How's it going guys, my name's Graeme and welcome
to Finding the References. A special series where we look for all the Secrets, References and Easter
Eggs hidden within the Henry Stickmin series. Today we're doing
Infiltrating the Airship. Something interesting, and
worth talking about: The original Flash version
included this pre-loader slide show that gave some additional insight into
Henry being taken in by the government. "Henry must be taken alive." "Warning. May be considered
to be extremely lucky." "Remember your training. Don't
mess up this time, Ralph." His house is being heavily surveilled,
with cameras in his bedroom, backyard, front door and garage. And within that
garage, we could see Henry's iconic scooter and the police car he would have stolen in the
Badass Bust Out rank of Escaping the Prison. I imagine that if this opening sequence were
redone and adapted into this new collection, this would have been removed to maintain the potential
of any continuity and all ranks being canon. So instead of redoing that and fitting it in, it's just kind of cut altogether in the
collection. I guess it was deemed that what we see in the existing intro was
good enough for setting up the game. Many have pointed to the file they have on Henry
as being evidence for one particular ending being canon, but this is actually totally randomized.
You will see small references to different potential endings on each playthrough, further
building on that idea that all endings are canon. This is taken a step further in the remaster with
the images on this notebook being tied directly to whichever ranks you most recently achieved in the
other games of the collection. As I move through the game, same as always, I will only be including
paths and fails that actually include references. So right off of this first opening branch, if we
first choose the Earpiece Acid itself is rather generic. I just like the pun in the fail text,
'I can't stand acid either'. And then the Vacuum, which it took a while to hear what this guy
was actually saying, I think I nailed it down? In this small cutscene with the members
of the Toppat clan around the table, many of the Toppats themselves around this table
have been changed to be a little more distinct. We see Winston Davis, he's really fallen
from grace since his time with the police and really that's directly Henry's fault. We knew what happened to his old partner Ted
McAdams, taking a security job at the museum. But poor Winston fell far further after that
incident. The bio may even be joking about the fact that there have been so many failed
trials and that singular success, referring to multiple investigations. I mean a success from
our standpoint, he may have ended up in jail. And apropos of nothing, just kind of throwing it
out there. I want this mug. I just think it looks like a good size, shape, color and with a simple
yet effective logo. While still remaining obscure enough that co-workers seeing it on my desk
wouldn't think I was into some weird, nonsense. Fun for anyone who's in on it, easy enough to
explain away to those who aren't. Hook me up. Having some weird piece of futuristic sci-fi tech
in every game has become a recurring element. One thing per game comes Gadget Gabe approved,
this game would be the trans-dimensionalizer. I also believe these have never worked. Gabe
might not be the most reliable seal of approval. With the Glue, Winston Davis mentions
in that same cut scene how new he is. "Well, I'm still kind of new here
so I'm not really sure what to say." There is the extra quick little addition
of a goon commenting on a jammed door before we knew Henry was running from something
or someone. But never saw anything specific. It's kind of a silly gag that the door jams but
it has a more clear reason for Henry to bail. The gravity bubble, this isn't a reference but as
a fun fact. Puffball said in our little interview that this was his personal favorite fail. It's
just generally a fun concept and the idea of the buttons being so unclear and the resulting
fail text is something he's very proud of. When choosing Charles, other than just being the
first of many amazing contributions from Charles, it sounds like he's singing the beginning of
The Planning in Rossini's William Tell Overture. Quickly while we're here, Charles's
helicopter targeting system looks so familiar, I thought maybe it was Star Wars or Star
Fox. Maybe it's not a reference but if someone recognizes that one, please help me
out. The Robo Helper is an obvious robotic version of Tails from Sonic the Hedgehog,
with copyright friendly sound effects. Remote Access, where the hidden door opens from had to be slightly changed because of the new
background and the fail text was also changed. Originally it was a line from Quad City DJ's Space
Jam theme song. But maybe being a word for word, part of the lyrics would have had some
sort of copyright or trademark issue. Instead, it's been changed into a small coding
joke with woops, wrong subroutine. Choosing Bone Melt and once we end up in this room, Ninja
Star while not being made particularly obvious, I believe the Ninja Star is a very general
reference and tribute to Stick Page. Most of the games in the series have
been sponsored by them in the past, their website is usually in the bottom corner
there. One of their splash screens for their branding included a ninja star which is one we
even saw in some of these Henry Stickmin games, and so I think that's Puff just kind
of leaning into that a little bit. The failed text reads, "How could you
miss, he was three feet in front of you." Which is a quote from the animated version
of Mulan and if you click on the MULAN within that sentence, you earn an achievement,
Famous Movie Line. Well, maybe not that famous. Falcon Kick. "Falcon." This is a reference to Captain
Falcon's down B move in Smash Bros, but it's also a callback to Stealing the Diamond
where Henry attempted to do the Falcon punch. "Falcon. Paw." This is further built on with the fail text,
"I think you put too much energy into it that time." With the punch, Henry barely made any
flame. Here with the kick, he overshoots and burns himself up entirely. He's trying to get that
goldilocks, falcon move middle ground sorted out. Spook, after one of my own personal favorite
successes, we end up down in the vent with a Mass Effect like conversation wheel. Make animal
noise, it's not a success or a fail actually but you earned the achievement Barnyard Blitz.
Which itself is a reference to Ballroom Blitz. But none of it seems to have anything to do
with anything, making animal noises is not a Mass Effect joke. My best guess here
is that you make a sheep noise because the main character in Mass Effect is Commander
Shepard? It's a little abstract, pretty funny. If we reroute the power, this is the correct
option and less of a reference and just a funny nonsense happenstance. Charles reroutes
the power to a random room and ruins the photos in this dark room. We now know that
his name is Al Kohaul. Please, alcohol. I have no idea what these photos have
to do with anything, why this guy is named after liquor in general or if there's any
larger joker payoff there. I don't think so. I think it's just a bad luck for this
one guy, just caught up in all the chaos. Flashbang, well that itself isn't exclusively
a Counter-strike reference. When it's combined with fire in the hole, that screen Flash and
a ringing sound, it's all from Counter-strike. "Fire in the hole." This was re-recorded so as to not come
directly from that copyrighted source. "Fire in the hole." A copyrighted Counter-strike source.
I'm funny. Moving on to the banana bomb, everything from the name, design, bouncing
and countdown are all directly from the Worms franchise. I appreciate the
small physics correction to having the exploded airship fall backwards now,
as it's no longer being thrusted forward. And if you click on that fail screen text, we get a jingle and a pronouncement that
references Donkey Kong 64 when collecting golden bananas. This was recreated pretty
faithfully here, the music isn't much different. "Ohhh, banana." And that N64 logo, the trademarked one
was swapped out for a silly recreation that is instead the Toppats.
Doesn't make a lot of sense, like 3D spatially. You know it's a cylinder
instead of anything blocky but it still works. The Force Gun, at this stage Puff had
already made the switch to calling them Ranks instead of Endings, so the ranks
didn't need to be renamed the way they were in the previous installments. And here we earn
Government Supported Private Investigator. Going back to Infiltrating the Airship, the
very beginning branch we can choose Cannonball and then share. The way the chair spins in
place before taking off is very Sonic-like, the Flash version even included
a quick Sonic sound effect. That was done away with for the copyright
friendly remaster and I like how the guy in the gray hard hat was changed to instead
be wearing a regular hard hat underneath a Toppat. It's necessary to maintain both style
and function when you're a part of this crew. Boost, the big purple booster is taken
from Diddy Kong Racing. You get the big boost when stacking three booster balloons in
that game. And while it seems pretty generic, it's almost totally confirmed in the Flash version
through this very specific selection sound effect and somewhat the boosting sound itself. When those are replaced, it's much
less obvious. And then for some reason, we switch over to a Sonic reference with
'Gotta go fast!' being the fail text. Kind of gotta layer all that together, why not? If we eject and then do nothing, there
is just a slide joke about having two quick time events in a row which
the game actually sticks to. This path has no more quick time events
after completing that second one. Metal Fist, "I think it would have been cooler
if you turned into a rhino." With a little extra text at the bottom that is in the Flash
version only, rhinos are difficult to draw. I thought maybe this was a reference to the amazing
Spiderman 2, when looking at the collection only. It turns out Infiltrating the Airship came
out before the first trailer for the Amazing Spideman was even available. And when looking
at that extra line in the Flash version, I think it's just that Puff didn't
get the chance to execute it how he originally planned. Maybe he tried drawing
a metal rhino a few times and didn't like the look of it and just scrapped
it. No one would have ever known. Work, it might be unclear what a little white
lego brick has to do with warping but this was actually an ability in Lego Racers. It was even
a white brick specifically in that game. The blue dome that covers you, the wavy dimension you soar
through are all lifted straight from Lego Racers. It's funny when nothing else that's going on
has to do with like go-karts or anything but, hey, I like that flexibility. Fitting
in those references wherever you can. Beans, the can itself says 'bean there' which
is a simple and effective pun, which is lost in the remaster. And locked up here is an old friend
of ours but I'll talk about that a little later. Metal bend, the idea itself is a Last Airbender
reference. With the fail text, "You're a bender, Harry." A quote from Gandalf. This is kind
of layered, it's a play on, "You're a wizard, Harry" from Hagrid in the Harry Potter. And
the memes of swapping out the word wizard for any inane thing, as well as the
meme of misattributing quotes. Especially the characters from other universes,
this whole format popularized through a similar backasswords quote, all just
reworked to be more Henry related. It's less of a layered reference and
more just building off of this stacked chain of memes that people have built up over
the years and I personally can't not read it as 'yer' instead of 'you're'. "You're a bender,
Henry." Hagrid is too ingrained in my brain. The Techno Trousers, these come directly
from an old Wallace and Gromit short, although they've been renamed
simply to robot pants now. Makes that a little bit less on the
nose but it's still unmistakable. Rocket Jump, while rocket jumping was
a physics exploit popularized in Quake, Valve made it an actual feature in TF2, with
the soldier using it as a legitimate and rather crucial skill. When we encounter the Right Hand
Man on this bridge, there is a horse neigh. Although I have no earthly idea why. We're presented with the battle
options of Dirk and Yo-yo. Choosing Dirk initiates a Final Fantasy themed
battle while Yo-yo is instead Earthbound. Each of these is then layered with its
own references, I will start with Dirk. Choosing Blitz when Right Hand Man
shoots you with the chain gun, it does least damage. His weapon was also changed to a
chain gun instead of this gatling gun-like thing. I don't know. I don't know guns. It's kind of a
recurring shortcoming, my playing of this series. Tools, Henry equips a hockey mask and chainsaw
like Jason Voorhees from Friday the 13th. If we instead went down the Yo-yo branch, you
can bash. This is very specifically a nest item in Mother 2 and the fail text mocks us for
thinking it would actually be an effective weapon in battle. Tell that to my friend Kirk when
he cheeses our smash battles with the Yo-yo. I doubt Kirk will ever see this but
you're officially called out, bud. Defend, the best offense is a good defense. It's
just a funny warping of a common piece of advice. Winning either battle will earn its own separate
achievement. Dirk then Tools earns Last Reverie, changed from Last Fantasy in the Flash version.
While Yo-yo then Goods, earns Bound to Earth. Each description just being a play on the series
or franchise or game that they're riffing on. And their descriptive texts should have kept
you locked up and oh my goodness, each having their own character references. Lock Coal is
in Final Fantasy 6 and NES is from Mother 2. Beef Up, our new Beef Up is much
healthier. This one comes in low sodium, although that probably just means it's
high in fat. They always trick me with that switcheroo. I'm on to you, food marketers. Glider, the general design especially
with a big initial in the center, is just like the ones introduced in Mario Kart 7.
One of the boxes in the background has ‘poison, do not eat.’ After using the parachute,
the fail text is simply 'butterfingers'. Clicking on that word makes a few butterfinger
candy bars pop up and you earn an achievement. This sound bite is actually
from Spiderman 2 of all things. "Easy now. Butterfingers." Out of context, it seems so random. I
would never guess that. Interestingly, it wasn't even re-recorded or
swapped out in the remaster. It's about a quarter of a second
long so I'm sure no one will notice. The Missile, it was changed from
something somewhat generic-looking, although still quite cartoony, to a design
that is much more directly a Worm's reference. I believe that was the intent in the Flash
version as well but now there's no denying it. Tank, this white tank has always
been a New Grounds reference. Especially in the way Henry bobs up
and down in it as he drives away, it's pretty well the exact same animation as when
the Tank men would drive around in the official New Grounds pre-loaders. But the selection screen
redesign really sells that overall comparison. Henry's pardon is dated 2013, which is
the year the game was released originally. And I just like noting that for the sake of
mapping out the overall Stickmin timeline and continuity. There's a quick joke
at the bottom here that's easy to miss, explaining that this pardon is only valid if
the recipient can properly pronounce library. Something else amazing I only just noticed
for the first time while making this video, despite the fact that it's in both
the original and the remaster, I simply didn't notice before we can totally see
the tower from the CCC in the background. Across all these games so far, we're getting a really
strong sense of where things exist spatially. There's some arguments to be made for
temporally but I think at this point that's also quite determinable. The Night Time end scene
for Relentless Bounty Hunter was changed to day time for the continuation of the running gag
with the end screen suns having a [00:15:33.21]. And also just for carrying on the fact that that
scene was ending in the daytime. But I'd like to think it's mostly for the shoop to sun, the
sun to whoop? I'm not sure what to call it. If we choose Dummies, this instead earns Rapidly
Promoted Executive, where Henry instead teams up with the Toppats. I tried to zoom in on
a few key documents throughout the game like this one, it seems by this point Puff
had switched to doing scribbles instead of hiding tiny text jokes in the game. On the
desk, we can see the beginnings of a devious Master Toppat plan. Step 1, uh. Step 2,
mm. Step 3, profit and Step 4, unknown. This is a reference to the Underpants Gnomes
secret plan in South Park. But in their plan, they swapped the ordering of a blank space
and profit. On the computer which features a Toppat operating system instead of Windows,
and Dropbox is instead replaced by Plopbox, we can also see that the background
is set to a very simplistic version of Bliss, the default background Windows has
frequently used on devices since 2000. Small tangential fact, because of that,
there have been arguments made that it is the most viewed photograph of all time. You
can click on the TF2 icon on the computer screen for a biff from the TF2 scout,
also earning an achievement. Back at the initial Airship with the
Sticky Hand, it's not a reference but I just love these things. Whenever I was
allowed to pick a toy at the dentist, I grabbed one of these. When we left, I would
slap it against the inside of the car a few times and then it was too lint-riddled to ever use again
before we even got home. I did that every time. Zero Point Energy, I just find that kind of
funny. The name is a concept in theoretical physics but turning it into a literal point of
the hand is pretty hilarious. But the credit for the pun goes to the Incredibles. In the Flash
version, we saw Henry with a glove of sorts, much more like Syndrome. Whereas here,
he's just using his regular hand. Ball and Chain, leads to the fake out ending
of Lightning Quick Larcenist. It's never been made clear what the deal is with this
teddy bear or why the Toppats felt it was necessary to stick him in their safe,
he kind of reminds me of Mr Burns' bobo. But that might just be a result of being a
somewhat generic teddy. Not really sure why Rupert appears to begin aiming his gun at
us, I mean, dang dude, we tried our best. A winner is you comes from the
1986 NES game Pro Wrestling, which itself is a result of a poor translation
into English. Similar to something like, all your base are belong to
us. That's it for Sticky Hand. Two Fails, literally no successes so we'll
instead go to the Grapple Gun. For the Joy Buzzer, the original fail text, 'Allan, please add
details' is a reference to Hitman Blood Money. There's this pretty random object, the kitchen
crate holster, which apparently a dev Allen, missed this note and forgot to add details. So
instead we have the note making it into the game. This has been changed to 'Remind me to never
shake your hand'. So he either did away with the joke because it was too obscure
or this is a remaster payoff and hey, Allan finally added those missing details. The Bombs, which I thought at first
were Zelda bombs but they are instead Bomberman. This is really sold by the way
the bomb throbs and expands before exploding. I hate that sentence. If you're unfamiliar with
that series, Bombs in game explode in grits, with the basic pattern being a small cross. Henry
has nowhere to run, he's in a straight line with the bomb, cornered, and that would be a very
common way of blowing yourself up in Bomberman. Although I'm not convinced
that's distinct enough to rule out the Zelda bombs. And in fact, the
fail text refers to remote bombs which are something you can specifically get
in the Minish cup and Breath of the Wild. Wait, I'm pretty sure this is the first
time in a quick time event or otherwise, that doing nothing resulted in a success. You
can grab the key to begin a special quest, I'll save that for after the fails
to explain in greater detail. I love the change of the computer icon, instead
being more like the DVD video bouncing logo, and just narrowly missing the corner. The Computer,
Henry simply goes and starts playing a game of CIV 5, with the fail text just one more turn.
And for anyone who has ever booted up that game, holy cow, can it ever suck up your evening. Maybe
even a week or months if you're not careful. I really like the faithful
recreation of that hexa gameplay, including the little city of Stickholm.
There are the same folders as before with some additions, Secret Files, Research,
Misc ASCII, RPGMaker 1998, Pirated MP3s, Torrented Movies. I mean, these are bad
guys, and Downloaded Cars. Hey, I mean, if they're willing to download a movie, why would
they stop there? And Cat gifs? Oh, super evil. Really though, that was like the
stupidest ad of all time way back when. Obviously I would download a car.
Through the vent and choosing Teleporter, a staple of the Stickmin series, it's
been featured in every game so far, going all the way back to crossing the pit. You
know, the non-Henry progenator of the series. Stretchams, that really grinds my gears is
a pretty generic saying as well as a fun play on words. Maybe it's a play on the
whole Peter Griffin thing, I don't know. It's a common enough saying to
not necessarily be a reference. But I also wanted to point out a little
tiny raffle hidden at the bottom. Magic Pencil, while many different
games have had magic drawing pencils like Scribblenauts or
Harold and the Purple Crayon, this one appears to most directly be referencing
the Frankendoodle episode of Spongebob. Leap, this room has been changed and we can
no longer see who is in the holding cells, including that passed out guy. I really
wanted to know what his deal was. We were robbed by never getting a fainted guy bio. Wizard Magic, failing in a spectacularly disastrous way
is something that might occur to your D&D character when attempting something difficult
and rolling a 1, which is a critical negative. Hack, this is simply filled with great puns. Watt,
shocking, current and Ohm. The commitment to that bit is electrifying. And hovering over that text
earns you the LOLOLOL achievement Retro Glove, which is a Nintendo power glove. Which was itself
a NES accessory and of course has been renamed. At least without prison bar style cells, that
guide no longer has an easy view to laugh at us. After using the Paperizor in the Flash version for
some totally unknown reason, there appears to be a yellow canoe. I don't know what's up with that.
We have a gyroid from Animal Crossing, which has remained across both versions while every other
thing around the room appears to be totally new. Although I think this one in particular is
simply an alternate, more decorated gyroid. We have the golden gun from 007 Goldeneye, a
halo energy sword and a shotgun in between them that feels rather generic, but might be more
specific than I realize? With Goldeneye being a Nintendo 64 game and Halo being Xbox, maybe
the shotgun is something to do with Playstation? Then we also have a giant coin that is likely from
Mario but could apply to so many different games. This is something I've never really
thought about before but I booted up 3D all-stars the other day and was
messing around with Super Mario 64, and I suddenly realized the scale in that game
makes it so that the coins are like 3 feet tall. So I have to think this is joking
about the in-game scale of coins. The fez, purple jacket and viking helmet are
also rather generic. And while the golden top hat seemed significant, I couldn't place it to
any specific characters in the bios. Mr Goldbloom had a yellow hat but it never had a
golden sheen the way this one does. On the walls, we have a bunch of references in
the paintings. We have the final destination stage from Smash Melee, which Puff has acknowledged
on Twitter as being intended as a reference to the Fox only, no items meme. After that,
we have the Mona Lisa, a long cat meme, the TF2 scout, more accurately the scout face or
derp scout, American Gothic by Grant Wood and more of Piet Madrain's squares, which we also saw in
Stealing the Diamond. There's a lot in this room. Now we can look at some of the actual options.
The Clawpack releases a mechanical version of Kazooie who is carried around in a similar blue
backpack by Banjo, with the sound effects also being very Kazooie-like. With the fail text joking
about it definitely being a claw and not a bird. Gravity Manipulator, this
was originally Gravity Gun, which is directly from Half Life. In
game, there are two options with the gun. One button that draws things in and one that
launches them away as described in the fail, Leaving Shrink n Grow to be the only
remaining and successful option. Shell is then directly a green shell from
most Mario games. Propane tank itself is generic but the failed text is very directly
referencing King of the Hill with Hank Hill working with propane, always talking
about propane and propane accessories. It even includes his classic, "Tell ya h-what." We fail floating away on the
Umbrella, which as a concept, is very Mary Poppins like. With the fail text
referencing her song, a spoonful of sugar. Armor, previously Power Armor, is referring to
the T-45 power armor from the Fallout series. As we're plummeting to earth, we land in the midst
of the CCC's operations with another tower seen in the distance. It's likely also theirs? There's
a load of fighting and a crazy amount of bios, I had to watch the scene like eight
times to find and click all of them. We have versions of Ryu and Ken, with our Kent
character here doing his signature Shoryuken on Rai U. Their bios both refer to
specific Street Fighter plot beats. Samuel Mundy, our TF2 sniper stand-in
returns from Stealing the Diamond. Although this time he is murderized
by our newly appearing Jaque Le Touch, our new TF2 spy stand-in. Who we haven't had in
these games before. I don't believe the spy was ever named in TF2, although we do know he's
French so Jaque is a good French name with LeTouch playing around with the idea of
him needing to get up close with enemies. Backstabbing enemies is the spy's
most reliable way of dispatching them, especially when sneaking up on snipers. In the
CCC office, we have this new bulletin board. Most things are left totally generic and just
as scribbles but we have a poster from the museum's dino exhibit from the previous game and
another recurrence of Newgrounds is Angreh Faic. L Cut mk II, which I don't
really know what that means. Then cuts the airship out of the
ground and launches it into space. " We should take our problems
and push them somewhere else." Directly quoting the heavily memed Patrick Star. DEB, for some reason, was changed from Dark Energy
Blaster to Dark Energy Bomb. But it's still a cataclysmic event that wipes out everything. It's
actually the only fail in the series without a failed text. That's how thoroughly it wiped
everything out. We have a scratched out disc that then summons GABEN, referring to the
common nickname given to Valve's Gabe Newell. Loading this causes everything to crash.
The file is not found inside the HL3 folder. A joke about Half Life 3 not existing. Kind of sad that that joke still works
in the remaster seven years later. Prototype summons a few flying jetpack wearing
soldiers, they were apparently designed by brothers Mert and Kert Steel. Cool names, guys.
And were then third jetted by the rando Mordecai Booker. Couldn't think of a better way to save
third wheeled without wheels. I don't think this is an exact reference but losing your expensive
military-issued war machine in the desert when you stopped for a quick bathroom break is a
shared story beat with the Tank Men series. "I knew it, you lost her, didn't you?" "Well, I wasn't gonna piss in the tank. I
just temporarily forgot where I left her." Considering the NewGrounds references, that could be an homage. The option results
in successfully stealing the Ruby and the Pure Blooded Thief ending. Now we can circle back
to the key on the desk, grabbing that begins your quest. The key is used to free our boy Dave
Panpa, who later drops a Flash drive in the vault. Later when the CCC gets involved, when they are
choosing their disks, the Flash drive will be present if you collected it. Grab the Flash drive
here and remember the code 1-2-1-4. This note is addressed to Karl and while we actually
have three Karls in Fleeing the Complex, there's Karlov Chernick, Karl the Klown
and Karl pinkerton. None of them seem to really apply to this situation. It appears
to be a character we just simply never meet. At the beginning, choose the Earpiece path. After
the vacuum, we can enter that code on the wall. Something I didn't really notice until editing
the Flash version used a very iconic Zelda jingle for unlocking the door and I really like hearing
Puff's interpretations of those. Making it very similar but still distinct enough to not have
any copyright issues. He's really good at that. [Music] Go back to the canon ball and during this chase
sequence, we can enter the now open door. Through this, we receive a special item. It was once the
Biggoron sword along with a Zelda fanfare, which is an item from the Ocarina of time, acquired
through a series of item swaps and trades. In the remaster, it is now the big ol sword and
the fanfare is altered to be copyright friendly. [Music] similar to how we saw with the
shovel in Breaking the Bank. [Music] Importantly this is the first game in the
series where the various endings actually have completely different results. No matter what,
Henry always ends up the complex in the next episode. Previously, every ending led to
Escaping the Prison or Stealing the Diamond. These endings are very unique, no matter
what, we always end at the complex in the following episode. But I love that Puff not only
acknowledges the uniqueness of these branches, but ensured all of Completing the Mission is built
around paying off every possible story branch. The density of bios in these games is getting
rather high so this section will take a bit to cover. As usual, I'll only be covering the
bios that actually have references included. Charles Calvin, we learned Charles's last
name. There's no deeper anything there, it's just neat. It claims he's both one
of the youngest and most experienced, which doesn't make a lot of sense. But when you
really start to think about the in-game reality, it does appear that he's flying pretty
well non-stop. So if he's their go-to guy and he's always up in the air, yeah,
he would have a lot of experience. Rupert Price, he was one of the police
officers who's speaking to Henry in that opening scene alongside Dave Panpa.
He's now working for the military. Jeffrey Plum, his large head
makes it difficult for him to see which makes no sense. Puff does what he can to
distinguish these simple stick figure characters and he gave this guy both a big head and
squinty eyes. And I think he just decided to joke that those two things are somehow
related, even though that doesn't make sense. Magnus Eriksson shares his name with the
Swedish soccer player, but I doubt that's a real reference. It's not played on in the bio
at all. Although on closer inspection, hmm... Derbert Daniels, I just love that name,
is busy playing the new mobile game Between Us 2. Inner Sloth is also known for
their hit game Among Us, which actually just had a sequel announced shortly after the
release of the Henry Stickmin collection. You might notice that it's listed as a mobile
game back when Puff first started working on this years ago and was probably writing up those
bios. It was at that point, only a mobile game and the idea of a sequel was probably pretty
far off. It's funny that that's now a reality. Handsome Harold is listed as having 18 charisma, which also leads me to believe that his top hat
is intentionally somewhat shaped like a D20, but that might just be my own wishful thinking for
it all to layer into some nuanced DnD reference. Two-Ton Tony, it's suspected that he is
the same Tony from Stealing the Diamond, Tony Franz. There he was an undercover mafia
money launderer, he switched because he liked the hours and style. The nickname seems like
kind of a generic mafia nickname but it might be a riff on Fat Tony from the Simpsons, or maybe
even based on the real life boxer Two-Ton Tony. Cuppa Joe shares his name with a
slang term for a cup of coffee, he's a guy who drinks coffee. It's the sort of
sparing joke that Puff used in this series that gets a kick out of me every time. Like Hatchman,
the only role he serves in this series is to pop his head out of the hatch so his name and
bio are all just about the hatch. I love it. Terence Suave has been made much more
suave with the addition of a golden gun, although it is not the 007
golden gun seen earlier. Billy G and the description of them being not my lover are a play on Michael
Jackson's song Billie Jean. TRNK, between his one giant arm and his name, this appears to be a mashup of
Left 4 Dead 2's Tank and Charger. Harry Butts, that's just unfortunate.
No wonder he wanted revenge. Mr Blanc might be a play on Clues, Mrs white. Wielding a lead pipe, although his is rather
rusty which was never a part of the game. Nerto Kageh is a play on Naruto doing a full
on anime run like he would in that series. Bob Hoss is a play on Bob Ross and it looks like
he's been poorly drawn with details missing and lines all over the place. Bob Ross was a calming
artist who would provide encouragement about not worrying too much, maybe if your lines were a
little sloppy. With the bio playing off that. I really love the way that that joke
plays on itself in a few different layers. Mr Brimley is just simply a word
play about the brim of his hat. Nate Box, having not passed his
close quarters combat training, is a play on the general gaming concept of
hitboxes and he's about to get bashed up close by Sledge MacRush, with his appropriate
weapon of choice, a sledgehammer. Close combat, Nate Box, hitbox that's what
they're going with there. Quickdraw, in that battle sequence, he
lives up to his name quick on the draw but missing almost everything. I also like
the way that our gunslinger-like cowboy has this silly in-between of a cowboy hat and
a Top hat, really adds some unique style. And Googuy, I think this is simply mocking the
idea of nicknames particularly within the series. With awesome nicknames like Quickdraw and Slice,
he just ended up with the worst name possible. Wilson Stone's bio simply confirms that there
are different branches of the CCC. And at the very end here, our boy locked away in
the cell, Dave Panpa. His story so far started with him handing Henry the cake in prison,
next he was working as a guard in the World War II section of the museum then running and knocking
himself unconscious. And here he is yet again, captured by the Toppats. Somehow, for some
reason, I don't think that's ever explained. And with that, we've covered what is by far the
densest of these games so far. I would not be overly surprised if I missed things, there's
so much going on here. Originally the plan was at the top of every episode, I would cover
anything I missed in the previous installment. The new plan is once I've covered each individual
episode of the Henry Stickmin collection, there'll be one final capper video that includes
any extra details or missed references. That way, we don't have to interrupt the flow of
these individual installments of Finding the References. We can get straight
into things relevant to that video. Fleeing the Complex is a similar
length to this one but I'm still a little frightened. I think there might be
more to cover in that one than Infiltrating the Airship and then Completing
the Mission is beyond terrifying. Unclear if that's gonna be 2 or 3 videos,
there's just so much going on there. As always, thank you guys so much for your support
with this series. It's pretty cool. The Stealing the Diamond one actually got tweeted out by an
official YouTube account. Having that level of, like, recognition and acknowledgement is super
cool and that's absolutely thanks to you guys liking, sharing, commenting and all
the good stuff that you're doing here. So if you want to continue to help me out, yeah,
keep doing what you're doing please. And above and beyond that, a thank you to patrons of the
channel, that support means a lot. I do what I can to make that worthwhile but it is more of a
tip jar. In the past, I've posted full transcripts of any interviews I've done with developers,
it would be really fun to start asking you guys questions on the Patreon that I could then
share with the developers before I interview them. Maybe we start doing live streams over there
too, Patreon Exclusive. There's also a Patreon Exclusive Discord channel, trying to
do what I can to make that worth it. Thank you all so much for watching, Fleeing
the Complex will be out in two weeks, I have something else fun planned in
between and I'll see you again soon.