notice that this actually allows you to set this as a light emitter and so if I was to go in here and make this like a nighttime shot or something like that you can see how you could actually set this to emit light and one cool thing about this is you can see how this is actually reflecting off of your reflective objects inside of inscape so you can use this to create different lights and other things like that you can also just how strong that light is so you can see how the more the stronger I make this the more it's illuminating the things around it you can also adjust the color of that emitter if you want this to be an emitter so self-illumination is going to set something so that it its emits light and then transparency is going to do exactly what it sounds like it's gonna make a material transparent so it's gonna allow light to move through it and probably a good example of this is we'll take a look at our glass on our exterior of our building and so I'm going to select this scene right here and one thing you'll notice is if I select this material because because it has transparency set inside of Sketchup this automatically set this to be a transparent material inside of inscape and so you can see how this check box or this box is checked right now allowing light to come through this but if I was to uncheck this you can see how inside of my rendering light is no longer coming through it's still reflective to a certain degree but it's not transparent anymore so you can set your different materials to be transparent and you can also adjust the opacity of so like how much light is allowed through here as well as the tint color of your glass so if you wanted this glass do we have like a red tint or something like that you can see how that's an easy adjustment to make so generally white is gonna be standard it's not gonna affect your light all that much you can also adjust your refractive index which is gonna affect the way that light is bending through your glass I wouldn't generally I don't do too much with this setting and then you can also set a glass material as a frosted so you can see how when I set this as a frosted and then I kind of zoom in and in scape you can see how this is kind of it's making the light bounce around in the material so that it looks like a frosted glass can adjust all of those different settings for your transparent materials in order to really kind of dial in the way that those look so the next thing I want to talk about is the bump Maps and so bump maps are something that can really make your textures super realistic and so in this case for example if I look at this tile material it's just kind of a flat image it's just being repeated over and over and over again but the thing is things in real life have a bump to them so something that makes them look a little bit more or less uniform and so in this case I'm gonna select my tile material and you can see how down here once I select my tile material it gives me an option to either add a bump map so sometimes you download materials and they have that map included with them or it has the option for use albedo and so if I click on the button for use albedo what that's gonna do is that's gonna generate a bump map it's gonna make this material bumpy based on the material image and it gives you a pretty good effect in here and what I'm gonna do in this case is I'm actually gonna drag my image fade to the left so that we can see it so this image is no longer being tiled in here so you can see the effect of the bump map and you can basically see that this is uh this is making this look bumpy both where there's imperfections in the tile as well as at the grout lines so what that does is that just makes this look more realistic and you can adjust the strength of that by dragging your slider to the left or to the right so if you drag it all the way to the left then it's gonna do kind of a reverse bump so you can kind of affect the way there the direction that this is simulated in this case I'm gonna leave this at about three and you can do more edits to this bump map by clicking on this image you can see how that allows you to come in here and make different changes like you can invert the bump map if you want to to make things go out or in as well as adjusting the brightness and the strength of that I'm not gonna get into that too much but what I'm gonna do in this case is I'm going to turn my image back on and once I turn my image back on we're gonna take a look at this last set of options you can see how you can actually adjust how shiny or not shiny this material is by using this roughness slider so you can see how if I drag this roughness slider to the left I'm getting a lot more light bouncing off of this face which isn't necessarily super realistic you kind of have to be careful with this so you can see how if I adjust my bump map my bump map and my roughness map kind of work together to adjust the way that this material looks you can see how the rougher I make this the less light is bouncing off of this face so the other thing you can do those instead of doing that you can either apply a reflection map or you can use the albedo for this as well and so if I click on the button for use albedo you're gonna notice that I'm actually not getting very much effect in here right now it didn't really affect the way that my tile looks but if I click on this image and I go in here and I click the button for inverted you can see how if I invert this roughness map I'm now getting more light bouncing off of this tile material and so you can go in here and you can adjust both how much bump is in here which you can see is actually affecting how rough this tile looks and then you can also affect the brightness and you can see how when I drag the brightness down on my roughness map when I go inside of here that's gonna make this reflect more or less so you can kind of use this to dial this in to make your materials look the way you want them to look and then the last two options so you can make things look metallic and generally this is a hundred percent on or hundred percent off like things are usually metallic or they're not like you did they're metal or they're not in this case this is all the way off and then you can adjust the specularity down here I don't usually do a whole lot with this I usually leave it at about fifty percent but you can see how all of these materials and their attributes are really easy to edit inside of inscape so that's where I'm going in this video I'm gonna leave a link below to the full getting started with inscape playlist so you can really dive deep into the features of this rendering program if you like this video please remember to click that like button down below if you're new around here remember to click that subscribe button for new rendering content every week but as always thank you so much for taking the time to watch this I really appreciate it and I will catch you in the next video thanks guys
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Channel: The Rendering Essentials
Views: 72,026
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Keywords: rendering tutorials, SketchUp rendering, Vray Rendering, the rendering essentials, therenderingessentials, rendering lessons, photorealistic rendering tutorials, architectural visualization, enscape for sketchup, enscape tutorial, enscape materials tutorial, enscape sketchup rendering tutorial, enscape material rendering tutorial, getting started with enscape, getting started rendering in enscape, getting started rendering in enscape episode 2
Id: 8DV_bS2pEHA
Channel Id: undefined
Length: 12min 42sec (762 seconds)
Published: Tue Dec 11 2018
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