Exploring Toposolids in Revit 2024 | Revit Pure Live #052

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hello everybody and welcome to rivet pure live I am your host Nicola kittele I am an architect a bib specialist and the founder of revitpure.com today we're going to talk about double solids I'm glancing at the chat we are currently live on April 12th at 3 P.M eastern time so it's possible you're watching the replay from the future but currently we're live and a bunch of people in the chat from all around the world we've got Austin from Nanaimo BC Rich from Erie Pennsylvania Greg from New Zealand and many others um okay okay okay uh so Revit 2024 has been released I'm curious did you get did you have a chance to try it if you do in the chat you can let me know what's your favorite new feature uh very curious about it and before moving on to the topic a couple of things to mention uh first there are some show notes today you can download if you go to revitpure.com live or you check the link in the video description you'll find a link to download the PDF of this presentation and unlock a building pad family since the building pad is gone in the new 2024 and a trained tunnel family which you can download I'm going to show it later but you'll find the link at revitpure.com live and also last week um we've released our post overview of the all the new features it's quite an exhaustive pose so if you didn't have a chance to have a look at this it's quite complete uh we went through a lot it's a really long pose you can either read it or there's a video version of as well and we also have a post that is the first time I ever have a guest post on the red pure blog it's by nahama uh who has been featured three times on this live show sonayama works for uh art intelligence where she helps develop the environment plugin for Revit and she gave her point of view about the new tools and what you need to know so it's another good post that's a good compliment to what we're going to talk about today well I'll say for now it's mostly my division of how we see the tools and the various tests I made so far but I'm still learning along you know I've managed to do a couple of things but I'll be curious to hear your thoughts and comments and questions about it and I'm sure some people have figured out uh interesting stuff that I haven't yet so let's uh jump straight to it okay all right so let's talk about the new top all solids tool yeah so you've been used to using Tuple surfaces now they're gone completely and now you welcome topple solids if I had um to talk about Topo salad I will mention that they're really similar to floors in fact I used to use floors for multiple side components especially when the site is not very complicated I've always used floors but now topple size are similar to floor except with a few additional features that are unique to site and similar to Double surfaces like the ability to use Contours there's the new subdivision tool the ability to divide and a few others as well and yeah like purple solids you can have multiple layers which is really nice so if you have the composition you can use a double solid for a concrete path and add the gravel layer for example and it works with by using variable materials so if you have kind of a big site and with big Hills you'll need a really thick variable materials set up in your Tuple solids um the floor composition so let's go straight to it uh okay so here's a file I've been playing with for a while and I've been having fun and you can see in this file or even actually this is a new project if you're using the new template file that is included in the new Revit 2024 and you will find the top of solid tool directly here in the messing inside Tab and you will see in the new template there's a few types you can have fun with a generic type one that is called grassland a path a concrete pad and even water so the wall that I've played the most with but the default ones the grassland and yeah like creating this topology tool is extremely similar to creating a floor as you can see here you just draw the boundaries click the green check and that's it and then when you want to modify the points let's say that I go to the Shaded mode it's extremely similar to floors as well although the menu has been updated I think it's an update from Revit 20 23.1 actually but there's this modify sub elements and add points so let's say that I click on ADD points you can play with the topography similarly uh like you could with Tuple surfaces but now it's made much better and you can choose your point of reference and yeah what is nice one of the big difference uh from Topo salad when compared to toppo surfaces is the ability to draw a concave shape so if I go back let's say that I go to Revit 2023 so that's the all Revit and I go into 3D view you can see this is a double surface and the way you used to create a double surface if I go nothing inside double surface I can place a few points say there you go and you can see that I cannot really create an interior division over there I can create a concave shape but now by the way that Tuple solids are being modeled now you can so if I select this and I just draw a shape like this now it works right so that's a great Improvement when compared to the old Tuple surface and another annoying thing with double surfaces is that they didn't have any thickness they had an illusion of thickness when you cut through them but actually it's just a surface which is it's not great it caused all sorts of problems and it didn't have multiple materials you just selected a material in the instance property over there and we have a comment from the rivet kid Jeff that asked me to turn on the dark mode I think that's a great idea so I will go here in the file I'll go to options and yes Revit 2024 now has a dark mode I will go to Colors over here and UI active theme I will select dark and check this out all dark and something interesting because sometimes depending on the colors maybe you don't want the main views to be in Black so what I like to do what I've done so far is if you go to the view tab there's this little icon and it's called canvas theme I click here and so the interface remains dark but the view itself is will be white so it's similar to what's going to be printed on sheet so depending on what you do [Music] um it should be better so dark mode how do you like that let me know in the chat if you've been playing with this feature or not Yeah Carl says love dark mode I like it as well I mean the the downside is that some of the menus if I go to the material tab for example they're still light which I guess eventually they'll get there and fix it so it's not that big of a deal for me but it still it's nice to have this dark mode it looks pretty great and all the icons have been redone by the way with this okay so yeah you can draw a concave shape and there are multiple ways you can generate a new topple solid and one of them is pretty similar actually to what you used to do with double surfaces and it's to import a cad file so I'll show you the steps I do have a sample CAD that has topography lines so we'll just import it in this file so let me go to rivet2024 and I will go to the insert tab Link account file let me find just the right folder it is over there top of solids I do have this CAD file topography lines I can preserve them there you go so we cannot see them very well because their the lines are yellow but before using the tool I can use the query and select one of the line it says the layer is Topo so I will go back to the matching inside tab click on the little drop down menu for topple solid select create from import from CAD here select the cap file uncheck all the layers except Topo there you go I do have my Tuple solid matching the slope so in theory it it's supposed to follow the concave shape you can see it doesn't seem to be perfect for some reason it created a diagonal line of there I'm not sure why can I get rid of it let me be like this anyway so you might have some rework to do but generally speaking it works with more complex and concave shape which I like uh nelma says she's bus-romatic from other cats so no dark mode yeah that's pretty reminiscent of the cat for sure all right so something I wanted to talk about I've shown you how we can place multiple points at different heights uh can I remove my screen for a moment but what's really interesting is you can select the elevation base so I'm going to show you an example in in the project especially if you have different height let's say for the survey point and for the internal origin for project base point you can pick which one you like in when you place topography points so let me go to my view over here I will go to an elevation view so by the way this is using um this is using Revit new template that is now included the multi-discipline template well I'm still working my way around trying to learn how that works but for now I will open all um coordinate points including project base points survey Point Internal origin and in this case I will select the project base point and move it uh by how much let's say 25 100 just like this so you can see now the Project based one is a little lower and you will see the effect when I place my points um let's use this one right so let's say I'm ready to modify the shape of this by manually placing point I will click on ADD point and here you have two choices that is a new addition and it's also available for roofs and Floors now so you will see the same menu for roofs and floors and I can pick along surface or absolute and I will show you the difference in a minute so first let's let's select absolute and here we can select the elevation base So currently it's set at the internal origin and I can set a value so let's say that I did it at 560 and I can click a few points to um create my points my little hails like that and then let's add a few others to make this topography a little more varied and a couple of figures as well okay but you can see that whenever I select one of the points it tells me the distance from the distance from the the internal origin of the project right did I use I did use a long surface okay so if you use a long surface when you're placing a topography point it's gonna take in consideration the slope so it's going to be this distance the offset from surface of the distance from uh the slope so right now I have 14 100 but now it's going to create a point that is 500 millimeters higher than this specific point as you can see here right so it's really important when you place point to keep that in mind and make sure that you select the right option for you and something very important as well is that you can remember that we just moved the project base point if I switch from internal origin to project base point and now I can select one of the point you can see that the values displayed are completely different so that is super interesting to me because the moment you switch something over here internal origin you can see these values are different which means that you could have um for example the survey Point representing the sea level you know there are multiple schools of thoughts about how you could which point should be placed at the sea level in most cases I like to use the survey point for that but regardless you could place Point relatively to the project or a place Point relatively to um the sea level by using this drop down menu and correctly placing the coordinate points as you need them to so again switching to project base point you can see the values are different when I change that movie over there and once again let's say if I want to place a point uh for using the absolute option and using the Intel origin option let's say 150 click here you can see it it drops a little bit because I've used the uh absolute option but however if I use the other option which is a long surface it's going to take in consideration the slope so if I do the same thing I put 150 but this time you can see the value here it says uh 500 and something when I click it's gonna put 150 in addition to this existing value on the slope as you can see here and that was it's 668 or something so I think modeling the topography points you have more options you can make it relatively to the the first level you can make it to the sea level it's up to you um many more options which I find interesting okay let's keep on going surfaces are gone completely from Reddit 2024 which means if I go here and I try and go to messing inside Tab and I try to create a new double surface you cannot do it the tool just isn't there except it's still in the API so it means in theory you could create one using a Dynamo script or a plugin uh so it's still in there just for the main most users do not have access to the tool however I do have a file here that is an old topography file from Revit 2023 that I imported in Revit 2024 so I can still select it it still says topography it's the top of surface but now you have this tool that says generate uh Topo solid so I can click on this and I can go to the settings uh yeah that's for the Contours okay so I have this uh double surface it has a building pad inside of it can I select the pad yeah the pad somewhere in there okay there I have a pad so that's the building Pad but notice when it happens to these building paths when I click on generate Tuple solid you can see that so this is my top of solid generated you can see that the building pads are completely ignored which is a bit disappointing it which means that if you convert an all site from Revit 2023 or older uh you will it will ignore the pads you'll have to do them from scratch and using other techniques since the pads the link paths don't exist anymore okay uh remember sub-regions well there were the old ways to have different materials on your Tuple surface but again the problem was double surface is just a surface doesn't have any thickness in some regions were the same thing it was just like using the paint tool right it didn't have any thickness any layers now other cat other desk took a good step forward by introducing the subdivision that you can place on top of salad it's not quite perfect though as you'll see uh but sub regions are gone now they're called subdivisions if I go back to rivet 2024 over here you can see by default when I converted my altable Surface to a double solid in rev 24 and these sub-regions were converted to here if I select it's called a subdivision and subdivision inter place on top of the double solid and you can set here the thickness so I can set 15 millimeters for example however you cannot have a thickness of zero it asks you to set a positive value and the biggest problem with it one of the reasons I think it's limited and I hope they fix it in the upcoming release you cannot set a negative value because sometimes the road might be slightly embedded uh in the double solid right or any other side components so if I enter a negative value it doesn't work uh which is not great and then there are a few other settings you can select the materials by clicking here and okay let's see this is grass so I have my grass and there's another option that says in there with Contours Do you want to see the same contour lines as the rest or you don't want to see them at all so in this case I could uncheck this box uh and yes this this is an actual visibility glitch a graphic glitch so if I put a bigger thickness like this like the contour lines are gone it's just when it's a graphic bug when the thickness is not big enough you see through the solid and to the contour lines that are underneath it the hammer says that I wish it it will be type based yeah I don't know why this is all instance based me too I wish that it was type base subdivision and I wish he could embed it uh in fact it just should be just another double solid but you could embed and use a negative value but the idea is just matching the slope using the same uh topography points as the existing double solid which is what you want to use it for in the first place having a look there's a lot of comments hoping I didn't miss too much I'll take some time at the end like to go back and make sure I've answered most of them can you split that diagonal piece out uh okay lots of questions anyway I'll keep going for now I'll come back later the questions so subdivisions call for some applications but the fact that they're gonna be negative uh it's a break problems okay let's talk about Contours which a lot of users beginners they're confused about this because Contour settings are hidden in the old Revit so let's go to Revit 2023 this is the old Revit and you can see the difference because this is not using the dark mode so if I go to messing inside tab there's this small arrow that says site settings uh so maybe you've just learned that but if you click over here you have the Contour displays so you can see oh the Contours start at zero millimeter and they stop at 100 000 and they go in increments of 500 millimeters I can switch that to 250 for example and then there's this main contour lines let's put in a 500 you can see this as an effect on all types on all type of solids in the entire projects you can have you cannot have differences between different kinds of Tuple surfaces and the old Revit however in the new Revit let's go back to Revit 2024 which file should I use okay let's use this one and now this setting is gone it's not available anymore I tried to find it and I cannot see it however I have this type here it's called the grassland 1200 millimeters I will edit it duplicate it um let's call it grassland test and here it is the Contour display option and I can click on edit and change the setting directly from there and for example let's say that I want a tire line so I will set the secondary Contours at 250 and the primary ones at 500 and click ok you can see now there are twice as many Contours but it's specific by type so if I select this and I use the old grassland type you can see that this one has the all Contour settings so I really like that you can have more customization when it comes to the Contours um lots of good questions about subdivisions I'll come back to it in short moments but first I wanted to uh what's this okay yeah it's possible to have no Contours at all for example if you have I don't know a waterfall and you don't want Contours you could remove them entirely for a type so is there water in this one I think there is right water okay this one doesn't have a lot of Contours but I could say I don't want any at all so the first thing you can do is you can select this and delete it completely or you could also just uncheck this box to deactivate it but keep the setting just in case you want to activate it again maybe in the future and there you go they're gone but you know it still has 3D polygons as you can see but you cannot see the Contours anymore so that's a really nice feature I appreciate it a Lionel says why would you want different Contour settings for different apostolids it should be per view maybe yeah that's not a bad point not a bad idea okay I'm going to show you a special trick that most people don't know about that you could kind of uh you could kind of do in the old rivet but I've never really seen but you can create a new sub category for the top of solid and you could create a dash line with a special color for example and then you could use it for a specific value for example at 25 40 millimeters you can have a dashed line for a specific double solid type so I'm going to show you how you can do that I'm going back to this Revit 2024 to the manage tab to object Styles going to topple solids over here and I'm going to create a new subcategory and I'll call this critical level and I will add use kind of bluish lines I will use dashed lines and I will make it pretty thick all right just like this okay so I went to object Styles I went to Tuple solid and I added a new sub category for the top of solid so the next thing you must do is to add the ud Contour value in the type properties of this double solid so I'm going back here selecting this clicking on edit type going to Contour display and click on edit and I can add a new one and here on Range type I will select single value and you can see that these two options become grayed out the stop in the interval are not relevant anymore and here on the subcategory I will select critical level so that's the line style is going to be used and so the only value that matters is this one that's called start so I can type in let's say it's 12 50 millimeters in this case so that's where the exact level where this is going to be displayed so let's click on OK and can I see it yeah it's not it's a smart choice for the color though I will change this go back to object Style and instead of blue let's use uh what should pop let's use this kind of a pink fuchsia color there you go that's much better so I know that this line is exactly at oh oh yeah so you can see something that could potentially be confusing uh you remember when in the type here we've set the Contour display to set at 12 50. and we I just place this spot elevation and it says 36.72 anyone knows why this is happening type in the chat if you know okay I'll tell you it's because this is using the project base point and remember early on we've moved the project base point so the only thing I need to do is change this and use a relative instead and by using relative it's now showcasing the same point the same value as I've typed in yeah so that's pretty cool and I this wasn't Theory available the old versions of as well but I think this is pretty helpful that's if you have a really important level it could be a level one by the way level zero or level ten thousand depending on what you use a critical level in your project you can use this to display it in a special line and it could be showcased by view so for example you could go to the solid category here and say actually my critical level well maybe I don't want to see it in this view so you can uncheck it the visibility Graphics or you could decide to make it even thicker like this or you can say well it turns out I don't like the pink in this view so I will make it uh red instead yeah you can do all of these steps if you want to spot and track a specific level uh lots of comments thanks but problem is I don't have time to keep track on everything uh okay still have a lot to cover so I'll keep going and at the end if I didn't cover let me know Okay so we've talked about a special needy Contour value and that's let's talk about let's do a quick break and I wanted to mention uh we currently have a sale on all courses by rivet pure the three courses for the pro template bundle so everything we've ever released as courses it you will get it in this special bundle with a huge discount 30 off on everything but if you combine all the courses and the pro template together you get an even bigger discount and this includes the manage package which is my personal favorite the result of 10 years of of pain and trying to find the best practices for Bim managers in an office so tips to create a great template to maintain great standards organize your project browser learn Dynamo learn the best plugins to keep your model automated and keep healthy Revit models solving warnings so if you're a bid manager and you're struggling this is the correct course for you we do have basics of course for beginners and design if you want to use the rivet for presentation purpose I do like to use Revit for presentation purpose so creating a nice looking views section perspective preparing the materials and prepping a model your models for rendering either with enscape or the in-house rendering tools although who uses that anymore and yeah finally the pro template as well which is the template I use as a basic template with all my clients and it's again it's the result of 10 years of pain trying to find the right way to work to organize the template and trying some things and failing and then changing them improving them by iteration so the pro template is the result of that finding the best practices possible for you so you can see that I do have it open actually so let me over here yeah so this is what you see when you open the the pro template it you know um I'm pretty picky with the coordinate points uh I wrote a lot about it so I do have views in this the welcome page to track them to make sure the position should be all right and the way I organize my project browser in this template it's using uh the view type with a number and I found it it's the best way to organize so in the manage course I explore a few different techniques but to me that's the best way that I've found so it's already pre-organized and there's a bunch of schedules in there and and the template is already set up if you're doing renovation projects there's existing views with the correct filters and of Rights same thing for demolition with the dash line everything is all set up and we did go yes so that is the back here the mega bundle and you can get it right now there's a sale so if you're watching from the future a replay the deal is going to be over it ends on Friday but right now you can get a really big deal and if you wait until the end of the session I'm going to do a giveaway uh to get the three courses first the pro template bundle all right thanks for listening to my little speech okay back to back to Tuple solids yeah let's talk about solids so that's great I'm really happy about this uh you can cut the double solid with most categories including wall including structural foundations and the volume should be at least I think accurately calculated so going back to Revit over here so I don't need this Pro template anymore I can close it down okay let's go to 3D view in this project and let's say that I model a wall over here okay I do have my wall and let's add okay let's set it to a concrete type do I have Concrete in there concrete there you go so I have a concrete wall and let's temporarily use the wireframe mode and I will use the structure and place uh structural Foundation clicking on this there you go and now the problem though let's say that I I'm going to create a section box and cut it like this So currently you see there's uh geometry on top of the other the structural Foundation the footing and the wall or one on top of the other and if I select this double solid you can see an amount of volume over here you know cubic meters but now you can go to the modify tab click on Cut select the top of solid click on the wall and you can see you have a nice Cut and the thick line even goes around it which is nice and then I can do it again but this time for the structural footing just like this I can turn it back to shaded mode why is this black by the way why is this concrete wall black that's that's from the new template yeah they made it black why doesn't make any sense to me okay there you go so much better and yeah and the volume should be accurately calculated at least maybe we should verify but uh it's a nice feature about it if it's being cut it should be accurate okay and there was a question that shot earlier can you cut a top of salad with another double solid yes you can and I believe it's most likely going to be um a good idea so let me go back to the brush like over here and let's say that I place I will model a new Tuple salad on top of it let's say I place it like this and I can use different type let's say I place water why not a lush landscape and yeah it's right here though and let's set an offset so I can see it at least okay so let's have fun with it and play a little bit with the points in this case I will use the absolute value okay it's too thin in this case I will use a long surface okay there we go so I have a tuple solid that is made of water and I placed it on top of another Tuple solid which is some grasslands so I can use this the section box and push it through and get secretly they're kind of conflicting as you can see with the graphic glitch but again I can use cut I will select the main one select the water double solid and it should nicely cut although what's this over here huh oh yeah it's because this water does have a herd layer oh interesting okay but yeah you can embed one into the other Kearney says can you use building pads yeah there are no more building pads in River 2024 they're gone now to your questions about phasing yeah I'm gonna come back to it okay let's keep on going yeah let's talk about slab edges or how disappointing this tool turned out to be so uh let's go back to River 24 and so in theory you have access in the architecture tab if you go to the floor over here and click on the drop down menu there's a slab Edge so I select this and there's a slab Edge and I can place it on one of the corner so I'll just move this uh you see the whole shape okay let's do it again set the floor and by default it seems to be fully embedded in the Tuple surface I will just set a vertical offset for the profile click on one of the edge and you have this kind of default profile in the template but in theory you might tell yourself well this could be used for Curves right but not really and I will show you why so if let's say that I create uh subdivision so I will select the whole top of solid and click here on subdivide and okay let's model some sort of road that I will model like this and by the way yeah the boundary lines you can they can go beyond the main top of solid just like this so let's say this is my road this is the top of solid I can change the subdivide height uh but you might say okay well I want to place these slab edges around them but the problem is you cannot it doesn't work with subdivision so another big limitation in my opinion of this tool and so it works only in the actual Edge let me do it again here where I did it and okay so I have my curves over here and it as you can see it's matching the slope can anyone in the chat guess what tool I use for this is it a wall is it a floor Edge no it's actually a railing so it turns out railings are great to be placed they work great on top of surfaces but they also work great on top of solids as well and what's nice about railings like this if I create a railing here's a new railing right now it's invisible but I can click on pick new host and select um the new double solid and it will match the slope of it so you can see in this case I've modeled a railings to go around my road okay there's a question about splitting I'm getting there can subdivision cut each other yeah let's try it it's a good question I honestly haven't tried it yet so we'll do it together so let's say I create a new subdivision we'll see what's going to happen if they're one on top of the other uh seems like you get a warning so rivet lets you do it but it doesn't like it I guess it's not a good practice I guess so and can you cut one with the other I'm guessing not but let's try it so cut oh you actually can and the warning is gone interesting interesting okay so good to know so it was a good question I just learned something as well you can cut a subdivision with another subdivision there's a question from Eric B still rehost railings only one at a time I don't know I haven't tried it yet so let's say that I placed a few different railings let's create one over here and another I have my my railings can I yeah I can it use the big new host for multiple railings at the same time okay so let's talk about how I model this site and I think I'm getting there in the slides as well right yeah split so the split tool is really nice I like it so it's just using the old split tool that you know in Revit but now you can use it on top of solids as well the only problem is you cannot merge um the double solids one they have been split so you think carefully about it because if you're going to change uh the height and the topography well you might have problems if it's gone or maybe keep an archive of the geometry of the original one just in case so let's go back over here so let's say that I wanted to place a road over here the thing you could do and one of the thing I like about this new split tool so I just select the split tool let's look at it here in the modify tab I click on the topography and I draw lines like this and you don't even have to form closed Loops that's what I like about it and you can add as many segments as you want I could place another one over there uh yeah okay apparently this one doesn't like it okay this works well enough okay so I did split my Topo salad and now it's split into uh three parts I have this one this one this one and then you can just change the type so I can pick this one and set water instead for example I could say no actually this is my row so I'm going to select this and select the the asphalt asphalt uh type topic type that is included in the new multi-discipline default rivet template so now I have my rollover here and I can set a negative offset so let's set a negative offset how many minus 100 minus 200 like this so that would be one of the way to use to quickly model roads and here I have my railing so let's draw a one quickly that's my curve but I will select pick new host select this and then I can just move this railing until I get the position that I want like this or I could place it inside of it actually for that you can use an offset value over here and then play with the offsets and by the way if you're wondering how I managed to create a curve by using the railing at all in Revit if I select this railing it's actually a railing that has nothing so it has no top rails it has no balusters they are all turned off except the only thing it has is a rail that has the profile and the profile is a curved profile so this shade that you see there is just a curve that I've drawn in the profile family using the railing tags and I've loaded so a good quick way to model curves on sites like that yeah there are comments about oh I never thought of using railing for that indeed uh can we use Tuple solid to play slab Edge on non-horizontal edge of TS then horizontal Edge you mean like a vertical line I don't think so like this one over here pretty sure you cannot but let's try it yeah oh you can place it on uh this is a whole like created so yeah it seems you can place it here so if you're creating a hole in your top of solid it's it looks like it's working but not on the vertical face it's still on the horizontal lines a question about whatever questions we have a question from Karen that says can you smooth the path yeah like all about the smoothing and sometimes you have kind of these weird lines like that just looks like a bunch of polygons almost like Nintendo 64 type of geometry if you know what I mean uh yeah if you want to do really complex stuff like spinning surfaces the environment plugin for Revit is a good addition for that and we have neyama on the chat who's on the team creating this plugin so shout out to the environment plugin team uh and please same slab Edge for roadside edges yeah that would be really nice too although in this case can we use this tool I guess we could right so using the slab Edge oh yeah and another limitation of the slab Edge is that it only works with straight-ish line if you have a line that is too curved or two uh sloped it doesn't work so just the whole slab Edge thing I don't like it at all I don't think I'm gonna use it ever on top of solids I'm gonna stick to uh using railings probably but I wish there was an easier way to model curves honestly with respect to IFC will the rail be missing yeah like if it sucks that it's not the right category that for sure yeah it's a railing so that's a problem can you change the point on the road person yeah you can select the road over here and modify the sub elements and it's independent from the rest doesn't affect the rest of the topography for the better or the worse could you smooth the line like for example if I delete some of the points yeah you could delete some of the points try to have a smoother surface for sure let us need to fix the slab Edge that followed the slab even if they're slow yeah I do agree so let's go back here that's the split I really like this I think splitting is a better solution than using subdivision in my opinion so to create worlds like this because you can set negative offset which is super important again that's something else that I I took from nihama information on the blog post that I've Linked In the description of this video like if you're trying to calculate net cut and fill uh volume there might not be quite right so don't use this data because right now it might not be accurate or at least verify if it's right do your own calculations okay now let's talk about I do have a couple more exciting things I have tunnels and I have pulling pads replacement let's go back to Reddit 2024 and then I'll try to talk a little bit about phasing so let's go to messing in type tab if I went to the old Reddit and messing in scitab you had this tool it was called building pad and it's kind of a floor that creates a hole because you can set a layer and it has a thickness but then it creates a whole around everything else so let's say I draw a building pad over here uh yeah let's move it a little bit yeah create a building pad and you can select the height now it's set to level one so it it's it was actually a helpful tool but sometimes I didn't really need the slab I just needed a hole so other guys got rid of this tool completely in the new release and so how do you create holes now well there are multiple ways you can do so and the first is to use end Plasma in place Mass the problems is some of you are using uh uh rivet LT right how many of you are using in Reddit LT let me know in the chat if you do because rivet LT users don't have access to this messing tools uh but still it's a great way if you want to model complex geometry you can model void but the thing I wanted to show you I've created yesterday while playing around the tools uh this family I've recreated the building pad family so you don't need the full tool you just need a family so this is a floor-based family if I go inside of it I'll show you how it's made yeah it's a floor based family but floor-based family work with topple solids as well and I just created a hole inside of it and it is parametric so you can decide the dimension it has a depth feature and it has top distance so you can decide if you fully cut the top of the slope or not so you can download this family if you check the link in the video description revitpure.com live and you can download this if you want the building pad replacement okay so this is my billing pad replacement so to create it you'll have to go to the components over here and pick the right family so I will go like this and click somewhere over there and you might have to manually position it and I did add these uh 3D grips so there are these blue arrows or you can simply use the values over there to have the correct length and to have the correct width as well and change the depth so how deep it goes and normally this value should be from the lowest point of of the surface but not always so the depth you might need to go into section View and adjust it manually to have to make sure it's exactly what you need especially if it's kind of a very slow site or you can just play with the arrows as well and actually you can fully cut the double solid and go straight to the middle of the Earth and get to the lava uh yeah anyway so you can play with the blue grips like this and you can move it quickly so it's just a hole it doesn't have any I think solid so like the building pad that have kind of concrete uh slab at the bottom of it uh I think a quick glance in the comments uh yeah okay so I'm not the only one who thought it was kind of annoying to be forced to have a material at the bottom of the building pads uh okay can you apply material to the cut uh the thinking was a pad with military bolt thickness was the limit okay interesting discussions but yeah this one doesn't have the volume um however you could in theory you can see the volume right now it should be accurate for example if I delete this the the value should be updated and should be accurate but you cannot get it from the spot itself and if you place it on a very steep slope like this uh you can change the top distance from phase value over here to make sure that it cuts the entire double solid okay and hoping it's helpful to you it's available for free you can download it it's all on the notes can the pad family be set to absolute value uh this is a floor-based family so you place it on the face of a floor but it's set on a level as well it now it's really based on the surface of the floor so if I play around with it it will automatically adjust to find kind of the surface of the of this double solid as you can see here and yeah when you have very steep slope like this it might have weird Behavior but I can just drag the blue arrows to adjust it will you cut the floor as well as double solid yes it's a floor-based family so it will so without pads how can you check levels yeah it's true that it's it's harder to control the bottom of this might there be another way to do it I guess you would have to go into a section with you and make sure it's aligned to the correct level okay let's move to the other cool family I wanted to show that I've decent social media a bit as well tunnels so yeah I've got asked this question a lot everybody working landscape and probably now I'm gonna chat as well has been asked how can I create tunnels in in Revit by using Tuple surface so it was not really possible by using football surface tool you needed to use floors so it's similar to what I'm showing here is very similar except now it's using Tuple solids and you can have contour lines and all the side features but this is basically a floor-based family uh no sorry a phased based family different thing and I'm going to show you this value right now where is it yeah it's over here so for it to work I created a new double solid time that is called Big grassland so in this case I've added a really big layer of Earth that is low enough so that I can place my family so here's the family and I made it so there are 3D grips blue arrows like this that you can play around with and it is actually parametric so if I go here I can change the radius value 2500 I can even change the tube thickness and you can see that this style dimensions are changed pretty cool right and then I can adjust the thickness and it can even go beyond uh the double solid and the way you place this family again when you look at the preview it's upside down because it's a phase based family and you can place it on any surface actually I can place it for example here if I want a vertical tunnel that just looks strange yeah now I have a vertical tunnel yeah you can place this on any phase of any family that's the magic of face-based families and with phase based families you don't have to uh uh to to manually cut the geometry so yeah I can place this anywhere now this new tunnel but now it's going into the grass over there tunnel to hell foreign solid then we can create trapezoid line-based volume to make Foundation Trench that's a great question and honestly I'm not sure so anyway you can download this um tunnel family I see if you want to explore it and see how it's made and use it or create something similar it's available for for free as well and you can see right now it's on the wrong side you can hit space bar to rotate it and now it's a centrifuge what's called a super Collider okay I'll just quickly show how it's made because you might be curious about it so this is a phase based family and this is the shape it's cutting and so it's model kind of upside down so in the floor plans I model the whole thing including kind of the the rails for the subway and it includes reference line that I use to be able to see the 3D blue grips in the tree views how is tunnel slope handled yeah don't ask me too many questions about the slope I would say this is a first attempt if you wanted kind of to have multiple directions for this tunnel you probably need to use adaptive components even included free dad jokes well done yes okay so you can download this for free yeah so we went to the the whole thing but I wanted to go back to the phasing there was a good question about phasing that I want to make sure that I I tackled uh if I miss one of your questions you can type it again because there's the chat is pretty big so I don't have time to scroll back to read everything uh yeah I hope I answered some of your questions about Tuple solids okay so again if I didn't answer your question yet type it again uh because there's too much chat right now but for now I'll go back and explain how to use phasing um what's going on here okay let's remove this okay let's say that I this is my existing site and I want to modify this in a different phase the first thing I need to do is make sure that this is set in the existing phase okay so this is existing and you can see it turns gray because of the face filter of The View and then I select this and I go to messing inside and I use graded region but when you use graded region first make sure that this is set in existing and that currently in the phase you are in this view it's in the new phase so the subsequent phase so I select this and investing inside click on graded region and it says create a new topography exactly like the existing one and I select it and now you can change the points and have fun with it there we go and what happens now if I switch the face filter to complete I will only see my new one but if for example I switch to the existing view you will see I see the old um double solid so it's really the graded region tool that you're going to want to use if you want to modify your site and so in theory with that you could find uh let's go back to the new one so if I select this the the new one that I modified that is placed on the new phase you can see netcut and fill fill and cut values and but be careful with these values apparently there might not be accurate or at least verify before using these values for important information so that's the graded region tool so again when you use that tool make sure that the Tuple solid is set to the existing phase and in messing inside use graded region but you must be in a new view else it won't work properly and you can even see the demolished one for example if I go to previous demo so you can see that the old opposite has been demolished okay let's see the questions get model tunnels we'll use railings for modeling curves foreign yeah what about a native curb stool for the site tools wouldn't that be great maybe it should be in the real map can the top of solid have curve profile instead of linear uh you mean for lines or maybe you mean for you've got to have curve a curve sketched Maybe let's try it if I do something like this yeah I think this works but yeah the contour lines have this kind of odd shape sometimes with polygons okay what else yeah it talks about the environment plugin yeah great plugin if you want to do more advanced stuff uh nehama says he doesn't support using the graded region tool okay good to know so you have advice from uh landscape expert when you're creating topography with offset from surface can you enter a negative value to create a valley instead of a peak yeah you can I I think so at least let me try it so at Point along the surface and let's say minus 500 yeah you can create little values like this wow okay um splines for Contours instead of linear points I'll just double look in Twin motion and Skipper alumin looks very Plucky from the look from her yeah it is very blocky for sure yeah lots of polygons I haven't tried it in rendering yet I find a graded region tool excellent for large development side which is going to be completely earthworked anyway okay yeah let's do a topic about phrasing and double solid at some point Eric says that it further is blocking interesting okay so a few more minutes and then we'll shut this down so if you have more questions type them in the chat ah yeah by the way maybe a quick tip if you you're using the default template like this one and you're trying to place uh trees and you're like why are the trees gray and how can I change this color so they can be better well first you can select the trees and set a negative offset over there so minus 200 so you don't see the weird base and then a quick tip you can go to object Styles and select the planting category and you can select the material override so in the planting material click here and I just need kind of a green material I'll just pick grass and then suddenly the threes are green so that's the quick workaround that I use if I want green trees I actually have a library with trees of the correct color with custom material but if you're using the default template that's the the quick tip I would give is it possible is it possible to create a oblique tunnel yes it could I would have to modify the the families to have a curved uh Alliance I guess you could use a reference line in the family to set an angle as well yeah you could do it for sure totally do it again the tunnel follow a free spline I don't think so a free spline maybe I would have to play around with it like adaptive component families would be the answer here I think but I would have to try okay oh hey let's do the giveaway I almost forgot so let me start this so thanks for staying to the end but it's not over let's do the giveaway so I'm giving away uh the super the mega bundle it with the three courses and the rivet Pure Pro template so if you want you take part of this type in the chat exclamation mark raffle so let me type it in here okay so type this in the chat right now in YouTube if you want to be part of the raffle and I will send you a copy of uh the three courses very peer courses and a template so thanks for staying for the whole thing and it's only what live by the way if you're watching the replay like in 2025 the raffle is over you it's if you type in the YouTube comments it will not work so it's just live for those watching today so it's gonna last for five minutes uh meanwhile we can just hang out uh next episode of rivet pure live is gonna be on trying to find the right date on May 3rd I still have to announce the guest so I'm currently preparing the next season the next season is going to be in May the full month of May all Wednesdays during May so I'm taking the whole month of April to prepare for that so stay tuned for a list of guests should be pretty interesting and meanwhile a few reminders revitpure.com live you can download the building pad family I've showcased you can all the presentation PDF and you can download the train tunnel family and if you want to do angles and splines feel free to try it with inspiration from this family uh read the articles a great article by nihama who gives shares our thought about the new topic tool if you want even more information that I've shared today and read a complete list of features from Revit 2024 right here in the blog revitpure.com blog and again the mega bundle everything all the courses I we've ever released at Vivid pure with a huge discount that ends on Friday and yeah we don't do a lot of sales on Revit pure so if you're interested it's your chance and yet all courses plus the pro template foreign like the chat is getting spammed by the raffle thing yeah don't forget the exclamation mark if you want to be uh part of it Ash surface for double solid is it a video course yeah I didn't explain what what is contained inside of it so let me go back here and you have so each package in the course you have the eBook PDF and you have the video tutorials and this is for the manager one you have the pro template you have challenges you have Dynamo scripts access to the learning portal and your access to the chat and the comments so there's a lot of stuff going on in these courses it's not just videos but it's PDF so let me quickly show you what you get inside of each PDF files so this is the PDF file for the managed course and you can see some of the topics covered I think I do have a special place in my heart for this specific course because it took so long to create but you can see automate boring tasks maintain your model manage your data and set up great templates and yeah these books are made to be really simple to use lots of images if you're familiar with derivative pure templates it's basically the same format but that goes Way Beyond expand on all of the topics that's the managed course one of the three courses included in the mega bundle all right is the raffle over oh two more minutes all right so in two minutes I'll announce the winner so stay stay around if you want to win meanwhile I can just continue my infomercial I have more questions about Tuple salads by the way can we use double solids for Terrace landscape uh maybe you haven't tried it yet that's a good question is there a question about episode it's based on the point cloud from recap I haven't played with a recap in double solids yet I just tested and you can make a level based direct model which Cuts so you can set the floor level as the model of the Void oh okay that's good to know from rukio so maybe that's the better way of doing um a better family except if it's uh level based you probably have many manually to cut it I would have to try it right not sure but yeah it's for sure it's great to have the bottom of the bad family to have an accurate value instead of just playing with the arrows thinking about entourage is there a chance to cut double solid with trees from root system I don't think so the Anderson plugins you have some solutions for that advanced landscape plugins but yeah if I try to cut this I cannot select the planting family so the answer is no unless you use a different category for your tree okay I think the raffle is over let's pick the winner and the winner is Ken Lutz so congratulations to Ken Lutz is Canada chap skin in the house Ken are you there do we have Canada house okay so can if you want to claim your prize uh just a second here bear with me I can't send an email at Nick revitpure.com and say hello I am Ken Lutz I just won the raffle and I will give you access to the mega bundle so congrats Ken thank you and for the rest of you well there's the special deal right now so it's your chance uh yeah by the way for those who purchase or previously purchase or what we'll do in the coming days uh the pro template I'm planning a free update that will include um new features with this double solid so it will be a free update in the coming weeks for the new 2024 release is getting there I hope it didn't leave hello Ken oh some someone says the sun is gone uh Frederick Charles says whatever we already have a course from the bundle uh the the pro template is included with the manage course or you can buy it separately if you have another course right now there's a discount like if you use code spring 2023 you can get the template along as well you don't have to get the whole bundle and it works with the manage course as well yes Ken is there alright so don't forget to send me an email again this email address to claim your price okay yeah that's it I think we went to it all so thanks you had a really great questions and I'm still exploring the new topicide feature so so that's it for me for now and the next rip your live session is going to be on May 3rd with a guest yet to announce and there will be a new season as well for the entire amount of May so thanks everybody thanks for watching uh have a great day and see you soon bye foreign [Music] foreign [Music] [Music] [Music] thank you [Music] [Music] foreign [Music] [Music]
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Channel: Revit Pure
Views: 11,708
Rating: undefined out of 5
Keywords: Revit, Revit Pure Live, Architecture
Id: LIRPLvw9IQk
Channel Id: undefined
Length: 79min 1sec (4741 seconds)
Published: Wed Apr 12 2023
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