- I think I was a
freshman or sophomore in high school the first time
I saw "Dawn of the Dead". For many years I
was a zombie fiend. I wrote stories about zombies,
I read stories about zombies and if there something
with a zombie in it, it was on my wish list. But sometime in
the last few years, I feel like we kind
of hit peak zombie. And the truth is,
I'm kinda over it. The living dead are
rarely a metaphor for consumerism,
conformity, militarization and compliancy. And much of popular culture, zombies are little
more than cannon fodder and background noise in
corporate entertainment that has rushed to
cash in on the public's insatiable, you may
say zombie-like, hunger for stories that pit a scrappy
band of human survivors against a relentless,
endless, faceless mob of interchangeable,
shambling bad guys. But, every now and then
something breaks through this hardened wall of
fortified hipster cynicism I've built around my
personal survival compound. And it reminds me
that we keep returning to stories where
zombies are threatening our very existence,
because even if the undead aren't explicitly standing
in for some profound and specific commentary
on our modern world, they can in fact stand-in
for time, age, hunger despair and every existential
threat we worry about when the night is darkest
and we can't find the light. So today on "TableTop" Dodger Leigh, Grant Imahara
and Ashley Johnson are here to explore a game
that puts us right in the middle of the
depths of our fears, during the worst of
the zombie apocalypse. As if staying alive and
pushing back the undead wasn't hard enough,
one of us may very well be working against the
rest of us to ensure that none of us make it
through the "Dead of Winter." (action music) "Dead of Winter" is a
cooperative play game with a defector designed by
Issac Vega and Jon Gilmour. It has one of the coolest
first-player markers I have ever seen and it is set
in a post-apocalyptic world where zombies have
overrun humanity and the shattered light of
the world bunkers in terror trying to survive
the dead of winter. This board here is our
one refuge from the horror of this nightmare landscape
where the undead seek to destroy us. It's the bunker home to
the last surviving humans and it is called "The Colony." Like other super
thematic co-op games, we build teams of
heroes and work together against the game, which
is trying to kill us. We share resources and
strategize as a team. However to win, each
player must also complete their own individual
objectives in addition to accomplishing the
group victory goal. On each turn the players
will try stand against this terrible deck
of crisis cards, that just keep coming up. I mean come on,
it's not bad enough that we're dying out here
with freaking zombies trying to eat our faces. But we also have to
heal deadly infections, help repair our failing defenses and then search the frozen
wasteland for missing survivors in this endless nightmare
parade of misery. To get these valuable
resources needed to accomplish this
endless series of crisis, we will gather helpful items
from the shattered remains of our former civilization. We'll search gas
stations for weapons, schools and libraries
for medicine and we'll dig under rocks
for something to eat other than more frakking Spam. We'll move around the
board gathering resources trying to escape these zombies and hopefully find the least
horrific crash landing spot for humanities death spiral
into the abyss of extinction. It's a happy game guys. Who will survive long enough to see the cold
light of morning? And who will be
culled from the herd? Let's find out in
"Dead of Winter." (spooky music) - My name is Dodger. I am a Youtuber, I mostly
focus on gamingy stuff but I also do kind of
nerdy adjacent stuff like DIY's and things like that. And I have been on
the show before, I was here for season
one and it was super fun. - My name is Grant Imahara and I'm a former
host of "Mythbusters" on Discovery Channel. And I was on the first
season of "TableTop" playing "Small World." - My name is Ashley Johnson. I am an actress. I have been on
"TableTop" before, I played "Alhambra" and I lost. - So the scenario
that we're playing is called "Two Many Mouths." Basically we just have too
many people inside the colony and it's very hard
for us to feed them and we're going to
have keep doing that. We have to survive five days. Our morale starts
out at seven, great. And I am shuffling
the secret, secrets. - The secret secrets. - The secret objectives, I
forgot what it was called. There are five cards here. One of them is a betrayer. So there's a real good chance
that we end up with a traitor in this game. Dodger. - [Wil] Choose wisely.
- [Dodger] Okay. Ashley, choose wisely. Grant, choose wisely. Will, choose Wesley. - (laughs) - So the highest, what it
is, like charisma I guess. The most popular person
in the game goes first and for some reason
it's the soldier. Maybe it has something
to do with his gun. So Grant tell us
who you're playing. - I have Thomas
Heart the soldier, who is awesome. He's got high charisma and
the other guy I have is Andrew Evans, the farmer
who is not exceptionally good at anything
really, except - - [Wil] He's pretty
good at getting food. - [Grant] for finding food. Because that's what this is
all about is getting food. - But nobody likes him. - [Wil] Yup, you've got
your first player marker. - Oh sorry. - Oh come on (laughs). - [Wil] Dude, come on. - I was going to
do a Rambo thing. - [Wil] It's community
property, man. - Sorry, okay. - Alright, so go ahead and roll. Generally when
you play this game everyone rolls at the same time, but for our camera and
the purposes of this show we will roll as our
turn comes around. So Grant. Roll em. - Come on. - [Wil] Yeah, that's
a pretty good roll. - [Grant] That's a good roll. - Oh and I forgot to of
course draw the crisis. The first crisis is
"Legions of Death." (laughter) - [Grant] Sounds awesome.
- [Dodger] Sounds positive. - What? We've got to put four gas cans or we add 12 zombies
to the colony. - Okay, okay, okay. - And we need to come up
with eight food resources. - So we need eight
food, four gas cans. - [Wil] Right.
- [Grant] Alright. - [Grant] This is good news. - Okay, that's not nearly
as bad as I thought you were facing just - - I have very good
news for all of us. - [Wil] Alright. - First of all I'm
going to play one food. - [Wil] Alright go ahead. - [Grant] Cause food
is what we need. - So you're food is right there. - I have two gas cans. I think that, how
many zombies 12? - [Wil] 12. - Yeah. - I'm going to be
straight up with you, I have no gas. [Grant] Two gas cans
going in right here. - [Wil] Okay.
- [Grant] Okay. - [Wil] Okay. - [Grant] Farmer.
- [Wil] Yeah. - Andrew is going to go
to the grocery store. So that he can look for food. - [Wil] Go ahead. - [Grant] Okay.
- [Wil] And you hurt yourself. - [Grant] Well you know. - [Ashley] You have a wound.
- [Dodger] But he didn't die. - [Wil] Alright. - What he's going to
do, he's going to use- - [Wil] He's going to the
grocery store, very good. And he has a special
ability there, correct. - I'm going to use my
four, special ability is one additional card. - [Wil] Okay, great. - So I'm going to search. And one additional
card (laughs). - What'd you draw two
freaking survivors? - It's our lucky day, my friend. - [Wil] Oh, alright. - One of these is a food three. - [Dodger] Oh! - [Wil] Sweet.
- [Grant] Thank you. - [Grant] Thank you very much. - [Wil] Oh that's great. - [Grant] You're welcome.
- [Dodger] Thanks goodness. - [Grant] You're welcome.
- [Wil] That's great. - You're really
contributing to the colony. - You see I am. - The traitor is never going
to do anything suspicious in the first day, so maybe not
even in the first two days. Grant could easily have
played that food face-up as a distraction, look
everybody, look at how much I'm helping you. I'm doing really great. While not really helping
us get through the crisis. - Number one, I will
shot zombies with my six. Activating his special,
which is kill two zombies. - [Grant] No die needed.
- [Wil] No exposure. - [Wil] Which is great.
- [Grant] No exposure. - [Wil] Which ones, number one? - [Grant] One and two.
- [Wil] Pow, pow. - Yeah. - I'm going to search, search. So now, good news here friends. Found another food. - [Dodger] Yeah. - You're really filling up
the trash is all I'm saying. You have to keep an
eye on the trash supply because as the trash
pile's up it begins to make the colony even
more unpleasant to live in. And the more trash you get, the worse your morale gets. - In this one turn,
let me just point out. - Gabriel Diaz is paranoid. - Five food, two zombies dead. - [Wil] Yeah, nice. - [Ashley] That was
a really good turn. - If you're going to
look for a traitor, it is not here my friends. - Alright, you did not - - Unless it's a traitory move. - Yeah, that's the sort of
thing a traitor would say. - To make yourself look like
a hero in the beginning. - I've played a few of these
co-op with defector games, like "Mafia" for example. I've played "Mafia" or
"Werewolf" and to be brutally honest I
really suck at it. - Are you done traitor? - I think I've
done quite enough. - [Wil] Okay, Ashley
go ahead and roll. - [Ashley] Okay. - What a traitory dice roll. (laughter) - [Wil] Keep in mind
that you can spend junk to reroll a thing
if you need to, which is really helpful
when you're the traitor. - [Ashley] Oh I didn't know
you could do that, okay. Well let's see here. - I feel like only a
traitor would suggest that. - I feel like only a
traitor would accuse someone of being a traitor when
they accuse someone else of being a traitor. - I'm just aware
of my surroundings. - [Ashley] Whoever
smelt it, dealt it. - Are you aware of
being a traitor? - Who ever divided
it, supplied it. (laughter) - Yes, sorry what (laughs). Oh my gosh, I'm so excited
that Ashley's here. Because we were
bros on "Alhambra." It's wonderful seeing her again. - Here's what I'm going to do. I'm going to add two more food. - [Wil] Oh wicked. Do you have any gas? Cause Dodger already
said she has no gas. - [Ashley] Oh that's right.
- [Dodger] No gas. You know what, I'm going
to contribute some gas. And then, Annaleigh Chan here. - [Wil] She's going
to go to the school. - [Ashley] I'm going
to go to the school, cause there could
be some food there. - [Wil] Roll for exposure. - [Wil] Okay nice, way to go. She's going to
search at the school. - I'm going to search. - Make sure you don't show
anybody what you have. - Okay, so now I'm going
to use two barricades. - Good call, alright great. - And I'm going to
cover up these - - [Wil] Here and here.
- [Ashley] Yup. - [Wil] Okay, super. - [Ashley] And I'm done.
- [Wi] And that's all. - [Ashley] Yes.
- [Wil] Okay, great. - Here we come to me,
draw a crossroads card for me please. Okay, I'm going to roll my dice. For those of you who were
wondering what this card does, this crossroads is
a really cool part of the entire
system of this game. On each one of these
cards is a conditional and if that conditional
is fulfilled, then something happens. And when it does it makes
the story of this game more random, a little richer
and more unpredictable. Which is kind of
appropriate given the nature of our circumstances. Okay here go. - They're pretty much all sad. There all just really
sad conditionals. - [Wil] Oh fantastic. - (laughs) Oh wow. - Great, I have one fuel. - [Grant] Okay. - And I'm putting
it in that, okay. I don't think that I need to
go searching for anything. I think I'm just going
to build barricades. Cause my roll is garbage. - I like that plan. - What if somebody's
put fake gas in there? - If someone's put
fake gas in there, then we're going
to get 12 zombies. - But I'm just saying,
if you have somebody who's a good searcher
maybe they should go to the gas station. So that I'm not the last stand. - [Wil] Marie is
a great searcher. - Okay. - [Grant] Sending her in. - [Wil] I'm going
to exposure her. - [Dodger] You're Buffy. You just gotta wound it's
fine, it's fine, it's fine. - [Dodger] We're good.
- [Wil] Alright. - This is good, she
found a shotgun. - [Ashley] Whoa, dang. - Shotgun let's you attack
two zombies at once, which is great and you don't
have to roll for exposure, which is double great. Okay, so through the magic
of the weird apocalypse, I'm giving this to Gabriel. He hits two zombies
instead of one, doesn't roll for exposure,
so these guys are dead. - [Grant] (laughs).
- [Ashley] Awesome. - [Dodger] Sick. - Okay and I'm going
to use this last one to build a barricade, because
barricades are our friends. So Dodger I think
it's your action. - It's my turn. - [Wil] Yeah.
- [Dodger] Okay. - [Wil] Hang on, I
have to read this. - [Dodger] Okay. - [Wil] (whiny voice) They
don't care that we're starving! I can feel my ribs, yet that
pantry door is locked up tight. Why? We need food. Well I don't care what
those scumbags say, there's way more
of us then them. I say we break that door down and if any of them
get in our way, well it's their choice
if things get ugly. (regular voice) Option
one, remove all the food. Option two, each non-helpless
survivor at the colony receives one wound,
(bleep) that. Option three, you make an
example of one of the writers. Kill a helpless survivor. - Yes. - Do we take a morale hit? - So we lose a morale but - - Yes. - It's one less mouth to feed. - Yeah. - Which is awesome And maybe it stops the riot. I think it's easier
to regain one morale then it is for - - Totally agree. - Five of us to take wounds. Like I'm way more
on board with that. - Yeah. - But I mean I think we
should put it to a vote. Okay, thumbs up if you
want to kill a survivor. Thumbs down if you want one
of the other two options. One, two, three vote. (scream sound) - Yeah. - Cause we can't lose
all the food now, cause it's the end of the turn. - Yeah, that's right. - Alright, we shot one. We gave a big speech about how
we all need to work together. - Anybody else? Anybody else feeling hungry? I am a fireman with a shotgun. And I am not having this. Okay, alright. - [Ashley] No this is great. - I felt good about
that when it happened but now I don't feel good. - [Dodger] (laughs) - [Grant] Morale goes down.
- [Dodger] Morale down. - So I have the principal. And then I also have Gray
Beard the lady pirate. Not suppose to be
a lady pirate but - - [Ashley] Kinda looks
like a lady pirate. - It's a lady with a
moustache and she's deeply in love with the principal
and that's my story. My strategy right now
is to keep one person in the colony and one person
outside of the colony. Keep the principal outside
because he can go to the school and he's
really good at searching. And my lady pirate is really
good at killing zombies. Anything above a one
and she'll kill things. Because I'm not sure
whether or not we can all trust each about
the gas situation. I'm going to go out. - [Grant] You're going.
- [Dodger] Goodbye. - I have to go, no
I love you, bye. Okay so I'm at the gas station. - [Wil] Okay.
- [Grant] Roll. - Whoa, whoa, whoa
roll for exposure. - Roll for exposure. - [Wil] Did you roll
you're regular dice too? - [Dodger] I have frostbite. - [Dodger] I did roll my-
- [Grant] Oh, frostbite's bad. - I found food (laughs). - Well, we can have some
leftover in there, you know, - [Ashley] for the evening.
- [Grant] Yeah, sure. - If these 12 zombies show up. - [Ashley] Right. - Is it more beneficial for
me to put up two barricades or to try and kill a zombie? - I would say it's barricades. - [Dodger] Yeah, okay. So I put up two
barricades, end of my turn. - [Wil] Alright, now
we do the colony phase. First thing we do
is we pay food. - [Wil] One, two -
- [Grant] (laughs) - [Wil] Three, four, five. - [Dodger] Excellent. - I think we did
excellent with food. - [Ashley] We did really good. - Now we check the waste. - One, two, three,
four, five, six. Somebody should probably
clean out the trash next time. - [Ashley] Yeah. - Okay, now we
resolve the crisis. - The moment of truth (mumbling) - [Wil] So now we find out - - Oh my God, I'm so nervous. - If we can like, this
is where we find out if we can trust
each other or not. - (laughs) I'm like. - [Ashley] Alright.
- [Grant] (laughs). - That was my card by the way. - [Ashley] Okay.
- [Wil] Two. - I put in two, I put in two. - That's what you told us. - [Grant] It's what I told you. - Okay, alright good,
good, good, good. (suspenseful music) - The anticipation is
really making me crazy. (screams and applause) - Alright, okay. - Alright, alright. - Random applause everybody. - Clearly it was in our
best interest not to have 12 zombies arrive. - Okay, okay. Now we add the zombies. I feel legitimately
like nauseous. - I know. That was intense. - [Ashley] That
was really intense. - I feel like for
real's nauseous. Okay. - New crisis. - The new crisis
is food spoilage. - [Dodger] No, no! - We have to put a
number of cans food here, equivalent to the number
of non-exiled players. But we already have
three food here, so that's not that bad. We still need to put one,
two, three, four, five. So we need to put two food. - But we're both coming back. - So at the moment
we need six food, but we're both coming back, which is going to be seven. We need a lot of food is
what i'm saying, okay. The grocery store is probably
the most valuable location in this particular scenario, because we just need
to keep making food. And that's where
the most food is. We're lucky that
Grant is the farmer, because the farmer
gets two chances to get something useful
from the grocery store. We're also like not lucky,
because the farmer's really weak and dies easy. (spooky music) - I'm going to have
her search again here, before I leave. And I'm just going to use that. (bleep) I think it makes sense to
send her to the grocery store where there's more food
and oh hey, guess what? If it overruns you
die instead of me and I'm really okay with that. - Oh really. - [Wil] I'm going to keep this. - Oh, really you are. Wil, what is your problem man? - I've decided that
Grant's the traitor and I'm really okay if he
has one less body opportunity to mess with us and make
things bad for everybody, And look, we need
food and there's food at the grocery store. - Now Wil think about
this, think about this. You could for free
have another card there and the police station
has guns and gas. - [Dodger] Go to the
grocery store dawg. - Yeah, no. - [Dodger] We need food. You're our last hope for food. - There's more food than
anything at the grocery store. And it's making me feel
really weird that you're like, oh no don't go there and
do the grocery store. Watch her die. Oh good. - [Dodger] You got
hurt that's fine. - [Wil] That is two wounds. - [Grant] That's not good. - [Dodger] Oh, that's not
good never mind (laughs). - So how many
wounds can you get? - Three and then you're dead. - [Dodger] Three.
- [Ashley] Three - and then you're dead. - [Grant] And then she's
dead, done forever. Well, whenever you go back. - Believe me she's coming back. - The doctor can - I am in a D&D campaign right now and I'm playing as a cleric. So maybe that's why
I choose the doctor. - (silently) Yes. - [Dodger] Oh good (laughs). I was like what sort of face
is that, I can't tell (laughs.) - Okay, okay, alright, alright. - [Grant] So that
theoretically completes - - [Dodger] Theoretically. - Theoretically we're
feed, okay awesome. We're feed there, awesome. This guy's killing two
zombies for free, pow pow. - [Dodger] Whoo!
- [Wil] Awesome. - Okay. - I just want to point out, did you three
contribute to this? - [Ashley] Yes. - And I did not. So if there's a card
in there that is not - - [Ashley] Then that
means you are not traitor. - That means I'm
not the traitor. - [Ashley] Or well - - That's means one of
you is the traitor. - [Wil] That's right. - I'm starting to feel
like really none of us are the traitor and
we're starting to kind of cannibalize each
other emotionally. So it might be Grant
but I don't think it is. - If there's not
traitor cards in there, I feel like we're
all on the same team. - This is exactly the thing,
I am so super thinking Grant's the traitor. (laughter) - [Wil] I am so super
thinking Grant's the traitor. - Oh because maybe
that was your strategy. - Putting the two foods, I'm
going to put the food here and I'm going to make
you guys go around and expose yourself to where
all the bad (bleep) is. And then I'm going
to make a big show of how I didn't put
anything bad in there. (laughter) - Okay, alright. We checked the waste,
the waste is fine. We resolved the crisis. Okay here we go. (suspenseful music) Grocery store, that's mine. - [Ashley] Okay. - Starter item,
that's one of us. - [Ashley] One of ours.
- [Dodger] One of us. - [Grant] The rest of these
have to be from places. - Starter item. - [Grant] Right? - [Wil] No, they'd
be starter items. - [Dodger] I think they're
all going to be starter items. - [Ashley] We're
good to go, alright. - [Wil] Okay, fantastic,
alright we survived. - Very well. - Great, in spite of
your efforts we survived. Alright, one, two,
three, four, five- - What if there was no
traitor in our group? - Seven, eight, nine. - I feel like
there might not be. - I think it would
be super awesome - - [Ashley] Oh, you do.
- [Wil] If there's no - traitor in this group,
cause this scenario - [Wil] is so hard.
- [Dodger] Cause it's you. - it's you (laughs). - I feel like Grant
is the traitor, but I'm also kind of on
the fence of, you know, maybe none of us are. I'm not (laughs). - So first, crisis right? - I'm going to go first. First is the crisis. Raiders. Cans of food equivalent
to the number of non-exiled players. - [Ashley] Come on. - [Wil] If able, each
non-exiled player must randomly remove one card in
their hand from the game and lose one morale. - And lose one morale. - [Dodger] What? It's been awful having
two food crises in a row. Because it's already hard
enough to get enough food for all of us, and we
have all these yahoos who can't do anything
for the group, right? They have no special abilities,
they're not useful at all. They're just survivors that
we're trying to protect. And that makes you
really resent the fact that they're there at all. - I'm going to send the
fireman to the school, because we're safe here. He can blast those
zombies and search and I think that's - - [Ashley] It's a good plan. - [Wil] I think
that's a good plan. So the fireman comes here and on his first
things he's like, oh by the way zombies. - [Grant] See ya. - Oh no, unfortunately
not all three of them. - [Dodger] Not all three. - But two of them,
they're gone yeah. - How come you didn't
go to the grocery store? That's a little
strange isn't it? - That's totally strange
and me (bleep) up and swear to god,
I swear to God. - (laughs) Only cause I'm
the guy at the grocery store who has the most to lose. (laughter) - I know that, look. - Are we working together here? - What the hell man? What are you doing? - That's just me (bleep) up, because it is the
ninth day of production - [Wil] and I lost focus -
- [Dodger] Oh no. - for a minute, I promise
that's not me being a traitor. Also Gabriel and Annaleigh
have had this thing going on. - Yeah, he wants to
touch her butt real bad. - Yeah, they have, they have. - [Dodger] The school is the
most romantic place to do it. - [Ashley] Yeah. - Okay, let's presume that
I have food because I do. Where do we feel the
food would best be spent? - How many? - [Wil] Two. - I think feeding
ourselves needs to be the number one priority. - [Wil] Okay, alright.
- [Grant] So yes. - [Grant] Feed the colony. - [Wil] I'm feeding
the colony, okay great. I'm going to feel
so goddamn stupid if there's no traitor
in this game (laughs). (laughter) (suspenseful music) - Crossroads. - (whispers) Take it. - [Wil] The zombie
crashing through the window cuts off your
final escape route. There's no way out. The inevitability of your
death begins to sink in, and you're surprised
at how peace you feel. The gnashing dead press in on
you and you close your eyes and whisper a final prayer. You hear a
high-pitched battle cry and open your eyes again
to see a man dressed - [Wil] entirely in black
- [Grant] (laughs) - slicing through the
zombie with a sword. - What? My farmer who by the way
has the lowest charisma. He's going to be
the first one to go, surrounded by zombies
and then out of no where Mike Cho, the ninja, comes
in, kills all the zombies and joins my crew. This is awesome,
this is amazing. In that one move, we've
secured the food supply for the rest of the game. Let me see Mike Cho's card. - [Wil] Anywhere when
performing an attack, do not roll for exposure. - What, that's pretty great. - He's pretty great. - Okay, he's staying with us. - [Wil] I think you keep him. - He is going to
be at the market and he's going to protect us. And we get - - [Wil] Add him there-
- [Grant] Mike Cho. - [Wil] And put him here, okay. Get rid of those zombies. - Awesome. Mike Cho, he's
there for justice. So he showed up when
we needed him most, but he's also a
lone wolf, you know. And I think he
realized in that moment that perhaps he
could help us but we could also help him. So we all grew a little today. (piano music) - Farmer is going
to food search. And he get's an extra. No. - It's really weird that
he didn't find any food when he was at
the grocery store. - (laughs) I will rummage. - [Dodger] Would
you like a stake? - Yes, please give me a stake. - [Dodger] A shaking stake. - Hey I have a question
just for those of us who are still at the colony? Let's just say that
maybe we were thinking about exiling somebody. It's just a thing that
I'm thinking about. - I don't think that would be
in the colony's best interest. - As the sweet adorable
principal that is still at the colony, I'm
feeling like, you know, maybe we need to
put a bit more trust in the people who have
sacrificed so much to go out and try to find
us food and supplies. - Okay. - Consistently, I might add. - I think I'm feeling kind
of a grand vizier role. You know, fly a little
bit under the radar but still get my
opinion out there. - We're covered in food right? - [Dodger] We're covered
in food for the people. - We're covered in food
and we're covered in trash. - [Dodger] Not the crisis. - Look we can't fail the
crisis and fail the trash, because then we'll
lose two morale. - Alright taking out the trash. It's a little insulting
to have the soldier take out the trash,
but you know what? Somebody has to and if
you're talking about the good of the colony,
the trash has to go. - Annaleigh is at the school and since I have this
I can grab two cards. So I'm going to go
ahead and do that. - [Grant] Sick. - Mother fuuuuu. (laughter) - Okay so. - So good stuff? - That didn't go as planned. - Yeah it's all food, three
foods each right, cool. - [Ashley] Yeah, three foods, I kinda want to rummage though. I'm going to rummage,
I'm going to rummage. And then that means
I get to keep- - [Dodger] One.
- [Ashley] One. - [Grant] You get to
keep two out of three. - I get to keep
two out of three. Boom! - [Grant] Yes.
- [Dodger] Whoo! - Let's actually wait,
did you put in to crisis? - [Dodger] It goes into crisis. - It goes into crisis. - [Dodger] We have enough
food for ourselves. - It's suppose to
go face down though. - Oh. - [Wil] Just game ways
- [Ashley] That's right. - it's suppose to go face down. - Sorry guys. - I'm pretty sure that
flashing that card was just a mistake but
if you are the traitor, accidentally flashing
a card like that is a super great
psychological move. It's also technically
cheating, so maybe don't do it. (suspenseful music) - Killing two zombies
with my soldier. Insta-kill these two. - Oh my God. One, two, three,
four, five, six. We need six food, we might
have to starve this round. - And I will barricade. - [Dodger] Why over there? - [Wil] Why are you
barricading there? - [Dodger] What are you doing? - [Wil] Why are you
not barricading here? What are you doing? - [Dodger] Grant! Look at me (laughs). - [Ashley] Wait where
did you just barricade? - It's a thing I have to do. - Where did you just
barricade, you barricaded this? - (bleep) you, it's
thing you have to do. - [Dodger] (laughs) - [Wil] What you have to
do is let (bleep) zombies into the compound? - I just killed two zombies. - Right and then you, okay
Grant it's cool, it's cool. - Trust me on this
it's going to fine. - [Wil] No, no,
do not trust you. - Grant, what are you doing? You're ruining everything. - [Wil] Okay.
- [Ashley] Oh guys. - Now we check the waste. One, two, three,
four, five, six. - [Wil] Alright.
- [Dodger] Good job team. - Won't do anything
because of that. Now we resolve the crisis. I believe you. - [Ashley] Okay. (laughter) - Add zombies to the places. - [Wil] Add zombies,
okay let's see. Oh look's like somebody's
finally going to die. Why don't you roll a die
to see if another zombie comes out and overruns
us and kills the farmer. - [Ashley] Sorry
guys (bleep) my life. - Look at that. - [Ashley] I'm
really sorry Farmer. - [Wil] Alright so,
you lose that guy. - I forgot there was a rummaging
tile there and he died. And it sucked, cause he
was what we were relying on to get the food. And in the end, if
we don't have food, that's it game over man. - We lose a morale
because you died. - Oh my God. - I do think this is fishy. This is maybe start
questioning you. - [Wil] This is super fishy. - I have been on your side. - [Wil] It's a little fishy. And now, I'm starting to - - Believe me, it's a
thing I have to do. - Yeah no totally is, yeah. One of us - - We all have things to do. - One of us has known
this since there. - We all have things to
do but it might not be for the better of the colony. - Alright two. - That was swell. - Wow, that was a
super great turn. That was a super,
super great turn. - So I'm really positive
about everything that happened in that round. - I am feeling really
good about you being the first player now, I think
that's terrific, that's great. - If I wanted to sink this game, I could do it right
here right now. - [Wil] Yeah. - And I'm not going to. - Sure. The first player marker
moves around the board anti-clockwise and the
player actions move around the board clockwise. So every time you get
the first player marker, you're going to
take two actions. And this is really important, if you are the traitor you
get to set up a betrayal move without anybody
interfering with you. - Alright. Wait a minute. I have to give you back one
of these, cause I got knifed. - [Wil] Oh yeah can
only have three. - [Ashley] Oh,
cause Farmer died. - [Wil] Yeah, okay.
- [Ashley] Sucks for you. - [Wil] Oh that's
actually not that bad. - [Dodger] It's not
to bad of a roll yeah. - I have a question
you have three dudes, why are you rolling four dice? Oh, one for you. - Yeah, one for the player. - I might be paranoid,
I don't know. - [Dodger] (laughs) - Here's the situation. - [Wil] I don't know
anything anymore. - Here's the situation. - [Dodger] Yes, Grant. - This is going to
get overrun next turn. He's going to search for food and then he's going to fight. - Can I ask a question? - Yes. - Would it not be in our
best interest to have our people leave the colony? - [Wil] Yeah. - So that we have
less food to get. - [Wil] Yeah.
- [Grant] Okay, hang on. Once per round you may
look at the top card of a single
location's item deck. After you have
looked at the card, place it back on the
top of that item deck. - [Dodger] You still have
a guy at the grocery store. - Yeah dude, you can use Sofie
to look at the grocery store. - [Grant] And then Mike can -
- [Ashley] Yes. - [Wil] And then Mike can
either leave or stay there. - Not good. - Okay. - [Grant] Okay, she's going
to go to the hospital. - [Wil] The hospital. - [Grant] She's going to
use her one to search. - Food two. - [Ashley] Awesome.
- [Wil] That's good. - [Ashley] That's a good thing. - Definitely going to use the
soldier to kill two zombies. Okay now, Mike Cho has
a four plus for search. If nobody else comes here, I kill one guy next round
just one more guy shows up we're not overrun. Mike Cho kills
one of these guys. No roll for exposure. And he uses this
to search for food. - But you already know
what that card is. - [Grant] (bleep) You're right. - What was that? Are you legitimately
spacing out? Or are you trying to throw
the whole thing off, right? Like this is crunch time, this is like not okay
anymore (laughs). - Alright fine, you
can have the medicine. - I don't want your filthy,
can you give it to me? Do we have a guy at the same - - [Ashley] Yeah. - Oh alright,
thanks I'll take it. - [Ashley] I don't want
to your, oh wait a minute. - (laughs) Oh, oh right. - I need medicine for
my victory condition and that Grant was
so concerned with throwing suspension
off of himself that he just gave it
to me, is fantastic. - Alright, here we go. Cool. (laughter) - [Grant] Got a lot of
people, got a lot to do. - Alright, okay. So let's just get
it together here. Since I'm here with
Annaleigh over here. I'm going to pick these two. Awesome. (laughter) - [Ashley] This is
nothing we needed. - This is a little universe
that we have made up and we've got little cardboard
tiles and this and that and rolling dice. And yet it's stressful. - I'm feeling like I
should get her out of there but you're probably going
to, are you going kill. Well I can't trust you,
cause if you're traitor and you kill me. - What the fu-? - I don't know, I can't
trust anybody right now. I can't trust anybody. This is highly stressful. - Why the (bleep) would
you think I'm the traitor? - No, no. I'm just throwing it out there. You are getting so
defensive right now. - [Dodger] (laughs) - Because it's so
obviously Grant. - You've been on
me the entire game. - [Ashley] He's been
doing a lot of appealing. Guys, trust me,
you can trust me. I'm loyal. The entire game. - Okay, this places more food. - Oh God are you going to? What if you get bit? Oh my God. - [Grant] (laughs) - Oh my God. - I feel like my heart
just went (gasp). - It sort of teetered
on the little bite mark for kind of a long time. I mean when you're
stressing the game, that feels like a
freaking eternity. And so finally it
landed onto nothing and then it was a sigh
of relief by everyone. - Oh Jesus. - I feel like I want to
rip this card in half. - [Grant] Oh no. - Okay so. - Oh no! - [Ashley] Why did I do that? Do I do grocery store? - What's his initiative? - It takes four or more - - No, no, no. His score, 36. And what's Mike
Cho's 58, or no, no. - [Grant] 30.
- [Wil] 30. - So he's going to survive
and Mike Cho's going to die if that overruns. - I think I'm willing
to take that chance. - Alright. - [Grant] What?!
- [Ashley] Come on. - Wait a minute. If Mike, wait, wait,
if Mike Cho dies we lose a morale, traitor. - Oh (bleep) I
didn't think of that. Don't go there (laughs). - Wait, dude. - Wait, wait you just
moved there, right? No hold on, hold on, hold on. You just moved there and you
found a thing you like huh? - I did. Okay. - [Dodger] Oh my God, you guys. Oh my God. - Or should I just,
should we nix this? - Well it's because
you looked at the card, I don't think we can wreck on it cause you looked at the card. - Wait you can prevent
overrunning if you attack one of the zombies. - Yeah, that's right. - [Ashley] Okay, okay.
- [Wil] Good point. - [Wil] Have them
attack the zombies. - [Ashley] So here we go.
- [Wil] And then you just roll - exposure, yeah. - So we got a three food. - [Grant] Oh, oh okay (laughs). - [Wil] That's great. - So do we use this here or? - [Grant] Yeah.
- [Ashley] Okay. - [Grant] Yeah, yeah. If we starve again,
we lose two morale. Cause we've already
starved once. - One, two, three, four, five. - Oh, you're right
we would lose two. So we need to get food. - We need to get
two more food there. - Okay, so I attack one of them? - You attack him, he's dead. You just need, now you
have to roll the red die and just not role a tooth. - [Grant] (laughs) - Oh, way to go, like a boss. - [Ashley] Okay, done.
- [Wil] Okay, done. - [Ashley] Your turn go.
- [Wil] Alright my turn. - That was so stressful. - Here we go. - Okay. - Okay. - [Dodger] Oh dawg. - Come on! - Des rolls yo, des rolls. - [Grant] Any of the
guys that you control- - (bleep) this, I'm
re-rolling one of these ones. This is bull (bleep),
I'm going to be helpful. Okay there at least
that's something that can do something. - [Dodger] It's all right. Okay, my fireman's
coming here to search, because he's got the
blueprints and he can look at two things while he's here. Okay, one, two. - Come on. - Okay, this is good. This is terrific. I can place two
barricades at a location that a survivor I control is at. We good with that. - Alright if we don't starve, if we satisfy this
and we don't starve, we can lose one morale. Oh my God. We've got to much trash. - There's oh my. - God dammit. I'm rummaging. - We have 14 trash. - [Dodger] Oh God! - We need to get rid of four. I mean how do you
come back from this. - (laughs) I'm so screwed. - And we've only got you two. - Okay, I'm going
to rummage again. She's probably going to
die but I gotta try this. Come on. - (laughs) Oh no. That was it, I knew we
couldn't get out of it. And it affected me a lot. - Guys. - [Grant] It's game over. - We can't win. - I don't think
it's possible to. I think just try, if
you can try to fulfill your victory condition I guess. I mean and take like a
half victory (laughs). - [Dodger] Okay.
- [Wil] or something. - I go back to the colony
and I build three barricades. One, two, three. - [Wil] Is that the end
of the, that's the end. - That's it. - [Wil] That's the end.
- [Grant] That's the end. - Okay, so let's go ahead
and do these things. So our morale is
definitely at zero now. I mean is there, I guess
we should keep going just in case somebody's got
a victory thing or whatever. Alright, the morale
is at negative four. (laughter) - Even zero morale, I
would have been like man, we really dropped
the ball there. But negative four morale,
a lot of people died to get us that really
disappointing score (laughs). - Ashley, let's start with you. - With me? - [Wil] Yeah.
- [Ashley] Okay. - Because you think Grant's
the traitor you don't want him to go first. - (laughs) - That's what you're hoping for
deep in your heart (laughs). - Ashley, I know you
weren't the traitor. - I was not and my
objective was only to get two books or two,
you know, of these symbol. - Yeah, two books and
also to stay alive. - Two books to a single
survivor and stay alive, - [Ashley] which I didn't.
- [Wil] Which you didn't. - You didn't stay alive but
you equipped your books. - [Ashley] I equipped my books. - Grant, go ahead. - Alright. Well as a matter of
fact, my objective was to build four barricades. Not the traitor. - Safety is the
name of his secret. It's like literally the
opposite of being the traitor. - Just trying to
protect the colony. - Yeah, okay. - Dodger. - My secret was very
similar to yours. It's called burn it all down and I needed to put
up four barricades and then have one gas can. I assume that means that
I wanted to burn down the colony eventually. So I'm kind of an evil
person as well, I don't know. - You guys, I'm so sorry. (screams) - I knew it, I knew it. - I knew he was the traitor and I completely forgot
that you can vote someone off of the group. And is I would have
remembered that I'd of been like no
you're out of the game! But I completely forgot. - Even if we'd
called a vote then, we didn't have enough
resources to make it through another round. Either way, we were screwed. - I hate it when
I'm the traitor. And I've won almost every time. What does that say about me? - (laughs) How much food did you
have in your hand? Show us your hand. - Show us your food. - [Dodger] Show us your hand! - [Ashley] Oh you
didn't have any food. - If I had food
I would have won. All I needed was one food
and I would have won. - [Ashley] Oh you. - You trolled us. (laughter) - We've been completely
emotionally spent. We've given everything we have and in the end it wasn't enough. You know, that's a
such a hard thing to come to terms with. - I'm drained! Not only that I
feel kind of mad. I'm kind of pissed at Wil
for being the traitor. So you know in that sense, it's an awesome experience. It's great to be able
to step into this world just for a little bit. - There are times
when being the traitor is really fun. And there's times where
being the traitor sucks. And there is this
moment in this game on like two turns
left, three turns left. And I looked to Dodger
and I locked eyes with her and I saw, she
completely trusts me. She thinks it's not me. She thinks maybe there's
not a traitor in the game and I know. And I feel sick about that. It is not awesome
being the traitor and I already hate
being the traitor. Guys, let's go to the
losers couch together. - [Dodger] Oh my God. - Get out of here. - How could you! - That was depressing. - I know, I know. - I feel like emotionally
just so vacant right now. - [Ashley] I'm
emotionally drained. - I know but in my
heart and my soul, I'm sorry that I betrayed you. The game made me do it. I'm going to go give
it a stupid trophy but I'm not going to
be happy about it. (laughter) And you're right I don't
deserve to be in here, you know what this is the
loyalty lounge tonight. And I don't deserve to be here. - Yeah. - Yeah get out of here. - So long traitor. - Get out of here. - See ya. - Well I hope you're
proud of yourself. I'm going to go try
to convince my friends to keep talking to me. (suspenseful music)