Game in a microNutshell - 18Chesapeake (how to play)

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[Music] hello and welcome to neetanya youtube channel you're watching another episode of the game in a micro nutshell series which is a short version of my tutorials from the game in a nutshell series my name is bryan islameretz and today we're going to learn how to play 18 chesapeake and you can use this short version to learn the game if you're going to play with someone who already knows how to play the game and how to run the game because in this video you're going to learn all the rules you need to know to play the game and to win the game but i'm skipping all kinds of non-essential details and all the game administration rules so without further ado let's get started 18xxx series is a genre of board games that features creation and operation of the railroad companies in the 19th century that's why the name 18 something something players in the game are investors funding these companies they buy and sell these shares they essentially build their portfolio and then they receive dividends from companies operating on the map and they hope that the stock price of those companies will rise the object of the game is to be the richest player at the end of the game your wealth is the sum of your cash and the value of your shares in 18 chesapeake and also with many other 18 xx games there are so-called major companies these are public companies and since they are public you can own a share of that company and each certificate is one share and one share is 10 of the company in this game whoever has the most shares of the company is the president of the company president always has this president's certificate which is worth two shares that's why there are two symbols of the company and the president of the company always runs the company in the operational rounds in addition to these public major companies there are also private company certificates these are small companies fully owned by the player that's why they're private companies and each certificate represents the entire company so you own 100 of that company the game starts with the auction of these private companies and then there will be a series of stock rounds and operational rounds during each stock round players can only buy or sell these company shares then during the operational rounds companies will operate but only those that have started by now and they will be operated by their president and these operating companies may lay the track they may build the stations they will run their trains along their routes and generate revenue and then they will either pay that revenue to the shareholders or keep the revenue in the company as the last step of their operational round companies will have a chance to buy more trains the game will end when initial bank will run out or when any player goes bankrupt then each player will count their cash and the value of their shares and the richest player wins the game the private company auction starts with the player with a priority deal and then continues in a clockwise direction until all players pass consecutively on your turn you have three options you may either buy the cheapest company available or you may beat on any other private company or you may do nothing and pass passing doesn't end your round so when the turn order comes back to you you have again the same three options when you buy the cheapest company pay the value of the company to the bank and then take the certificate you are now the owner of that company when you decide to bid on more expensive private companies you must bid minimum five dollars plus the face value of the company since this is a bid you don't take the company yet all the bids must be the multiples of five now when you decide to buy the cheapest private company if there is at least one bid on the next private company resolve that private company as well when any player buys the cheapest company available and all the remaining private companies have some bits on them all the private companies will be sold and that's the end of the auction the player who bought this corner used vendor-built private company with one presidential certificate must set the par value for that company use one of the company markers and place it in one of these three spaces par value is the price of the shares of that company in this initial public offering the par value never changes and anytime you buy the shares from this initial public offering you have to pay this price during stock rounds players buy and sell these shares these certificates they do it in turns starting with the player with the priority deal and then continuing clockwise in the first stock round of the game on your turn you only have two options you may either buy one certificate or pass similar to private company auction if you pass and the turn order comes back to you again you have the same options you can buy a certificate or pass however you may never sell any shares in the first stock round of the game in all subsequent stock rounds in the game you may sell any number of shares and then you may buy one certificate or you may pass obviously both selling and buying are optional so you don't have to do both but when you do you must sell first and then you may buy when you buy shares from this initial public offering and you want to start a new company the first certificate you buy must be the president's certificate take one of the company markers and set the initial par value this is the value for one share so when you buy the president's certificate you have to pay double that value because it's worth two shares place it into your portfolio and pay the money to the bank then for any other share from the initial public offering you only pay the par value so 70 in this case if there are any shares in the bank pool you may also buy one share from the bank poll and you buy the share for the current market price there is one very important rule one player can never own more than 60 of one company when you buy the president's certificate of a company and you set the par value this is called starting the company however the company is not operating yet to do that players have to own at least 60 of the company that means that at least 60 must be sold from this initial public offering the president of the company gets the company charter all these station tokens and the initial treasury which is 10 times the par value so 800 in our example now take one additional company marker and place it on one of these three initial spaces on this stock market which corresponds to the par value when you sell shares you may sell any number of the certificates during the same turn all the shares sold are moved to the bank pool they are never returned back to the initial offering shares are sold for the current market price the market price then drops down one space for each share sold the bank pool can contain maximum 50 of shares of one company then the president's certificate may never end up in the bank pool you may never sell that certificate to the bank then when you sell shares of a company you may not buy the shares of the same company again in the same stock round you may do it in the next stock round over the course of the game players may not buy as many shares as they want there is always a certificate limit which is different for each player count and this number indicates was the maximum number of certificates you may have there are three types of certificates in the game first this one share certificates then two shares president certificates and also these private companies count as one certificate each in other words each piece of paper is one certificate if the market price of the company moves into this yellow zone the shares of those companies don't count to the certificate limit the stock round ends when all players pass consecutively in each and every operating round every private company in the game and each floated public company will operate once private companies pay revenue to their owners after that all public companies will operate one by one and their operating order is determined by their market price the company with the highest market price goes first the company with the lowest market price goes last during its operating round the company may perform the following actions in this exact order first you may lay or upgrade the track then you may place one station marker then the company must run all the trains it has running the trains will generate revenue for the company and then the president decides whether the money will be distributed among the shareholders or it will be withheld in the company then the company may buy one or more trains and with that the operating round of the company is over however only during these green phases anytime during the company's operating turn the public company can buy the private company from its president after the company completes its operating round flip the marker to indicate that this company has already operated then is the next company's turn once all public companies have operated flip the markers back to their face side and move to the next operating round or potentially to the next stock round now we will cover each step of the operating round in more detail in the first step you may lay or upgrade the track that means you may either lay one yellow tile or in later phases you may upgrade one of the existing tiles when the company operates for the first time in the game take this home station marker and place it on the designated space on the game board then you may lay the track when you lay a new tile it must be yellow tile and you must extend the route coming from one of your stations if your home tile is empty you must first lay a yellow city tile on that space when laying or upgrading the track you may not pass through the city which is fully occupied by stations of other companies you may never lay a tile which makes the track run off the hex grid into these gray areas or even into the red area without an arrow and finally if you lay a tile on a hex with this pre-printed costs for the mountains or for the river here the operating company must pay that cost from its treasury when the game enters its green or brown or gray face you may upgrade existing tiles to upgrade remove the old tile and replace it with the new tile of the upgraded color when upgrading you always upgrade yellow tiles to green tiles green can be only upgraded to brown and brown can be upgraded to gray when you upgrade the tile you must preserve all the existing tracks so essentially you're just building additional tracks on the tile when you upgrade the track some part of the new track must be the extension of the company route therefore upgrading the tile like this would not be allowed because the company may not use any part of the new track you can also upgrade the city if you can use the track on the new tile in the second step after building the track optionally you may build one station you may only place a station in the city which is on your route and you can have maximum one station in each city when you build stations you have to pay for building these stations the first token first station is free it's a mandatory action and when you build the next station you have to build the cheapest one and the costs are indicated below the space from which you take that station in the next step the company has to run its trains there are six types of trains in the game five of them have a number in the top left hand corner and the sixth one has the letter d which is a diesel train and these numbers indicate how many revenue locations that train can visit revenue locations are these cities those are tiles with a large white circle towns represented by this small black line and these red off-board areas so the train with number two can only visit two revenue locations train with number three can visit three locations and so on and the diesel train can visit unlimited number of locations trains can only run along the company routes route is a continuous track which includes at least one of the company's station markers although the route must include the company station marker it doesn't have to start or end in the city company route may not pass through the blocked city that's a city which is fully occupied by station markers of other companies but the company route may start or end in such a city when the route includes these off-board areas the route must either start or stop there one route may not visit the same city more than once however only on these double o tiles you may visit both cities the route may not use the same segment of track more than once so if the route would start in this city and move along the track to this one you may not return back to this city because this segment of track would be used more than once furthermore on the tiles like this trains can never do the sharp turn and continue like this they must always follow their original direction you can only change the direction in the cities like this so the route may go from here to this city and then follow this path so when the company run its trains each train must be on a separate route however those routes may go through the same city as long as they come in and get out using different tracks each route generates revenue for the company and that revenue is the sum of the values of the locations visited by the train for example a 3 train visiting this city this city and this town would earn 10 30 and 30 that's 70 dollars after the company runs all its trains sum up all the values of those routes and those are earnings of the company in that operating round these earnings are received from the bank now the company has two options what to do with those earnings the first option is to withhold all the earnings that means all the money remains in the company if you do that the market price of the company moves one space left the second option is to pay out the money to the shareholders each shareholder will receive 10 of those earnings for each share they own in other words this player has four shares so he would receive 40 of the earnings if the company has any shares in the bank pool the dividends for those shares are paid out to the company there is no payout for the shares in the initial public offering if the company pays out the dividends the market price moves one space to the right in the next step of the operating round the active company may buy one or more trains you may buy these available trains from the bank or you can buy the trend from another company but with the content of the president of that company usually both companies have the same president occasionally there might be some trends in the bank pool as well when the operating company buys trains it may only use the money from its treasury the president of the company may never contribute to buying the trains when you buy the train or trains from the bank you must always buy the cheapest one for the face value if the company wants to buy the train from another company it can buy any of those trains however this time the minimum price is one dollar but there's no maximum so if you want you can even spend all the money of that company this is actually a very important tactical maneuver in the game now before we move on we have to talk about the game phases they are printed on the company charters and also on the player 8 card at the start of the game only the yellow two trains are available and that's why the initial phase of the game is the yellow phase or two phase each stock round is followed by only one operating round and then it goes back to another stock round and there's one more important element of the game and it's called train limit which is four trains in this initial phase when all the two trains are sold out and the first three train is bought from the bank the game enters the green face that's also indicated by the green color of the three train and also on the company charter each stock route is followed by two operating rounds and green tiles become available as well then when the first four train is bought from the bank it triggers a very important event in the game it's called rusting the trains as indicated at the bottom of the card the two train is rusted by the four train you have this information on the company charter too so when the first four train is bought all two trains are eliminated from the game from all the companies then when the first five train is bought by any player the game enters the brown phase and first of all all private companies are removed from the game stock rounds are now followed by three operating rounds and browned tiles become available then when the first six train is bought all the three trains are rusted by the six trains so they are all removed from the game and there is a small exceptional rule now although there is still one sixth train available players may also buy the diesel trains when the first diesel train is bought it rusts all the four trains and removes them from the game and the game enters the gray face and grey tiles are available when the company buys trains it can buy as many trains as it can afford however only up to the current train limit you may not buy more trains even though buying that train would rust other trains and the company would remain in the train limit however there is one exception again related to the diesel trains the face value of diesel trends is 900 but you can get it for 700 if you trade one of your existing trains for that diesel train usually you want to trade in your 4 train and get the diesel for 700 and you can do this even when you are at the train limit if the company has no trains in this step of the operating round the company must buy the train this is another critical rule of the game if the company must buy the train but it doesn't have enough money then this is the only situation in the game where the president of that company must contribute with their own money if even the president doesn't have enough money the president must start selling the shares one by one but only until he has enough if after selling all the sellable shares the president would still not have enough money to finance the train that player goes bankrupt the game ends immediately and you determine the winner using the roles that i will be describing in a minute during this green phases phase 3 and 4 anytime during the operating turn of the active company the company may buy the private companies from the president of that company it may buy these private companies for half the face value up to double the face value so in this example it can be from 10 dollars up to 40 dollars the game can end in two different ways first if the initial bank runs out of money so the bank breaks or if any player goes bankrupt if the player goes bankrupt the game ends immediately if the bank breaks and it happens during the operating rounds finish the set of operating rounds and then the game ends now calculate the personal wealth of each player first look at the stock prices and the actual market prices for each company and then multiply that value by the number of shares in your portfolio add your own personal cash and the total number is your personal wealth the player with the highest personal wealth is the winner remember money in the corporations are worth nothing so that's how you play 18 chesapeake if you have any questions or comments i'll do my best to answer as many as i can if you like this series please subscribe you can even support the channel on the patreon page you've been watching game in a nutshell my name is brian sloberet and hope to see you next time
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Channel: Nithrania - Play It Right
Views: 1,176
Rating: undefined out of 5
Keywords: game in a nutshell, how to play, playthrough, walkthrough, instructional, tutorial, video, videotutorial, nithrania, let’s play, rules, board game, hra v kocke, ako hrať, ako sa hrá, návod, videonávod, manuál, pravidlá, hra, stolová hra, deskovka, desková hra, jak hrát, jak se hraje, review, recenzia, recenze, 18chesapeake
Id: urMSLWrhyyk
Channel Id: undefined
Length: 23min 47sec (1427 seconds)
Published: Sun May 30 2021
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