FUTURISTIC iPHONE VFX TUTORIAL | After Effects + 3D

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today's video is brought to you by [Music] squarespace thank you guys so much for 200 000 subscribers huge milestone super excited about that i remember being a young kid watching videos always wanting to build a channel and watch the subscriber account grow this amount of people is just mind blowing so we're going to keep going hard every day improving the content and today we have one of those cool new things so we're going to talk about how to create this um 3d tracked interesting looking see-through phone this is a continuation of the first augmented reality iphone tutorial video i put out about a week ago i highly recommend if you guys are struggling watch that video first it'll make everything easier as well as if you want to add on top of this and add a lot of the 3d graphics which we're not going to show in this tutorial because we already mentioned it there then check the link out down below put it in another tab so you can get the information before you tackle this one and of course i also want to mention again this is inspired by edward off lots of amazing stuff i'm going to put his instagram below so let's go ahead and get right into it you're only going to need adobe after effects to pull off all our compositing and you're going to need some sort of 3d software i'm going to be using cinema 4d with the octane renderer of course if you guys only have after effects just start within after effects so right click replace with after effects composition to get started here so what we're going to do is right click down here in this gray space and go to new and then create a solid make sure it's a black solid click ok and now what we can do is we can just hide the visibility of this for now so what i'm going to do here is i'm going to click this pen tool and i'm just going to create a rough little box it doesn't have to follow any specific edge around our phone here i'm going to select the black solid and again make sure you're masking on the black solid when you're doing this click m on your keyboard to bring up your mask options and i'm just going to click this little mask path keyframe here at our starting position so that i can start animating can also bring that up so i'll just move a tiny bit and whenever my phone moves i'm just going to select this mask and just readjust it so let's keep going along here until we find where this really starts to move so right here we're going to start to tilt so i'll click on the solid and i'll adjust the mask we can turn the visibility back on for the black solid you'll see it'll just go black you can scroll through again to check and let's go over to where it says add here let's click inverted just like that so we can isolate the tracker to only track what's on the phone and not have to waste any computing power trying to track what's in the background this way our track is going to be a lot more crisp a lot more solid so now i'm going to click and select both of these layers i'm going to right click and i'm going to pre-compose them here and i'm just going to name this iphone track so once these are pre-composed we can now right-click on that comp we can go to track and stabilize and we can track the camera alright so once your computer has gone through doing that we can scroll through here and see all of our track points only on the phone which is perfect that's what we want once you have that you can actually double click into the pre-comp again and you can just delete or you can hide this black solid for now it was only there so that we could isolate just our phone so now if we go back to our comp that we just created we click 3d camera tracker here you'll see our little track points only on our phone so just kind of choose somewhere in the middle right click and i'll click create solid and camera and now you'll see if i press play my solid will be stuck to the phone it should also rotate and tilt with the phone so that's how you can test what your track is looking like i'm going to select the solid and i'm not going to move it but i am going to extend it so just so that it just takes up a larger region of the phone so if you guys remember near the end of the first tutorial where we made the depth illusion part where it looked like there was these rings kind of going into the phone we're gonna borrow that technique to sort of cut out the area where we want to put our customized phone let's hide this track solid for now just hide the visibility we're gonna find a spot where the phone is facing forward so right here at the beginning is fine i'm going to select my original footage here and i'm going to click control d to duplicate it and i'm going to rename this to mask now i'm going to select that mask layer i'm going to right click go to time and i'm going to freeze frame it it'll pop this message up that's fine to get rid of that just select that and just delete the 3d camera tracker off the duplication so if you scroll through here you should just have a still image of your front-facing camera now what i'm going to do here is i'm actually going to mask this so select it grab your pen tool and we're just going to go along the edge of the screen here alright guys so once you've selected only the screen you've created this mask around this mask around here if you want you can hide your bottom footage and just see what that looks like something it should be something along the lines of this if you guys want uh you could even bump up the feather this so we'll click m and we'll just put on like a three pixel feather now what we want to do here is go to our effects and presets and search for the fill effect so drop the fill effect onto our mask layer and it should turn red just like this we're actually going to want to change the color and our effect controls here from red to black now if we press play you'll see it just kind of floats away and the reasoning for this is because we haven't linked it to a track all we need to do is simply take our parent and link here you can even grab your pick whip tool and just drag that onto your track solid that we hid earlier like that next you want to make this a 3d layer by just checking this little cube switch here and you'll see we now have a miniature version of our screen so to fix the miniature version of this i'm just going to click s on this layer and i'm just going to scale it up if for some reason things aren't lined up you guys can always use your um anchor point here don't try and move things too much though to risk having a shaky track and also if it's hard to line this up you can hide the fill just click the little fx here you can move a tiny bit and we can just lower the opacity or even change the blending mode just to kind of see where to line these up kind of judge where to place everything so that it's lined up perfectly so if we press play here you guys should see once you properly line that up that our screen is blacked out completely from the solid all right so what we're going to do now guys you see where it says iphone track our original footage you guys can just select your original footage go over to where it says track matte here and change that option to alpha inverted matte and make sure that your mask layer is above that original footage and there's nothing else in between or else this is not going to work correctly so alpha invert map the mask layer now what i'm going to do here you saw my track saw layer was up before i'm just going to hide that ctrl d to duplicate the track solid so we'll keep one here as our little link and our reference one this one will just be our tester so click this drag this below everything here and then turn it on and now you'll see that it's inside of our phone and you can even make it look like a little bit lower in z space if you just select that bottom track layer grab your z axis here and just drag down so now if we scroll along here it'll look like this is in a box pretty interesting and if you want a little more help on this if you're stuck if it's not working or if you want to design that look out more again watch the very first part it'll help you a lot more with the process but that is how we can place things only within our phone screen so that as you rotate them you only see it in the phone screen so you guys may be thinking like in the first video right click and you pre-compose any of these track solids you can replace the track solid with an image and the image will be in place of the track solid um but if you try and do that this is what that's going to look like so as you guys can see here um if you just go on google images try and find some like motherboard image whenever you rotate it it's just going to look like it's 2d because there's nothing really jutting out you're not really you're only just seeing a 2d image projected on here and that's not what we want we need to make this in 3d and for those of you again that are new to 3d this is not that complicated it's pretty easy to do i'm going to show you guys how to do it within cinema 4d but if you guys have any other 3d software maybe something like blender and you know some of the basics you can recreate the steps i'm doing you can see all these are jutting out this isn't just 2d image this will actually look like it's sticking out from the phone and then we have some cool little interactive parts here we have some like projected image parts just for this kind of like battery um we have some spinning parts like the graphics card as you can see the fans are spinning uh we have this little part and then we have some creative lighting we have some wires things like that what we're going to do i'm going to go up to file i'm going to go to export and i'm going to go to maxon cinema 4d exporter and again use whatever 3d workflow you guys are familiar with depending on what software you're using so i'm going to name it and i'm going to save it in a folder that i can easily get back into and i'm going to open up cinema 4d now a quick word from our sponsor if you guys are interested in taking your personal or professional brand to the next level i highly recommend using squarespace i've been using many other different blogging tools for portfolios as well as being able to third-party link to different sites you have the ability to share customize and schedule being able to use these blogging tools and these sharing tools is a great way to build traction on the internet so i highly recommend looking into this of course all of the customizable social sharing buttons they have it's super easy to get your content out there on different social media platforms so if you guys are interested check out the link in the description head on over to squarespace to start a free trial better yet if you are going to pick up a website or domain name i have a 10 off code for you in the description just use code max novak so once you're in cinema 4d here i'm going to go to file open and we're going to open up that project file that i just saved so right here tutorial and when you open that up here is what you are going to see so we have this 3d little plain image and it's a little bit ugly so let's open up this little null here and um you'll see here's our 3d camera tracker straight from after effects let's click off that and then just zoom out and you guys are going to be able to get a nice view of the actual uh movement of the camera whenever we shot the clip so if i press play you'll see here's the movement let's pop off this for now and be very careful when you're working with this layer specifically because if you try and do something and you're in the camera view it's going to mess it all up so anytime you're trying to change something or zoom in or kind of move your camera around without messing things up always click off of this target so we'll keep that off for now now this plane here we don't really need this giant um reference i mean it's nice but we can actually just select it and it's this layer here so i'm just going to double click hidden in our render and our editor here so just make those red or just uncheck it now as for this track solid this is the track solid which we actually created and placed in z position so this track solid here is this so if we go back in here so i'm actually going to use this exact track solid and just start building the look based off that so let's select the track solid here it's this little object i'm going to click it ctrl c ctrl v to paste it and we're going to hide the original we're not going to delete it just click this check so it's there if we need it now on our new little duplicated track solid here let's just delete the orange so that we're just working with the normal plane so before we go designing the look let's test if this track is correct again make sure you're not checked onto your camera when you're doing this we're going to click and hold on the cube and let's just create a sphere and now we'll just zoom over find where that sphere is let's just drag that toward our plane once we start getting into the nitty gritty of stuff i'll move my face cam so that we're not blocking but let's just make the coordinates of this five and in our object let's also bump up the segments so it's a nice smooth sphere so let's make the sphere just touch our plane here kind of going through it a little bit now what we're going to do is anytime you want to reference what it looks like in after effects or what it's going to look like on the phone this is the steps you take so you always click the little target on your 3d camera tracker you can press play and you'll see now it's sticking to the plane once you've done that if you want to see what it looks like in after effects you always file save pop back into after effects and we're going to just open up the cinema 4d project file that we were just working out of here is the project file again i named it tutorial right there so drag the cinema 4d project file in as a layer into after effects that's why i like using cinema 4d to do this stuff it just has a nice workflow built in with after effects so now you guys can see literally exactly what we're doing the plane and you'll see that that sphere is sticking to and if you even want to see that inside the phone again you take this layer and you place it below our mask and our iphone track just like that and you guys can see nice and tidied up inside of the phone so that's exactly what you're gonna do if the track is messing up at this point you guys need to rewind and see what you did wrong but if you're here perfect and now we're going to start building our phone screen so a really awesome tip to get you started with this and to take it from looking like an ugly plane to an actual motherboard chip whatever you want to call it is to use this free program right here this is called js placement and it allows you cr to create some really awesome stuff just based off randomly created textures so if you go through here you can go to js classic you just click and you guys can change a bunch of these you can generate a bunch of random looking kind of greeble textures i like using js placement 2 because i think it looks a little bit more tech like you guys can go through the different presets here to find something you like you can experiment with different ones big data or the crap pack i'm pretty sure that's from people if you guys are familiar with him on instagram i thought there was a little bit too much here so i just dropped the iterations you can toggle the colorizer and that's going to open up all these little options here where you can choose where you can choose a really interesting um starting look of colors for your motherboard so this is really awesome what you want to do once you've designed it you've changed around all your presets all your scalable things is you have your options here for saving first off you're going to want to click save color this is going to be your basic color diffuse texture if you want to call it so what i recommend is you right click you create a folder in some place that you can go back into so i'll name this tutorial motherboard i'll name this tutorial textures we'll pop into there so we'll save our color texture next this is very important you want to save your height and if you want you can save the normal here so we'll just click save normal so once you have saved those three images here you have your color your height and your normal map we can now bring that into cinema 4d all right guys so once you have created those textures we're gonna go down to create shader and again i'm gonna use cinema 4d octane as my renderer for this it gives me a lot of useful tools for being able to render things out better looks better lighting in my opinion you can use different third-party renders you can use arnold you can use redshift or you can just use the physical and standard shaders it's really all up to you create shader c40 octane material let's double click into that material and first off let's change it from diffuse let's make it a glossy material so it's a little more reflective so here's our all of our channels where we can plug in our materials into fuse we're going to go where it says texture just click these three dots here and we're going to find the textures we exported from js placement load your color texture into the diffuse we'll click open here and we'll click no for this next you want to go over to your normal you can load in your normal just click the three dots load the more normal map and here is the most important step so first before we add the displacement drag that texture onto your plane so again anytime you want to zoom in see what you're doing always check off your camera and here's what this looks like it's literally just an image on a 2d plane now double click in here again and go to where it says displacement we're going to click add displacement pop into here and where it says texture here we're going to click these three dots now this is where we load in our height map so click that i'm not seeing anything yet but that's because i need to load up the octane render view so i'll click octane live viewer window and we'll just kind of snap this over so you guys can see fire it up open this up click on our displacement and you see and now let's just take our amount and start bumping that up and you guys are literally going to see the parts of this texture extrude which is really awesome very useful and you want to just kind of design that however you would like i'm actually just going to borrow the texture from my original example and just paste it onto the new one just because i want to create something as close to the example i showed at the beginning as possible so we'll just copy that ctrl v we'll use the same exact one we created earlier and let's fire up octane zoom in here now at this stage the next thing i recommend you do is you create some sort of edges around this so that it doesn't just look like a floating plane it looks like it's actually has walls that are extruding from the phone if that makes any sense let's file save this i want to mention here that you're not going to see all the motherboard details on this because we are using that octane plug-in so keep that in mind we're just going to see this purple plane instead of our actual motherboard but if you want to test the frame you could always just render out a test frame we'll do that in a little bit but anyways when we scroll through here and you see this little gap here we don't want this gap we want to have this sort of we want to have these edges here with our texture on it that we created in the original we're going to pop off our camera i'm going to create a cube here so just click make a cube and drag that cube over to our track saw we're going to use that just to kind of make this smaller we're basically just going to make this the edge of their motherboard so slide that out you'll see how this is a little bit tilted let's do the same let's grab our rotation tool and just try and match the tilt to that all right so there's one edge and to copy the look here it's as easy as just grabbing on this we're not just going to drag and drop it because if you do you'll see since the displacement is all crazy it's just going to pop and get out of control here we just want to ctrl c ctrl v on that to make a unique little texture here this is going to be placed on the edge and for this one just go to the displacement and just lower the um displacement amount here so that it's not as crazy if you're getting any of this weird kind of clipping from the displacement on this edge just double click in here go to the displacement and change that to um follow smooth normal instead of geometric normal and that may fix your issue just depends on the displacement grab this ctrl c ctrl v and just drag it over like that and then we'll do it again ctrl c ctrl v and we're going to rotate this and then we'll grab the top part ctrl c ctrl v and there you go finish off our little structure here and from this point here it's as easy as just picking what you want to toss in here and making it happen so some great tips i can give you for that let's start off by adding this part here the part that has the apple um kind of looks like a little battery part so back in cinema 4d we're going to grate we're going to create a another cube here let's drag that over towards what we're working with here this more kind of like a extruded plane something like that maybe even a tiny bit more thin so say you want to put some sort of image onto this what we're going to do go on google images and you just look up inside of iphone you're going to get a lot of you're going to get a lot of stuff like this now what i recommend you guys do is if you want you can click tools color put it on transparent to find some sort of pngs you can use like this so this is perfect here right click save the image you can actually just show that download in a folder and literally just drag it into cinema 4d as a material here now we can drag that material onto our plane it's going to look super stupid since we're using octane we're going to select that material in our octane live viewer window we're going to click materials and we're going to convert that material that way we can use octane's node editor just to uv transform this and that basically means we're transforming the image to stretch it to the place that we want it so click node editor here and this is very easy since this is an image texture just select it and you're gonna see uv transform and uv projection so you can click both of those and it'll make two of these little nodes here transform and a little projection node for our projection you can change that to something like box and then you can use these little sliders here to transform where you want this so this is just being projected a bunch like that let's lock the aspect ratio and just scale that up like that and then we can also use this little transform x you'll see r is rota r is rotation x y z um s is scale if you want to change the specifics t is transformed we'll transform it like that that's one simple technique where you can make something in 3d pull the texture all right so before we go adding more detail onto this let me just give you a troubleshooting tip i mentioned that because we are i mentioned that because we're using octane for this we're not going to be able to see the detail in after effects in after effects with the uh link here but if we do want to see this what you can do is you can click into your render settings you can just render out one frame so current frame make sure you put it on octane go to save and just check alpha channel and that's really about it all you really need to do is um what i did is i you see a test render folder so right click new folder just click it and say test renders and put a name so i'll just put test so say we want to see what it looks like for frame number 111 we go ahead and octane settings and we'll do all this at the end here check on alpha channel check off keep environment and then just render it out simple as that so if you want to see exactly what it's going to look like out of the render import file and bring in the test render so this was frame 111 so in this left side here in this little blue numbers you'll be able to see the frame number so 111 if you drag that in and then drag it below so this way we can see any adjustments we we may need to do so you'll see that this needs to just be bumped up a tiny bit so i apologize if that went fast but like i said once we finished the designing we'll show you a lot more when it comes to the render settings i just wanted to quickly do that and if you even wanted to you can go to your octane settings here you can bump this to like 20 samples so it's going to look super grainy and you could just render all frames just to see what the animation would look like so i wanted to give you that information beforehand in case you do do things and you end up having to change down the road you now know how to do it so either way let's get back into designing the look again we always want to be off of our camera view while we do this so let's go ahead and add in our little apple logo in the very center now when it comes to adding anything your wires your logo go to something like turbosquid cgtrader if you literally just look up 3d apple if you look up 3d apple logo free you guys will find you'll see turbos turbosquid cg trader a bunch of free models which you can use a bunch of paid models which you can look into and of course if you guys know anything about modeling if it's something simple you can just model it yourself in the software get my turbosquid recent orders you guys will see apple logo kit bash cables wires and a little graphics card here and if you want you can scour the internet for free ones i just picked ones which i like the best try and find obj or fbx files or even better if it gives you a project file for the corresponding um 3d software you're using you can use that as well so for example apple logo here is an apple logo obj again this one's free and i'll leave links to these all in the description i'm going to save that i'm going to extract it i'm going to extract the files find the obj here and literally just drag this into a cinema 4d in our object panel here so this opens up in a new project just select it ctrl c to copy it hold down v on your keyboard to switch your project just go to tutorial here and then in our object bin control v to paste so now let's find that apple logo we paste we don't like that process you guys could always just click file merge objects and just find wherever you save the obj so either way it works pretty small compared to everything so we click coordinates here and i'm going to make this 5 for everything and that's fine for now we're going to talk about adding the light textures doing all the texturing the lighting a little bit later right now let's just talk about getting everything in here so for the graphics card again i downloaded the fbx i'm gonna click file merge objects let's just load in the actual obj geometry now whenever you open something and it just has all of these objects like that what we can do to make it a little more clean select one at the bottom scroll up hold down shift and click at the top so that you select them all and then click alt and then g to put that into a null object so now they're all just in one null here so easy keeps it clean i'm gonna double click and just name this graphics card and let's go ahead and bring that guy over i like to just put it up five for the scale and this is coming on a plane so we'll select the plane and delete it because we only want this part put that on 15 for all the scale click your rotation tool here make it face up i think that's good to go i'm going to select the graphics card null ctrl c ctrl v and we'll just make a little duplication like that and again in terms of design you guys can do whatever you want with this i'm just showing you how to put things in here so we're adding a bit more again let's just add some wires here and then we'll talk about texturing and then lighting and then rendering so for the wires again i showed you i got them all from turbosquid found some good ones um i like using these kit bash cables that i found on turbosquid so we'll load in that let's maybe grab this and they're all kind of individual so we'll hold down shift and just select all of them like that and if you open up the wires and all you'll see whichever ones are highlighted are the ones that we just shift clicked so we'll alt g those ones and i'll name that wires one we'll rename this to wires all okay so we showed you how to bring different objects in it's literally just finding things on the internet or 3d modeling them yourself merging in the fbx or the obj files placing them where they need to be and if we click into our camera target here now you'll see everything's within our phone we press play everything's working fine so design the look of it what i want to show you real quick real fast just adding a tiny bit of animation like spinning fans or something spinning in general i think that's pretty easy to start with and then we're going to texture light render so to make this spin you'll see these are each individual parts if i click through here i'm just going to hold shift and select every part of this fan here card object up here scroll and remember i said anytime you shift click those are the ones that are highlighted so we'll alt g into a null and i'm going to name this one bam now you'll see this little button here this auto keying make sure you're at the beginning of the timeline click auto keying drag to the ends grab your rotation make sure your fan selected and now we can just rotate our fan so now you'll see it's made a keyframe and if we go to the beginning here and play it you'll see that it is rotating perfect and the center is a little bit offset that's why it's not that good of a rotation there we go i just moved my axis down and now it's just rotating a little bit better let's copy and paste what we just did to the other sides here so i'm going to just select every single one of these other fans i'm going to hold down shift and just select the pieces of all of these other fans and i'm just going to delete them fan null here ctrl c ctrl v to paste it and if you move it over you'll see that the rotation may be messed up when you do that to fix that just make this a child of the graphics card again now you see it'll be fixed and we now have two moving fans you can repeat those steps for the other fans down here now let's design the materials in the look and there's three main materials you're really gonna need you're gonna need one glossy material metallic material and an emissive material so if we pop back into our original you'll see a misa material which is this glowing light is this as well as on the wires here metallic material i place that on the blades of the fan here to give this more metal look reflective look and then glossy plasticy i place that on the graphics card i go to create shader cinema 4d octane material double click change this to glossy and choose whatever color you want and you're done so that's one way to do it of course you can make it more detailed you guys can go to different sites you guys can look up different material tutorials um since this is literally just kind of going to be a smaller phone i didn't make it too crazy detailed let's go ahead and create a little metallic one we'll go to shader c40 octane material again double click and we'll make that metallic this site here qixel i have a subscription to that and you can even get this qixel bridge integration which is nice but either way they have this mega scan library and if you browse that you guys can look through different assets different surfaces so something like metal plastic whatever you want here you go just need to click here if you log in you can download all the necessary parts for that so look into that or getting a three one i'm just gonna load this in so for let's so let's first load in my roughness map click the three dots and it's already up here so let's actually use this one i'll have a little bit of scratchy roughness open it up i'm gonna say yes here the roughness is probably the most important part of this metallic texture but now i can apply that onto my fan so i can shift click both of my fan nulls here right click and select the children so now all of these will be selected now i can just right click down here in my octane material and click apply so now that applied these this metallic texture onto here and it looks really bad right now and that's because we have no lighting set up so later on once we add the lighting you'll really get to see like the sheen of the material you'll be able to see the scratchiness so save that for later let's go ahead and just create a little texture for here now what you can also do is say you don't want this to just be glossy black you don't want this to just be metal you want like a mix of it we can go to create shader c4d octane mix material and we can do exactly that we can drag octane material 2 in here the glossy into there and it'll make your little hybrid version and you can use the slider to choose what you want so that's what i did for the graphics card shift click them both and use that same trick i'm going to right click select the children and right click my mix and apply it so now all my graphics covers will be there it also applied it to the fan to fix that um just delete the mix material off of the fan here all right guys so for the emissive materials the glowing light material let's apply that onto the apple logo so i'm going to click create shader c40 octane material and you can keep this one on diffuse this is actually super easy just click emission click black body emission and then drag that onto the apple logo if you click on the blackbody mission we can turn our power up and now you'll see that light starting to come off of it and now you can even take your temperature if you put it all the way to the left you'll have red your orange if you put it up it's more cold temperatures and the light doesn't look good and i actually made a video all about this the whole way to get the light looking good is to use octane's camera settings now since we already have this 3d camera tracker here we don't need to make a new camera what we can do is just select the 3d camera tracker we already have that we imported right click it go to c4d octane tags and apply the octane camera tag on top of it now we can click the octane camera tag go to post processing check it on and now you'll see the glow is just going to get a lot better if we change that looking a little bit too crazy double click into the material and just lower down the power so you can kind of get like a good mix over that a bit and in our octane settings here you'll see my samples was on 16 for some reason let's put that up to like 300 and this will get a lot more solid you have a better time of seeing what's going on there we go that's a nice glow so easy as that troll c control v you're a missing material and place that on wherever you want it like there and obviously this is super blown out because it's a different size so you just go into the emission and you just kind of lower the power there so maybe make this one sort of like orangey like that here's just some time lapses of me putting a little bit more of the details together again the key to this is really just taking the time to flesh out the detail and that's what really creates a nice looking final result back in here the last thing i really need to show you is the lighting and then our render settings and then we're good to go i went to objects lights cinema 4d area light if we go into our camera view you're going to see this ugly black square here so we don't want to see that we want to click on this octane light tag over here go to visibility and turn off camera visibility now this is super bright so we'll also go so for our light settings let's just lower that if you guys want you can even add like reddish light now you can also apply lights which are directly inside the case if you saw my original here it's kind of hidden from this end but if we scroll to here you'll see there's some light underneath this edge control c control v and this so that it's facing down so we're going to rotate it down like that and i made it red so we'll click the light settings tag and we'll just turn the temperature down and then we'll also turn down the power now the last thing i need to show you is we're going to click objects we're going to add an hdri environment so it brings up this octane sky and if there wasn't any light in here this would just be completely black you guys can use these hdri files to create realistic reflections onto your 3d renders so in this scene i'm kind of like in my backyard patio it's very greenish outdoorsy so if i wanted to reflect if i wanted to kind of recreate that i would go to skies or nature and just try and find something that closely represents that so we're going to go ahead and just download the 2k version of this hdri hdri and we'll show it in a folder here and back in cinema 4d hdri file into cinema 4d and just drag it right there so now it's going to be loading the lighting and reflections of that and you can't really see it so let's go ahead and just open our octane settings turn off the alpha turn back on the alpha channel so for any reason you guys don't want the different color you only want the reflections you can select your octane sky tag click on your image texture and this type you can change that to float and it's going to make this all black and white so you'll still have the reflections but again no color alternatively you can actually just take your rotation tool here and if if i zoom out you'll be able to see that the octane sky can actually be rotated so you can change the types of reflections what's reflecting so once you're fine with that go back into your octane settings make sure your alpha channel is checked again so you don't see that in the background guys need any inspiration for what to look and put in you just look up inside of iphone you guys can directly model it so it's like photo realistic to what should be there or you can just use it as a little reference to put creative little gears in here and make your own interesting fictional iphone look when you are ready to render first let's go to our settings here so just click that gear you want to slowly bump this up until you're getting something that's a little bit better and you don't have to go overboard with this i recommend you keep it around 500 to 800 500 to 1000. it depends on the materials you're using the lighting you're using but if it looks clear in your render viewer then you should be ready to go now some other things again specular depth glossy depth diffuse depth if you're getting a tons of fireflies start those all at zero and just start bumping them up until you eventually get a clear image alpha channel should always be checked i'll keep environment should be turned off so that there's nothing messing up the background um if you guys are getting kind of grainy renders you can turn on adaptive sampling so that's a little side option but in reality this isn't really too taxing on your graphics card so you guys should be good if you want you can even put it on path tracing and maybe make it like a thousand samples and you'll get super smooth renders once you have done that you can click your render settings and again make sure that this is set to octane renderer or you're going to export out whatever's here for our output the great thing about using that cinema 4d after effects link is all the width height things frames are already set for you just change your frame range to all frames if you want to render out the full animation in terms of save make sure your alpha channel is checked so that you're rendering this out transparent in the background designate a folder to save this so you can just overwrite your renders and your test renders here or you can just make a new folder save it and then you're ready to click this button and fire away the render all right back in our main comp here you should be at this screen again if you have your little c4d test thing underneath going on you can just check that off because we're going to now import our files so to import the files which we just rendered from c40 right click in your project bin here go to import multiple files find the folder where you saved all those images here what it should look like once it's rendered out just a bunch of images here select the very first frame make sure tiff sequence is checked make sure you're importing as footage click import click ok and then click done now you can drag that little tiff sequence into here and specifically you want to drag this underneath your alpha invert trick we did earlier so it looks like it's underneath and there you go another thing i want to mention sometimes this clip here will be at 30 frames instead of whatever frame rate you specified even though you are doing that export trick if you just see in the project bin frame rate this is 30 everything else is 23.96 easy fix for that right click interpret footage main and just make it whatever it should have been so 23.976 okay extend it out and enjoy what you have created everything should be looking good pretty cool rotation on the fans now you guys can apply any color grading contrast effects onto here for my main comp and we just click on the effect controls i just added a glow over top here so i used a sapphire third party plug and glow but you can just look up the normal glow and you'll see just a tiny little before and after if you apply the glow i hope you did enjoy if you're new to 3d again it's really not that difficult just follow along with the tutorial it's a great way to learn some really cool stuff i've really been into mixing 3d with real life so i've been having a lot of fun i'm trying to recreate things like that so thank you guys for suggesting shout out to edwardov again for the original idea of creating something with this sort of look and as always guys thank you so much for watching thank you so much for supporting and i'll see you guys in the next one
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Channel: Max Novak
Views: 47,471
Rating: undefined out of 5
Keywords: futuristic, iphone, ar, augmented, reality, vfx, tutorial, adobe, after effects, ae, premiere, 3d, max novak, how to, vr, phone, how to edit like, preset, pack, plugin, free, motion graphics, 3d real life, vfx real life, asap, ferg, floor seats, rocky, ed ov, eduard ov, glow, animation, line, effects, glitch, hud, black mirror, sci fi, c4d, blender, peter mckinnon, corridor, vfx artists react, blender guru, ycimaging, cole bennett, justin odisho
Id: LicMoo5yi5k
Channel Id: undefined
Length: 39min 17sec (2357 seconds)
Published: Fri May 22 2020
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