Elon Musk in conversation with Todd Howard | E3 Coliseum 2019 Panel

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Note he discusses starlink latency goal of under 20 ms and suggests it for real time gaming. Starts around 34:00.

No discussion of availability or price but his suggestion about how good it will be for gaming is contrary to the crowd that talks about how unlikely individual consumer household service is.

After mentioning 3-5% of the population being serviced in the Tesla annual meeting you could have doubts about individuals getting it.

But consider what income is required to be in the top 1% of the world:

According to the Global Rich List, a website that brings awareness to worldwide income disparities, an income of $32,400 a year will allow you to make the cut. $32,400 amounts to roughly:

  • 28,614 euros
  • 2.307 million Indian rupees
  • 218,532 Chinese yuan
  • $25,000 US puts you in the top 2% of the world income
  • $21,500 US puts you right at the 3% mark

That suggests pricing won't be an issue for the average American or even for people in well developed countries.

πŸ‘οΈŽ︎ 14 πŸ‘€οΈŽ︎ u/dhanson865 πŸ“…οΈŽ︎ Jun 14 2019 πŸ—«︎ replies

God, elon is hard to listen to. I think hes great but his halting way of talking gives me anxiety.

πŸ‘οΈŽ︎ 2 πŸ‘€οΈŽ︎ u/ataraxic89 πŸ“…οΈŽ︎ Jun 14 2019 πŸ—«︎ replies

Let’s hear it. Was he God Howard or Todd Coward?

πŸ‘οΈŽ︎ 1 πŸ‘€οΈŽ︎ u/stoopidrotary πŸ“…οΈŽ︎ Jun 14 2019 πŸ—«︎ replies
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>> AND NOW, ELON MUSK IN CONVERSATION WITH TODD HOWARD! PLEASE WELCOME YOUR MODERATOR! >> THIS IS GOING TO BE REALLY SPECIAL. E3 I THINK IS A SHOW ABOUT CELEBRATING GAMES BUT IT'S ALSO ABOUT TALKING ABOUT THE IMPACT GAMES HAVE ON THE WORLD AND PEOPLE FROM ALL WALKS OF LIFE TALKING ABOUT WHAT GAMES MEAN TO THEM. TODAY IT'S MY HONOR TO INTRODUCE ONE OF OUR INDUSTRY'S MOST RENOWNED DESIGNERS WITH AN INDIVIDUAL WHO IS CHARTING THE FUTURE OF THE WORLD IN SO MANY INCREDIBLE WAYS WHO ALSO HAPPENS TO BE A BIG GAMER. PLEASE WELCOME TODD HOWARD AND ELON MUSK! WELCOME TO E3! >> THANK YOU. >> WHEN WE ANNOUNCE THIS, THE BIGGEST QUESTION EVERYONE HAD WAS TO THESE GUYS KNOW EACH OTHER? YOU GUYS ARE FRIENDS, RIGHT? >> YEAH. >> HOW DID YOU GET TO KNOW EACH OTHER? >> PEOPLE TRIED TO CONNECT US OVER SEVERAL YEARS, WE FINALLY CONNECTED I THINK WHEN I BOUGHT MY TESLA. AND SOMEBODY -- I WENT INTO THE STORE, YOU DON'T BUY TESLA, YOU ORDER THEM ONLINE. I CLICK THAT BUTTON WHEN ORDERING OUR TESLA AND THEN WE CONNECTED. >> I'VE BEEN A BIG FAN OF YOUR GAMES FOR A LONG TIME AND I PLAYED "FALL OUT 3," I PLAYED THAT GAME A LOT. I EXPLORED EVERY CORNER OF THAT GAME. I DID NOT COMPLETE "SKY ROOM." AND THEN, I ASKED FOR THE DASH CAN I HAVE THAT STATUE OF THAT WEIRD LOOKING GUY WITH THE 1950s GUY? THAT GUY. LIFE-SIZED STATUE OF THIS 1950s JUMPSUIT. DO YOU HAVE THIS AT HOME? IT WAS SO WEIRD HAVING THAT WITH PARTY. TO PARTNER TO MAKE EVERYONE ELSE IS LIKE, THAT'S WEIRD. ROLLING BACK IN TIME, WHEN YOU WERE A KID, YOU PROGRAMMED A GAME, IS THAT TRUE? >> PRIMITIVE. IT I THINK I WAS PROBABLY TEN OR 11 WHEN I PROGRAMMED THAT GAME, IT'S A SIMPLE GAME. YOU ARE A SPACE FIGHTER, YOU FIGHT ALIENS. YEAH. I WROTE THAT GAME, THE GRAPHICS AND THE SOUND AND EVERYTHING. IT'S A VERY SIMPLE GAME. >> DID YOU EVER ASPIRE TO MAKE GAMES OR GET INTO MAKING GAMES? >> THAT WILL BE FUN. >> THERE WERE A FEW PLACES WHERE YOU KEPT DOING A LITTLE BIT OF GAMING STUFF. >> I WORKED AT A GAMING START UP WHICH WARILY WAS CALLED ROCKET SCIENCE. FADE TO LOVE'S IRONY. I WORKED AT ROCKET SCIENCE, IT WAS LONG TIME AGO. IT MUST HAVE BEEN '93, '94. IT WAS TRICKY. >> YOU NEVER APPLY TO BETHESDA, THOUGH? >> HE WAS DOING OTHER THINGS. >> MY ORIGINAL PLAN WAS TO GO TO GRAD SCHOOL AND DO STUDY FOR ELECTRIC VEHICLES, I ALWAYS WANTED TO DO ELECTRIC CARS AND WORK ON SUSTAINABLE ENERGY, I CAN SORT OF TALK A LITTLE BIT ABOUT IT. BASICALLY, WHAT OF THE THINGS I THINK ARE IMPORTANT FOR THE FUTURE, WE HAD TO HAVE SUSTAINABLE ENERGY, SUSTAINABLE CONSUMPTION OF ENERGY. SO THAT MEANS MAKING SOLAR PANELS LOW-COST AND ELECTRIC ELECTRIC CARS APPEALING. AND THEN WE WANT TO BE, MULTI-PLANET SPECIES, ROCKETS, AND THEN -- THERE IS A SOME THINGS I THOUGHT WOULD AFFECT THE FUTURE BUT I'M NOT SURE IF IT'S GOOD OR BAD, LIKE A I. THAT WORRIES ME, THAT ONE. [LAUGHTER] >> I JUST MADE A VIDEO GAMES. I WAS GOING TO DO ALL THAT. BUT I ACTUALLY DON'T KNOW HOW TO DO THAT. >> THAT AI BASICALLY CAUSED WORLD WAR III, AS I RECALL. >> IS THERE A LINK THERE, YOU TALK ABOUT AI AND VIDEO GAMES AND THE TECHNOLOGY AND VIDEO GAMES, IS THERE ANYTHING THERE THAT SORT OF HELPS PUSH TECHNOLOGY THAT YOU THINK? YOU LOOK AT SELF-DRIVING CARS OR OTHER THINGS, ARE THERE THINGS FROM VIDEO GAMES YOU THINK HELP PUSH TECHNOLOGY FORWARD? >> PART OF THE REASON I GOT INTERESTED IN TECHNOLOGY, THE REASON WAS VIDEO GAMES. VIDEO GAMES ARE A POWERFUL FORCE FOR GETTING KIDS INTERESTED IN TECHNOLOGY, IT HAS A BIGGER EFFECT THAN PEOPLE REALIZE. IF WE ARE INTERVIEWING SOMEBODY FOR SOFTWARE ENGINEERING, MANY TIMES, HOW DID YOU START PROGRAMMING? "VIDEO GAMES." I THINK MANY OF THE BEST SOFTWARE ENGINEERS IN THE WORLD ARE AT OR SPENT MUCH OF THEIR CAREER AT VIDEO GAMES HOUSES AND ESPECIALLY IF PEOPLE HAD TO TRY TO CREATE REALISTIC GRAPHICS USING VERY LITTLE COMPUTE POWER, THAT'S A HARD PROBLEM AND SO A LOT OF PEOPLE HAD TO WRITE REALLY TIGHT CODE AND COME UP WITH REALLY CLEVER IDEAS TO DO THAT. IF YOU LOOK AT SOMEONE, AND AMAZING SOFTWARE ENGINEER AND A REALLY GOOD AEROSPACE ENGINEER, IT SHOWS PROBLEM SOLVING, FIGURE OUT SOFTWARE ENGINEERING, PROBLEM-SOLVING, IT TRANSFERS TO OTHER THINGS. >> THE BEST ANECDOTE BETWEEN VIDEO GAMES AND ROCKETS, GAMING AI IS SO MUCH HARDER. WHEN THE GAME CRASHES, HE PRICES REBOOT AND WHEN THE ROCKET CRASHES, A GIANT MASS SPREAD OVER SEVERAL MILES. >> THERE'S A JOKE ABOUT, IF REALITY WAS A VIDEO GAME THE GRAPHICS ARE GREAT BUT THE PLOT IS TERRIBLE. AND THE TIME IS REALLY LONG. >> HOW HAS THE STUFF ELON'S DONE INSPIRED OR AFFECTED WHAT YOU DO, TODD, IN YOUR WORLD? >> I MEAN, THE SPACE STUFF, AS WE LOOK AT STARFIELD'S, THAT'S REALLY KIND OF LOOK, OKAY, HOW ARE THESE THINGS GOING TO WORK IN THE FUTURE? GOT TO GO TO SPACE X LAST YEAR, THAT PLACE IS LIKE THE AVENGERS MEETS NASSAU. WHAT DO THOSE THINGS LOOK LIKE AS WE DO A SCIENCE-FICTION GAME? BUT THE OTHER STUFF, IN THE CARS AND SELF-DRIVING IS SOMETHING I'M PASSIONATE ABOUT BUT THAT DOESN'T AFFECT THE GAME STUFF. AND I KNOW THAT NOW YOU ARE PUTTING GAMES ON THE TESLA SO THAT'S DIFFERENT. >> YEAH. ACTUALLY, THANKS FOR HELPING OUT ON THAT, I APPRECIATE IT. >> WE TALKED ABOUT THAT, WOULDN'T IT BE PRETTY COOL? SO WE ARE WORKING TOGETHER. "SKYRIM" ON IT? WE ARE GOING TO START A LITTLE SMALLER. WE ARE WORKING ON "FALLOUT SHELTER" FOR THE CARS. IT WILL BE FREE, YOUR LITTLE DWELLERS ON THE SCREEN, THEY LIVE IN THE CAR IN SOME WAY. IT'S A GREAT STARTING POINT. >> HOW IS THIS GOING TO WORK WITH GAMES, YOU'VE TALKED ABOUT UNITY AND PORTING IT ALL, YOU HAVE TO BE PARKED WHEN YOU PLAY THESE? HOW DOES THIS WORK? >> YEAH, YOU HAVE TO PARK THE CAR. >> [LAUGHS] >> THE FUN POLICE MAKE US PARK THE CAR. WE WERE ALSO GOING TO ENABLE PEOPLE TO WATCH VIDEOS, STREAMING. THROUGH THE BROWSER, TO WATCH NETFLIX OR WHATEVER. YOUTUBE, IF THE CAR IS PARKED. A CHARGING STATION IF YOU WANT TO WATCH SOMETHING, WATCH IT ON THE SCREEN IN THE CAR. BUT THE GENERAL PRINCIPLE, WHAT CAN WE DO TO MAKE THE CAR THE MOST FUN POSSIBLE? AND WHAT DO OTHER CARS NOT HAVE? SO IT SEEMS LIKE, WELL, YOU KNOW, IF YOU ARE JUST PARKED SOMEWHERE WAITING FOR SOMEBODY, FINISH AN APPOINTMENT, ON A ROAD TRIP IT WOULD BE PRETTY COOL IF YOU JUST GO TO THE CAR SCREEN AND PLAY SOME FUN GAME. AND WE ARE EXPLORING, HOW DO WE MAKE IT AS MUCH FUN AS POSSIBLE? YOU CAN ALREADY PLAY ALL OF THE OLD ATARI GAMES IN THE CAR, YOU CAN CONNECT AN XBOX OR PS FOR CONTROLLER AND HAVE A PRETTY GOOD CONTROL FEEDBACK. AND WE HAVE GENIUS MOVES AND -- YOU CAN MAKE THE FART SOUND LIKE IT'S COMING FROM ANY SEAT. >> THAT ACTUALLY IS THE FUNNIEST EASTER EGG. AND THE NAMES OF THE FART. THE FALCON HEAVY IS ONE OF THEM, I BELIEVE. >> EXACTLY. >> WE'VE GOT SOME CLIPS, RIGHT? >> I CAN SHOW YOU SOME CLIPS OF SOME UPCOMING GAMES IN THE CAR, IT'S MEANT TO BE, WHAT ARE SOME COOL GAMES PEOPLE MIGHT LIKE TO PLAY, HOW MUCH PEOPLE PLAY THEM, ADD THEM TO -- HIGHER ON THE LIST OR MAYBE PUT IT INTO AN ARCHIVE YOU CAN TAP TO DOWNLOAD. THE SCREEN WAS NOT ORIGINALLY MEANT AS A GAME PLAYER, DOESN'T HAVE THAT MUCH STORAGE. SO IT WOULDN'T HAVE THAT MANY GAMES ON IT AT ONE TIME BUT IT WOULD BE LIKE -- WHAT DO PEOPLE ENJOY PLAYING, A GOOD WAY TO PASS TIME. >> LET'S TAKE A LOOK AT GAMES ON TESLA. β™ͺ β™ͺ β™ͺ β™ͺ [APPLAUSE] >> WE'VE GOT A SECOND ONE, TOO? >> WE GOT A RACING GAME, SINGLE PLAYER OR TWO PLAYER. >> GAME TWO, CHECK IT OUT. β™ͺ β™ͺ β™ͺ β™ͺ β™ͺ β™ͺ [APPLAUSE] >> THE STEERING WHEEL, I WASN'T PREPARED FOR THAT, THAT'S PRETTY . >> IF YOU HAVE A RACING GAME AND YOU HAVE A STEERING WHEEL SITTING RIGHT THERE, WAITING TO BE STEERED. >> TO GAS AND BRAKE, WILL THAT WORK, TOO? >> YEAH. THE BREAK IS WIRED IN AND I THINK WE WILL PROBABLY HAVE MAYBE THE SCROLL WHEEL FOR THE GAS PEDAL SO WE DON'T ACCIDENTALLY -- STEPPING ON THE BREAK IF YOU ARE STATIONARY IS NOT A PROBLEM. >> THE GAS COULD BE. THAT'S AMAZING. THAT'S SO COOL THAT YOU'RE DOING THAT INSIDE THE CAUSE. I WANT TO ASK YOU THE IDEA, YOU ARE BOTH CERTAINLY KNOWN FOR A TON OF INCREDIBLE SUCCESSES IN YOUR CAREERS. HE SAID BEFORE, SOMETIMES YOU'RE REALLY ONLY INNOVATING IF YOU'RE READY TO FAIL OR HAVE FAILURE ALONG THE WAY, SHOWS THAT YOU ARE PUSHING RENOVATION. TODD, YOU'VE BEEN THROUGH QUITE A YEAR, CAN YOU GUYS MAY BE RARE LITTLE BIT ON SWORD OUT OF THE FOR INNOVATION AND HOW SOMETIMES FAILURE IS PART OF THAT JOURNEY? >> USUALLY WHEN YOU GET TO GAMING, THE FIRST TIME YOU SEE IT, YOU'VE GOT SUCCESSFUL AND YOU GOT THERE BY TRYING BIG NEW THINGS AND WE ARE GOING TO KEEP DOING THAT, OTHER GAME MAKERS DO THAT AND I THINK IT'S GOOD THAT THE AUDIENCES ARE WELCOMING TO THAT. THEY ARE GOING TO TRY IT OUT AND SUPPORT US AS WE GO THROUGH THAT PROCESS TO FIGURE OUT, HEY, WHAT'S GOING TO MAKE THIS TAX? WE HAD OUR UPS AND DOWNS WITH "FALLOUT 76" BUT OUR FANS ARE INCREDIBLE AND HAVE REALLY STUCK WITH US AND IT'S TURNED INTO ONE OF THE BEST ONLINE COMMUNITIES WE'VE EVER SEEN, IT'S FANTASTIC. >> THROUGH YOUR CAREER I'M SURE YOU'VE SEEN THAT, TOO, THE PROJECTS THAT TAKE TIME TO EVOLVE BUT THAT'S PART OF WHAT IT TAKES, I GUESS, HAVING THAT VISION AND PUSHING FOR IT. >> SURE, IF YOU'RE GOING TO TRY SOMETHING INNOVATIVE, YOU ARE IN UNEXPLORED TERRITORY SO THE ODDS THAT SOMETHING WILL GO WRONG ARE PRETTY HIGH. IT'S ONLY IF YOU TRY TO DO SOMETHING THAT'S WELL UNDERSTOOD THAT THERE IS A LITTLE CHANCE OF FAILURE BUT THERE WILL NOT BE INTERESTING OR INNOVATIVE. FOR SURE, UNCHARTED TERRITORY WILL RESULT IN FAILURES NECESSARILY. OR YOU'RE NOT TRYING HARD ENOUG ENOUGH. >> SPEAKING OF UNCHARTED TERRITORY, YOU MENTIONED "STARFIELD" BUT OBVIOUSLY SPACE IS GOING TO BE A PART OF THAT. I'M CURIOUS, I DON'T KNOW HOW MUCH YOU CAN TELL US ABOUT THE GAME -- I SHOULD ASK, WHAT CAN YOU TELL US? >> I DO NOT HAVE A CLIP. EVERYONE NEEDS TO BE PATIENT ON THAT BUT WHAT I CAN SAY IS HOW WE APPROACH IT. THIS COULD HAPPEN. WHAT KIND OF FUEL DO THE SHIPS USE? USING HELIUM THREE, WE CAN DEBATE WHETHER THAT IS A GOOD POWER SOURCE FOR SPACESHIPS, HOW DO THE PHYSICS WORK IN SPACE AND GRAVITY AND THOSE KIND OF THING THINGS. WE HAVE TWO A GAME IF I IT SO IT'S NOT AS PUNISHING AS ACTUAL SPACE TRAVEL BUT THAT IT FEELS LIKE TRAVELING IN SPACE IN OUR GAME IS STILL -- AND IT'S DANGEROUS, IT'S STILL DANGEROUS TO GO AND EXPLORE. EVEN THOUGH LOTS OF PEOPLE DO I IT. >> SPACE IS FAR, IS THE THING. YOU HAVE TO DEFINITELY CUT THAT SHORT. FOUR LIGHT YEARS, MAN. EVEN AT LIGHT SPEED THAT'S PRETTY FAR. I MEAN, IF YOU WANT NORMAL PHYSICS, AND ANTIMATTER DRIVE WOULD BE THE BEST BUT THAT'S GOING TO LIMIT YOU TO LIGHT SPEED WHICH IS A LONG TIME. YEAH. OTHERWISE YOU'RE GOING TO BE STUCK IN ONE STAR SYSTEM. SO -- JUST HONESTLY, I FEEL LIKE WE'RE IN A PRETTY GOOD VIDEO GAME. WHY IS IT JUST POSSIBLE TO GET TO MARS? WHY ARE THE STARS OF SO FAR AWA AWAY? PUT THOSE STARS, LITTLE POINTS OF LIGHT, DON'T WORRY ABOUT IT. >> ARE YOU LOOKING AT THAT WHEN YOU ARE BUILDING "STARFIELD"? I DON'T KNOW HOW FAR IN THE FUTURE IT'S SET. >> GOING BACK TO THAT, RISKING FAILURE AND STUFF, HONESTLY, THE WORLD NEEDS MORE PEOPLE LIKE ELON WHO SAY, I'M NOT SURE HOW THAT WORKS, I'M GOING TO TRY THAT A DIFFERENT WAY. A LOT OF PEOPLE WILL DOUBT THAT. WHETHER IT'S GOING TO SPACE, SELF-DRIVING CARS, I AM VERY PASSIONATE ABOUT THOSE THINGS AND AS IT COMES TO WHAT'S HAPPENING AT SPACE X, WHAT ARE THE LIMITS OF THE PHYSICS OF THE NEW ENGINES OR THINGS LIKE THAT? TALKING TO ELON, HOW FAR COULD THIS GO IN CURRENT REALITY, HOW WOULD WE MOVE BEYOND THAT IN A FICTIONAL WAY? YEAH. >> OBVIOUSLY YOU ARE YOU DOING WITH THE REALITY OF TODAY BUT SOMETHING FUTURISTIC LIKE TODD IS DOING, DOES THAT GET YOU EXCITED ABOUT WHERE IT SPACE TRAVEL CAN GO, CAN TODD'S WORLD EXPLORE THAT EVEN FURTHER ON? >> I THINK SCI-FI MOVIES AND VIDEO GAMES, REALLY I THINK IN VIDEO GAMES AND MOVIES THESE DAYS, IT CAN BE PRETTY INSPIRING, TALKING ABOUT THE FUTURE WE WANT, WHAT ARE SOME IMPOSSIBLE SOUNDING TECHNOLOGIES THAT MAY BE COULD WORK SOMEHOW? THIS CONCEIVABLY THERE IS A WAY TO DO WORK DRIVE BUT IT'S SUCH ESOTERIC, SUPER OUT ON THE EDGE PHYSICS BECAUSE TECHNICALLY YOU CANNOT GO FASTER THAN THE SPEED OF LIGHT BUT SPACE CAN TRAVEL FASTER THAN THE SPEED OF LIGHT. THAT'S WHAT'S MEANT BY WARP DRIVE. THE AMOUNT OF ENERGY YOU NEED TO WARP SPACES UNBELIEVABLY GIGANTIC. YOU'D HAVE TO BE CONVERTING MATTER AND ENERGY AT A RATE THAT WE CAN'T CONCEIVE, REALLY. IT CAN'T BE LIKE SOMETHING WHERE IF WE JUST CONVERT ONE JUPITER PER SECOND TO ENERGY, PROBLEM SOLVED. THERE IS A LOT, THERE'S NOT MANY JUPITER'S. YOU KNOW. SO -- THERE MIGHT BE A BIT OF RADIATION AROUND THAT. THERE ARE THINGS, TECHNICALLY THE UNIVERSE DID EXPAND FASTER THAN THE SPEED OF LIGHT, THAT'S WHY WE CAN SEE LIGHT FROM ALL THESE SUPER DISTANT STARS. YEAH. IT'S A PRETTY WILD THAT SPACE EXPANDED FASTER THAN THE SPEED OF LIGHT. FIGURE OUT SOME STRANGE BREAKTHROUGHS AND COME TO GRIPS BETTER WITH DARK MATTER ESPECIALLY WHICH SEEMS LIKE SOMETHING FISHY IS GOING ON THERE. AND -- >> IT HAS BAD BRANDING. >> YEAH. EXACTLY. THE UNIVERSE IS MOSTLY DARK ENERGY AND DARK MATTER ACCORDING TO CURRENT PHYSICS BUT YOU KIND OF PLUG THEM IN THE EQUATIONS AND THEY SORT OF WORK. I SORT OF FIGURE, HEY, IF THIS IS A VIDEO GAME AND HAD A BUG IN THEIR SIMULATOR, OH, NO, WE HAVE TO FIGURE OUT A WAY FOR THESE MINIONS TO BELIEVE THEY ARE IN REALITY, INSERT DARK MATTER. >> THE IDEA OF A GAME AS A SIMULATION PREDICTING THINGS, OBVIOUSLY IT'S ENTERTAINMENT ON SOME LEVEL BUT THERE ARE GAMES WHERE IT'S MORE SIMULATION. OR MAYBE NOT. IS THERE VALUE IN THAT? IN TESTING THINGS AND EXPLORING IDEAS INSIDE THE GAME WORLD? >> YEAH, AT BEST SO WE HAVE A WHOLE TEAM THAT CREATES PHOTOREALISTIC WORLD, TRYING TO BE PHOTOREALISTIC. CONCRETE CURBS, SHADOWS, FADED LINES, THE REASON SELF-DRIVING IS HARD IS BECAUSE YOU HAVE ALL THESE CORNER CASES AND THINGS WHERE THE ROAD SHOULD BE A CERTAIN WAY ABOUT IT ISN'T, THERE SHOULD BE CERTAIN LINES BUT THERE ARE INTO PAINTED LINES, THEY TOOK THE PAINTED LINES AWAY, MARK THAT'S OFFSET FROM THE PAINTED LINES THAT IF IT JUST LISTENS TO THE LINE AND IT CRASHES INTO STUFF. IF YOU HAD CLEARLY PAINTED LINE LINES, SELF-DRIVING WOULD BE TRIVIAL. THE WORLD IS FULL OF THINGS THAT ARE NOT THE WAY THEY ARE SUPPOSED TO BE IN THE REAL TRICK WITH SELF-DRIVING AI IS TO FIGURE OUT, WHERE SHOULD I BE ON THIS ROAD THAT HAS NO PAINTED LINES OR THE LINES HAVE BEEN PAINTED WRONG. SKID MARKS AND SCRATCHES AND ROADWORK, ALL SORTS OF THINGS THAT ARE UNEXPECTED. THAT'S THE REALLY HARD PART, OTHERWISE IT WOULD BE CHILD'S PLAY. WE DO A LOT OF -- GOOD CORRELATIONS, DOES THE CAR DRIVE OFF THE CLIFF? YES. DOES IT DRIVE OFF THE CLIFF IN REALITY? CLOSE. >> I THINK YOU SAID IT ONCE, IT'S NOT THE LINES, IT'S LOOKING FOR DRIVABLE SPACE BECAUSE THAT'S HOW YOUR MIND IS ACTUALLY WORKING EVEN IF THERE'S A LANE. DRIVABLE SPACE IS THE PROBLEM. >> WE HAVE A PRETTY GOOD RECOGNITION OF LINES AND WANTS TECHNICALLY DRIVABLE SPACE BUT WE NEED, WHAT IS THE ROAD AS OPPOSED TO -- WHAT IS THE MOST PROBABLY THE ROAD AS OPPOSED TO DRIVABLE SPACE AND A WHOLE SUBSET ON CURVES. WE ARE REALLY INTO CURVES RIGHT NOW. SOME CURVES ARE REALLY SUBTLE. SOME YOU SHOULD CARE ABOUT, SOME YOU SHOULDN'T CARE ABOUT, SOMETIMES YOU GO TO A DRIVEWAY AND THERE IS A CURVE, AND THE CAR IS LIKE, CAN'T GO OVER THAT. GOING THROUGH HER NEIGHBORHOOD AND EVERYONE'S DRIVEWAY IS DRIVE SPACE. TECHNICALLY TRUE BUT YOU DON'T WANT TO GO THROUGH EVERYONE'S DRIVEWAY, IT'S NOT GOOD. >> THINK ABOUT, A LOT OF THAT STUFF STARTED VIDEO GAME WISE, IMAGE PROCESSING AND AI AND WHAT THEY'RE DOING THERE, PEOPLE LOOK AT TECHNOLOGY NOW, THEY ALWAYS UNDERESTIMATE HOW FAST TECHNOLOGY MOVES. IN THE PRESENT DAY, I THINK THE SELF-DRIVING AND WHAT'S HAPPENING NOW IS GOING TO FUNDAMENTALLY CHANGE THE WORLD IN WAYS PEOPLE CAN'T EVEN EXPECT AND -- OUR CHILDREN MIGHT NOT EVEN LEARN TO DRIVE BECAUSE THE CARS WILL ALL BE DRIVING THEMSELVES AROUND OR HOW IT AFFECTS CITYSCAPES, PARKING LOTS, ALCOHOL CONSUMPTION, ALL THESE STUDIES ARE FASCINATING. THE BEST SELF-DRIVING STOCKS, ALCOHOL COMPANIES. >> MORE GAMES TO PLAY, TOO. >> VIDEO GAMES, ALL YOU NEED A GPU FOR IS TO HELP THE GAME LOOK BETTER. THOSE SAME GPUs ENDED UP BEING VERY USEFUL, HUGE BOOST TO AI. BETTER GRAPHICS TO AI, THE SAME THING IS QUITE KEY TO SELF-DRIVING. >> I KNOW YOU HAVE OPEN AI, WHERE GAMES ARE GOING. IT YOU HAVE RPGs, SIMULATED WORLDS, EMERGENT BEHAVIOR, THINGS LIKE THAT. CAN YOU TALK ABOUT WHERE GAMES ARE GOING IN THE NEXT FIVE, TEN, PLUS YEARS, WHAT SORT OF HAPPENED THERE. >> I THINK THAT'S THE PART OF GAMING THAT'S GOING TO MAKE THE BIGGEST JUMP. MOST PEOPLE REACT TO INSTANTLY YOU ARE LOOKING AT A SCREENSHOT OR VIDEO. AS FAR AS HOW A GAME FEELS, A LOT OF PEOPLE, INCLUDING US HAVE STRUGGLED WITH HOW YOU MAKE THAT FEEL REAL. YOU CAN MOVE SOME OF THE PROCESSING TO THE CLOUD, THAT'S THE PART WHERE IT'S GOING TO GET SIGNIFICANTLY BETTER OVER THE NEXT GENERATION. REACTING TO THINGS YOU DID IN MORE REALISTIC MANNER, THE MORE REACTIVE TO WHAT YOU ARE DOING OR THE SITUATION AROUND THEM IS THAT YOU CAN GET THAT IN A VIDEO GAME ALL THE TIME. >> YOU GET TO A POINT WHERE THESE GAMES BECOME MORE INDISTINGUISHABLE FROM REALITY. WHAT DO YOU THINK, WHERE DO YOU THINK THIS GOES AS THESE GAMES CONTINUE TO IMPROVE, GRAPHICS GET BETTER, SIMULATION GETS BETTER, DO WE REACH THIS POINT WHERE THE WORLD IS THE SAME THING? >> IMAGINE IF WE WERE TO REACH SUCH A SITUATION, THAT WOULD BE CRAZY. WE SEE THOSE CREATURES IN THE GAME SAYING WOW, IMAGINE, CAN YOU IMAGINE IF THERE IS A SIMULATION? YOU ARE IN A SIMULATION. [LAUGHS] THE SIMULATION IS ALL THE WAY DOWN. A SIMULATION IN SIMULATION, IN A SIMULATION. SEEMS LIKELY. ONE OR TWO THINGS ARE GOING TO HAPPEN, CIVILIZATION WILL END OUR GAMES WILL BE SO REALISTIC THAT YOU CAN'T TELL THE DIFFERENCE BETWEEN THEM AND REALITY. I POSTULATE. IS -- DOES THIS SOUND CORRECT OR -- DOESN'T SOUND CORRECT? WE COULD BE SOMEBODY'S VIDEO GAME RIGHT NOW. WHOSE AVATAR ARE YOU? >> WHEN YOU THINK OF, KIND OF, YOU KNOW, WHEN YOU LOOK AT GAMES AND OF THE YOU PLAY NOW, WHATEVER THINGS YOU WANT TO SEE IN GAMES? IS THERE ANYTHING WHEN YOU PLAY A GAME YOU ARE LIKE -- I WISH IT DID THIS? YOU ARE OBVIOUSLY THINKING ABOUT LOTS OF THINGS BUT ARE YOU SATISFIED, ARE THERE THINGS THAT FRUSTRATE YOU ABOUT GAMES? WHAT DO YOU WANT TO SEE GAMES DO IN THE FUTURE? >> I DON'T KNOW IF I SHOULD SAY. >> YOU WORKING ON A GAME, TOO? >> NO. I DON'T KNOW. A BIT MORE R-RATED, I DON'T KNOW. TRYING TO BE HONEST HERE. [CHEERS AND APPLAUSE] A POPULAR THEME. >> TODD? >> I DON'T KNOW THAT I CAN FOLLOW THAT UP. I MEAN, WHEN YOU LOOK AT THE STUFF YOU PLAY NOW, YOU TALK ABOUT TODD, YOUR KIDS PLAY GAMES, YOU PLAY GAMES, WHAT EXCITES YOU? WHAT WHAT IF YOU PLAYED RECENT? THERE ARE A LOT OF GAMES OUT THERE, WHAT DOES IT TAKE FOR A GAME TO ATTRACT YOUR INTEREST? >> I HAVEN'T PLAYED A LOT OF GAMES, IT'S BEEN SUPER INTENSE, WORK, GET NOT ENOUGH SLEEP, THAT'S BEEN THE SITUATION FOR A COUPLE YEARS. SO -- JUST HAVEN'T HAD MUCH TIME. YOU KNOW, THE LAST GAME I PLAYED A LOT WAS PROBABLY "FALLOUT 4". THAT WAS A GOOD ONE. >> AND THAT HE WAS LIKE I'M DONE, I'M GOOD. >> "CYBERPUNK," I LIKE THE THEM THEME. THAT WEIRDLY WAS WHAT WE DECIDED TO HAVE OUR PICKUP TRUCK AS CYBERPUNK THEMED PICKUP TRUCK THAT WE WILL BE UNVEILING HOPEFULLY END OF SUMMER. YEAH, YEAH. IT LOOKS WEIRD, IT DOESN'T LOOK NORMAL. >> INSPIRED DIRECTLY BY THE THEME -- THE GAME A LITTLE BIT? >> I NOTICED ABOUT THE GAME AFTERWARDS, THIS IS SOMETHING OF THEM WORKING ON FOR A WHILE. I LIKE THE GENERAL IDEA. AND YEAH, SO IT'S SORT OF -- YEAH, SORT OF, SORT OF A SLIGHT RUNNER FEEL TO IT. IT DOESN'T LOOK LIKE A NORMAL CAR, LOOKS LIKE IT SHOULD NOT BE ON THE ROADS. BUT -- YOU KNOW, IT WON'T APPEAL TO EVERYONE BUT IT WILL BE SOMETHING THAT'S DIFFERENT AND YOU KNOW, IT WILL BE COMING YOU KNOW, PROBABLY APPEAL TO -- I THINK I WOULD BUY IT. YOU KNOW, IF YOU'RE TRYING TO WORK ON SOMETHING, IT'S REALLY HARD TO -- TRYING TO FIGURE OUT WHAT OTHERS LOVE BUT YOU DON'T LOVE IT, IT'S REALLY HARD TO MAKE THAT GREAT. WHEN YOU'RE WORKING ON SOMETHING, IF YOU FALL IN LOVE WITH IT, THAT'S A GOOD SIGN. DON'T WORRY ABOUT IF OTHERS DO, IF YOU DO OTHERS WELL. >> ABSOLUTELY TRUE. >> PROBABLY HOW YOU FEEL ABOUT MAKING GAMES, YOU HAVE TO LOVE TO PLAY A? >> ABSOLUTELY AND IT'S NOT JUST ME, THE WHOLE TEAM. THESE ARE THE KIND OF THINGS WE WOULD LINE UP AT MIDNIGHT TO GO PLAY AND BUY. AND THAT'S WHAT DRIVES YOUR PASSION TO DO IT. YOU HAVE TO BE AROUND TASTE MAKER DAY IN AND DAY OUT, YOU OFTEN MISS THE MARK. >> ONE THING I WANT TO TALK ABOUT HIS ONLINE PLAY, A LOT IN THE NEWS RECENTLY ABOUT THE SATELLITES AND THE INTERNET AROUND THE WORLD, LOW LATENCY AND GAMING COULD BE ONE OF THE BENEFICIARIES OF THIS. CAN WE TALK A BIT ABOUT THAT PROJECT AND HOW IT WILL TIE AND POTENTIALLY TO GAMING? >> SURE. ONE OF THE CRITERIA FOR STARLIN STARLINK, IMPORTANT FOR REAL-TIME GAMING AND LATER, SORT OF SECOND-GENERATION CONSTELLATIONS ARE AIMING FOR -- THIS WOULD BE REALLY GREAT FOR ANY KIND OF REAL-TIME GAMING, YEAH. >> ACROSS THE WORLD YOU WOULD BE ABLE TO ACCESS THAT? >> ANYWHERE ON EARTH. I SPEAK ARE PRETTY AMAZING. THAT'S EXCITING, WE LOOK AT THESE CLOUD PLATFORMS, STREAMING, FROM A DESIGNER PERSPECTIVE THAT MUCH OPEN UP SO MANY POSSIBILITIES. WHERE GAMES ARE GOING TO GET IN THE FUTURE. >> I THINK IT'S ABOUT DEMOCRATIZING WHO CAN PLAY, THERE'S A LOT OF BARRIERS TO I WANT TO PLAY THAT GAME, I HAVE TO BUY THIS, BE SOMEWHERE. HAVING THAT WHERE YOU CAN APPROACH IT LIKE ANY OTHER ENTERTAINMENT, YOU DON'T THINK ABOUT IT AND THAT'S WHERE GAMES NEED TO BE, WHERE IT'S UBIQUITOUS, NOT JUST IN OUR PART OF THE WORLD WHERE PEOPLE ARE CONNECTED WELL, OTHER PARTS OF THE WORLD THAT ARE GROWING AND THESE BILLIONS OF GAMERS COMING INTO THE SCENE WHO DON'T HAVE THE ACCESS WE TAKE FOR GRANTED. >> MAYBE A COUPLE AUDIENCE Q&A, MAYBE RAISE YOUR HAND, COUPLE QUESTIONS FOR THESE GUYS. A RARE OPPORTUNITY. >> HELLO, HOW ARE YOU DOING? WE ARE STREAMING ON TWITCH RIGHT NOW, BY THE WAY. I HAD A QUESTION ABOUT THE POSSIBILITY OF LIVING IN A SIMULATION. WHEN YOU THINK ABOUT ALL THE QUIRKS, EVERY INDIVIDUAL PERSONALITY, HOW THINGS WORK ON A CELLULAR LEVEL LIKE THE UNIVERSE, EVERYTHING, DOESN'T IT START TO SEE MORE FAR-FETCHED WHEN YOU SEE HOW INTRICATE AND INDIVIDUAL THINGS ARE? >> OKAY, THE IDEA THAT -- [APPLAUSE] THANK YOU, APPRECIATE IT. NEXT QUESTION, LET'S MAYBE GO OVER HERE. >> HI. BIG FAN. THAT'S LOUD. CHARLES. WHERE ARE YOUR TUSKS? >> I'VE HEARD THAT BEFORE. >> THANKS FOR COMING, THANKS, GUYS. ELON, IF YOU WANT TO GET TO MARS, THAT'S GOING TO TAKE A LONG TIME TO GET ASTRONAUTS OUT THERE. WHAT KIND OF ENTERTAINMENT PLAN DO YOU HAVE? HOPEFULLY VOTED TO PLAY GAMES ON THEIR WAY TO MARS, WHAT YOU THINK ABOUT THAT. >> ABSOLUTELY, SURE. AWESOME. >> PARTY IN SPACE. >> LET'S DO IT. >> MINE IS SIMPLE, HOW MUCH DO I HAVE TO BEG TO GET A SELFIE WITH YOU? >> SURE, I'LL DO A SELFIE. SURE. ALL RIGHT. NEXT QUESTION. BACK THERE IN THE RED SHIRT. >> IT'S FOR ELON, HOW DO I SIGN UP TO TEST OUT YOUR NEURAL MAP PROGRAM? >> YOU PUT THIS U.S. BC REPORT IN YOUR HEAD. IT WILL BE FINE, MIGHT STING A LITTLE. >> ANOTHER ONE, SURE, RIGHT OVER THERE. >> QUESTION FOR TODD HOWARD. I LIVE IN ROCKFORD MARYLAND, ARE YOU LOOKING FOR ANY INTERNS BY CHANCE? >> GO TO OUR WEB SITE, THERE'S A LOT OF JOB POSTINGS THERE. >> A COUPLE MORE. SURE, RIGHT OVER THERE. >> HEY, WOW, THIS IS CRAZY. SO RIGHT NOW, I'M TRYING TO BUILD A TOKENIZED GAME ECONOMY FOR GAMERS, MY QUESTION IS, FOR TWO KARMA POINTS, CAN YOU SIGN MY CYBERPUNK HAT? >> WE WILL GET IT UP HERE FOR HIM. >> TWO AND A HALF KARMA POINTS. >> ANOTHER ONE RIGHT HERE. >> KARMA DOES SEEM REAL. >> ELON, I'M JUST WONDERING, WITH ALL THE NOISE YOU DEAL WITH, LOTS OF CRAZINESS, HOW DO YOU STAY FOCUSED? I CAN'T IMAGINE. >> YEAH, IT'S INSANE. >> HIS PROMISE WAS YOU DO STAY FOCUSED. SO MANY THINGS. >> I FEEL LIKE THE LEVELS, THE LEVEL KEEPS RATCHETING UP, CAN WE TURN THE DIFFICULTY DOWN ONE NOTCH? THAT WOULD BE REALLY HELPFUL. IT KEEPS DIALING UP THE DIFFICULTY. NIGHTMARE LEVEL. [LAUGHS] >> THIS IS A QUESTION FOR BOTH OF YOU, WHAT'S THE ACTUAL BIGGEST FAILURE YOU'VE GONE THROUGH TO GET TO WHERE YOU ARE? [APPLAUSE] >> WHO GOES FIRST? >> THAT'S A TRICKY QUESTION, IT'S FUNNY, IT'S AN INTERVIEW QUESTION I ASK PEOPLE AND I DON'T -- >> YOU DON'T KNOW YOUR RESPONSE. >> PEOPLE IN THE MILITARY HAVE THE BEST FAILURES, THEY CRASH SATELLITES AND TANKS AND THINGS LIKE THAT. I DO NOT HAVE A GOOD ANSWER FOR THAT. >> I BLEW UP THREE ROCKETS IN THE BEGINNING. [APPLAUSE] SO THAT WAS, THAT WAS BAD. I ONLY HAD ENOUGH MONEY -- ORIGINALLY, I BASICALLY TOOK ALL THE MONEY I MADE FROM PAYPAL AND PUT IT INTO SPACE X, CREATING SPACE X, TESLA, I FIGURED I'D JUST KEEP HALF OF IT AND SPEND THE OTHER HALF ON THESE CRAZY VENTURES THAT WOULD PROBABLY FAIL AND THEY UNFORTUNATELY NEEDED ALL THE MONEY. SO I HAD TO GIVE THEM ALL THE MONEY. AND THAT I DIDN'T HAVE A HOUSE OR MONEY FOR RENT, THAT WAS PRETTY DIFFICULT. THAT WAS BACK IN 2008. WE MANAGED TO SCRAPE ENOUGH SPARE PARTS TOGETHER TO A FOURTH LAUNCH AT SPACE X AND THAT WORKED. IF IT HAD NOT WORKED, SPACE X WOULD'VE DIED, PROBABLY WOULD'VE LOCKED THE CREDIBILITY TO RAISE THE REMAINING MONEY FOR TESLA, WE WOULDN'T BE HERE TODAY. NOT THIS ENDING. [APPLAUSE] >> FOR ME IT WOULD HAD TO BE SIMILAR, THE GAMES WE MADE IN THE PERIOD AFTER -- WE MADE A BUNCH OF GAMES THAT DIDN'T LAND AND THE COMPANY WAS GOING TO GO OUT OF BUSINESS. WE GOT A LIFELINE AND -- LET'S DO THIS GAME, THAT'S WHAT WE SHOULD DO AND THAT SAVED THE COMPANY. [APPLAUSE] >> ONE MORE QUESTION, LAST QUESTION. YOU WANT TO PICK? ELON, TODD? >> EVERYONE UP THERE. I CAN'T SEE THROUGH THE LIGHTS. THE HAND WAY UP THERE, YEAH. YELL OUT YOUR QUESTION. >> I WAS DRIVING WEST ON BURBANK BOULEVARD THE DAY YOUR ROCKET LAUNCHED, EVERYBODY PULLED OVER. WHEN IS YOUR NEXT LAUNCH? [INAUDIBLE] >> WE LAUNCH ALL THE TIME, WE DO 20-30 LAUNCHES A YEAR, MOST OF THEM ARE FROM CAPE CANAVERAL, SOME OF THEM ARE HERE IN CALIFORNIA. FOR PEOPLE TO REALLY SEE A LAUNCH LIKE THAT SUPER CRAZY VISIBLE, LOOKS LIKE NUCLEAR ALIEN INVASION FROM NORTH KOREA. SOME OF THE YOUTUBE VIDEOS WERE PRETTY FUNNY. YEAH, 911 LINES WENT BALLISTIC, BURPED ON THE 911 SYSTEM. FOR US, WE KNEW WHAT WAS HAPPENING SO IT WAS LIKE -- THIS LAUNCH. THE NEXT THING IS PROBABLY THE DOG AND HAVING LUNCH AT THE END OF THIS MONTH OUT OF CAPE CANAVERAL, THIS WILL BE THE MOST -- WE ARE PUSHING THE ENVELOPE A LITTLE BIT, SO IT'S MORE SIDE LOAD, HIGHER DYNAMIC PRESSURE. THE AIR PRESSURE WILL BE HIGHER. THAT WILL BE AN EXCITING LAUNCH TO SEE IF YOU ARE AT THE CAPE. >> AMAZING. ALL RIGHT, I THINK WE ARE UNFORTUNATELY OUT OF TIME. THANK YOU SO MUCH FOR COMING TO E3 AND BEING A PART OF THIS, THIS IS SO COOL TO HAVE YOU HERE. TODD HOWARD. THANKS, EVERYONE. APPRECIATE IT, GUYS. β™ͺ β™ͺ
Info
Channel: gameslice
Views: 285,861
Rating: 4.8624868 out of 5
Keywords: E3, 2019, E3 2019, E3 Coliseum, E3 Coliseum 2019, Games, Gaming, Video Games, Todd Howard, The Elder Scrolls, Fallout, Elon Musk, Tesla, SpaceX, Neuralink, The Boring Company, Cars, Space
Id: WVW50KRaBd8
Channel Id: undefined
Length: 44min 44sec (2684 seconds)
Published: Thu Jun 13 2019
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