Eevee Q&A! - Blender Developers Live Stream

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and we must be your life oh now you got the wrong one alright welcome welcome welcome to the very first live stream we do in this channel in the blender Developers Channel my name is Pablo Vasquez I'm not a developer I'm cheating right here but I happened to be with Pillai developer my name is Dolly Flint Oh I'm a blender developer and blender 2.8 and helping the AV project so nice to be here nice to be here so we decided to start with it's not like you don't work just across the hall there thank you for coming all the way we were streaming life it's 10 p.m. on Monday we are streaming live from the blender Institute in Amsterdam so yeah he worked at the same place he works right there so it's it's a bit of a cheat but yeah we decided to start sharing all these exciting things happening on blender 2.8 and on evey especially it's a it's very hype this day we're doing we're doing a few of those small short projects short videos probably so on the YouTube channel yeah and people enjoy it so much we actually did a live string in Spanish weeks ago yes but for different featuring awesome different crew and I know people responding quite well and then the developers are putting so much time and effort on TV I although they developed as well so it's nice to be able to make a milestone from time to time and make sure everyone can be amazed in everything we have to tell here yeah it's really exciting to see everybody using Eevee already like even like a couple of weeks ago when he was so so much less ready I guess at least slower definitely slower yeah so that's very exciting and we hope to make this space its kind of live streams and demos of Eevee and other parts of Leonard's opponent in the future if people like it enough if there's a good response so let us know how it goes so let's get to it otherwise it's gonna be boring um so we have prepared whew blend files already that awesome artists have provided and we have some demos of the first some of the new features and we have some questions from the blog we posted this on the blog and there's already many questions on the YouTube channel so let us know we're gonna first shows them with some some of the files and then we're gonna go through the questions alright so let's see what do we have here we have the this is like the the the this pinochle exactly is what you use like oh yes of course this is this is Evie that's everybody so what is so special about this file is were some on blood donation some time ago right a few weeks ago it's a file from Daniela by stead yes and he's such a good artist so I can't find his portfolio in the internet on tumblr and he did a few non projects he participated on the I forgot a neighbor unity atom project I think yes the demo which was very inspiring for the whole Eva project because it basically made a whole short film with unity in real time and in a way you're not copying anything but it's part of our inspiration and his work is so he's pretty much working in the industry and it's so nice to have him like reaching out to us he actually wrote to Tom directly yeah and I said please she will love your work and then he sent his file and just amazing just you can see how far you can push the system with the right artist and right developers even in such an early stage of Evie so what what do we see here we I think we see many many things we see a little bit of the depth of field for example that some compositing effects I do a little can and about YouTube compression don't let people see depth of field come on can we can we push it further yes first one first up oh no no it's everything okay using the new layer system which we we can spend a whole other media with now it's easier to see how there you go now this is okay you to help us to make it this is blurry and this is yeah of course it's obvious this part is a it's sharp so this is one of the post-processing effects of EB right yes one of many at the time we have for you're gonna have volumetric coming very very soon let's renew Clemens working right now on having these Clemente it for two point eight we're gonna have blown call or in a little bit so there are still things to come for post-processing I mean I just disabled everything right here our they're overridden sorry this is a new overwrite system which I'm still learning basically you have render settings and then you can have override settings which override that then the name says so so this is how would look out of without any post-processing which is still pretty damn good I mean wow and post-processing effects was there one of them is I mean occlusion which I think at the time at the time when he was actually work on it there was no omit inclusion also he didn't even use it yeah they probably baked it or you something like what exactly remember there's a whole lower mo map inch placement map in this file and there's also some some real like spotlight shadowing so you actually don't really need imprint occlusion for these that's nice that you can play of it but it yeah it's nice that you can you can still play with it motion blur it is not animated but if he was animated you will see a bit of motion blur from the camera view right and there's a chip motion blur whose basically only take into account mostly the camera movement and the object movement but not it's not the formation motion blur is it's like in cycles you also have object motion blur which it only takes into account the position of the objects which is very fast and cheap and economic let's now set chief sounds bad it's actually really good affordable it's not cheap oh I just crashed evie for the first day okay we've got our first crash of the night should be one of these drinking games every time little crash again oh no under that at home guys doctors don't do it um there was a question that was called relevant someone asked if it would be the same content as the live stream in Spanish okay yeah so for those that don't know we did exactly this but this live stream but in Spanish first on my channel and we we talked about many things but it's not gonna be the same because there that was two weeks ago and two weeks of development that is quite a lot much much has changed so I done done and we get new files we get new files yes and even this file you get a look better because now we have the displacement map yes in the live stream I there's a bug in blender in the PSD handling of blender that if the file is packed if that texture is packed with in blender it wouldn't show the wouldn't load so it didn't load the displacement and now it does look at it okay this nice detail actually we were explaining the the stack and I'm gonna remove depth of field for now okay so now we can see look at this amazing for some reason it crashed with the depth of field but it was working and so it must be some combination of things good thing we have the file to investigate oh yes I'm not gonna do it right now but Oh disgusting but in a good way so this mind is mainly like normal maps right and some displacement which gives these little bumps on the side oh the bit more it's this exactly is using all the expected PBR channels Oh so get a base pass you get here this is the metallic no right using a base color which is just the color yes the base texture is called Biddle Alberta Abbey albedo ability no sir no metallic specular some roughness map and emissive colors yeah this is something that is a bit different from principled Englander yeah we have a proper we have a father show this bit better a principled yeah yes because our own cycles the principal material node does not have a mission so if you really want on mission shader and you'd have an emission shader and then have a mix shader' and though the add to add in on top but for Evie this is originally as part of the the same node at the moment but since we're planning to integrate everything within the principal shader we're gonna have when are we going to follow the same principle cycles that's pretty cool so there will be only need for one node in for one now basically yes that'd definitely fire we already have too many notes so to have one node to rule them all the idea of the principal from the beginning yeah it's nice to use the same system for free eve as well yes cool so when when do you think when Kanaks expect this as soon as we decide what to do about this specular node specular but if you look at the materials now in uneven yes we have two different kind of shaders one is a specular the other one is metallic yes and the metallic is very easy to replace with it's principled likely most of this is working already but the specular one is a different pipeline like internally decoded or something different we are still not convinced first if you should have if you should keep it and second how you gonna do it so this is the one thing that's super inventing us from just switch into the principal for everything they look the same for anything they look pretty close awesome great news so the continues is to to wrap up the part of the process stack which we already show we explain motion blur and I had a file actually that was using it the cart from coming on this but I I don't have it right now and then there is a bloom which it's pretty clear this file shows much so well we can just make it so much I know because it is already read and overrides we should display this overwrite some I want to remove the override center em one at a time okay here let's see so the idea of the override is a publish plain briefly but we can have the same scene with the default settings and have different layers so different scene layers which with just a few modifications from the original one then I kind of have these already for samples like 20.78 but now you are expanding these for more and more features yes and then it is actually pretty pretty handy over write for example will allow you to have two objects or two measures or two whatever and then have their completely duplicate their their link completely but you can overwrite like one thing of that for that object my material one setting what anything that is really powerful so you can import lighting from some other project and another right like the values of some of the lights but still keep the original data and touched oh yes it's gonna be great I don't we open the principal file let's open the principal file and there's a question for you but are they reckon we're the recommended system specs to run Eevee what do you need to run in who's asking do we do it see their names yes snail mail games on that YouTube are we only streaming on YouTube when you hundred so what what kind of system do you need any we need a system with a very very fast and graphic card I really didn't know the above yes real good graph card basically so as good as it can be we are supporting what we call up in jail three point three but honestly if your system can support OpenGL four or four point five we also try to make use each of these so there is least I have a minimum bare minimum but if you if you can support more fancy features yes you can have non-blocking sure to complete some some some features they're gonna be better so I didn't answer your question we have a few you know good in good companies in the market yeah go in alphabetical order we have AMD we have Intel we have in VDM that's all the ones I know I know there are a few other ones but these are the three ones yeah the Intel's are yours I still haven't seen a good fast jeep you from Intel because usually using integrated yeah so there yeah so that sure we wanna dedicate a computer for dedicated graphics card yeah that's for one yeah and just something you'll GT you want zero three zeros be good enough Chris I don't know need to check the internet yes now just check your OpenGL version and then if it's it has to be at least three point three three point three yes and above so the higher the better of course but for Eevee at least three point three of course you can use the rest of blender without it it's just you know you're not gonna have that you can't then what do you mean you cannot use blender 2.8 if your computer doesn't support three point three three point three okay but a computer of like five years by the time by the time to point it's gonna be released you're gonna still respect the rule of five years for blender okay the five-year rule I really mean when we really is to put it when we released a finite so that is you know when when is defining it coming out when it's finished when it's ready when it's me like to rush something that's been so well done so in crafted so that is know by the end of year working we're in one month from now so by the end of July we have see graph in LA and it is to be able to have a nice theme of blender and nice time of Eevee you're starting to collect some simple files for YouTube videos that we see yeah and we have a roadmap that goes all the way to September but then also we are planning to do another like delivery from the blender conference oh yes happen actually both of us are wearing the the gear this stream is sponsored by the but if I conference 2012 and 16 IND exactly open for for participation you come you can you can apply apply with a paper instance so that is for cigarette for gonna have things with a lot of features for blender conference gonna have things fast and really not producing really necessarily yeah but starting to accommodate some some of the pipelines and make sure it's working for animators that's one of our main goal an animator to be able to have some reflection in real time and be able to animate yeah we don't see it happening no that is that's amazing actually and that is I mentioned in the past that in the agent three to seven short movie actually we the animators run into that problem because it's a barbershop so they are they're surrounded by mirror so let's like in this example for I'm going to share the screen now here so for example in this case like when animators had to animate this they will they will fake it by having a duplicate version of the like and you duplicate the proxy of the character and then you invert it so you scaled by minus one I used to do that in Sketchup back in the days catch up but that's a professional anyway but that is for example in in those shots where all the action happens like on the mirror then in makes like you you you keep it in mind so you work for it but in some other shots were for example at the end the word it doesn't really like for example here they get the agent stretches and in this shot the animators weren't doing the actually and duplicate the the mess wasn't duplicated at first so you would don't really because there's no a lot of action happening on the mirror but actually there is intersections so when the character stretches there are intersections in there in the back so that kind of things thanks to affections in evey it's gonna be much better people a lot of people ask if if it's only for to replace a blender internal or if it's only for video games and it's not really hoping people using cycles to benefit from it as well this is amazing this little character is matt is from substance right yeah illegally made from substance painter yep this officers substance painter designer I think yep there is a contest and then this character came from it so basically you take the model and use the software to create the textures yes and this model we got from every name it company Julian I think yeah why don't you make me remember I look at this awesome I'm rotating the what is this the ADHD I map and I didn't know that if he already supports this it's pretty amazing also supporting the if you go to the nodes yes supporting the camera so that way doing the little trick that you can hide the background right so if I mute this mix trader oh look at that that's pretty amazing oh and then I if I rotate I will I will actually see the map rotating yes this is real-time this is amazing this is wow that's super cool have you tried how do you compare with cycles yes I did let's see cycles BAM okay okay you can rotate even if you wanna see yeah she's gonna see how slow it is so your computer so much better than mine okay not so much and then prepare your eyes change to clay no sorry to Evie if I don't blink don't blink BAM that's Evie and this is real-time [Music] isn't that awesome so what do we see here we see reflections right with reflection with the normal map we see the emission I was talking about this small yellow ring so now you're looking at the world material if you switch to the object material yes well you're gonna see that here we have the same inputs elected to the principal node in the metallic node so this is cycles and this is e V yes in the future we will need that the future they will be only one to rule them all but then anything mean why was that's in time you have both you can even add more if you are in blender internal you can actually have two material internal and then you have a nice mess will even support volume scatter absorption if he is about to have volume well voluma implementation volume yeah for for what kind of volumes initially gonna be a word volume Oh which isn't in a way the scattering if you look at the Clement o Clement Foucault it's the core Eva developer developer from France yeah he just tweeted a sneak peak yesterday yes about what's coming for the world well metric is a really really a good looking fog a bit over the top if I might say but this is just because it's easier to illustrate if it's a little bit exaggerated so as a claim of Foucault I can find him and then Foucault like the yeah Google knows better and then we're gonna have so that's the first thing gonna have and then in the future the next thing coming is volumetric volume for objects for small fire Wow look like we have four four cycles this is e V this is coming for AV yes Wow Clemmie Foucault is the credit for most of the amazing PVR stuff that is happening on uneven anymore to get it started because he had his own range forgot the PVR yes yes blender PVR branch and he kept developing it and he I was using it because the fields using on Rio and then blender and at some point was so nice that it proved that it made sense to have this integrator in blender yes and of course there's a lot of difference between the original implementation and having it all 2.8 yeah how are composing the different modes on top of each other but it's nice to have this little seed where everything started huffing the vault room since then Thank You Clemmie yeah our superstar follow him give it a follow it's a hypersomnia underscore if people are asking things I don't even know what they are yeah VDB don't know what the PDB is baby sorry you'll if you work with vida be probable met 3 something something something some point people gonna gonna gonna see what it is this probably he's watching us hey he's very shy as well yes come anything so anything all the smiles on the peoples - but ok go looking for a question while keep making conversation here yes a few people are asking about substance designer designer yeah you have them designers event yes sorry we're gonna never actually tried substance designer we tend to keep away from commercial software because it's a you know we never know it won't be inspired by something that's really trademark of software of course we can do better so here is a drink for you which is having a it's it's 10:30 p.m. we are allowed to only Monday who doesn't recognize it on Monday let's say guys cheers Clement Ben is dead so that is that sometimes paint is substance painter is really people friendly yes so it makes very easy to bring something that you made with substance painter or another people for eccentric software like marmoset or yeah it's an open source alternatives armory painter and then bring down two cycles with the principal shader and now with Evie and the same thing is true so imma be really nice to see more of this happening I'd loved like they've bit someone from substance painter from allegory mythic yes watching watching please say something 30 minutes now get us get in touch with us or write on there called blowers in an email the lie at blender dot studio don't send spam let's see volcan support no not yet it was part of the original plans my clearing was implementing so aim it has been one of the partners we have a few big partners in this project first we have the development funding from people like donating money they had the blended cloud supporting some some of the work here but they don't have AMD we have little balls we have tangent animation studio we have data for fun we have another big contributor that because I know tangent animation because thanks so danam I'm working here I'm very glad yeah but then basically what about collective name was click enable active you see I remember even without going to blender.org but if you go you can see actually and they she had total loss the friends thought yeah no they are supporting blender blender development you know but I'll say something before it it that's fine talk about blender Oh Evie and the game engine that's another topic oh it's talking about Vulcan that's what yes so basically a MIDI one of their ideas was to bring help bringing Vulcan to bleonard yeah and then they're hiring Mike Irving to help develop these he's been working a lot of the low-level OpenGL implementations in the new blender yeah but then you know it's at this moment it's not worth pursuing Vulcan know that let's pull it out to that Odin this really benefit blender so I want to really see a lot of speed advantage will be possible to implement but not in the horizon as a target now someone was asking I think he asked twice or she don't even know about painting normal maps directly on TV I think if you try texture painting now it's probably gonna work texture painting here yeah I'm not allowed my my lawyer doesn't let me see this we can we are already 35 minutes in today so you want to jump into props light props so let's served in the the file okay I don't know which file okay because we are aiming at real time yes not everything can be you know as simple cycles where just go put a light and press render and think magically looks fantastic yeah so for a game you have to cheat a lot of stuff so we have fake reflections we have fake lighting we have we bake a lot of textures a lot of the information we want in a final scene and and that's life it's not running from it so what what we have in this file this is a kernel box we call the the classic computer graphic set up to show basic light bouncing between the wall in to show how the environment responds to light into itself yep and then we can see so we see a few things there basically have two probes in this file yes one is a reflection probe and the other one is the irradiance grid probe why don't you remove one of them let's see if they're correctly named in the new in the new layer manager then you should be fine it's a light probe and a light probe or one move the create a new collection and moved into the collection oh that's a good idea to them on this life okay I'm moving this no we can just hide it hide it boom so what did I hide I had the bunk is the radiance Christ so there's a chance that his radiance is still being used even though it's hidden okay so we are just gonna just move it away just take it and move so what I'm moving now this this box is baking basically the lighting in the same into this light beautiful beautiful great yes yes which this great represents our resolution of the lighting right yes as many points as I have is as how detailed the lighting is going to be so if I put the cut this monkey up or if I rotate it then I see the getting affected by the lighting around it can you see it actually of course you can II cannot cheat come on okay let's I'm gonna increase the detail then so that way the lighting doesn't go through and remove remove the other probe probe of it okay that's this oh these are refresh just run away take it away in just move about that all right I did it now let's put it aside okay let's not play with with fire yet there is no volumetric support yep so we can increase the resolution of this by the wine yes you just go to what we are selecting the other probe yes it's the other probe so it's like this yes [Music] yeah it shouldn't go up there it's driving the wrong option okay we are fix it tomorrow morning we fix it tomorrow morning but basically you see the resolution of the how many how many points you can have so that way the more points you have the more detailed the lighting is a more little everything basically that helps is to show the the data that's been recorded yeah it's are those big spheres okay and we just saw which means if an object is on the left it's gonna be more red and on the right it's gonna be more green so if you yeah that's why here gets red red and here get screen so it's very very simple to see red and green and if he's in any reason to have a resolution for the greediest then you have w to be thin this volume and get at the proper like nothing but the more points you have it's also going to be more intensive yes resource intensive course of course so there's no free there's no free lunch only free software that's pretty cool just like unreal yes and the cool thing about radians volumes and agree it radiant agreed that's really really useful for interior design yeah and that's your cue how does make you to open the file so we're not going to talk about the reflection yet reflection probes reflections are cool look at that but the other file actually shows it better because it's a okay no spoilers open ocean swash interior design version four so this is a file sent was my by Matic moravec yes be sure does not I say I'm a horse I am deeply sorry and you can see that you just open the file and the radiance would have been calculated yes and I'll finish calculate been calculated it's a finished yeah I can even hide the only render to oh wow that did that did happening yesterday is that a new feature that wasn't happening this morning this morning I hear the like in Taniya fail in tow fixed it that's pretty cool so what we see here is a nice okay maybe I should do that trick to hide that it's an interior scene of course and it's being lit by an environment and it's your image that's all and actually our image only Wow I think see can you navigate here like with iff oh wow I love this feature who made this this is not personal chaining oh that's pretty cool so there is okay like transparencies coming very soon TM k digital it's gonna the next big feature come to Twitty really there you go that's a mirror that's so cool this fire has a toilet and there this is actual reflection if I add a monkey here how are we gonna see it yeah of course let's see I'm glad to try this earlier oh look at that so I I move the monkey and it's recalculating the lighting right because the lighting is yes there's gonna be a bit better I like the preview in the future we're gonna try to first get it being lighting calculated and then just increment the the resolution because when I was going from left right as we're moving to bottom Wow can't believe this it's all real time so you just add and I just added them on okay I move the wrong object add the monkey that's so awesome and then there is shadows yeah this shadow exactly coming from a limp from my land from an actual lamp that is its only render so we need to we can you can see in the mirror there's what you see on the on the ceiling yeah yeah so there must be a lamp there that plane gives me the berry boom so big and you can show the mirror and I stay there yeah that's so cool Wow so the lamp is actually not in the audience - no there's something in terms of what he had in 2.7 and what happened 2.8 because it doesn't matter how many limbs you have you don't need to calculate these shaders again LZ is and this is the we did a few of this last week for that to make sure because before if you change the lamp f you'll need to be recalculated but now super fast and fine I'm just gonna go to the American toilet well to the mirror yes so what you have here is a third kind of probe because we talked about the reflection coefficient cube or a sphere and then here is a you see here this arrow yeah yeah this is a reflection plane so it's used what do I get the later which we have new manipulators when I talk about it right now wow what is this so we use the reflection plan yeah for to leave it closed its super surfaces that we know that they need a very ah so that way you limit the reflection only to that area yes and now I won't be able to put backward while I can I just escaped and there you go it's in the same place Wow no it's not but that's okay just don't go back to the mirror yeah there was there was a question about hair and okay I'm gonna put down the balloon I hope you don't mind guys but I'm being blinded here and let's in the render settings I'm gonna turn it down the intensity only or maybe I can read you know disable the whole thing they say well the whole thing but so very nice of everything yes kind of remember these over I think okay it's really hardly overridden oh so maybe that's not even the boom let's go playing just pretend this normal what oh you changed that you changed earlier I changed the layer look at that there's people Oh My Jesus okay let me go back okay yeah that's nicer so then let the other layers not using it seems right not Irving set up everything so I'm moving this hair I'm moving the carpet sorry if you're watching this Marik I'm breaking your file but I just want to show that there is support for hair in the latest and greatest even mildest - that's so cool there was mirror again there it is some reflection because it is a two-step you see the material has been reflexive yeah and then have to have a probe to calculate the reflection yeah that's so cool I like this place by the way it's a nice nice there's a TV here's off it's a nice setup nice sound system my sweet should be on top of there then in turn the switch over there that's pretty cool awesome what about transparency - we like and again it's gonna come it's it's not trivial to being transparency in anything yeah that's real time so it's gonna take a few days maybe a week maybe more but we're aiming to have this before see graph so we're also gonna help our see graph yeah it's also gonna help out here so that is see graph is early August and of manipulatives wow that's pretty cool we can start doing more questions because we yeah a little make of course filmic works in blender evey we have another file that we can show our wishes just do this one shift just that let me change okay and yes here fielding hashtag filmic works just change it there you can of course I had exposure was like super high and then you can just give it a nicer you can put all only renders to remove the I had to remove them both filming does it affect [Music] performance much no not much use curves so you can you can do any everything that you do usually with with the regular filmic settings you can do them in evey that's amazing wow that's like compositing on a on that yeah real time in the future that's the future that's a present we have it here it's here that's awesome that's amazing 360 VR yes sorry I was ready I can yep so yet you see quickly yep we are I'm curious about some people some people asking about Photoshop blender this is old news then I support Photoshop since ever I had always supported actually if you had QuickTime in a computer quick yeah the techno days and then it's in 2013 we got it using a different library so it works if the file is not packed which was one of the problems we had before yeah so if your file is its unpacked right usually is pack is when you actually put all the textures inside of the file or everything inside of the file but yeah that is pretty and that's have been working for a while normal maps and BAM Maps yet they work normal map works normal map works really nice is always tangent always low like the tangent space normal Maps but is also the standard so yes but it's brittle the moment I try the grid yes it's called creature you know I never know how to say his last name and because I check it out Andreas Corral cheek yeah look at this it's amazing it is so what do we see here we see I think especially about the bloom effect these are particles no these are actual meshes these are as fierce as fiercely all spheres with the mission just what works nice further and this was before we had any probes oh so we can actually add some props I'm gonna break everything but interesting myself exactly yeah yeah I set up most offical made sorry and if you're watching this I'm breaking your file but but then you're gonna need to go to the probe and make sure it has enough set and initial set okay so it needs like a start clipping yes start clipping so can i yeah you can file I'm gonna is a custom and T support plan okay this is what you're rendering see I'm not reflecting anything no so I think what if you put an HDR in the background that's a good idea yeah and I wanna compositing note for your time now compositing no it's not real time being you know sorry well I mean it's expected compositing now that but ya know for the time being limp units lumens watts it's not blue new generic it's in there it's you're not using what I don't know what is it is we are trying to mimic there you go what cycles you you think there is a nice sorry I get too excited with this these things I just like like brightness and it's burning our now since there's something to reflect then actually not moving the reflection proud the one they added from shift a light probe reflection give map it's actually working I mean can you frankly go to the probe itself and put your deal again show that oh that's what's reflecting that is that's pretty nice so you can actually see what the thing is reflecting what every yeah that's nice hi mom that is amazing cool and people that they work at gaming they're quite used to probes yeah this animated Wow awesome Andy thank you that's amazing we could put this file up on the cloud maybe so people can use it not now but eventually ever you ever consider using these for replacing games yeah that it's the under blender game engine the blender game engine yeah well this is this is the viewport so whenever there is a new game engine is gonna use even I mean it looks really good and amazing yeah on the streaming thanks Andy well the thing is the the uh PBG thing with a teammate that was working in a fork of the band game engine is trying to integrate the blender game engine with 2.8 at least integrators Eevee but ideally integrated the new depth graph integrate with the new I know a set manger than you they know everything yeah workspaces so it it might happen that is so cool it is romantic now yeah it's very romantic what happened Howard do you have guys it looks kind of powerful and it's not crazy powerful actually I mean somehow you're the only dog here well no actually it's pretty good it's at 1080 it's a it's an immediate an ad but you can do this with less weight less than this just away from the open source drivers only necks sorry I said yeah but stay away from answers oh yeah we're using that especially on with low-end AMD card basically the open-source driver which camisa yeah doesn't catch any shader so it's really slow for a lot of things for playback for shadow reflected on the guys so a question will cycles get a viewport back be it Evi or play or something yeah you know yes and now yeah that is that if he is gonna be the view well there is that if you're doing the final lighting you actually want to see cycles period cycles can get faster to work on viewport and we're definitely supporting more options where you can set up a layer that's really optimized for viewport in another layer that's optimized for the final rendering yeah but then there is that Eevee can replace cycles for the architect are not doing final lighting for the view party for layout for basically some of the modeling animation and then what we now have is clay and that we hope in the future is going to be the workbench engine yeah it's going to be the go to Eaton for work so something that gives us more options for different cavity shaders different Madcaps different you name it anything maybe I did molded wanna see line edges you wanna see another face orientation by two different colors this is yeah yeah there's no one on Linux isn't supported now I'm running I'm streaming this from my linux computer we're using Ubuntu here and people are using Debian people are using anything so we are blender institute ease Linux studio space so don't worry if you want support open cell because it is different there are all GPU based but they are different tech not and now it opens has a different technology that is no compatible with what we are doing for even oh please for no not at least for now okay we have 5000 yeah so someone is using Intel HD graphics on Linux please yeah it is low and again it's the one thing to mention in the beginning about which graphic are to use which computer to use you definitely wanna dedicated graph card yeah we think tells usually or not yeah so if you have an Intel and can't play modern games it makes sense that you can't use modern graphics within blender so yeah someone yeah yeah so I think are you on blender discord no none of us is on lender discord we should reply that we posted this on the cult blog and we are not gonna reply the questions there because yeah nice is there a plan to bring back the viewport okay this is what we talked about so you can navigate in OpenGL while rendering in cycles yes or will cycles more rendering only now I think we answered that already we already answered this yeah just just scroll back a little bit but yeah basically you'll use Eevee for anything and that is on the viewport especially if you're not doing rendering you're animating or anything you're gonna be using even the idea of supporting render passes which is a following question yeah it's desirable yet is not there yet I have no idea how many chains we need because either right now does one thing and one thing only but I could have different passes I think yeah of course um there's not the first priority that's the thing it is not yes and then Marcus asked three things from the first question any of the code Tom has probably mentioned that if blender has got to go ahead from epoch to port and real game engine code into blender it's more like epic is fine if you look at their implementation and redo it it's not necessarily copying everything they're cold but honestly we did a few in the few cases so and in some case that's even a problem because the way that young really handles speckler yeah it's really green biased green bias and instead of using a whole luminous I mean biased and I even checked their source code and github and that's what I have oh that's interesting so at first we're doing the same green biased implementation for specular yeah just so people deploy for unreal get the same result but now that you are merging and the principal node we actually went back and decided to implement as luminaires but these are things you want to ask about in real developers wire they have this implementation yeah I wonder about the substance painter as well why which season are they following so if there is any a real developer watching this or you know anybody under your neighborhood will be nice to you had to get these questions answered quick question the SSS so suffice scattering on TV it's gonna come it's kind of its planned so someone a quick question also asked about hose water how waters gonna be handled water and the idea we're gonna have s as our screen screen surface reflection exercise and really helps for for water but we can already use the Sun of the reflection plant probes yeah but as has our stripper and smoke smog follow metrics we said we mentioned that Clement already has it has a teaser on his Twitter like world smoke announcement sorry world volumes so in like you know in cycles you can have world volumes or object volumes so officer volumes will come eventually for EB yes eventually we even for the moment is just and just just think that even first 2.7 we already have some woke and fire rendered real-time the viewport Airport yeah so some people that we're not bothering with rendering with cycles I think calling did that I don't know if I can say that but for the eye in the sky project huh yeah yeah yeah that's Kai watch yeah no it makes total sense if it looks good in the viewport and she's render in OpenGL ran there and then just a plate put it on top with a so what we have is already very compatible if the real and easy there's gonna be is a matter of time just stay tuned um anything else from the blender room yes sorry I was the shadow catcher and then we just skip those questions whisk it yes now I've because yeah we need to give priority to that I'm gonna ask about the non-realistic shaders know uh I know non-realistic shaders of course well it's if you can do realistic you can do enemies and I'll go step beyond if you look to the ladies Zelda iteration yeah it's all the breath of the wild great game it's using PBR the whole material season is done with PBR in mind and there's no realistic very cartoonish looks amazing gameplay so sell that the latest sell that is using PBR the same strict ogre yes actually we are there is the same concept of keeping physics in mind in one shading and if suddenly can do it can make it look cartoon then you can to another question how close their web rendering quality of length for web and Evie could be compatible in terms of scenes that other materials a lot in the future yeah well I was in at the blend4web conference in Moscow in May and they actually they were you should check out the the talks because actually they mentioned on the the future of blend4web and they they already have Evie in mind so no worries but they already have some support for [Music] psychos materials conversion that can you go up a little bit sorry go up a little bit wait it's a question I said subsurface reflection or something it screen-space reflection SS re screen it's 11 the pressure 11 p.m. at night there is there is a little bit of pressure people we have a watching how many people I actually I have no idea do you want really short sorry clickbait and try to its 454 cheese's 440 beat put the hashtag featured spinner no please don't but they're fun actually I got it because oh and another question do you have any plan on having optional upscale noble resolution rendering in a viewport appscale lower resolution rendering the viewport for optimization on lower end machines it's like upscaling like instead of rendering full resolution you render smaller and then upscale for now there are no plans for that but we do have plans to implement tiles so I can have 12 and then okay this is one this think about if I print a big banner a big poster and it doesn't matter how good your computer is it cannot do 8k 16 K we for graphic art I think I get closer to the microphone please I think you're saying very important things yeah so there is just should be able but you still should be able to use blender for these it should be able to render render out first so we should be able to render in times and in that sense if you have a low end computer should use it you can use the same principle so you could run there with a lower end computer with that with a slower machine entires just like blend internal but you see me you'd hoped wow that's pretty awesome that good news you learn it first the blender coders channel will be start interesting oh yeah unknown foe terroristic Raiders that we already mentioned that's another question I think we did all those and the last ones about lab of details ll out is yeah level of details in Eva's viewport I think currently doesn't work in the cycles viewport we might I don't know if you'd will do it maybe we don't need to do it because of the new overwrite system so I can literally replace I have a mesh for some of the shots yeah because the level of DT we have now is only what made me think about the engine so I don't know if you really have this OSE it's really there's so many things used to be implemented mr. Miro awesome so multi-gpu supported yes or no I don't know what they mean about multi fuel but the idea that we're gonna be able to have two different GPUs with two different screens yeah and you can have two windows of blender running at the same time same time and they're gonna work fine and that's most GPL but that's different then that's multipule that's great how someone notice leave in the background they even in the background yeah clickbait fail too blurry okay it's our first live stream we should we can screw it up and in fact we're actually just all wrapping up over one hour so please if you have any questions and we might have skipped some sorry about it it's almost 400 people watching no actually it's more than that you know that's what people are saying oh yeah yeah nice thank you very much that's a lot of people we could make a party about it if you are if you like this kind of content please let us know leave a comment or something because it's it's it's very fun to do it but yeah we need to know if actually people like it know people want it do we have another file to show or do you wanna I want to do a quick pass on the questions just some of them can easily answer and we have another file don't remember oh you can you can look at the questions in man so for instance someone asks if we're gonna have an option to hide an object inside of the whole collection maybe not know I initially in a collection that is to be pure collection you won't really want people to really try the new pipeline and then we can talk in the future if you really need a little rest specific issues yeah but at first not yes it supports AMD cards yes of course boom anti-aliasing and someone was asking about if you're going to be providing HDR image to start no but you'll be glad to know that on the blender dot cloud yeah that cloud in the cloud but it's not free so there any way we could have one free we could we could make it free now no okay but we are going to yeah that's we we have these ideas that it would be nice to be able to download blender either should strip the regular blender says that nothing with his basically just empty blender or also a blender with some models some something to start already so there are great assets in blender plowed or basically yeah everywhere in that task so so can you show blender again yes someone was asking about anti-aliasing so we're gonna have there's a patch that gonna be supported soon that implements F X a which is a cheap the fast until is being developed by and oh yeah I've seen it on video games FX s a super common is implement is implemented by an Nvidia developer we actually wrote them and asking if you could use in the reply to okay it's fine this shader is a bsd so it's compatible and but in the meanwhile what you can have if your render opengl options has enthusing enabled you can pick the samples you want these are not a lot of people know about this but me and if you just render here you get a nice a list lines Wow I think depth of Fusu depth at fields you have some problems with this with rendering in the viewport you and he losing but that's anyways that's a bug but but in apart from that yes until eating a soup is in the roadmap more robust Antilles antennas yeah but it I guess is not a super high priority right now because it knows it's on top of everything right so better to have the building blocks first but in the meantime you can choose render and eventually due to the f12 you preserve to alpha in actually and someone was asking about if you're gonna be supporting scoped mold and texture painting with Vivi the answer is very simple yes yes of course most of it's working already right now sculpting isn't as there are a few bugs regarding things sculpt but in theory every single of the editing modes you can just work with giving so looking easy and editing the mesh yeah that's what so if we will work with everything soft-serve when would it work with EB so I think you mean we did modifiers that was the first question we had yes will modifiers yes even before we even started the livestream so yeah there will be support for more if I actually there East I heard a little bird told me maybe there is support for modifiers or not my files by no no it's a it's a work in progress yeah building option yeah so I don't think we mentioned here but it did so many times already if one a try if it today just go to builder dot blender.org yes I was going to show there's a big disclaimer actually I always I always say builder dot blender.org but actually people just go to blender.org and I was singing in some tutorials and I I keep forgetting and I made the website at the bottom of the download page this is bleeding edge I'm gonna remake this soon so today I change the name it was Mac I was OSX animated Mac OS anyway in the bleeding edge section you can go to croco crap your daily build and you can download blender so this is that the top section of course all of this is in development so you shouldn't use it for like serious stuff but the top section is basically blender to 79 so it's 278 and development but it's pretty much at this day is almost 279 then there is some experimental ways of building blender and at the bottom you can find blender 2.8 and I have very recent for Windows various actually before before starting this live stream here the guy the lie had to fix a bug at the time he fixed the bag and he pushed a big piece on back but if you have Windows can just download Mac it's fresh as well and Linux I think that one of the builders are still busy it's still busy but yeah you can see here actually the 32-bit is done at 2p and 22 and the other one still for some reason the 64-bit but if you're losing Linux you're probably a nerd like we are so you probably build it yourself anyway and it shouldn't be a problem so if about it's all about modifiers yes modify we have them working in a very initial state as a builder option so it's really only if you build your own blender otherwise just be patient and this week the main developer that's taking care of this which is he shall be sorry char I mean yes I I heard his my good friend sue Dogen yeah and then he's gonna keep working on the new depth graph and this is a core part of depth graph the cop will call cop and writing the dependency graph so just wait a little bit and then I'm gonna have not a single modifiers working at the moment and the subsurface one of them and sub search is gonna be supported via open subdiv o event so it won't be a modifier anymore what the first amazing fact so like that that is pixel level fast opens Aviv is developed by Pixar so literally picks our level of fastness that's super cool so I think we are we're over 1 hour we should wrap it up it's 11:15 here in Amsterdam we're going with a new version Windows version appear I'm just looking over the questions if I miss anything what does it mean we see 14-zip oh yeah it's a PC 14 is visual visual studio mm mm 14 but is mm I don't know I lost the count is we don't even really loaded it's just a window because the other one doesn't work it's an assault 15 winner yeah before things like just to take the opportunity to thank the other developers yes as we did mention the son of the sponsors of the blender and their 2.8 project yes we already mentioned mentioned in my name we can mention them again you can mention them again so in order for bet orders AMD I am another big partners then we have a fabric order Lulu a Lobot old spots yeah from the MakerBot's and then we have tangent admissions the tangent animation dialect animation studio is a great animation studio in Canada if an office in Winnipeg and Toronto which I visit they are making their second film with blender and looks really cool looks really cool and Animal Collective yes which they are supporting also and they're supporting well for example sibron so all the pipeline stuff like a lambic and all of that is being supported by the studio so that's amazing that people are and companies are helping with this but not only that thanks to the development fund so development fund also is paying the big horton part of paying bills yes so you go to blender.org you can go to donate and then you'll see you can read a little bit about what what's happening with the Development Fund there is an amount of money every month that gets collected and then it could it's given to developers by grants so that way we can mainly get Vella pers to to either work in smaller projects or fix bugs which is like a lot of work it's insane so if you want to learn more about that go to blender the dark / donate yeah and then the other thing I want to say is the yeah the developers that we're helping because it's a lot of work that's been done so we mentioned say hey shall I be in Tampa Barton's doing a fantastic work um it's actually working helping a lot of the drama manger which is related to Eevee yes and he's also working on the manipulators there and if you laters yes which we didn't show and we shouldn't show because otherwise we are not gonna feel so you keep talking so that's something that started a few years ago Julianne eyes have started work on these and was nice to have this knowing later that that looks cool and now I have start having manipulators for different operators to recall we have a same montage Montaigne helping I think match a lot of the bugs and the tracker helping to release Clemmie it's maybe the core of the work from Eva comes from him it was his original pet project and now it's this thing big thing in bladder and of course so many other developers now I can't regret our mission then but of course we have you're gonna miss one self Annie I cannot nominations my career in animation before yes was working originally OpenGL via AMD and helping a lot of the low-level encode that we have and of course kind of me forget something but that's fine we're gonna forget that because we do all those videos because I have the nice head up here and it's important to outreach but of course you're here or working as a face for the project but there's many many more people were there's many many many people and also have thank you to the the artists that also shared their files to everyone there's well that people working wrist pencil Antonio peple and Matias I mean you can't name them all just come to the lender conference and then you see most available and and hug them in person so it's been yeah I was going to say the volunteers everyone that's being always helping confirming bugs reporting bugs do everything blender translating the UI watching the live streams yes thank you the lye for coming yeah don'tdon't we're eating it looks like we're eating and it like we're actually being healthy we're eating just because that's that make sense so it's been great it's been doing a lot of fun actually to to do this let us know give it a thumbs up if you like this kind of content we're gonna keep making of the of course a little short two-minute videos are nice to show features but this kind of content is it nice it's fun or not do we means too many questions let us know and keep making videos on YouTube or posting on blender arches we are looking at then whenever you can find use the hashtag be 3d or hashtag Eevee yes it has its own eyes some of the files we show this we actually got thanks to the today's expose the expo thanks to finding only Toby know that yeah actually we follow the hashtag of the v3d on hashtag Eevee on on Twitter so please share it share more stuff it's amazing blender to Pinet is gonna blow people's minds and it's gonna be a turning point in the east industry I bet I bet it's already doing it come on it's amazing it's fantastic yeah it's nice to see people so eager to start using and spreading the news and enthusiasm thanks a lot yeah big time yes yes that really helps that's like the main thing for developers to get motivated and keep killing it so thank you very much and I will see you next time subscribe if you want to see more of this you're gonna get notified if you can press on the little bell and you're gonna get a notification whenever we make a new live stream hopefully soon so thank you Lily thank you problem thank you everybody thank you to all the four or five hundred people who are watching this and that's it excite polite
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Channel: Blender Developers
Views: 30,281
Rating: undefined out of 5
Keywords: blender, development, developers, code, open source, 3d, animation, blender3d, computer graphics, live, stream, eevee
Id: _OcsISVcQYk
Channel Id: undefined
Length: 71min 40sec (4300 seconds)
Published: Mon Jul 03 2017
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