Element 3D Tutorial | After Effects Tutorial | class - 02

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[Music] [Applause] [Music] it's what's a ratchet head from Fairfax welcome back to my channel I hope you guys are doing absolutely fine so today I will show you this amazing video of a limb in 3d and this is class 2 so without wasting any time as I always say let get started please to subscribe my new channel the lifestyle vlogs and for the further notification press the bell I can okay so those who guys still not watched my last video of element 3d that was in class 1 please go and watch you can see that in front of your screen that was the amazing video or whether I've shown so much tics and trips so please go click link is in description box below ok so if you notice this video this is kind of a tunnel and it completely made by element 3d ok so first of all I have to take a new composition so click here and you can name it like real and over there you can see the height and width and which is 1920 1080 P which is a full HD and let's take the framerate 30 because I want 30 if you wish 60 50 you can change it from here background color let it be like black and then just press ok okay so this is our new comp has the constancy okay first of all I have to take a new solid and let's name it like a e3d it means element 3d and hide with all same place okay then right click new and take a camera and the camera is like 35mm and take name is like main camp which is good press ok and ok click here go there and let's move to up and right click and Video Copilot and then element ok so first of all the basic thing is you don't have any specific way to create this because this is completely up to you up to your idea after your creativity vision so whatever you will create make sure that we be the most effective way okay so now go to the scene set up and when you click scene setup first time it will take some time and then it will open like this so this is elements 2d and over there you can see there's a motion design to back over there just click here there are lots of models over here so I didn't remember than which models I took for that but I'll create for you one another part which will almost look like same but the way is same so that's why you can create by your own okay so let's take something like yes I took this one I remember okay so this is my base one so click look like this and now I want this little squeezed so click here and let's move it little down simple like this so now what happened this is now a little flat okay now I want something which will be creating him okay so click here and I want this duplicate so alt and drag so now it's duplicate like this now see this white parts are in same here so let's merge it like this and now I want to rotate this so for rotation you can press this one and by pressing shift you can snap your rotation so I just want one part rotate so 45 degree so just click once it will rotate like this cool right then press W and move it up and make sure those merge areas are say almost for better view you can go to front view and over there you can see this is merging properly yeah this is fine okay now go to perspective no this is all good now I want something which will be for the wall part so I'll take okay so now take this one component 90 when you click it and it will come like this so I'm going to top view and I want to make it a little bigger so press F sorry like this press Z to fit the screen and let's make it a little bigger so it will be like this then go to perspective again now you can see now I'm going to go to the left view so that I can see it properly that the scale is proper or not now see it's almost yeah this is good now go to perspective again now when to rotate this to 90 degree and shift and click like this so it's rotated now I want to make it to him okay now again I will go into front view for you have to work with this viewports otherwise you can't make it properly because this is the only effective way to create all the things in proper direction and proper movement so now see our main basic model is done so now you can know you want to see that how is this is possible the basic model is done how is this possible yes the basic model is done now I want to create more details here so let's go to this little plots over there you can see some grills over there so I am take like this one this grill is fine and why I'll take this I'll show you first of all let's make it a little bigger slightly like this this is fine and make it here and then simply press rotate 90 degree not sorry 45 degree and like this and press it W and move it to here okay so it means something is covering with this grills okay oh it's fine and when you press Z to fit the screen you can see this look like this grills are covering this area because I want these two areas little bit different okay so now I want to put something over this so let's add something more here and let's see let's add let's take which one okay let's take this one okay so press small earth like this and it will come only like here okay now go to the top view and press W and move it to the center of this and like this and press sorry front view and move it up like this could have perspective again now we can see let's look really well now I won't make it a little more smaller because it's not looking so much good in this scale so move it like this and smaller like this and press W and move it up slightly like this okay fine now press alt and drag it like this and go to again top view and make sure it it's in center so now it's in completely Center okay good go to perspective again now our basic model is done okay now how you can create the entire box wall okay okay so now click all this like this and make sure it will be in group like this and name it like group 1 and over there when you go to this caution you can see there's often got symmetry axes so when you click X C it creates some symmetry and when you click all this again like this you can actually move with this all okay so now we want to create it by using the symmetry so basically we don't have to create anything in duplicate okay it will automatically create an symmetry mode okay now I want this in upside as well so when you click this group options okay this is y axis so we have to click this y axis as well now see this is also being duplicated and select all this again and click all this and simply move down like this so it became your symmetry mode okay make sure it's merging properly okay great and let's make sure yes it's in proper side so holes are there okay so the basic model is done now whatever you can see now the main interesting part is now let's turn off this grid you can see it properly now if you change anything here okay well now go to the colors and all now select and drag it drop now if select see when you change any colors it will affect on your both side okay now let's see I'll change this color to this now see its effect on your both sides okay so this is that cool way okay so I change this color to this golden color okay and let's go to this option they control and click you can exactly go to this gold part and if you wish to specifically change this to any specific color like this red and all see it's completely changing on you both sides so I'm changing this little more reddish press okay and I want this reflectivity 100% and the glossiness should be like little more down okay now it's great okay so when you're happy with your output turn on your environment you can see this is your environment I'll let it be my environment I will change if I wish this okay now press ok now see this is your model which is ready when you click this camera button you can see this is exactly looking really well now how you can make this in a tunnel okay go to this half resolution or quarter resolution so that you can move it very easily and if you if your system is not good enough I suggest do not use motion design pack in a high resolution because it will make crash your system so better I have to save this because sometimes what happened my system is also being crushed so after that when you're done with this you have to go to this group option over there you can see the particle replicator okay so I want this in a quadrangle depth tunnel so taking this as a 3d grid okay when you click this 3d grid you can see there's a 3 3 3 okay so now take all this 0 0 0 and by default it will be 1 okay now the grid Zed it's become 1 so I'm taking it like H so when you click 8 you can see there are so many options are coming here okay now what I have to do have to click the shape options let's say like 50 so when you click 50 see this is actually going in depth so I have to increase the shapes until it will not come proper scale so okay so I have to go little inside of this model and what I have to do is see it's already getting low so what I have to do I just go to this custom and let's see like twelve by twelve so my system will work properly when I do this option then press ok now see it's actually being very less resolution but it's working ok let's make this grid to eight to five because just this is just for a tutorial so I don't have to make it really high res or high quality so now increase the shape until it will show some gaps in between okay and I can't see this properly so I have to go to squat or actually no I can see it properly now increase it increase it and now see you can see the gaps of other okay so I'm just turned on this PNG so that you can see that gaps properly then decreasing this scale value so that it covered this gaps and it will come like this and I think yes now if you have confused that the gaps are properly or not you have to go this to view and in top view you can see okay from here select front to top view and sees their gaps till now so you can just decrease the shapes so that the caps will merge okay and let's decrease it more yes now it's like 1 1 5 I think yes now gaps are all filled it properly now again come to one view ok now your basic tunnel is ready ok you can see the tunnel is completely ready so now what you have to do you have to set your camera ok so first of all I'll just place my camera ok so take it in center like this and zoom it slightly like this and move it here and zoom it and this is your tunnel is done ok and move it little up and slightly in I just want to something is going inside of this tunnel ok now turn off this PNG and let's go to this full res because now whatever we will doing we are doing it in full dress because we don't have to many cameras but I'll show you my exact comm in part by part that how I did and which I did okay so now what I have to do you have to add some Lighting's and on and in my main comp I added a door over there this is the same way but you have to create two doors over there and just place it okay this is nothing a big deal okay so now what I will do I'll take this element 3d and now I have to go to render settings over there you can see some options this is called physical environment so turn on this physical environment you can see there are so many textures and all so you can select your own environment by taking it customly and you have to select the source from there or else you just take your element 3d by default I suggest take element 3d environment which is really good so I'm turning on element 3d environment and which is let's select this one so this one or this one these tools are basically very cool for this kind of output so I'm taking this one as my environment and let's press ok and now see this completely changed it's really cool and now I have to go to this ambient occlusion and turn on this ambient occlusion so when you turn on this ambient occlusion you can see something is changing and in my previous video of class one i briefed completely about ambient occlusion and all ok so now I'm increasing the intensity to 5 if you see the when you click this 5 the dark parts are really good ok now let's select something different paint using some lights so create new light sorry 8 6 solid right click new light let's take a point light and the color let's select what I can say like bluish kind of column and press ok and I'm not taking a point line taking a parallel light but you can take a point light as well and resolute intensity 300 is good then press ok now see the light will automatically come here okay and see my positions are same so I'm just changing it a little bit let's see what happened when I change the positions and it's see some lights are changing okay let's see ya know the basic lights are yeah this is fine so now what happened some blue reflections are coming here now I'm taking another point light for this so let's take a point light and colors like white intensity 300 is good and see now if the point light is affecting this area which is really good now my light setup is almost good you can take your own time and do better lighting now right-click take a BG for this because it's actually a PNG so select solid and dream it like a BG and press ok now take it down and from fx-control you can take a ram and click and drag and drop okay now message solo and from here linear to radial swept colors and make it Center and this one oh sorry and this one go a little wider and I'm changing this color to let's just say like like blue and let's select this one to darker blue so now what happened just feel like a depth kind of thing the turn of this you can see there's a blue now these holes are there this is because of my symmetry options are not adjusted properly so just go to this lemon 3d scene setup and over there select all this models completely and just simply move it like this fine press ok window see this merge will be done ok this is very easy process you can actually change whatever you want it will change on your complete output ok so now what I have to do if you have any camera animation so you can do I'll tell you the about the depth of field option you have to do loss actually can do lots of things you can add some planes over there like aeroplanes it will go to the space you can change the background to space anything anything but I suggest when you are doing in element 3d you have to do it less because after doing your basic comp you have to render this and do it in your post-production I will tell you how now see this is my comp which is already rendered okay now what you can do if you want some logos inside if you have to create any what you can say like logo what I told you so you can put it in very easy way I'll tell you how ok so now go to this main tutorial part and let's add some camera depth of field so now down camera options over there you can see some options is called depth of field now turn it on when you turn it on it really takes little time to see some basic depth of field so it's my basic depth of field now I'll change the depth of field like 500 the focus distance when you changed your focus distance see this is actually created some depth of field so this areas are blurred and this is in focus okay now how you can't make it more realistic okay now this is my element 3d there is no clothes and all so I'm just taking it duplicated and make it solo and from output options click here you can see some options called show over there you can see glow okay when you glow is based glow it will nothing show him because there is no glow options so what you have to do you have to click this illumination when you click illumination you have to you can see only the illuminate light parts are visible with this depth of field option so I'm just turn off this depth of field because it will take so much time so I'm down turn this off now click this and you can add glow from here click drag and drop now see this is a basic glow which is now coming here now you can change your intensity like little higher and click it like this radius little little bigger and thresholds little down okay and this intensity when you increase it slightly it will create like this ok now when you're happy with this glow you have to add this on your default calm now turn off this solo option when you turn this off you can see this is still here because we have to change the blending mode so click here and you can add like added or screen I am taking screen now when you click screen you can see the glow on your main comp ok now if you want to click any kind of color changing you can actually change your color now right-click Video Copilot and you have our VC color vibrance now when you click this see the clothes are actually being changed so I want this glow color actually bluish no see okay so this is the way how you can create this glows and all but if you want more specific now I want some reflection colors it specifically which is the reflected part I want to create change that this reflection colors so again you have to press duplicate ctrl D now I'm Ram rename it like element 3d and reflections and this is for element 3d and this is for glow okay I won't blow to top that's why glow should be in talk now reflection part make it so low and the same from output mode you have to create this in where it is reflections okay so I'm going to click the reflections option this is the basic reflections of all my calm this is not diffused only the reflections okay so let's select some colors like curves and just drag and drop now if you change anything here it will only affect your only the reflection see is actually affecting some bluish and let's say some red toned down so now it's actually being changed and if you have any specific kind of adjustment you can do it here okay now turn this off and again from here you can make it scream now when you click the screen see the reflections are actually looking really well now build on this you can change it from here as well so that you can see the live option the how you can now I suggest if you click it to add the setup will look like same but when you click to this over where it is over overlay it will being look like this so if you want kind of dark kind of thing you can use it to over but the basic way is to screen or add okay so this is the way to create this now when you turn on your main depth of field then see this blue are actually creating some bouquet because the depth of field can create this kind of bouquets now see this is actually looking really well so much realistic now the main basic or you can say color correction we have to do turn this off and right click new adjustment layer and right click I am taking color correction curves okay now make down to make a little darker little up and read little down no it's kind of blue and this blue options will go up okay and now I'm in color correction and I'll change it to this where you can say human saturations over there I'm changing this basic human saturations to like this this is looking really well okay and now one more thing if you have some specific textures over there you can do I will show you now go to this element 3d scene setup and I will create some reflections glossiness on this walls okay so now control and click here so it will actually go to this texture this is the basic texture of this wall so I'm going this and now go to this glossiness load texture and let's add some what you can say textures over there so let's select something something metallic some metal kind of texture over there so I'll select this one is fine one zero two four or okay let's select some dark kind of things so this is good so I'm going to click this press ok you can see some metallic reflections so make it a little down now you can actually sing some metallic rustic kind of reflections over there and when you go down something a little bit you can see the reflectivity often is 100% so it is very good now I want to make it a little more down and right click copy and make it some bump so press best now see this is active looking some rusty kind of thing but there are so many clean metals here so it will not look so much perfect that's these tools are not like this so make the bump little F so down so it's like only 1% is good and this glossiness part is also being a little down so this is fine and if you want more specifics you can actually do now I'm happy with this click OK now we know press ok now see this two textures can change your entire output in a so much realistic way now again I am turn on my sorry again I'm down on my F main camera depth of field like this when you press ok you can see it will create some good effect see like this now what I have to do have the simple camera animations like move up move down so I'm just going to my main comp to show you how you can do certain of all so that my system will not be crashed now save it now this is my render output where you can see I added some glows camera animation depth of field these doors and all and see this is my basic camera animation ok now I will go to my main comp and turn on all this what all the ways are same actually so I'm just turn on turn off my camera depth of field for this comp no press ok now see it's in last frame so actually in my last frame I rotate my camera animations little little tilt ok so when you go to the first frame you can see that tilt camera animation but in this kind of tutorial in this video I didn't make it some I added some more extra particles here which is in not in bottom which is only the top part so you can make it in a separate group which is a completely different so now instead see the basic combs are actually being same then go to this element 3d to show you how I can do and all let's open this and see this is my same almost look like same basic comp with the colors and all I change this color by using some custom colors and all I am added some environment and then ok over that I added only the Fox value so just when you turn off this fog you can see some depth over there some fog DEP see this is a fog when you go to the last frame you can see without fog and with fog output will little change so when you go to the last frame see this is without fog this is actually looking good but when you turn on this for by using a purple kind of color so it will create some more depth of this thing when you turn on your camera depth of field it will being a very nice so if you really loved this video of this element 3d class - then please do comments and please make sure we'll have to share this video as much as you can on your social media platforms Instagram Facebook and if I still not follow me on Instagram link is in description you can see on in front of your screen just go and follow me on in because over there I posted so many updates about my this VFX wall channel and yes obviously have to subscribe my youtube channel VFX world because this is very near for crossing 10k so guys hit that subscribe button and press the bell I can because whenever I will upload my new video you guys will get notification suddently and okay I'll see you in my next video till then have fun stay healthy bye bye
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Channel: vfx world
Views: 39,415
Rating: undefined out of 5
Keywords: videocopilot, vfx world, after effects tutorial, element 3d tutorial, element 3d after effects, compositing tutorial, After effects, element 3d, element 3d tutorial after effects, element 3d tutorial for beginners, how to use element 3d after effects, video copilot element 3d tutorial, element 3d tutorial video copilot
Id: V6FCJizq4j8
Channel Id: undefined
Length: 27min 27sec (1647 seconds)
Published: Fri Mar 27 2020
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