- When I started playing
games in the before times, back in the long, long
ago tabletop games fell into a couple
of broad categories. War games and everything else. The idea of playing a
game where my friends and I were on the same team was incomprehensible to
us, especially after one weekend of
diplomacy, which nearly destroyed our ability
to trust in or believe each other ever again. In the last few years, though, things have changed
and cooperative games have become
as common on our shelves as anything else,
and for a good reason. Sometimes working
together to defeat a particularly tricksy
designer is a lot more fun than discovering
that Cal wasn't going to keep that one unit
in France and now I've lost control of
the English Channel and Julie is going to
push me out of Portugal next term because Sara
isn't supporting me like she said she would
and nobody in the world respects the treaties
I made with them. I'm sorry. Diplomacy wounds run deep
and take forever to heal. We've featured some
great cooperative games on TableTop, and we've
even won some of them but Matt Leacock, the
designer of Pandemic and Forbidden
Island is currently two and O against us. So, today Alan Tudyk,
John Heder and Felicia Day are here to see if we
can finally put a win in our column. To do it we'll have
to survive and escape the Forbidden
Desert.(mysterious music) (action music) Forbidden Desert is a
cooperative play game designed by Matt Leacock
where we play the crew of a steam-punk
airship that has crashed in the desert, to repair
it and get the heck out before we all die. Like other coop
games, team building and team work are
key to success. The navigator will
help us move around the board safely,
while the archeologist is great at digging
out important things from this God-forsaken desert. Like, how about the
primary buffle panel that fell off McGoram's ship. After the players
haven taken their turn trying to salvage this
disaster it is the game's turn to try and ruin all
of our plans and kill us. So, the first thing that
we have to deal with is the desert sands
shifting around. So, even if we think
we know where the power catalyzer is the tile will
move around every time the storm hits it. So, we'll have to
track four broken pieces while they're
moving around under buried sand without
knowing their original starting positions. For example, this tells
me that the storm space on the board is going to
move two squares to my right. What else could go wrong? How about running out
of water and dying in the middle of this hell hole. Anytime we draw one of
these "sun beats down" cards every character
without shelter loses one water
and starts dying. So, you can see here the
climber has three life, but there's four beat
down cards in the deck and we shuffle it
multiple times. Not awesome. And if that weren't
bad enough already if we take too long on
this impossible task before the storm marker
hits the international symbol for game
over we lose because our pilot has died. There may be a million
ways to die out here, but there's only one way to win. Work together as
a team, repair our crashed ship and get
back into the sky where we can be a leaf on
the wind and now I'm sick. Will our team of
heroes be able to do the impossible
task and prevent a complete sweep or will
we find our bodies buried and burned in the sand? Let's find out in
Forbidden Desert. - My name is Jon Heder,
and I am an actor. I am known for such dramas
as Napoleon Dynamite and Blades of
Glory, Benchwarmers and other Academy
Award nominees. We didn't win anything yet, but we were nominated, I think. - I'm Felicia Day
and I am a writer and an actor and
a producer and a craft service
specialist sometimes. Not really. Hello, my name is Alan Tudyk. And I was on, uh... I've
been in some movies, that one and the other one,
that one that was good. And then some TV shows,
America's Most Wanted, To Catch a Predator
and uh... Firefly. - Hey everybody it's
Forbidden Desert, and the rules for
Forbidden Desert state that the player who is
thirstiest will go first. We discussed this before
we rolled the cameras and I've been
drinking water all day and Jon is drinking
water right now. Felicia is mostly water
and as it turns out Alan is loaded up with coffee. - That's right! - So coffee is dehydrating. Before you move
just tell the kids at home who you are
and what your power is. - In the game? - Yes, yes, so go. - Good, I'm an archeologist. And my name is
Dr. McLickertitty. He's hopped up on the pills. He can write his own scripts. So, that was one thing
that he brought with him was a lot of pain meds. - All right, I'm a climber. That means I climb
over grains of sand, which is very difficult. - My name is
Brenda, no last name because I'm a mystery. - Okay. - [Felicia] I'm the
water carrier so I take two water from
excavated water tiles for one action. So, basically my function
is to water you guys. It's kind of like
Moist from Dr. Horrible except she has goiters
on her back that are filled with water. She's like a
werewolf but a camel. - [Wil] So you're a
healer, which is awesome. I'm the navigator. And my name is
Captain Seamus Marlow. Captain Seamus Marlow
has been serving on this airship for
about 25 minutes. So you have four actions
available to you, doctor. What would you like
to do with them? - Well, I think I should ... Since we're all playing
together what do I do? I think I should
clear some sand. - [Wil] I think
that's a great idea. What direction would
you like to clear? - [Alan] I'm going
to let you ... - [Wil] Here, here or here? - This direction. - [Wil] This direction? That sand is gone. - [Felicia] (gasps)
- [Wil] That's one action. Now, what would you like to do? - I'd flip it. - [Wil] Flip it. Search that tile. - [Jon] That's two. - [Wil] That's a second action. You've discovered a
tunnel, which is great for "The Sun Beats Down." You've got this
useful gear card. You get a time throttle
which lets you take two extra actions on a turn. - [Felicia] Oh my gosh. That is super fantastic. You have two actions
remaining, sir. How would you like
to spend them? - I'd like to remove some sand. - [Wil] Yep, from which tile? From this tile? - [Alan] That one. - [Jon] You only have
two more choices, one more choice now.
- [Wil] That sand is gone. Do you want to clear a tile or do you want to search a tile? - So, let me flip it. - [Wil] All right, let's
search this and see. - [Jon] Yeah, we've
got to start flipping. - [Felicia] We've
got to flip it. - [Wil] What's there? More gear. Congratulations. - Thank you. - That's more gear for you. A terrascope, which
is super useful. - [Alan] The terrascope,
and it looks cool, I can look through sand. - Yeah, which is good. I'm sensing a theme
emerging in you. - [Felicia] That he's a hoarder. - You're like a
time-traveling sand looker. - [Alan] Yep. - I don't think
he's a real doctor. - [Felicia] I don't think so.
- [Alan] I am a doctor! I'm just a doctor who's
good with shovels. He's great, he's a doctor
in almost all the states. There's a few of them that
have revoked his license. - Let's find out what bad
stuff happens, doctor. - What is this deck called? - You know I think
it's called like the Storm Deck or
something like that. - [Felicia] It's the worst.-
But we call it the deck of terrible murder death. - Let's call it happiness,
let's try to turn it around. - [Wil] Let's see
where the storm's going to move right away. Okay the storm's
going to this way. So, that's not awesome,
but it's not terrible. - It's going to get terrible. - Oh, good! The storm is picking up
- [Jon] That's okay we've got a spare, it's great. - [Wil] (laughing) - Of course we draw a storm card on the very first turn. So, we could've just
started on legendary. If we beat this game
I think we're even a little more awesome
than we would normally be. Oh hubris. - The storm has picked up, okay. - That wasn't in the forecast. - [Alan] And now
for the third thing. The sun beats down! - [Jon] That's the worst.
- [Felicia] This is the worst. - That's even better. Okay, I'd just like
to point out that all this happened
on your turn doctor. - [Alan] The desert's
trying to kill us, which just makes anyone
a little uncomfortable. - I'm down to two. - [Wil] Yeah. - Because I started
out with no water. - [Alan] I'm down to two too. - Yeah, we're in the same boat. - Yeah, I'm at three. I don't know what you
guys are crying about. - I'm flush with water. I am plump. - Okay- I am plump and fertile. - You've got humps. - [Felicia] I do have humps.
- You've got like camel humps. Hey, squeeze me. - [Wil] This is a
tough one for me. We're down two games
to nothing against Matt and while I really
love to play games with my friends and winning
is not the thing in games, today we're playing
for TableTop. All those names on the
wall, we're playing for every one of them. One of the things that
you might want to do because you guys are both really hurting in the water
department is pick up Alan and carry
him to this oasis. - [Jon] We'll work together. We'll suffer together - [Wil] And hope
there's water there. So what would you like to do? You have four actions? How do you wish to spend them? - I want to start
flipping some tiles. Let's clear that one. - [Wil] Yeah, go. - [Jon] I'll give
that one to you. - [Wil] That's one. - [Jon] You're the sand master. - Yes. - [Jon] And then I'll flip this. - [Wil] And two.
- [Felicia] Oh! - [Wil] Outstanding. We know that the
compassy thingy is somewhere in this row. - [Felicia] Is that the
offical name for it? - [Wil] Compassy thingy, yes. It is. A steam-punk term. - [Jon] It's a timedial,
it's a sundial. - [Wil It's a sundial, yes. - I mean the steam-punk ... - What does that
do for our ship? - It lets us know
what time it is. - [Jon] Yeah. - It's the wheel of
fun, it goes here. - It also helps you
navigate through times of sorrow and trouble. - [Wil] Yes. - Oh, that's nice, and
it's a roulette wheel. - [Wil] Yeah, yeah. - [Jon] Let's clear that one. - [Wil] Clearing this is three. - Yeah, and then
let's flip that. - [Felicia] Flip. - [Wil] And we'll
search here for four. Oh, you found another
tunnel, which is good. And you get to get a gear card. What do you have there? - I got a jetpack. - [Wil] Oh, a
jetpack, that's fancy. - Probably powered by
steam, because it's a steam-punk invention. - Why are we wasting
our water on steam? - [Jon] I know. - That's a good question. Clearly we're not very smart. - [Jon] I can stray
from you guys and then if we all have to get
to a water oasis I can jetpack back to you. - [Wil] Yeah. - When I could have
just drank the water in the jetpack, which
seems ridiculous. - It's nonpotable water. - It's peepee water. - Not great, but it
could have been worse. - Next turn it's
going to be more limited in its movement. - [Wil] You'd think that. - [Jon] Because
it's on the edge. - Right. - Ideally. - Ideally. - Just like McLickertitty. He's right on that edge. - [Jon] He's on the
edge of tomorrow. - Too much coffee. - Okay, so I have two dry guys. You guys are dry
like the Sahara. So I'm going to
give you a water. You get water and you get water. - [Wil] I don't need water.
- [Alan] Woo! - [Jon] You give it
by going down one? So you're now down to two. You're actually less than us. - But that's all right. She can reload
water really easily. It's part of her abilities. - I'm plump lady. Brenda is ... - So that's a free
action for you. - Nothing mysterious about that. - You still have
other things to do. - [Felicia] I like
this area cleared. - [Wil] All right. - [Felicia] So I'm
going to go ... - [Wil] Action one. - [Felicia] Flip. - [Wil] Keep these down
in that corner there. - [Felicia] Oh, sorry. - [Wil] So, that's cool. You get a gear card,
which is a duneblaster. - [Felicia] Oh, this is nice. Remove all sand from your tile or from an adjacent tile. - That's great. - All sand, complete
of of the ... - It makes like a dubstep sound when you turn it on. (Jon mimicking dubstep) - Using the sandblaster
is like a dubstep song. Which I'm not good
at special effects. (dubstep sound effects) You know that ... (dubstep sound effects) You don't know because
it's incomprehensible. - [Jon] It's a one-man device, and since it's steam you
have to like crank it up and it's a little old timey. It's like ... (blowing air) It's kind of like a
muffled airy fart. - [Wil] I think that's
(mumbling) move. - I'll clear this corner. I'm blue, Brenda is blue. - [Wil] Yeah, okay. - I can't. My little tiny arms ... - [Wil] You'll go here. Oh look at that! That's super. So we know that at
least at the moment the jackpot indicator
is presumably ... It began in this row,
but as we can see things have moved
around a little bit. So maybe it's gone
off somewhere else, which is less awesome. - What do you think
we're doing here? Why are we here? - We just crashed here. We were flying over
the Forbidden Desert. - To? - To the Forbidden Island. We were on our way to
the Forbidden Island. - Why can't we just
stay where we're bidden? We're always going to
these Forbidden places. - This is a terrible
vacation package. - Because as the
navigator I have something to prove to my father who
doesn't approve of me. Captain Marlow has a
lot of things to prove to his dad. For example, number
one, yes wearing a captain's hat does
make you a captain, dad. - I'm going to clear
underneath me then. - All right. - [Jon] Yeah,
that's a great idea. - [Felicia] Because... - [Wil] Brenda! Brenda gets more gear. Oh, you got the
secret water reserve. That's fantastic. - [Jon] I haven't
seen that one yet. - I'm so full of
water, I'm so hydrated. - That's actually
really super good. - What's the secret
about that water reserve? - She can't tell you. - [Alan] Brenda has a
secret water reserve. I am guessing the secret is
that it's full of tadpoles. Or fish poop, just straight up the little long ones
that look like those Asian croutons that
you get on some salads. This isn't water, it's bourbon. - [Wil] Ah, that sounds
terrific I'm coming to see you. - In the middle of the desert. - This is good. - I have a problem. - [Felicia] I don't need
to give anyone water. - [Jon] No, no. Not right now. - Ready? Let's find out
what the storm does. - [Alan] Oh, we've got to do the miracle card.-
Everything that happens on this is your fault. Oh good, the storm picks up. - It's almost like
you know what's going on with the cards. - Because I've
matched up the deck. - [Alan] You've mapped it out. - [Jon] There's three of those. - [Wil] There's
just under 20 cards in the deck. Four of them are sun
beats down cards, which means we have a 25% chance of drawing one of
those cards every turn. One is definitely
coming up on my turn or on Alan's turn. We have got to get in a tunnel or under a sunshield or
we're in big, big trouble. I would like to move
myself here for one, clear for two and
then move you three. - I'm okay. - And then move one
other person four. - [Jon] We're trying to
get into the tunnel I see. - [Wil] To get everybody
into the tunnel so that you guys
don't lose because I've lost this game
a lot by somebody running out of water and dying. - [Jon] That's how
it always happens. - Yeah. And then ... - That's why I wore a hat. - That's true. You don't want to
get a melanoma, not when you're in
the Forbidden Desert. - [Jon] That's true. - Is everybody okay with that? We all feeling ... - [Jon] I like that idea. I like it. Let's say as
hydrated as possible. - [Wil] Are you playing poker? No, he's ready to ... - I'm ready for the sun. You keep talking about it. - So watch this. Here I go, all right? I'm not going to be one
of those table captains, one brain kind of guys. Everybody gets to make
their decisions here and I want everybody to
have a really good time by making choices so
that we all win together or we all lose together. That's four. - [Alan] I'm already so red. - [Jon] You know what? You can always leave me behind. I got that jetpack
ready and waiting. - Oh, that's right,
that's right. - Ready and waiting. - I think I should clear
the sand off this thing. - [Wil] Yeah, that was
a good idea wasn't it? One. - Then we'll flip it. - [Wil] And flip it, two. Have some gear. Bam. - Oh a solar shield. - Oh, solar shield. You and the other
pawns on your tile may ignore the effects of
the "Sun Beats Down" until the start
of your next turn. - [Jon] Oh, so we're just pawns. - That's really demeaning. - Yeah, we're just
pawns to them. - Wait a second, wait a second. - Brenda is an
independent woman. - Prawns. - [Jon] Oh. - [Felicia] Oh well
then (mumbling). - [Alan] That's nice.
That's actually ... - It requires a
lot of explanation, but at least it sounds better. - The thing is
where we came from prawns are everywhere but where we're going nobody has them. So we're basically
like prawn pirates. - Much like the ship
being thrown apart there were a lot
of little shrimps that were tossed about. We're picking them
up one by one, but it's a peel
and eat thing too so when you think about
it it's not the little bitty ones. It's the peel and eat
ones that are good, langostinos. I'm going to clear
some sand of there. - [Wil] Clear and
search for four. - [Alan] Four, yes,
search that spot. - [Wil] That means
that our propellor is potentially in this aisle. The storm's basically
blowing back and forth right there. That's not the worst. That was actually ... That didn't suck. - I'm Jeremiah by the way. - [Wil] Yes, okay. - I was wondering. - [Jon] I'm the intern. He just wants to get to the
position of paid intern. He's sick of being unpaid. He's been cleaning
up the doctor's mess for way too long. - He's just an intern. David, get me some liquids. - His name is Jeremiah. - It's Jeremiah. Jeremy, Jer, Jer Bear. - [Wil] Jerry. - Jeremiah, that is
a ridiculous name. (laughs) I think David works better. Take it from Dr. McLickertitty. I know a stupid
name when I hear it. David! David, more coffee. - [Jon] Actually
that makes sense. He's always getting
my name wrong. It's Jeremiah. I'm going to slip some
strychnine in his cofee one of these days. I don't hate the doc, I just ... I love him. That's actually the struggle. I love him and I
want that mutual love and respect coming from him. Sometimes it's my
fault because I'm not giving him his
meds at the right time. It's a mess, needless to say. - All right, Jeremiah,
as your captain I order you to play your turn. - Start flipping man. - I need to travel is
what you're saying? - [Wil] Yeah. - You can climb over this.
- [Jon] Oh, that's right. - And you should clear this area because we can't
get there as fast. - [Wil] You can go one, two,
- [Jon] So say one, two, - [Wil] Yep, three, four. - [Jon] And then three. - [Alan] Flip it. - [Wil] The propeller
is right here. - [Felicia] Oh, awesome. Okay, great. See. - [Wil] See how they
intersect like that? Good work. - Now we're going
to go claim that. - [Felicia] Oh,
no you can't but-- - No, no, no, not yet. Maybe next time. Should I go ahead and flip. - I think you should flip that. - [Jon] Oh we know that's not... - I think you should flip that. [Jon] Oh the spiral of death. - [Felicia] That's not. - [Wil] That's
actually not death ... - [Alan] What's that one do? - Okay, duneblaster. It's kind of like remove
all sand from your tile or from an adjacent ... - [Felicia] Oh, I have one too. We can play like ... We can dubstep together. (making dubstep sound effects) - [Alan} You can move all that. - [Wil] You could, but
we don't really need ... You might move it
if you're like ... - We could go back to back with our duneblasters like ... - [Wil] We still have
to find the lantern yet. (blowing air) - He's not paying attention. - Let's find out what bad
stuff happens on your turn. - [Felicia] Okay. - [Wil] Not as terrible
as we thought it was going to be, but it's coming. - [Felicia] Let's
just use some cards. Okay let's use some cards. - [Jon] Okay, I'm going
to use my jetpack okay? - [Felicia] Okay, come over. - Do I just put this on my back? (blowing air) - Wow. - So give me your
jetpack and ... Discard it, OK. So where ... That's captain. - [Jon] Captain, jetpack
me back to the group. - [Wil] Here you go Jeremiah. - [Jon] Thank you. - [Wil] You're
back here with us. Welcome back. - I'm going to use my
secret water reserve since we are low. You're the only one who's not really in desperate need
of this, but you're cool. - I'm flush with water. As they say. - So everyone gets
two waters right now. Brenda's like, squeeze,
squeeze, squeezing her humps, she's squeezing her humps
into your mouth, like... - [Wil] That brings us up ... - [Jon] So you give this back? - [Wil] So I'm
back up to maximum, Here's what I think
I'm going to do. I'm going to move myself one. I'm going to clear for two. - [Felicia] Clear! - [Wil] I'm going
to search for three. Hello! - [Felicia] We got a gear. - [Wil] We got an engine thing. It's not particularly
useful because the strom's been blowing
everything around. - [Jon] I thought you
can't move on top of sand. - You can move on top of it,
if it's two it's blocked. In fact we should
turn these over to indicate that they
presently blocked. See, that's bad news over there. For my final action, I can
move any other character up to three spaces,
and that character can use their ability, so
since your turn is next, I can move the two
of you, because you
can carry the doctor. - Get your hands
off of me!- Right? So I can move you-
Come on doctor, I promise your-
I can move you... - wife that I would
carry you through this. - You dirty Swede! - I can move you
(laughs) I can move you one, I can move you guys one, - [Jon] Doctor, I
told you I'm French. - Two, three. - [Jon] And I have no accent. - And that sets you
up to clear that, search it, get that thing,
which would be great, and be super double
great if that was there. But that's all right,
that means that there's no more sun beats down
in here, so that's... - So if we finish the
game before that... - OK, so I lose one... - [Alan] I lost one. - Felicia you're
in- No you don't... - the tunnel, so you're safe. - [Alan] (wild laugh) - [Felicia] Brenda
is still plump. - Sorry if I had left
you guys in the tunnel, then you'd be safe,
but I still think that this was the right move. - I'm getting a
facial in the tunnel. - [Felicia voice] It's
really funny because I'm in this tunnel, and I
see there's a spa down here! And you know, Brenda brings
moisture wherever she goes, so she's like, damn I'm
going to get a facial! - It's now your turn, sir! - So, I put that one down! - [Wil] OK, so you're going
to get six actions this turn. - [Felicia] Wow. - [Wil] Which is great. That's super great.-
[Alan] Really? - I'm the most underpaid
free intern ever. - You're not getting college
credit for this either. It's just a voluntary
internship, illegal... - I go to the university,
not the college by the way. - Oh. - It's the university.-
[Alan] Yes of course it is. - OK. - I went to the
technical school. - But because your father
took your inheritance, right? Rage, rage, Brenda! - [Jon] But you're
going to show him. - Oh, Brenda joined this
exposition because she met Seamus Marlow, Captain Seamus
Marlow in technical school. - We don't talk about
why Brenda and I were at technical captain's
academy together... it's one of those
things were like you basically pay
and you get to go... - Really, she was
just looking for love, and Seamus Marlow was
the one, so she hitched a ride on the steampunk machine, and zoomed off into the sunset. And then crashed
into the desert. Don't tell anybody, but I
actually crashed this airship because I wanted to Seamus
Marlow to fall in love with me. I thought if we were stranded
together in the desert, he'd have to
appreciate my lumps. - We got to get that
before sand covers this. - But we need to know
what's under here! Something is under
here, I feel it! - What if when you flip it,
it's the roulette wheel? - Then, somebody...-
Then you can't get it. - Then he get it because
he's right there! - Not if the storm
blows that way! - Well then he's close
enough to get it. But then we'll know
what's under here, so we can discard this area. - [Wil] All right, well I said I wasn't going to run the table, so if the majority
would like to do that, then I'm going to
shut my big mouth, and I'm going to do
it by drinking water. - [Jon] I think his
judgement is clouded by his rage for his father. - Oh, I know, I know! - You're the smartest intern
I've ever had on this desert. - [Felicia] OK,
you're probably right. - Not paid! Whatever.
- [Felicia] But I have a solution for all of us. Just flip this first
before you move. - That's what I was going
to say, then we'll see. - Oh, that's a good idea. - The intern had the best idea. - [Alan] Flip it! Ho ho! - So now I grab... - Put the roulette wheel there! - [Felicia] OK, you were right! - So I grab those two items... that's one.
- [Jon] You can get them both at the same time? - [Alan] Two, that's
number two because I've... - [Wil] Three. - [Jon] Then you'll
pick them up. - [Wil] Four, five. Felicia, would you please
put these on the spaceship? - Yay! - Is that, so that's
our... our sundial, I think it's our clock. Does it ever just blink 12?
- [Wil] That goes in there. (laughter) - [Wil] No matter where
the sun is in the sky, it only casts a shadow over 12. It's the worse
sundial in history. (laughs) - I don't know, there's
a short or something. - [Jon] So I still
have one thing. - [Wil] You have
one action left. - I want to do the flip it. - [Wil] Have some free gear! - [Felicia] Wow. - [Alan] Free gear, I
get more looky things. - [Jon] You guys, Brenda's
got something to say. - I'm just like...
- She's bitter because she's going for the captain, and the intern is the one who
- Maybe you should use the jet pack over here. - [Alan] And then he's a million
miles away from everybody, that's why you're
not the captain. - [Wil] Didn't he use
the jet pack once? - Didn't you use the jet pack? - [Wil] Yeah, he used
it to get over... - You have a jet pack. - So now there is
no more jet packs. - You have it.
- No, there might be more. - I have one? - [Wil] Don't you
have a jet pack? - Oh, yeah! - [Felicia] Doctor,
doctor McLicker! - [Alan] Titty. - [Jon] I told you doctor,
you need to take your pills... - I'm taking too many pills! That's the problem! (laughter) - [Jon] He's taking
it the wrong time, the sundial is
broken, we don't know exactly when he's
supposed to be taking... - Right, of course... (laughs) - But let's just
take an inventory, because we've got nothing here, we don't know what's under here, here, here or here. And we need two more
pieces, and a landing pad. - Yep, and now we're going to
find out where the storm goes. - We need action! - All right I'm going to
try to get some action here. (innuendo note) (laughter) So maybe there's
some sand ladies... (laughter) - Maybe you'll just
make one out of sand, and will be like...
- I'll use my water stupidly just to pack
that sand together. He's like, "Oh,
Cindy, Oh Sandy..." (laughter) Cindy, or my sand friends... Sandy is her sister, and
they're pretty great. I mean, there's no,
like, kind of foul play, it's really not as kind
of creepy as you think. I don't, you know, doing
anything with them, except for just talk,
and we sometimes, I'm still learning
how to converse with members of the opposite sex. Clear this one and
then flip this. - Sure. - [Jon] And discover
that the beast is actually in the
eye of the storm. - [Felicia] (gasps) - It is, oh my gosh!
- [Wil] All right, that's terrific, all right,
so we know that this is now in the eye of the
storm, which sucks, but when the storm moves,
we'll be able to go get it, we know where it is. - I will take it for the team... Ah! - David I love you! - It's Jeremiah you butthole... (laughter) - So now we just
have to find the top - So that was one, two,
- of the slot machine. - I'm going to use... - Oh, dune blaster! Yeah, yes! Yes, great! - So now I've done one, two. Uh, let's uncover it first. Three. - [Felicia] (gasps) - [Alan] You found
the landing pad! - [Jon] Yay! - [Alan] Oh, that's great. - I'll just stand here you guys, I'll just keep the fort down. - [Alan] That's terrific. - We found the launch
pad, it's not too far. I mean we got there, and now
we see the end is in sight. We can see the near
future, we just got to get the rest of the gear, put
the ship back together, and we're right there, boom. - Here's what I'm going
to pitch as my turn. - OK. - And navigator tell
me if this is... I'm going to sandblast that. I'm going to go one, two, three, flip this over so we
know it's in that corner. And Brenda would save the day, and then you, Seamus Marlow
would fall in love with me... and then... - Seamus Marlow's
already in love with her. - Oh, wait!? - Yeah! - You guys didn't discuss... No no no, you're not
supposed to say these things! - Well, I was (mumbles)... - Captain Seamus Marlow
has been in love with... - Seamus, go after her, man! - You need to go to therapy
to communicate better, because Brenda
was just convinced she needed to crash
that air thing to, to... - You made it crash!? - [Jon] You're going
to take us all down just for the love of a man? - [Wil] You'd do that for me? That's so romantic! - Aw... - You harlot! You crashed us on
this damn desert! - Ah, squeezing,
squeezing my lady lumps! (laughter) - And I'm over here
just cutting myself, "she's never going to notice..." - Yeah, do it, we love
your pitch, go for it! - OK, boom!
- Bam! - [Felicia] The dubstep! (dubstep noises) Can you do it? (dubstep noises) That's much better than me. - That's also better
than real dubstep. - One, two, three... - Find it!? Yes!- Yeah! So we uncovered the
tile, and it's like, wow, there it is! It's... awkwardly far away! Yay! - Captain, captain Marlow... - Can I pitch something? Can he use the jet pack, move
himself over there... no. - He could. - I could. - [Wil] I don't know
why he would do that. This is a math problem now. - Oh, forget it. - [Jon] The crystal meth
is at the cop corner, he can go grab it. - [Wil] So I can move... - No. - Mathematically, we are
likely to draw a sun card on every player's turn. - Uh, don't worry,
I got sunglasses,
we're going to be OK. (laughter) - Those are great
out of the game... little less in the game. - Every ten minutes we swap, it's like an oxygen tank.-
[Alan] Hold on buddy! I got two pair. (laughter) I'm prepared. - It's a little bit creepy
that he's that prepared. - I got sunscreen. - [Felicia] Where
did you get that? - I knew what was going
to happen in this game. (laughter) I'm all good. (sighs) This is what I'm talking about. - [Wil] There, that's good. - [Felicia] I am so
disturbed that he has so... that many accessories! - [Jon] He is the
Unibomber's cousin. (laughter) - Don't look under the sand! - While he does math. - We're all making jokes,
and he's doing all the... - He's actually
doing the heavy work. - How's that math coming
over there, champ? Captain! - [Wil] It's not good
because I don't know how... - [Jon] We're going
to all survive... - Well, here's what I say. (drops glasses) (laughter) - [Jon] As he folds them up
and puts them in his pocket. - Hold on a second. - I can't fly you there,
but if I do that... It smells like the beach
here, though, it's delightful! (laughter) What I think the first
thing I got to do, is move you here so that you
can give both of them water. Because they're both in trouble. - [Jon] For free! - Yeah. - OK. - No no, listen, I
have humps, I have... So my lady hump primarily
has water, distilled water, it's alkaline, it's
very good for you. And then I have another
hump with mojitos. - All right, here we go! Storm picks up! - [Alan] He's got the jet
pack, which is super great, because he can fly... - I can fly! Come with me! Watch me fly! - Three. - Picking up, picking this up. - [Felicia] Yay! Insert somewhere! - [Wil] Put that in
the crystal power... - [Felicia] Oh it
is a crystal power! Weird. - [Jon] I think we
can leave on that. - [Wil] We are missing a
key part of the spaceship. I think you move back there
and you deploy a solar shield. - [Jon] One, two, three, four. - [Felicia] OK, hello? Wait. I'm going to go one, two, and now I should
move to the pad? - Go to the launch pad. - I'm going to go
to the launch pad. - [Alan] But you're
not protected! - It doesn't matter
guys, I have two. - Oh, it matters, no it matters! No, it matters! - [Felicia] OK, wow. - [Jon] Well let's
just think about this. - Careful. - Stay there because...-
[Jon] Whose turn is it right now? Oh it's your turn. - Wait wait, do you have
enough moves to move all of us? - He can move me. - [Jon] Wait whose turn is it? Wait, I forgot. Is it his turn?- Oh my god. - You need to get here, he
could carry both of you. - [Jon] Well we got
to keep Felicia.. - You guys have
to stay together. - Brenda has to stay here. - I don't think so! - Why? Because you're
protected from the sun! Wait, no, you're not protected. OK, you could maybe go there. Then you're protected. - [Alan] Oh wait,
there's a tunnel there! - [Felicia] All right, I'm
going to move here then. - [Wil] And then bad
stuff's going to happen. - [Jon] Let's just
see what happens. Let's just go. - The storm moves...-
[Alan] I want all - Oh that's bad.-
the sun (mumbles) - Boink, boink. - [Felicia] It's close,
it's coming close to us. Guys. - It's not bad, it's... - [Felicia] It's not good. - Ugh! I am so glad you're there! You guys are safe, I lose
one but I'm still at three. OK that's two. - [Felicia] What!? - That's OK, we're still safe. - No. - Pass it around,
guys, let's just... everybody get with it. Oh, that's velvet.-
[Jon] He's going to ruin the (mumbles) (siren) - [Felicia] OK. - What do we do? - OK, all right. - [Felicia] And
then this goes here. - [Jon] And that
gets sand there. - [Wil] OK now it is my turn. - OK, we're both at the
same level at this point. - [Alan] Oh, we have to
think, we have to think. - Well we can't know everything. - No, we can't, that's
why I mean, it's like... - So true to life. - [Felicia] It
was very good that I got out of the sun though,
because I would have maybe... - We saw two of those cards... This is a key moment, we
have a huge decision to make. We can stay under
the solar shield, which is going to protect
us, or move into the tunnel, where we'll be protected
and then hope that the storm doesn't blow over where
the solar shield was. Either way, we're taking
a really big risk. We can't move you. - Is there any possible way that we could solve
this on this turn. Or Alan's turn. - I don't think so. - Who's Alan? - [Wil] Put that back there. That's you, doc! - Hmm? - OK, move... or leave it
because the doc can pick it up. - I can pick it up. - I move one, two,
three, I move you four, then we have to hope
that we don't die, OK? Then on the doc's turn,-
[Jon] That way we're still taking a
risk, but at least you guys are already there.-
[Wil] Then on the doc's turn, the doc goes here,
moves one, picks up two, moves three, lands here, four. Then on his turn,
he moves here... - [Jon] You know what
we're doing the same risk, but we only have to end with me. - I think it's safer.-
And not on you. - I mean we can't wait 16 cards. I don't think that's very good. - [Alan] Let's take the risk! - We have to survive... - Let's do it! - We have to
survive eight cards. - In my day we took
risks all the time. - OK so is that what...-
That's what we're doing. - [Felicia] OK so we're here,
that is the end of your turn. - That's right, you could
buy licorice for a dime! - That's really, that's a
lot of money for licorice. - It was, it was. - [Wil] Licorice that
was made of opium! - [Jon] You could buy
penny-whistles and moonpies. - No matter what happens,
Captain Seamus Marlow is coming out on top. Either he gets onto the airship
with his beloved Brenda, and they fly away to
live happily ever after until they crash on
Forbidden Island, or they die together on the
launchpad, how romantic is that! - I would never ever contemplate leaving my colleagues
in the desert. Unless it was just me and
the captain taking off, and then I'd be like
"Bye guys, see ya laters! "Have fun building sand castles! "And dying!" - [Alan] OK. There we go, the storm just... - Two!- Two, that's amazing. - [Wil] Three! - [Felicia] Oh!- [Wil] Shit! You guys are safe! - But we're still safe. - You're still safe, man! - Well I'm in a boat... because I'm still under my fanny ship. - [Wil] Four! OK, OK. - [Alan] There we go. - I move there,
pick up the engine, without any help from you! I got the final piece,
I was a little upset in the moment that
as an older person I was asked to lug
back the engine. I mean that's like
the heaviest piece in the desert, but I did it. I threw out a couple of
disks, lot of unusual pain. I mean there's a
lot of pain usually, but this was unusual pain. In this region. - Is it OK if I
pretend that Kaylee is putting the engine
on for us in the ship? Is that all right? - [Felicia] (gasps) - Yes, you go right
ahead, you go for it. - Thank you! - [Alan] And she gets hot
and sweaty half way through. One button, two buttons,
where's this going? - I like it, this is my fan... it's like you've
read my fan fiction! - Oh yes, then I go back,
then I go back there. - [Felicia] All
right, no more shield! - [Wil] Guys, these cards-
[Felicia] Will determine - Decide... - [Alan] Who created this game? - Matt Leacock. - So Matt Leacock,
whether Matt Leacock keeps going and has a victory
over every time he plays... - There is nothing
more we can do, we're together forever, and
they're together forever. - Boom, sun beat down one. - [Felicia] But that's OK! - We're at zero. - You're at zero!? - We're at zero, yeah. - But we're not dead, we're
not dead, we're not dead! - We're not dead yet! - Storm moves that way! - [Felicia] OK. - [Wil] Sand it just because. - This is exactly what we said, the storm is
hanging out up here. - But if this is a sun card.... - [Felicia] (gasps) - [Wil] Storm goes that way! - [Felicia] No, it's
coming toward us! - I am in complete
disbelief at the moment. We have to survive
one more card! (excited yelling) (laughs) - It moved three, but that way! - [Jon] I think it's...
we're in the clear. - Jeremiah! - Jeremiah, take it home! - [Wil] Our favorite intern! Come on Jamieson, just
get to the landing pad! - Ha dit dit dit dit
dit, ow my ankle! - Oh no, goodbye! - [Alan] Leave him behind! - You guys, you can't ditch
me, I can still do good! I... I've got a
lot to offer still! That's OK you guys,
I'm a climber, I've got my steam punk leg that I've crafted while you
guys were taking forever... (steam punk noises) Oh this looks a little
bit like trivial pursuit. (spaceship noises) (triumphant music) (arabesque music) - So it turns out
that when we built the winner's wall this
year, we didn't make it big enough for four people. So, oh it's making me
really uncomfortable! So, here we are, really
close to each other, but guys, you get your
own trophies of awesome! (cheering) Felicia, take yours. Alan, here's yours! - I like it! - Jon, here is your
trophy.- America! Yay! - And of course, Wil
gets a trophy too! Yay! - Do we get to keep these? - Yeah, of course we
get to keep these! - Dude, this season
is the best one! People backed us,
so we have money to spend on trophies and stuff! - This is real gold, right? - Yeah, of course it is! What do you think we
spend our money on, the other stuff? - I'm going to melt this
down and make some teeth! - Why would you do
that, it's beautiful! Anyway Matt Leacock,
you are now two and one against TableTop,
so make a new game, so that we can try to draw
even with you next season. Thanks a lot for
coming to play with us, you guys, this was an
amazing experience, loved it, we were a
really super good team. - Fantastic. - Thanks for watching,
until next time, play more games, and we'll
see you right back here, on TableTop. - Now let's go dune blast them. - Dune blast! (dubstep noises) Why are you so good at that!?