Genshin Impact comments that make me feel insane

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Genshin Impact. Wait, didn’t I already do this? Despite believing I had properly moved  past this monstrosity of a video game,   I seem to have developed a  small… malevolent spirit problem. AMBER: Morning! Wanna go on a jog? Opinions. I have ‘em, you have ‘em, we  all have ‘em! On the Genshin Impact video,   there are currently 2,549 of them. So, at the  potential expense of shamelessly amassing views   through drama and clickbait, I wanted to respond  to some of the comments on said Genshin Impact   video. Both the people that raise interesting  points, and the people that vehemently attempt   to defend a billion dollar corporation selling  anime gambling to children. Mostly the second one. With that being said, please don’t harass anyone  that left any comments like these. I mean,   that should go WITHOUT saying, but considering  the discourse around these types of games,   I’m not looking to start a war in my  comments section. God knows I learned not   to make a light-hearted capitalism joke in the  comments section of a League of Legends video… “if u can’t keep urself in control then I  recommend do not play… like it is a gacha game and   it’s known but people blame their uncontrollable  behaviour on the game that what ticks them off” Right off the bat, I wanna talk about Breath  of the Wild, because I definitely got more   than a few comments about it. In previous  videos, I’ve talked about the dangers of   over-comparing games to one another, so I will  admit that I was a bit overzealous. However,   I think some people put too much weight on  the sheer mention of it, despite me quickly   dropping the idea after mentioning that the game  really isn't that similar. I mostly brought it up   because the game DID attract a lot of comparisons  upon release, and going into it, Breath of the   Wild was fresh in my mind. It’s true that for  the first ten or twenty hours of my experience,   I did feel those comparisons weighing rather  heavily, but as Genshin transitioned from its   early open-world to a dungeon-centric RPG  formula, the similarities began to fade.   Sure, Breath of the Wild didn't invent  climbing and gliding mechanics, but it's   clear that Genshin’s implementation wasn't  inspired by fuckin, Pilotwings or something. "It takes a lot of people to make these games,  and they have to be able to make a living too.   If you don't like it, don't play it. It's  that simple. No one is forcing you to play." Yes, game development is incredibly difficult,  people should be paid for their work,   and the estimated production cost of Genshin  was around a hundred million dollars - but   that doesn’t defend the manipulative aspects of  the game. The video game industry is so massive   nowadays that it is indeed possible to sell a  game without this type of business model, but   it’s become the norm because WITH it, they made  their development costs back in less than a month. When it comes to the second part of the comment,  attempting to be a game critic and analyzing the   mechanics I believe make games engaging  without being manipulative means I gotta   talk about things I don't like sometimes. If  I only made videos about games I 100% adore,   it'd be harder to explain my frame of reference,  or see where some games succeed and others fail.   I definitely hear the "if you don't like it  then leave" argument in a LOT of areas of life,   but critically engaging with something is  much more interesting and impactful to me   than believing Genshin will somehow disappear  or the video game industry will magically fix   itself if one person just starts  "voting with their wallet." Also,   it's just fun to rant about how companies  sell unregulated gambling to kids, y'know? "The game is amazing. Sure  it's designed to make money,   but it's no one's fault but the spenders if they  spend too much and can't control themselves." Someone’s gotta defend the  casinos from those greedy…   individuals with mental health problems?  Yeah, lookin' out for the little guys… "The whales get the short end of the  stick with how easy the game is and how   unnecessary the gacha characters and weapons are." Even though I specifically mentioned that it's  not about the characters being "better,” a lot of   people still wanted to chime in with "you can play  the whole game with the free characters!” But my   argument was never about optimization. Dropping a  hail-launching skating rink seems way cooler than   spawning some tiny icicles, and throwing  a giant meteor that turns enemies to stone   looks a little more impactful than spawning  an awkward rock arena. Yes, with enough game   knowledge and grinding, you can clear all  of the Spiral Abyss without spending money,   but the game is more than successful enough  to show that people want to be overpowered   AND have fun. That’s like… the whole  thing with action combat games. For the “main” part of the game,   which I think some late-game players tend  to ignore, I had a lot more fun with Yanfei,   Diluc and Hu Tao when I needed a fire option  than I did with Amber in the beginning. I can explain… I also received a handful of comments disagreeing  with my criticism of the strategy and difficulty   overall, and while my thoughts come from the  position of someone who only spent two months with   the game - which is plenty of time, in my eyes -  I just don't think Genshin offered an interesting   challenge. Team composition was often brought up,  but what I think certain people don’t take into   account is that you have to engage over a long  period of time with the gacha system to experience   some of the “true strategy” the element system  holds. If every character was freely unlockable   and it was necessary to figure out which ones to  use for each battle, then it might’ve piqued my   interest, but the game clearly isn’t looking to  do that - except for the neat limited-time event   that lets you try every character with a full  build. Bet that doesn’t have any ulterior motives… Instead, the world level system puts   the responsibility of balancing the  game into the hands of the player,   reinforcing Genshin as a numbers game instead  of being anything intrinsically difficult. Plus, there’s also the issue of time investment -  since I’m not a fan of wasting hundreds of hours   mindlessly grinding artifacts and experience,  I ran the same one or two teams for almost   every piece of content, as getting a new  character and grinding them to level 70   or 80 or 90 takes upwards of five to 10 to  20 hours. In my 100+ hours with the game,   I didn’t even get close to  maxing out a single one. YAKKO: Nice. JULIAN: Alright, garbage… "Genshin has one of the lowest amounts of  NECESSARY grinding amongst mobile games   that have grinding mechanics at all, it's just  that you are too used to playing without them." Yeah. Man, these arguments are gonna turn me  into Cranky Kong for real this time, dude… I get that plenty of people like mindless  gameplay and grinding - I’ve played my   fair share of Final Fantasy XIV, and I do like  poppin’ some balloons - but most of the time,   when I play games, I'm lookin' to have  some fun, not work a fuckin 9 to 5. Recently, I've been thinking a lot about the value  many gamers place on the concept of "time." Games   are often discussed and reviewed with hour counts  at the forefront, and sure, it makes sense for   a game that actually uses its time wisely,  like, oh, I don’t know, Breath of the Wild- But in general, the concept of “getting my money’s  worth” has never really been a concern for me.   Honestly, I would've paid more for Sayonara Wild  Hearts and I beat that shit in like two hours.   I think people are willing to put up with a lot  of mediocrity if it means they can "get more   time" out of something, especially if the game is  free. My playtime easily exceeded a hundred hours   and I didn't even max out a single character  or finish an artifact build. And while yes,   end game players have managed to get upwards of  five hundred to a thousand hours out of Genshin,   some without spending a penny, I doubt  every moment was exciting and engaging.   When games get to that length, I often  feel as if they’re wasting my time. “As an amateur poker player and a libertaria-” "Too much negativity. This  video is almost a total mess!" No, no, that's my other video,  Open-World Games Are A Mess…  Where I also talked shit on Genshin- "You make some good points,” Oh, thanks! “but sorry you are outrageously  wrong about other points.” Aw, I shoulda known… “You don't get to talk about bad game  design when you don't even understand   why you can't simply freely unlock some  areas in the map that are tied to lore." Oh, I get that it's all lore related,  I just... don't like it. The concept   of a fully explorable world is frustrating  when the correct way to explore said world   is to accept every blue side quest you see and  start completing them one-by-one until you find   a way to walk through the island shrouded in  fog, or get into that secret cavern you saw,   or finally disable the invisible walls  and constant damage in the center of a   giant mountain. Just kinda limits the idea  of "hey look, there's stuff everywhere,   go find it at your own pace!" We won’t strike  you down if you try to cross the ocean! "Gacha is bad, but act like your precious $60  price tag is some kind of holy grail is just   hypocritical, 80% of the population  on earth won’t be able to touch that,   are they “lower life” than your kind?” what? “Developed countries are built upon  blood and tears of the 3rd world.   If you are not sympathizing, you are oppressing." *Breath of the Wild theme plays* "I will never understand how people bash  Mihoyo for even the tiniest screwup,   yet other companies get the biggest  of passes. Activision, a legitimately   greedy company that makes the exact same  game year after year still gets praise" I don’t know if you’ve seen  any of the news lately, but… “Nintendo, a company that has an atrocious  history of mistreating its fanbase still   gets praise. Meanwhile Mihoyo donates a  large sum of money to a goddamn school,   and not even announcing it to the  public, is still taken as a PR   stunt and is seen as manipulative,  shady and disgraceful by so many.” Ok, I know this is just blatant deflecting to  say "oh, but this thing is infinitely worse!" Yeah, that, definitely knew  that was a term before today. But the video was never about Activision,  or Nintendo, or Mihoyo’s charity work - it's   about Genshin Impact. I’ve made a video on  Nintendo’s shitty copyright practices already!   Plus, just because other gacha games do it worse  doesn't mean Genshin gets a pass for looking   pretty, nor does donating to charity absolve a  multi-billion dollar corporation of all guilt,   otherwise I’d be bowing down to  every lottery company in the U.S. “But legitimately saying “Genshin Impact  is not a game and should not be marketed   as such” is such an exaggeration  of you just not liking the game.” I don’t think this is quite what I was going for  - I just find it depressing that games made for   players of all ages can contain gambling as a  core mechanic, and all they have to do is slap   a “warning: you can spend real money” on the  front of the game. The laws and regulations   surrounding microtransactions and in-game  purchases differ from country to country,   but in the United States, they’re basically  nonexistent. Abuse of these systems has been   seen time and time again from Roblox’s stock  markets to CS:GO skin trading to casino and   slot machine apps to recently, the new  wave of play-to-earn schemes that make   it really hard not to reply to every  business email with “NFT these nuts.” The mindset that it’s not the casino’s fault, it’s  the gambler’s, is spilling over even further into   video games, a realm of entertainment that  I care about a lot, and I’m still constantly   put-off hearing the caveat: “yeah, you should  try this really fun game as long as you’re not   weak-willed.” Just ignore that entire sub-section  of the game… you financially unstable piece of sh- “Love your videos and I’ll keep watching.” Oh… I hope you… uh... thanks. "What to do after a low performing video??" Damn, this guy's out the gate  swingin' for my kneecaps,   I just wanted to make a review on SMT V, man… "Yeah shit talk a popular thing to get clicks  - I've seen a lot of vids like this about   Genshin even in the most critical view of the game  they were never biased towards it, no reviews has   ever complained about the exploration part of the  game and you've clearly started playing the game   with preconceived bias, not everyone is a gamer  should be the first principal before a review-" I got nothing. That one’s  just, this one’s just funny. “In short u didn’t know how to enjoy the game and  i declare this creator is just one of the cringe-” I can’t do man, I can’t… “I declare this creator is just one of the  cringe guys in the world. He’s not a pro   gamer or head of gaming community that  u believe him. I and 85% of the Genshin   community recommends this game which  yells how good it is and thise awards   and revenue data is proof that is  the best game in the whole world.” I so desperately want to believe this is satire,   but then I remember that  Genshin Impact fans exist. “So many of your points are blanket  statements on your preferred gameplay   loop or system and you never really  explain WHY you feel the way you feel.” I dunno, I think I made enough references  to skinner boxes and rats pressing levers. "[Blanket statement] #4, story is boring:  story enjoyment is so subjective that,   why even bring it up? do you love the  STORY in every single game you like? no." I mean, not ALWAYS, but if a narrative-driven RPG   isn't gonna let me skip any dialogue or cutscenes  then the story better be worth my fuckin’ time- "#5, copying only bad parts of other games:   Yeah the BOTW weapon system is so fun god I  love picking up a weapon that breaks after use." Well, do I have some news for you. They also went on about how Breath of the  Wild’s combat is “comparatively shit” because   it’s linear instead of Genshin’s  dynamic elemental combat system,   but I think I’ve made enough of my point here. "ever bought cheap clothes? some child  labor factory probably made that." I’m sorry, what? "Ever owned any tech ever? most  likely made in really shitty work   conditions and pay in a Chinese owned factory.   At least Genshin doesn't ACTIVELY stop you from  playing the game to tell you about the shop." Uh, except for that one time when it does… Just when I think Activision  is gonna be the worst example,   I get hit with "there is no ethical  consumption under capitalism." "They even let you playtest the  characters, playtest the game,   and hide nothing regarding gacha rates." That’s the bare minimum. "Having seen an ACTUAL critique of the game,   and actually having played the game  myself, there's a lot of red flags here.” What is this, a bad relationship? “So far you only point out the negatives  (which most are actually nitpicks)   but fail to mention the actual positives  like for example the lore, the world,   the actual characters, heck even the combat." Alright, despite the fact that I complemented the  world, the lore, the characters, AND the music,   this person is so confident in their opinion that  they have decided positivity is the standard,   with any negativity being a "nitpick," and that a  review is too biased or poorly made if it doesn't   "correctly" rain praise on every feature  they like. I said it already in the video,   I totally understand that people love gameplay  features I hate. I just don't write "I think"   before every sentence because it’d probably  activate the fight or flight response of   my middle school English teacher. Start  crossing out sections of my video in red pen. “If you want an actual critique of Genshin-” There it is again! What does actual critique mean? “I recommend NeverKnowsBest’s  critique of Genshin Impact.   It’s way less negative for nothing and  doesn’t fucking compare it to an actual   AAA game like Zelda and not from the  eyes of a nintendo tainted individual.” Ok, ignoring the fact that  Genshin Impact is absolutely   a AAA game AND may’ve had a higher  development cost than Breath of the Wild,   I’ve watched some of the review he mentioned, and  it heavily analyzes the initial story playthrough   and artistic facets of the game - but since I  also noticed many Genshin reviews don’t discuss   end-game grinding or the gacha aspects in as  much detail, I wanted to give my thoughts on   those parts of the exper-wait, did he  call me a nintendo tainted individual? I could continue to grab countless comments  like this one, but so many of them boil down   to “bias” and “subjectivity,” which just feels  exhausting to cover when it comes to video essays.   If I get something completely, factually wrong, or  make assumptions without experiencing something,   then I understand where comments are coming  from - but saying that critiques are somehow   supposed to be "objective" is just absurd. This  is single-handedly the most common argument I   see in response to any of my negative reviews.  On just Genshin alone, there are probably over   a hundred comments that claim my review is  too "subjective" or "nitpicky" because a lot   of people enjoy certain features like the story or  the grind or the gameplay or the gacha and that's   just my opinion, man... and uh, I have nothing  to say to that.That's... that's what reviews are. I understand that I can come  off as extremely jaded at times,   and I’m sure a few of my points get lost in  the exaggeration I use to make things funnier,   but I feel like many Genshin reviews come  from those unfamiliar with the genre,   analyzing it from the perspective of a new,  regular video game…. or they’re sponsored- But to me, the mobile game mechanics I spent   several years unhealthily addicted to  just soured the experience too much. "As someone who has always used the self-control  argument, I can concede that Genshin and most   gacha games obviously take a lot of the  innocence of playing video games out of   the medium and the fact that such obvious  gambling is not regulated or monitored like   traditional gambling is a very valid concern.  Everyone wants your money in one way or another,   with some being honest and others being a scam,  but as an adult I have to make smart financial   decisions despite the deceitful attempts  of others to entice me to spend my money,   and if I fail to do so (and I have)  that's my fault and I have to do better." “this is a good comment.” Y’know what, I’m gonna import confetti  cannon 4k 60fps.mp4 just for you! At the end of the day, I know I'm just a tiny  little YouTuber that can't affect much when it   comes to the multi-billion dollar gaming industry,  but that’s never been my goal. I’m not trying to   somehow shut down the giant that is Mihoyo with  a scathing exposé, but I can at least yell into   the void and have a few people listen, and maybe  give 'em a laugh or a new outlook on something. My Adventurer Rank ended in the low forties, but  there are a hefty number of comments from those in   the high fifties, that have been playing from the  start or maxed out all of their characters, and   many of them share the sentiment that they loved  Genshin in the beginning, but now just feel like   they're sticking around, waiting to rekindle that  magic. Some even created entirely new accounts to   do the story and exploration all over again, and  that feels kinda unfortunate. Genshin entices   players with an initial burst of excitement,  bestowing upon them a massive open world with tons   of things to discover, but then turns the majority  of the experience into a repetitive grind to keep   them around. I get that it's going to take Mihoyo  a lot of time to develop each major expansion,   but I just hate the concept of feeling the need  to "stick around" every day to be ready for when   that next big moment drops - it means that there  isn’t truly valuable, replayable content anymore. A game I’ve been enjoying a lot recently that  doesn’t run into these issues as much is Final   Fantasy XIV. There is a metric fuck-ton of fun  stuff to do in the time between major updates.   Plus, it doesn’t trick you into sticking  around every day if you don’t want to.   Because it’s built on a subscription model,  you can cancel until there’s something new,   or you have the money to comfortably subscribe  again, and you won’t miss out on a banner,   or a limited-time event that gives you  a few crumbs of primogems. I know that   it’s not completely free, but it feels like a much  better trade-off than being manipulated by design. With that, I feel as if I’ve almost  entirely exhausted my current thoughts   on Genshin Impact, so if you enjoyed this video,   hit that subscribe button to help me out. And,  if you’d like to support the videos I make,   the best way to do that is over at my  Patreon, which is linked in the description. I wanna close this video out by saying that  I enjoyed reading a majority of the comments,   even if plenty of people don't agree with  me. As long as I’m not being senselessly   yelled at by anime fans, I like hearing about  the reasons people find enjoyment in Genshin,   or seeing players say they find our  difference in opinions interesting,   even if I hate it for the reasons they love it.  That's the cool part about opinions! We can all   discuss what we enjoy or don't enjoy,  learn things from one another, and, uh,   point out malicious practices by corporations  to better influence the future of entertainment! Yeah, that’s a good one. Well, is that enough for you? AMBER: Hey, there’s something strange over there… "Some agreeable points but your argument mostly  boils down to subjectivity and nitpicks." Are you serious?
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Channel: yakkocmn
Views: 234,825
Rating: undefined out of 5
Keywords: genshin impact, genshin, gacha games, genshin impact review, yakkocmn, gacha, mihoyo, mobile games, gameplay, analysis, critique, hu tao, raiden shogun, yae miko, yakkocmn genshin impact, yakko genshin impact, yakkocmn gacha
Id: kpCnIbMAfO0
Channel Id: undefined
Length: 21min 44sec (1304 seconds)
Published: Sat Apr 30 2022
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