Every Warhammer 40,000 Video Game Ranked From WORST To BEST

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Welcome to the 41stmillennium! Things are a  bit tumultuous here - the Emperor of Mankind   decays on his golden throne, requiring the  sacrifice of billions of human lives to   maintain his state of living death, because the  only thing enabling interstellar travel through   the demon-infested hell dimension known  as the warp is his psychic beacon. Also,   said demons are constantly pouring out of a  gigantic space tear known as the Eye of Terror,   devouring and corrupting entire planets for fun. There are fungus-based psychopaths that can pop  up on any planet at any time and form violent   hordes capable of conquering entire systems,  raiding parties of torture-crazed space elves,   and unflinching robot skeletons who serve  terrifying star gods. Oh, and then there's   the small problem of an all-devouring swarm  of hive mind-connected insectoid horrors   encroaching from all directions of space,  threatening to devour all biological matter   in the galaxy. What's that? You want to go back  to your own time? But you only just got here! The universe created for the Warhammer 40,000  tabletop game has an incredibly rich, varied,   and frankly terrifying lore that has been built  up and expanded upon since the release of Rogue   Trader back in 1987, but for now we're  more interested in what happens when dice,   terrain, and meticulously-painted and  detailed miniatures make the jump into   the digital realm. A great many licensed  video games have dipped into the wealth   of content offered by the 40k universe over  the years, and in this video, we're ranking,   judging, and then arranging all of them from  downright heretical to the true a-star-tes. This ranking is based on an overall weighing up  of critical reception, as well as other factors   like sales, legacy, and how impressive the game  was at the time of release. We're not including   mobile-only titles or collectible card games,  but we are including games based on products   that have spun-off from the 40k universe, so fans  of Necromunda, Inquisitor, Battlefleet Gothic,   and the like can rest easy. No Warhammer Fantasy  or Age of Sigmar, though, but don’t worry,   there’s plenty of futuristic, tabletop-based  mayhem to sink your big, Orky fangs into. We should also note that there are two  Warhammer 40,000 games that simply don’t   have enough information available that  would allow us to rank them, so we'd   like to take this time to apologise to fans of  Warhammer 40,000: Glory in Death and Space Hulk,   both for the Nokia N-Gage. Sorry, N-Gage fans,  but I heard that the Emperor actually deemed that   console to be heretical, xenos technology  anyway, so it's probably for the best. Right, with all that said, it's time to  gird your loins for battle, prepare your   ears for lots of gratuitous Latin, and strap  yourself in for a long Land Speeder ride,   because in the grim darkness of the  far future, there is only games. Let's rank 'em! I'm Inquisitor Lord, Ben, and  I'm Chapter Master, Peter,   from TripleJump, and here is every Warhammer  40,000 Video Game Ranked from Worst to Best. 46. Warhammer 40,000: Storm  of Vengeance – PC – 2014 Warhammer 40,000: Storm of Vengeance, like  many titles at the lower end of our list,   originated as a mobile game before  making planetfall on the PC,   and in this example especially,  that fact is painfully evident. Looking a bit like Warhammer  40,000 meets Plants vs. Zombies,   this lane-based strategy game sees players  placing buildings along the left-hand side   of the screen, which generate units to  march across to the right-hand side,   engaging in combat with enemy units who  are doing the same thing, but in reverse. Featuring the mysterious and sinister Space  Marine chapter known as the Dark Angels facing off   against the endless greenskin hordes of infamous  Ork Warlord, Ghazghkull Mag Uruk Thraka, Storm   of Vengeance does nothing to encapsulate how epic  that confrontation should be, and instead offers   a slow-paced and uncompelling strategy experience  with abysmal AI and very few redeeming features. The iOS version got a mixed reception, and  some reviewers did find things to appreciate,   like a detailed tech tree and  some interesting unit abilities,   but PC gamers, who expect far more from  their desolate, futuristic battlefields,   absolutely lambasted the game, and rightly pointed  out that it was basically a reskin of developer,   Eutechnyx's, previous offering,  Ninja Cats vs. Samurai Dogs. That kind of laziness just isn't going to cut  it in the 40k universe, and Storm of Vengeance   was left to go twisting off back into the warp  along with all the other eldritch abominations. 45. Warhammer 40,000: Space Wolf  – PC/PS4/Switch/Xbox One – 2017 A combination of X-Com-style squad-based  tactics and deck-building, Warhammer   40,000: Space Wolf certainly had the potential to  be an interesting title, but alas said potential   was squandered as the underhanded, pay-to-win  mechanics from its mobile roots manifested   themselves as a tremendous, progress-blocking  grind wall in the other versions. In 40k lore, the Space Wolves are a chapter of  Space Marine Viking berserkers with sharp fangs,   fuzzy manes, and other such wolf-like  attributes. Iconic and instantly recognisable,   these interstellar warriors are certainly  deserving of a video game adaptation to   call their own, but unfortunately,  they've been stuck with a clunky   port of an uninspiring mobile game.  Honestly, Leman Russ would be enraged. In Warhammer 40,000: Space Wolf, players must  attempt to turn the tide against the forces of   Chaos that have invaded an Imperial planet. As  the Space Wolves' ship emerges from the warp,   it is immediately destroyed by the  Chaos fleet, and the story follows   a small group of battle brothers who manage  to survive and reach the planet's surface. Combat is turn-based, and players collect and  combine cards to build a deck, which they use   to perform actions, choose equipment, and  move around the battlefields. It sounds and   looks fine for a mobile port, but lacklustre  gameplay and awkward mechanics hold it back,   and the unfair difficulty level caused  by its mobile game origins ultimately   make this lupine adventure a tough one to  get through. A bit of a howler, really. 44. Warhammer 40,000: Freeblade – PC – 2015 In 40k lore, a Freeblade is an Imperial Knight who  has forsaken their house and taken on their own   mission across the galaxy. An Imperial Knight  is an enormous, heavily-armed and armoured   walker with a single integrated pilot that’s  packing enough ordnance to level a small city,   and Warhammer 40,000: Freeblade wires players into  the pilot’s seat of one of these monolithic mechs,   yet somehow still manages to be  a thoroughly humdrum experience. We’d like to blame this on the fact that it’s  a port from a mobile game again, and so we   will absolutely do just that. Originating on iOS,  Warhammer 40,000: Freeblade was one of the first   games to utilise Apple’s 3D Touch technology,  which allows touchscreens to distinguish   between various levels of applied force using  capacitive sensors in the device's Retina display   to read microscopic changes in pressure  between the cover glass and the backlight. This all sounds very nice and technologically  impressive, but doesn’t help much when it   comes to the PC version. PC gamers looking for an  action-packed blast through war-torn landscapes in   an enormous Imperial mech are left with a somewhat  basic on-rails shooter that has an “energy” system   that feels specifically designed to syphon  your hard-earned Credits, Crowns, and Aquilas. At the end of the day, if your product can’t make   stomping around in a tooled-up war titan  exciting for more than twenty minutes,   there’s something not quite right with  your approach to making video games. 43. The Horus Heresy:  Betrayal at Calth – PC – 2020 The Horus Heresy is an event in the  Warhammer 40,000 timeline in which   the Emperor of Mankind was betrayed by one  of his most trusted and powerful followers,   the Primarch known as Horus. This resulted in  the creation of the Chaos Space Marine chapters;   hosts of absurdly powerful, corrupted, undying  super-soldiers furiously dedicated to the   downfall of mankind. As you might  imagine, it comes up quite a lot. The Horus Heresy: Betrayal at Calth is  a VR-compatible video game adaptation   of the Games Workshop board game of the  same name, which allows players to take   part in epic confrontations between  the loyal Ultramarines Space Marines,   and their fallen brothers, the  traitorous Word Bearers legion. It all sounds pretty good on paper;   the board game is made by Games Workshop so  you know the mechanics are going to be solid,   all the over-the-top 40k lore and imagery is  present and correct, and the optional VR support   should allow players to get satisfyingly  up, close, and personal with proceedings. Unfortunately, a quick scan of the Steam reviews  section will reveal the main problem that this   game suffers with, and that’s the fact that it was  abandoned in an unfinished state, after many early   adopters spent good money on it. The potential  for a great, social, immersive digital board   game experience was there, but it was squandered  in a betrayal on par with that of Horus himself. 42. Eisenhorn: Xenos – PC – 2016 According to 40k lore, Inquisitors are supremely  capable and devoted agents of the Emperor with   the power to do whatever they deem necessary to  protect the Imperium from “the alien, the mutant,   and the heretic”, up to and including the  annihilation of entire planets. One of the   most famous (or should that be infamous?)  Inquisitors is one Gregor Eisenhorn,   who originated in the excellent Eisenhorn  novels written by respected author, Dan Abnett. These gripping books tell the story of  Eisenhorn and his retinue of fascinating   companions as they come face-to-face with  humanity's most immediate and terrifying   threats. It's a shame, then, that the video  game adaptation of these demon-infested,   science fiction crime stories  turned out to be a bit of a mess. Releasing on mobile devices first (yes,  we're back to those again), Eisenhorn:   Xenos was developed by Pixel Hero Games and  attempted to convey the grandiosity and mystery   of the Inquisition through the medium of  a third-person action-adventure title. Unfortunately marred by numerous, uninspired  quick-time events, overly simple combat mechanics,   visuals that lacked polish, and monotonous voice  acting, Eisenhorn: Xenos took the mountain of   delectable ingredients that its source material  offered, and served up something completely   half-baked and uninteresting. Some reviewers  saw fit to throw words like “disastrous” around,   and all agreed that even fans of the books would  struggle to enjoy this unfavourable adaptation. It's surprising that the Inquisition  itself didn't come after Pixel Hero   Games for this heresy. Actually,  has anyone heard from them lately? 41. Aeronautica Imperialis:  Flight Command – PC – 2020 The 40k tabletop game doesn’t  really explore in-atmosphere,   airborne combat. Flying units exist, but their  use is somewhat limited thanks to the scale of   the game and factors like space constraints  on the tabletop, and the spin-off game,   Battlefleet Gothic, takes the combat out of  the atmosphere and into the dark void of space. A developer known as Binary Planets decided  that there was a gap in the market here,   and attempted to fill the space in between,  pitting the heavily-armed aircraft of the   Imperium against the ramshackle-but-deadly Ork  air-force. Aeronautica Imperialis: Flight Command   undoubtedly has a cool premise, but unfortunately  it didn't translate into a top-flight title. Attempting to represent airborne clashes  through a turn-based combat system,   Aeronautica Imperialis has players  issuing orders to their various craft,   and setting up their movement and actions while  the gameplay is paused, before committing to the   move. Once both players have done this, all units  will enact their orders simultaneously, meaning   that attempting to second guess and outmanoeuvre  the enemy becomes the focus of the game. This all sounds very fascinating and strategic in  theory, but in practice it’s confusing and easy   to miscalculate, often resulting in frustration  when ingenious and daring plans fail spectacularly   because you misjudged the altitude a bit. The game  also lacks visual flair and feedback, meaning that   the brutal impact we’d expect from the grim  darkness of the far future is sadly missing. Aeronautica Imperialis was a cool idea  that translated into a forgettable and   often boring experience. You might  have fun commanding your squadron   of aerial war machines, but  it’ll probably be fleeting. 40. Warhammer 40,000: Kill  Team – PC/PS3/Xbox 360 – 2011 Up until this point in 40k gaming history,  tie-in titles tended to be strategic,   turn-based affairs that reflected the tabletop  game. 2011, however, spawned a couple of 40k games   with a more action-orientated gameplay style. One  was Warhammer 40,000: Space Marine, which we’ll   talk about later, and the other was Warhammer  40,000: Kill Team, a top-down shooter with twin   stick controls, and a game that existed solely  to promote its aforementioned bigger brother. Offering would-be intergalactic  super-soldiers the chance to play   as Space Marines of the Blood Angels chapter,  Warhammer 40,000: Kill Team was released on PS3,   360, and PC, and told the story of  the apostles of Sanguinius’ attempt   to stop both Ork and Tyranid forces  from causing a ruckus in the galaxy. Another title that sounds quite good, Warhammer   40,000: Kill Team was beset with a number of  issues that held it back from being a game   that's easy to recommend. Reviewers pointed  out shallow gameplay, cheap difficulty,   and frustrating checkpoint placement, and many  labelled the game as boring, which is something   that exploding hordes of violent space-yobs and  quivering, insectoid horrors should never be. Perhaps the biggest gripe, however,  was the fact that the game was clearly   designed for multiplayer gaming, yet  doesn't feature any form of online   multiplayer. Released well into the era of  online play, this omission was unforgivable,   and resulted in Kill Team becoming just  another forgotten relic of the Imperium. 39. Talisman: The Horus Heresy – PC – 2016 We're back with old Horus again, and  this time the heretical one is putting   his cursed name to a board game adaptation.  Talisman: The Horus Heresy is tough to rank,   because there's nothing terribly wrong  with it, but it doesn't really offer much,   either. It's a 40k (or 30k, considering  we're back in heresy times) reskin of a   digital version of the boardgame, Talisman,  and that’s basically all there is to it. If you're familiar with the boardgame  and have enjoyed it in the past,   and have an interest in 40k lore, then you might  enjoy this adaptation. The base game gives players   access to 9 space marine legions, some loyal, some  traitorous, and tasks them with building armies,   recruiting armadas, and amassing strength,  with the goal of turning the tide in the   battle for Terra. It captures one of the most  epic and turbulent times in the 40k timeline,   and adequately replicates the gameplay  of the board game, but that's about it. There were some complaints levelled at the  game, however, that have caused us to drop   it down our list a bit. Many players  reported a harsh learning curve thanks   to inadequate tutorials, some pointed out  terrible AI, and others lamented a boring   end-game. The title was also called out for  removing characters and selling them as DLC,   which is always something that  leaves a sour taste in the mouth. Alas, Talisman: The Horus Heresy is not  actually available to purchase anymore,   so the whole thing is moot anyway. Right, what's next? I hope it's not another  boardgame reskinned with 40k imagery. 38. Warhammer 40,000: Regicide – PC – 2015 Oh, hello there, Space Marine Chess. Indeed,  developed by Hammerfall Publishing, Warhammer   40,000: Regicide is what happens when the pawns,   rooks, and knights of Chess are  replaced with tactical marines,   terminators, and librarians (which are  much cooler than they sound, I promise). The game features two gameplay modes; “Regicide”,  which is inspired by Chess, but adds factors like   equipment, initiative points, and objectives other  than capturing the king, and “Classic”, which is   basically reskinned Chess. The Regicide mode is  a welcome addition, and definitely gives the game   more of a reason to exist, but some reviewers  did lament the fact that the additional rules   added an element of luck to the game that worked  against the pure strategy of its inspiration. As for Classic mode, it's literally 40k Chess,  which is something you could easily replicate with   a Chess board and the appropriate number of Space  Marine and Ork models or adequate proxies thereof,   meaning that the only unique selling points  that Classic mode really has going for it are   the frequent, gory death animations that  occur when one game piece takes another,   and even these can get extremely repetitive. At the end of the day, then, if you've ever felt  that the only thing the classic and respected   boardgame of Chess was really missing was  a hefty dose of gratuitous dismemberment,   then this is the 40k spin-off for you. The rest of   us could probably find something a bit more  interesting to pass the time with, though. 37. Necromunda: Underhive  Wars – PC/PS4/Xbox One – 2020 Necromunda is a Warhammer 40,000 spin-off  set in the depths of a colossal hive city,   in which various armed gangs battle for  riches and territory in a lawless and brutal   environment. It's a cool setting, and provides  an opportunity for tabletop players to collect   and paint a miniature gang that develops  and evolves over the course of a campaign.   Said gang will acquire its own personality  and history as missions are won or failed,   new recruits are added, and valued  gang members are killed or injured. Transferring the mechanics of Necromunda  into video game form seemed like a   no-brainer and an easy win, but Necromunda:  Underhive Wars developers, Rogue Factor,   fiddled too much, and ended up with a title  that disappointed fans of the tabletop game,   and failed to capture the interest of  those who weren't already invested. While Necromunda: Underhive Wars has some nice  map design, the majority of players felt that   the mix of turn-based strategy and third-person  shooter gameplay styles simply didn't work. The   shooting gameplay lacks impact and any kind  of visceral reward for skilful play thanks to   the fact that units are still hitting or missing  based on behind-the-scenes dice rolling, and the   boardgame-style strategy element suffers from  the limitations of the third-person viewpoint. The result is a game that more-or-less  looks the part, but flounders due to   a mismatch of gameplay styles that simply  don't work well together. We hoped that it   would be Escher-lent, but unfortunately  it was found to be Delaque-ing. Sorry. 36. Warhammer 40,000: Fire Warrior – PC/PS2 – 2003 Released on the PS2 and PC in 2003, Warhammer  40,000: Fire Warrior represents the first time   the 40k IP strayed from the strategy genre when  it came to video game adaptations. It also marks   a rare occasion where the main character of a  Warhammer 40k game was not a Space Marine or   some other agent of the Imperium, as players take  on the role of a Fire Warrior of the T'au Empire,   a multi-species alien faction dedicated to  expanding in the name of the greater good. When the game was released, the T'au were still a  relatively new addition to the tabletop universe,   and Fire Warrior developers, Kuju Entertainment,  had the opportunity to surf the wave of   excitement brought by this new and expanding  empire. It did get certain things right;   an FPS set in the Warhammer 40k universe was a  breath of fresh air from all the strategy fare,   and the game had an interesting premise  concerning a T'au Fire Warrior battling an   Imperial faction suspected of Chaos corruption,  before eventually coming face- to-face with   actual Chaos forces in the form of Word Bearers  traitor marines and their daemon allies. Alas, Warhammer 40,000: Fire Warrior  failed to live up to any of this promise,   with reviewers and paying customers alike  agreeing that the game lacked polish and   suffered from lacklustre combat, coming  across as a mediocre shooter at best. Still,   surely it would only be a matter of time before  40k fans got a great first-person shooter, right? Right, guys? Guys?! 35. Adeptus Titanicus: Dominus – PC – 2021 Some of the most feared weapons of war  in the particularly war-torn Warhammer   40,000 universe are the titans. Games  Workshop's Titan Legions game deals   specifically with these enormous, mechanised  war platforms, and is part of the Epic Warhammer   40,000 spin-off system, in which larger scale  Warhammer 40,000 battles are presented using   adorably tiny miniatures. Adeptus Titanicus:  Dominus takes inspiration from Titan Legions,   and presents this epic-scale combat  in tactical, turn-based form. The titans depicted in Adeptus Titanicus: Dominus  dwarf the already-massive Imperial Knights   previously seen in Warhammer 40,000: Freeblade.  Basically walking cathedrals toting terrifying   amounts of weaponry, these colossal ordnances are  also known very appropriately as god-machines,   as they are seen as physical embodiments of  the Machine God of the Adeptus Mechanicus. Adeptus Titanicus: Dominus, despite being a  serviceable tactics-'em-up, completely fails   to capture the terrifying majesty and awesome  destructive power of these war machines, and   instead provides a somewhat bland and very dated  experience that lacks visual flare and suffers   from immersion-breaking glitches, like units  firing after they've been destroyed or titans   getting stuck on terrain. Silly game, titans  don't get stuck on terrain, they smash through it. The game is currently unavailable to buy from  the Steam store and, despite some reviewers   describing a positive experience outside of  the bugs, ropey-ness, and lack of content,   it's unlikely that Adeptus Titanicus: Dominus is  going to be missed. You'll just have to get your   skyscraper-dwarfing god-machines clashing in  blasted, futuristic hell-scapes fix elsewhere. 34. Space Hulk: Deathwing – PC/PS4 – 2016 One of the earliest Warhammer 40,000 spin-off  games, Space Hulk focuses on a squad of Space   Marines as they board and investigate the  titular space hulks. If you're picturing   an angry, muscle-bound, green fella in  space, then you're well off the mark,   as a space hulk is actually a gigantic  and ancient derelict craft that is   found drifting through the void. These  things are seen as a danger to mankind,   as they are often infested with insidious  Genestealersor bands of war-lovingOrks. Hmm,   I suppose “angry, muscle-bound, green fella”  wasn't as far off the mark as I thought... Anyway, this spin-off game proved ripe  for conversion into video game form,   and 2016's Space Hulk: Deathwing took  an FPS approach to the traditionally   turn-based affair. Unfortunately, while  the very premise of Space Hulk lends itself   nicely to a corridor shooter, Space Hulk:  Deathwing is a very limited example of one. A lacklustre story, poor AI, muddled mechanics,   and broken multiplayer all get in the way  of those fleeting moments when clanking   around in Terminator armour dismembering  alien scum is as fun and engaging as it   should be. Huge potential, this one, but it  just didn't translate to a great experience. With all that said, we would  like to applaud Space Hulk:   Deathwing for absolutely nailing the visuals and  atmosphere of the 40k universe. The ambience and   personality of the grim darkness of  the far future has been captured here   perhaps better than in any other game on this  list, and that is something to be celebrated. 33. Necromunda: Hired Gun –  PC/PS4/PS5/Xbox One/Xbox Series – 2021 We're going back to the Hive World of Necromunda  now for another Warhammer 40k FPS that failed   to live up to its potential. Developed by  Streum On Studio, the same studio responsible   for Space Hulk: Deathwing, Necromunda: Hired  Gun suffered from many of the same problems. Moving away from Deathwing's chunky  Space Marine protagonist, Necromunda:   Hired Gun instead puts players in the shoes of  a mercenary who opposes a powerful, underworld   gang known as the Silver Talon. Borrowing  gameplay elements from the recent Doom games,   like health-replenishing melee executions,  and from more movement-based shooters,   with its grappling hook and wall-running,  Necromunda: Hired Gun tries to be a fast-paced,   all-action thrill-ride, but there are numerous  factors that halt the flow and stifle the fun. Reviewers pointed out finicky controls, a  confusing and uninteresting plot, poor AI,   and numerous bugs as reasons to pick some other  shooter over this one. At the end of the day,   things like missing heads-up-displays,   enemies phasing through walls, players sliding  around and teleporting during melee animations,   and good old-fashioned crashing, are  always going to break the immersion. It's a shame, because Necromunda: Hired Gun  does a great job of capturing the gritty   and unforgiving yet wild and over-the-top  atmosphere of the Necromundan Hive Cities,   proving once again that Streum On Studio really  know how to capture a universe. If they could   only nail the gameplay to the same level,  we'd have some all-time greats on our hands. 32. Warhammer 40,000: Squad  Command – DS/PSP – 2007 Right, we've had a brief, FPS interlude, and now  it's time to get tactical again with Warhammer   40,000: Squad Command. This turn-based, handheld  affair was developed by Ubisoft RedLynx and   released on the PSP and DS, marking it as the  first handheld Warhammer 40k experience unless   you count the aforementioned N-Gage games, but we  already told you what the Emperor thinks of those,   so stop talking about them unless  you want to be branded a heretic. Warhammer 40,000: Squad Command offers single and  multiplayer gameplay, in which squads of loyal   Space Marines face-off against their Chaotic  former-compatriots on a beleaguered Imperial   planet. The turn-based gameplay is intended to  mimic its tabletop inspiration, and units make   use of action points to blast their enemies  and perform various battlefield operations. While all the ingredients are there for an  interesting and gratifying handheld experience,   Warhammer 40,000: Squad Command failed to  achieve much beyond uninspired averageness.   Reviewers cited awkward controls, useless  camera modes, and needlessly difficult   mechanics as reasons to approach this one  with caution. The story was also deemed as   more-or-less non-existent, although the CG  cut-scenes did at least offer some punch. Overall, Warhammer 40,000: Squad Command  was something of a missed opportunity,   as it could have been a great way to carry  your Space Marines around with you in your   pocket without breaking them or getting stabbed in  the thigh by little, plastic chainswords. Shame. 31. Warhammer 40,000: Armageddon – PC – 2014 Armageddon, like Necromunda, is  actually an Imperial Hive World,   but the biblical meaning – a final, apocalyptic  battle between good and evil – is something   that happens daily in the 40k universe. The  game known as Warhammer 40,000: Armageddon,   is a hex-based strategy game published by  Slitherine Software, who are also responsible   for the World War II-based Panzer Corps games.  Why do we bring this up? Because the Panzer Corps   titles are also hex-based strategy games, and are  markedly similar to Warhammer 40,000: Armageddon. Pitting the armies of the Imperium against the  endless hordes of Ork invaders, Warhammer 40,000:   Armageddon offers a deep and complex tactical  experience for those of a strategic mindset,   and if you're willing to put the time in, you'll  find that the game throws up plenty of tough,   strategic decisions to keep your  tactical servos whirring. It does,   however, lack the depth of Panzer Corps,  and suffers from some other issues, too. Obscure mechanics, a lack of balance,  and a failure to fully explain its   gameplay to newcomers are all things  to consider before taking the plunge,   and a general lack of visual and audio flare  add to a somewhat static and stodgy experience. If you like to imagine yourself thoughtfully  stroking your chin while standing over a map   strewn with figures and data, then  this might be the game for you. If   you'd rather witness the carnage from  a slightly more cinematic perspective,   then your best strategy  would be to look elsewhere. 30. The Horus Heresy: Battle  of Tallarn – PC – 2017 If you don't mind, we're going to keep things hexy  for a bit, as The Horus Heresy: Battle of Tallarn   is another hex-based strategy title. This one is  developed by HexWar games, a spot of nominative   determinism there, and once again takes things  back a few thousand years to the time of Horus   and his treacherous ways. Should we have called  this list “Every Warhammer 40,000 and Warhammer   30,000 Video Game Ranked?” Nah, too many numbers.  40,000 is enough; 70,000 would just be daft. Despite coming from a different developer and  possessing a somewhat different graphical style,   The Horus Heresy: Battle of Tallarn  offers a similar brand of chin-scratching,   hex-based gameplay to Warhammer  40,000: Armageddon, but uses the   first and most devastating civil war  in Imperial history as its backdrop. Unfortunately, it also has its problems, but where  Armageddon was overly stuffy and complex at times,   The Horus Heresy: Battle of Tallarn comes  across as a little basic compared to its   hex-based peers. It also has some AI issues,  and some balance problems, especially when   playing as the traitor legions, but if you play  as Chaos then expect chaos, that's what I say. Silliness aside, The Horus Heresy: Battle  of Tallarn doesn't really offer anything   that Warhammer 40,000: Armageddon can't offer in  greater depth and with more finesse, but it is a   hell of a lot cheaper, so you'll be a bit less  disappointed when you quickly get bored of it. 29. Warhammer 40,000: Eternal Crusade – PC – 2016 A posthumous entry now, as online,  multiplayer shooter, Warhammer   40,000: Eternal Crusade, is no longer with us. Developed by Behaviour Interactive, the game was  released only for the PC, and allowed players   to choose from a number of classes and engage  in competitive, third-person, online battles.   For anyone wondering, PlayStation 4 and Xbox One  ports were planned but were ultimately cancelled. Players could choose from Space  Marines, Chaos Space Marines,   Orks, and Eldar, and then from the  various factions within each race,   before taking to arena-like battlefields  and engaging in frantic combat. While the game was alive, it was buggy, janky, and  hilariously unbalanced, but nevertheless, there   are numerous historical tales of players embracing  the broken-ness and just having a heck of a lot of   fun. The Steam reviews are still filled with fans  lamenting the loss of the game, saying how much   they miss it, and telling old combat stories.  The review scores are firmly rooted in “mixed”   territory, but it seems that this was a game  that truly touched a lot of people's hearts. Still, all of this is kind of irrelevant  now, as the Eternal Crusade proved to be   decidedly un-eternal when the developers pulled  the plug on the game's servers on 10th September,   2021. The flags on the Imperial Palace must  have been flying at half-mast that day. 28. Battlefleet Gothic: Armada – PC – 2016 Alright, we've purged the xenos on  foot, we've blown them out of the air,   and annihilated heretics from the pilot's seat of  gigantic war machines. Now, at last, it's time to   pummel the enemies of the Imperium in space,  where no one can hear their heretical screams. Another video game based on one of Warhammer  40,000's numerous tabletop spin-offs,   Battlefleet Gothic: Armada is a real-time  tactical space fleet combat game based on   a gigantic conflict in the Gothic System.  Players are put in command of starships   belonging to the various races of the 40k  universe, with Imperial and Space Marine   fleets available, alongside Chaos,  Eldar, Ork, and T'au representation. The game presents these space battles  on inspiring, galactic backdrops,   and features accurate representations of  Games Workshop's iconic warship designs   doing battle with starcannons, boarding torpedoes,   and other such futuristic weaponry. The  ships are customisable, and for those with   a penchant for tactical space combat, there  is a wealth of strategic content to enjoy. However, Battlefleet Gothic: Armada is  not without its faults that drag it down   the list a bit. Excessive microscopic details  that serve only to bog down the gameplay have   been called into question, and that old  interstellar anomaly known as “balancing   issues” has made an ominous appearance  on Battlefleet Gothic: Armada's radar. Still, we're in the realms of relatively decent  games now, and overall, the idea of Imperial   starships clashing with xenos fleets in the vast  nothingness of space was a hit with 40k fans. 27. Warhammer 40,000: Darktide – PC – 2022 One of the more recent  games on our list, Warhammer   40,000: Darktide is heavily inspired by  multiplayer-only action survival game,   Warhammer: End Times – Vermintide, which is based  on the Warhammer Fantasy tabletop games. After   Vermintide, which pits various Human, Elf, and  Dwarf heroes against swarms of murderous rat-men,   made a decent name for itself in co-operative  multiplayer circles, developer, Fatshark,   thought that they'd try their luck in the  41st Millennium, and if we were basing this   rating on gameplay alone, Warhammer 40,000:  Dartkide, would find itself much higher on   this list. Unfortunately, there are certain  other factors that have to be considered... The backdrop of the game concerns a number of  inquisitorial agents investigating a hive city   suspected of harbouring the taint of Chaos, and  sees four players cooperate to fend off waves   of enemies throughout various locations in the  compromised city. The story is a good 'un, too,   as it was penned by the renwoned 40k novel  scribe Dan Abnett, who knows how to spin a   good sci-fi yarn. It also features some great  presentation and thrilling, fast-paced combat. What's wrong with it, then? Alas,  the game lacks content, stability,   and polish in its current state, and its Steam  review average reflects this adequately. No   one summed it up quite so eloquently as  Rock Paper Shotgun, however, who described   it as “a fantastic FPS ruined by a rubbish  MMO”. I hate it when acronyms don't get on. 26. Warhammer 40,000: Rites of War – PC – 1999 Warhammer 40,000: Rites of War is one of  the earliest 40k video game adaptations,   and provides an interesting glance back  into the tabletop game's more colourful and   cartoony past. It's also based on a World War  II strategy game, that being Panzer General 2,   but contains far more in the way of pointy ears,  spirit stones, and avatars of ancient murder gods. In the campaign, players command the majestic  and deadly forces of the Eldar (now known as   the Aeldari), who are attempting to reclaim  one of their ancient worlds from Imperial   forces - and later on those ravenous rascals,  the Tyranids, show up. The game also offers a   skirmish mode and a multiplayer mode, where  all three races are available to command. Another turn-based strategy with  an abundance of hexagons on screen,   Rites of War offers similar tactical gameplay  to other hex-based 40k titles, only with   added glare from that late-'90s paint-job.  Reviewers were very split on the quality,   with some praising an engrossing campaign,  and an agreeably bold art-style and interface,   while others complained of a lack of  polish, poor AI, and obnoxious difficulty. Most who played the game back in the day remember  it fondly, though this may be a case of them   looking back with rose-tinted spectacles,  but to be fair, considering the somewhat   vivid armour worn by '90s Eldar, we can't blame  them for needing some kind of eye protection. 25. Space Hulk: Tactics – PC/PS4/Xbox One – 2018 There have been a number of tactical adaptations  of Games Workshop's Space Hulk board game over the   years, and Space Hulk: Tactics is, at the time  of recording, the most recent. It presents the   Space Marine-on-Genestealer action from a top-down  perspective, and has a decent amount of content to   offer, including multiple Space Marine chapters  to play as, and even a Genestealer campaign. In the tabletop game, the aforementioned gigantic  amalgamations of floating space-junk known as   space hulks are split into a grid, so that players  can move their units around, encountering the   enemy and dealing with various events as the  game progresses. Space Hulk: Tactics offers   this same experience in digital form, mixing  turn-based strategy with limited deck-building   elements as players can equip various cards  to their units, granting desirable effects. So, if the board game is good, and this game is  basically a digital version of the board game,   why isn't it higher up the list? Well,  unfortunately, it was severely hampered   by a number of issues that'll make you want to  clear the dining table and invite some friends   over for a night of Space Hulk-ing, rather  than blasting roaming Genestealers online. The added Genestealer campaign and card  mechanics, and some very authentic visual   design, are all factors that will no  doubt delight its target audience,   but problems like a confusing interface,  questionable AI, and a lack of polish means that,   while players will definitely come out the other  side satisfyingly covered in Genestealer goo,   they'll probably still feel a  little empty inside, as well. 24. Battlefleet Gothic: Armada 2 – PC – 2019 It's time to head back into the void again, as  the next game on our list is Battlefleet Gothic:   Armada 2, a sequel that is  almost universally seen as   an improvement on its predecessor. The  visuals are somehow more impressive,   with those galaxy-scapes having even more dizzying  depth to them, resulting in Battlefleet Gothic:   Armada 2 being quite the looker,  but what else has it got to offer? More board game-inspired tactical space battles,  of course, but this time all twelve factions from   the tabletop are present, including the forces  of Chaos, three varieties of Imperial fleet,   three separate Aeldari factions, and multiple  flavours of miscellaneous xenos. The sequel   offers bigger battles, refined gameplay, and more  customisation options so that fleet commanders   can personalise their frigates, cruisers,  and dreadnoughts to their heart's content. However, many claimed that this souped-up sequel  still failed to offer the interstellar firefight   experience it promised, with complaints of poor  balancing and unwieldy user interfaces rearing   their ugly heads. The twelve factions  were obviously a welcome addition,   but this unit variety doesn't mean all  that much when battles still manage to   feel repetitive no matter whose squadron of  heavily-armed starships you're controlling. At the end of the day, Battlefleet Gothic:  Armada 2 is a tough one to fairly assess,   since there are as many observers who lauded it  as a spectacle as there are those who labelled   it as decidedly humdrum. As such, we've stuck it  more or less in the middle. That's fair, right? 23. Space Hulk – Amiga/PC – 1993 As only the second Warhammer 40,000 video game,  and the first to be focused on the Space Hulk   spin-off board game, 1993's Space Hulk, developed  by Electronic Arts, is quite the revered veteran. The grid-based gameplay is presented in  charming, 2D style, with impressive-for-the-time   first-person sections where brave Space Marines  explore the dark halls of derelict vessels,   encountering the hated xenos in all their  pixelated glory. Being the classic Space   Hulk experience, Space Hulk '93 features the  Dark Angels Space Marine chapter facing off   against the infamous Genestealer enemy, and is  all the more nostalgic and authentic for it. This may seem like an entry  based purely on sentimentality,   but Space Hulk '93 offered an incredibly  atmospheric experience for its time,   and handled the transition of the board  game's mechanics with finesse. The limited   visuals added a sense of dread and intrigue  to the process of gradual exploration,   and encountering threatening blips on the  radar always sent a shiver up the spine. The Genestealers came across as truly  terrifying, just like their clear inspiration,   the xenomorphs from the Alien movie franchise,  and many a strategy gamer from 1993 knew that   seeing one of those purple bugs up close meant  near-certain death for your precious astartes. Still, many players found that Space Hulk '93  was just too difficult, and that attempting   to control your entire squad at the same time as  being assailed by Genestealers from all directions   made for a stressful and frustrating experience.  Pretty darned good for a first try, though. 22. Space Hulk: Vengeance of the Blood  Angels – 3DO/PC/PS1/Saturn – 1995 Two years after their first  crack of the Space Hulk whip,   Electronic Arts tried again with the more  advanced Space Hulk: Vengeance of the Blood   Angels. Taking advantage of the technological  strides the industry was making at the time,   this follow-up provided more impressive 3D  environments, allowing players to control their   squad of marines directly in first-person mode or  via the appropriately sci-fi-looking map screen. The Blood Angels chapter take the leading  role this time, with players controlling a   squad of elite Blood Angels Terminators as  they clank through the derelict spaceship,   disturbing all the hibernating Genestealers.  These fellows definitely wake up cranky,   and one of the classic Warhammer  40,000 face-offs ensues. Space Hulk: Vengeance of the Blood Angels was  seen as an improvement over its 1993 predecessor   in nearly every way, but still split reviewers,  who were as likely to praise the game's amazing   atmosphere and tactical gameplay as they were to  lambast its confusing mechanics and sluggish pace. In the end, it would appear that Space Hulk:  Vengeance of the Blood Angels is one of those   games that had plenty to offer, but only  if you were willing to learn the mechanics   and hike up that steep learning curve.  There was a great experience in there,   but it was about as accessible as a  three inch-thick adamantium bulkhead   with multiple threatening radar blips  on the other side, and by that, I mean;   if you knew how to use your squad of Terminators  properly, it was rather darned accessible. 21. Space Hulk – PC/PS3/PS4/Wii U/Vita – 2013 After an 18-year hiatus following Space  Hulk: Vengeance of the Blood Angels,   the series came back with a bang in 2013.  This is obviously again not counting the   N-Gage Space Hulk game, but we’ve already told  you to stop bringing that thing up. Seriously,   agents of the Inquisition are everywhere. Anyway, Space Hulk 2013 was more of a  straight port of the board game compared   to its FPS-flavoured predecessors, offering  a faithful rendition of the tabletop rules   from a top-down viewpoint. That doesn’t mean  it completely loses the atmosphere though,   as the passageways, corridors, and crevices  all look suitably dreary and techy from a   birds' eye view. Also, the first-person  video feeds in the corner of the screen   add that required dose of Aliens-inspired  atmosphere for a true Space Hulk experience. With its neat visuals and faithful  recreation of the board game's mechanics,   Space Hulk 2013 was definitely something  of a crowd pleaser for 40k fans. However,   certain board game mechanics didn't necessarily  translate well to the video game world,   and the clandestine dice rolling could cause  newcomers to become frustrated when their   elite-of-the-elite Space Marine Terminators  repeatedly miss at point-blank range. Space Hulk 2013 was far more accessible than  its '90s predecessors, but it could have   done a bit more to endear itself to fans.  It's also currently unavailable to buy,   anyway, but luckily there is still  one more Space Hulk adaptation that   we haven't spoken about yet.  Stay tuned, Space Hulk fans. 20. Warhammer 40,000: Battle  Sister – PC/Oculus – 2022 It's time to move away from those  chunky Space Marine boys for now,   and step into the boots of 40k's  resident white-haired warrior women.   The Adepta Sororitas is an all-female wing  of the Imperial church, and the Sisters of   Battleare their military. They basically purge  the galaxy of heretics, mutants and aliens in   a similar fashion to their Space Marine  brothers, but with a more feminine touch. Warhammer 40,000: Battle Sister, which was  developed solely for VR, aims to present as   immersive an experience as possible. Containing a  galaxy-spanning campaign that plunges the player   head first into a clash between the Adepta  Sororitas and the forces of Chaos, Warhammer   40,000: Battle Sister's goal is to absorb players  directly into the 41st millennium, and give them   a smattering of traitor Space Marines and  scary daemons to smash while they're there. The game gets a lot right, and interacting  with colossal Black Templars Space Marines,   mooching around gloomy tech-shrines,  and getting poked by skull-emblazoned,   needle-armed bio-scanners all feels  very authentic. Unfortunately,   the combat is generally far less  genuine, with the iconic boltgun,   a shockingly powerful automatic weapon that  rapid-fires miniature rocket-propelled grenades,   feeling unforgivably weak and failing to quickly  dispatch even lightly-armoured Chaos cultists. For this heresy alone, it fails to climb higher  on our list, but it is otherwise a capable and   immersive 40k experience, and the best way  of getting truly up-close-and-personal with   the universe without getting primer, plastic  glue, and static grass under your fingernails.    19. Space Crusade – Amiga/Amstrad CPC/Atari  ST/Commodore 64/PC/ZX Spectrum – 1992 Call us sentimental, but it just felt right  to give the very first Warhammer 40,000 video   game adaptation a decent ranking on our list,  however it's not just nostalgia and a respect   for those that came before us that got it here,  as Space Crusade was a solid digital debut, too. The Space Crusade board game used  many of the concepts from Space Hulk,   but streamlined things a little, and  this simplified tabletop option was   chosen for Games Workshop's first  foray into the video game world. The simplified take on Space Hulk resulted in  an experience with less tactical depth but with   a faster pace, and this translated well through  its various home computer releases. The limited   visuals did a good job of representing the  sprawling complexes the Space Marines were   exploring, and the controls were entirely adequate  to allow for thoughtful, turn-based squad control. The versions of the game that released on the more   advanced platforms also featured isometric  sections for some added cinematic appeal,   and unlike Space Hulk, which only offered  Genestealer enemies for the player to encounter,   Space Crusade brought some Ork and  Chaos forces along for the ride, too. It's definitely not going to hold up  against modern tactical combat games,   but for the time it offered an ample,  board game-equivalent experience with   some cool effects and nice, visual touches  that raised it above basic adaptation status,   opening the gigantic, hissing bulkhead door  for many more of its ilk. A holy relic indeed. 18. Warhammer 40,000: Chaos  Gate – Daemonhunters – PC – 2022 You see, you can tell Games Workshop are  super serious about their daemons, because   they spell it with an “a”. Somehow, it just  makes them seem all the more occult, you know? The Grey Knights in Warhammer 40,000: Chaos Gate  – Daemonhunters are super serious about daemons,   too; super serious about putting them to the  sword and sending them back to the swirling   hell-dimension of the warp, that is. These  Grey Knights are a secretive and incredibly   elite Space Marine chapter tasked specifically  with the elimination of all things daemonic,   and they are the stars of Complex  Games' 2022 turn-based tactics title,   in which they battle daemonic minions aplenty. It's a thankless task, but Warhammer 40,000:  Chaos Gate – Daemonhunters does its best to   ensure that players are having fun throughout.  Borrowing quite liberally from the XCOM series,   it gets a lot right, and offers a wealth  of strategic options, with the addition   of terrain effects like destructible cover and  flammable areas adding nice, tactical touches. Not everything is rosy, though, with some  overly-complicated skill trees and interface   issues occasionally marring the experience,  with the abundance of battlefield visual   effects sometimes making it difficult  to see what's going on. It's 40k XCOM,   but XCOM does XCOM better, meaning only  40k-heads will find value here that they   can't find elsewhere. It's also a reboot  of a classic 40k game from the olden days,   making it seem even more derivative.  Have we talked about that game yet? 17. Warhammer 40,000: Chaos Gate – PC – 1998 Ah, here it is! Released in 1998 and developed by Random Games,  Warhammer 40,000: Chaos Gate was the first game   to be a direct adaptation of Warhammer 40,000 as a  whole, rather than a port of one of its spin-offs.   This time it was the classic, vanilla Space Marine  Chapter, The Ultramarines, that took centre stage,   and they were up against the Word Bearers  traitor marines and their daemonic allies. The game was heavily influenced by the developer's  previous title, Soldiers at War, a World War II   turn-based tactics title, and offers similar  gameplay. Observers noted a marked improvement,   however, pointing out that Warhammer 40,000:  Chaos Gate boasted a much better user interface,   larger maps, and more streamlined  gameplay compared to its progenitor. As such, Warhammer 40,000: Chaos  Gate proved to be an immersive,   strategic experience that was a great  representation of the tabletop game at the time,   with a mission randomizer and editable  scenarios that added plenty of longevity. The lack of a Chaos campaign was  seen as a bit of a let-down, though,   and a few mild complaints were  levelled at the sound quality,   but these slight hiccups weren't enough to stop  this turn-based strategy game from being a hit. Warhammer 40,000: Chaos Gate  sounded quite decent, too,   with the soundtrack often cited as one  of the game's main strengths. Sometimes,   the final ingredient needed for a compelling,  strategic warfare experience is that suitably   rousing soundtrack, and Chaos  Gate delivered in epic fashion. 16. Final Liberation: Warhammer  Epic 40,000 – PC – 1997 Our next game is epic in a very different  way, as Final Liberation: Warhammer Epic   40,000 is based on the previously cited tabletop  game spin-off Epic, in which far smaller-scale   miniatures are used to represent much larger  armies clashing in planet-shaking warfare. Pitting the immovable might of the Imperium  against the unstoppable Orkish hordes,   Final Liberation features an  abundance of Titans, Gargants,   and other such military monstrosities  that are rarely seen in the standard   scale games. Are you starting to  understand why they called it Epic? Having said all that, Final Liberation  isn't exactly what you'd call action-packed,   being a turn-based, hex strategy game from  the late '90s. The gameplay once again takes   its cues from its tabletop origins, with  players deciding the actions of each of   their units in turn before sitting back  and watching the AI-controlled opponent   make a mess of their best-laid plans. The  goal of all of this tactical manoeuvring   is to capture territory in the battle for the  planet Volistad, with available territories   determining how effectively players can  repair and replace units between battles. Despite its archaic appearance, Final Liberation:  Warhammer Epic 40,000 is seen as something of a   gem by those in the know, and at the time only  minimal complaints were directed at its gameplay,   with the only aspect of the game that  received any real criticism being the   somewhat flat and lifeless visuals. We don’t  think it looks so bad though, for an oldie. 15. Warhammer 40,000: Gladius  – Relics of War – PC – 2018 The last of the hex-based,  Slitherine-published 40k games, Warhammer   40,000: Gladius – Relics of War has more in common  with Civilisation than it does with Panzer Corps,   looking and playing like a 4X game where  options like diplomacy are thrown out of the   window and the only option for expansion  is open war. Definitely on brand, then. Developed by Proxy Studios, Warhammer 40,000:  Gladius – Relics of War gives players the   opportunity to choose between Imperial Guard,  Space Marine, Ork, or Necron forces, and then use   the unique units and tactics that each faction can  muster in a bid for total domination. Each race   has its own campaign, and a hot-seat multiplayer  mode is added for competitive generals,   making the game a go-to for 40k fans with a mind  for grand strategy, and Civilisation fans who   don’t have time for things like peaceful  trade and mutually beneficial agreements. As far as hex-based 40k games go, it’s probably  the best one out there despite some criticisms   levelled at its pace, tutorials, and complexity,  and if your Warhammer 40,000 strategy games   absolutely have to have hexagonal grids in them,  then this is probably your best modern option. Having said that, the game’s Steam average has  taken a hit thanks to some highly-priced DLC that   rubbed people up the wrong way, so if you want the  complete experience, you can expect to be parting   with quite a lot of pocket money, making it one  expensive hobby. Again, definitely on brand, then. 14. Legacy of Dorn: Herald of Oblivion – PC – 2015 Right, take a seat in the Imperial library, put  your reading visor on, and pick up a data slate,   because Legacy of Dorn: Herald of Oblivion is  one of those games that wants you to read a lot. Basically a digital version of a  choose-your-own-adventure game book,   Legacy of Dorn: Herald of Oblivion offered a deep  and branching storyline concerning a Space Marine   of the Imperial Fists chapter trapped on the  extremely ominously-named Herald of Oblivion space   hulk. The bad news is that; said Space Marine is  the only survivor of his squad, but the good news   is; he's equipped with Terminator armour and some  of the most devastating weaponry that a pumped up,   eight-foot-tall super soldier could possibly  carry. Sounds like a recipe for adventure to me. The game is presented in a very  thematic green-on-black visual style,   and draws you in with well-written accounts of  the beleaguered Space Marine's tribulations on   the dark and dreary ship. While short, it offered  multiple routes and legitimate player choices,   as well as a simple combat system  based on digital dice rolls. When it comes down to it, Legacy of Dorn: Herald  of Oblivion is not the kind of thing that everyone   is going to like, but if you're the sort of  person who enjoys this style of experience,   then by all accounts, this is a  really good example of said thing. So, 14th place seems fair, right? It’s  not available to purchase any more,   anyway, so consider this a legacy entry. 13. Warhammer 40,000: Deathwatch – PC/PS4 – 2015 We haven't seen a game that started  out on mobile devices for a while,   and that's because most of them are pants.  Warhammer 40,000: Deathwatch, however,   mostly bucked the trend of mobile ports  not translating well to other platforms,   and offered a fun and deep strategic experience  with a meaty campaign to get stuck into. The story concerned a squad of Deathwatch Space  Marines facing off against the ever-growing threat   of a Tyranid invasion, and the action played out  in turn-based, tactical style, with a card-drawing   mechanic that granted additional units and gear  adding a bit of random chance to the proceedings. The graphics were enhanced  greatly from its mobile origins,   but it still didn't look as polished as PC  and PS4 players would likely have expected,   and some players did decry the occasional  frustrating mechanic, like units losing   XP if you quit to the main menu, but the  positives generally outweighed the negatives. The quick-fire missions meant that players  could safely load it up even if they didn't   have hours of game time set aside, and the  element of chance when it came to gear and   squad-members meant that missions  needed to be approached differently   on repeated play-throughs. Warhammer 40,000:  Deathwatch's mobile origins were plain to see,   but if you could look past all that, there  was a deep and replayable experience on offer. Shame it's another one that's unavailable  to purchase, then! Games Workshop really   like taking their licenses away, don't they. 12. Warhammer 40,000: Sanctus Reach – PC – 2017 Another turn-based strategy title, and another  offering from Slitherine Software, Warhammer   40,000: Sanctus Reach does away  with all those complicated hexagons,   and replaces them with  good, old-fashioned squares. The game pits the implacable Ork hordes against  Space Marines of the Space Wolves chapter in   a truly savage confrontation that will decide  the fate of the Sanctus Reach region of space,   where world after world has fallen to  the billions-strong Ork menace. The   gameplay is tactical in nature, once  again reminiscent of the XCOM series,   but with whole armies being controlled rather  than small squads of elite specialists. It received a lukewarm reception from critics,   with reviewers claiming that the game was  somewhat basic, lacked content, and that the   presentation left much to be desired. The player  reception has been far more positive, however,   and Sanctus Reach is seen by many as an excellent  representation of the feel of the tabletop game. Meaningful tactical choices aplenty, an ample  variety of units with different battlefield roles,   a deep experience system, and the  ability to tailor your forces before   each battle are all factors that add up to  a satisfying tabletop-adjacent experience,   and two lengthy campaigns  ensure plenty of longevity. Despite its somewhat bare-bones appearance  and lack of 40k flair, Warhammer 40,000:   Sanctus Reach has quietly become a favourite for  fans of turn-based combat, and specifically those   who like their Space Marines zealously religious  and their xenos spread into a fine paste across   the battlefield. Does that sound like you?  Come on, own up, the Emperor is watching. 11. Warhammer 40,000: Dakka  Squadron – PC/PS4/Xbox One – 2020 Right, now we're talking! It's about time  the undisputedly best faction in Warhammer   40,000 took centre stage. Sorry,  the biases of our greenskin-loving   writer are showing through here.  We'll try to keep this impartial. Warhammer 40,000: Dakka Squadron (the word  “dakka” being a representation of the sound   of automatic weaponry), is an airborne  action game in which players take on the   role of a crack Ork pilot in aerial battles  on various planets. In true, Orky fashion,   the game doesn't concern itself too much with  realistic flying physics, and instead offers   flashy dogfighting and explosive combat that is  easy to get to grips with but tough to master. When not blasting Necrons,  Imperials, and, of course,   other Orks, players will be able to spend  accumulated “teef”, which Orks use as currency,   to upgrade their ramshackle flying machines,  and are then able to transfer these craft   into multiplayer deathmatch modes to  truly test their Orky piloting skills. While not completely universally adored,  Warhammer: 40,000: Dakka Squadron received   a thoroughly positive reception from  fans, who pointed out great controls,   great visuals, extensive customisation and  good, Ork voice-acting as reasons to strap   into the pilot's seat, with only occasional  accusations of too much battlefield debris to   crash into and constant, repetitive radio  chatter bringing things down a little. At the end of the day, if you're not enjoying  Warhammer 40,000: Dakka Squadron for some reason,   then you probably just need more dakka. More  dakka fixes everything. It is the Ork way. 10. Warhammer 40,000: Dawn of War III – PC – 2017 We start off our top ten with the third entry into  what is probably the most well-known Warhammer   40,000 strategy game series. With Warhammer  40,000: Dawn of War III, developers, Relic,   decided to drastically evolve the series  that had brought them so much success,   and this decision, while commendable,  probably ended the franchise. Warhammer 40,000: Dawn of War III continued  the story of the enigmatic Blood Ravens   Space Marine chapter as they descended upon a  planet thought to hold a catastrophic weapon,   only to find Ork and Eldar  forces standing in their way. Reviewers were generally very positive about  the game, and said that it did a great job   of capturing the feel of the 40k universe, and  successfully melded the traditional real-time   strategy gameplay of its predecessors  with almost MOBA-like combat mechanics.   Production values were high, voice acting  was on point, and the Space Marine, Ork,   and Eldar forces on offer presented satisfyingly  distinct and balanced tactical options. The game attempted to combine the  large-scale battles of the original   Dawn of War with the more squad level focus  of the second title, and did a good job of it,   but Dawn of War III took a verbal kicking from  players who didn’t like the story and felt that,   compared to its predecessors, Dawn  of War III had been dumbed down. Warhammer: 40,000: Dawn of War III  absolutely is a really good game,   but it's not really Dawn of War, and in the  eyes of the most zealous franchise acolytes,   this snub was a practically heretical sin. 9. Warhammer 40,000: Shootas, Blood and Teef –  PC/PS4/PS5/Switch/Xbox One/Xbox Series – 2022 Right, back to the real heroes of the  41st millennium again. This next title,   Rogueside's Warhammer 40,000:  Shootas, Blood and Teef,   presents the glorious greenskins  in 2D, side-scrolling, run-and-gun,   platforming action, and is about as  destructive and anarchic as it sounds. Despite Imperial and Genestealer enemies  showing up throughout the campaign,   the main conflict in Warhammer 40,000:  Shootas, Blood and Teef is, fittingly,   between rival Ork warlords. The player character,  a powerful Ork warrior who can be customised into   multiple classes, is basically torching an entire  planet so that he can retrieve his “hair squig”.   Hmm? You don't know what a hair squig is?  Well, then you're obviously not Orky enough. Offering a riotous cooperative campaign,  fast-paced, Metal Slug or Contra-inspired   gameplay, and an appropriately metal  soundtrack, this over-the-top shooter   reportedly delighted both Gork and Mork alike,  with Gork appreciating its explosive shootiness,   and Mork appreciating its shooty explosiveness.  Reviewers and consumers also praised the game,   with the art style, combat mechanics, and  replay value all managing to hit the target. The Switch version dropped the overall score  a little thanks to some performance issues,   and the brevity of the campaign was pointed out  by some critics, but for sheer fun and wholesome,   Orky goodness, Warhammer 40,000:  Shootas, Blood and Teef is hard to top. Oh, and if you're still wondering;  a hair squig is a hairy squig that   you wear on your head. Glad we  could clear that up for you. 8. Warhammer 40,000: Inquisitor – Martyr  – PC/PS4/PS5/XboxOne/Xbox Series – 2018 It took until 2018, but Warhammer  40,000: Inquisitor – Martyr is the   result of someone finally deciding that 40k  and Diablo might be an interesting mix. This   mostly-successful amalgamation was developed  by NeocoreGames, and puts players back in   the very important shoes of the Imperium of  Man's most powerful agents, the Inquisitors. Playable in single player and co-op modes,  Warhammer 40,000: Inquisitor – Martyr expands   somewhat on its Diablo-inspired gameplay with  a cover system and destructible environments,   and a story that concerns a “ghost ship” that has  appeared from nowhere in the Caligari Sector of   Imperial space. It soon becomes clear that the  ship may have picked up some unwanted passengers   while travelling through the Warp, and a battle  against the insidious forces of Chaos erupts. Stomping around dark and hostile environments  as an Imperial Inquisitor or other Imperial   agent proves to be a rewarding experience in  Inquisitor – Martyr, with a captivating story,   a well-balanced skill tree and progression system,   an authentic atmosphere, and  addictive, traitor-blasting,   loot-finding gameplay that'll compel  players to keep plugging away until the end.   The stand-alone, expansion, Inquisitor – Prophecy,  also adds positively to the overall experience. Some bugs were reported in early reviews,  but hopefully the Inquisition have rooted   them out by now, meaning that Inquisitor –  Martyr's only real downfall in the eyes of   many is its hefty price tag if you're looking  for the full experience with all DLC. Still,   no one ever said that service to the  Emperor comes without great cost. 7. Space Hulk: Ascension – PC/PS4/Xbox One – 2014 Developed by Full Control, the same team  responsible for the 2013 Space Hulk title,   Space Hulk: Ascension took practically  everything its predecessor did and made   it better, and it did this by being a little  bit less like the board game it's based on. As heretical as this may sound, the changes made  by Full Control maintained the spirit of the   tabletop while refining it for the PC and console  experience. This included removing a lot of the   random chance found in the board game and enabling  players to upgrade their Space Marines using   an experience system, a decision that reduced  instances of fickle dice gods causing your squad   of battle-hardened, tooled-up killing machines to  fold like wet paper at the first sign of a xenos. The game also made an effort to make weapons  more interesting, such as offering a choice of   different flamethrower templates and including  an overheating mechanic for bolters, and there   were also three Space Marine chapters  to play as, each with its own campaign. The pricing of the various DLCs, as  well as some nasty bugs and glitches,   did result in a couple of black marks on  an otherwise squeaky clean record sheet,   but all in all, Space Hulk: Ascension is the  ultimate, digital, Space Hulk experience that   respects the board game it came from but still  remembers that it's actually a video game. Wait, this one isn't available to  purchase any more, either? Seriously,   Games Workshop, let us buy your games.   6. Warhammer   40,000: Space Marine – PC/PS3/Xbox 360 – 2011 In the very appropriately-named Warhammer  40,000:Space Marine, Relic Entertainment switched   the focus of gameplay from the top-down, strategic  view of their previous work with the Dawn of   War games, to the more visceral combination of  third-person shooter and hack-and-slash genres.   The result is a bombastic hybrid adventure  that has earned itself quite a following,   despite being somewhat derivative of  a few more-successful contemporaries. Moving away from their Blood Ravens  Space Marine chapter, Relic called in   the aid of the reliable Ultramarines for  this mission, and pitted main character,   Captain Titus, against Ork and Chaos forces  in a campaign involving compromised forge   worlds and Warp portals spewing  forth terrible, daemonic entities. The game was praised for its genre-blending  gameplay, fast-paced combat, and variety of   enemies to cut down with bolter fire or slice up  with chainswords. Particularly bloodthirsty gamers   were also delighted with the sheer amount of  carnage this hero of the Imperium was capable of,   and the brutality of the game's combat  was seen as a gore-soaked highlight. Just like Captain Titus himself, Warhammer 40,000:   Space Marine wasn’t without its imperfections,  with some critics decrying the linearity of the   campaign and some bland and uninspiring  environments, but in the eyes of most,   the accomplished manner in which it put players  in control of an eight foot tall, armour-clad,   righteously zealous killing machine more  than made up for any minor transgressions. Let’s hope the upcoming sequel builds on this   groundwork and achieves a crushing  victory worthy of the Ultramarines. 5. Warhammer 40,000: Battlesector –  PC/PS4/Xbox One/Xbox Series – 2021 If you’ve only seen the critical reception  of this turn-based strategy title,   you might be thinking that Warhammer  40,000: Battle Sector is sitting far   too high in these rankings. However,  dig a bit deeper, and you’ll see that   the player base has passionately embraced  this Slitherine-published tactical affair. Providing a fast-paced take on  turn-based combat, Warhammer   40,000: Battlesector attempts to replicate the  scale and feel of its tabletop inspiration,   but accusations of monotonous mission design  were levelled at it by critics, and the most   praise many of them could muster was to refer to  it as a “solid turn-based strategy experience”. In direct contrast, players have lavished  superlatives upon this Black Lab Games-developed   title, calling it the best digital representation  of the tabletop game to date, and a compelling   and vibrantly-presented strategy game in its  own right. Aspects singled out for recognition   include its tactical depth and unit variety,  its faith to the lore upon which it’s based,   exciting multiplayer skirmishes,  and great customisation options,   with some even referring to Warhammer 40,000:  Battle Sector as a dream come true for 40k fans. The base game features Blood Angels Space Marines  taking on the Tyranid swarms, but, at the time of   recording, Ork, Necron and Sisters of Battle  forces are all available via DLC. If Warhammer   40,000: Battle Sector remains a fan favourite  and continues to be supported, it may end up   exhibiting a depth of content that rivals a  certain other fan-favourite 40k strategy title. 4. Warhammer 40,000: Dawn of War II – PC – 2009 With Warhammer 40,000: Dawn of War II, Relic  Entertainment, took a big risk. They singled   out the traditional real-time strategy  base building mechanics of the first game,   and took a meltagun to them, focusing instead on  the detailed control and customisation of smaller,   elite forces. It was a controversial choice,  and initially alienated many series fans,   but when the superheated vapours  cleared, Relic were still standing tall. Players are asked to carefully select their  forces pre-battle, and no new units are   available to build once the mission begins.  With limited reinforcement options available,   Dawn of War II demands that you think about  how you're going to approach each stage,   and pre-battle squad choices have game-changing  consequences. The sergeants of each squad can   also earn experience and equip wargear,  giving the game a subtle RPG twang. At launch, Dawn of War II included Ork, Eldar,  and Tyranid forces, as well as Relic's own Blood   Ravens Space Marine chapter again, and subsequent  DLC added the timeless power of the Chaos Space   Marines and the hardware and manpower of the  Imperial Guard into the excessively violent mix. A popular, cooperative game mode called The  Last Stand, where single characters battle   hordes of AI-controlled enemies, was also added  post-launch, resulting in a full package that's   absolutely stuffed with thrilling content.  Save for some minor gripes about reusing maps   in the single player campaign, and the Tyranid  threat feeling a little underwhelming, Warhammer   40,000: Dawn of War II ingratiated  itself with fans and critics alike. It was never quite able to dethrone its hallowed  predecessor, though. More on that momentarily. 3. Warhammer 40,000: Boltgun –  PC/PS4/PS5/Switch/Xbox One/XboxSeries – 2023 When it comes to the whole FPS power fantasy  thing, the 40k Space Marine feels like the   ideal candidate, yet numerous past 40k games  have completely failed to capture how it   should feel to be clad in that hallowed armour,  wielding those sacred weapons. The pixelated,   retro-styled 3D shooter, Warhammer 40,000:  Boltgun, however, absolutely nails it. Set on the same planet as Warhammer 40,000:   Space Marine, players take on the role of  a powerful Ultramarines Sternguard Veteran,   and do battle with the pixelated forces  of Chaos, including cultists, daemons,   and Chaos Space Marines. The blood and carnage  left in the player's wake as they stomp around   the corridors and sanctums of the forge world  is both spectacular and satisfying, and the   range and impact of weapons on offer should  please even the pickiest of would-be astartes. Criticism was levelled at some bland  level design and ropey enemy AI,   but the overwhelming sentiment towards this  '90s-style FPS was pleasingly positive. Warhammer   40,000: Boltgun knew exactly what it needed  to be; an unflinchingly violent, fast-paced,   lore-packed blast through a satisfying variety  of familiar foes, with the added bonus that the   retro aesthetic makes those more venerable 40k  fans out there feel all warm and fuzzy inside. From Warhammer 40,000: Fire Warrior in 2003, and  the likes of Space Hulk: Deathwing and Necromunda:   Hired Gun along the way, it took twenty  years for a great 40k FPS to surface,   and it looks like it predates the lot  of them. Funny how things work out, eh? 2. Warhammer 40,000: Mechanicus  – PC/PS4/Switch/XboxOne – 2018 Our number two title, Warhammer 40,000:   Mechanicus, focuses directly on the cult of  heavily-augmented tech-priests, servitors,   and fabricators known as the Adeptus  Mechanicus, and their encounters with   Necron forces on an eerie Tomb World. This clash  of machine-worshipping cyborgs with ancient,   immortal techno-skeletons provides quite the  colourful backdrop for a turn-based tactical   video game, and said video game proves  to be an excellent example of its genre. Most who experienced Warhammer  40,000: Mechanicus reported deep,   tactical gameplay that's not dissimilar to  that of XCOM, but mixes in that irresistible   40k flavour while not losing any of the balance  and quality. Battles are consistently tense,   with tactical choices having a huge impact on  battlefield success, and the combat mechanics do   away with RNG and background dice-rolling, meaning  that the player's fate is entirely in their hands.   While the game can feel difficult and unfair at  first, this trickiness makes for a satisfyingly   challenging experience once you get the battle  system's intricacies through your servo-skull. Where the game really shines, though, is in  the way it draws you in. Using the developer,   Bulwark Studios', clear passion for the setting,  the visual design, the brave choice of featured   factions, and some of the finest musical  accompaniment to ever grace a strategy title,   Warhammer 40,000: Mechanicus envelopes you in the  eerie techno-catacombs of the Necron Tomb World,   and implants your consciousness directly  into the cybernetically-augmented cortex   of a machine cult tech-priest. Truly,  this one is blessed by the Omnissiah. 1. Warhammer 40,000: Dawn of War – PC – 2004 In September of 2004, Relic Entertainment and  THQ released their Warhammer 40,000 RTS title,   Warhammer 40,000: Dawn of War, and saw the  newly-created Blood Ravens Space Marine   chapter taking on Ork, Eldar and Chaos forces  on the planet Tartarus. Over the next few years,   three hefty expansions were released, meaning  that by 2008 the Imperial Guard, T'au Empire,   Necrons, Dark Eldar, and the Sisters of  Battle were all available to command,   making Dawn of War the most complete 40k  experience to date (sorry Tyranid-admirers). With its aggressive take on  traditional RTS mechanics,   where capture points must be taken and  held to accrue resources, Warhammer   40,000: Dawn of War impressed critics and received  an overwhelmingly positive response from players,   quickly becoming the game of choice for those  who wanted a digital Warhammer 40,000 experience. The detailed graphics and impressive  animations, at-the-time mind-blowing   intro cinematic, enjoyable storyline, and  some thrilling and competitive multiplayer   skirmish gameplay all added up to an  absolute treat for 40k enthusiasts who   had thus-far been used to clunky Space  Hulk clones, slow-paced hex strategy,   and an underwhelming shooter. Dawn of War had mass  appeal, and the quality to back it up, spawning a   long-running franchise and bringing the tabletop  experienceto the forefront of strategic gaming. Of course, it's visually dated  by today's standards, and the RTS   genre in general has taken a back seat of  late, but for its impact alone, Warhammer   40,000: Dawn of War deserves to be revered,  and the fact that this 2004 RTS is still   one of the most-played 40k games to this  day, is a testament to its staying power. Like the Emperor of Mankind, Warhammer 40,000:  Dawn of War remains undying on its golden throne,   providing a beacon for 40k-loving gamers lost in  a dimension of underwhelming-ness and mediocrity.   What future title could possibly challenge  its might? We can't wait to find out.
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Channel: TripleJump
Views: 357,036
Rating: undefined out of 5
Keywords: Every Warhammer 40K Video Game Ranked From WORST To BEST, warhammer 40k, warhammer 40000, warhammer 40k video games, best warhammer 40k games, worst warhammer 40k games, games workshop, triplejump ranked, Warhammer 40K Dawn of War, Warhammer 40K Mechanicus, Warhammer 40K Boltgun, Warhammer 40K Battlesector, Warhammer 40K Space Marine, Space Hulk Ascension, Warhammer 40K Inquisitor Martyr, shootas blood and teef, Warhammer 40K Dakka Squadron, Warhammer 40K Deathwatch, warhammer
Id: c88sC2T2Uuw
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Length: 76min 43sec (4603 seconds)
Published: Fri Oct 13 2023
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