Easy MetaHumans Tutorial (5.3 And 5.4): Face, Body, AND NECK Animation in 8min

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okay so first of all go to edit and then plugins and find metahuman and check it after that go to quickel bridge meta humans and then choose the metahuman you want to edit enable all the popups and then restart and Reland fire go to the content folder and create a new folder open it and go to metahuman animator then choose capture Source open it and choose live link face connection and advice address you have to write in your IP address after that go to tools and capture manager click add to q and then import go to metahuman animator again choose met human identity choose create components from footage and then find the map of your face you then find a good frame where you're facing forward and and then press this little plus icon after that press this then we do the same with each side of the [Music] face when you got that press on met human identity solve click on body and choose height and body type after that go to mesh to meta human Auto rig meta human identity skeleton to meesh and F meta humor press okay then go to neutral pose and press add add pose add teeth and do the same find the front view and press the plus icon after that press on fit teeth the next step is prepare for performance I'll do a save before that this will take some time once done go to metahuman animator again and metahuman performance open it and choose your take and then choose the metah human identity you just created and this step's important to get the neck to work uh you have to change from transform track to control rig on head movement here and then press on process and that's done his job press on export level sequence and save and create in the sequencer press on the new new metahuman identity under mesh skeletal mesh asset and then choose the face mesh of your meta then we have to add our metahuman to the sequencer then right click on new meta human identity face and then bake animation [Music] sequence make a main sequencer add glender we will delete the control rigs for the face and the body click on the plus sign on the face and go to animation and find the baked animation we just created okay so let's add uh body animation I'll add a third person then I'll make an animation folder now I import the animation from mixo and then I use the SK mannequin skeleton right click on the animation and go to retarget animation asset let's choose RTG meta human and then choose man and then retarget once done go into the sequencer press on the uh plus button on uh on the body and find the animation now it doesn't look right so press on face and under mesh you can find the uh Glend mesh face mesh and then open up the face Mash click on this button here go to blend profiles and then add blend mask right click on Route and then set blend scales to zero then find the head give that a property of one and then right click on head and set blend scale to one after that we'll go here find anim graph zoom in on layered blend per bone press on it and then change blend mode to blend MK click on the Arrow here and change to blending compile and save after that in the sequencer press on body and under animation change animation mode to use animation blueprint and then add a key frame and then disable postprocess blueprint and add a key frame on the face will only disable postprocess blueprint and another a key frame now it should work um it doesn't for me to make this weird change but if I restart the Unreal Engine right now uh it will work by the way uh sometimes my met a human ends up looking like something like this and uh it just looks this way inside and real if I uh if I render this out it will look oh okay so try it out and uh like subscribe you know let me know if it helped you out peace
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Channel: Unreal Peik
Views: 3,558
Rating: undefined out of 5
Keywords: Unreal engine 5, Unreal engine 5 tutorial, Tutorial, Neck movement, neck animation, working neck, neck fix, mixamo, how to, how to face animation, UE5, UE5 tutorial, face and body animation, face and body tutorial, How to get neck movement metahumans, metahumans, metahuman, metahuman creatior, metahuman tutorial, Unreal peik, Working neck animation, metahuman neck movement, metahuman neck animation, head and body, For beginners, beginner, easy, beginner tutorial, 5.4, ue5.4, Photo
Id: B9mKjY_E-jg
Channel Id: undefined
Length: 8min 24sec (504 seconds)
Published: Sat Mar 23 2024
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