Elder Scrolls - History of the Septim Empire - Fantasy Lore DOCUMENTARY

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Tamriel... where the Gods unmade Lorkhan  and left their Adamantine tower of secrets,   where the mortal world of Mundus intersects  with the infinity of Oblivion and the eternity   of Aetherius. Many temporal rulers have  tried to tame it over the millennia,   but only those blessed by the Divines have  succeeded. Welcome to the Wizards and Warriors   video on the history of the Elder Scrolls universe  and our first video in which we will explore the   history of Tamriel from the perspective of the  Empires of Men, with a focus on the third and   most famous of these Empires, that of the  Septim Dynasty: the blood of Talos Stormcrown. Powerful bloodlines are all important in many  fantasy settings, none more so than our sponsor   Bloodline Heroes of Lithas. It’s a unique RPG  where you pair up powerful champions to create   offspring that mix their traits, allowing you  to gradually improve your bloodline and select   the most powerful heirs to be champions of your  kingdom. And it’s free, on either Android or iOS. You can login for free to get the dragonborn  clan Karg, one of many champion clans, also   including the powerful Lycanis werewolves. Then  take a companion from the Demi-god clan, Fulgar.   Later as you level up you’ll get more  and more companion options by the way.   After that you’ll get a free half-dragonborn  half-demi-god heir to further your kingdom. You’ll need their power to tackle the economic,  political, and military matters you’ll face,   and in time they’ll lend their power  to an even greater next generation.   And the more intimacy you develop with your  companions, the stronger the offspring.   By mixing different bloodlines and and combining  traits, you can create the ultimate heirs. You can get the game for free on android  or iOS via our link the description,   or with the QR code on screen.  And of course use our special code   BLDHOL1 to get a free champion token, one hundred  thousand gold and one hundred diamonds right away. Go meet some true companions  in this one of a kind rpg. The earliest known inhabitants of the continent  later called Tamriel were the beastfolk,   ancient ancestors of the reptilian Argonians,  and the feline Khajiit, among others like the   ape-like Imga and now extinct fox folk and bird  folk. Next came the ‘Aldmer’ - the ‘Elder Folk’,   who millennia before made landfall on what  is now Alinor, or the Summerset Isles.   This began the Merethic era: the age of  Elves. From Alinor, the Aldmer would begin   their colonization of the mainland, pushing the  beastfolk into the uninhabitable deserts, jungles,   and swamps on the edges of the continent[1] . In  the center of Cyrodiil, they built the White-Gold   tower, which forever would become a symbol  of Imperial power for whoever controlled it.  As generations passed, the Elder Folk became  increasingly divided. Those who populated   modern-day Morrowind became the Chimer[2] ,  ancestors of the modern Dark Elves. Concurrently,   the Elves of the White-Gold tower had slowly  evolved into the Ayleids, or heartland wild elves.   These two peoples worshipped the demonic Daedra  of Oblivion, something their Aldmer ancestors   had strictly forbidden. Some Elves became  the Dwemer, or “Deep Folk”, rejecting the   superiority of all Gods and secluding themselves  in deep underground technocratic societies.   Those who disappeared into the deep forests of  Valenwood became the wild and carnivorous Bosmer   “Wood Elves”, and those who lived in High Rock or  stayed in Alinor became the Altmer “High Elves”,   the closest descendants of the original Aldmer. No one seems to agree on how and when the races   of men arrived on Tamriel. If Nordic legend  is to be believed, then they were created   on Skyrim’s highest mountain[3] , where the  sky-Goddess Kyne formed them with her breath.   In any case, by the middle-Merethic era, a  diversity of early human tribes had dispersed   across Tamriel[4] . In most places, they were  forced to become subordinate to the Elves:   in High Rock, the Men were subjugated  under the local Altmer clan, the Direnni,   who began taking on human concubines  and producing half-blooded children,   resulting in a magically-gifted race, the  ancestors of the modern Breton people.   Meanwhile, the menfolk who found themselves  in the Cyrodiil were indiscriminately enslaved   by the Ayleids[5] , who subjected them to  horrific tortures like ‘flesh sculpting’ and   ‘gut gardening’. This was often done at the  behest of their cruel Daedric overlords, who   rewarded these depravities by giving the Ayleids  armies of Daedric creatures to command. However,   as the Merethic age passed into the first era, the  balance of power between Men and Mer would shift.  The turning tide was when the ancestors of the  modern Nords began a multigenerational exodus from   their ancestral homeland in northern Atmora[6] ,  back into Skyrim, the land of their mother Kyne.   There, they encountered the ‘Falmer’, or Snow  Elves.[7] Relations were initially peaceful,   until the Falmer attacked the Nordic city  of Saarthal, massacring its population.   But they didn’t finish the job, for a  warrior named Ysgramor was able to escape   and return to Atmora. There, he recruited a mighty  army known as the ‘five hundred companions’,   and returned to wreak an act of genocidal revenge  on the Snow Elves, claiming Skyrim for the Nords.  While this was happening, a slave in Cyrodiil,  praying on the sacred hill of Sancre Tor, had   received a vision from Akatosh, the King of the  Dragons[8] . The chief of the Divines had imbued   her with the blood of Dragons, and gifted her the  magically-imbued Amulet of Kings. Akatosh promised   that so long as men were ruled by a Dragonborn  who bore the Amulet, the gates of Oblivion would   remain closed, depriving the Ayleids of their  demonic soldiers[9] . This slave who received   this vision was named Alessia, and now charged  by divine blessing, she became a queen, leading   a massive uprising that captured the White-Gold  tower from the Ayleids in year 243 of the First   Era. Alessia died in 266, but she left behind  the first Empire of Men, whose Dragon-blooded   Emperors would sit atop the Ruby throne in the  White-Gold tower for the next two thousand years.  Now free from the Elvish rule, the modern  Mannish races of Tamriel began to form.   In High Rock, centuries of warfare with Nords  and Alessians had left the Direnni High Elves   near death, allowing for their human descendants,  the magically-inclined Bretons[10] , to become the   hegemons of that region, while in Skyrim,  the Nordic culture flourished[11] . While   Elven Kingdoms persisted in Alinor, Valenwood,  and Morrowind, it was now clear that the age   of Mer was over, and the age of Men had begun. Despite this, Alessia’s realm was never able to   unite humanity. The proudly independent  Nords never accepted Imperial rule,   while the Alessian control over the capricious  Breton sorcerer-Kings was always tenuous at   best. Meanwhile, on the horizons beyond Stros  M’kai, a whole new mannish enemy would emerge.   Having sundered their own homeland of Yokuda,  the Ra Gada, or Redguards as they came to be   known[12] , arrived in Tamriel in 808 of the First  Era, swiftly and brutally conquering the Alik’r   desert and annihilating its native populations.  By First Era 2331, Alessia’s Empire was dissolved,   crushed under the weight of internal religious  struggles. Consequently, Cyrodiil fractured into   numerous petty Kingdoms for the next four hundred  years, but soon, an Empire, ruled rightfully   by a Dragonborn ruler, would rise again. According to myth, the seeds of the second   Empire were sown when the 2,000-year-old spirit  of Alessia, bound to the hill of Sancre Tor,   participated in divine conception with a mad-king  named Hrol. In his efforts to make love with a   magic mountain, Hrol would expire, leaving behind  an infant with Akatosh’s divine Amulet of Kings   embedded into his forehead: a dragon-blooded  child named Reman, ‘the light of man’.  Young Reman’s first test came in 2703 of the  First Era, when the Tsaesci, natives of the   mythical eastern continent of Akavir, landed on  the northern coast of Tamriel. Some claim the   Tsaesci were exotic snakelike creatures, while  others say they were a wayward race of men.[13]   Either way, these invaders tore through  the armies of the Nords, before garrisoning   themselves at a mountain keep called Pale Pass.  Reman utilized the Akaviri threat to unite all the   disparate lords of Cyrodiil under him. He then  marched to Pale Pass to confront the invaders.   Yet, in a strange turn of events, as soon as the  Tsaesci heard Reman’s voice, they poured out of   their keep and prostrated themselves before him,  claiming that they had finally found what they had   come to Tamriel to seek: the Dragonborn. And just like that, Reman was the most   powerful man in Tamriel, with not only all of  Cyrodiil at his back, but now also supported by   the mighty snake-men, who he incorporated into a  special unit, the Dragonguard. During his reign,   and that of his successors, the Empire  of Man was born anew. In the heartlands,   a mixture of Nordic, Breton, and native Cyrodilic  cultures gave rise to the modern Imperial race,   which achieved what the Alessians could not  when they incorporated Skyrim, High Rock,   and Hammerfell into their growing domain. Before  long, even the domains of Elves and Beastfolk,   fearing the Remanite armies, nominally  swore fealty to the Second Empire of men.  The lone exception where the Dark Elves  of Morrowind, who after a mild kerfuffle   involving the heart of Lorkhan, now un-existed  Dwemer, and being universally cursed by Daedric   Prince Azura,[14] were ruled by a tribunal of  nigh-undefeatable living Gods,[15] who killed   the third Remanite Emperor, Reman II, in battle.  This led the Second Empire to go into decline,   and in First Era 2920, the Tsaesci Dragonguard  launched a coup against his successor, Reman III,   deposing him and creating a regime known as the  Akaviri Potentate. The extinction of the House   of Reman marked the end of the First Era, and 430  years later, the assassination of the last Tsaesci   potentate resulted in the end of the Empire they  had built. The line of Dragonborn Emperors was   once again broken, the Amulet of Kings was once  again missing, and Tamriel was once again divided.   It is here that our story finally arrives upon the  birth of the man of many names: Talos Stormcrown,   Tiberius Imperator, the mortal who became a God. Tiber Septim was born in Second Era 828,   though we know little else about his early  life. Centuries later, Imperial Orthodoxy   would claim he was born in Atmora, and that his  birth name was Talos, meaning “Stormcrown” in   old Elhnofex. However, a contradictory account  known as the ‘Arcturian Heresy’ claims he was   born on the island of Alcaire, in High Rock,  and his birth name was ‘Hjalti Early-Beard’.  Whatever his origins, Hjalti-Talos spent his youth  in Skyrim, where the hardy Nords groomed him to be   a warrior, teaching him to wield not just sword  and axe, but also his own voice. For centuries,   the Nords had utilized the ‘Storm Voice’, or  ‘Thu’um’, a form of magic that they had been   taught by the Dragons. For even the most powerful  of Nords, it took many years of training to master   even a few words of the Dragon tongue, but young  Talos took to it naturally, and in a remarkably   short time, was able to shout as forcefully  as the eldest and most powerful of Dragons.  As a teen, Talos found himself in the service  of Cuhlecain, the Petty King of Falkreath.[16]   Due to his powerful command of the Thu’um,  Cuhlecain quickly made Talos his general,   a decision which paid off when the Dragonborn  was sent off to conquer the Reachmen[17] , a   wild offshoot of the Bretons native to the titular  ‘Reach’ region of Skyrim. With only a small band   of Nordic warriors and western Cyrodiils, also  known as Colovians[18] , Hjalti carved through   the tribes of the Reachmen and their Briar-hearted  Kings with ease, until he had forced them back   into the fortress of Old Hrol’dan. At first, the  Reachmen were confident, heckling Hjalti from   the safety of their high walls. But then, a fierce  storm broke out. Imbued with power, the Dragonborn   general shouted down the walls of Old Hroldan  with his mighty Thu’um and stormed the keep,   officially annexing the Reach into Culhecain’s  domain. Hjalti was only twenty at the time. It is   likely here where, awed by his mighty powers, his  soldiers began to call him ‘Talos’: “Stormcrown”.  After Old Hrol’dan fell, the sky darkened  and thunder rolled across the sky.   From the monastery of High Hrothgar  atop the sacred throat of the world,   the Greybeards spoke Talos’ name, and the  world shook. The Greybeards were the most   sacred of Nordic institutions, a coven of  wise monks who, other than the Dragonborn,   were the most powerful Thu’um users in the  world. One does not take their summons lightly,   and so Talos made his pilgrimage up High Hrothgar.  There, the Greybeards heralded him as “Ysmir,   Dragon of the North”. They declared him to  be Dragonborn, perhaps the first since Reman,   and told him that, like all Dragonborn who came  before him, he was prophesied to unite Tamriel.  In the wake of his recent conquests, Talos  had attracted new enemies jealous of his   growing power. In 2E852, an alliance  of Nordic freeholds and Breton Kingdoms   crossed the border into Cyrodiil, where they  occupied the major passes in the Jerall mountains,   and settled into the ancient and sacred city of  Sancre Tor, where Alessia had received her divine   vision from Akatosh millennia ago. From there,  the Nords and Bretons made plans to conquer   the entire Tamriel, and dared the supposedly  invincible general Stormborn to try and stop them.   Thus began the event which would launch Stormborn  into greatness: the battle of Sancre Tor.  It was the dead of winter when Talos received  this provocation, but he was never one to turn   down a challenge, and immediately marched south  from Falkreath. We can assume that to avoid the   Breton-Nordic garrisons in the Jerall mountain  passes, Talos marched his armies right over the   mountains themselves like a general from a  state called Carthage in another universe.   As a result, when Talos’ army of Colovian  legionaries descended upon the Cyrodilic   plains at the foot of the Jeralls, they were  short on rations, exhausted, poorly outfitted,   and overall unprepared for winter campaigning. At a glance, the Nord-Breton alliance had the   overwhelming force. While Talos had been marching,  they had turned Sancre Tor into an impregnable   redoubt. High walls built atop an unscalable  cliff face dominated the front of the fortress.   The only entrance to the fort lay in its rear, in  a mountain basin at the base of equally unscalable   heights, and concealed by a massive illusion  conjured by the Breton battlemages, who had   created an ephemeral lake over the said basin,  concealing the fort gate that lay within it.  Before long, Talos had arrived in  the lowlands beneath the Citadel,   assembling his ragged, exhausted levies in plain  view of the Bretons and Nords in the castle above.   So weak, vulnerable, and small in number did they  look, that the alliance decided there wasn’t any   need to wait out their foe out from the safety  of their fortress. Instead, they sallied out of   Sancre Tor in force, leaving only a small garrison  within the walls, while the rest would charge and   overwhelm Talos’ host. A fatal underestimation of  their foe which would prove to be their undoing.  Unbeknownst to the alliance, Talos had managed to  secure the loyalty of a secret Breton defector,   and through either intimidation or cajolement, had  convinced him to reveal the secret of Sancre Tor’s   concealed entrance. Furthermore, the supposedly  feeble nature of Talos’ army was also a ruse,   for the Colovians in the lowlands in front of  the fort represented only a small rearguard,   while the rest, acting on the defectors’  information, had secretly snuck around the   fortress, descended the supposedly unscalable  cliffs, and penetrated the illusionary lake.  The coup de grace soon followed. The bulk of the  Bretons and Nords charged down into the lowlands,   swamping the Colovian rearguard, who despite  being massively outnumbered, held true and never   broke their lines. Meanwhile, the Dragonborn had  used his Thu’um to shout down the citadel gate,   and with the cream of his troops, stormed  inside and annihilated its small defense force,   capturing the Nord-Breton nobles who remained  in the fort. Seeing that Sancre Tor had fallen,   the alliance’s morale quickly plummeted, then fell  apart entirely. The confused and demoralized Nord   captives, suspicious of the scheming Breton  sorcerers’ territorial ambitions, and awed by   Stormcrown’s Dragonborn nature which was sacred  to them, deserted the Bretons and swore loyalty   to Talos. The Skyrim generals joined their rank  and file in Stormcrown’s army; while the High Rock   battlemage command was summarily executed and the  captive Bretons imprisoned or sold into slavery.  Following his great triumph, Talos took a somber  tour through the ancient catacombs of Sancre Tor,   where the ancient Dragonborn rulers of man  lay entombed. Passing among the presence of   Saint Alessia, Reman, and those of their sacred  bloodlines, he came upon the tomb of Reman III,   the last Emperor of Man. Upon his  remains, Talos found the Amulet of Kings,   the sacred artifact of mankinds’ covenant to the  most holy Akatosh. In Tamriel, one should never   attribute to coincidence what can be explained by  fate, and with the ancient Amulet in his hands,   the Dragon of the North no doubt felt the prophecy  of the Graybeards slowly coming to fruition.  But for now, Talos was not yet an Emperor, but a  general serving under King Cuhlecain. And indeed,   under Talos’ invincible generalship and his  mighty Thu’um, kingdom after kingdom fell into   Cuhlecain’s domain. Within only a few months  of Sancre Tor, Talos had brought the Colovian   estates of Western Cyrodiil under Cuhlecain’s  rule, and the eastern merchant lords of Nibenay   soon followed. Finally, in Second Era 854,  Talos marched into the Imperial city, home of   the White-Gold tower, where the Remanite Emperors  had once lit the sacred dragonfires in the temple   of Akatosh which marked their Imperial rule. With the Imperial heartland now under his control,   Cuhlecain now intended to have himself crowned  Emperor, with his invincible general Talos   at his side. But Cuhlecain was no Dragonborn,  and could never wield the amulet of Kings,   thus his reign was never meant to be. What  happened next is a matter of fierce debate:   some claim that a Reachman assassin managed to  sneak into the Imperial palace and assassinate   the would-be Emperor, while Talos, attempting  to defend his liege, had his throat cut, but   managed to survive. Others claim that it was Talos  himself who murdered Cuhlecain, and after the act,   slit his own throat to deflect suspicion. Whatever  the case, it would be the Dragon of the North,   baring the amulet of Kings and renewing the  ancient pact with Akatosh, ascended as the first   Dragonborn Emperor of the Third Empire of Man. The damage to his throat would leave Talos   permanently crippled, he would never shout  again, but he would conquer. Cyrodiil was his,   but Cyrodiil was just the beginning. Just as the  Graybeards prophesied, Stormcrown was destined to   unite all the provinces of Tamriel under him.  Not as Talos, however, but as a man reborn.   An Emperor, who took on a new name in honour  of his adopted Imperial homeland: Tiber Septim. The tale of how the Dragon of the North united  men, elves and beastfolk has been told a dozen   ways, with each version possessing extraneous  details that directly contradict the others.   As such, the story we are about to present to  you is merely our interpretation of events, based   on the two most substantial yet contradicting  records of the Tiber Wars: the official Imperial   narrative published by the ‘Pocket Guide to the  Empire’, and the controversial ‘Arcturian Heresy’.  We should begin with a brief introduction to two  men who would be critical in helping Stormcrown   fulfill his expansionist ambitions. First was  Ysmir Wulfharth. Wulfharth was an ancient High   King of Skyrim, reigning thousands of years  before the age of Talos Stormcrown. If legend   is to be believed, Wulfharth met his end in a duel  with the death-god Orkey, hyper-aging himself to   expiry while using his Thu’um to reverse a curse  which had reverted Skyrim’s people into childhood.   But time and time again, allegedly through the  will of the Nordic creator-God Shor, his ashes   would remanifest into living form, effectively  making him immortal. Throughout the first era,   this Ash-King would develop a searing hatred for  the elves of Morrowind, whose leaders had ‘stolen’   the heart of his beloved Shor, and defiled it  by drawing from its power to turn themselves   into Gods. Throughout many resurrections, he  tried to vanquish them, but time and again,   the Chimer- and later their Dunmer descendants,  blasted him back into ash. In the late second era,   the Ash-King reincarnated once more, and attached  his cause to Talos. As per the prophecy of the   Greybeards, it would be Stormcrown who would  finally unite Tamriel and defeat the elves.  Beyond Wulfharth, Talos had another key  lieutenant: the brilliant sorcerer, Zurin Arctus,   who by some accounts was one of the most  powerful magic users in Tamrielic history.   Different stories explain Zurin’s massive  arcane powers in different ways, the most   popular of which claim he was a reincarnation  of Magnus, the father-god of magic. In any case,   Zurin had served Talos since he was a mere general  in Culhecain’s employ, and upon his crowning as   Emperor Tiber Septim, became his chief battlemage. It is here that we continue from where we left off   the last episode. In the 854th year of the second  era, the never-Emperor Cuhlecain was assassinated,   and in his place, Talos, known now by his  Cyrodiilic name of Tiber Septim, relit   the ancient dragonfires of Alessia and Reman and  declared himself first Emperor of the Third Empire   of Tamriel. But there was still much to do, for  while Cyrodiil and the Reachlands were now his,   the rest of the continent  remained yet unconquered.  The remaining independent human Kingdoms would be  the first dominos to fall. Skyrim swore fealty to   Tiber with little resistance. After all, he had  grown up there, and the Jarls saw him as one of   their own. No doubt that Ash-King Wulfharth,  the tongue of Shor, also had an influence   in the integration of his erstwhile realm into  the Third Empire. High Rock was soon to follow.   The Bretons had long been divided into a  patchwork of petty feudal Kingdoms, which   made them all the easier for the united forces  of Skyrim and Cyrodiil to steamroll through.   Ironically, the Nords and Bretons, whose plans  to conquer Cyrodiil had been foiled by Tiber at   Sancre Tor, were now ruled by an Emperor who had  been raised by Nords and probably born a Breton.   After these conquests, only one human realm  remained outside the Third Empire. Indeed, the   Imperials were about to clash headlong against the  warriors from Hammerfell and their curved swords.  The late second era had actually been an era  of unprecedented peace for the Redguards.   The threat of the growing third-Empire on their  eastern border had compelled the Kingdom’s two   feuding factions, the Crowns and Forebears[1] ,  to unite under the rule of High King Thassad II,   who was himself a Crown, but was evidently  moderate enough to keep peace between both sides.   However, when Thassad died in Second Era 862,  and was replaced by his more radically pro-Crown   son, Prince A’tor, old rivalries resurfaced, and  civil war quickly engulfed the Alik’r once more.  Tiber’s window into the Redguard realm came  when Baron Volag, the leader of the Forebears,   sent ambassadors to plead with the  Emperor for help in their struggle.   Volag was losing ground to the crowns, and had  finally grown desperate enough to make a deal with   the proverbial devil on their doorstep, promising  Tiber fealty to the Third Empire in exchange for   help in vanquishing their ancient Crown enemies.  The Emperor wasted no time accepting this offer,   and within the year, the full might of  the Imperial Legions had been brought to   bare upon Hammerfell, pushing the  forces of the Crowns to the sea.   Prince A’tor put up a fiery resistance, but he  was simply far too outnumbered, and before long   retreated with what remained of his navy to the  last Crown Stronghold, the island of Stros M’kai.  In Second Era 864, Stormcrown appointed his  finest naval commander, Admiral Amiel Richton,   to dislodge this last wedge of native  resistance. Thus, the Imperial ‘New West Navy’,   pride of Colovia, sailed to Stros M’kai, where  they encountered the Royal Navy of Hammerfell,   led by Prince A’tor himself, in the open  waters just beyond the harbour of Port Hunding.  Accounts on the composition of the opposing  forces are sparse, but it would not be   unreasonable to assume that the Imperial ships  outnumbered the Crowns by a significant margin.   Nevertheless, Prince A’tor was no coward, and  immediately signalled his fleet to draw up into   a battle line, and engage their foe. We can  assume that the Redguards used their sleek   vessels to dance around Imperial warships,  relying on lightning boarding tactics as   they leapt from one deck to another, engaging in  brutal melees as Imperial battlemages and archers   flung fire and arrows in a vain attempt to  prevent their landings. In the thick of it all   was the Redguard Prince, ferrying his flagship  to fight wherever the battle was most intense.  These were conditions unfavourable to  standard Imperial battle conventions,   as the war manual of Zurin Arctus states: “A  close-fought battle is to be avoided; the fortunes   of war may turn aside the most powerful sorcery,  and courage may undo the best-laid plans.”   Thus, one can imagine that the fast-paced and  up-close ferocity of the Ra’gada warrior wave kept   the Empires’ marines on the perpetual back foot.  Despite his numerical advantage, Richton saw the   tide of battle slowly turning against him. But the  Imperial admiral had one card left up his sleeve,   a secret weapon- one he had been reluctant  to use, but now had no choice but to do so.  In the age before recorded history,  Dragons had ruled the men of the north,   but when men had learned to shout as Dragons  do, their supremacy had been overthrown. Then,   in the second era, when the Snake-men of Akavir  came, they slaughtered nearly all the Dovah,   leaving very few remaining on Tamriel. Proud and  arrogant immortal beings, it is in a Dragon’s   nature to seek to dominate mortals, but as their  numbers dwindled, a select few made the fateful   decision to submit and serve the race of men. So  it was that on that fateful day of Second Era 854,   a pair of red wings blot out the sun over  Hunding Bay. Nahfahlaar the Red, loyal soldier   of Tiber Septim, had been ordered into the fray. Knowing that a torrent of dragonfire could easily   annihilate his fleet, Prince A’tor signalled  his ships to pull back, scatter, and concentrate   their ranged weapons upon Nahfahlaar. But it was  at that fateful moment that a poisoned arrow,   loosed by a renegade Dunmer assassin wielding  the legendary Daedric Bow of Shadows, found the   Princes’ flesh. A’tors Archmage, Voa, was able to  preserve the dying Prince’s soul in a soul gem,   but moments later, a stream of dragonflame sunk  the Redguard flagship to the bottom of the sea.  Using the confusion caused by  the death of the Crown commander,   the dragon attacked the fleet relentlessly, making  them hastily retreat towards the harbor of Stros   M'Kai in the Hunding Bay. Most of the troops  disembarked at the well-fortified Old Quarter,   hoping its high walls would protect them. In  response, Richton simply ordered Nafaalilargus   to burn down the entire section of the city with  all the Crowns inside, leaving no survivors.  The Battle of Hunding Bay was a decisive victory  for the Imperials, and with the final bastion   of Crown resistance broken, Hammerfell  was fully annexed into the third Empire.   Rather than give power to the  Forebears as had been promised,   Emperor Tiber instead decided to appoint  Cyrodiilic governors throughout the Province,   with Admiral Richton in overall regional command.  The proud Redguards chafed under direct foreign   rule, and soon a province-wide revolt had broken  out. This ended in success for the rebels when the   renegade Redguard hero, Cyrus, slew Nahfahlaar and  severely weakened Imperial control in the region.   As a result, the Empire was forced  to sign the Treaty of Stros M’kai:   Hammerfell would remain a part of the Empire, but  with significant internal autonomy for both Crowns   and Forebears, who would continue to bicker  amongst themselves under Imperial suzerainty.   In any case, Tiber Septim had done what a century  ago seemed impossible, and united all the human   nations of Tamriel under his banner. Following the annexation of Hammerfell,   the rest of unconquered Tamriel was made up  of non-human lands, whose native populations   lived in ashy wastes, primordial woodlands,  jungles, deserts or swamps: all territory   that could not be conquered conventionally.  This forced Tiber to think outside the box.   Generally speaking, he employed a tactic where  his armies would blitzkrieg over a border,   win some quick victories, then offer an armistice  where the native population would be offered   autonomy of culture, faith and self-rule in  return for allegiance to the Dragon Crown.   This prevented the need for Imperial legions  to engage in long, protracted campaigns   in otherwise untameable lands. This was likely what occurred in the   Khajiiti homeland of Elsweyr. When Imperial  forces initially crossed into the Catlands,   they conquered parts of the historical northern  region of Anequina, and cast out all the native   Khajiit there. After the city of Senchal refused  to surrender to Imperial General Pottreid,   Cyrodiilic forces stormed its walls and  massacred every man, woman and cub inside.   This slaughter would later be omitted  from the Empires’ official histories.   In any case, Elsweyr was soon after  assimilated into the Third Empire.   To prevent a perpetual guerrilla war, the Cat-folk  placated by being allowed to retain their customs,   with their traditional spiritual leader, the  Mane, retaining temporal authority over them.  Things would play out slightly differently with  the lizard-folk. Rare was the man who would walk   willingly into Black Marsh. Only a few generations  had passed since the Knahaten Plague had spread   out of that region, while the Argonians  themselves were hostile to all outsiders,   able to strike effortlessly like shadows. Even  Tiber saw the futility of trying to fully subdue   such an alien land, so he contented himself  with just conquering its outer coastlines,   and when the Argonian resistance retreated  into the swampy heart of their province,   the Imperials dared not follow, knowing only  disease and death awaited them- with little to   gain in return. With that said, the Empire now  considered all Beastfolk lands to be officially   subdued, and so, Tiber looked to his next  conquest, and his gaze to the east, to Morrowind.  Always had the Dark Elves of Resdayn  resisted the conquests of men.   The Ash-King Wulfharth was  Tiber’s active reminder of this.   In the late-second era, Morrowind was ruled by  Almalexia, Sotha Sil, and Vivec, the same tribunal   of living gods that had presided over the Dunmer  for millenia. The soldiers of Cyrodiil dreaded   an invasion of Morrowind, in their eyes,  nothing lay east but a land of barren ash,   peopled by demon-eyed fanatics. If the Arcturian  Heresy is to be believed, then even Stormcrown   himself was reluctant to provoke the Dark Elves,  and had to be constantly pressured by Ash-King,   who was desperate to finally vanquish his  ancient foes. Ultimately, Tiber was swayed,   likely due to the rich Ebony deposits in the  region. Thus, an invasion fleet was amassed along   the northern coast of Skyrim, while the Imperial  legions massed along northeastern Cyrodiil.  Soon, Imperial legions advanced into Morrowind,  meeting with dogged resistance the whole way.   Nevertheless, the soldiers of the Dragon banner  were able to push through to the capital of   Mournhold, sacking the city. Seeing where the  wind was blowing, Vivec, the warrior-poet of the   Tribunal, arranged to treat with the Emperor, and  an arrangement was struck: Morrowind would join   the Empire, but as a fully autonomous province,  with “all rights of faith and self-government.”   This arrangement allowed Tiber to avoid the  catastrophic losses that would certainly result   otherwise. But, there was a cost, for now  the Emperor had to deal with the wrath of his   immortal Ash-King, who was furious that  the Tribunal would not be destroyed.   Feeling betrayed that the man prophesied to  vanquish the heretical elves instead collaborated   with them, Wulfharth abandoned the Septim cause. A setback to be sure, but the loss of Wulfharth   was a small price to pay, for peace with the  Tribunal had yielded the Emperor something far   more valuable, the Big Walker: Numidium. The  Numidium was a massive, skyscraper-sized metal   golem, originally made by the hyper-advanced  Dwemer in their vain quest to create a new God,   powered by the heart of Lorkhan, that would help  them transcend the mortal plane. It was precisely   this ill-fated attempt to achieve divinity that  caused the Dwemer to vanish from Nirn. After the   disappearance of its creators, the Numidium came  into the possession of the Dunmer Tribunal, who in   turn, gave it as a peace offering to Tiber Septim.  After all, what harm could it do? Lorkhan’s heart   was safely guarded under red mountain, and without  it, Numidium was but a brass shell with no soul.  By now, the only remaining nucleus of resistance  against the Septim Empire on Tamriel was the   Aldmeri Dominion, a political union between the  Bosmer of Valenwood and the Altmer of Alinor.   Prior to the rise of Talos, the Dominion had  been the most powerful state in Tamriel, but now,   the continent was polarized between them and the  Third Empire. Indeed, Elsweyr had been a Dominion   client state before its annexation into the  Empire. Suffice to say, tensions were sky high,   and total war between men and mer was inevitable. Armed conflict began in Second Era 887,   and would rage on for nine years. The  Imperial legions advanced into Valenwood,   and between its extremely dense primeval forests,  and savage cannibalistic Bosmer natives, we   can assume the campaign was no holiday. Imperial  Troops were able to push deep into Y’ffres domain,   but the Wood Elves, no doubt with High Elf aid,  made the invaders pay for every inch with a pound   of blood. Nevertheless, the Empire was soon  again in a position to make the usual offer:   religious and cultural freedom in exchange  for submission. Valenwood henceforth became   a province of the Empire, while maintaining a King  from its ancient Camoran dynasty as a figurehead,   and limited internal rule through  a council of tribal chieftains.  If the subjugation of the Wood Elves had  been grueling, following up with the High   Elves would be nigh on impossible. The  Altmer homeland was an island stronghold,   protected not only by a royal navy that  far outclassed its Imperial counterpart,   but by Tamriel’s most powerful sorcerers,  wielding dawn magicks barely comprehensible   to the average human mage. Trying to land an  army in Alinor was clearly a futile endeavor.   That is, until Zurin Arctus approached Tiber  with fateful news. Numidium was finished.  Long had the imperial battlemage laboured over the  pieces of the God-Robot, meticulously assembling   the colossus back together. Now, the question was  how to activate it. Numidium was originally meant   to be powered by the Heart of Lorkhan, how could  one find a substitute for the heart of a God?   Two stories tell different versions of  what happened next: In the first, Zurin   willingly sacrificed himself on Tiber’s behalf,  pouring his life force into a massive soul gem.   In the second, Zurin and Tiber convinced Wulfharth  Ash-King to return on the promise they would   destroy the Morrowind Tribunal together, but  this turned out to be a trap, and instead,   Wulfarth was ambushed, trapped, and his soul  siphoned. Either way, the result was the same:   the Mantella[2] . A massive gem powered either  by the essense of a mage with the soul of Magnus,   or an immortal King with the soul of Shor. With the Mantella, Tiber Septim was able to   activate Numidium, and in the 896th year of the  Second Era, a titan of cold brass blot out the sun   over the crystalline towers of Alinor. It is  not known how exactly Tiber used the Numidium   on the high elves, only that he used it well.  Utter devastation was wrought upon the Altmer,   as the very fabric of time and space was sundered  upon their sacred isle, causing chronological   aftershocks which still impact the land to this  day. The invasion of Alinor lasted an eternity   and lasted an hour. Afterwards, the islands were  annexed into the Empire. The Tiber wars were over,   for the Dragon Banner of the Third Empire now flew  proudly over every nation and race of Tamriel.  After the unification of Tamriel, the second era  ended, and the third era began. For the next four   decades, the Dragon of the North reigned  over a golden age of peace and prosperity   in the land of Dawn’s beauty- at least, that  is what Imperial records would have us believe.   In the 38th year of the third era,  the man who had been born as Hjalti,   raised as Talos, and crowned as Tiber Septim  passed away. So powerful was the spirit of this   most extraordinary man that when he shed his  mortal form, he achieved apotheosis- Godhood.   Since the days of Alessia, the Imperials had  worshiped a pantheon of eight Aedric deities.   In death, Tiber Septim became the ninth, reborn as  Talos, the God of war and governance. Meanwhile,   the High Elves, believing themselves to  be the descendants of the Aedra and their   mortality a curse, looked on in horror as a member  of their oldest rival, the race of men, achieved   the divinity they so coveted. But all they  could do for now was harbour their resentment… Tiber Septim’s tenure had been one of  peace and stability, but after his death,   a series of incompetent Emperors beget  centuries of civil wars and rebellions,   the most famous being the Wolf Queen Potema,  and Dread-King Haymon Camoran of Valenwood.   As a result, the third Empire came upon the brink  of collapsing entirely. But this was not to be,   for a year after Haymon’s collapse, a true  warrior would ascend to the Ruby Throne,   one who would turn the attention of  Tamriel away from internal strife,   and revive the spirit of strength and conquest  embodied in his ancestor Talos Stormcrown.  In tenacity and ambition, Emperor Uriel Septim  V truly was a worthy descendant of Tiber. Unlike   the cloistered hedonists or meek puppets who  had plagued the Septim bloodline for centuries,   Uriel was more soldier than prince. In his eyes,  the solution to the Empires’ problems was simple.   In order to put a stop to the endemic civil  wars and insurrections plaguing the realm,   a massive show of strength was needed, a grand  expedition of conquest which would inspire fear   and awe amongst the Empires’ subjects. A grand  concept, but what could Uriel V conquer? The   entirety of Tamriel, which was basically the known  world, was at least nominally under Septim rule.   There were other continents on Nirn,  but most were utterly undesirable.   Atmora, the ancient homeland of the Nords,  was by the third era an uninhabited chunk of   ice. The ancient homeland of the Redguards -  Yokuda, had ages ago been sunk into the sea.   Overall, outside of Tamriel, Nirn had slim  pickings. There was, however, one exception.  The continent of Akavir, the mystic far  east, loomed large in Tamrielic folklore.   Twice had peoples from that land invaded Tamriel,  the first being the Tsaesci ‘snake-men’, and the   second being the Kamal, a race of ostensible ‘snow  demons’. The Tsaesci in particular had a massive   impact on Tamrielic history, particularly  in their supplication to Reman Cyrodiil,   and subsequent pivotal role in building his  Second Empire of Men. Even in the third era,   the Blades, the Septim Emperor’s elite honour  guard, still wore armour in the Akaviri style.   Despite this, the people of Tamriel knew precious  little about Akavir proper. Any information about   its cultures and peoples came from the mad  ramblings of the anonymous author of the book   ‘Mysterious Akavir’, which on top of writing about  the continents’ native snake-men and snow-demons,   also span tall tales of monkey folk,  shapeshifting tiger-men, and even dragons.  The mystery surrounding Akavir would  not deter Emperor Uriel’s ambitions,   but he nevertheless understood that this was  not a project he could charge into blind.   Before invading the eastern Dragonland, he  had to establish a network of outposts on the   small islands that dotted the Sea of Ghosts and  Padomaic Sea in order to maintain a supply line   across the vast distance between Tamriel and his  prize. So it was that in 271 of the Third Era,   an Imperial Fleet, staffed by the Fifth Legion  assembled at the Great Docks of Solitude,   and from there made northeast, for  the small and frigid isle of Roscrea.  After a four-week journey, the Imperial  expedition fleet landed on Roscrea’s   south-eastern coast. Without delay, Uriel  commanded the legion engineers to begin   construction of a port outpost town and fortress  named Crane Shore and Fort Uriel, respectively.   Curiously, all this was done before any  contact with the native islanders were made.  The indigenous people of Roscrea were of the  same stock as Skyrim’s Nords. Like the Nords,   they were descendants of migrants  from the now-frozen-over Atmora,   but unlike the Nords, they had remained  fairly isolated on their island for millenia,   so while their distant mainland cousins  absorbed the cultural and religious influences   of their Cyrodilic neighbours, the Roscreans  remained truer to their ancient Atmoran roots,   albeit with their own unique island flair. One  of these Atmoran traditions was their religious   adherence to an animist pantheon of animal totems,  such as the Bear, the Owl, and the Whale. Warriors   of these cults had long fought each other for  dominance, tempering the Roscreans into a fierce,   battle-hardened people. However, by far the most  hated cult on the island was the Dragon Cult.   Just like on Skyrim, Dragons had once ruled  over men on Roscrea, but both they and their   sycophantic human worshippers had been driven  off the island by Bear Cult Berserkers long   ago. However, the Roscreans had long memories.  So, when a foreign navy landed on their shores,   waving the proud Dragon banner that represented  their Emperor’s ties to most holy Akatosh,   the Roscreans prepared to repulse the intrusion  of what they assumed were their ancient foes.  During the month of Second Seed, a large warband  of Bear Cult warriors, led by their chief Gundar   White-Bear, fell upon the natal settlement of  Crane Shore, massacring its inhabitants. Having   had little contact with the natives thus far, the  Imperial soldiers and labourers there were taken   completely by surprise. This attack, known in  Septimite records as the ‘Sack of Crane Shore’,   launched the beginning of the war between  the Red Legion and the descendants of Ros.  Predictably, the Empire responded to provocation  with swift brutality. From fort Uriel,   the Emperor appointed his General, Didymos,  to lead half the fifth legion to the native   mining town of Stonvaal. The Bear Cultists  there held firm, defending the steep valley   passes leading into the town fiercely, but  the Imperials eventually broke through,   and repaid the sack of Crane Shore with a  sack of their own. Nevertheless, it was a   costly victory, as for every Roscrean  slain, twelve legionnaires had fallen.  While this occurred, Uriel deployed the Imperial  fleet to subdue the Island’s coastal settlements.   The fishing town of Vengolt was home to the  island’s Whale Cult, which had long been   oppressed by the dominant Bear Cult. So, when the  Red navy arrived, Vengolt threw open its harbour   and welcomed them as liberators, something they  later regretted when they realized the Imperials   cared not for the cult allegiances of the natives,  and saw them all as enemies. The Dragon-bannered   ships then sailed on to Eanduur, which met a  similar fate, and submitted to Imperial authority.  These coastal conquests isolated the settlement of  Frulthuul, the capital of the Bear Cult. Situated   deep in the island’s northwestern mountains,  and well-fortified by Atmoran stoneworks,   Frulthuul would be a tough nut to crack.  The Fifth’s legions numbers were already   dangerously thinned out after the battle for  Stonvaal, and general Didymos was unwilling   to risk losing thousands more attacking an  incredibly well-defended enemy position.   So instead, he ordered the construction of fort  Cephorus to control the Stonvaal pass, the only   mountain corridor that connected Frulthuul to  the islands’ fertile southeastern lowlands,   isolating the Bear Cult warriors by land, while  the Imperial navy cut off their access to the sea.  For three months, a tense standoff ensued, as,  despite their encirclement, the Chief Gundar   and his Bear Cult warriors refused to  surrender. Native marauders launched   regular sorties out of Frulthuul, striking often  at Stonvaal, which changed hands multiple times.   Knowing the terrain far better than the  legionnaires, the Roscreans were able to   harry isolated Imperial foraging parties,  patrols, and scouts with relative impunity.  Winter was soon approaching, and Emperor Uriel was  growing frustrated. he was losing too many men and   resources over a relatively insignificant island  whose only use was as a backwater supply port.   This had to end. To that end, he turned  to the missionary Cato of Skingrad,   one of the few Imperials who had built a rapport  with the natives by taking the time to learn the   Roscrean language and customs. Under Cato’s  purview, a treaty was agreed to between the   Emperor and Chief Gundar. Per its provisions, the  islands’ southeastern lowlands between Fort Uriel,   Crane Shore, and Fort Cephorus would be ceded  into direct Imperial control, while the Imperials   would recognize the Bear Cults’ ultimate  supppremacy over the rest of the island.   Roscrea had been subdued, and the first supply  outpost between Tamriel and Akavir had been   secured. In later Imperial records, the conquest  of Roscrea would be reduced to a single footnote   in the historical record, but at the time it was  an important development of Uriel V’s ambitions,   for it gave his army well-needed battle-experience  for the campaigns to come. The far east awaited.  It would take another seventeen years for the  Emperor and his armada to actually make it to   Akavir, as Uriel spent the better part of two  decades conquering the other small islands of the   Padomaic sea and establishing functioning supply  ports to support his eventual Akaviri conquest.   The mysterious isles of Cathnoquey and Yneslea  were subsumed into Septim control in Third Era   276 and 279 respectively. Then, in 284,  Imperial forces conquered Black Harbour   on the spice Island of Esrionet. After subduing Esrionet,   the Emperor's full attention could be  devoted to planning for the Akaviri campaign.   Naval expeditions were dispatched in 285 and 286  to scout the sea lanes and coastlands of Akavir;   and various Imperial intelligence agents,  both magical and mundane, were employed to   gather information. On the basis of all this  information, the kingdom of the Tsaesci,   in the southwest of Akavir, was selected  as the initial target for the invasion.  In the Imperial University, heated debates have  often broken out over who, or what, the Tsaesci   were. The book Mysterious Akavir depicts them  as vampiric serpent people who ‘ate’ the native   men of Akavir, while surviving depictions of  the Tsaesci who served Reman in the second era   suggests they were the men of Akavir. It is  also possible the Tsaesci were a nation of men   ruled by a serpentine elite, and ‘eaten’  is a misinterpretation of an Akaviri word   for ‘conquered’. Or, the Tsaesci serpents  were shapeshifters capable of taking on   a humanoid form. In any case, they were deadly  warriors, known especially as Dragon hunters,   as the old Dovah Parthurnaax attested: the Tsaesci  were responsible for wiping out most of his kind.   Uriel had a tough fight ahead of him. On the 23rd of Rain’s Hand, 288,   an Imperial invasion armada departed from Black  Harbour, staffed by the Fifth, Seventh, Tenth,   and Fourteenth legions. After a six-week  journey, his army made landfall in Akavir,   at the mouth of a large and fertile river valley.  There, they found a small Tsaesci town, which had   been completely abandoned. The town was annexed  and renamed Septimia, the first colony of the   new Imperial Province of Akavir. After fortifying  Septimia and expanding its docks, two of the four   legions continued inland along the river, seeing  fertile, yet abandoned farmlands along the way.   Before long, they came upon another  settlement, also a ghost town.   They named this town Ionith, and because it was  much bigger than Septimia, and better suited to   dominate the surrounding countryside, Emperor  Uriel set up his base of operations there.  So far, all had gone well, the Tsaesci had fled  rather than put up a fight, and as a result,   the Empire had a foothold in Akavir. Things  were going so well, infact, that the Imperials   began to let their guard down. Two legions, the  Ninth and Seventeenth, were still in Esroniet   awaiting transport to Akavir, but due to the lack  of resistance, the Emperor decided their support   was unnecessary, and instead used the limited  capacity of the Imperial fleet to transport   civilian colonists to Septimia and Ionith to  farm the fields the natives had abandoned.  However, as it turned out, the Tsaesci were  not fleeing, but observing. As the Imperials   had advanced, mounted patrols had shadowed them  all the while, and now, began repeatedly harrying   Imperial scouting patrols and frustrating efforts  to build a road between Septimia and Ionith.   As his navy had been incapable of transporting  any horses, Uriel’s soldiers were incapable of   striking back against these Tsaesci sipahis,  who were faster and knew the terrain better.  Soon, however, cavalry mounts  arrived via boat from Esrionet,   and the Tsaesci raids were effectively stymied.   Afterwards, Snakemen emissaries arrived in  Ionith under a banner of diplomacy. A manner   of truce was reached, and the legions and  colonists settled in for the coming winter.  Winter, as it turned out, brought  nothing but suffering upon the invaders.   A frigid seastorm prevented the Imperial  fleet from making further landfall,   depriving the expeditionary force of  much-needed supplies and provisions.   On the 5th of Suns Dawn, a procession  of Tsaesci envoys arrived at Ionith   claiming to bear surrender from their King, only  to prove treacherous, murdering the guards at the   city gates and allowing in a large force which  made a beeline for Uriel’s palace with the aim   of assassinating the Emperor, but were repulsed  by the valiant efforts of the tenth legion.  Spring brought no reprieve, when the Imperial  fleet finally arrived, it was as a tattered   remnant, much of it having been lost to  the capricious storms on the Padomaic sea.   The expeditionary force had begun to starve,  and the local farms would prove no help either.   Throughout spring and into summer, terrible  scorching winds blew in from the east,   drying up the farmlands and turning the river  into mud. To this day, Imperial scholars debate   whether or not these repeated natural disasters  were natural Akaviri weather patterns, or the   result of powerful Tsaesci sorcerers wielding some  form of unknown magic to starve out their foes.   It is also here that the fate of the  expeditionary force becomes more obscure,   as the Imperial battlemages charged with  maintaining communication lines with Tamriel   had to be put aboard the Imperial fleet, using  their arcane talents to protect the ships from   the constant ocean storms in a desperate final  attempt to resupply the expedition by sea.  In late 289, the Red fleet had arrived safely back  to Black Harbour thanks to the Battlemage Corps,   but all attempts to return to Akavir were  frustrated by a series of ever more savage storms   that battered Esroniet. By the end of the year,  the Imperial legions in Ionith and Septimia were   starving, ragged, and demoralised. In the middle  of the month of Sun’s height, some Imperial scouts   were apparently able to confirm that a large  Tsaesci army had begun massing on the other side   of a mountain range to the north. The Snake-men,  it seemed, had successfully played the long game.  Uriel knew full well that to remain  sheltered in Ionith was to die a slow death.   So, he initiated a hail mary. With the full  force of what remained of all four legions,   the Emperor marched out of the outpost in  the middle of the month of Sun’s Height,   leaving only small garrisons to hold the  two cities. Evidently, the Tsaesci were not   expecting their beleaguered foes to have the  will to scale mountains to face them, so when   Uriel’s legionaries descended upon the lowlands  of north Snakeland, they were able to find a large   encampment of Tsaesci warriors and rout them. However, reinforcements soon arrived, pouring   out of surrounding hills and forests, and before  long, Uriel found himself highly outnumbered and   in danger of total encirclement. With no other  choice, he was forced to retreat back to Ionith,   harassed by Tsaesci horsemen the entire time,  who inflicted heavy casualties upon their foes.   A rump force made it back to Ionith, and the  Tsaesci laid siege to both colonial outposts.   By now, the best outcome was withdrawal,  victory was now truly out of Uriel’s grasp,   but some of the Imperial fleet had broken  through the storms and was en route to   Septimia to evacuate the survivors. For all his hubris, it cannot be said   that the Emperor was without honour or  integrity. In the month of Evening Star,   he rallied the remnants of the tenth legion, and  together they led a fierce sortie out of Ionith,   formed a shield-wall, and engaged the far larger  Tsaesci foe. This bought enough time for the other   legions to retreat back to Septimia. By the  time the Imperial fleet arrived in Septimia,   the city was under heavy Tsaesci assault. The  battlemages aboard the ships were able to repel   the attackers long enough for the ragged remnant  of Uriel’s once mighty Akaviri expedition force   to board. Among these survivors were two members  of the tenth legion, who confirmed what many   already feared. Uriel V had fallen in battle, the  Imperial conquest of Akavir was officially lost.  Had fate played out differently for Uriel Septim  V, he may have been an Emperor equal to the mighty   Talos. As it is, he is afforded a mixed legacy in  the Imperial records, depicted both as the Septim   Empires’ second-best warrior-King, but also as a  man who charged far too readily into the unknown,   and met with calamity as a result. Nevertheless,  Uriel V’s reign was not without its successes,   his thorough and meticulous approach to  military consolidation had managed to   bring relative stability to Tamriel, calming  the constant insurrections and civil wars   that had plagued it before his reign,  and while Akavir eluded his grasp,   his smaller acquisitions, like Roscrea, remained  in Imperial hands for generations to come.   Despite its calamitous end on the distant  shores of Akavir, the reign of Uriel V   had had a relatively stabilizing effect on the  Third Empire. The Late Emperors’ successors,   Uriel VI, Morihatha, and Pelagius IV, ruled over  a relatively peaceful Tamriel. However, when   Pelagius IV was succeeded by his son, Uriel VII,  trouble would return to the realm once more. More   than any Emperor before him, Uriel VII’s tenure  was defined by interactions with a procession   of nameless, faceless heroes who time and again  helped him restore order and justice to the realm.  In the early days of Uriel’s reign, he relied  heavily on the counsel of his battlemage,   Jagar [Yay-Gar] Tharn. Under Jagar’s guidance,  the young Emperor was able to strengthen Imperial   control over the troublesome eastern provinces,  most notably by assimilating the Dunmer Great   House of Hlaalu [Huh-Lah-Loo] and using them as  a spearhead to spread Imperial culture throughout   Morrowind. However, as Uriel’s skill in statecraft  began to outpace his advisor, Jagar began to fear   that his usefulness to the Emperor would run  dry. In a bid to preserve his position of power,   the battlemage used a sordid artifact known as  the Staff of Chaos to imprison Uriel in a realm of   Oblivion, using illusion magic to impersonate the  Emperor himself and continue to rule in his place.  Under Jagar’s neglectful rule, the  unity of Tamriel began to shatter.   The Dark Elves and Argonians clashed in the  Arnesian war, while Skyrim violently annexed   territories in Eastern High Rock and Hammerfell,  and the Khajiit and Bosmer fought a territorial   border skirmish in their dense native forests.  This era of chaos, known as the Simulacrum,   was ended when one of those aforementioned  faceless heroes, known simply as the   Eternal Champion, revealed Tharn’s deception,  defeated him, rescued Uriel from Oblivion, and   restored the rightful Emperor to the throne. [1] Remarkably, the Emperor was able to stabilize his   realm once more, mainly through use of the Blades.  On top of being the Emperors’ honour guard,   the elite warriors descended from Reman’s  Akaviri Dragonguard now also operated as covert   agents throughout the provinces, restoring  order through clever political subterfuge.   One of these agents was the second of Uriel’s  nameless heroes, the Champion of Daggerfall.   When Tiber Septim’s erstwhile Brass God,  the Numidium, resurfaced in Iliac Bay, this   Champion navigated the complex political waters  of the region to ensure that not only would the   Big Walker of the Dwemer[2] finally disappear from  Nirn and cause no more chaos, but that the highly   fractured petty Kingdoms of High Rock became more  unified and loyal to the Empire than ever before.  Of course, while the Emperor was putting out fires  in the west, new ones had lit up in the east. In   3E 427, pillars of ash plumed from red mountain,  choking the air, while a virulent plague known   as corprus infected highborn and low alike.  The powers of Vivec, Almalexia and Sotha Sil,   the Divine Tribunal, were weakening. Before the  Tribunal were Gods, they had been mere advisors   to the great Chimer Lord, Indoril Nerevar,  but had betrayed and murdered him in order   to usurping the lost heart of Tamriel’s creator  God, through which they became Gods themselves.   As Morrowind choked, Emperor Uriel VII found a  prisoner in the Imperial city dungeons, released   him, and sent him to the ancient Dunmer homeland.  Uriel knew that this prisoner was the Nerevarine,   the reincarnation of Indoril Nerevar, destined  to restore balance in the east. It is unknown how   the Emperor identified this hero of fate, but sure  enough, the Nerevarine served his purpose when he   found the Heart of Lorkhan beneath red mountain,  cast it from the mortal realm, and in so doing,   ended not only the plague choking Morrowind[3]  , but also the divinity of the Tribunal   which had ruled it for thousands of years. The situation in Morrowind had been stabilized,   but in 3E 433, the largest and final crisis  would loom its ugly head. It is here that we   must take a brief moment to discuss the life and  times of a man with a dream of creating paradise:   Mankar Camoran. Mankar’s father was Haymon, a  royal pretender, who during the Imperial Reign   of Cephorus Septim II, had usurped the Bosmeri  throne from King Kaltos Camoran and used the   Wood Elf armies at his disposal to launch a  devastating invasion across Western Tamriel.   The usurper’s dread crusade was halted by  the united Bretons of High Rock in 3E 267.   However, his pregnant mistress, a Bosmer named  Kaalys, fled into the wilderness of Dwynnen,   where she gave birth to his son, Mankar. Much of Mankar’s life is shrouded in mystery.   Even his appearance is an enigma, for despite  being ostensibly born of Wood Elf stock, his adult   body took on a distinctly High Elf form. What is  known is that, like his father Haymon, who was   said to summon demons from Oblivion to fight for  him, Mankar developed an affinity for the Daedra.   At some point, he was chosen by Mehrunes Dagon,  the Daedric Prince of Destruction. Mehrunes gifted   his devout servant with the Mysterium Xarxes, a  book so vile and corrupting to mortals that even   handling it was said to drive them mad. Mankar was  no exception, for he became lost in the prophecies   and poetry written in the Xarxes, and through  it, created a new, insane vision for the world.  Mankar came to believe that Mundus, the  mortal realm upon which Tamriel sat,   was not the nexus of creation as many believed.  Indeed, Lorkhan, the ur-God who had created the   earth, was infact just another Daedric Prince, and  Tamriel was just another Daedric realm. Therefore,   when the Aedra had ripped the heart from  Lorkhan’s body and trapped it under Red Mountain,   they had essentially usurped Tamriel from its  rightful Daedric owners. Therefore, Mankar   had a sacred duty to help the Daedric Prince of  Destruction reclaim the birthright of his kind.  With the power afforded to  him by the Mysterium Xarxes,   Mankar slowly drew in mortals from across Tamriel  to join in a secret cult, the Mythic Dawn.   Then, he set in motion his plans: On the 27th of  Last Seed, 3E 433, catastrophe struck the Empire   as Geldall Septim, Enman Septim and  Ebel Septim, the sons of the Emperor,   were simultaneously assassinated by the mysterious  cult of the Mythic Dawn. Reeling in shock, a   contingent of Blades immediately sought to spirit  the Emperor out of the Imperial city to safety   through a secret underground route leading past  the imperial prisons. There, the escape party   happened upon an unknown prisoner, the last of  Uriel's heroes. Recognizing this mysterious inmate   as a face from his dreams, Uriel entrusted  the prisoner with the Amulet of Kings,   and charged him to deliver it safely into the  hands of Jauffre, Grandmaster of the Blades.  The Emperor would be cut down by Mythic  Dawn agents moments later. Ever since   Akatosh had gifted the Amulet of Kings  to Queen Alessia thousands of years ago,   Tamriel had been shielded from the wrath of the  Daedra, and while powerful conjurers could summon   Daedra into the realm, but the Princes of Oblivion  could not invade Tamriel of their own volition.   Now, the pact between Akatosh and the Dragonborn  rulers of man had been severed. Across Tamriel,   Oblivion gates opened up across Tamriel, and  from their dreadful maws, hordes of Dremora   poured forth. The Oblivion Crisis had begun. The nameless prisoner ventured to Weynon Priory,   where he delivered the Amulet  of Kings into Jauffre’s care.   There, the Grandmaster of the Blades informed  them that the only way to stop the invasion   was to have a Dragonborn Prince relight  the dragonfires in the Temple of the One   while wearing the Amulet of Kings, thereby  restoring the covenant with Akatosh.   The problem was, the Dragonborn Bloodline ran  through the blood of the Septims, and the Septims   had all been assassinated, all the legitimate  ones, in any case. In the city of Kvatch lived   a man named Martin, a priest of the nine divines  completely unaware of his true parentage.   In him, the salvation of Tamriel now lay. They arrived too late, for Kvatch was already   in flames. A massive oblivion gate had opened just  outside the city’s main gate. Hordes of Daedra had   poured forth, taking the city guard completely  by surprise, and laying waste to the town.   Here, Uriel’s chosen prisoner entered through  the Oblivion gate, closing it from within,   stymying the Dremoric menace, and earning  himself a new epithet: the Hero of Kvatch.  During the chaos, a young priest had ferried  many civilians into the Chapel of Akatosh,   sheltering them from the hellfire and saving  their lives. There, the Hero of Kvatch,   found him amongst a crowd of survivors. At  first, young Martin was hesitant to accept   the gravity of his destiny. However, he eventually  agreed to go back with the Hero to Weynon Priory.   Nevertheless, the Mythic Dawn remained one step  ahead of them, for upon their return, assassins   of the cult had already struck, and made off  with the Amulet of Kings. Despite this setback,   Martin, Jauffre, and the Hero  made their way to the ancient   Akaviri stronghold of Cloud Ruler Temple,  ancestral stronghold of the blades.   There, the Dragonguard whose ancestors had  once served Reman Cyrodiil now declared   this new bastard priest to be Martin Septim,  the rightful Dragonborn Emperor of Tamriel.  Meanwhile, gates continued to open throughout  the continent, heralding misery and destruction   wherever they manifested into being. The  situation was particularly tragic in Alinor.   Nestled in the heart of the ancient High Elf  homeland was the Crystal Tower, one of the   oldest structures in Tamriel which alongside the  Adamantine Tower in Balfiera and the White-Gold   Tower in High Rock made up the primordial pillars  that stabilized the fabric of the Mortal World.   When Oblivion gates opened across Summerset,  countless Altmer fled to their beloved tower,   believing its ancient magics would  protect them from the Daedra.   This was to no avail, for the infernal servants  of Dagon conjured massive tremors which collapsed   the most important monument in Elvendom,  and killed the thousands of souls inside.  Meanwhile, things were going about as poorly  in the east. Although still reeling from the   disappearance of the Tribunal, the Dunmer put  up a vicious fight against the Dremora host.   The city of Ald’ruhn was an ancient stronghold  built inside the carcass of a long-dead,   colossal Emperor crab. When Mehrunes’ horde  descended upon the city, the great wizards of   House Redoran re-animated the massive crustacean,  essentially making their very city fight for them.   A valiant effort, but to no avail, for Ald’ruhn  fell all the same, and the Dunmer were massacred.  Not every province in Tamriel  was caught on the backfoot.   The Argonians of Black Marsh were a people  bound to the Hist, a species of massive,   hyper-intelligent primordial trees who created  the lizardfolk and maintained a telepathic   link with them. With infinite foresight, the Hist  foresaw the Oblivion crisis before it happened.   Through the trees’ sacred sap, the  Argonians were made stronger, faster,   and able to endure endless pain. Thus, when  the Oblivion Gates opened in Black Marsh,   the lizardmen poured right into them, invading  the invaders themselves with such merciless fury   that Dagon’s lieutenants had to close the gates in  that region to stop themselves from being overrun.  Back in Cyrodiil, Martin Septim, the Blades, and  the Hero of Kvatch had begun the first steps in   their plan to end the infernal invasion for good.  After some investigative work, the Hero managed   to disguise themselves as a member of the Mythic  Dawn, and infiltrate one of their secret meetings.   There, they encountered Mankar Camoran, but  before the Hero could reclaim the Amulet,   Mankar escaped into Oblivion through a portal.  This time, however, the side of good had something   to show for their efforts, for Mankar had left  behind something important: The Mysterium Xarxes.  Through the very examination of Dagon’s infernal  tome, Martin deduced that he could reopen a portal   directly to Mankar’s location in Oblivion with  the help of three artifacts: a Daedric Artifact, a   Great Welkynd Stone, and the Blood of the Divines.  These tasks were entrusted to the Hero of Kvatch.   Finding an artifact of one of the Daedric Princes  came first, although the histories are unclear   which Princes’ object of power was sacrificed.  Next came the Great Welkynd Stone, which the hero   found in the ancient Ayleid Ruins of Miscarcand,  a remnant of the last time Daedra had walked   freely on Tamriel under the patronage of depraved  Ayleid Princes. Finally, the blood of the divines   was obtained through a comic loophole. In the  ancient ruins of Sancre Tor, where Dragonborn   Emperors had been buried since the days of  Alessia, was interred the armour of Tiber Septim,   where still remained the residue of blood from  when the mortal who became a God was still a man.  Unfortunately, even with all three relics  acquired, one more was needed before a portal   could be opened to Mankar, a great sigil stone,  the anchor to the largest of the Oblivion Gates.   Thus, Martin made the risky decision to allow  a Great Gate to open outside the city of Bruma,   enabling the Daedra to launch a full invasion of  the city. The battle outside Bruma was brutal,   with soldiers from across Cyrodiil clashing with  the endless Dremora host, and Emperor Martin,   donned in the armour of his forefather  Talos, at the head of the fray.   As the melee raged, the Hero of Kvatch dove  into the Great Gate, seizing its Sigil Stone,   and closing the portal. Bruma was saved. Finally, a portal could be opened directly   to Mankar Camoran’s location, and thus the hero  of Kvatch journeyed through it and entered into   Gaiar Alata, a small slice of Oblivion created  by Mankar himself, a reflection of the paradise   he would create whence Tamriel had been  purified by its rightful Daedric owners.   But Mankar’s paradise was an illusion,  the delusional dream of a deranged madman,   and finally, the hero chosen by Uriel VII in the  Imperial Prison cut down the insane assassin of   Emperors, and recovered the Amulet of Kings. With the Amulet back in their possession,   Martin and the Hero rushed for the Imperial City,  where they intended to relight the dragonfires and   restore the covenant of Akatosh. But, once again,  they were too late. With his chief servant dead,   Mehrunes Dagon had launched a last ditch,  all-out assault upon the Imperial City,   in which he personally led the charge as a  massive, nigh-invulnerable avatar of himself.   The veil of Oblivion was torn, the Dragonfires  rendered useless, and Dagon himself stood in the   heart of Tamriel, intent on its destruction.  After he and the Hero fought their way to   the Temple of the One, Martin acknowledged the  futility of renewing the old pact of Akatosh.   It would not banish Dagon now that his physical  form walked freely upon the mortal plane. Now,   only the greatest sacrifice could close shut the  jaws of Oblivion. So it was that Emperor Martin,   the last of the line of Septim, shattered  the Amulet of Kings, transforming himself   into an avatar of Akatosh and handily defeating  Dagon in the form of that great Golden dragon,   before eternally committing his mortal soul  to the divine. The Oblivion Crisis was over.  It was a bittersweet victory. With Martin’s  sacrifice, no Daedric Prince could ever again   invade the realm. However, with his death, the  Septim line was now extinct, and the descendants   of Talos Stormcrown no more. Greatly weakened  by Dagon’s invasion, and now without its ruling   dynasty, the Empire began to disintegrate. It was  here, at this weakest point, that what remained of   the Tiber Septims’ realm would face its greatest  foe. Deep in Alinor, a faction of Altmer had begun   the process of seizing power, with the intent of  reclaiming their ancestral lands, and taking their   revenge on the Empire that had once laid them  so low. The sun was setting on the age of men,   and with the new dawn name a new Merethic age-  the Great Thalmor War loomed on the horizon.   At the dawn of the new fourth era, there was no  Emperor on the throne, and a massive power vacuum   threw Cyrodiil into political chaos. For the  province of Morrowind, this could not have come   at a worse time. Back in the second era, a small  meteor from Oblivion called Baar Dau had come   careening down onto Vvardenfell’s largest urban  center: Vivec City. Vivec, the city’s namesake   and one of Morrowinds’ three living Gods, stopped  the meteor and kept it frozen above his city   in suspended animation. However, when Vivec  disappeared alongside the rest of the Tribunal   right before the Oblivion Crisis, Baar Dau became  unstable, and in the 5th year of the fourth era,   resumed its descent with all its original  velocity. This caused a catastrophic   shockwave throughout Vvardenfell, which triggered  a massive, apocalyptic eruption in Red Mountain.   Vast swaths of Morrowind were rendered  uninhabitable, choked in a sea of ash.  As the Dunmer were left wondering why  their Gods had forsaken them, it got   worse. Long had the Argonians of Black-Marsh  been the victim of Dark Elf slavers, and now,   emboldened by their decisive victory over Dagons’  hordes during the Oblivion Crisis, they decided   to take their revenge on their former masters.  Led by a nativist faction called the An-Xileel,   the lizard-folk poured into southern Morrowind,  repaying a thousand years of indignity with rivers   of blood. It is unclear how much territory  the Argonians managed to capture. Either way,   the Empire was unable to handle that hot potato  while dealing with its crises closer to home,   while Black Marsh, now led by the anti-colonial  An-Xileel faction, broke away as well,   with Cyrodiil able to do little to stop them.  As a result, the east was lost to the Empire.  In year 10 of the fourth era, High Chancellor  Ocato of the Elder Council, serving as a regent   in place of an Emperor, was assassinated, and  the political crisis in Cyrodiil escalated   into a bloodbath as warlords across the heartland  province battled for control over the Ruby Throne.   This chaotic battle-royale ended in year 17 of the  Fourth Era, when a rugged Colovian general named   Titus Mede captured the Imperial city and restored  unity to what was left of the Empire. Although   incomparable to the Dragonborn Emperors of old,  Titus Mede I was a decent ruler and a pragmatic   military leader, but his reign would be fraught  with yet more crises beyond his control, as a   new threat arose in the Merrish west: the Thalmor. Throughout the provinces of man, the Thalmor are   seen as cartoonishly evil villains hellbent  on racially motivated world domination,   and there is certainly truth to that.  Nevertheless, it is necessary to understand the   Thalmor mindset, and how such an extremist faction  was allowed to foment within High Elven society.   During the Empires’ heyday, there were always  Altmer who resented being ruled over by men,   and who had never forgiven the death and  destruction that Tiber Septim had wrought unto   them when he unleashed the Brass God Numidium upon  their beloved isles. This resentment was amplified   by the fact that Tiber Septim had become a god for  his troubles, salt in the wound which was extra   course because at its core, Altmer philosophy  believed the elves to be the true descendants   of the Aedra. Ultimately, as enlightened and  cosmopolitan as the Septim Empire ostensibly was,   it had broken the Elves into submission  through fire and blood, and the Elves,   a long-lived people, had equally long memories. The Thalmor had always existed as a political   party in the Summerset Isles, but during the  glory days of the Empire, they had always been a   minority voice. However, the Oblivion Crisis gave  them an opportunity to rise to power in a meteoric   fashion. During the invasion, as the Imperial  city was in chaos, pro-Imperial factions in the   Summerset Isles were forced to give the Thalmor  high authority to fight off the Daedric horde.   Evidently the Thalmor proved to be fine  leaders, for despite the catastrophic   destruction of the Crystal Tower, they were fairly  successful in driving off the demonic advance.   Of course, after Mehrunes Dagon was banished from  Mundus, the Thalmor kept their emergency powers,   and in year 22, seized control of the Summerset  Isles, rebranding it as Alinor, the name it had   once had before Tiber’s conquests. Almost immediately afterwards,   the Thalmor jumped across the pond to seize  the lands of their Elven cousins, the Bosmer.   The fall of Valenwood, which occurred in year  29, was likely an inside job. Certain powerful   wood elf clans within the floating trees of  Falinesti were already closely tied to the Thalmor   even before the Oblivion Crisis, and appear to  have opened the door to Y’ffres ancient forest   for them. With the two Elven sister-provinces of  the south east [should be south-west?] reunited,   the Aldmeri Dominion, a Kingdom which had not  existed since the second era, was reborn. For   the next seventy years, the Thalmor bided  their time and consolidated their gains.  The next avenue for expansion occured seventy  years later, not that long a time by Altmer   standards. In 98, Nirn’s two moons, Masser  and Secunda, vanished from the skies. The   reasons for this are unknown, but it was an  absolute catastrophe for the Khajiit of Elsweyr,   for the moons were central to their religion,  and determined which of the many Khajiiti forms   their children would be born in. Thankfully, the  moons returned two years later, with the Thalmor   taking credit for their restoration. Scholars  today still debate whether or not this was true,   or a clever bit of Dominion Propaganda, but  either way, enough Khajiit believed it, so in 115,   the Thalmor easily launched a coup to  take control over the whole province,   spitting it in two by reviving the old borders of  the ancient Kingdoms of Anequina and Pelletine.  The Aldmeri Dominion were now the undisputed  masters of southern Tamriel, and about as powerful   as their predecessor state, the old Dominion had  been during the Interregnum of the Second Era.   In contrast, when Titus Mede II  ascended to the throne in 168,   he inherited an Empire half the size it had  once been. Only the human provinces remained,   and even among them, Hammerfell had  fallen back into old habits, as the   Crown and Forebear factions of the Redguards  had begun fighting amongst themselves again.   Titus Mede II was a decently capable ruler, but  he was no legend like Alessia, Reman, or Tiber,   but a normal man, who would be stretched  to his limits in the impending war to come.  On the 30th of Frostfall, in the 171th year of the  Fourth Era, a tall, golden skinned ambassador of   the Aldmeri Dominion drove a covered cart  through the gates of the Imperial City,   baring gifts for the Emperor. However, when given  an audience, he dropped the pretense of diplomatic   parlance, and delivered an ultimatum: the Empire  was to disband the secret service of the Blades,   become a tributary state to the Aldmeri Dominion,   cede large parts of Hammerfell into Dominion  hands, and- in what would later become the   most controversial demand of all, completely  outlaw the worship of Talos, the man-turned-God.   These demands were absolutely outrageous, and as  expected, the Emperor immediately rejected them.   Evidently having expected this, the haughty Elven  ambassador kicked his covered cart onto its side,   allowing the ‘gift’ he had brought to roll  onto the floor. A hundred severed heads:   every Imperial blades agent who had been  secretly operating in Alinor and Valenwood.  Immediately, the Empire scrambled to mobilize  its legions, but their enemy was many steps   ahead of them. For months, the Dominion  had been mobilizing their forces in secret.   From hidden camps in the jungles of Elsweyr,  a mighty host commanded by the Thalmor general   Lord Naarifin marched essentially  unopposed into southern Cyrodiil.   Leyawiin fell within days, and Bravil was isolated  and besieged shortly afterwards. Simultaneously,   another Aldmeri force led by one Lady Arannelya  launched a two-pronged assault from the west.   Elven marines landed on the southern coastline  of Hammerfell, while the main body of her troops   pushed the hastily assembled and ill-prepared  Legions on the Valenwood border backwards.  The Imperials put up a dogged but  futile resistance as Elven battlemages   made an interminable advance through Colovia. When  Arannelya’s main force managed to link up with her   marines on the coast, the Legions were forced to  disengage, withdrawing north through the Alik’r   desert in what would later become known as the  “march of thirst.” Meanwhile, native resistance   in Hammerfell was piecemeal at best, as infighting  between Redguard factions had rendered the   defensive capabilities of that proud warrior race  inert. Soon, the entirety of western Hammerfell,   save for Hegathe, fell into Thalmor hands. In 172, Anvil fell to Lady Arannelya,   who then redoubled her efforts to seize  the stubbornly defiant city of Hegathe.   Meanwhile, Lord Naarifin’s expeditionary force  finally captured Bravil. Co-opting the city’s   substantial merchant fleet, Naarifin ferried  his troops across the Niben river, and began   advancing up its east bank. While fresh legions  from Skyrim were deployed south to hold the line,   they were only able to delay the Thalmor advance. In Cyrodiil, the Empire was fighting a war   of attrition in which they were slowly  losing ground. In Hammerfell, however,   the sands began to shift when an army of Forebears  broke the siege of Hegathe. Hegathe was a crown   city, and the cooperation the two rival factions  displayed against a common enemy led to the   reunification of the Redguard people. Meanwhile,  the surviving legionaries from the march of thirst   regrouped near Dragonstar, where they were  reinforced by fresh legions from High Rock   led by one General Decianus. As native resistance  in Hammerfell thusly intensified, Decianus saw his   chance, and ordered an advance. In response, Lady  Arannelya stabbed eastwards with an expeditionary   platoon of her own. The two armies clashed at the  city of Skaven, in a brutal battle in which both   sides took heavy casualties. This effectively  rendered the Hammerfell theater of the war   into a stalemate, as Decianus’ legions no longer  had the manpower to push deeper into the Province,   while the Thalmor’s losses had weakened their  hold on their occupied territories significantly.  The setbacks in Hammerfell made Aldmeri leadership  grimly aware that, the longer the war went on,   the more unstable things could become for  them. Thus, they cast the proverbial die,   and committed all their available forces into  an all-or-nothing assault on the Imperial city,   hoping that in doing so, they could force a  surrender and end the war once and for all. By 4E   174, the city was surrounded by gold-plated Elven  battlemages in all directions. Emperor Titus Mede   II knew the city was doomed to fall. What legions  he had in the city and the hinterlands beyond   were desperately outnumbered, and while  reinforcements from Skyrim were on the way,   they would not arrive in time to relieve the city. Heavy is the head who wears the crown, for Titus   was thus forced to make a hard decision: to flee  the city. As the Thalmor launched their attack,   sending all manner of deadly arcane magicks  crashing into the gilded streets of the capital,   the eighth legion fought a desperate and suicidal  rearguard action along the city’s southern and   western walls. Meanwhile, Emperor Titus made  a ferocious charge from the northern gates,   breaking through the Aldmeri forces stationed  there, and linking up with the Skyrim legions   in Bruma, where they retreated through Pale Pass  to relative safety in Skyrim. The Emperor would   live on to fight another day, but his city  came under the total military occupation of   Lord Naarifin and his Thalmor justiciars. In the  following days, The Imperial Palace was burned,   the White-Gold Tower itself looted, and all  manner of atrocities were carried out by the   vengeful elves on the innocent populace. By winter of 174, all of Cyrodiil,   save for the counties of Bruma and Cheydinhal,  had more or less fallen into Aldmeri hands.   With the Imperial capital captured, and the  Emperor in exile, the Thalmor expected Titus   to begin overtures for surrender, an assumption  that the Emperor deliberately fed credence to,   all while he mustered his forces  for one final desperate bid   to save his Empire: the battle of the Red Ring. In early 4E 175, Titus II began mobilizing all   his remaining soldiery into three separate  army groups in the hinterlands of Cyrodiil.   The Skyrim legions, composed principally of  Nord warriors and led by one General Jonna   were deployed southeast to Cheydinhal, while  the Cyrodiil legions who had escaped the fall   of the Imperial city amassed in Bruma under  the personal leadership of the Emperor himself.   Meanwhile, General Decianus, still holding  the line in Eastern Hammerfell, was ordered   to retreat to a hidden position near Chorrol and  await further orders to advance on the capital.   Decianus obeyed, but unwilling to abandon  Hammerfell to Lady Arannelya’s tyrannies,   he discharged a large number of quote unquote  “invalids” from his legions before he left.   Remarkably, without the aid of the Imperial  army regulars, the hardened legion veterans   Decianus left behind managed to link  up with the native Redguard resistance,   and broke the deadlock with Arannelya,  pushing her forces slowly back to the coast.  Meanwhile, in Cyrodiil, the final fight began. On  the 30th of Rain’s Hand, the armies of Decianus   poured forth from their hidden position in the  hills of Chorrol. Lord Naarifin, who had been   fed bad intelligence that Decianus was still  in Hammerfell, was taken by surprise. For once,   the Thalmor were the ones on the back foot, and  the veteran legionaires of the Alik’r theatre   were able to break through the Aldmeri lines,  driving eastward down the titular Red Ring road   towards the western bank of Lake Rumare. From the  east, General Jonna’s Nords encountered fiercer   resistance as they made a westward plunge to link  up with Decianus’ forces. However, despite being   faced with dogged resistance from the Thalmor  garrisons in Bravil and Skingrad, the Sons and   Daughters of Skyrim broke through, reaching the  Red Ring road from the east as Decianus’ forces   secured the west, effectively encircling the  Imperial city and the Aldmeri garrison within.  While the largest Thalmor armies in Cyrodiil  were encircled, slaughtered, and driven into   the Imperial city, the coup de grace came from the  North, as Titus Mede II personally led a final,   all-or-nothing assault to break the Elven army’s  resolve. Rather than weather a siege from behind   the city walls, Lord Naarifin bet the proverbial  farm, sallying out across lake Rumare to meet   the Emperor on the open field. This gamble would  cost him everything, for the Emperor’s ragged and   battle-hardened legionaries smashed through  his justiciars, with Titus himself, allegedly   wielding the legendary sword Goldbrand, personally  capturing Naarifin. With their leader now lost,   morale within the remaining Aldmeri  forces within the city collapsed,   and they tried to abandon it via the south gate,  only to be blocked in by Jonna’s nordic legions,   and cut down to the last. The battle of the  Red Ring was over, the Thalmor army occupying   Cyrodiil had been all but annihilated,  and for now, the Empire was saved.  Following the battle, Lord Naarifin  was hanged from the White-Gold tower.   There he dangled for thirty-three days, with some  stories claiming that on the thirty fourth, a   winged Daedra carried him off. For the Empire, the  triumph at the Red Ring was, at best, a pyrrhic   victory. Despite having retaken Cyrodiil, the war  had left the Imperial State severely weakened.   Three entire legions had been completely wiped  out, while the rest were operating at less   than half their total manpower. In his heart,  Titus Mede II was a soldier, but he knew his   realm was in no state to continue fighting an  indefinite, expensive war of attrition against   a foe who had an unknown amount of manpower  still in reserve. Thus, he sued for peace.  In autumn of 175, the Empire and the Aldmeri  Dominion signed the White Gold Concordat,   officially bringing the Great War to an  end. It was a treaty heavily skewed in   favour of the Thalmor, for they received much  of the demands in their original ultimatum,   including the cessation of southern Hammerfell  and the outlawing of the worship of Talos.   To many critics within the Empire, this made  Emperor Titus’ decision to fight the war in   the first place pointless. However, it should  be considered that, had the Emperor accepted   the Thalmor’s original ultimatum back in 171,  when the Empire was at full strength, he would   have had a civil war on his hands- whereas now,  with the Empire in a state of utter exhaustion,   most everyone welcomed peace, no  matter how humiliating the price.  Peace, however, proved to be no reprieve for  the anemic remains of Tiber Septim’s once great   Imperium. The Redguards of Hammerfell had been  fighting long and brutally against the Aldmeri   forces in their lands, and understandably felt  utterly betrayed that the Empire would cede parts   of their homeland after all they had sacrificed  to liberate it. Thus, the descendants of Yokuda   rejected the White-Gold Concordat and fought  on, and Emperor Titus was forced to relinquish   Hammerfell from the Empire. Remarkably, the  warriors of the Alik’r managed to fight the Elves   to a standstill, and in 180, the Thalmor withdrew,  having failed to annex any territory permanently,   but having weakened the Empire further  nonetheless by sowing seeds of bitterness   between the Imperials and the Redguards. Meanwhile, in Skyrim, the outlawing of Talos   worship caused great social chaos within Nordic  society. Ever since his ascension to Godhood,   Tiber Septim had become a deity that rivaled Shor  and Kyne in his importance to Nordic worship.   Tensions soon grew between the Nords who  would, at least ostensibly, give up their   faith in Stormcrown at least until the Empire  was strong enough to fight the Thalmor once more,   and Nords, who refused to relinquish their  religious and cultural freedom, and wished   to forge a new future for themselves free of  the Empire and its new Elven puppet masters.  The year was now 201. Ulfric Stormcloak, the  Jarl of Windhelm, has assassinated Torygg,   the High King of Skyrim, plunging the province  into civil war. From wings on high, the world   eater returns to Mundus to bring about the Kalpa’s  end, and on the path to Helgen, an Imperial patrol   catches a mysterious figure trying to cross  the border into Skyrim. As all this happens,   Tamriel stands on the precipice of war, as  the Empire and the Thalmor, acknowledging   their peace to be implicitly temporary,  each make their preparations for round two.   Will the tradition of human Empires endure as  the fourth age progresses? Or will the legacy   of Alessia, Reman and Tiber come crashing down  as a new Merethic age dawns? Much and more lies   in the uncertain future, and perhaps only the  Elder Scrolls themselves what fate has in store.  We are planning to cover the battles of many  other fantasy, sci-fi, and space opera universes,   so make sure you have subscribed and pressed the  bell button! Please, consider liking and sharing,   as it helps immensely, and don’t forget to comment  - we will try to read and respond to every comment   as we want to know what you think about  this video and which videos you hope to see   in the future! This is the Wizards and Warriors  channel and we’ll catch you on the next one!
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Channel: Wizards and Warriors
Views: 322,506
Rating: undefined out of 5
Keywords: thalmor, great war, aldmeri, tamriel, empire, oblivion, crisis, akavir, uriel, emperor, invasion, Tiber Septim, God, Tiber, Septim, Empire, Elder, Scrolls, Sancre Tor, Elves, humans, skyrim, lore, morrowind, tes, Elder scrolls 6, witcher, war, sodden hilll, cintra, geralt, tv show, books, Kings and Generals, Lord of the Rings, elf, dwarves, orcs, battle, documentary, middle earth, Middle-Earth, animated, fantasy, sci-fi, wizards, warriors, hobbits, ring, decisive battles, history, star wars, talos, rise, decline, septim
Id: PTmpl437Gf0
Channel Id: undefined
Length: 102min 26sec (6146 seconds)
Published: Sat Aug 06 2022
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