Don't Forget Metroid Fusion - A Retrospective
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Channel: Freelance Nintendo
Views: 256,122
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Keywords: Metroid Fusion, Metroid, Fusion, Retrospective, Metroid Fusion Retrospective, Review, Metroid Fusion Review, Analysis, Metroid Fusion Analysis, Super Metroid, Super Metroid vs Metroid Fusion
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Length: 16min 35sec (995 seconds)
Published: Tue Aug 08 2017
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My favorite element of this game was entering a room and seeing SA-X, and knowing you're completely screwed if it sees you. Having that as a core element to the gameplay and exploration as opposed to showing that through cutscenes added a layer of intensity and fear whenever you entered a new area.
My first Metroid, and perhaps my favorite. I still think that, despite being the last game chronologically, it's one of the best intros to the series, since it gives a nice look at Samus's character and eases you into the exploration-based gameplay.
Metroid Fusion is my favourite in the franchise and one of my all time favourite games, yet many people disparage it mostly for diverging in some key areas from the structure of Super Metroid. I think that through its restrictions it creates a better atmosphere of isolation, familiarity and dread than Super Metroid – which are all elements many people point to when they try to define the allure of that undeniable classic.
Sorry for the long text that follows, but I feel the need to write down my thoughts on the game:
Is Metroid Fusion more restrictive mechanically than Super Metroid and most classic(al) Metroidvanias? Yes, no doubt about it. If you play it to speedrun, sequence break or do all other kind of whacky stuff with it, its an objectively worse game. But through its restrictions in gameplay the game gains a lot of thematic freedom to explore and improve upon what I personally find the most interesting aspects of the franchise and the genre: A sense of progression, a sense of isolation, a sense of alienation turning into familiarity, and a sense of overcoming challenges.
Let's start at the very beginning with my "analysis", meaning an attempt to give scrambled thoughts some structure and make them sound nice. A staple of the franchise is to strip you of your powers at the beginning of your game, and the main drive from a gameplay perspective is then to regain them. Often, that is accentuated by you starting out with some of your powers before losing them: This is Samus, a strong , dangerous character; this is who you will become (and more!) if you continue playing. But no game makes that loss so relevant and poignant. You don't get to play as a strong Samus when the game begins; in fact, you get the sense that she is alien from her in the beginning, both literally and figuratively. She looks nothing like the Samus you know, she does not play like the Samus you expect, she herself even has been infused with Alien DNA. She was at the brink of death, and now she's weaker than she's ever been, not even resembling her past self. That's the Samus you play, that's how your journey with her starts – regardless of whether that is your first Metroid game or not. And the strong version of Samus is not something you play, it is your main enemy – SA-X. She is the dark reflection of Samus, despite looking more like her than Samus herself. SA-X is overpowering, a true menace, nothing you can face in your current state; but she represents where you want to end this journey, both as a player and as Samus.
This makes the sense of progression through item acquisition even more meaningful than before. You're not simply adding fire power to your arsenal, you're slowly regaining Samus' identity. This is a near-perfect blend of gameplay mechanics and narrative themes, and a big reason why I love Fusion so much.
The other is the Space Station itself, and Adam. Yes, I know Adam is not popular, especially after Other M, but his presence in the game is so potent in regards to themes and atmosphere. People say they feel a sense of isolation when they land on Zebes in Metroid 1 or Super Metroid – but that sense comes only from a lack of other meaningful life on the planet. Adam is a reminder of two things: a) that this space station was once bristling with life both human and alien, and is not anymore; and b) that this AI, this digital simulacrum of a man Samus once knew, is her only companion. She relates to him – despite Adam being for all intents and purposes an It.
That is the same reason the worlds in the Prime games feel so desolate and barren. By scanning the world, you get this sense of detachment, of walking amongst figurative ghosts of a great civilisation that once was (which is why I was sorta disappointed that they made those ghosts literal later on in Prime 1, but I digress). Adam is the reason this sense of isolation is so potent in Fusion: Because in all those moments he isn't there, you're alone. When you're being guided by him, the ship feels desolate and claustrophobic, and when the elevator malfunctions and the power cuts out, you're completely on your own; and finally free to explore the ship with all of your new powers.
In those moments, those absolutely fantastic moments, Fusion becomes everything it wants to be, it should be, and I want it to be. This sense of isolation is at its most potent, as everything reliable has vanished – Adam, the elevators, the paths you're used to taking. Because of this, you get this increased sense of disorientation and drive for exploration, as you're now forced to carve your own path. From this, you also experience a strong sense of empowerment and progression – you're getting stronger, you're exploring this world like Samus would and should; you can actively feel Samus regaining the identity she lost, without quite ditching this pervasive sense of dread and incompleteness. And finally, you begin to reflect on the world, Samus and Adam, and in those moments of reflection you as a player get the chance to think on the game's major narrative themes and moments: What's happening here? Who is Adam? Can I trust him? Do I need him?
And I haven't even mentioned yet how Fusion is the first game in the franchise to realise that it has a story to tell, and that for a game about exploration, it should finally go and explore the narrative world that's been there all along.
I'm sure I've forgotten some things I wanted to say, but I think this should suffice for now. I think I don't need to explicitly stress how much I love Fusion. Does it feel more restrictive than Super? Absolutely. But it uses those restrictions smartly, and in such a way to improve the overall experience. Fusion emphasises everything I love about the genre. It knows exactly what it wants to be and confidently goes through with realising that idea. It's a damn shame in my eyes that many disparage it for not ticking all the boxes they expect to see ticked, and in the process overlook how greatly it shows the player why we enjoy Samus' adventures in the first place by playing with expectations and conventions.
It's my favorite 2D metroid game
The only people who forgot about Fusion seem to be the folks at Nintendo who could do anything about it. Metroid 4 ended on a gigantic cliffhanger and Metroid 5 is still nowhere in sight 15 years later. We've had five new entries to the canon since then, and every one of them has been a prequel.
Release this for the switch!
If I had the ability to patch the computer completely out of the game than I would have liked Fusion a lot more than I did. There were some super-solid gameplay elements.
The only 2D Metra games I have played our Metroid 2 and Metroid Fusion. Out of the two, Metroid Fusion is so much better. Fusion just has a great story, atmosphere, controls and visuals. I've still yet to play super metroid, but I'm waiting until the Switch VC to get it
i have not forgotten about Fusion and apparently neither have the people on eBay who keep outbidding me for a cart. Feel pretty dumb for selling my copy to GS years ago.