FINDING the REFERENCES: Infiltrating the Airship (Henry Stickmin Collection)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
How's it going guys, my name's Graeme and welcome  to Finding the References. A special series where   we look for all the Secrets, References and Easter  Eggs hidden within the Henry Stickmin series. Today we're doing Infiltrating the Airship. Something interesting, and worth talking about:   The original Flash version  included this pre-loader slide   show that gave some additional insight into  Henry being taken in by the government. "Henry must be taken alive." "Warning. May be considered  to be extremely lucky." "Remember your training. Don't  mess up this time, Ralph." His house is being heavily surveilled,  with cameras in his bedroom, backyard,   front door and garage. And within that  garage, we could see Henry's iconic scooter   and the police car he would have stolen in the  Badass Bust Out rank of Escaping the Prison. I imagine that if this opening sequence were  redone and adapted into this new collection, this   would have been removed to maintain the potential  of any continuity and all ranks being canon. So instead of redoing that and fitting it in,   it's just kind of cut altogether in the  collection. I guess it was deemed that   what we see in the existing intro was  good enough for setting up the game. Many have pointed to the file they have on Henry  as being evidence for one particular ending being   canon, but this is actually totally randomized.  You will see small references to different   potential endings on each playthrough, further  building on that idea that all endings are canon. This is taken a step further in the remaster with  the images on this notebook being tied directly to   whichever ranks you most recently achieved in the  other games of the collection. As I move through   the game, same as always, I will only be including  paths and fails that actually include references. So right off of this first opening branch, if we  first choose the Earpiece Acid itself is rather   generic. I just like the pun in the fail text,  'I can't stand acid either'. And then the Vacuum,   which it took a while to hear what this guy  was actually saying, I think I nailed it down? In this small cutscene with the members  of the Toppat clan around the table,   many of the Toppats themselves around this table  have been changed to be a little more distinct.   We see Winston Davis, he's really fallen  from grace since his time with the police   and really that's directly Henry's fault. We knew what happened to his old partner Ted  McAdams, taking a security job at the museum.   But poor Winston fell far further after that  incident. The bio may even be joking about   the fact that there have been so many failed  trials and that singular success, referring to   multiple investigations. I mean a success from  our standpoint, he may have ended up in jail. And apropos of nothing, just kind of throwing it  out there. I want this mug. I just think it looks   like a good size, shape, color and with a simple  yet effective logo. While still remaining obscure   enough that co-workers seeing it on my desk  wouldn't think I was into some weird, nonsense.   Fun for anyone who's in on it, easy enough to  explain away to those who aren't. Hook me up. Having some weird piece of futuristic sci-fi tech  in every game has become a recurring element.   One thing per game comes Gadget Gabe approved,  this game would be the trans-dimensionalizer.   I also believe these have never worked. Gabe  might not be the most reliable seal of approval. With the Glue, Winston Davis mentions  in that same cut scene how new he is. "Well, I'm still kind of new here  so I'm not really sure what to say." There is the extra quick little addition  of a goon commenting on a jammed door   before we knew Henry was running from something  or someone. But never saw anything specific.   It's kind of a silly gag that the door jams but  it has a more clear reason for Henry to bail. The gravity bubble, this isn't a reference but as  a fun fact. Puffball said in our little interview   that this was his personal favorite fail. It's  just generally a fun concept and the idea of the   buttons being so unclear and the resulting  fail text is something he's very proud of. When choosing Charles, other than just being the  first of many amazing contributions from Charles,   it sounds like he's singing the beginning of  The Planning in Rossini's William Tell Overture. Quickly while we're here, Charles's  helicopter targeting system looks so familiar,   I thought maybe it was Star Wars or Star  Fox. Maybe it's not a reference but if   someone recognizes that one, please help me  out. The Robo Helper is an obvious robotic   version of Tails from Sonic the Hedgehog,  with copyright friendly sound effects. Remote Access, where the hidden door opens from   had to be slightly changed because of the new  background and the fail text was also changed.   Originally it was a line from Quad City DJ's Space  Jam theme song. But maybe being a word for word,   part of the lyrics would have had some  sort of copyright or trademark issue. Instead, it's been changed into a small coding  joke with woops, wrong subroutine. Choosing   Bone Melt and once we end up in this room, Ninja  Star while not being made particularly obvious,   I believe the Ninja Star is a very general  reference and tribute to Stick Page. Most of the games in the series have  been sponsored by them in the past,   their website is usually in the bottom corner  there. One of their splash screens for their   branding included a ninja star which is one we  even saw in some of these Henry Stickmin games,   and so I think that's Puff just kind  of leaning into that a little bit. The failed text reads, "How could you  miss, he was three feet in front of you."   Which is a quote from the animated version  of Mulan and if you click on the MULAN   within that sentence, you earn an achievement,  Famous Movie Line. Well, maybe not that famous. Falcon Kick. "Falcon." This is a reference to Captain  Falcon's down B move in Smash Bros,   but it's also a callback to Stealing the Diamond  where Henry attempted to do the Falcon punch. "Falcon. Paw." This is further built on with the fail text,  "I think you put too much energy into it that   time." With the punch, Henry barely made any  flame. Here with the kick, he overshoots and   burns himself up entirely. He's trying to get that  goldilocks, falcon move middle ground sorted out. Spook, after one of my own personal favorite  successes, we end up down in the vent with a   Mass Effect like conversation wheel. Make animal  noise, it's not a success or a fail actually   but you earned the achievement Barnyard Blitz.  Which itself is a reference to Ballroom Blitz.   But none of it seems to have anything to do  with anything, making animal noises is not   a Mass Effect joke. My best guess here  is that you make a sheep noise because   the main character in Mass Effect is Commander  Shepard? It's a little abstract, pretty funny. If we reroute the power, this is the correct  option and less of a reference and just a funny   nonsense happenstance. Charles reroutes  the power to a random room and ruins the   photos in this dark room. We now know that  his name is Al Kohaul. Please, alcohol.   I have no idea what these photos have  to do with anything, why this guy is   named after liquor in general or if there's any  larger joker payoff there. I don't think so. I think it's just a bad luck for this  one guy, just caught up in all the chaos.   Flashbang, well that itself isn't exclusively  a Counter-strike reference. When it's combined   with fire in the hole, that screen Flash and  a ringing sound, it's all from Counter-strike. "Fire in the hole." This was re-recorded so as to not come  directly from that copyrighted source. "Fire in the hole." A copyrighted Counter-strike source.  I'm funny. Moving on to the banana bomb,   everything from the name, design, bouncing  and countdown are all directly from the   Worms franchise. I appreciate the  small physics correction to having   the exploded airship fall backwards now,  as it's no longer being thrusted forward. And if you click on that fail screen text,   we get a jingle and a pronouncement that  references Donkey Kong 64 when collecting   golden bananas. This was recreated pretty  faithfully here, the music isn't much different. "Ohhh, banana." And that N64 logo, the trademarked one  was swapped out for a silly recreation   that is instead the Toppats.  Doesn't make a lot of sense,   like 3D spatially. You know it's a cylinder  instead of anything blocky but it still works. The Force Gun, at this stage Puff had  already made the switch to calling   them Ranks instead of Endings, so the ranks  didn't need to be renamed the way they were   in the previous installments. And here we earn  Government Supported Private Investigator. Going back to Infiltrating the Airship, the  very beginning branch we can choose Cannonball   and then share. The way the chair spins in  place before taking off is very Sonic-like,   the Flash version even included  a quick Sonic sound effect.   That was done away with for the copyright  friendly remaster and I like how the guy   in the gray hard hat was changed to instead  be wearing a regular hard hat underneath a   Toppat. It's necessary to maintain both style  and function when you're a part of this crew. Boost, the big purple booster is taken  from Diddy Kong Racing. You get the big   boost when stacking three booster balloons in  that game. And while it seems pretty generic,   it's almost totally confirmed in the Flash version  through this very specific selection sound effect   and somewhat the boosting sound itself. When those are replaced, it's much  less obvious. And then for some reason,   we switch over to a Sonic reference with  'Gotta go fast!' being the fail text. Kind of gotta layer all that together, why not? If we eject and then do nothing, there  is just a slide joke about having two   quick time events in a row which  the game actually sticks to. This   path has no more quick time events  after completing that second one. Metal Fist, "I think it would have been cooler  if you turned into a rhino." With a little   extra text at the bottom that is in the Flash  version only, rhinos are difficult to draw. I   thought maybe this was a reference to the amazing  Spiderman 2, when looking at the collection only. It turns out Infiltrating the Airship came  out before the first trailer for the Amazing   Spideman was even available. And when looking  at that extra line in the Flash version,   I think it's just that Puff didn't  get the chance to execute it how he   originally planned. Maybe he tried drawing  a metal rhino a few times and didn't like   the look of it and just scrapped  it. No one would have ever known. Work, it might be unclear what a little white  lego brick has to do with warping but this was   actually an ability in Lego Racers. It was even  a white brick specifically in that game. The blue   dome that covers you, the wavy dimension you soar  through are all lifted straight from Lego Racers. It's funny when nothing else that's going on  has to do with like go-karts or anything but,   hey, I like that flexibility. Fitting  in those references wherever you can. Beans, the can itself says 'bean there' which  is a simple and effective pun, which is lost in   the remaster. And locked up here is an old friend  of ours but I'll talk about that a little later. Metal bend, the idea itself is a Last Airbender  reference. With the fail text, "You're a bender,   Harry." A quote from Gandalf. This is kind  of layered, it's a play on, "You're a wizard,   Harry" from Hagrid in the Harry Potter. And  the memes of swapping out the word wizard for   any inane thing, as well as the  meme of misattributing quotes.   Especially the characters from other universes,  this whole format popularized through a similar   backasswords quote, all just  reworked to be more Henry related. It's less of a layered reference and  more just building off of this stacked   chain of memes that people have built up over  the years and I personally can't not read it as   'yer' instead of 'you're'. "You're a bender,  Henry." Hagrid is too ingrained in my brain. The Techno Trousers, these come directly  from an old Wallace and Gromit short,   although they've been renamed  simply to robot pants now.   Makes that a little bit less on the  nose but it's still unmistakable. Rocket Jump, while rocket jumping was  a physics exploit popularized in Quake,   Valve made it an actual feature in TF2, with  the soldier using it as a legitimate and rather   crucial skill. When we encounter the Right Hand  Man on this bridge, there is a horse neigh.   Although I have no earthly idea why. We're presented with the battle  options of Dirk and Yo-yo.   Choosing Dirk initiates a Final Fantasy themed  battle while Yo-yo is instead Earthbound.   Each of these is then layered with its  own references, I will start with Dirk.   Choosing Blitz when Right Hand Man  shoots you with the chain gun, it does   least damage. His weapon was also changed to a  chain gun instead of this gatling gun-like thing.   I don't know. I don't know guns. It's kind of a  recurring shortcoming, my playing of this series. Tools, Henry equips a hockey mask and chainsaw  like Jason Voorhees from Friday the 13th.   If we instead went down the Yo-yo branch, you  can bash. This is very specifically a nest   item in Mother 2 and the fail text mocks us for  thinking it would actually be an effective weapon   in battle. Tell that to my friend Kirk when  he cheeses our smash battles with the Yo-yo. I doubt Kirk will ever see this but  you're officially called out, bud. Defend, the best offense is a good defense. It's  just a funny warping of a common piece of advice.   Winning either battle will earn its own separate  achievement. Dirk then Tools earns Last Reverie,   changed from Last Fantasy in the Flash version.  While Yo-yo then Goods, earns Bound to Earth. Each description just being a play on the series  or franchise or game that they're riffing on.   And their descriptive texts should have kept  you locked up and oh my goodness, each having   their own character references. Lock Coal is  in Final Fantasy 6 and NES is from Mother 2. Beef Up, our new Beef Up is much  healthier. This one comes in low sodium,   although that probably just means it's  high in fat. They always trick me with   that switcheroo. I'm on to you, food marketers. Glider, the general design especially  with a big initial in the center,   is just like the ones introduced in Mario Kart 7.  One of the boxes in the background has ‘poison,   do not eat.’ After using the parachute,  the fail text is simply 'butterfingers'.   Clicking on that word makes a few butterfinger  candy bars pop up and you earn an achievement.   This sound bite is actually  from Spiderman 2 of all things. "Easy now. Butterfingers." Out of context, it seems so random. I  would never guess that. Interestingly,   it wasn't even re-recorded or  swapped out in the remaster.   It's about a quarter of a second  long so I'm sure no one will notice. The Missile, it was changed from  something somewhat generic-looking,   although still quite cartoony, to a design  that is much more directly a Worm's reference.   I believe that was the intent in the Flash  version as well but now there's no denying it. Tank, this white tank has always  been a New Grounds reference.   Especially in the way Henry bobs up  and down in it as he drives away,   it's pretty well the exact same animation as when  the Tank men would drive around in the official   New Grounds pre-loaders. But the selection screen  redesign really sells that overall comparison. Henry's pardon is dated 2013, which is  the year the game was released originally.   And I just like noting that for the sake of  mapping out the overall Stickmin timeline   and continuity. There's a quick joke  at the bottom here that's easy to miss,   explaining that this pardon is only valid if  the recipient can properly pronounce library. Something else amazing I only just noticed  for the first time while making this video,   despite the fact that it's in both  the original and the remaster,   I simply didn't notice before we can totally see  the tower from the CCC in the background. Across   all these games so far, we're getting a really  strong sense of where things exist spatially. There's some arguments to be made for  temporally but I think at this point that's also   quite determinable. The Night Time end scene  for Relentless Bounty Hunter was changed to   day time for the continuation of the running gag  with the end screen suns having a [00:15:33.21].   And also just for carrying on the fact that that  scene was ending in the daytime. But I'd like to   think it's mostly for the shoop to sun, the  sun to whoop? I'm not sure what to call it. If we choose Dummies, this instead earns Rapidly  Promoted Executive, where Henry instead teams up   with the Toppats. I tried to zoom in on  a few key documents throughout the game   like this one, it seems by this point Puff  had switched to doing scribbles instead of   hiding tiny text jokes in the game. On the  desk, we can see the beginnings of a devious   Master Toppat plan. Step 1, uh. Step 2,  mm. Step 3, profit and Step 4, unknown. This is a reference to the Underpants Gnomes  secret plan in South Park. But in their plan,   they swapped the ordering of a blank space  and profit. On the computer which features a   Toppat operating system instead of Windows,  and Dropbox is instead replaced by Plopbox,   we can also see that the background  is set to a very simplistic version of   Bliss, the default background Windows has  frequently used on devices since 2000. Small tangential fact, because of that,  there have been arguments made that it   is the most viewed photograph of all time. You  can click on the TF2 icon on the computer screen   for a biff from the TF2 scout,  also earning an achievement. Back at the initial Airship with the  Sticky Hand, it's not a reference but   I just love these things. Whenever I was  allowed to pick a toy at the dentist,   I grabbed one of these. When we left, I would  slap it against the inside of the car a few times   and then it was too lint-riddled to ever use again  before we even got home. I did that every time. Zero Point Energy, I just find that kind of  funny. The name is a concept in theoretical   physics but turning it into a literal point of  the hand is pretty hilarious. But the credit for   the pun goes to the Incredibles. In the Flash  version, we saw Henry with a glove of sorts,   much more like Syndrome. Whereas here,  he's just using his regular hand. Ball and Chain, leads to the fake out ending  of Lightning Quick Larcenist. It's never been   made clear what the deal is with this  teddy bear or why the Toppats felt it   was necessary to stick him in their safe,  he kind of reminds me of Mr Burns' bobo.   But that might just be a result of being a  somewhat generic teddy. Not really sure why   Rupert appears to begin aiming his gun at  us, I mean, dang dude, we tried our best. A winner is you comes from the  1986 NES game Pro Wrestling,   which itself is a result of a poor translation  into English. Similar to something like,   all your base are belong to  us. That's it for Sticky Hand. Two Fails, literally no successes so we'll  instead go to the Grapple Gun. For the Joy Buzzer,   the original fail text, 'Allan, please add  details' is a reference to Hitman Blood Money.   There's this pretty random object, the kitchen  crate holster, which apparently a dev Allen,   missed this note and forgot to add details. So  instead we have the note making it into the game. This has been changed to 'Remind me to never  shake your hand'. So he either did away with   the joke because it was too obscure  or this is a remaster payoff and hey,   Allan finally added those missing details. The Bombs, which I thought at first  were Zelda bombs but they are instead   Bomberman. This is really sold by the way  the bomb throbs and expands before exploding.   I hate that sentence. If you're unfamiliar with  that series, Bombs in game explode in grits,   with the basic pattern being a small cross. Henry  has nowhere to run, he's in a straight line with   the bomb, cornered, and that would be a very  common way of blowing yourself up in Bomberman. Although I'm not convinced  that's distinct enough to rule   out the Zelda bombs. And in fact, the  fail text refers to remote bombs which   are something you can specifically get  in the Minish cup and Breath of the Wild. Wait, I'm pretty sure this is the first  time in a quick time event or otherwise,   that doing nothing resulted in a success. You  can grab the key to begin a special quest,   I'll save that for after the fails  to explain in greater detail. I love the change of the computer icon, instead  being more like the DVD video bouncing logo, and   just narrowly missing the corner. The Computer,  Henry simply goes and starts playing a game of   CIV 5, with the fail text just one more turn.  And for anyone who has ever booted up that game,   holy cow, can it ever suck up your evening. Maybe  even a week or months if you're not careful. I really like the faithful  recreation of that hexa gameplay,   including the little city of Stickholm.  There are the same folders as before   with some additions, Secret Files, Research,  Misc ASCII, RPGMaker 1998, Pirated MP3s,   Torrented Movies. I mean, these are bad  guys, and Downloaded Cars. Hey, I mean,   if they're willing to download a movie, why would  they stop there? And Cat gifs? Oh, super evil. Really though, that was like the  stupidest ad of all time way back when.   Obviously I would download a car.  Through the vent and choosing Teleporter,   a staple of the Stickmin series, it's  been featured in every game so far,   going all the way back to crossing the pit. You  know, the non-Henry progenator of the series. Stretchams, that really grinds my gears is  a pretty generic saying as well as a fun   play on words. Maybe it's a play on the  whole Peter Griffin thing, I don't know.   It's a common enough saying to  not necessarily be a reference.   But I also wanted to point out a little  tiny raffle hidden at the bottom. Magic Pencil, while many different  games have had magic drawing   pencils like Scribblenauts or  Harold and the Purple Crayon,   this one appears to most directly be referencing  the Frankendoodle episode of Spongebob. Leap, this room has been changed and we can  no longer see who is in the holding cells,   including that passed out guy. I really  wanted to know what his deal was.   We were robbed by never getting a fainted guy bio. Wizard Magic,   failing in a spectacularly disastrous way  is something that might occur to your D&D   character when attempting something difficult  and rolling a 1, which is a critical negative. Hack, this is simply filled with great puns. Watt,  shocking, current and Ohm. The commitment to that   bit is electrifying. And hovering over that text  earns you the LOLOLOL achievement Retro Glove,   which is a Nintendo power glove. Which was itself  a NES accessory and of course has been renamed. At least without prison bar style cells, that  guide no longer has an easy view to laugh at us.   After using the Paperizor in the Flash version for  some totally unknown reason, there appears to be   a yellow canoe. I don't know what's up with that.  We have a gyroid from Animal Crossing, which has   remained across both versions while every other  thing around the room appears to be totally new.   Although I think this one in particular is  simply an alternate, more decorated gyroid. We have the golden gun from 007 Goldeneye, a  halo energy sword and a shotgun in between them   that feels rather generic, but might be more  specific than I realize? With Goldeneye being   a Nintendo 64 game and Halo being Xbox, maybe  the shotgun is something to do with Playstation? Then we also have a giant coin that is likely from  Mario but could apply to so many different games.   This is something I've never really  thought about before but I booted up   3D all-stars the other day and was  messing around with Super Mario 64,   and I suddenly realized the scale in that game  makes it so that the coins are like 3 feet tall. So I have to think this is joking  about the in-game scale of coins. The fez, purple jacket and viking helmet are  also rather generic. And while the golden top   hat seemed significant, I couldn't place it to  any specific characters in the bios. Mr Goldbloom   had a yellow hat but it never had a  golden sheen the way this one does. On the walls, we have a bunch of references in  the paintings. We have the final destination stage   from Smash Melee, which Puff has acknowledged  on Twitter as being intended as a reference   to the Fox only, no items meme. After that,  we have the Mona Lisa, a long cat meme,   the TF2 scout, more accurately the scout face or  derp scout, American Gothic by Grant Wood and more   of Piet Madrain's squares, which we also saw in  Stealing the Diamond. There's a lot in this room. Now we can look at some of the actual options.  The Clawpack releases a mechanical version of   Kazooie who is carried around in a similar blue  backpack by Banjo, with the sound effects also   being very Kazooie-like. With the fail text joking  about it definitely being a claw and not a bird. Gravity Manipulator, this  was originally Gravity Gun,   which is directly from Half Life. In  game, there are two options with the gun.   One button that draws things in and one that  launches them away as described in the fail,   Leaving Shrink n Grow to be the only  remaining and successful option. Shell is then directly a green shell from  most Mario games. Propane tank itself is   generic but the failed text is very directly  referencing King of the Hill with Hank Hill   working with propane, always talking  about propane and propane accessories.   It even includes his classic, "Tell ya h-what." We fail floating away on the  Umbrella, which as a concept,   is very Mary Poppins like. With the fail text  referencing her song, a spoonful of sugar. Armor, previously Power Armor, is referring to  the T-45 power armor from the Fallout series.   As we're plummeting to earth, we land in the midst  of the CCC's operations with another tower seen in   the distance. It's likely also theirs? There's  a load of fighting and a crazy amount of bios,   I had to watch the scene like eight  times to find and click all of them. We have versions of Ryu and Ken, with our Kent  character here doing his signature Shoryuken   on Rai U. Their bios both refer to  specific Street Fighter plot beats.   Samuel Mundy, our TF2 sniper stand-in  returns from Stealing the Diamond.   Although this time he is murderized  by our newly appearing Jaque Le Touch,   our new TF2 spy stand-in. Who we haven't had in  these games before. I don't believe the spy was   ever named in TF2, although we do know he's  French so Jaque is a good French name with   LeTouch playing around with the idea of  him needing to get up close with enemies. Backstabbing enemies is the spy's  most reliable way of dispatching them,   especially when sneaking up on snipers. In the  CCC office, we have this new bulletin board.   Most things are left totally generic and just  as scribbles but we have a poster from the   museum's dino exhibit from the previous game and  another recurrence of Newgrounds is Angreh Faic. L Cut mk II, which I don't  really know what that means.   Then cuts the airship out of the  ground and launches it into space. " We should take our problems  and push them somewhere else." Directly quoting the heavily memed Patrick Star. DEB, for some reason, was changed from Dark Energy  Blaster to Dark Energy Bomb. But it's still a   cataclysmic event that wipes out everything. It's  actually the only fail in the series without a   failed text. That's how thoroughly it wiped  everything out. We have a scratched out disc   that then summons GABEN, referring to the  common nickname given to Valve's Gabe Newell. Loading this causes everything to crash.  The file is not found inside the HL3   folder. A joke about Half Life 3 not existing.   Kind of sad that that joke still works  in the remaster seven years later. Prototype summons a few flying jetpack wearing  soldiers, they were apparently designed by   brothers Mert and Kert Steel. Cool names, guys.  And were then third jetted by the rando Mordecai   Booker. Couldn't think of a better way to save  third wheeled without wheels. I don't think this   is an exact reference but losing your expensive  military-issued war machine in the desert when   you stopped for a quick bathroom break is a  shared story beat with the Tank Men series. "I knew it, you lost her, didn't you?" "Well, I wasn't gonna piss in the tank. I  just temporarily forgot where I left her." Considering the NewGrounds references,   that could be an homage. The option results  in successfully stealing the Ruby and the Pure   Blooded Thief ending. Now we can circle back  to the key on the desk, grabbing that begins   your quest. The key is used to free our boy Dave  Panpa, who later drops a Flash drive in the vault. Later when the CCC gets involved, when they are  choosing their disks, the Flash drive will be   present if you collected it. Grab the Flash drive  here and remember the code 1-2-1-4. This note is   addressed to Karl and while we actually  have three Karls in Fleeing the Complex,   there's Karlov Chernick, Karl the Klown  and Karl pinkerton. None of them seem to   really apply to this situation. It appears  to be a character we just simply never meet. At the beginning, choose the Earpiece path. After  the vacuum, we can enter that code on the wall.   Something I didn't really notice until editing  the Flash version used a very iconic Zelda jingle   for unlocking the door and I really like hearing  Puff's interpretations of those. Making it very   similar but still distinct enough to not have  any copyright issues. He's really good at that. [Music] Go back to the canon ball and during this chase  sequence, we can enter the now open door. Through   this, we receive a special item. It was once the  Biggoron sword along with a Zelda fanfare, which   is an item from the Ocarina of time, acquired  through a series of item swaps and trades. In   the remaster, it is now the big ol sword and  the fanfare is altered to be copyright friendly. [Music] similar to how we saw with the  shovel in Breaking the Bank. [Music] Importantly this is the first game in the  series where the various endings actually have   completely different results. No matter what,  Henry always ends up the complex in the next   episode. Previously, every ending led to  Escaping the Prison or Stealing the Diamond.   These endings are very unique, no matter  what, we always end at the complex in the   following episode. But I love that Puff not only  acknowledges the uniqueness of these branches,   but ensured all of Completing the Mission is built  around paying off every possible story branch. The density of bios in these games is getting  rather high so this section will take a bit   to cover. As usual, I'll only be covering the  bios that actually have references included. Charles Calvin, we learned Charles's last  name. There's no deeper anything there,   it's just neat. It claims he's both one  of the youngest and most experienced,   which doesn't make a lot of sense. But when you  really start to think about the in-game reality,   it does appear that he's flying pretty  well non-stop. So if he's their go-to guy   and he's always up in the air, yeah,  he would have a lot of experience. Rupert Price, he was one of the police  officers who's speaking to Henry in that   opening scene alongside Dave Panpa.  He's now working for the military. Jeffrey Plum, his large head  makes it difficult for him to see   which makes no sense. Puff does what he can to  distinguish these simple stick figure characters   and he gave this guy both a big head and  squinty eyes. And I think he just decided   to joke that those two things are somehow  related, even though that doesn't make sense. Magnus Eriksson shares his name with the  Swedish soccer player, but I doubt that's   a real reference. It's not played on in the bio  at all. Although on closer inspection, hmm... Derbert Daniels, I just love that name,  is busy playing the new mobile game   Between Us 2. Inner Sloth is also known for  their hit game Among Us, which actually just   had a sequel announced shortly after the  release of the Henry Stickmin collection.   You might notice that it's listed as a mobile  game back when Puff first started working on   this years ago and was probably writing up those  bios. It was at that point, only a mobile game   and the idea of a sequel was probably pretty  far off. It's funny that that's now a reality. Handsome Harold is listed as having 18 charisma,   which also leads me to believe that his top hat  is intentionally somewhat shaped like a D20,   but that might just be my own wishful thinking for  it all to layer into some nuanced DnD reference. Two-Ton Tony, it's suspected that he is  the same Tony from Stealing the Diamond,   Tony Franz. There he was an undercover mafia  money launderer, he switched because he liked   the hours and style. The nickname seems like  kind of a generic mafia nickname but it might   be a riff on Fat Tony from the Simpsons, or maybe  even based on the real life boxer Two-Ton Tony. Cuppa Joe shares his name with a  slang term for a cup of coffee,   he's a guy who drinks coffee. It's the sort of  sparing joke that Puff used in this series that   gets a kick out of me every time. Like Hatchman,  the only role he serves in this series is to   pop his head out of the hatch so his name and  bio are all just about the hatch. I love it. Terence Suave has been made much more  suave with the addition of a golden gun,   although it is not the 007  golden gun seen earlier. Billy G and the description of them being not my   lover are a play on Michael  Jackson's song Billie Jean. TRNK, between his one giant arm and his name,   this appears to be a mashup of  Left 4 Dead 2's Tank and Charger. Harry Butts, that's just unfortunate.  No wonder he wanted revenge. Mr Blanc might be a play on Clues, Mrs white.   Wielding a lead pipe, although his is rather  rusty which was never a part of the game. Nerto Kageh is a play on Naruto doing a full  on anime run like he would in that series. Bob Hoss is a play on Bob Ross and it looks like  he's been poorly drawn with details missing and   lines all over the place. Bob Ross was a calming  artist who would provide encouragement about not   worrying too much, maybe if your lines were a  little sloppy. With the bio playing off that.   I really love the way that that joke  plays on itself in a few different layers. Mr Brimley is just simply a word  play about the brim of his hat. Nate Box, having not passed his  close quarters combat training,   is a play on the general gaming concept of  hitboxes and he's about to get bashed up   close by Sledge MacRush, with his appropriate  weapon of choice, a sledgehammer. Close combat,   Nate Box, hitbox that's what  they're going with there. Quickdraw, in that battle sequence, he  lives up to his name quick on the draw   but missing almost everything. I also like  the way that our gunslinger-like cowboy has   this silly in-between of a cowboy hat and  a Top hat, really adds some unique style. And Googuy, I think this is simply mocking the  idea of nicknames particularly within the series.   With awesome nicknames like Quickdraw and Slice,  he just ended up with the worst name possible. Wilson Stone's bio simply confirms that there  are different branches of the CCC. And at the   very end here, our boy locked away in  the cell, Dave Panpa. His story so far   started with him handing Henry the cake in prison,  next he was working as a guard in the World War II   section of the museum then running and knocking  himself unconscious. And here he is yet again,   captured by the Toppats. Somehow, for some  reason, I don't think that's ever explained. And with that, we've covered what is by far the  densest of these games so far. I would not be   overly surprised if I missed things, there's  so much going on here. Originally the plan   was at the top of every episode, I would cover  anything I missed in the previous installment.   The new plan is once I've covered each individual  episode of the Henry Stickmin collection,   there'll be one final capper video that includes  any extra details or missed references. That way,   we don't have to interrupt the flow of  these individual installments of Finding   the References. We can get straight  into things relevant to that video. Fleeing the Complex is a similar  length to this one but I'm still   a little frightened. I think there might be  more to cover in that one than Infiltrating   the Airship and then Completing  the Mission is beyond terrifying. Unclear if that's gonna be 2 or 3 videos,  there's just so much going on there. As always, thank you guys so much for your support  with this series. It's pretty cool. The Stealing   the Diamond one actually got tweeted out by an  official YouTube account. Having that level of,   like, recognition and acknowledgement is super  cool and that's absolutely thanks to you guys   liking, sharing, commenting and all  the good stuff that you're doing here. So if you want to continue to help me out, yeah,  keep doing what you're doing please. And above   and beyond that, a thank you to patrons of the  channel, that support means a lot. I do what I   can to make that worthwhile but it is more of a  tip jar. In the past, I've posted full transcripts   of any interviews I've done with developers,  it would be really fun to start asking you   guys questions on the Patreon that I could then  share with the developers before I interview them. Maybe we start doing live streams over there  too, Patreon Exclusive. There's also a Patreon   Exclusive Discord channel, trying to  do what I can to make that worth it. Thank you all so much for watching, Fleeing  the Complex will be out in two weeks,   I have something else fun planned in  between and I'll see you again soon.
Info
Channel: 2 Left Thumbs
Views: 710,370
Rating: undefined out of 5
Keywords: 2 left thumbs, two left thumbs, henry stickmin, henry stickmin collection, the henry stickmin collection, infiltrating the airship, infiltrating the airship remastered, henry stickmin infiltrating the airship, infiltrating the airship references, infiltrating the airship secrets, infiltrating the airship easter eggs, infiltrating the airship all fails, henry stickmin references, henry stickman collection, henry stickmin airship, finding the references, henry stickmin secrets
Id: U6CkVWIoEJ8
Channel Id: undefined
Length: 36min 27sec (2187 seconds)
Published: Fri Sep 25 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.