Matt: âSo let me get this straight,  you just play as a cat?â
Marvelous wonderful friend: âYeah,  thatâs it, itâs great! havenât you everÂ
wondered what itâs like BEING a cat?â Matt: âNo.â
Excellent Friend, definitely not writing  these captions: âOh come on!â
Matt: âI have a cat. He sleeps, a LOT.  And when heâs not sleeping, heâs just a jerk.
Awesome dude: âWhat? Skip is a sweetheart!â Matt: âObserve.â
Beautiful Friend:  âBut that was just aâŠâ
Matt:Â Â âand again.â
Amazing Friend: ââŠIâŠâ Matt: âAnd agaiâŠâ
Friendship is magic: âOkay, okay. I get it.â Matt: âAnd again.â Hello Internet. Welcome to Game Theory, the mostÂ
purr-fect show in all the Internet. Sorry. Sorry.  That last pun was a cat-astrophe. But donâtÂ
worry, Iâll stop. Iâm just kitten around. Woo. Okay. Now that the bad puns are out of myÂ
system, letâs talk about Stray shall we? Following  in the grand tradition of Keyboard Cat, Nyan Cat,Â
Grumpy Cat, and Garfield, Stray is the internet's  latest cat obsession. In it, you control aÂ
nameless stray cat roaming around a cyberpunk city  that you quite literally fall into. Itâs a goodÂ
thing that cats always land on their feet. Weâre  also joined by a drone named B12, so if the cuteÂ
cats donât get you, then the cute little robots  will. Through a variety of pushing things offÂ
ledges, scratching on doors, and parkouring around  the city â you know, typical cat stuff â youÂ
unlock B12âs memories and the lore of the world,  uncovering the truth of this underground city andÂ
what happened to the humans that once lived inside  it. It turns out the surface had become a baronÂ
wasteland, so in order to survive, the humans  fled to these underground cities, creating robotsÂ
called Companions to assist them. Eventually, a  plague developed, which wiped all the humans out.Â
According to a note on a wall, this was around  2,544,875,556 days ago, or nearly 7 MillionÂ
years in the past! In the absence of humans,  the Companion robots begin to evolve into sentientÂ
machines and develop their own society. But our  friend B12 here is different. Heâs special. A bigÂ
reveal of this game is that B12 isnât just any  robot, but rather a human scientist. A scientistÂ
who uploaded their consciousness to the Network.  This, therefore, makes them the last âlivingâ -Â
quote unquote - human being. Kind of a bummer then  that, in the end, B12 has to sacrifice themselfÂ
in order to override the cityâs security and open  access to the surface, which apparently is noÂ
longer barren but instead full of green plants  and armies of cats. The final shot of the game isÂ
our stray feline friend walking off into the sun,  as the electronic system at the edge ofÂ
the underground city comes flickering  back to life. Aaaaaand roll credits.
I mean guys, all you had to do was give  me a game where IâŠle catâŠget to purr and rub myÂ
face on things. I donât think anyone was expecting  this much lore when they saw a big cat on theÂ
thumbnail! But weâre talking; a post-apocalyptic  world, a plague, 7 MILLION years of history! WithÂ
all this, what more could a gamer want? Oh wait,  I know. A theory! Because while everyone elseÂ
is gushing over how cute the game is and how  nice the ending is, Iâm sitting here thinkingÂ
that this cat, that cute little floof-ball? Yeah,  he just doomed the entire world. AndÂ
it all comes down to that final shot of  the game â the computers outside the cityÂ
flickering on as our cat walks away. Now,  pretty much everyone Iâve seen play this gameÂ
has theorized that this is a sign that B12 isnât  actually dead. That in using the network to openÂ
up the city, B12 may have sacrificed their robot  body, but managed to upload their consciousnessÂ
to the Network and now lives on inside the cityâs  systems. And you know what? That is a perfectlyÂ
valid explanation that honestly, I can't disprove.  Me, though? I ALSO have a perfectly validÂ
explanation that can't be disproven. And  mine is a whole lot darker while tying upÂ
some loose ends that never get addressed  in the game. I donât think those screenÂ
flickers are B12. I think itâs something  WAY worse. I believe by opening up the cityÂ
weâve actually wound up killing the planet  a second time. And all the clues are there insideÂ
the game already pointing us in this direction. One thing that I havenât brought up yetÂ
in our analysis of Stray are the Zurk,  these horrifying flesh creatures that chase afterÂ
our little floof at various points throughout the  game. We learn that the Zurk began as a bacteriaÂ
developed by humans to eat away the garbage that  was piling up in the underground city. Now, whatâsÂ
cool about this is that itâs actually something  that scientists are working on right now. In JapanÂ
theyâve actually found a bacteria called Ideonella  Sakaiensis, which has developed the ability to eatÂ
plastic. Letâs just hope that our scientists build  in better safety precautions than what we seeÂ
in Stray because once the humans all die out,  the Zurk suddenly grow out of control, evolvingÂ
to the point where it no longer eats just trash,  but everything in its path, including metal,Â
which is gonna pose a direct threat to all  our robot friends. Fortunately, we learn that theÂ
Zurk have one weakness: UV light. This means that  when we open the city up to the light of the sunÂ
at the end of the game, we effectively eradicate  all the Zurk in sight, watching them pop fasterÂ
than a thirteen-year-oldâs pimple problem.  Weâve beaten the monsters. The robots areÂ
safe. Itâs a happy ending for everyone,  right? Eh, not quite. You see, that heart-warmingÂ
cutscene kinda glosses over the most horrifying  moment that happened earlier in the game.
Down in the sewers, hidden away from any sunlight,  is the biggest infestation of Zurk, complete withÂ
fleshy walls, bulging birthing pods, and huge  eyeballs! Again, not something I expected from aÂ
game whose main selling point is, âbecome catâ.  But this, too, has backing in science. Itâs beenÂ
suggested that bacteria might have the ability to  operate as a neural network, acting like the sortÂ
of hive mind that we see in the sewers of Stray.  Bacteria can also develop more societal behaviors,Â
with different bacteria performing different  tasks. Some of the most notable are BiofilmsÂ
that form sticky sheets that can attach to  non-living surfaces and myxobacteria that formÂ
bulbous pustouls, just like the fleshy walls and  birthing pods of the Zurk that we see in the game.Â
But, the thing that most people are forgetting is  that the biofilms and giant eyes that we see inÂ
the sewers of Stray, arenât affected by UV light  like the rest of the Zurk. You can swing yourÂ
catâs UV weapon all you want, but no matter how  close you are or how long you hold the buttonÂ
down, the eyes continue to just stare at you.  They cannot be killed. They have evolved beyondÂ
their weakness to UV light. So while the ending of  the game wants us to believe that weâve eradicatedÂ
ALL the Zurk with the UV light of the sun, thatâs  just not true. The strongest of the Zurk are stillÂ
alive down there in the sewers, impervious to the  same weakness of their smaller bacteria brothers.
But okay, at least theyâre stuck in the Sewers,  right? Well, you WOULD be right if it wasnât forÂ
one important detail: THIS guy right here, hanging  from one of the walls in the sewers. That rightÂ
there my friends, is a robot. Weâve specifically  been told that the Zurkâs eat metal, we see themÂ
try to consume Doc when you open the door for him,  we see the rest of the robots act terrified whenÂ
we first arrive in the city because they think  that weâre a Zurk trying to devour them. And yet,Â
this robot here is in the middle of Zurk activity,  he is literally surrounded by the stuff, andÂ
yet, heâs still alive. He hasnât been consumed.  Why? Well, itâs because the Zurk clearly donâtÂ
want to eat him. Instead, they want to LEARNÂ Â from him. Heâs kept down here as a prisoner.Â
But to understand why, we have to turn our  attention back to our new friend, B12.
As Iâve already mentioned, B12 is a human  consciousness thatâs been downloaded into a droneÂ
body. The quote unquote âlast surviving humanâ.  Prior to this, their consciousness was storedÂ
and alive in something called âthe networkâ.  Not much is known about the network. What weÂ
DO know is that B12 was in it for so long,  it somehow made them able to hack into mostÂ
systems of the city, and translate the language  of the Companion robots. The only other thing weÂ
know is that B12's human form was able to upload  their mind to the network via a white pod lookingÂ
like this. But that raises an interesting point:Â Â we see B12âs pod in their lab at the startÂ
of the game. And yetâŠthereâs a second white  pod here. Clearly B12 is NOT the only person thatÂ
has uploaded their consciousness to the network. In fact, what if I told you that most of the otherÂ
robots in this world act like humans because they  are humansâŠor at least have human consciousnessÂ
inside of them. In the same village where we find  the second white pod, we encounter a robot whoÂ
tells us that they âlove the smell of fresh paintâ  only to then remember they canât smell anything.Â
Thatâs not something that you would fake to appear  more human, nor is it something that an AI isÂ
just going to naturally develop over time. They  are recalling an actual memory here! Just likeÂ
we see B12 recalling actual memories throughout  the game. By collecting one of the memories downÂ
in Midtown, we see B12 talk about how they loved  getting burgers from a particular place where theÂ
server's name began with an âMâ. If you go to the  restaurant in Midtown, the server in the burgerÂ
joint is called Mattbee. The human consciousness  thatâs inside of that server robot remembered hisÂ
name. The memory is buried deep, but itâs there,  somehow influencing current actions. These robotsÂ
didnât just evolve like the game tries to tell us,  theyâre all humans that have downloaded theirÂ
consciousnesses into robot bodies. They've  existed for so long that theyâve forgotten thatÂ
they were once human. Itâs why they eat food when  they werenât built with digestive tracts. ItâsÂ
why they get haircuts, despite not having any  hair. Their human habits still take effect despiteÂ
the memories having faded millions of years ago.  In fact, we outright SEE confirmation of this inÂ
B12âs lab. Take another look at the room where we  see B12âs Pod. The pod isnât the only thing thatâsÂ
in there; itâs connected to a bunch of wires,  all of which are then connected to a robotÂ
thatâs sitting right next to it. The Network  was not meant to be B12âs final destination,Â
nor was the drone that he wound up in. Instead,  they were trying to upload themselves toÂ
that Companion bot, except we know that the  transfer process didnât work out completely.Â
They wound up inside the drone instead. Which brings us all the way back around to ourÂ
unfortunate robot friend thatâs imprisoned to the  wall of the sewer, because if you look closely,Â
you can see a lot of cables coming out of that  robot and going into computer monitors, ACTIVEÂ
computer monitors. If humans were able to connect  themselves into the network and transfer into theÂ
robots, then itâs possible that this is what the  Zurk are after as well. The hive mind can useÂ
this imprisoned robot to access the network,  to learn from it, to potentially upload ITSELFÂ
into the network. OR to take it a step further,  to download the hive-mind into an army of robots.Â
Allowing them to traverse the landscape during  the day, to reach facilities where they can thenÂ
experiment and improve the Zurkâs capabilities,  to make them completely resistant to UV light.ThatÂ
is why the monitor flickering on at the end of  the game is so ominous. Itâs not B12, itâs theÂ
strain of Zurk from the sewers. The only thing  they needed was the ability to circumvent theÂ
cityâs security. And we did exactly that for  them. By opening the city, we gave them the keyÂ
that they needed to escape, and in the process  weâve doomed all of society. Didnât I tell youÂ
at the beginning of the episode? Cats are jerks. But hey, thatâs just a theory. AÂ
GAME THEORY! Thanks for watching.
Welcome to /r/GameTheorists!
Make sure to read the rules and we also have a discord!
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
Counter theory. The wall colony isnât a hostile entity but a human consciousness that figured out how to transfer itself into the Zerg colony and that whole takeover is a person trying to remember what they were. Itâs why the eyeballs scene are human eyes.