Effortless Keyframing - DaVinci Resolve for Beginners!

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hey everybody good day to you wherever you uh might be in any part of the world good morning good evening good afternoon um today I want to take a second to talk to you guys about key framing in Da Vinci resolve uh key framing is one of those things that you're going to find doesn't just apply to one specific thing that you're doing here in any project if you're on the fusion page if you're on the edit page if you're if you're on the the uh color page anywhere you kind of move around even in the audio page in Fair light you're going to find that key framing is something that you're going to use in virtually every feature when you're trying to make uh adjustments that aren't singular in nature and that might sound a little confusing but I'm going to keep it really simple today so that you guys can follow along I know a lot of you have seen my tutorials showing people how to use Da Vinci resolve and a question I get a lot of time is like Daniel how do you do that like zooming around on screen in your tutorials like you're talking about something and it Zoom zooms up to one part of the software and then it zooms over here and that's like crazy like how do you do that and and some people think I'm doing that in real time because I do a different version of that in the live streams but in my edited content that I put out as tutorials I'm using key framing um and key framing at its core is basically just telling the software Hey listen I want you to start here and I want you to end here and I want you to fill in all the M the uh animation in between um if you've ever seen a cartoon before I'm sure plenty of you have right or if you ever watched we just got through Christmas right we're a few months we're a little a few weeks past Christmas they have all the um the like the Rudolph the Red-nose Reindeer and all the animation specials from like the 60s and 70s I I love those um but but that's all called they used to call it claymation and they would take these little clay characters and they'd have to move them one frame at a time like start with their like little arms and legs in one position then they take one still frame and they'd move their arms and legs a little bit take another still frame and move their arms a little bit and they do it frame by frame it's how they used to make cartoons as well they've got a little more um computer assistance nowadays but it's a very similar thing it's like well I want you to start here and I want you to end up here and you had to do all the Motions in between well when you're doing video video editing using key framing especially when you're moving things around on the screen you basically going to be telling the software where you want something at a certain point and then later on where you'd like it to end up and then the software does all the Motions in between right it says oh you wanted to go from the left to the right well tell me where the left is tell me where the right is um set those two points and we'll Zoom it in between them we'll do all the animation um and that's something that you're going to find applies to all sorts of things like color changes if you wanted something to start as black and white and then suddenly turn slowly fade into a full color shot what you'd have is again key framing the color where you said I want it to start with this color value and I wanted to end up in full color maybe the first color value was black and white and the last color is I wanted to be full color you just tell it the two end points black and white color and it'll slowly fade in between them and add that color to your image so like I said I'm going to try to keep this very simple today so it's easy to follow along on the basic key framing um features of of how to use them and find them in the edit page it's good to see a lot of you here uh Tish good to see you uh Isaac good to see you Steve Williams hello my friend excellent dude I hope you're here to have an excellent time my friend Brad magic flying potato good to see you my man so when I do when I make um tutorials for D Vinci resolve I basically start very simply I sit just like I'm sitting here right I sit in front of my desk and all I'm doing is I'm filming myself with the camera that's in front of me and I'm actually screen capturing myself uh using the software so on one of my computer screens got have two monitors here one of the monitors I have to V and she resolve open full screen and I basically am filming myself with the camera filming screen capturing with a software called bandicam um that I use to capture full screen images the the actual video of what's Happening as I'm moving my mouse and doing things with da viny resolve but no animation is there I'm not doing any zooming in on my on my software as I'm filming I've just got a 4k monitor with the full um with the full software running in it uh so if I were to show you those things let me share my screen here I'll show you what I'm looking at with a with a blank project uh let me see what do I got here we add a stage here we go so here's like a a a blank project in the Vinci resolve right I'm I've got nothing in here except a couple of pieces I brought in I should say I idea I've got nothing in here but got nothing in the timeline um and if you look in the upper right um and if I zoom in up here you'll see that I have uh that Bandy cam footage that's actually the screen capturing software that I use that captures whatever's going on in whatever monitor I tell it to and it just films and records and captures it until I tell it to stop um and then the one next to that is just my footage of me that's this camera filming me just doing what whatever I'm saying and explaining things and when I do the edit I put those two tracks together I line them up so they're in sync and then I start doing all the key framing motions okay um and I'm going to give a quick tip here for anybody who's looking to do tutorials or trying to line things up people ask me this question like how do you get everything lined up you got two different you know files of uh video how do you get them to lined up I usually do this I'll bring like my Bandy cam footage in all right so here's just you can actually see that's my the Bandy cam on screen right there as I'm getting it started um just screen you can use any screen capturing software you want Da Vinci resolve itself does not have a screen capturing so um aspect to it it's not really built for that you can record audio into Vinci resolve but you can't really record video and it doesn't have any screen capturing features so there's a million of them out there if you happen if you happen to be doing something like I am and you're trying to capture that that footage of uh what's going on in your monitor um so let me go back here so when you look at um when you look at what I've got that's just that screen capture and it's also capturing my audio I make sure that my mic feeds into that uh screen capture so I have something to reference and then on my camera I bring my camera footage in I'll put that on top of it and then I've got footage of me here that's me doing things talking blah blah blah blah and uh you know doing the tutorial from the camera's angle like you're seeing me right now just capturing me straight on uh now to try to get these lined up one of the simplest things I try to tell people is I just clap I just clap a couple of times and uh if you turn up let me see if I can show you this I'm going to turn up the volumes in these audio tracks um just by left clicking on that Center white line and just pulling it upwards and you'll be able to see what I what I do here um there's a reason I clap um if I clap three or four times distinctly my microphone will see these Peaks there's one right there and here it is in the other track the Bandy cam footage so to try to sync my tracks up all I do is I just grab those Peak points and I line them up from the clap at the beginning when everything's filming and then I know my audio in sync and whatever's happening in my camera the Motions I'm doing in the screen capture are going to be syn in sync they going to be happening synchronized at the same time so to do that I would just grab this other footage and put it in close a lot of times I'll do this I'll just get them to the point where I can let me see if I can zoom in here so you can see it I'll just get these things lined up here right so I want these spikes lined up with these spikes here and once they are I know that I'm in good shape so I'll stretch the let me stretch this out you can see it a little better uh there's four collaps that I did let me see if I can once I get them lined up I'll show you I'll zoom in a little bit I try to get them as lined up as close close as I can uh and once they're lined up right here I just start to say well there's that Spike I want that kind of lined up there lined up here lined up here and then I'll usually choose which audio track I want to use because um one is assigned to my camera and the camera mic isn't very good and the one I Us in Bandy cam is actually this microphone that I have I'm using here so I'll usually mute the other audio track or delete it from the camera footage once I know they're aligned and everything's lined up so that's a nice simple way to to do something and a lot of people will ask me like well how do you uh well how do you get how do you switch back and forth you know so that you have you in the screen well it's kind of simple stuff A lot of times what I'll do is I'll just um I'll just left click on that footage of me up top um and I'll hit this little transform node I've talked about this right here if you select the footage right under your preview window and the edit page if you turn that on it puts this highlight window around your footage which is going to be really important for key framing um and what you can do at that point is you can grab left click and grab and the dots like in the corner of it if you want and shrink it down or you know you can left click in the center hold and move it around so a lot of times I'll go okay how where should I put myself so I'm not in the way of what's going on here maybe I'll be down in this corner sometimes because I want to talk about what's happening on the left um can you see can you see it okay uh it just didn't keep up right here so I'll just go and yeah you can see it I mean just making sure you can see it here so let me get a little closer you can see right so I'm just basically moving this around I'm thinking about the final product what's on screen if I want to show features over here I'll make sure I shrink myself down and put myself in the corner um and that's just something that's a solid motion I've shrunk it down I've used the transform node and I've I've moved one of the Assets in my in my project and overlay down to more like a picture and picture anybody ever done that before give me a thumbs up or thumbs down if you guys have ever done anything like that before just grabbing a track and shrinking it down and done a picture and picture or an overlay like that because I get that a lot of times when people ask me like how do I do a react video or how do I do you know I want to have the footage happening of something that's going on on screen and I want to be able to respond or or interact with it a lot of times I'll I'll just move things around on screen so I can have two things they're not both full screen shrink one down change the sizes put them both on screen it makes it a little easier to have two things happening at once um yeah looks like a couple of you guys are doing very similar thing it's a very common um it's a very common thing to do I think it's um I think it's one of those things excellent dude does it um yeah real uh magic flying po Brad says no way I don't do that kind of stuff not my gig uh Tech reality uh that's really cool yeah so everyone kind of knows those basic things um that's really that's really cool uh that you guys do this stuff I think that's one of those things we're all familiar with um Oregon trees gaming hey Daniel hey Oregon trees gaming really simple stuff that we're doing here right that's just moving things around on screen I think that we have all at some point in our lives at least you know as beginners G okay I figured out how to shrink things down some people do it up in the inspector tab because the inspector has the transform options where you can use the X and Y sliders to do that um that's a real easy way to do it too I've done that many times I'll select um something in my my uh project in my timeline right now I still have me selected so if you're looking it's got the transform window around it right here so that's the spot we're looking at right there um but I'm using this transform window right here to move things around where I want them to be but if you weren't using that you could also go into the upper right and under the video tab of the inspector you can use these values now these are already moved because I've used the transform window to move me around so these values change as I move myself around on screen but you could do it from up here typically just so you understand this uh Zoom uh X and Y are linked together so when you zoom in it'll keep the aspect ratio correct so that it doesn't stretch your skew uh and then the ones below at position um X is left and right and Y is up and down so if I were to grab those I'm now holding on the upper right inspector the left one I'm just clicking on the number I'm left clicking and holding just so you know where I'm clicking sometimes people ask me like how did you do that I'm literally putting my cursor right inside of the number value and I just and I left click hold and I scrub back and forth left and right so on the x value you're going to see that's going to move it left and right and if I go to the one to the right of it the yvalue it moves it up and down or if you're just using the transform window again right like I have it you can just grab it manually and push it all around the screen and stretch it and a lot of times I'll do that when I'm doing the kind of tutorials I do so let me get into this so here's an example of what I might have maybe I'm on screen right here's me overlayed and then maybe as I'm talking let me U put an overlay I'm now overlayed on my overlay how's that whoops accidentally deleted my overlay I don't want to do that um uh let me see me find it here boom boom boom boom let's not delete let me put that back what did I do apparently I I deleted my overlay let me put back over here um it's not lined up but so I'll have this uh this other track here overlaid shrunk down right I'll have it where I want it on screen and then I'll say I'll be talking about you know what's happening inin resolve and I might say something like hey you know uh while you're uh while you're here you know working on this portion here uh if there's something I want to bring attention to right now I've got the entire Da Vinci resolve screen capture full screen right that's taking up the entire screen I might want to say oh you know what I want to do I want to on this um on this video I want to be able to start with the full screen and I want to zoom up up here somewhere or maybe I want to show something that's happening over in the effects section right so instead of this full screen image that I have up there I want to be able to get really close and zoom in some portion of the screen that I'm showing because Da Vinci resolve has got a really tight UI and when you're trying to do a a tutorial especially if people are watching on like a uh a phone it's really hard to see even right now I mean guys if you're watching me right now isn't it really hard to see the different parts if you're watching especially on a phone or something of Da Vinci resolve just on this UI just watching me now on the live isn't it kind of tight it's like really tricky and I use uh for for live streams I use a product called zoomit that's a Microsoft extension that allows me to kick click a couple of keys on my keyboard and then I can zoom into sections like let me go up to the upper right and show you where the media pool is so I can do it live right like that but when I want to do it in an in an edit it takes I have to start doing it with key framing um here's a question how do you overlay yourself without the background like in the zoom like ones in Zoom calls um right now what I'm doing is here I'm using a product called streamyard to live stream and they're actually our sponsor today I've got links down below if any of you guys are interested in actually trying to learn um streamyard because you can use streamyard for video calls you can invite people in you can use it to live stream you can use it to actually make videos because you in the pro version you can actually record I could record everything I'm doing now and I could um and I could edit it later download the uh full HD files so streamyard is what I'm using for the live live streams really cool you can actually start using it for free today and live stream up to 20 hours and I've got links down below where you can do that so live I do one thing right I try to recreate it but in the edits when I'm doing edited content for YouTube I use key framing so to create that same effect of zooming in what I'll do is I might be sitting here going all right let me start here what I'm doing let's say I'm on screen right let's we're where we're focusing right now is this window right here the the window that's actually the uh the preview window of my software um this is what we're looking at so this is my actual preview window I'll make it a little bit bigger so you can see it and maybe I want to zoom in and do some stuff right let me get this a little bit bigger so you guys can see it a little better perfect that's a little bit better uh and I want to maybe I want to maybe here I'm talking about something going on in the on the upper left media pool and I maybe during my tutorial I'm going to say right maybe I hear myself saying what you want to do is go up into the media pool and I go wow I could draw an arrow but it's hard to see it's much better if I bring people up there so what I'll do when that happens is I know that I've got it full screen one of the things you want to understand about key framing is key framing is is just sticky notes that that sort of lets the software know what you want it to do at that point so if I were down here and I were talking about the software and from the beginning of the screen capture to this point I wanted it to be full screen right where the playhead is this whole time I may be talking about something I want to you want you want to see the whole Da Vinci resolve UI the entire screen I want to show everybody what's going on but at this point maybe I said hey I want you to go up into your media pool and I want to show them where the the media pool is the way I would do that is I would actually put the playhead exactly where I want the motion to start and I'm going to put a key frame there by going up into the transform window and if you look there's a master key frame option right here that's a master key frame option and if I click that it's going to activ at Key frames for all of this it's going to it's going to lay in a key frame for the entire transform section so I'm going to click that and if you see that's exactly what it did see how all of these are now marked it's like this is the this is this is the zoom I want you to have at this point this is the position of the X and Y left and right up and down this is the rotation angle which is zero it shouldn't be spun or rotated at all anchor points everything pitch ya flip if I wanted the screen reversed everything should be exactly as you see it up to this point where I just dropped in a key frame nice nice and simple that's all I did was by putting a keyframe there it told the software that hey resolve what I would like you to do is from the beginning of this footage on this one that I have selected to where I had the key frame keep everything the same as it is to that point and if you want to see the key frames there's actually a little um marker right here now that I've added key frames see that's sort of dime down in the corner right there if you click on that what it'll do is it'll open up the key Frame Window and you can now see where I had the playhead it added a key frame nice and simple right simple key frame that just tells the software all right Daniel you've said full screen it was full screen here it was full screen ke you said Keep It full screen to that key frame but from that point forward maybe I want to bring them up to like I said the media pool I'm talking to you guys about hey first thing you want to do is go up to your media pool right and if I want to do that so what I would do is I would put the playhead exactly where the key frame is that's where I got that first key frame then I would decide how far forward I want to be before I go to the zoomed in section and maybe that's just a few you can either play and and listen and go go up to your media pool and maybe I just stop it right or so you can see I've only moved ahead a handful of frames whatever that distance is so this was the original key frame here and then I've moved the play head forward a little bit where I want it to be up in the media pool showing people the media pool a little bit better the media pool being where you bring all your footage in your your audio tracks your images so at that point I'll leave the playhead right there right now be I'm gonna I'm G to move and add another key frame once you've added a single key frame Da Vinci resolve automatically assumes that whatever you do next is different so it's going to add more key frames you have to add an initial key frame to have sort of an anchor point to let the Vinci resolve know there's a difference if I just kept moving things on screen it would take the en entire footage and leave it there because it says you told us to put like your face down in the corner well I wanted it to start full screen and then end up in the corner okay well you should have told us where you wanted it to be full screen put a marker there and then where you wanted it to start to go down to just being down in the corner and then we would have known if you just move it it doesn't have a reference point so we're always using key frames as reference points does that make sense thumbs up if that makes sense justy to think about like okay set an anchor point I want you to be full screen to this point and now I want you to move I want you to do something different just give me a thumbs up if that makes sense to you so I'm not losing anybody here in the chat um as I move forward here what you'll see is um I'm trying let me get this on screen so you can see it as I move forward here I want to do something a little bit different and I want to zoom up to that corner there we go thumbs up thumbs up everything's making sense perfect I love it when things make sense because Lord knows there are are times in my life when I do not make sense everything seems everybody's everybody's like yep got it got you Daniel got that simple key framing idea you set an anchor point so now that I've moved the playhead forward a little bit I now want to zoom to the upper up upper uh leftand corner on this particular project let's say now there's two ways I could do that I could go up to the upper right inspector and I could use the zoom to zoom in and then use the X to move it left and right and the Y to move it up and down so let me do that in real time so you can see right now I'm going to click on the zoom Factor I'm going to just left click and I'm going to pull it to the right and you'll see now it's zooming in it's zooming in on Center it's just moving in and then I could use the X to go well I I know what I want is over to the left so I got to go left let me move it left oh and then I know that the the media pool is at the top so now I got to use the Y value to left click hold and drag it down and that can be a lot of motions that can be a lot of like tweaking touching moving you know trying to get little x's and y's to move things around I personally like turning on that transform window remember I showed you um the transform window over here this one right here if you click on that right it's going to add that um white border now you might be looking right now and go where'd your white border go Daniel well the problem is I'm so zoomed in that the white border is is huge the white border represents the entire footage so if you look right now that's how zoomed in I am right if I wasn't so zoomed in if I if I zoomed it back out brought it back up then the white border would be a little more visible to me right here but I'm so zoomed in that the white border is getting stretched out too so the reason I like the transform window is I can just grab this and kind of move things around and go oh let me see I wanted them to show them the media pool what's the right amount of zoom in let me get a little closer here so you can see it what's the right amount of zoomed in that I want to say okay here we go I'm trying to show you the media pool that looks pretty good like if I was watching a tutorial and I saw this I'd go oh that kind of makes sense I can now see the media pool and the files and some of those things maybe I was um maybe I wanted to talk about you know I can see the media pool and maybe I wanted to tell people like hey if you can't find your effects make sure you click the effects button in the upper left I've zoomed in right and when I zoomed in like that here's the interesting part when I zoomed in if you let me move the playhead slightly what you'll notice right here in my timeline is resolve added another key frame the reason it added that other key frame is because it knew I had asked it to do something different back here so the minute I changed motion later on or even earlier on if I move the playhead before that first key frame and told it something different it's going to add that key frame that sticky note to go wait a minute you told me that later on or before you wanted it to look be different zoomed in or moved differently on screen so we're going to add a little notation there to go at this point you said this is is what you wanted to have happen key frame and these are just simple zooms and zooming in and out and moving things left and right up and down so if you see me play this through you'll watch and as I play this track through if I were talking about the hey go look up in your media pool I'll hit play and you'll see what happens is it it was staying um right centered like this but then it got to that point and because that second key frame now it's zoomed up in the corner right that's all I did and it's still playing and if you notice it's just going to stay there it's going to stay on that upper left section of the window because that's what I told it to do I said from the beginning to this point Stay full screen I added a second key frame saying hey but from there to here I want you to zoom up to the corner and those two simple key frames where I want you to start and where I want you to end up allowed all that motion to happen and then the Vinci resolve on its own filled in the blanks right it said oh okay you want it full screen here you want it zoomed in here that means we have to sort of animate everything in between and that's how I get those simple zooms to different locations that's a real simple one one cool thing you can do is like maybe you think that Zoom took too long like look is that the right speed it took a little while to get there right I was like maybe I didn't want it to take that long well one thing you can do because you have that key frame option open under underneath your track just a reminder if you didn't know if you didn't see where I just clicked that little key frame diamond for the track right right here and that will do that drop down under your video track and show you the key frames for it in your uh in your timeline so once I have that activated I can now see I have two key frames I said you know start full screen end up zoomed in now the distance between these two key frames the distance between these two key frames is what determines how fast it zooms up there because if I said hey at the one minute Mark I want you to be full screen and at the 1 minute 30 Mark I want you to be zoomed up in the corner it it's going to take 30 seconds to do that full Zoom just because of the distance between them where I have them in the timeline if I want the zoom to be slower I can stretch that key frame and put it in a later spot and if I want the zoom to be faster I can click on the key frame and I can move it closer because if it's closer together on the timeline that means the change from one to another is going to be a shorter period of time less frames on your timeline so let's do that let's say I wanted that let's say I wanted this Zoom that's happening here this sort of slow Zoom towards the upper right I want it to be there by this point I want it there by this point right I look and I go oh wait a minute I had it here I want it to be Zoomed In by this point I've got the key frame way over here let me just grab it and I can slide it over I can actually left click on that key frame and I can it'll turn red it'll highlight and I can pull it over to where the playhead is and if you now notice it's right underneath the play head and if I play this footage through what you're going to see happening is that Zoom because those key frames are closer together it's going to be faster boom and now it's there a little bit quicker if I want it super fast I can grab that second key frame and move it really close so that it's right next to it see it's really close now and if I play watch how fast this will zoom up to the corner zo so that's really all the simple motions that I do right just taking footage using the transform window in the upper right in conjunction with the transform node underneath your preview window having that activated allows me to move things around zoom in drag things stretch things put them wherever I want on screen now if I were sitting here and I went okay I zoomed in to the upper right right I was telling people like hey you know what you want to do is if you want to uh bring stuff into your media tab go up to the media pool stay here see I'll I'll maybe I'll put an arrow pointing to the media pool or doing something where I really show off the media pool and at this point I can hear myself talking and I say and then drag it down into your timeline so if I were going to say okay well now I want to go back to showing people the timeline what I'd want to do when I was listening to my track I'd go okay here was where it was full screen and then it zoomed in really quickly up to the upper right to this key frame and I wanted it to stay at that upper left media pool area to this point you'll have to add another key frame because everything you do for motions indin you resolve or any in any software when it comes to key framing is always going to look at the previous key frame to know what it's supposed to do next so let me give you example of this if I add another key frame I've got the playhead right here right this is where I have the playhead and I want this to stay zoomed up in the corner to that point what I would do at this point is I would go to the upper right inspector and I would put another key frame by just hitting that key frame node up there um that little marker boom and when I do that let me move the play head out of the way just slightly so you can see you'll now see it added another uh key frame in the timeline so it said Stay full frame to here then zoom in you told me to be zoomed in I'm going to stay zoomed in to this point what do you want me to do next Daniel until you tell me something else I'm just going to stay even though you added a key frame all you've told me is stay zoomed into that point any changes you make from now on are going to be happening from this point forward if I didn't put that key frame in there every change I told it to make afterwards would have happened from that point forward and that would that could actually not do what I wanted it to do so let's say right now I want to now go back I'll move the playhead forward a little bit and now let's say I wanted to go down to the timeline maybe I'm telling people to drag something from your media pool down into your timeline I'll just keep that playhead where I want it with the same track selected and I'll move and I'll go show the timeline and go here let me just I'm just left clicking and holding and dragging and I want to show the timeline maybe it's here something like that I wanted to show and dragging clip into the timeline and if you notice as always because I've now done something different with that track the Vinci resolve has added another key frame right it said okay Daniel you said Stay full screen to here then zoom in to the upper left then stay zoomed in to this point and then go zoom into the timeline because I did a different action and it should do that like I showed if I hit play and I put the play head back it zooms in it's just hanging here for a little bit till it hits the next key frame zoom and then goes down to the timeline just simple motions and it's going to stay here until I tell it to do something different now people make this mistake all the time they go how did you get it to hang there this is where this key frame was important if I didn't this is where I'm telling you it stays full screen then zooms up to the corner then stays zoomed up to the corner to here and then moves to the timeline you know down into that timeline area if I had not added this second key frame to tell it stay zoomed in to the upper left if I delete that Watch What Happens right let me just delete that key frame out of there I have now deleted it all I did was select it and hit delete on my keyboard by the way removes it right out of there um I now told it zoom up to uh Stay Stay full screen to here then zoom up to the uh upper left and then later on I want you to be down in the timeline but I removed the key frame that told it to stay up there and if I play this you'll see the problem now it's right now it's staying full screen well let's hit the play button Daniel and now it zooms up to the left but because don't tell it to stay there it immediately starts going down to the to the timeline do you see the problem there I didn't have the key frame that said go up to the upper left I need another one to say stay there to this point because if I just move again it starts ping ponging and moving from the last key frame it's always going to make its next action based on the last key frame in that Series so you always want to make sure that you're putting anchor points for hey if you want to go up in the corner and stay there for 30 seconds then you got to say go up to the corner and then 30 seconds later add one more key frame in the same spot saying stay here for this long and then do something different does that make sense does that make sense thumbs up if that makes sense in terms of simple key framing going up to an area and then moving back to another area four key frames Stay full frame then move to here second key frame third key frame is stay that that spot where I sent you to this point and then fourth key frame is make your next move go somewhere else that was very just a very simple key framing motion we've got a thumbs up from kpkp we got a thumbs up from excellent dude we got a thumbs up from Brad Brad's like yep no problem there I don't even use overlays but I do use key frames Kyle says got it uh and we got Fu uh saying yeah man I totally get what you're doing there cool so that's really the the heart and soul of the basic things that I do in every single tutorial I'm just using key frames to set marker points to tell the software hey I want you to do this certain thing here's the sticky notes of where I want you to start and where I want you to end and could you do me a favor and do all the heavy lifting and the motion in between I don't want to have to move I don't want to be like the old cartoons and clamation animation and have to move each frame by myself I want you to do all that work and do all the frames in between I'll just tell you where to start and where to stop now the reason I'm trying to show you key framing is you're going to find that all the other features you start using when you get more advanced are going to use key framing too it's not just moving something on screen we do it with text if you guys are with me um last week when I was doing a um I was doing a tutorial on how to do um animated text infusion we were using key frames in there and I did a quick explanation on key frames and a lot of people said to me in there like um I'm not exactly sure I understand key frames but we were moving text and getting it to do all kinds of crazy motion and we were using the same thing on a different application by getting tech text to wave and jump and zoom in and do things like that but you're going to find like I was playing around to um yesterday with um some of the techniques that um guys like Jamie Fen do here I'll show you I was just doing a couple tests with some different things in Fusion uh let me see if you can see this right real simple animation it was just a car driving and sort of I liked the line of the car I saw that and I was like oh the line of the car is kind of cool right like the way it goes up over the uh Thunder well and then comes down swoops the door then goes back up and kind of leans into this I'm like oh I want to try doing an effect where I kind of make a glow outline that follows that and goes around the curves of that um the body panel and then kind of circles around the tire and I just put a little audio in there like a lightning crack okay real simple but that is all done with key framing right that we're not going to go deep into that today but all of that was just key framing going I needed you to start at the beginning of the car and I needed you to flow over this line and end up in the back and that is an application where we're doing a little little more advanced stuff in Fusion using key framing because even when you add like lightning effects or when you add you know even with sound a lot of times I'll be key framing the volume that's another big one that you'll find yourself using um when you go to you uh try to do stuff with your audio um the Daniel has the best tutorial CH tutorial channel on YouTube ever there's some good ones out there I really appreciate that I'm trying but I'm a Noob so I'm I'm really focusing on the noob stuff but yeah Casey Ferris is great Jamie Fen is great um My Pal Jay Litman has a great Channel too there's a lot of good guys out there lot of really smart guys um the Need for Speed yeah right what did you say looks like a manly Audi TT it might be I I I saw it I it was a piece of stock footage that I got um I actually thought it looked a bit like a Lamborghini it to me it looks but it the the front end did but it didn't have the badge so yeah I wasn't sure what it was um I'm I'm a more of a a classic muscle car guy myself but when we talking about key framing right um one of the things you want to think about is key framing in your audio as well key framing in your audio is really important uh let me show you really quickly the V the very same kind of simplistic let me remove this we don't need the Cary mode the very same simplistic um things that we dish did in the motion right for my tutorial T type things where we're moving around the screen um you can do you can do with your audio and if you go down to your audio track let's say you have an audio track selected let's say it's this one right here let's say I was uh I was talking right here um or you know and I for maybe this was you know me talking and maybe I have a a music track underneath and maybe I wanted the music part where I'm not talking to be a little louder and then when I started talking I want the music to dip down right so one thing I could do is let me just I'm using a fake track this isn't really music but let me give you an idea of what's Happening um let's say I had this uh uh let me see turn that up just a little bit give me one second there we go okay so let's say you know there's mute I'm talking and then I got quiet and I wanted the music to play but the music was still playing when I started talking again and I want this part not to be so loud now there's things you can do with compression and things like that to um to really make that happen uh a little more smoothly but a lot of times I'll key frame those motions I'll key frame the audio down and what I'll and it's exactly what we just talked about right I'll say okay once I start talking right here in this track I actually want this to be full volume until here and then I'd like this to quiet down while I'm talking over here so one thing I can do is just select this track here right I'll go up to the upper right inspector um this is the inspector I have selected and I'll make sure the audio tab is open because sometimes your audio is connected to video and it'll default to the video tab first make sure you're on the audio Tab and then you've got volume right and You' got the same key frame motion for your audio tracks you can say okay I wanted you to be Daniel I wanted this to be this loud right until the point where I started talking so let me move the playhead right to where I start talking right so that's where that is and with the track selected I wanted to be full volume to here so then what I'll do is I'll go up and I'll add a key frame let's just like we did with the video we're just doing it with audio now let me add a key frame by clicking that volume right and when I do that um you'll see that that now has a key frame at that spot got a little key frame added in right there hello um and then at that point I actually want to have the the the audio I'd actually like this part right here to turn down kind of like right when I start talking a few seconds later so with the play had moved forward past that key frame I'll then go back up to the audio Tab and then I can grab the slider and I can just pull it down and turn the volume down to what makes sense to me what what sounds right when I'm listening to the mix so I'll just pull pull that down I'm going to pull this down and what you'll see let me move the playhead and stretch this out a little bit is what happened right here was there's one key frame here and there's another key frame it just added it went from Full volume turned down and if you look at this whole wave right here is now quieter right everything is quieter and what it did is it basically stayed full volume to this point and then turned the volume down to whatever level I set it to to the next key frame and it's going to stay there until I tell it to do something different right until I tell it to do something different which is add a different key frame now maybe there is another spot where um I get over here and I go oh I I actually stopped talking here and I wanted the volume to go back up really quickly on the music and then back down right just in the fill space just come up a little and then go back down all I would do is the exact same thing is just place that playhead where my where I kind of stopped talking right because the playe head's there and I've got this track selected I go up to the upper right again in the inspector and I'm going to hit that volume key frame and add another key frame there and when I look down here back in this uh in this PL in the timeline it it was staying full volume to here turned down it's I told it stay turned down all the way to here added another key frame right beginning and end you got to always tell it what you want it to do at every change point and the change Point here is I'm about to go up so I needed to let it know from from this point here let's start going back up there's another sticky note another key frame let me move that playhead forward just a little bit um I'll go up in the upper right I'm going to add another key frame for the volume to go up or actually I can just move the I can just move that fader up I can slide that forward to where I want it so I'm going to slide the fader forward um and what that did down here as you'll notice it added another key frame red key frame right behind my playhead and it turn this up just slightly um and then when I go past it and I want to turn it back down again I'll just move the playhead where I want it to go back down go to the upper right I'll grab that volume slider and I'll pull a volume back down again and this wasn't really a very loud track to begin with so that's why you're not seeing huge motions in this just kind of slight ones but I think you can get the gist of um what's wow that's really crazy when it zooms in like that um this you can get the gist of what's Happening Here Right This is clearly louder this got turned down um this was actually a really quiet part but I turned it up I'll use that same motion sometimes when I'm talking into a a my microphone and something happens and maybe I I fell off mic and it got a little quieter if I got back here or something I'll actually use a key frame to go oh that part there I couldn't quite hear what I was saying or I wanted it to be a little louder I'll just key frame that section of my audio to go let me just go up a little bit and then back down just for that portion that was hard to hear so the key framing elements in your audio and in your video tracks really simple select the track in your timeline when you're in the edit page make the adjustments of if it's video where you want it on screen and if it's audio the level that you want it at at any given point and if you're going to change that make sure you put markers in for where you want it to change and what do you want it to go to next um and that's a simple way to do these kinds of tutorials that you start using key frames or anytime that you want to move things around on screen or zoom in a real simple one that thing I just showed you which was that weird little uh you'd be surprised how many times I use key frames this um this little video that I did this one right here let me see real quickly that motion right there I don't know if you noticed it but at the very beginning I'm I'm doing two things I'm fading from black so there's a fade in and if you notice the car is taking up most of the screen and when it goes from there to here now that now it's zoomed out so that was actually a key frame Motion in that project um all I did was the same footage was actually zoomed out to begin with I started started with it at the beginning I said hey zoom in closer and then over however many seconds a second or so I want you to zoom back to full frame start zoomed in key frame and then Zoom back to the full frame with a with showing everything in the shot and that's how I achieved that simple motion just like that to get it to zoom start closer on the car and pull back just drop some key frames in there um can you drag the key frame point to adjust the audio volume absolutely you can 100% just like you did with your video track so what you're asking is like can I move these around yes any one of these points you can not only grab them um and move them left and right so it can be slower but you can actually grab them in the track this is tricky because I can't zoom and grab at the same time but let me see if you can see I'm going to grab this second key frame right here all right with my mouse and I'm just going to move it around see what I'm doing I don't know if you can see I can turn the volume way down I can pull pull it way up that's how I'll do fades sometimes I'll put another key frame way later and fade now I've got it fading right I started with this um I started with this uh way up all the way and then faded down to nothing and I move those all by just left clicking and holding inside of the audio track where the key frames are and then I just started making the manual motion myself going no I want that to be louder it's not quite quiet enough I want the fade to be slower I'm just moving them left clicking holding moving around um you can do all of those things so yes you can do that in the audio moving around in the video track you can only move sorry drawing over the key frame you can only move it left and right like if it's a zoom in you can't change the zoom with the key frame but you can change the point of the marker right like I can grab that and I can move it left or right wherever I want um audio you can change all the levels are any other questions that you have from what I'm showing here right now um let me see uh there's a question right here really quick quickly next tutorial you would like to watch audio ducking um yeah there's are you looking for automatic audio ducking because basically there are some features you can do with compression and stuff to duck the audio um I could talk about that if you're using a lot of music and stuff or there's you know when you talk you want the audio around you to be pushed down compression and limiting I've talked about that in a in a fair light live stream I did you might want to check that out but I can I can re approach that absolutely um just saved me a ton of editing time when using music taxs and key from I absolutely I used to always put music underneath my um my tutorials Brad I used to always be sitting there and I'd be like oh I uh you know I have a little music on in the background and sometimes I wanted to come in a little louder and then turn it down I just key frame that motion a big one I've showed before when I do my my physical audio when I'm talking into a microphone um I breathe a lot I mean I'm just that guy I'm kind of I'm from New England I'm a little animated right I talk loud and and talk a lot so like I just did I'll in between lines I'll and I'll take a breath well a lot of times I don't want to cut out every breath but what I'll do is if I find a breath in my um in my audio track let me see if I can quickly find one and show you exactly what I'm talking about let's say I'm yapping away right here's Daniel yapping away keeps talking he keeps talking if I happen to find that there's a spot where I took a breath let me see if I can find one um I'm GNA I'm just going to pretend I have a breath here maybe it's let's do this let's say that I was talking I was talking here right and maybe I took a breath and you could hear me go and then I started talking again A lot of times I don't like those breaths I think um especially when I've compressed my audio and it's really I mean I make my voice right in your face for um the audio that I do on my tutorials I like it to sound really rich and if you hear me go that can be kind of a um a kind of an upper what was that what was the note tell me the note just punch in Megan talk to me I can't read Megan sense me nutes you know she can just tell me but she won't upper lip sweat oh upper lip sweat this is the note she goes you've got upper lip sweat from getting excited thanks Megan look this is why I have uh this is why I have an office manager to to make sure that we don't have upper lip sweat you know you were glistening I was glistening I get excited what can I tell you see this is a I I can key frame my upper lip sweat away um so anyway so let's say this was it say that was a breath that you wanted to remove like upper lips what you want to do is say okay no problem what I'd like to do is put a key frame here to tell it I want it to be full volume put a key frame where the where it starts talking again and then I want to take this little section here and I want to drop the volume down just to get that breath out of there and just kind of have it change so what I do is I would put my play head on that track right there where I want it to stay full volume and I go to the upper right and I'll put in a key frame there right just to have it hold its spot say yep Stay full frame there I mean Stay full frame stay B full volume I'll then move that that key that playhead back to where I want the audio to start again the other side of the breath let's go right I don't know let me see if I can get it sometimes it's trying the right frame because you can't get every frame perfect let me try it right about there so like say right about there now I want to see if I can silence that breath I'll add another key frame on the other side of the breath so now I have two right and then all I'm going to do is put the playhead right in the middle here move the playhead back and put it in the middle and I'll drop the volume so I'll put the playhead in between those right there see it's in between then I'll go to the upper right and I'm just going to grab this volume fader and pull it down and because it's got key frames on either side of it it'll automatically stay there and it'll just add another key frame in between and I don't know if you can see and I can duck that out of there can you see now it's ducked that out of there so you don't hear that heavy breath um if you have because this is a kind of a um this isn't an actual breath I'm think I'm ducking a word here but if you find that breath spot beginning of it end of it drop key frames go in the middle and then pull down the volume it'll add that other key frame and kind of duck that breath so you don't get um you don't get that breathy kind of you know sound like you're panting into the microphone when you're talking to uh talking to people and trying to teach them something that's almost as annoying as upper lip sweat not quite it's up there though um what else we got doing that um let me see right here um reading some of the things oh let me kill that yeah um Andia Cas Cas kis I'm having trouble kalista says another way to do that is just cut out the unwanted parts that's true but one of the problems with that is if you cut the part out you could you could cut the audio um but a lot of times it gets re I see um a lot of um new users start cutting things they'll cut the entire footage section out it makes your video jump and then they'll say well I'll just cut the audio out and another problem when you do that is sometimes when it's there any kind of background noise or floor noise Andia or Adia Adia how come I can't get your name right Adia help me out here what happens is is you can hear it sounds like these very audible Cuts Like it went from hey I can hear the echo in the room and then it cuts and you can you know it sounds like it's being muted instead of just a dip where it's a natural pullback you can still kind of hear the breath a little bit in the background but it's just not is present so cutting is absolutely the right thing to do in general but when you're when you're in when you're into a a flow and you're not trying to you know remove sections just dipping certain parts and and controlling the key framing of it will make that sound more natural and less choppy because I see that in a lot of new creators on YouTube they'll they'll just start cutting things out that they don't want and it's very jumpy so learning to create something that has smooth flow and structure to it uh is a big part of using the key framing so things move the way you want them to move hey Daniel a quick way to hover on the volume press uh option Mac and left click yeah I'm on a PC um you can you can you can hover on the volume um and do that it's not for me it's not much quicker for me personally um I like I like using the volume now there's always a different way to do things I always say it's funny every time I show somebody some something they always say um a much quicker way and I say hey if that works for you do it one of the problems that you have to understand with what I'm trying to teach here is I get a lot of people come in and they'll go oh use this shortcut oh do it this way and what they'll do is they'll start teaching people or trying to tell people how to do something a shortcut to something that they haven't learned so you'll never see me teaching you a shortcut of how to do something that I haven't taught you how to do yet because learning a learning a shortcut around something that you haven't mastered really can be detrimental I think for learning a software or learning how to edit because if you're just learning cheats then I can go in if I said to somebody oh like it's I showed somebody how to do volume Fades with key frames in one of the tutorials and they said to me you you can just grab the marker at the beginning and the end of the clip and drag it in I'm like yeah now you know how to fade in from zero and fade back out to zero but what if you want the volume to go up and down throughout the course of your of your audio what what how do you do that use key Framing and they go what's key framing because they learned the trick the shortcut the shortest fastest way to do it but they didn't learn the principles of key Framing and the principles of how the software works so I'm always going to try to show you um how to use everything so you understand everything and then if you once you've mastered it and you want to do quicker shortcuts and go oh I can do that even faster God bless you use that do what's right for you based on where you're at in your journey but a lot of the people that I'm talking to here are very new to the software don't even understand key framing so adding in a lot of shortcuts and distracting them by trying to give them too many functions at once I found was the biggest problem I saw on YouTube um tutorials trying to move too quickly and trying to show everybody a million things instead of just going just explain to me how key framing works and I'll learn all the shortcuts and faster ways and other applications later give me a foundation and then I can build on it because once I understand the foundation Basics I can begin to do more and that's always going to be my goal here I love shortcuts I love faster ways to do things um and I love when you guys Point them out because right in the chat right the people reading along would go oh I know how to do what Daniel's saying but someone in chat just gave me a faster way to do something always cool but make sure you make sure you understand the basics because you're gonna put yourself at a disadvantage if you don't understand everything around you if you don't understand the entirety of the software um let's see hi Daniel I'll watch this later as I just got home might help me in Vegas as well yeah Vegas there you go yeah key framing one thing about key framing it's going to be different in different softwares um but all software does it even when I used to use um don't make me use the FW I don't I don't want to use the FW fur they had a basic key framing that they did in their software too um and learning how to zoom in and zoom out I did a lot of the same kind of tutorial zooming into the screen they just did a little bit differently um was understanding key framing how to come in how to hang there then how to change to another point so no matter what software you're going to use they're going to find uh if you understand key Framing and then you went over to Da Vinci resolve it would you just be a matter of saying okay where is the um how where's the key framing features in D Vinci resolve I know how to key frame I just want to find where they've located the key frame features and then you can start using Final Cut Pro or Da Vinci resolve or whatever you want use V Sony Vegas um it's just because all of the stuff is there right like it's just a matter of finding where it is it's like it's like getting in a car in a different country and the steering wheel's on the other side you go okay where's the gas where's the brake where's the clutch where's the shifter if you know all the things if they're moved and they're in different places but you know what it takes to drive then it's just a matter of allocating your brain space to go Oh in this software it's a I have to find it over here it's in a different spot so yeah that defin definitely learning the basics is the most important thing because a shortcut you can do in resolve will not be the same shortcut you can do in another software so understanding the fundamental super super important um I don't see a lot of brilliant Innovation and key framing in any softwares only some a worse um it depend I you know I don't know exactly what you mean I will tell you um if you've been following along with some of the fusion stuff we've been doing um the key framing in Fusion is is excellent um and you're going to start finding that key framing is also important when you're using masks and you're moving masks around because masks are all basically a bunch of little um key frame points that you're telling visually the software to go like if you ask around an object it's a bunch of tiny little key frames a bunch of tiny little sticky notes um that draw shapes and lines and then moving those and be able to do things like soften spline curves which I talked about um in the my last Fusion live stream hope you guys were there um start showing you how to then take the interaction of the key frame to a much higher level control the motion curves from one key frame to another definitely uh you can you can uh you can dig deep into that stuff I appreciate you explaining out loud hey I'm happy to do it um I'm just want to make sure that you guys understand the the basic um um use cases of key framing because if you understand the basics you'll be able to jump into Fusion you'll be able to jump into the color page you'll be able to jump in anywhere you want and you'll be able to start um you know in the audio page in Fair light and start key framing stuff wherever whatever page you're in where key framing applies and you can start making some really cool things happening uh in terms of color changes in terms of audio changes in terms of what's happening on your screen it's just knowing that that's what key frames do they just give it the information um this is a great one here I'm not a native English speaker well have you heard me speak I think that's questionable for me as well but I totally understand your English and I really like to watch your videos man I I really appreciate that that means a lot because uh I really do try to keep it simple um and and I try to make it understandable in a way that even if English isn't your first language hopefully you can you can follow along um here's an off topic question off topic when when would color when would be color grading part two I have plans to do a longer uh video on color management or plans to do are you asking me yeah I'm going to come back to it one of the things you want to be I'm trying to be really cognizant of when I do live streams I'm doing live streams I'm doing Da Vinci resolve shorts that's are they're called V resolve for noobs and they're like kind of like a tip a day a real simple tip in about 30 seconds to help you learn some where some of the cool features are and a couple cool functions and then I'm doing edited content where I sit and I make edited videos where I can really dive in a little deeper showing you um nuanced stuff you know really zoom in and get things just the way I want at a at a very structured Pace I try to be structured in the live streams but you know sometimes we Babble here but on the edited content so you're going to be seeing content coming from me three different angles live streams um edited long form content and shorts that give you daily tips that are All Around Da Vinci resolve and starting to get using the software so make sure you follow all different pages if you don't watch my shorts then you won't be served more of the shorts so feel free to jump around and do that and see them all once I feel like I've covered most of the basics I'll move to the next level what I don't want to do is jump into advanced color management when when people are still not really comfortable with the basics of each page so I want to make sure I work in a way that starts at the bottom and moves upward because I'm learning too right you know there's things I can do that maybe some of you can't and there's things that some of you can do that I can't do yet so I'm trying to follow my own journey and make sure that anyone who's been trying to use D Vinci resolve feels like they can do it feels like they have a good learning curve start here move to this one next move to this one next and if you follow along you should be able to do anything that I can do and more um learn how to use gamma from another Daniel live stream to lighten up dark videos content and make a huge difference now I don't have to cut or skip through it just lighten up the scene so you can see yeah that's a big one for me too Brad is just learning how to get like you know some of the mids open up some of the gamers controlled um I did uh I did a a video on on the basics the basics of the color page and I hope I explained the way the the basic features worked so that you can understand light as a spectrum um definitely watch that if you haven't it's a great one to get started um uh Darren moyon is your go to Dr col he's great yeah he is most most in is uh I've watched a bunch of his stuff too he's like a you know film level um color grader he does advanced advanced stuff I love those things um one of like I said I also love like Jamie Fen I like Jamie fen's advanced stuff but a lot of times what happens is when you go into the advanced tutorials from some other channels they move so quickly over things that you may not have learned yet and they assume that you know the basic information that it's hard to follow along so I'm hoping to fill some of the gaps and give people a good foundational understanding even some of the pros I know that come they've watched my videos I've had people go man I've been using resolve for you know 12 years and you just showed me something that I didn't know so as much as I can cover the basics and give people a good structural Foundation than everything else that you watch whether it's on my Channel or someone else's I want you to be able to go watch any resolve tutorial and if it's a good tutorial you should go all right there's some things I don't know here but I have a good foundation and I can follow along and I can try this crazy uh this crazy effect that I might be seeing in another tutorial do you ever create real-time audio within resolve versus pulling from uh in from like audacity if so are you able to adjust with filters yeah um I've had to do it a couple times you can record audio directly into um into resolve but I tend to do it um I tend to record my audio either into camera um into like I showed earlier I was screen capturing using Bandy cam which picks up this mic that I have here um that puts that into the into the into my system or sometimes I don't use audacity I think it's too simplistic I tend to use um Reaper um which is a full Daw Daw uh digital audio workstation a lot of times I'll open up Reaper and I'll record my mic directly into Reaper doing the same things I clap at the beginning so no matter how many different things I'm putting together you know if if I have a video track and I see myself clapping even if it has no audio if I see my hands clap four times and I have an audio track that has four spikes I just line up the audio to where my hands come together um and I'll bring it in that way and do a lot of the work um but you can do it in resolve you can bring it right in one of the things though I I've have found is because it doesn't record video and resolve it just doesn't really it doesn't serve that need um if you're doing voiceovers and stuff like that absolutely if you're just like you you've done an edit you want to add some voiceover stuff in you can absolutely drop some audio in um let me see what's this one uh stormy sky rail Productions good morning Daniel Jenny and I Jo enjoy watching your videos Jenny and I use CyberLink power director for weding and enjoy the program I have seen key framing in that program but never use it exact same thing my friend so when you and Jenny um take a look at some of the key framing in CyberLink just figure out where it is but understand that every one of those key frames is just a sticky note saying I want this thing video or audio to do whatever it's doing to this point and when I change it I'm going to add another key frame and it'll tell the software from that point forward do something different and it'll fill in the blanks almost every decent video editing software now has some form of key framing in it and it'll make your ability to really control uh high-end edits really smooth um something that that that's uh that's easy to you now someone like Da Vinci resolve I showed in my last live stream you can actually change the spline in the curve because a lot of times in when you're dropping key frames it's like be at this volume and then later on be at this volume and it just does it quite straight up you know harsh lines um things some of the great things about Da Vinci resolve is you can actually draw curves and smooth out that so it kind of slowly ramps up or when there's motion on screen instead of something zooming right in and stopping you can have it Zoom zoom in slow down and then kind of put the brakes on I showed that in the last live stream by controlling the spline or the line in between the key frames so some of that stuff you'll learn as you get a little more advanced but the basic key framing if you start getting that under your belt you'll be in a really good place uh Fu $10 Super Chat hey man I appreciate that I would definitely be interested in complete beginner and advanced tutorial series even if paid um yeah man I appreciate that I've thought about doing some stuff uh you know some some things on the side because sometimes it is hard I try every on my channel is free so all the stuff that I do here for tutorials is accessible to everybody um so I want to make sure that I have a really good set of beginner stuff um every I like doing videos where I bring sponsors in to pay for you know and hopefully the information's here um if you follow the stuff I'm building you should have a really good catalog of stuff I'm also working I don't know if I can announce this really yet but I'm working with someone that you guys would know to figure out a better way to get my shorts my D Vinci resolve for Noob shorts catalog more searchable so hopefully very soon that will be you'll have the ability to to go right to a specific spot and access all of the shorts that I've done because YouTube doesn't do it well and be able to search type in a quick search and and just search from just my shorts that I've done on things if you want to find something a quick tip on color grading or quick tip on exporting and it'll be all searchable database and much easier to find stuff than it is on YouTube hopefully we'll have that done soon it's uh it's in the works so um fantastic idea on how to uh synchronize and video together yeah that's an old trick the old clao right that's a great one how you doing clutch gamer moments good to see you my friend um Rob's Outdoor Adventures $5 hey thanks pal I really appreciate that it means a lot um all the little tips along the way helps me buy more toys so I can do better uh I Can Do Better live streams and better videos to help you guys out um so listen I think we've covered the basics here I hope that made sense if something that I didn't cover or didn't quite make sense as always leave a comment down below and I will absolutely come back in and answer those questions and try to give you all the information you need to start crushing it with the Vinci resolve and using the key framing all right you guys have a great day and I will see you uh out there on YouTube and back on the channel very soon bye
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Channel: Daniel Batal
Views: 7,456
Rating: undefined out of 5
Keywords: Daniel Batal, Creator Conversations, Davinci Resolve, Keyframing, Video editing tutorial, How to keyframe in Davinci Resolve, Keyframing for beginners
Id: 7Y4k5-gmlvo
Channel Id: undefined
Length: 65min 5sec (3905 seconds)
Published: Tue Jan 23 2024
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