Hello friends, in this video, how to import object in unreal, with texture, I will tell you in the process, friends, I am going to tell many tips in this video you have to take your entire project in unreal, like this I have a complete It is a city, it has to be taken, now all the materials are attached with textures and shaders are attached, textures are attached, it has to be taken to unreal, how to take it, so in this video I will do a full brief as the shaders is attached Similarly, how will you reach your unreal, how will you export and what settings will you keep, I will brief you step by step, so friends, see this is my set, I have completed it in this way, I show some of its materials which see like On the object that is attached to the material, the material is attached in this way or the ai standard is attached. Lambert is applied in this way. The app has material in it, textures are also applied inside it, so how to get all these textures and materials? I will go, I will tell that process, then first I In the same way, I export it by default which is mine, I support it in FBX, which is fully set, then I will do it in FBX, then here we will see my plugin of FBX, which is not enabled, so first of all we enable Plugin, go window and here we will go to plugin manager when we type fbx in the search then see this two of our filters have gone and fbx plugin has come and the other one is game exporter inside it also ours If I get fbx, I will check both of them, after that when I export it, I will have one here, let's export our things, give it somewhere on my drive, I don't have animation in my set, so I have no animation No parameters are needed, just my embedded media is needed because my texture should be available and here is an important section which is being exported, in this I will put ASCII extension of Maya and it will be fbx19. Will keep fbx 2019 and after that I export Yes, this is my process, all the notes which are there and the whole object is supported, it takes some time, so it is exporting, see friends, now my export is done and one of our warning messages has been opened by opening the pilot See in this we have given many warning messages, we have given three warning messages, we have categorized these three warning messages in different sections, so look at my last one, I have selected it, then there are many more warning message is like this general there is no error let's leave it like this let's see about notes and on animation and on this and here our naming convention is given in very wrong way ok after that we will go in unreal If we will see here that our section of unreal is open, we will select the film and video live event and we will create a project of our own, then I create a project and open it, then our If you have open and unreal project set then there is no need to export in that. Do it but if you want in a new project then create a new project then I create a project and open it so friends this is my unreal open it takes some time to prepare its engine so it. shows And whatever preparations unreal is doing in the background, and look at my open unreal, now I'm going to import my set, okay, so I'll keep my scaling size a little bigger because the units I've set in cm. in Maya and unreel counts in our meter ok so I have scaled it 10 times that object import ok scale will be big ok and here We will see what we will see in the file information, we will see our FBX here, when I exported it, here it is telling everything that my Maya's file is the file of 2018 and which FBX exporter we have done it Tells everything here what you have and see here what is my unit of file Here it was in centimeter, okay so I multiplied it by 10, so this scene of mine is 10 times bigger, so this is generally a very important section, which is my file information, which file you are taking here. and what is its size and after that how does it port unreal, this is very important coordination friends, otherwise the small size there will remain small in your scene They are made in size and here when we lie down then the size seems to be smaller, okay, here it counts in the meter, our unreal and we will import it, it will take time to import because all the objects that we have there They don't combine all of them, they divide into different messages in different pieces, it's okay, then it will calculate all of them, then I will tell you all this process in this video, how many things should be combined, on which one If the number of shaders applied on different objects is same, then combine those objects, what happens here? Very easily we set it otherwise we have to set the rate from every side ok this is my import see now if you see here unreal is also giving us some warning message that what you node What are your missing nodes which have been removed and see here naming is also showing which type of naming If you have kept it here, then when it is lying in the engine, friends will bring it with the proper name and after cleaning it, it is very easy to read the engine, so I showed it to you because my set was made like this only. There were many unnecessary nodes and the naming and nodes of all the objects were left, so see how much our engine gets confused, the more time it takes to read, then you will bring all these things clean, I will not tell in which way We keep the cleaning process, after that see here all our objects and once all things have been brought in one folder, now I want what my object is only visible to me, then see here There is a button like this in the corner, if I click on it, then I will click on it in static mode, then only my filter will be mesh, as many mesh are engaged or as many mesh are available, all of them will come inside it, so here I am. I'll select from up to the top I'll select all the objects by dragging and drag on my viewport like this If I will do it then see it is taking a little time and see as it is scene like maya, it was imported in this way, friends, see how sweet look is, in unreal the lighting of the unreel is very soft, very lovely Lighting is done now I have not applied any light but it is looking very lovely our lighting is now see friends I have selected the ground then here we will see that there is no texture in our ground and if I look in Maya then the texture is here Show our texture are engaged, they are showing here in maya but in unreal we are not showing our texture, see what is the reason, friends, we had done embedded media with texture, even after that Our textures are not being imported, what is the problem that our textures which are there are not there, here we will see in hyper set, I will see the materials of this building, so see here, this is the ai standard surface, but Our texture is not imported, is it okay, isn't it? so not done in all process in next video i will tell why ours didn't go in textures and unreal now in unreal how will we go with texture then see you guys in next video thank you guys