Fly Through Logo Reveal - Adobe After Effects tutorial

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
- Hello, everybody, this is Evan Abrams and in this After Effects tutorial, we're gonna be doing a logo reveal where we fly, wee, right out through the logo just like the logo is making a window for us to fly out of or woo, back into. So we're making use of the positive and negative space of the logo and to get started, you're gonna wanna have some kind of vector graphic logo for this so something like an EPS or an Illustrator file, something like that but we need those nice, crisp lines and this works in pretty much any version of After Effects so should be good there. Let's do that transition one more time, woo, and get into After Effects. I'm gonna show you what we're gonna be doing. So basically, if we do this very slowly, we start by looking at some footage then, now there's a hole and we're going through like a white solid and the hole is resolving into something interesting, cool and then we can just reverse the process and go through. So we've made the choice to use this part of the logo. We're gonna use the positive space of the logo or at least, that's what we did in this example. We could just as easily have used the negative space of the logo, right? If we go here into this example, that we are still going through the same logo but I've chosen to use the square here as that hole that we're punching through. We're gonna call this the hole punch method because we're literally gonna use your logo to define a hole that's gonna be in a white solid or something. So we're gonna go through that hole that is gonna be defined by the logo. So our adventure needs to start instead of here in After Effects, we need to start in Illustrator looking at some of these logo assets. So let's woo, let's do that. Here in Illustrator, this is what my logo looks like. It's a collection of lines. It's a collection of vector graphics. It's very simple. This is what we call a mono color logo, logo mark. Is this a logo mark, I don't know. Feel free to correct me in the comments, I love it. A logo mark is basically just a very simplified graphical representation of a brand, of a thing. It could just be, this A or something although that's sort of bordering on a logo type 'cause we're using type but I don't have time to go into the specifics but the real point is that this logo is defined by its positive space and only one color which makes it ideal for what we're gonna be doing but something that makes this not so ideal is that right here in the middle, a point we'd like to be zooming through is the negative space. So it might make sense for us to go through the negative space. Ooh, tough decisions and as a motion graphic designer, this is one of the decisions you'll be forced to make during your day. For this tutorial, I want us to have a real easy time. We're gonna use Stachey here, the very bland logo of I guess a mustache company. I don't know but the point is you're gonna want this stuff to be all outlines so outlines, outlines. This is now outlines and to have anything you wanna animate on separate layers. So we got the left side, the right side, the words. Just like I did with this, this is a layer, that's a layer, these things are all layers. If you intend to animate a logo, you're gonna wanna break it up into the component parts that you intend to animate separately. If that's not a big issue for you then don't worry about it but this logo makes a lot of our choices very simple. We look at it, we can tell, oh yeah, here's positive space right in the center of the image. We're gonna zoom through that, no problem. It's gonna be great. It's almost like Evan set this up to work flawlessly with the technique he's gonna show you. Anyway, this would also work if you're a check mark based shoe company or if you have some kind of panda or something that has just the one color that defines what the thing looks like with the positive space 'cause we're gonna be using that like we said to punch a hole through stuff. So without further ado, File, New, Project. Woohoo, Import the stuff. First thing I wanna import is the clip that we're gonna be moving from and the next thing we're gonna import is the old mustache logo. Boom, looking good. Import it as a composition. It'll be terrific, cool. So your clip could come from anywhere. It doesn't really matter but we're gonna take it and drag it on here. Make a new composition with it and at some point, you're gonna know, okay, that's the time when I'm gonna be starting my new transition into a brand new world and we wanna call up the scale of our clip with the old Keyframe button on there. I'm just kind of randomly picking a spot here. It doesn't really matter. And then I'm gonna go ahead. 10, 20, 30, 40 frames. Holding down Shift, hitting the old Page Down and it doesn't really matter. You just wanna give yourself enough time for this to really sink in, to really show off the work you're doing and set another keyframe there. So I'll click on the stopwatch to turn on the keyframes, click on the diamond, set some keyframes. The ending size of this clip should be 100% or something larger than 100%. At the beginning though, we want it to be a little bit larger. We want it to be maybe 120, 110. Somewhere above 110 and if we're stretching this thing out, we're stretching these pixels, it's already been filmed pretty crappily by me sitting in an office. Just one thing to know here is on the newer versions of After Effects, you can make your scaling a little bit nicer by making it on this cubic, get that cubic scaling. So that just makes it look a little bit nicer. So it's almost like we're pulling back, we're pulling back from the image, great. If you're shooting this on set and you know you wanna use this technique, maybe just pull the camera back a little bit during that period. You won't have to do this kinda nonsense. That'd be amazing. So we've defined the time this is gonna happen. Let's bring that mustache logo down onto the timeline right here. Obviously, that is too small. That's not what we want. So scale it up to the size you want it to end at. Maybe like this and ooh, look how ugly it is. What an ugly thing. Why did Evan have us do this? Well, there's a little tearing along the edges here. That's caused by you not clicking these buttons in here, the continuous rasterization sunshine buttons. And so you click on them if you're having a bad day and your day gets brighter. Pretty nice, eh? Let's go back to that intro clip. Ooh, it's still bad, what am I gonna do? Well, you're gonna click that button again. So you're gonna bring all of the things that you did in this comp out into this one so we can appreciate them. So all that continuous rasterizing, we can do that here. Whoa, whoa, whoa. So I'm gonna pick a size that I like. This looks good. Yeah, that's nice. Very nice, very good mustache, Evan. So I think this is the appropriate size. Now, I'm gonna make a new Null Object that I'm gonna use to control the scaling of stuff. We've got this thing scaling. I want the Null Object to scale at the same time so I'm gonna set a keyframe here for it. 100%, that's good, that's perfect. 100% is what I want and I want the mustache logo parented to it. Boom. So this null is gonna be controlling the stuff. So now I know if I go back in time what I want the Null Object to do is get bigger until that mustache, that hole that we're gonna use, if your logo has a different hole that we're gonna use then make sure that hole is large enough to fill up all of the space. Boom, just like that. So now, if we play that through, okay, good, that's happening, it's doing it but it's not a hole. We need that hole. So I'm gonna go New, Solid and we're gonna make it the composition size and give me just an off white solid just like that. Great, I'm gonna put that down here. I'm gonna move it so that it's time starts at the same time as the mustache, good, and we're gonna make sure the mustache logo is above that white solid, very important. Now, we're gonna toggle the switches and modes and we're gonna tell the white solid, hey, you need a track matte, sir and I'm gonna have you take orders from somebody else for a change. You're gonna look at the layer above you and everywhere it is, that is where you are not gonna be. So Alpha Inverted creates that hole. So everywhere that the stache is looking, everything that the stache is saying, hey, I got pixels there then it's gonna go away and the white solid is gonna be everywhere it's not. So that's basically what's going on with that. So that means we have made a hole. Perfect, you've done it. You're pretty much done. You have made this hole, you've made it happen and something else we probably want is that once we've come sort of through the hole, maybe we wanna have sort of parts of this start to animate. So this is where we might have say the stache thing. Maybe, we call up its position by hitting p and we want sort of some animating starting for it and don't know how long it's gonna take but how about we just push this up a little bit like this? Interesting. Okay, so I did that in reverse but we're gonna Keyframe Assistant, Time Reverse so it's gonna come out of there like so. Eh, that's kinda lame but what are you gonna do? Just easy ease those by adding F9, select the keyframes and then easy ease them. I go into the Graph Editor here, Graph Editor and then we make we're looking at a Speed Graph and then we grab these handles, give 'em a pull and then this comes down like so and really, we can sort of, things are kinda gross but here's where this layer can start so I'm actually going to trim the layer like this so that it's nothing and then Stache comes down from there. Little bit of animation, who cares? So let's look at that again. Boom. So when it's speeding up, boom, that comes out. Something else we probably wanna do is grab these keyframes. Let's do a little bit of that hit F9, easy ease these. Let's then pull these handles. Let's do that so it. Nice and then we might wanna affect some of the timing in here so you're going back and forth, you're picking good timings, you're making good choices. So this is coming on and it's going like that. Sure, I'm comfortable with that. In case I wanna come back in here and just stretch that out. Great. So we've got the logo, it's coming on but you can still see through the hole so you need to make a new solid and cover that up. So not quite that dark. Something like that, okay, good. Put that under the white solid. Okay, perfect, that's the end state I want. Now, I'm gonna hit t, bring up its opacity and I'll set these keyframes for it to start like, just like this. So you'll wanna tweak your keyframes to be sort of in line with what you thought this should look like for your thing and maybe you've got some music or something but you get the idea that you've got these layers up here then those are coming in above this video layer. Now, why do I do it this way? There is another method that we might get to maybe in a different video that would transform this clip into a dark solid and we'd cut it out and then you'd put things behind it but I like this method for a couple reasons. First reason is that if I choose to make this footage go away, I have a hole here. If I wanted then export this, I can go Composition, Add to Render Queue and then export this with the RGB Plus Alpha meaning I'm sending out the red, greens, blues and also the transparency information then I could export this or I could just import this clip into Premiere and I could layer it over top of stuff. I can use this as a transition in those other ways. I'm not bound to use it exactly the way it is here. I don't have to come back in here and use this clip exactly where it's at. I can just transplant this, throw it somewhere else. Awesome. Some of the benefits of other methods are that you can easily put things in behind like if we had some things to put behind Stachey here. I don't know what, maybe a line I guess. If we wanna put this line behind the mustache, well, we can't do that just by moving the layer down, right, 'cause then it's under the white solid and that's not what we want. If we wanna provide the illusion that it's behind it, we need another copy of mustache logo, put that above whatever we wanna put behind and say, hey, Alpha Inverted, alright? Just check yourself before you riggity wreck yourself and there you go. So this is sorta what we're getting at here that this method is pretty good. This is a good method for punching that hole for making it very simple, right? It's very simple to think about okay, this is creating a hole in this. That's what we wanted. I wanted a hole, that's what we have. So there's not a lot of trickery involved and it sorta logically works exactly as you would expect but I will say we are here at the end of the tutorial and I haven't told you how to do this in reverse yet. Oh, man, I'm missing that crucial piece. So what you gotta do is hit u, bring up all the keyframes. You're gonna grab those keyframes individually by layer so hey, u keyframes, come with me. Copy them, paste them, grab these keyframes, copy them, paste them. Grab these keyframes, copy them, paste them and then select 'em all, right click, Keyframe Assistant, Time Reverse 'em and when you play that back, look at that. We are in reverse, boom. Perfect. And you might wanna tweak your graphs and stuff like that but that's how you do it. Going back through is just the reverse of how you got here so just think about that the next time you feel lost and you might have more advanced animating required with your logo. You might need to make more complicated choices but that's it, we're done. You went through the logo, boom. You're ready to end your Visa card commericals or whatever else you wanna do with this particular technique. I've seen it all over the place. This is a good way to start videos, it's a good way to end videos and with that, I'm gonna end this video with it. This has been Evan Abrams. If you had trouble with this tutorial then why don't you let me know in the comments what your questions are and I will attempt to help you and if you've enjoyed watching this then you should subscribe. There's a button somewhere for that. We put up a lot of motion graphics and After Effects tutorials. The channel is full of them already so why don't you go back and watch some of those. Perhaps, you'd like to learn more about animating shape layers, maybe you wanna learn more about matte layers. We got that, that's going on on the channel. Check that out and if you really got stuck on this thing, head on over to evanabrams.com. We do offer the project files for these things up on there so maybe check that out and support the channel a little bit in the process. We much really appreciate it or at least I do and people who know me do. Anyway, this has been Evan Abrams. If you like what you're seeing then subscribe for more After Effects tutorials and if you do then I'll see you around the internet. Thanks for watching and have a nice day.
Info
Channel: ECAbrams
Views: 91,871
Rating: undefined out of 5
Keywords: adobe, after effects, after, effects, tutorial, lesson, how, to, how to, tips, tricks, instruction, help, ECAbrams, Evan, Abrams, Motion graphics, zoom through logo, logo reveal, logo transition, fly through logo, logomark, textmark, fly through transition, zoom through transition, motion graphics, mograph
Id: v63Yy1FSNns
Channel Id: undefined
Length: 15min 49sec (949 seconds)
Published: Fri Aug 26 2016
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.