FISHEYE LENS AND VHS TAPES | Unreal Engine 5 Horror Game

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
foreign [Music] y everyone welcome back to Drake mix I've caught the bug of inspiration to work on some horror stuff again so today we're going to work with something I've been wanting to do for a while horror engine has a cool system for adding VHS tapes which can load whatever mp4 file you want so we're gonna mess around with some lens effects and Camera Shake blueprints to make some tapes [Music] thank you this video is sponsored by wingfox do you want to fight off hordes of the undead in a project of your own design using my affiliate Link in the description you can get their latest course teaching you how to build a first person zombie shooter from the ground up a huge sale is going on right now in which you can get 51 off of your order using the link in the description check it out the course receives regular updates and is a great source of knowledge for getting started so recently these Unreal Engine 5 Clips have been getting really popular for their cool body cam aesthetic these clips have a lot of things going for them that make them feel photo real but one of the distinct features is the fact that they're using a fisheye lens so I wanted to set about recreating that I thought the process would be something simple like this it turned out to be like this it's not too bad once you get into it so I'm going to give a quick version of how to put this all together if you need a more in-depth tutorial I'll link the video that I followed in the description so first of all make a new material and call it whatever open up the material graph and change the material type to post process [Music] so we're going to start with a screen position data and plug it into a component mask through the viewport UV now connect the component mask to an add node plugging it into a as for what we're going to plug into B we're just going to bring up a quick scalar parameter set to negative 0.5 we are going to take these four nodes now and group them calling it screen position center with all of that you then add a radial gradient exponential node this is connected to the add node like so pop in two more scalar parameters and be sure to right click them and hit convert to parameter one will be called area radius and the other area fall off [Music] so plug area radius into radius and area falloff into density create a third scalar parameter and plug it into Center position V2 leave its value at 0 for now cut the slide Max for the area radius and fall off to 5 and set their default values to 1. now on the other side add a 1 minus node and connect it to the radial gradient [Music] throw in a static switch parameter and call it invert hook this up to the radial gradient as well we're already like halfway done is everyone's still with me uh anyways go ahead and connect these last two nodes like so and group all six of these calling the group radial falloff next we're going to add in a new multiply node and connect it to the ADD and invert nodes like so [Music] add another multiply node and connect B up to the previous one add another scalar value and convert it to a parameter calling this one intensity its default value should be set to 0.5 with a slider Max of one plug this into the a side of the multiply node [Music] add a comment over the multiply node and call it multiply with UV and now take the remaining two nodes group them and call them intensity for the next step we add in a subtract node hooking up B into the multiply and a then plugs back into mask I plugged it into the wrong node here but I fixed that later anyways next up we add the scene texture node change the scene texture ID over here to post process input 0 and now with that we connect the subtract node to the UVS and the color Point into the emissive color now I quickly fixed that one mask node and our lens effect is complete so hit save and we can test it out so we create a material instance of the post-process effect and plug it into a post-process volume as an array element and once this has been plugged into your post process volume it comes out like this [Music] to adjust parameters to tune the look to your liking alright so with the fisheye lens complete I took a celebratory break and then moved on to using this effect and making some found footage first of all I've gotten a few requests on how I got the camera Shake in the back rooms videos I did a few months ago I can't remember if I've demonstrated this before so we'll do it again this was done using sequencer and blueprints so as you can see I've already set up my camera move in sequencer here in one of the horror game levels so to add some nice camera shape to this footage we're going to create a new blueprint and navigate down to camera Shake base opening up this blueprint you're going to want to select the root Shake pattern and we're going to go with purlin noise and then underneath those controls you're able to control the rotation once you've tuned all those settings to your liking you can hit compile and save and you can then head back over to sequencer where you can now add in your camera Shake track so that all comes out looking like this [Music] the camera Shake in tandem with the fisheye Lens comes out looking very nice as for our second experiment we're going to be using sockets to attach a camera to a 3D animated character so it's like body cam footage I got these SWAT characters and animations off of miximo and then drop them into the project so specifically for this video we're going to use this walking with rifle animation once you've got your animations imported you can open up the skeleton and assign sockets in this case we need one socket for the head which will be our camera socket and one for the right hand which will be our gun socket speaking of guns from the Unreal Engine Marketplace I import these free gun assets which I'll also Link in the description to attach your desired asset to whatever socket it first must be converted into a blueprint so I convert the gun of choice and place it on the character in the scene then in the scene Library drag the blueprint over the animation and choose the desired socket and there you go gun in hand so with our armed SWAT guy to attach the camera to him instead of attaching it in the library like we just did we're instead going to go to our camera cut track in the sequencer and we're going to hit attach and select the desired socket [Music] and that's it with the camera attached to the character's head we've got a pretty cool looking shot I wasn't sure if this was going to work so here's my live reaction [Music] kind of exciting do you work oh my God that looks awesome so with our test shots prepared we can now demonstrate how to use horror engine's VHS tapes which happen to be super simple under horror engine you can find TVs VHS players and of course the tapes drag your desired TV and player into the scene and under the player simply select the desired TV you want paired up then drag your desired mp4 file into your project in this case it's the two test shots we've made add in a tape to the scene and under its controls go ahead and select that end before you've load it in and that's it horror engine essentially does all the work for you so here's how this all looks in gameplay [Music] foreign [Music] [Music] all right so there you have it go out and make some cool tapes for your games thanks for watching I hope you enjoyed this video if you did be sure to leave a like And subscribe and I will see you guys next time
Info
Channel: DrakeMakes
Views: 14,501
Rating: undefined out of 5
Keywords: FISHEYE LENS AND VHS TAPES | Unreal Engine 5 Horror Game, fishey, lens, lens effect, post process, post process effect, post process volume, fisheye, fisheye lens, fisheye lens effect, unreal engine 5 fisheye, tutorial, how to, bodycam, unreal engine 5, ue5, unreal, unreal engine, bodycam look, fisheye look, gopro, bodycam footage, footage, found footage, found, vhs, VHS, camera shake, blueprint, horror engine, vhs tape, shake, drakemakes, horror, horror game, unreal engine horror
Id: dwl00gfLSA8
Channel Id: undefined
Length: 10min 6sec (606 seconds)
Published: Sun Jan 22 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.