Dwarf Fortress Short Forts: A Fort on the Sea #1
Video Statistics and Information
Channel: Kruggsmash
Views: 245,241
Rating: 4.9586048 out of 5
Keywords: dwarf, fortress, gameplay, letsplay, series, tutorial, support, help, adventure, dwarves, fantasy, simulation, management, game, survival, roguelike, drawing, artwork, show, roleplay, rp, story, sea, water, ocean, fishing, bridge, trap, capture, whale, test, experiment, science
Id: i21O-W4BmpA
Channel Id: undefined
Length: 29min 24sec (1764 seconds)
Published: Thu Jun 27 2019
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Love this music and sounds in this. Really immersing
This short-fort has the potential to be royally awesome.
I recently had the idea to build a fort on a lake. A necromancer and two zombies came and ate my dwarves alive. Have to wait until after work to watch this, I hope he succeeds.
What happens to player made forts when you stop playing them and start a new fort in the world?
Sphalerite, God of Dwarven !SCIENCE! did a crazy fort like this years ago. He drained the ocean, set up rows of traps, then used chained war dogs to wooden platforms over the water to scare the whales and such into traps. Re-drained the ocean, and hauled out the captive critters (don't ask how a wooden cage holds a live whale and can be hand-carried by a single dorf). Butchering whales gives you TONS of meat, but he was mostly screwing around with shooting the whales, suspended in water columns by a series of pumps, with ballistae. The result? Whales are too fat for wooden ballistae to deal much damage too XD
Here is the link: http://www.bay12forums.com/smf/index.php?topic=101795.0
Sadly the pictures don't seem to load anymore :/ but worth the read! Most of this should still apply to future versions, too.
I think another fort had him set up a sea-serpent breeding program under a similar scheme which included war dogs behind windows scaring baby sea serpents away from a chained (and submerged) mama serpent. In this one, he came up with a better method of trapping the ocean floor for critters. Mainly, he noticed that sea-creatures tend to hug the shoreline. So he made channels away from the shore, built bridges/pumps, filled the rest with traps, THEN channeled the final strip of shore so it opened into the sea. When the bridges where then lowered, the water rushed in, and with it, the whales, serpents, and such swimming right up to the traps. These could then be easily drained and recovered.
And this one! http://www.bay12forums.com/smf/index.php?topic=75780.0
He had to do a quick edit of the .ini files so the serpents would breed, but otherwise very dwarfy.
That's a pretty clever idea for fishing, I like it!
Anyone taking bets? I'm guessing 20 episodes for this fort
I'm kind of disappointed by this community today. All this work and you can only think of using it for fishing???
Come on, a big drowning chamber for visiting armies is what this technology should be used for!
Literally just yesterday finished Honeystoker and already I have new content to watch? Fantastic!