Exporting From Zbrush to your 3d Printer!

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hello everyone this is Alex Kolakowski I'm the artist at Tiger skull RPG and today I want to show you how you can take a model from ZBrush to your 3d printer this is something that the nests above a little bit and I haven't ever roasted a video covering this so I want to do that real quick I just wanted to mention that the music you're listening to is from purple planet it's a website that has legs it's free music that's pretty darn good okay this model is taken from my patreon for the month of May if you're listening to this in the future and you'd like to download her and give it a go on your own printer you can go to Tiger skull RPG calm okay let's let's get into this now okay first thing I want to talk about here is these active points if you're new to ZBrush these active points this is like the resolution of your model so you want to keep these active points in my experience I don't know the exact number but I feel like something around 750,000 or lower is the safe zone I usually sheet for like 500,000 and I get a file that's like maybe like 50 megabytes or something like that okay I really think it's important to keep your files optimized you know for one if your files are too file size too large it's gonna just it's not going to load into Keira and this cuz it's going to crash here as we try to import it - it's going to be way more shareable as a file if your file is really large you're gonna have to use Dropbox so we're gonna have to use Google Drive or something to share your file I think so if it's a small file it's only like you know 50 megabytes 100 megabytes 200 megabytes then you can usually attach it to posts which is great for patreon or your website or whatever you want to share this so yeah I'm pushing it a little bit my finger is at about 670,000 and that's just because I had these hair details these long strands I found I really wanted to like these were getting smoothed out we're gonna try to optimize them down to 500,000 stone I wanted these to be nice and crisp so I pushed that a little bit I'm not going to get into optimization in this video I think that's a longer video I'm just watching to be aware of that because that will affect your process here okay second thing is their orientation okay rotation is important because when you're working in ZBrush typically okay your orientation is something like this right so you can see this head sort of face here he's looking directly directly at me and all the tools in ZBrush are expecting this orientation of a model is you know your symmetry and that sort of thing is kind of expecting you know so this to be y-axis okay so and that's the same if you're working in maya or blender it's gonna be oriented this way but three printers they're a little different okay their z-axis is facing up so what you want to do is you can use this widget here just hold shift and you can rotate 90 degrees forward okay now you can do it that way or if you want to be really precise about it and can come here into deformation okay there's a defamation and drop down list and you go to rotate and make sure you're on the x-axis and you do negative 90 and boom there you go you are at the proper 3d printing orientation you can tell this face here should be kind of looking like he's laying down on his back looking up okay one more thing okay you know on your base or your feet or whatever is the bottom of your model make sure it's perfectly flat okay cuz if there's any noise maybe you'd make made a stone tile a stone base that's like really detailed and has little pits in the stone that's going to mess up your first layer so it's not flat make sure it is okay there's kind of a nice tool for that yeah I can demonstrate it real quickly here let's say it's got its kind of rounded like this one okay just going to the side view hold ctrl shift and select this clip curve this one and this will draw a little line for you and you'll see if dark gradient on one side hold shift control shift and this will flatten out whatever you have so you know that if this is being printed like this you're gonna have a really good flat and first layer good to go okay all right okay so let's talk about scale next one thing I recommend is you know have a base that you always start from that you know is set to 28 millimeters or 32 millimeters whatever kind of you know whatever your game you're working with here so I'm working I liked you know work an RPG scale which is 28 millimeters so my base is you know scale to that I know if I'm modeling and my figure fits on this base nicely it's gonna be used to scale now if you let's say you've sculpted your figure it's looking great but you didn't really think about scale you're just kind of thinking about you know how it was looking if you come up here the Z plug-in will get into 3d hub in a little bit but I want to talk about scale master real quick so this scale master this is where you can set the scale of what you've been working on okay so this sliders to sub tool size this button what it's going to do is it's going to look at your model and it's going to fill in your X Y Z values with how you know how big is your model now even if I mess around with this I hit this button it's gonna look at my model and say no this is 28 this is 28 millimeters here okay that's really important to work in millimeters because you know you could set this to inches and say okay how how many inches of this but when you get into your slicers for your 3d printers they they just see everything as millimeters so if you are working in one inch you're gonna upload it you're gonna put it in your slicer and it's gonna be one millimeter so it's always just working millimeters okay if you are working in wargaming and you've done your sculpt and you're like oh man I really wish my stuffed were set in 32 instead you can set this to 32 okay here and it updates you know this button will make sure that you're sliding your sliders keep the same ratio so you can't get any weird you know stretched models and then you can do resize and this will resize everything you've got in your sub to a list I've only got one so tool here so it only resize one okay so now I'm more hammer whatever size okay now we can work in that I like to work in 28 millimeter so I'm gonna reset that to do three times here oh it's too many times okay so undone that let's just do this again make sure okay 20 millimeters great what I like to do I will just pick one work in that and then stick with that if you're if you've kind of gone oh of course you don't know where your scale is coming to scale master figure it out and then go from there but once you've got your scale just stick to that because you can always come into the 3d print up here and you can export at different scales without having to mess around with your scene and that's what I typically recommend so just like before you click this update size ratios and it's gonna analyze your model and it's gonna give you a few options here and say hey am I looking at inches am I looking at millimeters just a human on the left that's really large right like is this like that's how big is this I usually pick this top right option I find this as closest like the way I work this is usually what I'm what's closest to tabletop RPG scale so I just click the top right 10 millimeters okay and that disappears and you know set my base dimensions here you know it's just looking at it's just looking at the furthest points saying okay from here to here how far is that and right on this model the furthest points are my base so I can know my x and y are 28 millimeters okay it's 40 millimeters tall perfect you know there's some other options in here but I really don't you know use these yeah I find just just getting this dialed in is all you really need to do okay export to STL let's do it okay now I've already exported this model at one time and this is pretty common because you know maybe you're doing some trial and error you're not sure how your details are looking anymore export it print it look at it do it again if you're ever saving over a file in ZBrush I know if it's a buttock or what okay if you're doing if you're using ZBrush something like new where the twenty twenty point one point one then maybe give it a go but I've noticed I always have to delete this file you know I can't just save over it I have to delete it first still gonna ask me if I want to replace it yeah if I don't do that I find it just doesn't save my file so I don't know why that is but yeah okay once I've exported I always hop into cure use whatever slicers you have give that model okay so I've been working with this figure let's just you know I just export it again so let's really important again and make sure everything works as expected if if curious crashes while you're doing this then you know that means that's when you know it could be one of two things okay it could be that you know if you can't get your model in here it could be that in ZBrush you have too many points this active points was too high your file sizes too large and it's too much for Kira okay so in fact if it crashes may need to go back and optimize your mom a little bit more um but something else to take note up and always try this first Kira crashes and you've been using cure Lots but open all day it could be just a little memory leak and you just have to close Kira reopen it import your model again and yeah sometimes you can't just import mock models one after another time after time after time and I'm on an older version of carrier 2 you might get a new one and that bug might be ironed out so but just some stuff to look out for okay so that's basically it that's how I get a model from ZBrush jakirah all the little important details there and I hope that was helpful and I hope that yeah it helps you get your skulls into your slicer properly okay have any questions leave a comment or you know message me info at Tiger skull RPG calm okay thank you have a good one ciao
Info
Channel: Tiger Skull RPG
Views: 22,005
Rating: undefined out of 5
Keywords: 3d printing, zbursh, mini, miniatures, rpg, tabletop, D&D, warhammer, warcy, warhammer40k, dungeon master, dnd5e, table top rpg, how to export from zbrush to 3d printer, export to 3d printer, zbrush tutorial, sculpting tutorial, tiger skull rpg
Id: DinSuwSSbXU
Channel Id: undefined
Length: 11min 55sec (715 seconds)
Published: Sat May 23 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.