Disco Elysium - A Hardcore Analysis

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So it’s been four years since Disco Elysium first came out. It’s rare for a game, or any piece of media really, to occupy my thoughts for as long as it did. And in that time there has been, to put it politely as it’s the first minute of the video, a lot of material released analyzing this game back and forth. At this point, there have been hundreds of hours talking about various aspects of the game, be it in full or in parts.And I frankly don't find most of them satisfying - there have been some good discussions of select aspects of it, or a single facet of the philosophy behind the writing, but I found myself yearning for a big-picture kind of approach. So it’s time for me to do it myself, dangit. I may be pouring a glass of water into the ocean, but I still want to do it. There are a few reasons for this want, which I think can set some expectations for the video going forward. One, by the law of averages, by seeking out Anglophones talking about the game, I’m very likely to hear Americans do so. And listen, I love you all and some of the most interesting people I’ve ever met were from across the big puddle, but you guys are terribly one-note. The game touches upon so many things, yet almost every analysis I found was fixated on the distribution of wheat and pigs. I know discussing more than the material reality can be scary, but come on now. Second, they focus too much on the main plot. Which may be a weird criticism, as it is a great story, and it takes you on a tour across some of the best characters living in the game’s world, but that’s a bit like trying to describe a country by talking about its history. Sure, it’s important, but it tells you nothing about their cuisine. And there is as much to be said about a place by not just saying what’s in it, but what seems to be missing. What shape is taken by an outline around an empty space. As such, I will try to approach this entire thing from my own angle. Less of a video essay on a complete work as viewed by a player, more of a neurotic director writing notes for the non-existent backstage crew and actors. Or, closer to the game’s roots, a game master writing detailed notes on the fiftieth campaign that will never happen because all your players are in their thirties and meeting once a month to even continue that one campaign you started as university students is a miracle. So welcome to the Last Minute Essays, the channel by a guy who always struggled to meet his word quota on academic papers and prefers to keep things as brief as possible. Don’t look at the video length. Don’t worry about it. Before we get to the meat of this video, disclaimer first. I am assuming you have beaten the game or are otherwise knowledgeable about its events. If you are not, get out of here, either play it yourself or watch a let’s play, whatever, you’re spoiled for choice. Consider this a full spoiler warning. If you want a spoiler-free review, I made that years ago. I have no interest in repeating the story beat-by-beat, I’m here to crack it open and see it tick. As such, things will be messy and disjointed. It’s only fair, considering that’s how the lore is presented in the game itself. Well, I say that but some structure is needed. Labeling the parts as they are laid out on a bedsheet. A large picture is always easier to paint than the fine details, so let’s start big and then zoom in. Starting with how the scene is dressed, then what plot unfolds upon it, and finally the actors telling it. And I’ll wedge the vision quests somewhere, I guess. As well as “Sacred and Terrible Air”, the 2013 book by Robert Kurvitz, the game’s director, taking place in the same universe. But I will also shuffle some information around for the sake of emotional impact and- ugh. Whatever. Trust me. Let’s go and solve this fucking case already. The world of Elysium is made of pockets of existence, called “isolas”, separated from each other by the Pale - which is more than just an empty void. Where it touches these bubbles of reality, it unravels matter itself into pure mathematics, these mathematics into waves, then into simple vectors, until they also cease to exist and become nothingness. In one thought, Motorway South, a path through the Pale is described that does not involve travel from isola to isola, from one pocket of matter to another, but deeper and deeper into the Pale itself. At its end, there is a nothingness with no point of reference - this is important, as if you argue that, on an ontological level, space, time and objects are defined by relations to each other, those ties are severed at the end of Motorway South. To reach it is to be unborn, to truly not exist in space nor time, to disappear retroactively, erased from memories, photos and videos. You have no material body, no connection with your past up to the point of entering it, no direction to go towards, no change that would indicate the passage of time. One of the common philosophical cliches “Why is there something and not nothing”, does not apply to the world of Elysium. There is nothing. You can go there, despite it not being a place by any logical explanation. This is common knowledge taught to children in schools, a reality that everyone has to face at some point. On some level, every single person met in Disco Elysium knows that nothing is permanent. Not even seemingly immutable laws, like two plus two equals four. That existing is an exception, rather than the norm. And the nothingness is expanding. The material world is on the losing side. But outside of that deep Pale, the ‘surface waters’ of this cessation of creation have some other properties. As things dissolve into waves, waves themselves can travel from isola to isola undisturbed - as such, radio communications are possible and therefore developed to a high level of sophistication. Human travel is possible across the Pale as well, not just thanks to high levels of technology contemporary to the game’s events, as it allows to force dimensions onto it and shorten the travel significantly, but even prior to that - using nothing but determination and grit. Sailors braved the non-ocean chanting mantras - “Nothing will be changed about the light, colours like grey and brown, all printed on top of each other”. Your survival through the journey can be willed. Your thoughts, your mindset, your very soul can pull your material body through, even as water evaporated around your ship the moment it touched the Pale. Your thoughts may not affect reality, but in the liminal space between the pockets of it, they have the power to shape the ocean of abstraction around you. This leads us to the final, biggest point about the Pale - that memories echo in it. People who traverse it regularly, like the interisolan equivalent of long-haul truckers, have their heads filled with memories of other people, other lives. They remember them as vividly as if they lived through them themselves. People they never met, people from ages ago. And similarly, these ‘ghosts’ can manifest themselves in devices that decode and play sound in some way. An intercom can replay words of someone long gone over and over. A radio receiver can be weaponized by blasting people with a concentrated information soup from the Pale - voices, memories and radio broadcasts assaulting their minds. We’ll put a pin on reading deeper into this until the end of this chapter. For now, let us focus on reality - the pockets of matter, and one of them in particular. There are seven isolas peppered throughout the Pale - Mundi, Iilmara, Graad, Seol, Samara, Katla and finally Insulinde, where the game itself takes place. They are large geographical regions, more like separated tectonic plates than continents - after all, Insulinde itself is mostly an ocean, peppered with countless islands. Each of them is distinct. Some, like Mundi, are split into several nations - whereas Seol has a single pan-isolan state. The people of Mundi thought their isola is the entire world, until expeditions into the Pale discovered the Insulinde four centuries before the game started. Given the various allusions to real languages and cultures, it is not difficult to draw comparisons between the isolas and our reality - for example, Mundi - the multinational, rich source of all these explorers sent out four centuries prior, is quite ostensibly akin to Europe. And just like in our reality, the language, framing of history, culture and general mindset are ostensibly Mundicentric. But that old world is not where the game takes place. The numerous nations, isolas and other geographical distinctions exist to our protagonists in the same way a real foreign country exists to someone too working class to ever travel outside of their hometown - as a fleeting image, a half-heard stereotype, a shadow on some distant wall. Yet despite that distance and disconnection, they are very real, and so is their influence in the Insulinde - so let’s summarize the history of the region. The city of Revachol, located on the island of Le Caillou, used to be the capital of the world. Founded by explorers four centuries prior, a city to resolve History with capital H, surrounded by enough fertile land to sustain millions of people and located in Insulinde, naturally giving it a position of importance in trade and international relations. “It’s where the money is”, as a certain self-proclaimed Ultraliberal would say. The Insulide itself was seen as somewhat of a miracle, forever altering what is thought possible by the people. Not only was it beautiful and true, it was also mostly uninhabited, letting people start fresh without the need to, you know, kill others and steal their shit. Though it seems that despite asking the question about History by building Revachol, the people from Mundi did not quite like the answer. But we’re getting ahead of ourselves. To describe the people of Revachol, first we need to discuss how they even got there. As mentioned before, the people of the Mundian isola thought their little corner of the world is all there is to it. They also had a particular…let’s call it religious belief. Every now and then, someone would be declared an Innocence - History embodied in a person. The World Spirit materialized, the will of the entire world made manifest, pretty clearly taking terminology from Hegel. Their actions are an inevitability, accelerated - what would take humanity centuries to accomplish is achieved in a single lifespan. Iit has only happened five times and the process itself is not infallible, as several of them were deemed to be false, or anti-innocences, least noticeably of all Sola, who did jack shit in the last century and abdicated - her story less than one, extremely easy to miss paragraph in the whole game. The last true Innocence was Dolores Dei - at first, an unassuming woman introduced to the royal court of Suresne (or Sur-la-Clef in modernity) by her influential husband. It was her advice that launched countless expeditions into the Pale, eventually leading to the Elysium equivalent of globalization. Her image is in churches. Her philosophy known to everyone in the world, weaved into the cultural fabric inseparably. T he word “Elysium” itself is noted to be Dolorian in origin - in real life, it is a concept of blissful afterlife from ancient Greek though, separate from Hades, a place where gods and the heroic can enjoy all pleasures of the life they left behind. After life, death - after death, life again. After the world, the Pale - after the Pale, the world again. Thus, the totality of it is Elysium - in Dolorean thought, at least. We will get to Her Innocence and that entire notion of history made manifest in more detail later, but for now let us take note of the fact that Revachol was not created to produce agricultural goods, like certain other real world colonies that grew to prominence - it was founded on a wave of outright religious zeal. It was a historical certainty that it would be made. It was a monument to the truth that there is something beyond the Pale. For a moment, there was hope - and its name was Revachol. Hope that the end is not inevitable, that the barrier previously thought immutable can be broken. First, it was a colony of Suresne. Then, an independent monarchy - the Suzerainty of Revachol - and we frankly do not know much about it compared to the game’s modernity. It was a colonial power, with its colonies producing things like apricots, marble (by smashing cultural artifacts) and magenta-colored cocaine. The drug would find itself to be a cornerstone of Revachol’s economy and culture, becoming a part of identity for the royal family, which partook in it quite openly and liberally. To some loyalists of the royal order, the drug let the kings and queens clear their mind and think on a level unimaginable to the common man. To others, it meant the country was ruled by crackheads with guns. A lot of what we can learn about the economy of the country is shown through an educational board game called Suzerainty - and while it can be seen as a jab at strategy and board games to gamify exploitation that was definitely horrible, the fictional game also seems to be sending winks towards its players by including things like improving the life situation of your subjects multiplying the score by 1 - which is to say, not affecting it at all. It definitely feels like Elysium’s equivalent of The Landlord Game getting turned into Monopoly. Something meant to be confrontational and thought-provoking getting sanded down to be mass-marketable and not conflicting with some publisher’s Core Values (trademark). Then, at the turn of the century, a pandemic of a prion disease called the Tzaarath broke out. The name comes from the Old Testament, an impurity upon people’s skin, houses or clothing, often translated to English as “leprosy” (even if what is described does not fit our modern-day definition of leprosy, or Hansen’s disease). What it did to people’s health is not of importance - all that matters is that it was deadly, incurable and made the rich and powerful throw the masses under the bus. And that according to some choice dialogue from Klaasje, it still is around in some parts, as she calls one of the places she was in a “tzaarath-infested shithole”. This is the second game from 2019 that did this. But unlike in reality, this pandemic in Elysium provided one more thing. A spark. The first piece of domino that would kickstart a communist revolution. It started in Graad, spearheaded by Kraz Mazov, a sort of a mixture between being both the father of communist thought like Karl Marx and a revolutionary leader like Vladimir Lenin. “Mazovian socio-economics” is the high-brow name for the concept of communism. The revolution also spread to the Insulinde, and the Commune of Revachol was born. The king of old was killed…or rather, his nephew was. The real king smelled the smoke and abdicated, leaving the nation altogether. A decree was sent in March of ‘02, informing all of the world's governments about the new order in the city-state of 50 million people. Indisputably, Revachol became a communist nation, even if the revolution failed in Graad. For a grand total of 6 years. In the year ‘08, joint military forces of several nations, called the Coalition, invaded the Commune. They were, and still are, part of Moraist International, or Moralintern for short - the largest political power in the world, the successors of Dolores Dei and her will, the power to unite the world under the philosophy of Moralism. Dubbed “Operation Deathblow”, the invasion took the city over and the commune dissolved, even if the communists never officially surrendered. Headless, Revachol is in a limbo with no government of its own. It was split into several zones of control and has a few acts governing it, explicitly to the benefit of foreign capital. It’s the world’s largest tax haven. It is called a “gossamer state” - gossamer being a material made out of cobwebs, spun by spiders in autumn. In other words, it’s delicate and sticky. The Moralintern claims that their hold of the city-state is temporary and that they will leave Revachol alone once the situation stabilizes. The game takes place in the year ‘51. The ‘temporary’ solution has been in place almost six times as long as the Commune ever existed. And this, finally, is the scene upon which the electronic play takes place. In a district of Revachol called Martinaise, where Operation Death Blow made its landing, now a crumbling monument to the power of international capital. A place where things come to die. Though the game alludes to things being worse in other districts due to rampant crime and such, Martinaise is special for two reasons. One is the fact that, as mentioned before, it is a still-breathing, scarred ruin, refusing to die no matter what. Second, it was never assigned to a precinct as a territory to be policed - and as such, the people in it decided to do it themselves. Which makes the protagonist’s role as a police officer arriving there to solve the murder all the more precarious. Before we move on, I think we need to discuss what a picture this paints. Aside from sculpting a vivid, obscenely detailed landscape that makes the world of Elysium feel real on such a level that suspension of disbelief is almost completely unneeded, and which I have frankly not seen in any other singular narrative-driven piece of media. Like holy shit, nobody told these people to kill their darlings when editing the script down and I adore it. There’s not just some great Backstory Event, there is an entire history - messy, complicated and opinionated. Unsurprisingly, the writers’ leftist worldview is clearly seen in this “lore”, both on a physical and metaphysical level. The former of course shows itself in communism being this fleeting dream, which the powers that be want to squash out of fear. That man-made horrors beyond imagination are perpetuated in the name of status quo under the guise of ‘peace’ and ‘prosperity’. That there is no transition of power to the benefit of the common man without struggle, as those who already have the power will fight tooth and nail against it. A world where those at fault will use their power to get away scott free, like the monarch who fucked a whole nation up and became a venture capitalist, never relinquishing an ounce of his actual influence, while leaving his family member to die. It is a world of eight thousand years of written history, defined by the last four hundred, where you can see and feel every scar from the last fifty but where, ultimately, the one moment in history that matters is right now. There are no ancient artifacts of a lost magical civilization that you need to find to save the world, nor are there rightful kings to return and set right what was wrong. Humanity as a species collectively shat the bed and it is up to them, as a whole, to get out of it and take a shower. It’s magical realism, where the magic is not used as an escape from the world in which you and I live, but as a magnifying glass, exaggerating proportions on the face of reality, turning it into a caricature. But on a broader scale - it is a world with no capital-G God. Setting aside theological discussions from our reality, God was invented by the first Innocence, historical books will tell you that. It’s ruled by the force of History, just like in Marxism the idea is that historical forces will inevitably lead to tension and revolution, to the rise of the proletariat. It is a world where no memory, no moment of the past is truly lost, as long as humanity persists - all of it can be fished out of chaos of the thin Pale soup between the isolas. It is a world with no eternity, no belief in a higher force bestowing a perfect design onto us. “Once, there was hope” implies that this is no longer the case, after all. It is a world where no laws, not even rules of nature, are eternal. It is a world that will plunge head-first into true oblivion if something is not fucking done, right now. Though, interestingly, the forces of status quo are also the ones quoting History as their patron. They are continuing the work of Dolores Dei, History made manifest. They, not communism, are the inevitable endpoint of historic forces. They’re Francis Fukuyama if you gave him a gunboat. This is the end of history and we will shoot anyone who disagrees. But once again, the world of Elysium itself rejects the notion of permanency and inevitability. Surprisingly for a game explicitly written by followers of a philosophy rooted in the material reality, it is not free of the supernatural. Or supranatural, I guess. Teenage edgelords, at least those of my generation, like to quote Marx saying that religion is the opium of masses. Completely ignoring the fact that not only did he try to politically move said masses, he was also a well-documented user of opioids. Faith is not the problem in Disco Elysium. It’s what we place said faith in. But we’ll get to that when discussing specific characters. Same as the wilder cultural landscape of Revachol, along with disco music. You see what I meant when I said this video is gonna be messy? Actually, speaking of making a mess: In the district of Martinaise, impoverished and still visibly scarred by the Revolution and the Coalition invasion, a dead man is found hanging from a tree behind a cafeteria. He was a paramilitary commando sent in by the Wild Pines company to break up a strike at a local dock, led by a labor union. Two police officers, an unlikely duo from two different precincts, arrive to solve the case. Several red herrings and rising tensions lead to an armed stand-off between the mercenaries hired by the company and the union workers. It turns out the murder was not politically motivated, but rather done by the remnant of the communist army, who sniped the man mid-coitus out of jealousy. The cops arrest him. The law prevails again and we can return to our reality, which is perfect, mundane and nothing with it needs to be fixed unless someone steps out of line and shoots someone in the mouth. …Alright, yeah, this chapter is a joke, but I’m just here to say that I can bet my finest pack of Astra cigarettes on the fact this will be the Amazon live action series that they threatened us with. Disco Elysium is a character-driven story to an absurd degree, unsurprisingly so for a tale that is, on its face, a murder mystery. So let’s talk about what’s actually important in the game. First, let’s talk about the boy, the disco wonder, Lieutenant double-yefreitor Harrier du Bois from Precinct 41. As the playable character, he is the best starting point, as not only is he the lens through which we will view the entire world, but also because him having the most screen time means he is a wonderfully complex character in himself. With pretty much every major character in the game, we need to consider two aspects of them - a mask they wear, the image they project to the world and what is hidden beneath it. Having woken up from a narco-alcoholic bender with his memories completely obliterated, Harry’s mask is a blank canvas for the actor to paint on. His political opinions, how he copes with being a police officer, whether he approaches first contact from a place of empathy, by spouting trivia or by flexing his *physique*, this is all up to the player's choice. Though given how the RPG mechanics work, I think it’s safe to assume that all the skills you utilize in the game were there already, slowly coming back as his memories recover bits and pieces of himself. Kinda like in Planescape: Torment, only you don’t make him remember being a wizard capable of obliterating armies. It’s also worth noting that when it comes to politics, anything Harry can present is laughably shallow. For one, due to his amnesia, this is the first time he’s hearing most of this. Two, they’re obviously a coping mechanism to deal with a myriad of his deeper, personal problems. If everyone just sees you as That Communist Cop, nobody is gonna ask about why the hell you look so sad. It’s obviously because you’re a communist. But what is beneath that blank mask is immutable. There are things about good ol’ Harry that are set in stone, defining him, even if he can’t remember them all that well. First of all, he is an addict. As ugly as that may sound, this man has a physical and psychological dependency to every single psychoactive substance in existence, most of all alcohol. The damage is visible on his body and all the substances in the game don’t give you buffs because, say, drinking makes you stronger - it’s because you’re alleviating symptoms of withdrawal. And even if you decide to play it straight-edge and stay sober, there is no such thing as an ex-addict. For the rest of Harry’s life, the temptation will be there. As the old joke goes - quitting smoking is easy, I’ve done it a hundred times already. Second, he is an officer of the Revachol’s Citizen Militia, a cop, an officer of the law. This is not just his job. It’s not a uniform he wears and takes off after punching out in the evening. It’s who he is. The human can-opener. Attuned to the world to such an absurd point where he can walk up to a woman minding her own business, insist that her husband is missing and *be right*. To see a bunch of cigarette butts scattered around a desolate beach, say that their brand being a non-popular one is connected to the murder case and *be one hundred percent correct about it*. A man so in-tune with fellow officers that he can feel what other cops are doing half the city over, in the exact moment when he’s thinking it. Someone who can tell the history of a place not just from logical analysis, but because the city itself whispers to him, carrying its words on cold winds and drops in pressure. He has been doing this job for 18 years, despite initially only joining for a woman that has long left him. Despite it paying like shit and being extremely dangerous, or the emotional toll inflicted by seeing people at the worst time of their lives, day after day. He is a detecting animal. Feeling everything, noticing everything. And right before the game starts, he nearly kills himself, screaming about not wanting to be that kind of animal anymore. Third, he is just a guy. The game goes out of its way to tantalize you with tropes common for stories with amnesiac protagonists. Oo, what is his name? It’s Harry. Last name Du Bois, which might as well be the French equivalent of “Smith”. But what was his terrible past? He was a gym teacher before becoming a cop. That’s it. He’s just a cop that is incredibly good at his job, good enough to reject promotion to captain twice, but that’s not something extraordinary, especially by fiction standards.. A common man, troubled by mental health issues. Troubled enough to have carved the smile of a beloved musician permanently onto his face as a coping mechanism and to have internalized his true name to be “Tequila Sunset” - a euphemism for drinking yourself to death. Lastly, and most importantly, he is heartbroken. He had broken up with the love of his life six years prior to the start of the game and it still hurts like a motherfucker. He dreams of that day every other night, never able to figure out what he could do to change the outcome. His cause-and-effect addicted detective brain just can’t fathom the simple, yet terrible truth, that the love just fizzled out. That his strained mental health, exacerbated by his line of work and poverty, has been an issue long before this. That the writing was on the wall for long before it happened. That even if he admits the fault lies on both sides, there is no single mistake of his that he could walk back to fix this. They were never married, yet he can’t help but think she was his wife. He knows her phone number at the new home, on a different isola, by heart. He keeps the saccharine letter she wrote to him in his youth in his police ledger and permanently crippled a man that damaged that ledger, making it seem like retrieving the letter would be impossible. There is a hole in his heart that refuses to heal, and everything on its outline causes him more pain. He picked up a funky, horrifically ugly tie at a store to pick himself up some time ago, but all it did was drive him into more and more questionable wardrobe and lifestyle choices. And boy, is he bitter about women. Even with memory obliterated by drugs and alcohol, you can go into *obscene* chauvinism at points. Whoever invented the term “cock carousel” needs to get an Emmy in the category of Things That Make Your Stomach Sink As You Realize You Can’t Back Out Of This Fucking Dialogue Tree. Now, that does not cover the full extent of Harrier’s personality, but this is what we’ll work with for now. As he is the point-of-view character, we will address how other characters and their behavior reflect on him when discussing them. And for the sake of brevity, we will refer to Inspector Raphael Ambrosius Costou as “you” going forward. Kim Kitsuragi is the second central character of the cast and your shadow throughout the entire plot. A lieutenant from Precinct 57, which also claims they should police Martinaise. His mask is that of staunch professionalism - keeping work and private affairs strictly separate, maintaining authority and being to the point with the investigation and everything surrounding it. He is experienced and incredibly quick to adapt that mask as necessary - if you choose a hard-ass approach, he’ll play the good cop, if you interview a young adult about getting drugs, he will switch to lingo and pretend to have withdrawal shakes without blinking. He pretended to be a teenager for 15 years and mastered the art of playing pinball to close a case. He will do anything that needs to be done to do his job - to solve crimes and protect people. Beneath that mask is a face that is a bit more complex. Being half-Seolite, Kim has endured a lot of ridicule from racists, despite being born and raised in Revachol. He truly loves his homeland and not speaking a word of the language of Seol is a point of pride to him, so this perception as “the other” despite his life experience and identity are a sore spot to him. He is also a gay man, which probably got him in trouble with similar types of dipshits as well. He has other feelings of inadequacy, primarily stemming from his eyesight issues - his old partner in 57 was called “Eyes” as he had to point things out to him, and it’s implied that he died in line of duty as Kim’s facade cracks at moments, as he mentions he knows what it’s like to have someone die in your stead. On a brighter side, he is also a total nerd - listening to punk metal radio stations, obsessively taking care of his car, marveling at cool machines. He was enamored by the idea of becoming a revolutionary plane pilot as a child and still carries an ember of that torch, wearing a bomber jacket. He is also pragmatic about what he can and can’t do - which is why he dislikes talking about politics, the supranatural and the Pale. The one way he can deal with the stress of the job is to focus on the task at hand. Due to his work, he does consider himself somewhat of a Moralist, but definitely not enough to try and say Moralintern did nothing wrong. If anything, he is disinterested in the systems ruling the world at large, preferring to only think about what he can help fix himself. Which is not much, but he does what he can. Admittedly, his veneer of professionalism makes it difficult for him to deal with emotional aspects of his job - trying to break news of a tragedy to someone consistently shows that he feels emotionally vulnerable at those moments. But beneath it all, is the most terrible secret of all - that Kim Kitsuragi is a genuinely, impossibly good man. If you play as an ideal of a cop when it comes to your skillset and Sherlock’esque ability to crack everything open like a walnut, Kim is the ideal of a cop as a public servant. With high Esprit de Corps, upon meeting him you *know* that he would throw himself in death’s way to save a total stranger like you. Someone who protects. Someone who is there to show that everything will be alright and justice will be served. Incorruptible, patient, professional and kind. The kind of person that keeps at being a policeman despite getting zero respect and it paying like crap because he genuinely cares. I have yet to meet a person that does not genuinely adore him, and this sort of positive influence is exactly what Harry needs. He’d be sad if you went back to drinking, and nobody wants to make Kim sad. The RCM is the police force of Revachol, but it is in a bit of a precarious position. It’s given power by the occupying Coalition, and as such it serves as the enforcer of their status quo on the ground. At the same time, it is named after the Insulindian Citizen Militia, the army of the revolution. They also use the revolutionary system for their chain of command. They are in the weird liminal space between being both the force of violence in service of foreign capital and something that was deemed as needed and important by the people of Revachol themselves. It’s fitting that they’re called the “citizen militia” rather than “police department”, as it’s a bottom-up organization, funded with donations, not by a state as there just isn’t a state in Revachol, technically speaking. Which sounds, you know, pretty idealistic and also incredibly obviously prone to corruption and bribery. The game is far from being uncritical of them. Aside from the aforementioned fact that they gain their power from being in service of Moralintern, and therefore can’t do shit if it’s some higher-up from that organization that committed the crime, there are also various windows into just how corrupt and incompetent the majority of the force is. Being on the take of crime lords like La Puta Madre, abusing lethal force for sport like a bunch of ghouls, disposing of outdated equipment by throwing it into rivers. Like in real life, there is a widely understood need for some organization that has the power and responsibility to solve crimes and break bad news to victims - but it also attracts people who would abuse the power and dodge the responsibility. There is also something to be said about how openly the actions of RCM are sensationalized. There seems to be at least one radio station giving non-stop reports of action-packed shootouts and brave blue boys protecting everyone. They’re made out to be big shots, absolute figures of respect that everyone looks up to. Enough for a lonely old woman with a neurodegenerative disease to take it all to heart and play the role, only to break down in tears when realizing her gun is not loaded, she is not the police, and everyone lied to her again. Never seemingly told that the majority of RCM’s work, at least going by your thoughts and recollections, is finding suicide victims, telling bad news to widows and collecting garbage left by some kids doing a photoshoot with that stupid sofa again. But despite that, there are good people within the force who joined and stayed to fully take that responsibility. Aside from the dynamic duo of Harry and Kim, we also meet other officers of the RCM. Alice, the communications officer from Precinct 57, is genuinely helpful and happy to go above and beyond to aid the investigation, including pressing relevant information out of International Collaboration Police. The officers from 41 are more abrasive, laughing at you losing your badge and gun and denying any help, but it’s clear that they’re worried for you and don’t know of other ways to deal with the stress - and giving money to an alcoholic is probably a bad idea. There is a visibly strained relationship between you and your coworkers, as years of dealing with the Cool Cop That Parties Hard turned more and more sour, as the act became less endearing and more horrifying. Oh yeah, and you told them to fuck off because they’re “cramping your style” before starting the current investigation. Harry may be an amazing detective, but he is absolutely abysmal in a leadership role. It sure doesn’t help that the Precinct of Jamrock was stretched way too thin as it is already. Probably the clearest example of this is Jean Vicqmare, your actual partner in the force. You are his best friend, and the relationship is jokingly referred to by other officers as “heterosexual life partners”. And he watched you get worse and worse, no matter what he did. Hell, after being notified of your situation at the scene, he arrives to monitor your situation. He even dressed up as another cop that recently left as an inside joke for both of you to laugh at and ease the tension - too bad your alcohol-induced amnesia made you miss it and made the situation even more awkward. Jean is the avatar of the RCM’s attitude to Harry in general - outwardly abrasive, but internally deeply worried and clinically depressed. But he and the force are still willing to give you a chance. You may be a shitkid, but you’re THEIR shitkid. And they’re not going to leave you to die if you are willing to accept help. But there’s only so many times they can have their helpful hand swatted away before giving up. Alright, let’s get off the cop carousel and onto the streets of Martinaise. Cuno and Cunoesse are absolute gremlin children and most likely your first contact with Martinaise proper in the game. Throwing rocks at a hanged corpse, screaming slurs and taking a bunch of drugs, they are a perfect snapshot of the ruin that is this district. They are uncooperative, rude and getting the opportunity to punch Cuno in the face is so, so tempting when it appears. Fuck them kids. Which is an absolute shame, considering Kuuno de Ruyter is actually an empathetic, smart kid with an artistic streak. Someone who took in a complete stranger that camped outside his house like a shell-shocked wet cat, and kept doing what he can to keep her safe, despite suspecting she may not be all hot air when she said she’s a killer. A boy who’ll project fake confidence and try to scare everyone else away to keep that stranger safe. A kid that actually loves thinking about things, solving mysteries and making up a fake city out of dirt for locusts he stole from some cryptozoologists to live in. Real junior officer material, someone who can actually make Revachol a tiny bit better if given the means to, who can defend your ass from a slew of accusations, if in a crude way, after Kim is hurt in the tribunal. And he’s someone who is going to go out just like his dad that he gets his speed from, poor and in self-induced catatonia from substance abuse. Because the damage done by the Moralintern is still reverberating, half a century later, still hurting people like him in indirect ways. All that Cuno has ever known has been poverty, violence and rubble. He’s doing the most he can out of his situation, especially given his age, but if not given an out, this will be all that he ever accomplishes. His best idea is to run and start living in ancient royal catacombs under the city. Not a great vision of the future. Cunoesse is much more of an enigma because she outright avoids any contact with you, on account of you being a cop and her being a killer. Likely a stowaway on an airship or just a kid from a poor diaspora, there’s honestly not much to go on when it comes to her identity…except for one fact. Fun fact - according to the dicemaker in the Doomed Commercial District, there used to be a 24-hour window repair store. Which was a front. For a snuff radio station. And Cuno outright says she did “snuff radio shit” - this wasn’t just a comparison point, this was the direct truth. Yeah, the small glimpse we can get into Cunoesse is incredibly grim. And you can shoot her for mouthing off and get an early game over. You sick fuck. I do dislike the fact that recruiting Cuno to help with closing the case and to become a junior officer of the RCM involves him cutting ties with her due to how deathly afraid she is of cops. Kinda wish there was a way to handle this in a way that gives both of them at least a miniscule win. Can’t really bring myself to call a traumatized ten year old a toxic influence. I like both of them, honestly. Too often are kids in fiction portrayed as UwU small beans that are innocent and need protection, maybe sometimes being rebellious teens. The real question is - do you still want to protect a child and try to give them a better future when they call you a slur, do drugs and generally are a menace? And if not, why does your vision of the future exclude those children in particular? Is the future they represent not worth fighting for? Hanged from a lone tree in a courtyard behind the Whirling-in-Rags is the body of Lely, real name Ellis Kortenaer. A motherfucker and a killer. A leader of a group of mercenaries working for a company named Krenel, employed by the Wild Pines group to help break the strike that’s locking up the harbor’s terminal and to serve as “security detail” for the negotiator that was sent in by the company. Krenel has gone through several PR scandals and name changes in the past, due to the fact that they hire killers on behalf of corporations to “protect their interests” in third world countries by doing a massacre on anyone against robber barons holding them in what might as well be called slavery. And Lely was exactly that, dotted with a tattoo mapping all his atrocities across the world, a leader of a bunch of psychopaths, toting high-end weapons and ceramic armor against people who have nothing but their own dignity to defend themselves with. Calling them “bullies” feels deeply unserious, but that’s the closest word I can think of when it comes to that sort of cowardly power disparity. Well, more like they’re the rock in the bully’s hand. But underneath that ceramic armor was a fucked up face with baby-blue eyes. A man abandoned by his birth family, abused by the foster one and thrown into the military, followed by PMC service simply because that was where the money was. Someone who found himself in a leadership position because he could keep the other psychos in check and curb any ideas of “switching employers” and getting all of them killed, even if it meant sinking to absolute barbarity to placate them. Someone that would turn it all into the vilest jokes to cope, and leverage that to appear threatening and repulsive to fulfill his latest job without the need to fire a single round. And someone who found something approximating love there, in a haze of alcohol and drugs, before getting shot in the mouth mid-coitus. Now, none of this is to speak positively of his character. The world is better off without him. But he is a symptom more than a disease. The capital needed killers to protect itself, and so it produced them - giving the abandoned and lost a monetary incentive. And once you are a war criminal, what the fuck are you gonna do, quit and become an office clerk? He has no love for his home, yet he still serves it, not out of any sense of patriotism but for financial gain. He was disposed of as a child and died as a disposable, plausibly deniable asset. There are some parallels between him and Harry. On a level that the game screams at you, he is a bloated corpse and in a dream sequence, an image of the protagonist is projected onto his body, hanging under a disco ball, lights of a bygone era. You can feel the dread of the clock ticking and how very soon, you will end up as a similar cadaver. But on another level, Lely is an enforcer of the Moralintern’s interests, just like RCM is. Krenel roughed up protesters at another terminal and the police didn’t do anything to stop or penalize them. It’s easy to see a similar scenario occurring in Martinaise, if that district wasn’t orphaned by the RCM for decades. He’s the international level of your job, brother coppo, even if you won’t admit it. Disconnected both from those he serves and those he executes in that service. “Police force” created not by the will of the people, but that of the capital. Making sure everything runs smoothly. And then you get to throw a molotov cocktail at his half-brother and send the other two mercenaries to their employer in caskets as well, because it turns out showing up drunk and high to a confrontation is not a smart move when facing, say, two cops who actually do their jobs and have almost two decades of experience in it each. Fuck them, they don’t get a paragraph of poetics written about them. Let’s talk about their employer instead. (Re)joyce Leyton-Messier. The board member of the Wild Pines group, pretending to be a mere strike negotiator. Actually, let’s talk about that “employer” first - it’s one of the Indotribes, a company given monopoly by the Suzerain of Revachol. Some of them did not survive the double system change, but the very idea of indotribes was ingrained into society so much that Harry’s childhood posse called themselves the Fifteenth Indotribe - set to conquer the world, now all dead from drug overdoses and traffic accidents. That money is old, entrenched, so much so as to appear as part of everyday normalcy. Joyce is the personification of that money, disconnected from the rest of Martinaise by having her feet placed on a boat rather than the blood-soaked ground. The one rich person in that disctrict, coming from the other side of the river, where all the skyscrapers shine. Educated, chatty, willing to converse with you on every topic imaginable, from politics to the truth of reality and the Pale. She had those talks millions of times, and she will have millions more. She doesn’t need to worry about surviving from paycheck to paycheck. She can spare time and thought to actually wonder about these things and reach her conclusions. You can ask people of your social strata for money no problem, getting pennies here and there, but approaching her? That brings up shame. In this capitalist reality, she is your “better”, with a gulf between the two of you. And even if you have nothing but the most pleasant, casual of conversations, deep inside you are aware of it. Of this class divide. A peasant asking a noble for help is unthinkable. And we may say that this kind of thinking is a thing of the forgotten past, but our gut will tell us otherwise. Even if the noble would think nothing of the request if she actually heard it. And beneath that? She is a mental wreck. On a physiological level, she has been heavily overexposed to the Pale and its damaging effects on the mind. She doesn’t sleep much anymore. A strict regimen of psychological exercise and enough time and money to get extensive therapy keep her stable, but she admits herself she pretty much never sleeps anymore. Another common visitor to the Pale, aptly named the Paledriver, has none of these comforts, her original personality completely lost, dreaming of memories that were never hers. These two women are a reflection of the difference that money makes in this world. Yet they are similar in one way - both of them long to return to it. To get swallowed in that haze of the past and never return. And on a spiritual level, she is bitter. Self-described as the worst scum of all, an Ultraliberal capitalist - one of those who first betrayed the king and then the revolution, jumping from power to power, clinging to their own position no matter the cost. She did not do that personally - she was like three or four years old when the Commune fell - but her family certainly did. And she got into the same position of financial authority as they have. She would like to think of herself as a patriot, someone who truly loves Revachol and its people - and I think it’s quite clear that she was, for most of her life at least, a true believer in capitalist prosperity. That laissez-faire economics and absolute freedom of the market can build up prosperity, that it would make Revachol the capital of the world once more. It is a tax haven and has barely any laws in place at all, a downright anarcho-capitalist dream. And yet, the rich get richer while the poor get poorer. The run-down ruin she visited on a poverty tourism whim as a teen did not change in all these decades. She not once boasts of her own merits, she likely doesn’t view her position as an earned one. She claims that it was not herself that hired the Krenel goons, that other board members made “a lapse of judgment” to ensure her safety - and frankly, I believe her. When the Union threatens war, she is willing to give up the terminal without a fight. Deep down, she feels nothing for Wild Pines, the company that defined her entire life. She genuinely thought she acted as a representative of the company because of the many million livelihoods it supported. And if those lives do not need the company, do not need her, she’d rather sail away than risk endangering all those lives. Joyce Messier does not care about Wild Pines. Joyce Messier does not care about herself. But also, you know, she directs you towards the fact that the Union allows drug smuggling through the terminal and pushes you to close the investigation as soon as possible to avoid the mercenaries from going all Co Hoi on Martinaise. And they were still responding to her instructions before Lely died, so some of the shit-at-fan-flinging and scab organizing they did was under her approval at the very least. And if you were to, say, jump the gun and arrest people involved with the drug operation like Ruby, or heavens forbid get into a shootout with the Union, now that would paint the striking rabble in pitch-black colors when it comes to PR. She’d protect the corporate interests and minimize bloodshed. There always are *some* victims in the kerfuffle. Be it one person who is already guilty of *something* or two cops. And the company already employed Krenel, so even the massacre likely wouldn’t be a problem if it happened anywhere but in Revachol. It’s not the inhumanity of it that gives her pause. It’s the proximity. Her employees. Her compatriots. When it’s this close to her face, she can see the cost of doing business. She speaks of communists getting shot in the head in the past with relief - but when given the gun herself, she is unable to pull the trigger. I also need to point out some subtle contrast drawn by the game when it comes to the approach to material wealth. Joyce cares little for her top-of-the-line boat, never thinking of giving it a name. She calls it by the model number and views it as, at most, a really cool tool to be used for work and recreation alike. On the other side of the river there is Lilliene, the Netpicker, living in a pornographically poor village. She relies on her dinky little boat for survival and calls it Sun. She outright proposes holding a funeral for your car that you wrecked - our things are a part of our lives, after all. Do they not deserve that respect for all the help they gave us? It’s not just a matter of “oh, when you take wealth for granted, you stop appreciating it” - it’s that it’s reflective of how each woman views herself as well. They’re both mothers, but Joyce will only tersely mention her family, whereas Liliene will talk at length about her kids and dead drunk of a husband. For the fisher, the boat is a part of her identity (she does not care as much for the sword she carries, after all) - for the mogul, it is an object, even if she may feel fondness for it. The one thing that is personal about her is the fact she’d rather not use her first full name due to some past issues with it. The capital has swallowed Joyce Messier, like it does with everything else. She may be critical of it, like a certain artistic member of the infraculture is, but she is a part of it. Human being, model RJLM-05. A part of a machine. One that would make the whole thing grind to a stop when removed, but ultimately replaceable. And if not for the events of the game, maybe that would be it. But when faced with reality, there is this one spark of humanity. Maybe it will give birth to a new flame. Or maybe it will die out in the sea of apathy once more. We’re not there to tell. You know what, actually, let’s talk about the other, more petit bourgeois in the game now. Garte is the *owner, not bartender* at Whirling-in-Rags, the cafeteria where the entire game starts. He is openly abrasive towards you, in no small part due to the large bill you built up and general mayhem caused by Tequila Sunset the party animal. He is, quite frankly, pretty courageous. He does not shy away from mouthing off to someone in a position of authority, both in the form of RCM and the Union police force. When push comes to shove and there is a military tribunal happening right on his doorstep, he does not hide - he protects his business in any capacity he can, even if it is shouting from a balcony for everyone to calm the hell down. You start off from the wrong foot with him, but even then he catches himself when reacting too harshly to you trying to extend a gesture of goodwill. Also he thinks his bartender Sylvie quit because he proposed going on a date and not because you were the worst nightmare of any service worker. Garte likes to posture as being bigger than he is, economically speaking, like every single middle-class fucker in a management position that is too proud to admit they’re living paycheck to paycheck. That Whirling is just one of many businesses he manages, that he’s there temporarily. But beneath that mask of a businessman above it all is a man that actually cares. Even if he’s ashamed to admit it due to it being positioned in the middle of poverty-struck Martinaise, the Whirling-in-Rags is his baby. He named it after some lyrics from a song he likes, he’s been wondering what’s hidden behind blue doors that nobody can access for years, he instantly perks up when learning that there are some operational pinball machines in there as they can help liven up the place a bit. And even if the Whirling is technically a part of the Doomed Commercial District, cursed by forces unknown to kill every business in it, you get the feeling that it’s gonna make it and be alright. At least one person loves that dive. On the complete opposite end of that is Plaisance, the owner of a bookstore so uninspired that it’s called “Crime, Romance and Biographies of Famous People ''. A woman that openly doesn’t care about books, but she cares about making ends meet. She can’t engage you in any conversation about her inventory, actively despises a large chunk of it and would rather lean towards the occult and run a survey on how effective her own daughter is at attracting customers rather than develop even the most surface level interest in what she is actually selling. This is the only bookshop in the entire game and I still don’t want to set foot there for longer than it takes to walk in, grab the title I’m interested in and walk out. It’s a bit hard to describe that aspect of hers as a ‘mask’, as she is just that shallow. For her, life has to have simple answers to problems, like equipping an amulet giving you +10% to book sales. The world is a school test, and she’s trying her hardest to find the right answers and will leap at an opportunity to buy a cheat sheet for the wrong subject from a con artist. But there is more muddling the water there. For one, she genuinely wants her daughter to succeed in life by pushing her towards working at a young age - even despite the fact that her idea of success is idiotic and inherited from her own harsh upbringing that is clearly not working for her adult ass self. But you know what, say what you will, Annette is not Cuno. She’s bright, cheerful, clearly passionate about books herself and a sweet kid in general. Plaisance is putting her under unnecessary stress, but given how she was outright called stupid by her own mother and how her husband is running a different business in a more prosperous part of the city…you know, I kinda want to give her a break. Even if that shop is clearly gonna fail and no amount of shamanistic amulets can stop the curse from becoming a self-fulfilling prophecy. Maybe if she switches to a spirit medium, she’ll actually find some success. She at least cares about that topic. And in the ruins of the commercial district itself are…well, a bunch of failed businesses, all for their own reasons. Places such as a pinball arcade banking on a fad, a hair salon aiming for the wrong clientele, a taxidermist who took drugs, an ice cream place that made the world’s most horrendous marketing choices and a game developer, which speaks for itself. And in the emptied chimney, a novelty dicemaker, Neha. Someone who doesn’t care about the product niche she found, roleplaying game accessories, but she does care about her craft and clients. She went out of her way to learn about the game systems and how the dice are used and as a jeweler by trade, she has a good idea on which materials to use and how to spice things up to add a personal touch. She loves her work, preferring to get lost in the process when listening to her radio rather than sit at her home. Not having to pay rent is a great business choice as well. She just chills, and the fact that someone can simply vibe in such a desolate place is what drives the bookstore owner into believing she must be the source of some malignant curse that drove all those businesses under. Honestly, she’s still irresponsible, considering she says she’s been doing business there for 14 years and still hasn’t connected her intercom. Like come on, lady, get your shit together. Neha is not much of an enigma - she does what she loves and she is intent on keeping at it. Her previous business failed, but there she is again, doing her craft in a slightly different way. This world is precarious. It is impossible to not lose, and the fear of that loss exacerbated by the rumors of a curse just drives business further down a spiral of shit. Of course you’re scared it won’t work out, but do it scared. Lightning round for three other prominent businessmen in the area - Siileng is not gonna fucking make it, because despite him acting like a hotshot salesman, he’s selling stolen stuff of questionable quality off the back of a truck. He is acting like a moneyman smooth operator, but he’s never actually gonna fit that mask because nobody with actual money and power will see him for more than an immigrant from a third-world country hustling to meet basic needs. He’s the epitome of people who think tweeting about being hustlers who grind to earn one dollar for twenty four hours of work is aspirational and not absolutely, bone-chillingly horrifying. Frittte is a chain store manned by an absolutely disinterested teenager that kills time to earn what is likely a laughable wage. But if you try to light up a cigarette inside, she’ll tell you to not do it due to company policy and that it’s best not to cross the company considering they have a private army on a payroll for “security reasons”. Even your friendly neighbourhood Frog Shop is doing everything it can to “protect” its business. Never let a modernistic triple-T in a name of the company and the person behind the counter fool you - that’s not what the actual company is doing. It’s just the part you see day-to-day to the point of it becoming mundane. Roy owns a pawn shop and just chills all day, high as a kite on pyrholidon because he got addicted to it as a youth. He developed that dependency because it helps with radiation poisoning and he was a volunteer helping clean up a meltdown of a reactor that happened when people tried to use the unfinished nuclear pile as a cheap source of electricity. The project was started by the Commune but the invasion cut it short, and a noble goal unfulfilled ended up being worse than doing nothing at all to begin with. But if people like him did nothing *after* disaster struck, it would be even worse. All that to say, Roy’s our boy. Love that guy. Plus he has some good ideas about how, even if Man from Hjemdall was never a physical person, he is definitely real now that he was imagined and permeated pop culture. The idea of him is in the air. We’ll get back to this a bit later. This is probably as good of a point as any to talk about Ultraliberal Capitalist Harry. If you say enough things about hustling and grinding and being entitled to the sweat on your brow, your mind chimes in and says Hey. You are working so damn hard, why are you so freaking poor? And the answer is obviously taxes. Not the lawful taxes, because Revachol is a tax haven after all, but the sneaky ones. Ninety five percent of your money is taken by things designed to keep you poor - you know, food, rent, gasoline, overdraft fees at your bank. Which is what rampant unchecked capitalism does, but this is the kind of cognitive dissonance that libertarians who live in their mom’s basement struggle with. Doing away with regulations and laws regarding the capital just gives more means to those who are already in a position of power. And if, say, a revolution wiped out everyone in a position of power in your country, they’ll just flock in from the outside and carve you up like a pumpkin pie. For some reason, online discourse capitalists think they’re immune to getting colonized, like it didn’t happen a bunch of times in our history. But laws of nature don’t apply to Harry, because if he internalizes that thought, every time he espouses the gospel of Grindset, one real spawns in his pocket. Which is probably a gameplay concession, but you know what, I never tried it myself so let’s actually try it. Ha-hem. Smash that Like button, subscribe, share the video, subscribe to my Patreon, I am a hustle god and I need reality to catch up to my divine status. This is the one time saying that is in line with the script, please let me fucking have this. And if you opt into the Ultra vision quest, your goal is to become an individual of high net value. And it’s not about actually being rich but first creating a perception of that wealth by surrounding yourself with artifacts of wealth - which is, of course, art. And that is notoriously difficult as artists repel wealth like same-polar magnets. First you try your luck with Cindy, who is of course offended by the entire idea of selling her work as she makes graffiti specifically so that anyone can see it, but she is willing to get your money for literal garbage that she spilled paint on when sneezing. And you sprint to sell it to a guy so rich that he bends light around him - there’s not much to say about the Ultrarich Light-Bending Guy, other than the fact that he’s a comedic spin on Joyce’s old money, inheriting all his wealth but still being so stingy that he travels the world incognito in a shipping container, or that he pays you 100 real for horrible business ideas because impressing one dude with bad judgment is more important to getting rich than actually making sense - and you sell him the art piece on promises of exclusivity for photocopied stock shares. Which adds a “net worth” to your UI which is astronomically high and also you can’t do almost anything with. It’s not actual money you can use, it’s not giving you any actual status to leverage. You acquired a piece of paper worth several times your annual salary by giving a guy who knows nothing about art a piece of plastic with paint on it. That you bought for a tenner. Because money is fake and everyone knows it until it comes to actually giving it to the creator of the brave new genre of Art-choo. Being a man of high net worth, you need to get a brand manager, so of course you turn to Idiot Doom Spiral - about whom personally we’ll say more later - an alcoholic bum. You can also buy the street lamp from Roy (which also does nothing) and slap your name onto it for a share of the stock which he can’t cash in because neither of you know what you’re doing during that transaction. Idiot Doom Spiral, however, has much bigger plans, high-concept shit. By which he means “re-conceptualizing” an already-existing monument in the middle of the town. By putting a cardboard sign based on your copotype on it and getting even more drunk, even if you told him that he needs to be sober for the job. That’s it. That’s the vision of the capitalist future for Revachol. Pieces of paper exchanged for pieces of cardboard on two already existing objects, co-opting the meaning of the second one. Nothing was created, no value was added. It’s a trade of nothing for nothing. Congratulations. You are one of the wealthy elite now. People know your name and you technically hold more value than any of them will ever see in their entire lives. And the monument symbolic of Revachol’s history is appropriated as an advertisement spot for your Brand [™]. Onto the members of the union actually running this place, starting with their slimeball of a boss. Evrart Claire is the figurehead of the Dockworker Union and absolutely, fantastically corrupt. He wears an obviously ill-fitting mask of a social democrat representing the union to line his own pockets. His office is lavish and full of unnecessary doodads, he looks almost like a satirical drawing of a capitalist fat cat and his sleazy demeanor is such an obvious act that it’s a wonder he ever got elected to be the head of the Union, along with his twin brother Edgar, let alone often enough to let the two of them rotate office chairs to dodge term limits. He brazenly tries to bribe you several times and engages in open quid-pro-quo exchanges of services before helping you, not just to get what he wants but to also give the entire Martinaise the idea you’re on his payroll. He gives you an oversized novelty cheque for goodness sake. He eggs you into repeating the Union’s demand - “Every worker, a member of the board” - only to instantly agree with you if you say something completely antagonistic to that slogan. All at the same time as he makes obvious power plays, like making you sit in a really uncomfortable chair while lounging in his own custom-made throne. And all of this because it’s, once again, a mask - pretending to be a communist union member being part of the larger facade of being corrupt and out for personal gain. Because it’s an act put up for you and the larger powers you work for, whether you want to or not. They know how to deal with someone who is corrupt. Hell, they welcome it - if he can be bribed, he can be made to do their bidding. A man supposed to represent the interest of the workers, but actually in it for his personal profit? He’s perfect for the job. Of course they let him and his brother do as they please. Too bad that under this mask is someone they absolutely would not want there. A hardline communist biding his time to make a move that would actually strike at the balance of power in place, rather than try to ‘make concessions’ by shutting the dock down whenever things get too unbearable. Someone out to actually completely oust Wild Pines from any equation and retake the harbor terminal for the Union. Someone who got the company used to regular strikes over trivial shit to keep them thinking they know what they’re dealing with - while making backroom deals to ensure the harbor can operate in full once the kerfuffle ends. Someone that could organize enough material base for the strike to go on for months without anyone going hungry. He could never have his face plastered on T-shirts like Che Guevara, but being ugly as sin is actually perfect for him to play politician while actually moving forward with the socialist agenda. Hell, he said so himself. Before we move on, I just want to say, I fucking love Evrart’s character. The entire concept of “Union leader but actually a mob boss” is such a tired trope. But to take that expectation and flip it, to make the charade one layer deeper, is great. And that slimy facade is so incredibly funny. But there’s also a lot to criticize about Evrart still. For one, he is gambling with people’s lives, not unlike Joyce whom he criticizes. He puts all bets on you running back and forth between you two, and her deciding that the terminal is not worth the PR nightmare of a massacre. He also lets a mentally unwell woman keep your gun despite finding out it’s with her if you don’t do his bidding. He has several contracts with drug manufacturers and such running through the Terminal with the help of Ruby, and while the Union kept Martinaise mostly clean of the organized crime managing this shit otherwise, his best idea is still just “keeping that stuff far away from Martinaise”. I don’t expect him to fix the whole world, but it still is callous.Oh, and he is willing to let a bunch of his own people die to achieve the endgame of his scenario. The Union also gives its members borscht spiked with alcohol to keep them rowdy, and the game is a forty hour exercise in telling you how much alcohol dependence can fuck you up. Not to mention getting competitors for the position of Union head either assassinated or blackmailed out of the race. He is in the “Big Game” mode, always has been - no longer considering people as more than numbers. The abyss of capital stares back, in a way. Because if you want to fight something organized on such a scale, you need to size up. And also, if he and his brother get locked up - which you can help facilitate by getting said assassinations on record - who the hell is gonna carry the torch? His lawyer? The Hardie boys he dismissed as possible collateral earlier? Measurehead? For an effort at community organization and empowering the workers at large, it all dangerously relies on two people. Evrart aims to create a new system to usurp the status quo, but the entire thing is layered in so many levels of subterfuge and obscurity that if they are taken out of the equation, it all falls apart. The Claires are, ironically, strongman leaders - not in the sense of being military dictators, but because everyone and everything relies on them. The entire operation is carried on their backs because once they’re out, there is likely nobody able to say how the pieces fit together anymore. There’s probably also something to be said about the fact that his preferred method of transportation is the same as one utilized by the Light-Bending Guy. And that he has no idea that within his own harbor, there is literally one of his sworn enemies just chilling. Though of course, no man is perfect and it’s something valid to come to terms with when criticizing people who are trying to upend the system in place. To paraphrase the lazy-eyed man himself- none of us can see the future, the best we can do is see the coin spinning in the air and call heads or tails. And try to catch it at the right time to get our point. Still, he has my vote for at least trying to make a change for the people. He has enough humanity to send away a negotiator he actually liked to not hurt him professionally, even if he did hurt his feelings. And he’s helping me find my gun! The Hardie boys are the Union’s muscle. Drinking all day, rowdy, the kind of people that’d hang a man as a form of street justice. And their frontman is Titus Hardie, the captain. Of the rowing team. Or at least that’s the play they put up for you, congregating in a single place and claiming collective responsibility for the hanging cause you can’t arrest them all. In reality they are an actually competent unit of neighborhood watch. The game keeps mentioning the drug kingpin La Puta Madre who has half of the RCM on his payroll - none of his influence can be seen at all in Martinaise. There are still drug problems, like everything about Cuno, but it’s not systemic or perpetuated on purpose anymore. There really isn’t much violent crime to be seen other than the murder that blindsided everyone. There are several businesses operating in the area just fine - hell, none of the Doomed ventures even mention going down due to a robbery or anything like that. It’s all horrible business decisions and one snuff station that I can’t get over. They are, by all metrics, the cops of this place, only they are on the Union’s payroll rather than Moralintern’s. And just like the RCM can be colorfully described as a meatshield wrapped around those in power by some, Evrart ultimately views the Hardies as expendable. If you subscribe to the viewpoint that RCM exists due to the will of the people moreso than thanks to the international powers letting them, there really are more similarities between their group and you than differences. There’s almost a fraternal bond in both organizations, even if your half-brothers or Shanky can be pieces of shit that nobody really wants to deal with. They also take investigation seriously, when not forced to play a charade for the RCM boys. Angus is outright referred to as a kid after he dies, clearly an equivalent of a junior officer. Hell, Alain is an ex-gangster trying to leave his life behind and use his knowledge to do some good. The most interactions you get are with Titus himself. Aside from a facade of bravado and being a strong-arm leader, he’s a refreshingly straightforward man. He will make homophobic jokes, and then call Glen his best friend, even though that guy is openly homosexual. He will say something about a sex worker having huge bahonkadoners, and then completely trust Lizzy as his legal counsel. Words mean very little to him - actions do. And he will care and respect the hell out of the people in his immediate circle and community. Like a potty-mouthed elementary school hotshot aged up 30 years and turning out a decent guy, even if the schoolyard language never left him. The kind of guy who’ll think you’re leading up to a punchline when you mention a mentally ill woman and then get deadly serious when he realizes you’re talking about a real victim. Elizabeth Beaufort is not part of the group, but she stands next to them as their lawyer, so let’s include her here. Posing as a mere gardener while canvassing the situation on Day 1, from Day 2 onwards she shows her actual role as a professional legal representative. She is terse, trying to cut off all your avenues of prodding for answers and generally dismissive of you as a Moralintern lackey. All in all, she’s a good lawyer and it’s too bad you play a cop. She’s also indicative of two things - one, Evrart is more of a communist than the corrupt facade would let on. After all, Lizzie does not seem to be the kind of woman that is in this for the money and giving you a single patsy would be much less of a headache than the shadow-puppet play given to you by the Union at large. Two, the Union is not just a bunch of blue collar workers fighting for their rights. It has more resources than that, it has enough power to send Lizzy to law school and get her back. It’s not a rag-tag revolt but a true prelude to the Return. What is the Return? Don’t worry about it. Let’s go talk to the person that got you here to begin with. Klaasje is…complex. Because this is the one character for whom we only directly see the facade. Several of them in fact. There are some factors to this. First, she is a professional. Someone used to lying for a living, switching names and identities on the fly. Never telling outrageous untruths, only half-lies. A spy through and through. Second, you are sexually attracted to her and it makes all your skills give her way more leniency than usual. Unless you catch yourself, in which case your Volition and Drama overcorrect, because how dare she MANIPULATE you with her good looks and charm. This is clearly a violation of YOUR agency. I’ve genuinely seen people take these thoughts at face value and like *snap snap* what are you doing. My man, what the fuck are you doing. Are you genuinely siding with your brain telling you a woman is at fault because YOU are sexually attracted to her and subconsciously want to enter her good graces. Are we really doing this? Alright, with this Public Service Announcement out of the way, let’s talk facts. Klaasje Amandou, which is absolutely not her real name, arrived in Martinaise as a last-ditch escape effort. There are people after her, people who want her dead. Either someone she wronged or her own employers trying to tie up loose ends. She’s paranoid about getting caught and put in jail because the RCM would report her incarceration to Moralintern, and she would either get sent to a court in countries under the rule of Moralist International or worse, Epstein’d in a cell. The latter actually happens if you decide to arrest her, so I think it’s more than safe to say that this part of her story is true, even if the details may be not. While in Martinaise, she partied by doing drugs, alcohol and having casual sex, and her conquests included some Hardie Boys and Ruby. And her latest paramour was Lely, the mercenary on a corporate payroll that rolled into town. A bad man, vulgar and loud. And she liked that. They partied a lot, even celebrating his birthday - and mid-party, he was shot in the mouth all of a sudden. Assuming this was meant for her, yet not finding death in the next instant, she quickly devised a plan, got dressed up and got the corpse of her lover hanged to fake lividity and concocted the entire stage play of “lynching”. To make it look like the Union is taking policing to a lethal extreme while taking any potential investigation off her case. She was thorough, too, knowing exactly what line to tell whom and who to keep in the loop the moment of the fake hanging. Not the first time she faked the cause of death. Not the first time she had to concoct a whole conspiracy on the fly when high as a kite. And then…she undid her own work. Because he was hanging there for days. Nobody bothered to take the body off, nobody called the RCM, nobody gave the man the decency of a burial. So she called the cops herself, damaging the phone wire to distort her voice. The one thing she wanted to avoid, RCM getting anywhere near her, is something she willingly brought upon herself. She’d like to think that it was nothing but sex and the haze of narcotics between them two. And yet, she was unable to just watch his corpse there. People died because of her before. But this was different. She dares not say out loud why. Finally, she figured out the location of the killer. She had a lot of time to think about it. Staring back into the scope. Waiting for the second shot, meant for her. But it never came. And if you don’t arrest her, she leaves one final clue in the form of a red string showing you the bullet trajectory and guiding you towards the islet from which the shot came, after which she bolts out of town. She won’t be there to see Lely’s killer get caught, but she attempts to stack the deck in any way she can. These are the things that are definitely true, of all the things she says. That and drug use on a scale that would make Harry blush. Anything else she says is murky, at best. Klaasje is an archetypal femme fatale - the woman in spy and crime fiction that is clearly deep in some bad shit, but who is also incredibly attractive and knows it. Everyone wants her, hell you can outright greet her by saying you want to have fuck with her. She’s aware of this and learned how to use this to her advantage. And Disco Elysium goes out of its way to portray how much this fucking sucks for her. Because, you know, a physically strong man using his muscles to break open a door is admirable, but a woman leveraging the fact that she’s not going to be suspected by most men (and some women) in a desperate attempt to survive her own past catching up to her is horrible manipulation deserving of scorn. You feel entitled to her. So does Titus, who caught feelings too and insisted that she should break up with Lely. So did the killer, a man she never fucking met. And that knack for manipulation is most likely what got her into the espionage line of work in the first place - if she’s good at it, why not use it? There are some more things that I think are true in what she says. For one, it’s probably not a stretch to assume that there really is no love lost between her and her motherland of Oranje. It is a huge member of the organization that is trying to get her killed, after all. And she doesn’t seem to have anyone waiting for her back home, either. A loose end connected to nothing else, perfect to be used to get entangled in something and cut off after she does her job. Finally, she is the one who first mentions The Return by name. A socioeconomic shift brewing in Martinaise, a rebellion bubbling beneath the surface. Not just in the Harbor with the Union, as we can see glimpses of the chief of Precinct 41 going through a list of cops on the payroll, deeming who would be reliable enough to entangle them in something drastic as well. There are tensions rising throughout the city. The communists never surrendered and their deaths were not forgotten. And after Klaasje leaves, Cindy the SKULL paints her graffito on the battleground, using heavy motor oil mixed with blood of the fallen. “One day, I will return to your side”, it reads. A verse from a revolutionary poem. Aimed upwards, to be visible for the airships of the Coalition. And if you provide the spark, even by doing something as minor as flicking a cigarette at it, it will burn. Brighty, violently. Demanding attention even from those who deem themselves to be above us, literally and figuratively. Operation “Death Blow” failed to live up to its namesake. Revachol at large, just like Martinaise, is alive. Battered, but breathing. It is not a corpse to be carved up and eaten by vultures. And Klaasje doesn’t mention it as a light aside. She is looking forward to it. She is not a Revacholian, but if she is to be caught and judged, she would like it to be by a self-governing country. She is a tool of the elites, discarded and disillusioned. She does not think she deserves peace, or maybe even life given the suicidal ideation of looking the killer in the eye. But she wants to be judged, not disposed of. To be treated as a criminal, not an expense. To be part of humanity, not the machine. Well, let’s lighten things up with a lightning round of some less-prevalent characters on this side of the river that we haven’t mentioned yet. Gorący Kubek is an immigrant worker in the Whirling kitchen, not speaking a lick of Suresne, and for extra shitbag points you can tell him to “Speak Revacholian” despite no such language existing. His “name” comes from a Polish brand of instant soups you can make in a cup, it literally means “Hot Cup”. Which, in game, refers to him spiking the borscht served at the cafeteria with vodka at Union’s behest. The old lady cleaning the Capeside apartments is like Martinaise personified. Frail and sickly, alone, yet knowing everything about the tenants of her workplace. When asked about communism or revolution, she says she knows nothing about these things, but if you tell her about, say, shooting landlords, she'll react in panic. She’s seen and experienced violence. She’s old enough to remember both the revolution and the landing, even if as a distant memory. She doesn’t want to ever see it again. Tommy le Homme, real name Jerry, is a truck driver and aspiring musician working on his rhymes. He misses his family, himself being stuck in a traffic jam of the ages. He’s also a stone-faced liar, telling you he doesn’t smoke when taking a drag, or that he doesn’t want to anger FALN, his employer, by illegally selling their stuff on the side despite the fact that several pieces of that brand’s clothing are purchasable from Siileng and Cuno. And he says he doesn’t know any other drivers despite being on such good terms with Ruby that she entrusted the keys to her truck to him. He’s completely affable and yet completely untrustworthy, at least to a cop like you. Call Me Manana is on the Union’s payroll, but he views himself as an anti-establishment cowboy, or boiadero. He doesn’t view himself as a communist, just someone following the most basic instinct there is - “I want that”. And yet, he is trusted by Evrart to keep an eye on everything, or to conduct covert operations like recovering Lely’s armor. He stays at the gate after the tribunal, still watching, even as scabs dispersed. Everyone knows he’s with the Union, but I think it’s safe to assume that he’s their social infiltrator. The kind of guy that can get answers to questions and notice the vibe of the situation, even if someone is opposed to the Union. Also his name means “Call Me Tomorrow” and is a reference to a song by the band Scooter. Easy Leo is painting over the company containers with Union livery. A truly innocent man, the kind of a soul that could never suspect anyone or scheme anything. He’s happy with his life, has a loving wife, and likes all his colleagues. Evrart openly told him he can’t be entrusted with anything secretive, but you know what, they gave this guy with some clear developmental conditions a stable life situation. And probably use him to leak information they want to leak, as well as someone that will not question seemingly simple tasks that carry some more complicated implications, like grand theft container by painting them red. The Smoker on the Balcony is a young, definitely gay man sleeping with the equivalent of a Moralintern middle manager, calling him his “Sunday friend”. He’s detached and his voice has a bitter note regarding the power disparity between them two. He’s stuck in Martinaise, trying to pursue an art degree, but his ‘lover’ can bail at any time to a better place if things get tough. The Smoker is a mistress and he knows it, yet doesn’t have many more options. At least he has a friend, if only on Sundays. And he also serves as a closet key to Harry because there’s just something…so mysterious about him. Don’t worry. You’re definitely not a closeted bisexual in his forties. That would be embarrassing, to figure yourself out that late into your life. You’re set in stone, you won’t change further. People are simple things who know everything about themselves at the age of 12, at the latest. You being in the closet is definitely not the reason why a slur named after a bundle of sticks is the only word censored in the entire game. That you can choose to purposefully hear in some unrelated conversations. Why are you so sensitive about this, Harry? Cindy the SKULL is definitely a persona, and not very willing to be open with a cop. On the surface, she’s a card-carrying bad seed. Part of a gang called the SKULLs, wearing grandma clothes, painting graffito with fuel sucked out of cop cars and being overall dismissive if not passive-agressive towards anyone with any sort of authority, like yourself or Joyce. She gets called a bona-fide member of her gang by rich-kid-wannabe-gangsters Fuck The World and Pissfriend, implying that her artistic and anti-authority stances are indicative of the group as a whole, rather than it being a popcultural vision of a gang that slings drugs and is in it for the fat stacks of money. The fact that the aspiring Skullomaniacs have ready answers for you if you ask about the expletives on their backs also implies the gang values sending a message out to the world, even if it can be juvenile and based on, shall we say, leaps in logic. Though they do definitely have a bunch of pimped-out motor carriages and do street races, too. Cindy herself seems to have a soft spot for the two pretender boys, perhaps showing that her “Eat the rich” act is either not entirely sincere or, more likely, nuanced enough to not be a shallow act of teenage rebellion but an actual, internalized worldview. She also seems to develop a soft spot for you, despite you being a cop. She won’t be helpful with the investigation, but she is willing to help you with artistic projects if you want to paint something on a wall or even get you access to a meeting of her friends in a communist book club, at the low low price of hearing you oink once to knock you down a peg. She also says that Martinaise is too quiet, lacking in mayhem. It sounds like general brand-store edge, but I think she is just genuinely angry. Angry at seeing how mad and disappointed everyone is, yet doing nothing about it. She’s looking for inspiration for the message to send out to the Coalition warships, written right where the communist strike is brewing, what should be an ignition point for a greater change..yet nothing in Martinaise speaks to her. The anger is silenced, and it rubs her the wrong way. Only after The Tribunal happens, once gunshots ring out and she sees the aftermath of the fight - what should have been an absolute massacre turned into less than a dozen casualties with a paramilitary death squad either fought off or returned to their employers in coffins - does the inspiration strike her. She knows what message the streets of Revachol, the disgraced capital of the world, have for the global superpowers. It speaks from the festering wound of Martinaise, inflicted by what was supposed to be a death blow. One day, I will return to your side. Speaking of old wounds: In a crater left by the Coalition artillery, two old men are throwing balls at another, stationary ball. They have known each other their entire lives. They are so opposed in worldview that they can’t exchange a single word without arguing. They both loved the same woman, Jeanne-Marie, who could never decide between them and died while still engaged to both. They have been meeting like this, day after day, for several years to play a game together. René Arnoux and Gaston Martin are best friends, even if neither of them would admit it out loud. Gaston is the simpler man of the two - one that just wants to enjoy the twilight years of his life, making himself a good sandwich and sitting out in the fresh air, day after day. He used to be a humanities teacher, and as such has his way with words - he writes essays and such for the Union now, but he’s not anyone in a high position or in the know about their plans. Giving a glimpse into how Evrart and Edgar probably respect the education he gave them, giving them an edge in the department of rhetorics, but not ideologically. Beneath the jovial mask…well, he’s still an optimistic man, but moreso someone that just doesn’t want to get involved. A lover, not a fighter, and that includes loving even someone like René, despite also thinking he’s an angry prick who even drove his army buddies away with how vicious he is. Politically, he’d best be described as a passive Moralist. Sitting on that bench, munching a sandwich and looking at the lazy rays of a sunrise at the Martinaise bay, he knows this moment was made for him. He’s at peace with history, both personal and at large. René himself is a much more complex persona. Wearing the old royalist uniform, standing with his back straightened out, prominently displaying two medals on his chest - the highest distinctions of honor granted by the royal family for his service. Not for committing war crimes, but for a genuine act of bravery and resolve - crawling for several days, carrying his commanding officer with said officer’s jaw shot clean off after he paraded his unit into a trap. He didn’t respect that princeling and his golden rifle, but it was his duty and he carried it out - and he takes immense, personal pride in that, even if he won’t talk about it unprompted. He was an exemplary soldier of the Suzerain. So perhaps it is no wonder he is so bitter and complaining about everything. About the communards, about the moralist invasion, about Gaston and him stealing his girl, the petanque game and everything in between. His side lost, and even the communists lost after that, but not in a way that he’d find good. But beneath that bitterness is fear. Fear that just like the previously all-powerful kings and queens, he will be forgotten. That all the pain he went through was for nothing. Crawling through mud with a shit-eating princeling on his back, the emotional scars that led to him hurting Jeanne-Marie, the terror of watching his entire world crumble. How can something this terrible, something that had this much impact on him personally, be meaningless and forgotten? If you follow the Fascist vision quest and resolve to become a kingsman and turn back time to the Good Old Days, you naturally turn to Rene with your question. He abhors the idea. Because if there was time travel, if there were second chances, then all his choices would be meaningless. Including one choice he makes every day, tinged with pain in his eyes. The choice to not tell Gaston that he loves him like he loves Jeanne-Marie. He made that choice long ago, yet it still hurts, just like your lost love. But he can’t go back on that decision. It has to have meaning. That pain has to have meaning. If not, then what was he suffering all those years for? Regardless of your actions, Rene is dead by Day 5. His angry little heart gave out as he forced himself to man the guard booth at the harbor, a decorative role given to him by the Union because, well, like it or not he is part of the Martinaise community. He couldn’t just sit around and play all day, enjoying the last of his days. There must be a place for him to belong in this new, ugly world, a place to fill. And there was - by Gaston’s side, at least platonically. But instead he chose to die alone, ignoring the fact that the pain exists to steer us away from hurting ourselves. Well, since we’re already here, let’s talk about the other “traditionalists”. There are a few magically racist people around in Revachol. The aptly named Racist Lorry Driver is gonna talk your ear off about how the white Occidental race is in decline and how all the others are gonna take over via a cultural victory, like in a game of Civilization. He’s a boring thing, honestly, like people who flood your replies when you say something positive about a person of color - chauvinist, bitter, homophobic and squealing like a pig if you press him just a bit. The only reason he doesn’t do drugs is because they’re of foreign origin, at least as far as he knows. And the fascist vision quest also reveals that, in no uncertain terms, he’s an incel stuck in a perpetual downward spiral of being unfuckable due to how toxic he is, which in turn only makes him more toxic. Dude spent more time researching fascists obsessed with magical rituals than he did even considering getting a hobby. If he turned back time, he’d do the same and just find himself in the exact same spot. The other openly “traditionalist” guy in the game is Gary, the Cryptofascist. Aside from the 10/10 joke of him being a fascist helping a pair of cryptozoologists, Gary is a sad little guy. He lives in a basement, you open his door at Evrart’s behest because he’s a ‘weasel’, which likely implies he was telling the outside world about what’s moving in Martinaise, collects racist cups, can’t afford waste disposal, his only connection to anyone in the game is a an elderly couple that is from out of town and he makes a living from delivering pies. He has an outright crisis of faith when he sees Kim, because he’s both a despicable foreigner and a respectable officer of RCM. And once it makes him feel bad, rather than think that he should not be an asshole, he course-corrects by saying Seolites are the good foreigners because they sided with the Suzerain. Anyway, Gary wears a polite mask of a soft-speaking man, under which there is barely hidden rampant racism, and even further beneath that is just a man fraught with economic uncertainty and no faith in himself, both when it comes to getting out of poverty and just being kind of a general pushover. He wants nice things and driven by that kind of greed he takes the cuirass of the body armor off Lely’s corpse, and then he instantly berates himself because it’s not the right thing to do and he can do better and oh man he’s so sorry. And he thinks it’s all the fault of a grand conspiracy of foreigners - which, you know, he’s not entirely wrong about, but given that he’s willing to lick your boots clean because you work for the RCM, he’s definitely not blaming the right people. He’d rather claim a racial minority controls waste disposal in Revachol like a mob than think the people with his skin colour can be a bigger part of the problem. When asked about going back in time, he claims that Seol is technologically advanced because they managed to smuggle some technology from the future and now have a stable timeloop where their current tech level means they will be more advanced in the future. Given that it’s an isolationist country, it’s hard to tell how far ahead they are, but Gary’s idea sounds implausible. Less so because of time travel, more so because that kind of acceleration would grow exponentially and Seol would fucking transcend. It’s like with the idea of Singularity, if you make an AI advanced enough that it can make something more advanced than itself, then its’ creation will follow suit and before you blink, boom, superintelligence. Same principle but applied to technological progress. You get a D, Gary, we’ll get back to your core idea of information moving backwards in time and incorporate it later. Finally, we have Measurehead, a black supremacist towering over everyone else, with phrenological tattoos all over his skull, to prove his superiority. A man who appropriated the iconography and ideology meant to belittle his identity and went “Fuck you, ham sandwich, it actually proves I am above you”. Which is pretty fucking sad, considering that holding all of these pseudoscientific viewpoints at once made him a one-dimensional pile of contradictions. Sure, he thinks kojkos, the Elysium equivalent of slavic people, are beneath him, but he’s also in a polyamorous relationship with several kojko women. He may think everything is biologically predetermined, but he also thinks going back into the past is an idiotic idea and that you must always move forward to face the difficulties of the present. He’s a raging fascist working for an explicitly communist Union, most likely because his beloved mother worked for them too - the office you go through was once her office. Hell, he believes he had great parenting in general, because his mom spoiled him and his dad employed tough love to make him strive to be better, though thankfully it never got into physical abuse. He also believes in love being the primary motivator of everything anyone does, and yet views the entire world through the lens of ideology explicitly built on hate and prejudice. Most funnily, he believes in being a pinnacle of a human being…and he prevents himself from ever nutting inside a woman. He tries to wax poetic about how his spirit will live on, but nobody takes him seriously outside of his physical capabilities. His worldview is a joke to everyone in the Union and if you kick his ass, one of his girlfriends just decides you’re the new Measurehead without missing a beat. Jean-Luc is driving his lineage, both genetic and spiritual, into a fucking wall and he’s too preoccupied with trying to look and sound “superior” to see it. You’ll never even see him as anything more than a caricature unless you opt into the vision quest and get a private heart-to-heart where you can tell that he is an actual human being with a family, morals and a personal code regarding self-improvement and facing life head-on. And he explicitly states that once you both leave the office and go back into the public again, the “racial struggle” is back on. This man is so close to being a gigachad that could inspire others, and instead he decides to bore them with talk of “haplogroups”. Interestingly, the chat with Measurehead also heavily implies Harry was raised by a single mother. No analysis on that one, it’s just neat that you get to learn more about him even as you decide you explored all the sensible options and it’s time to make Kim sad by being a raving fascist. Oh, I should actually mention the internalized fascist thought too. It drives you to drink more and use dogwhistles. As in, you get morale damage from being openly fascist because it reminds you how “shit”everything is and gives you bonus strength from drinking. It’s incoherent rambling with no end goal. Just complaining. And this is how the vision quest ends as well. Looking into the mirror, you realize it’s all shit. You, the people, Revachol itself. It’s all shit and you’re going to suffer, and maybe one day you’ll get to shoot the pieces of love in your heart that still hurts to make them stop. You get severe nerve damage to look “serious”. Go forth, noble sufferer. Go forth like an icebreaker ship. Destroying everything in your path to make way for others, who are also shit, always alone and cold. The “noble sufferer” bit gave me a serious pause. I’m about to get personal, or I guess national, for a bit here, but in Poland there is this concept that was born in, shall we say, national philosophy and literature when this country was wiped off the map for over a century. “Poland as the Christ of nations”. That we died to cleanse the rest of Europe of their sins and that it was noble for us to do so. And of course, this martyrdom culture is still prevalent because of everything else that happened after we appeared on the map again. Not to mention Europe’s sins were definitely not fucking absolved. But there must be meaning to this near-eradication of culture and language. No. No there isn’t. Suffering only makes you suffer, there is no nobility to it. We had the lucky break of surviving and honestly, nowadays? Maybe we should focus on actually building up what we’ve got and apply that history of martyrdom to see the same garbage being done to other human beings as I’m writing this fucking script. Nobody ever got shit off their clothes by rolling in it. It’s also interesting that for a vision quest concerned with “Revacholian nationhood”, this is the only quest that does nothing with the statue of Philippe in the roundabout. The monument of an extravagant, spendthrift king suspended in mid-explosion as the Communists destroyed it, arguably the symbol of Revachol’s history itself - the fascist vision quest does not concern itself with it at all. All the other vision quests do - using it as a marketing stand for your Brand [™], or to recruit people to a communist discussion circle, or as a tool in contacting Moralintern. In every other vision quest, there is some…well, vision of the role of Revachol in the grand scheme of things. Not the fascist one. It’s entirely self-centered. In your grand quest to restore old greatness, you don’t even think of duct-taping the statue or something. Which I think is a deliberate choice, especially when contrasted with the three other vision quests. Let’s move on before I start drinking myself. How about some books? The Communist thought is…funny. For one, the notion of “The Last Communist” is hilarious. It is upon you to build a classless society. You alone will build a commune. This is a perfectly logical statement to make. It also makes you incredibly sad at the state of the world, the burden of seeing “reaction everywhere” feels as if Kras Mazov fucked you personally. You get a collective -2 to your stats, but you can rebound from that penalty, because you get 4XP every time you say a leftist thing. Quiz time! If one level equals one stat point you can put into a skill, and to get that one level you need 100 XP, how many times do you need to mention communism to break even on the two negative points you eat for keeping the thought around? Give your answers now, lest you risk being compared unfavorably to a second grade child! The answer is 50. You need to say 50 communist things, in addition to the seven you need to say before even unlocking the thought. I’m pretty sure there aren't even 50 dialogues where you can voice a political opinion in the game, or it cuts it very close. Sure, in the long term you’ll gain way more than you ever lost, but the “long term” reaches far beyond the ending of the game. Or you can discard the thought like a class traitor you are after getting enough XP - oh yeah, discarding a thought also costs 1 full XP, so no matter what you do, Kras Mazov has truly fucked you over. And me too, as I am only halfway through this goddamn script. Fucking amazing ludonarrative design right here. Ten out of ten, no notes. As part of the communist vision quest, you are tasked with organizing, and for that you need to find fellow communards. Not just those in the Union, the truly underground ones. After some asking around and one oink, you get to meet the two-person book club of Steban and Ulixes, though the latter is such a fervent follower that he’s dubbed “Echo Maker” by the game, so we’ll treat both of them as one. They are doing what every true leftist does, talking about a bunch of theories and complaining about other leftists. The bickering drove away all other members of the book club and it’s just the two of them now, so you are trying to get organized with people who couldn’t keep a hobby group together. And to get in their graces you need to discuss books - any books. Be it quack pale medicine, pulp detective novels or even board game rules, discussing culture and what can be inferred from it and viewed from a socialist lens is their jam. Though they seem to be more interested in talking than actual research, as you can also find a copy of a magazine they write for, La Fume. They drove their entire readership base away by issue 4 with bad takes like “You only like fast-speed racing because you can watch brands crash”, with it being overtly clear they never engaged with the sport in any capacity at all. They both wear a mask of cynicism peppered into their genuine thoughts, and before we get into what’s underneath it, they give you a book on the theories of one Ignus Nilsen, the right-hand man of Kras Mazov himself. Ignus is quite the character, as he is also mentioned in Sacred and Terrible Air. A fighter through and through, someone that carried the revolution to Samara, which is a People’s Republic to this day - in name only, because it’s more known for having a president doing his 30th year of ‘service’ and violently suppressing all discontent (worth noting that Steban and Ulyxes praise the country in their writing regardless because it’s nominally communist). And Ignus’ legacy was tarnished even further as he did some war crimes towards the end of the revolution, including impaling people on trees. If communism failed, his second choice would be absolute oblivion. By the time of the book, which happens in part 20 years after Disco Elysium, he was censored out of photos, but because he was so prominently photographed along with Mazov, they could not quite get rid of him completely. So now, Mazov is seen in pictures with a ghostly plasm by his side. Some say that this plasm is communism itself. Which is ironic, considering his theory of infra-material realism concerns itself with a substance known as “plasm” as well. It postulates that being revolutionary enough can subvert even the laws of nature - that a society that is wholly and truly communist can yield better crops, build structures deemed impossible by contemporary architecture. That it can fight off the pale itself. All we need to do is maintain high enough levels of belief in the revolution and the world can be remodeled. There is an obvious issue with that theory, and it’s not even the fact that it’s fantasy Lysenkoism and if I had a time machine, I’d punch Lysenko in the dick as the second thing I used the contraption for. But it's so lost in theory that it assumes that human minds can be fit into a rigid mold. You’ve played this game for a solid number of hours before getting to this point, you’ve been in Harry’s mind. Hell, you’ve been alive yourself for a given number of years. There’s no such thing as an unchanging person, nor is there anyone without any self-doubt. And even that single moment of doubt can uproot the foundations of the entire society if it relies on this inframaterialist idea. It aims to uplift humanity without taking people into account at all. In the best case scenario, it would create a small, isolationist society. Even a single glance of an outside perspective could ruin everything. You know who had a crisis of faith himself? Kras Mazov. He shot himself and while the reason is never clarified - be it disillusionment with movement or problems external to communism completely - do you really think expecting an absolute, lasting ownership over the soul of humanity itself is in any way a good goal to set, if even the father of the movement decided that oblivion was preferable to continuing the fight? Not to mention, it’s in direct contradiction of at least half of the in-universe’s symbol of communism - a reverse star above a set of antlers. The star symbolizes a reversal of the old order, and placed above the natural world symbolized by the antlers - but they are still included in the symbol, as even if humanity is elevated above it, it has to work in harmony with the rest of the world. The turnips truly do not care who planted them. And with that theory internalized, you go back to the two intellectual revolutionaries and ask the big question of communism - are women bourgeois? No, wait, sorry, I got the wrong one, how did this get into the script. The actual big question of communism is - what is even the point, if it is impossible? And the ironic facade cracks. There is no more intellectualizing, no rhetoric written around every talking point imaginable, no more Twitlonger threads. Steban has to ask himself, on an intellectual level, why does he care? Why about something that already failed in his home country? He thinks of his mother, working in La Delta as a cleaning lady, and concludes as follows: Communism has to be believed in *because* it is impossible. Just like the Perikarnaasian church believes in the divine beyond the immediately obvious mundane, so does communism believe in the future of humanity, no matter how different the current situation may be. In the darkest times, should even the stars go out? Or in other words, should we forget about our dreams of a better tomorrow, even if they seem impossibly distant? Before leaving, you can propose a project for the two. They were clearly building a model of one of Nielsen’s impossible structures out of matchboxes, but it collapsed every time. With the mask down, they even seem a bit embarrassed by their faith in that they could build something like that. But you grab the matchboxes again, and build…and build…and complete it. And then, after a few seconds, it collapses again. But for a few beautiful seconds it was there. Something deemed impossible, built collectively by the three of you. Now, you can read this as confirming that Lysenko was right and the irl famines only happened because we didn’t believe in the crops hard enough. That the structure only collapsed due to the moment of disbelief that “you made it”. But again, I think it’s worth focusing on what is not there. There is no collapse during the construction. As long as the three of you worked together and focused on the task ,the tower kept growing taller. As long as the double helix of history kept extending, the construction was stable. It collapsed when it stopped. Nothing in this world is permanent. Not matter, not the people, not communism, but also not the impossibility of communism. 100% of communism will never be built, because the work can never be done. But the impossibility of a perfect world should not stop us from acting on trying to build it. And the act of building can achieve so much more than endless theory, even if that theory is used as a blueprint of what you’re building towards. Once you leave the bookclub, you can see that the duo plastered posters inviting more people to their circle on the statue of King Filippe. The vision for Revachol’s future as organizing a movement that will, at the very least, hear everyone interested out and discuss what is wrong and what can be done to move forward. Onto the other side of the river. Across the waterlock, there is a village that is pornographically poor. And yet people live there - an old lady, a mother of three small children and a trio of drunks, plus some people who are not around during the game but mentioned by others. It’s not much, but it is theirs, and as such they would not want to leave - which is a thorn in Evrart’s side, as he wants to basically gentrify that side of the river. He promises the displaced people affordable housing elsewhere, as he views the village itself as beyond help, but he is basically saying he knows what benefits them better than they do. Once again, The Big Picture mode makes him disregard people in favor of humanity. We discussed Lilienne, the net picker, earlier a bit. She is down to earth, doing what little she can to feed her family and get by. Her husband is dead, mostly due to drinking issues, but she has mourned him for an appropriate time and moved on - working class people can’t afford to get emotional for long, living hand-to-mouth means that there just isn’t time to process the feelings in full, lest it affect you even when you are trying to make a living. Isn’t that right, Harry? Either way, you can take her on a date by NOT bringing your own alcoholism to the forefront and you spend a nice few moments looking at the lights across the bay. As inaccessible as those stars of capitalism are, they sure are pretty. And that’s it, you two just vibe for a moment. And it’s nice. And anything more would require you to get your shit together for more than a week, but there is this lingering feeling of hope - you’re not a completely lost case, even to a woman that just met you. She gives me the feeling of someone who wants to have more times like this, just chilling and processing the emotions of everything - be it the loss of her husband or even something as material as mourning a car that you sank in the ice - but who is unable to do so due to her material conditions. And she symbolically drops her guard around you by giving you her sword. It does nothing, but damn does it look cool. Her kids are…well, kids. Little Lily is cute and a polar opposite to Cuno, a truly innocent child despite growing up in poverty. The twins are much more cryptic, but mostly due to being rather shy and more interested in their playtime than talking to you. But they do get up to all kinds of shenanigans, like using a raft to go to the abandoned sea fort. Isobel, the washerwoman, is an old lady that is warm and welcoming to everyone, willing to shelter people who need it in her home for free. Be it you or Ruby, the law or the one running from it. She’s wary of the RCM, as a few years ago they chased some suspects in the area and it was a massacre. She is the most wary of signing Evrart’s papers for the renovation, but will relent if you say it would make the situation better for the kids. Unfortunately, not much to dig into here, she’s just someone who saw a lot of shit but still wants to do the right thing for anyone in her arm’s reach. South of the women is the Society of Moribound Alcoholics. A trio of drunks sitting around and drinking with each other. Rosemary is an ex-teacher, who now deals alcohol and drugs to fuel his habit and has trouble keeping what he was talking about in mind. A respectable position, ruined by addiction. Kinda like Harry. Don’t Call Abigail is so traumatized by some event in his past that he can’t stop repeating the phrase that is his namesake. Apparently Abigail traumatized him so much that his mind is repeating her name on loop. Kinda like with Harry. And finally we have Idiot Doom Spiral, a man who worked in high-concept advertisement and can spin yarn for days, a great speaker. And no matter how much he goes over the events of his past, he can’t figure out what drove him from being a successful man to a homeless drunk, other than losing the keys to his home and office. He also doesn’t recognize his own jacket if you bring it to him. There’s clearly some psychological issue here, only exacerbated by the alcohol. Just like with Ha- okay, you get the idea. Further from the village are some ruins of days past. An unstable fish market where you find the corpse of a drunk who hit his head after a board broke under his weight. A parking lot that clearly served as an execution site during the Revolution or the Landing. And finally, there is the Feld building, what used to be the headquarters of a cutting-edge radiocomputers company. They were working on a tape computer, but the prototypes were destroyed by the revolutionaries - though, interestingly, your save icon in the game seems to invoke the image, as if you were playing the game on a tape computer yourself. In front of it is Trant Heidelstam, a civilian consultant for the RCM, taking his young son on a history tour. He doesn’t tell you that he knows you, but your cop sense can tell he is your half-brother just like Kim. Trant is a wonderful exposition dump about Feld and Revachol’s history, but probably the most interesting part about him is the fact that he is a recovering Pyrholidon addict. He keeps up a strict training regiment and occupies his mind with a plethora of topics. He is yet another mirror of Harry, someone that went through a similar problem and got out the other end, all smiling and mainstream-passing. He’s just as much of a sponge, soaking up all the information in the world. This is likely why he is the most sympathetic to Harry at the end of the game, saying that your affliction may be a perfectly natural reaction to the world and having to constantly receive all the information from it, all the time - he can see himself in the same position as you, maybe on a path where his personal life worked out worse than it did, without a loving son and, implicitly, a wife. And in-between his rants on everything and nothing, you can see a bit of a communist peeking. Maybe not a revolutionary, but someone who considers the Commune as beautiful and tried to get his son to read the March Decree, if only the boy was not more interested in radio games about dragons. But for everything, there is the right time. And there will be the right time to explore inside the Feld building too, but let’s go meet my favorite characters in the game first. In a tent on the sea ice, a group of young people plan to build a nightclub in a nearby abandoned church. And to keep it afloat and spin some tapes, they also plan to cook speed in there. But first, they need to have it checked out because some *spooky* assholes set up shop there first. So when a cop walks in, he is both a solution and a problem. The first one you’ll most likely meet is Acele Berger, recording sounds of the ice with a contact microphone and high as a kite. A daughter of a crime lord, she was the one who proposed the idea of setting up a speed lab and knew it had to be approved of by the Claires to keep the operation running. She also knows how to talk to police officers by being as terse and to the point as possible, but that experience does nothing to help her when watching a grown man break down in tears in front of her - and if that happens, a bit of genuine empathy shines through, as she admits to self-medicating with drugs and offers lending an ear to your woes. Beneath the business-as-usual facade of dealing with police, she is deeply worried. She is perpetuating the cycle of drug bullshit that got her father killed and even worse, she fears that she will not amount to anything more than that. She feels disillusioned and stupid, sitting out in the cold and recording ice for music that may never come or worse, be dismissed by everyone else. She shares the passion for music with the rest of the group, but when faced with how unsure the prospect of actually making it is, doubts settle in. And Harry can take her device and say that the world is cold, big and scary but the future will be alright, as long as she carries on. Empathy for empathy. I think it’s also particularly poignant that when you discover true HARDCORE and bust a move in the church, she is more preoccupied with recording the music and dancing reverberating through the floorboards than joining the rest of the group in the moment of ecstasy - that microphone is their tool of building a path to the future, after all. She’s also the youngest in this group of young people, being somewhere in her late teens or, more probably, early twenties. Her boyfriend is Pete Andre, a leader of the group by virtue of being the only one who can talk to others and stay on topic, the designated guy to pick up the phone when ordering a pizza. He truly wants to set up a club for anodic music, which is this world’s version of electronica with music composed with the use of synthesizers and recorded sounds, truly making the entire world an instrument in some way - but he’s also beset by self-doubts, thinking it’s impossible to get anywhere with that dream without the speed lab. He’s forward thinking and imaginative, but held back by what probably was a life full of taking Ls. At his own admission, he is a poor, uneducated, balding dude - but now he has radical spikes on his hair. They make people think he’s twenty, and he’s definitely not twenty. He also sucks at dancing, which probably speaks to his social skills as the glue holding the posse together. They didn’t follow him and that dream because of his affinity for music, for sure. Third in the group is Noid, real name Karl Holtzmann, a trained carpenter and thus likely in his mid-twenties. A dude distrustful of all authority and established societal rules, self-described as politically ill. He calls the Moralintern the Big Bad, Dolores Dei a mass murderer, all Innocences thieves of organs of the World Spirit, all religions false to the core and the left-right dichotomy in politics a disagreement on how to distribute wheat and pigs - in other words, an endless discussion on economics. And yet he is a spiritual dude, believing that setting up a rave club in an abandoned church is akin to giving a soul to a corpse. This is likely why he finds the entire political discourse disinteresting - it’s asking the wrong questions, according to him. He also thinks communication with words is unideal, that pure and primitive things like dancing are much better when it comes to getting a read on someone, which is also reflected in his attire - he wears suspenders to imitate a human ribcage not as some grand statement or allegory that can be translated into words, he just thinks it’s cool. You can accuse him of being fascist-adjescent due to how heavily he relies on his gut feeling and an almost-primitivist mindset, but he wants nothing to do with nationalists or xenophobes. But he’s also just someone who sucks at socializing and opted for the slow approach of getting the read of someone’s sines/vibes, rather than keep trying and failing to hold up a conversation. He had time to develop his own set of views and ideas, and he’s going to voice them to anyone asking without much restraint, as long as the sines are alright. He is genuinely one of my favorite characters in the whole game full of favorite characters. Just a true believer in Hardcore and its role in the future of mankind. Finally, we have Germaine van der Wijk, or Egghead. A party boy cryptid that communicates in almost nothing but hype slogans overheard from other disc jockeys. Beaming with an infectious smile, he is there to get people moving, to be the spark that starts the fever of a party. He also has the technical know-how on operating the equipment for anodic music. But below that are…some interesting things. For once, if you write up the group after getting wiser to their speed shenanigans and evict them (you monster), his smile drops and you can instantly see that man is easily over 40. Two, he’s worried that the jam they’re using as the start of their entire operation is not hardcore enough. Which is pretty similar to the worries of Acele, just worded differently. Three, he holds absolutely no political beliefs and is easily swayed by the situation, and you can tell him to adjust his slogans in any way you want…and when faced with oblivion made manifest, he embraces it and screams about the end of all things. Fortunately, even he can tell when things get “too” hardcore. Finally, and most tellingly, he’s silently opposed to the speed lab plan, but he’s going along with the group. He wants the anodic music club to be pure, and true, and beautiful. To stand against the darkness of the world with the power of Hardcore alone - for the core of the movement is love. To do anything else is to not truly believe in it. The group as a whole are interesting to me because…well, by anime definitions, they are not that young. Most other media would probably portray a group of people trying to create a nightclub for a new generation of music as late teens at best. But…well, we all age. Those kids doing drugs and partying all night to music that their parents hate do not disappear after their twenty-first birthday. And if they truly believe in the beauty and truth of Hardcore, or rock, or whatever, well, who’s to say they won’t try to spread it in any way they can? Man, I’m definitely >not twenty< myself, you think I don’t relate to that? I also love that if you internalize the thought about Arno van Eyck, the anodic musician that inspired the group and whose jam they’re playing, you start to notice posters about his concerts and albums all over Martinaise. They were always there, but until you met the group, they were not relevant to your investigation and perception of the world - but now they are. In part, this is a common experience for any of us, and in part it’s a beautiful way of portraying Harry expanding his horizons. Especially beautiful as his internal thoughts about the ravers are initially rather dismissive - notably, Andre’s spikes are noticed to be both futuristic and completely idiotic by Conceptualization, his art sense. This is as good of a moment as any to talk about musical influences within the game. First, of course, we have disco - the music of the future of the past, dead and only popular with old people like yourself. A music of The New, an era of growing prosperity that was supposed to last forever and obviously didn’t. It’s both the symbol of something that was beautiful but is no more, of hope that died - and yet of the future that is to come. After all, Harry in all his disco-ass attire and funky tie is still alive. He still has hope. And maybe it’s just my Polish soul speaking, but have you ever been to a wedding without at least one disco song being played? It may not be everywhere, but it’s there. It will survive. More importantly though, there are three real world bands that had *immense* influence on Disco Elysium, to the point where their song lyrics are part of the text of the game. The first of them is Scooter, and if I mention that their self-described genre is “Happy Hardcore”, you will probably get why. And if you don’t remember them, well, let me say the phrase that will wake up all sleeper agents of my age: Doot-doot-doot doo-doo-doot-doot-doot, doo-doot doo-doot doo-doo-doob-doob-doob. Egghead is quite overly based on HP Baxxter, the frontman of the band - someone who became the voice of youth well into his thirties and still goes on strong today. Like, you may think of Scooter as something you heard in the nineties and early aughts, but they’re still making music. Techno was the sound of the future, and it still is. It probably can’t be overstated how much the electronic music of that era influenced music of today - and if it can, ask someone who actually knows something about music to tell you how I’m wrong. Listening to their songs, old and new, for this video, holy shit they are infectious. Nonsensical lyrics, yet incomparable vibes. Still constantly experimenting. Truly hardcore. The second band is Einstürzende Neubauten, an industrial band. With a name that means “Collapsing New Buildings”, their method of operation is different from Scooter, as they play music on…pretty much anything in addition to traditional instruments. A percussion set made out of empty plastic containers, a cigarette, the audio recording of a riot, whatever the hell this thing is. They started out harsh and aggressive, with their music mellowing out over time but still retaining that experimental edge by doing shit like a song called “Silence is Sexy” with several seconds of silence in it, because it’s meant to only be heard in full by people suffering from tinnitus, though they do bring the ringing in during concerts as well. The influence is seen all over the place in Martinaise - the graffito of a human pictogram you can draw is the band logo, the Dolorian poem used as psychological regiment in traversal of the pale is the lyrics of a song that the band’s vocalist, Blixa Bargeld, recorded with Teho Tearado. The band has been going on for forty years and is still hasn’t stopped. Still experimenting. Still trying to squeeze music out of anything they can find. Finally, there is Sea Power, an alternative rock band that you’ve been hearing all over this video, as the entire game’s soundtrack are remixes of their songs, including The Smallest Church in Saint-Sanes - or in Sussex, originally. The lyrics that Tommy thinks up when stuck in the jam are from their song as well. I can’t say much about them, as I haven’t really listened to them nearly as much as the other two bands, but I need to note two things. They started in 1995 and are, you guessed it, still going. And they have such a wide range of material and styles that they experimented with that they were called derivatives of The Cure, Pixies and Joy Division at different times. I think it’s fair to say that Disco’s sense of aesthetics is located right between these three bands. It’s happy and somber, aggressive and thoughtful, gibberish and poetic. But always experimental. It takes the building blocks of our reality and reassembles them in a fictional world that is alien, yet painfully and joyously familiar. An oil-on-canvas graffiti. Alright, let’s see who and what’s inside the church, shall we? Within the abandoned church on the coast of Martinaise, built by the first settlers in the region 380 years ago, there are a few things. For one, there is a huge stained glass window, now cracked and missing parts. It does not depict any idea of a god or a historical figure of a saint, but a figure that was contemporary to the church’s builders - that of Dolores Dei, the woman who sent them there, towering over the queen of Suresne that she was ‘merely’ the advisor for before being declared an Innocence. The faith of the people who built this place was not a belief in the divine - it was an absolute devotion to the idea of this expansion into the new world changing everything. That this woman, the embodiment of the World Spirit, is the closest representation of a universal truth that we have. Aside from that, there is a lot of technical machinery, including a radiocomputer. And a two millimeter hole in reality itself, somewhere up among the rafters. Don’t worry about it for now. The first person you meet in there is Tiago, or the crabman, so named by the wannabe club organizers as he’s climbing up the church’s carpentry like it’s the most natural thing in the world. He used to be a street gang member, dealing with drugs and violence, but one day when working on renovating the abandoned church, he found what he dubbed the Mother of Silence - which is, of course, the aforementioned hole. Swallowing all sounds around it, being in its vicinity puts you in a perfect stillness, and the experience is downright spiritual for Tiago. He left the old life behind and came to live here and partake in silent communion, getting closer and closer to the source of the silence, hoping one day to be taken by it whole. But beneath that zeal, there is also loneliness. He truly wants to fully devote himself to this one, exceptional thing, but the mention of other people settling in the church gives him pause as he says he hasn’t talked to anyone in a while. There is some pain lingering in that sentence. He’s also very direct in criticizing you for your quite obvious substance abuse and advocates leaving those addictions behind in favor of this religious elation. He also claims that he has mostly forgotten about his past, leaving those memories behind. Which..is curious. It definitely draws a parallel to Harry in a way, an addict who left an old life behind, though not through overdosing, but through whatever the hell that hole is. Either way, he serves as the spiritual/instinctual interpretation of the phenomenon. Of being in direct proximity of it and experiencing it with your senses directly. The other Spook is Soona, a programmer for the failed Fortress Occident game development studio, and she is the one who set up all the electronics and the computer in there. She is obsessed with finding the hole’s exact location, as she blames it for the failure of the studio. Not without a reason, as a catastrophic data wipe occurred both on the main copy and offsite copy that was not even hooked to a computer, and she was able to narrow down the source of that anomaly to the church. She is an introvert, even sorta antisocial, preferring to focus on work rather than chit-chat. She has been squatting in the church, fully committed to that task of scientifically measuring exactly what the hell that hole is and how it swallowed the information while it was being compiled on the radio waves. Quite ironically for her outright positivist, science-driven methods, she is fueled by faith. That it wasn’t her, or anyone else’s, fault that the studio failed. That there is a discernible outside force that fucked them over. And that maybe by blaming it, they will be able to bond again and forget that the studio was heading towards doom due to the fact that there were many, many other problems that were definitely human faults. After some back and forth and setting up a nightclub to use the ravers’ audio equipment to get a better read of the hole, dubbed by Soona as “The Swallow”, two interesting things happen. For one, once the nothingness is pointed to by the microphone, it reverberates through everyone. Cutting off the mic doesn’t stop it, nor does stopping any step on the way to the speakers, not until Egghead cuts the power to the system as a whole. Even though The Swallow is quite literally nothing, this brief instant of recording it conveyed enough information translated into a low, rumbling, incomprehensible sound to shake the foundations of the temple for what seemed to be like eternity. Second is that upon this experience, you can recollect a past conversation, guiding you towards describing what that thing is - it’s the core of the Pale. Not the one surrounding the isola, but a brand new one. It already started swallowing matter, starting with sound and information. It stands to reason that the end of Motorway South is a similar point of true nothingness. And the church was built around it by people fully aware of it, as a method of protection. To keep oblivion at bay with faith. And you know what, considering the fact that this place has been standing for hundreds of years, I think it’s safe to say it fucking worked. This leads to several conclusions - one, to build a new church to the Hardcore in the ruins is to save this little corner of the world. Two, Tiago is in reverence of the end of the world made manifest and I sure fucking hope the time being surrounded by people who love music will make him reconsider where he puts his faith. Three, considering Harry’s knowledge on the Pale and that Tiago said he has been losing memories he no longer needs, as well as the fact that this realization unlocks a thought that the amnesia was a deliberate choice, we can safely assume that it was not just alcohol, drugs and brain damage that threw your entire memory into the oblivion. Fourth, maybe all the failure in Martinaise can be blamed on it! Well, no. It certainly doesn’t help and it does have an effect on its surroundings, but there is so much more than went wrong. And as we discussed, it can be suppressed by humanity. In the end, it all falls down on us, even if it can be overpowering and unfair. Still, I can’t help but feel some familiarity here. Absolute nothingness…odorless, colorless…containing infinity of information within it, but not understandable to any person…a place of religion built around it… Oh god fucking damn it, it’s the Kabbalah again. Let me cook for a second here. So, in the kabbalistic Tree of Life, the topmost node is called Keter, or the Crown. It is nothingness, and yet it is the starting point of all creation. Containing all possibilities, but unknowable to a human mind, it’s something we can know of, but not know about. It’s, well, it’s God. Now, there has been some information about the world of Elysium released post-release, most notably this graph here - a theory on the formation of the Pale. I think “theory” is the operative word here, as I doubt the creators would ever give a concrete answer to a world built on differences in perspective and uncertainty, and I suspect this is the working framework that Moralintern uses, for reasons we will get to when discussing their side of this whole thing. But let’s take it at a face value here. There is information going backwards in time, from future to the past, and there are people dubbed “Magpies” who are able to parse it and create Novelty, something that has not existed in the world prior. And the side-effect of it is the Pale, a miasma of the past, eroding matter. In other words, every sudden shift in status quo destroys the world. And Magpies are definitely real, as not only are there Innocences bringing human progress that should take centuries in a single lifespan, but we also get things like a thought about Arno van Eyck throwing away his mixtape because he may have seen it bring forth a future that he was afraid of, not to mention previously mentioned Gary’s conspiracy theory of Seol tapping into the future to advance their technology. And there is certain dialogue down the line saying the Pale is man-made. Now consider that the first Innocence, the Perikarnaasian, the starting point of all written history in-universe, was said to invent God and made all people equal before him. That his civilization was said to inhabit a ‘super-isola’, implying that there was much more land before than there is now. Even accounting for the spread of the Pale, they called it “The Western Plain”, implying it was located in one direction, not all around them. And that there were people in other isolas before being “discovered” by Mundians, and that given the obvious bullshit of race-science, they are a single species in Elysium just like we are in real life, not a bunch of independently-developed similar evolutions, like crabs are. Now let’s take a look at the Tree of Life again. Let’s flip it on its head and rather than assume the material world was created from nothing, let’s take it as the starting point. What if, operating under that theory, it was nothingness that was made out of the material world? As a side-effect of those Novelties? Then Perikarnaasian truly invented God. And we are truly equal before it, for it will be the end of us all. It may have not existed before, but once the idea was created and permeated the air, it became true. If we can make Man from Hjelmdall exist, why not the more abstract ideas like “The Divine” or “The End”? And we have made at least one more of it, somehow. Granted, I am being dramatic and making a wild assumption that the Pale is no older than written history, not to mention tying a real-world theological concept that is not even mentioned in the game into it, but I didn’t choose this way to live my goddamn life, it chose me. But I do think that the Pale having this infinity of noise within it is, in some way, a deliberate choice. This game throws several languages at you, you think referencing probably the best-documented mystical tradition is out of the question here? Anyway, you can make it into a bass line for the Van Eyck jam and boogie so fucking hard that you hear Revachol itself speak to you. A genus loci of the city, a fragment of the World Spirit, speaking in cold winds, drops of pressure and shivers down your spine. And the dance is described as idiotic, free of any reflection and so powerful it heals your body from the self-inflicted scars of addiction. Noid was right. There is truth that is not expressed in words, and the rejection of authority of being ‘sensible’ brings you closer to it. Twist by twist. Turn by turn. Your body says to itself and to the world at large that there is a future, despite all odds. But dancing is tiring so let’s go talk with some old people. Lena and Morell are an older, married couple who arrived at Martinaise from Jamrock, staying at Gary’s place. And they are on a search for the Insulidian Phasmid - a stick bug that imitates river reeds and that nobody believes to be real. It is professional for Morell, as he is an actual, academic cryptozoologist, but it is also deeply personal for both of them - after all, this bug is what brought them together. Two people on the dating scene well into their adulthoods, united by a half-remembered childhood sighting of an enormous arthropod recounted by Lena whenever she wanted to impress a boy. Morell is slightly less nuanced out of the two, so let’s start with him. Despite what image you may have of someone into things like cryptozoology, flat Earth and other “THE ESTABLISHMENT IS LYING TO ME, PERSONALLY”, there is nothing but academic professionalism coming out of Morell’s mouth. He is intricately aware of how rigorous proof needs to be to confirm a species of cryptid, and how many sightings were hoaxes or false positives. But there were two confirmed species - and that is all he needs to keep going. Even if he’s compromising his health and overworking himself, he will go on. No matter how minor a lead may be, he will follow it, even if he knows deep down that chances to succeed are a million to one. Because the truth deserves verification, not being swept under the rug because it’s silly and other things connected to them were debunked. He will not rest until everything is either confirmed or denied - and in the latter case, he will look failure in the eye and accept it in every case…except for the Phasmid. Because that’s the one that Lena saw as a child, that’s the one that drew them together. He may put up a front of having the same academic distance to it as all other cryptids, but confirming that this one is not true would hurt. Not just because his wife’s account rekindled his faith in the field, but because he would feel, on some level, that he failed her by not finding it. He could’ve gotten a job that actually pays the bills, for one. Men will literally work themselves into an early grave looking for a stick bug rather than go to therapy. Fucking mood. Lena is paraplegic due to an accident, but she takes it in stride. She is cheerful, helpful, happy to talk your ear off and a bit of a racist grandma - between Morell, her and Gary, we have a perfect spectrum of cryptids taken seriously versus cryptids as a thin veil for bullshit race science. Definitely something to be said about how entrenched that is into the whole conspiracy theory genre, considering Gary is their friend and lodger and that every flat Earther I ever witnessed in real life was waving a gun in front of the US flag. Lena is also more than happy to recount tales of cryptids that sound more like…well, tall tales. She is a layman and does not have the same aggressive scientific rigor as her husband. More importantly, however, she is also worried - first about Morell being lost on the other side of the broken waterlock and then...that her memory of the Phasmid was just her imagination. That her relationship was started with a lie and what that means for those years of love and happiness. That rather than his eyes lighting up when she mentioned the Phasmid, she’ll only remember slight surprise at the fact she is disabled, as she didn’t mention it before arriving at their meeting. Because sure, the love is true and infinitely more complex than just the two of them fancying each other due to a shared hobby, but that was the initial spark - and if that was never truly there, she can’t help but wonder how discovering that would change their home and the bond between them. Maybe not immediately, but over time, it would erode the most beautiful thing that ever happened to her. And she is thinking that maybe never knowing for sure is better than the cold sting that failure would bring. She leaves the scene on that note, even if you try and convince her that their relationship is beautiful and doesn’t hurt you to think about it, unlike love in general. And, well, we will have to leave Lena at that for now. Before moving on, we need to consider one thing - is communism a cryptid? Or even leaving the authors’ chosen dream of the future aside, is any possible better world a cryptid? There have been several false positives and hoaxes when it comes to utopias, after all - be it the promise of a classless society dissolving into a military government as temporary solutions entrenched themselves into permanence, cults promising beauty and truth but only bringing mass suicide, or even the thought of life after death giving us solace after a lifetime of struggle that in reality gave us such charming things like “A death cult has a lot of political sway on the world’s main superpower and they crave the end of the world because Daddy is going to make it alright”. Given the damage left in the wake of every instance of these things, is it truly worth looking for a better future, do we truly need to search for it, or is better an enemy of good enough? Should dreams stay inside our heads, never to be seen in reality, lest they are crushed by the precariousness of this world? Whatever, we have a case to solve. Solve problems of today, dream tomorrow. Let’s go meet our primary suspect. Ruby is the main suspect throughout a large chunk of your investigation. A truck driver with short red hair, a truck cabin full of posters with movie starlets in suggestive posing and attire, a lot of technical know-how about radio operation and the Pale, she is someone that catches your eye and sticks in your memory quite easily. Which makes her a perfect patsy, given the fact she’s neither the killer, nor the mastermind behind the fake hanging. She just doesn’t fit in - among other truck drivers, the Hardie Boys or even as a drug trafficker. But let’s take it in a semi-chronological order. First, she was coordinating the operation for La Puta Madre, the drug kingpin of Revachol - the kind of man to make a snitch dig his own grave while wearing a dirty RCM uniform. She was good at her job, enough to gain respect from the man himself, enough for him to give her a courtesy call to inform that he’ll be coming after her after defecting. Definitely more than he would give a random schmuck that crossed him. But rules are rules, especially when there are no rules. Currently, Ruby is employed by the Union as the coordinator of the whole drug smuggling operation. Her truck serves as a command center of sorts, with a set of radio frequencies used to monitor and course-correct a fleet of trucks. She is also, understandably, paranoid as all hell - thinking that Union will only protect her for as long as she is useful to them and not a minute longer, swapping hair colors constantly to keep people off her track. One may wonder, why did she switch employers if she kept slinging drugs, but I think this may simply be the fact that the Union does not bury people alive or strike fear into the hearts of everyone that hears them mentioned. They may be a mob, but they’re not La Puta Madre. It’s also clear she does have a conscience - if you walk into the Feld building ruins to confront her alone, you just die, as she believes you are a peone of her former employer there to get rid of her, but if Kim accompanies you, she just uses the Pale latitude compressor to cause both of you enough pain to incapacitate you and slip away. Hell, she tested it on herself to make sure it works as intended and dials it down after a while due to the visible anguish it’s causing. She doesn’t want to be a killer if she doesn’t have to. She’s also on good terms with the Hardie Boys, who even considered giving her membership into that neighbor watch, and if she thinks that they sold out her location, it stings - even if she anticipated it and accounted for it. She also fooled around with Klaasje and took the later rejection from her in good faith, and the discovery that the blonde framed her hurts a bit too. She thought that sharing a few drinks and some intimacy would at least make them close enough to not be stabbed in the back by a woman who can stage a cover-up in seconds after witnessing a murder of her lover. In retrospect, it makes sense that it wouldn’t. But it doesn’t make the realization taste any less bitter. Finally, she is suicidal, having her finger on the eject button just like Harrier does. And for similar reasons, too - the thought of having control over how and when you die is intoxicating. For you, it’s more about having people regret having a hand in turning you into such a mess, for her it’s more about being able to prevent anyone else from getting dragged into her problems, but ultimately it’s all rooted in the desire to have control over that final moment and how it will impact others. The problem is, both the truck-driver and the detective thought about it so much that it stopped being an idea and became an option. A priority option at that. People not respecting you? Gun in the mouth. Ruby’s death ray getting smashed and her suddenly being at risk of being caught? Gun to the chin. They’re both used to doing it, even if they obviously never pulled the trigger. But once all the prior steps become routine, the last one is so much easier. And to save Ruby, you need to give her another option. Just let her walk away. Because that is the one thing she needs to reconsider something she was picturing time and time again before. A scenario she didn’t even think of when imagining this situation. You know, to get a little personal, when I was a teen and a young adult hearing about how terrible retirement options are in Poland, I used to joke that I hoped the money would at least cover the cost of some rope. That joke gets way less funny when you get older, so I try to not think of it anymore. You kinda realize that being dismissive like this stops you from actually working towards solutions that would be actively helpful. Even if it’s initially a joke used to relieve anxiety regarding an uncertain future, one day will be dark enough that you will remember the words but not their context. Well, since the topic got dark and Ruby isn’t the killer, let’s talk about real darkness next. Dora Ingerlund is your one true love, impossibly beautiful, a woman that defined your entire life. One whose presence was so obviously a part of you that the very idea of going on without her in your heart is unbearable. And she left you, leaving you in Revachol and flying to Mirova, in Graad. It’s been six years and it still hurts. The future together that never will come true haunts you - after all, we don’t tell ghost stories of those who died content in their beds, but those who still had a lingering attachment to reality. A spectre is not just a spirit of the dead, it’s a promise unkept. Dora haunting your dreams is made all the worse for two reasons. One, she was a fixture so permanent, that her image in your mind is conflated with that of Dolores Dei - mythical, everpresent, radiant and unknowable. Your own mind put distance between the two of you as much as she did by physically moving. She is no longer a person, but a figure, a god in human flesh. The feeling of abandonment has to be all the worse when you feel the impersonation of World Spirit herself left you. Like this one event just made you stop being a part of the world itself. You are completely disconnected from everything, but you still exist. And it hurts. It hurts so goddamn much. Two, despite being the Human Can Opener, Harry cannot figure out what he could do to prevent this. Being richer, being more ‘normal’, not drinking anymore, bringing her gifts in the form of her beloved figurines, none of this works. She genuinely loved him at one point, but she does not anymore. It’s as simple, and as incomprehensibly complex, as that. She fell for him because of how cool he was, a daredevil-type not caring about the world, smoking at a bus stop. And it was the same thing that frayed their relationship - an undeniably cool decision to make the world better as a detective, growing substance abuse like he was still a teen, financial hardship that came with all these things. The man who can solve any mystery, find every connection no matter how tangential, cannot ever discover why this happened. Because ultimately, he couldn’t have prevented that from ending, not without stopping it before it even started by not being himself in the first place. And if he cannot resolve the mystery of the most important thing in the entire world, why continue being a detective? Why would he want to be this kind of animal anymore? But no matter how hard he tries to forget, including a full derealization courtesy of self-induced amnesia, it still is such a big part of him. When thinking of home, he thinks of their address at Voyager Road, not where he currently lives. When reading her words in a letter kept inside his ledger, they overbear him and cause him to faint, right after having a flight of suicidal thoughts. Not to mention, the image of Dolores Dei can be incredibly easy to find in all of Insulinde. It’s not a good place for a recovering addict. But just like an alcoholic can’t stop doing groceries and seeing the display of all the bottles behind the cashier, he can’t stop living in Revachol, in an era of history defined by a woman so idealized that she naturally represents his lost love. For anyone who is not Harry, Dora was just a pretty middle-class woman. A regular person who made a regular decision to break a relationship off due to it becoming really toxic on both sides. But what else is love, if not elevating our fellow human beings to something that is much more? On that note, let’s talk about Her Innocence a bit. Because her image in the world is…well, idealized. It’s no coincidence that there were several failed expeditions to the Pale on her orders before the successful one. She was just as capable of fucking up as any of us, but the one success overwrote several failures in history. She wasn’t an infallible force of It, she was human - but in their veneration, her contemporaries made her into much more, and much less, than that. On the day of her coronation, her lungs started glowing - with lungs in Elysium taking the role of a heart as understood by us, the symbol of love, the spiritual center. She was also killed by one of her guards, shouting that her discoveries were supposed to be made by humanity. In his eyes, she was no longer human. Forgetting to breathe for several minutes when he watched her. Burning hot as a furnace when he touched her body after shooting her. He doubtlessly loved her, in some way. How could he see her as something more than a human being if he didn’t? I couldn’t help but notice that one of these things is described in Sacred and Terrible Air. In one chapter, describing a bunch of teens getting high on a new strain of amphetamines from Samara, a girl takes way more than the proposed dose and burns up like a furnace. It’s pleasant, but it freaks her friends and sisters out, because not only does she feel hot, her body temperature goes up as well. So I feel like in those final moments, Dolores Dei was in a similar situation, but her aide didn’t know about the cause behind that phenomenon, only the effect. She was so much more than human, after all, not a person that is flawed and could take drugs or overdose in any way. As Egghead said, the Perikarnaasian church established by the first Innocence is about love. So is Hardcore. So was the mania surrounding Dolores Dei. But as her image put on top of the Dora-shaped hole in Harry’s heart explained, love is also the mask worn by the greatest of darkness. To love, truly love, is to open yourself to the possibility of being hurt more than you could imagine. No matter how fucked up the world is, it can’t hurt you if you don’t love it. Which may make nihilistic disregard of everything, the Pale itself, seem appealing. After all, you can’t be hurt any more if you just cease to be. But I also think that we need to take a look at the other side of this. Being loved. Which elevates you to more than you were, allows you to do what was previously unthinkable. And I think that there is no doubt in the fact that Harrier du Bois is loved. Not by Dora, but by his precinct, by Kim, by the people with whom he crosses paths during the investigation, by the city of Revachol itself - it tells him in no uncertain terms, after all. And that…can make him unbearable, honestly. A superstar cop, disregarding those who give him this strength by telling them to fuck off cause they’re cramping his style. Seeing the heights of his achievements, but not all the hands that dragged him there. To love without being loved leads to ruin. To be loved without loving back does the same, just slower and with less heartbreak for the object of love. Only when both of these things meet can we truly realize how much we can do. Something, something, dialectics, something, synthesis - listen, I’m not re-reading Hegel in full for this video to make this sound smarter, I already spent way too much time getting here. Anyway, let’s talk about those who love Dolores Dei the most. The Big Bad. The one physical representative of the Moralintern that we talk with is Charles Villedrouin, or as I will refer to him going forward, the Sunday Friend. He’s in Martinaise on an unofficial capacity, which is to say to get his willie wet. He’s a bureaucrat through and through, working on endless meetings and graphs to make sure the price of the inter-isolary real is stable and that the inflation goes neither too high or low, to ensure economic growth while keeping the prices of necessities affordable. And he’s so lost in that abstraction that he genuinely cares nothing for people themselves. He knows that the man he’s sleeping with is studying arts, but not any of his works or opinions on the subject. He can recite the GDP of Moralintern nations by heart, but he won’t tell you anything about the culture, cuisine or tourist spots. And he’s very sure that Revachol will become a member state of Moralintern, despite non-core nations never achieving that and the blatant, aggressive poverty right outside the window of the room he’s in, completely ignored and unmanaged by his own organization. Hell, during the Moralist vision quest, he takes a sight-seeing tour through the war-torn ruins, admiring the history on display. People are trying to live there, my man, I agree that history is important but can we get those buildings photographed and renovated? But there is still a human being under that mask of statistics, trivia and generalizations. Strike at him personally by implying he is connected to the murder and watch the facade crumble. He will get angry, demand your badge, drop all the roundabout speeches and get directly to the point. There is a person underneath that mask of facts and logic, explaining away all of the world’s ills. Too bad you have to slap it off to see his face, even for a brief moment. The Moralist thought postulates the existence of the Kingdom of Conscience. A moment in time where all the problems will go away and we will get there incrementally, in time. After all, so much blood was spilled by people trying to make changes too quickly. Don’t make a statement, don’t rock the boat. We’re on a good course and we’ll get there. Only for the full internalization to go - no, nothing will change. The status quo is god, and if you come across an opinion, discard it. This is not about making things better, it’s about control - over the world, and yourself. If you insist everything is as it should be, that everything in our world is reasonable, that this is normal, you will have that stability. And you need to be stable so fucking much. Look at yourself. Say “none of the above” and heal 1 morale. The Coalition airships are where they need to be. The Moralist vision quest involves contacting the closest thing there is to direct line with Moralintern itself, one of the airships above Revachol, to establish a committee of responsibility for the fate of the city. The things are getting unreasonable, with all that political tension brewing and a hole in reality a hat’s throw away from it all. Someone in power should really do something about it. Before discussing the talk with Airship Archer, there are some things of note about the process. You use the statue of King Filippe as a huge antenna for communication - once again, the vision quest uses the monument as a symbol for Revachol itself, and here it is used instrumentally, as a tool. Moreover, you can stick a sword on it to improve the signal, and putting it in the horse’s mouth is actually more beneficial than putting it in Filippe’s hand - a thing that is beneath the notice of Moralintern, as you get it from the impoverished Net Picker, and an animal viewed as nothing more than means of locomotion actually help you get in touch with the Powers That Be. Finally, there is some entroponetic interference, words from the Pale buzzing along the static, including some words from Kim that he doesn’t remember saying…because he hasn't said them yet. But you can hear them again, verbatim, when inspecting a generator at the end of the game. But it’s also not a certain event, as he can get shot and hospitalized, so you can visit the generator with Cuno or just by yourself. The information in the Pale is not just an echo from the past - it includes possible futures as well. I am aggressively pointing towards the Tree of Life diagram again. When you finally get to speak with a signaler aboard Coalition Airship Archer, she talks using “we” almost exclusively. She is not a person, she is a representative of something much larger than her - but with high Inland Empire, you can get under her skin by guessing what the name of the actual person is. The “La Responsabilite” part of the discussion with her is not very important - if you focus on the rising tensions between the Union and Wild Pines, her superiors dismiss it as a local affair, even if she clearly sounds distressed about the situation. If you mention the 2mm hole in reality, a contingency protocol kicks in and another ship swoops in to take you for questioning - this is game over and Harry is never heard from again. It’s unclear if this is due to him being disposed of or integrated into the faceless structures of Moralintern. But the case will not get solved without you. With godly Shivers, you can even hear Revachol pleading with you to stay, as you are needed in that city, not somewhere else. What’s much more interesting is the chat you can have about Moralintern’s protocols, structures and beliefs. One question is particularly poignant - the signaler says that this world is the only one she knows, but what do you think of it? After all, you, dear player, know at least two worlds now - that of Elysium and the one you live in. Is Elysium completely alien and weird? Perfectly in line with our own world? And is that being “in line” a source of comfort or anxiety for you? But as for the Moralintern itself, they operate on the assumption that everyone will be reasonable. That weapons of mass destruction in the hands of the powerful are a good thing, because the possibility of mutual eradication keeps everything civil. That history will go roughly in the course predicted by them, and with several contingencies in place to course-correct if the events ever get too *unreasonable*, with them squashing the Commune of Revachol being implied to be one such contingency. It’s also why I think the theory of how the Pale forms is the working theory of Moralintern - any Novelty is a risk of more Pale developing and engulfing the world. As such, we need to SLOWLY get to the future, and nip anyone who can accelerate the process in the bud. Don’t worry, they’ll solve history. In 3000 years, give or take. It took 8000 to get to the point where we are, so really, we’re most of the way there. Don’t rock the boat. Trust the course. Don’t think about how there needs to be a future in the first place for their theory to work, so the ideas they are so deathly afraid of need to come from somewhere, they don’t just get ripped from the future wholesale. During one dialogue tree, she also asks you if you’ve ever been to Advesperacit, the city where Dolores Dei was crowned. Describing the feeling of awe and wonder in seeing the sun set there, and thinking “This was all for you, for this very moment”. Which you can interpret as an expression of belief in the system and how things are better than they ever were before or, you know, spitting in your face as you sit in the middle of a collapsing district of a city torn apart by the Coalition and robbed blind to this day. It’s easy to say that a moment of beauty was made for you when it literally was. At the cost of so many others. This right here is the heart of Moralintern. The project inherited from Dolores Dei by people who love her so much that they do not see her as a human being. They continue her perceived role as a deity, elevating themselves above humanity by cutting themselves off from it. Is there something ominous about them? Yes, but not because they are alien and unknowable. It’s because they WISH they were alien and unknowable and will do everything they can to project that image. A conglomerate with individual people obscured by the system at large. But there are humans in it. So, so many human beings, trying to incrementally cut their faces off to become a force of nature. They are scared. Scared of anything knocking this current “normalcy” off balance. Of their own human fallibility. They will not roll the dice, follow that violent act of coming up across one possibility at the cost of all others - but they will lunge across the table to punch anyone who does in the face. The very idea of a pocket of the Pale in the isola that they did not account for is so terrifying for them that they have a whole contingency protocol in place to manage it and unlike with anything else, they act immediately to put it into their equations. They are not scared of the end of the world, or violence erupting in the streets, or the suffering happening on a daily basis in the world. They are scared of failure. That Dolores Dei’s actions were not the right course for humanity’s happiness. That for all the love that we put in her, the Embodiment of the World Spirit did not love us back. But there was one more thought that occurred to me when I saw Harry stand on top of that stupid monument, having an airship that he summoned with his voice put a literal spotlight on him. On top of his world, illuminated, alone, with the power to set the course of history with his words alone. Is- Is Harrier du Bois a goddamn Innocence? Now, this is a charged term, so first let’s clear it up. As it works in the universe, the Innocentic system is clearly a Great Person Theory in all of its bullshit. For one, there have been a total of five of them by the time of the game’s events, and two of them - Erno Pasternak and Sola - were deemed to be “fake/anti” because their vision of the future was either crushed or they did jack shit, respectively. That’s a 40% failure rate right there. Moreover, it’s quite interesting how there’s 7500 years between Perikarnaasian, the first one, and Franconegro, the next ‘real’ innocence. Imagine if Napoleon decided that he’s Jesus reincarnated and everyone agreed with him, that’s what we’re dealing with here. And Franconegro is *clearly* Napoleon, a man so beloved by Hegel that- you know what, let me just quote him: “I saw the Emperor – this world-soul – riding out of the city on reconnaissance. It is indeed a wonderful sensation to see such an individual, who, concentrated here at a single point, astride a horse, reaches out over the world and masters it.” But nevertheless, all of these people were real, embodying the spirit of the times, the sensation of the direction the world was heading. If not through supernatural means, then through societal expectations and simply being the right person at the right place. First, we desired for there to be something greater than ourselves, that gives our lives meaning. Then, bloodshed and mastery over others. Then a sense of unity, a common identity called a nation. Then discovery, both in expedition and sciences, progress towards a kinder world. And finally, with Sola, we didn’t know what we wanted - and so, she did nothing. And we also know that Magpies are probably real. That one can glimpse into the future. We are almost certainly playing as one, after all. Looking through that lens, what is Harrier du Bois? He is a man that crashed and burned but got back up. Who was ravaged by the war on his own body, scars dealt by those around him and by himself. Yet here he stands, against all odds. Alive, breathing, with a future. A man capable of speaking with a self-proclaimed fragment of the World Spirit, the air enveloping all of Revachol. Of understanding that city on such a level that it feels like his bullshit becomes real. Someone born in a city where all political and economical ideologies failed, who failed himself several times. And yet here he is. You can even see how he would be mythologized if he WAS declared an Innocence - born in the last year of the Commune, with a name like armor given to him by a single mother, as he is the child of Le Revacholiere herself, introduced to us in his disheveled state by a lover, who has left the pages of history after leaving him, as if it was her historical role to give us this absolute wreck of a man embodying all of us. Because let’s be real, this is the most relatable protagonist in all of fiction. And I’m saying that as someone with no internal dialogue whatsoever. If the final dream happened to me, I would try to obliterate my entire sense of self with drugs too. If an Innocence is meant to represent centuries of history compressed into a single lifespan, should there not be one who failed and yet kept going to become something completely different than what he was before? A period where we throw up all of our history, good and bad, up in the air and decide which fragments to catch and which to let fall? At the moment in which the game takes place, your thoughts describe the lack of an Innocence as “humanity being left all alone”. One day, I will return to your side. Of course, he would never receive such recognition officially. He is a working class man from a bad part of a bad city. He’s not from Mundi and he does not claim to have as intimate knowledge about the rest of the world as he does Revachol. The system only accepts Europeans who can make bold claims about the entire world. The people responsible for it will not even know he exists. But boy oh boy do you wanna know who DOES get chosen 20 years later? Sacred and Terrible Air is a novel taking place in the 70s, 20 years after the events of Disco Elysium. I don’t intend to tell the story beat by beat, as it is a vibe that needs to be experienced first-hand, you can find a link to a fan-translation in the description of the video. But as for the rough outline: In the socio-democratic nation of Vaasa, in the Katla isola, four sisters just disappeared out of thin air. Twenty years after the fact, three boys that were their schoolmates still can’t move on from that fact. They were close, and the lack of closure hurts. The narrative keeps jumping between the ‘past’ and ‘present’, and at some point they just mold into a single, indistinguishable blob. And like halfway through the novel, we get an internal monologue from Saint Miro, the current Innocence. Remarking on how he is the reincarnation of the previous five and always embodied the will of the people, not their spoken wishes but those told to him by that sacred and terrible air surrounding all of us. Saint Miro is the Innocence of Nihilism. Putting in a single lifespan what should have taken millenia - the end of us all. Yeah, you know how if you have the Cop of Apocalypse copotype, Revachol warns you of a nuclear missile hitting the city in the future? That’s him. You know how upon meeting Kim, you can say that there are 5000-something days left, or roughly 27 years? That’s Saint Miro too. Fucker literally ends the world. So much for Moralintern’s doctrine of everyone in power being reasonable. The Pale engulfs all. And the literal apocalypse does not take our protagonists off their course of finding out what happened to the girls they knew, because if all is going to end anyway, they want to at least finish what they started. No truce with the Furies. Allegedly, the book is numbered as #0 on its spine, and it was supposed to be an introduction to a larger series of novels, killed by abysmal sales. I wonder if they would take place beforehand, or if there is a future after all, a new world emerging from the Pale. I definitely think that if the games would continue after Disco (Please), they would give us at least an attempt at course-correcting this. After all, in games, the possibilities are endless and it’s the roll of the die that determines which path History will take. Especially considering that the Pale is not the cessation of existence in the books - a character engulfed in it is described as “becoming a mass of protein”, so it feels like it’s a death of meaning and identity before anything else. And, as we discussed, even if the end is inevitable, it can be held back. But it is up to humanity to do so and if we fall into nihilistic ideation, some fucker will speed this up for us before we say “Wait, no”. We also get Ignus Nilsen as a character in the book, who is another character’s perpetual mental companion, as a gray mass of plasm arguing the value of communism with someone who only looked into the ideology because he hated rich people and I think it’s really funny. It’s also implied that he wasn’t actively censored out of photos but actually yeeted himself into the Pale and is barely hanging onto not being retroactively erased from all of time because a few people try to remember him as much as they can. What a stupid dipshit. I love him. The idea of air as crucial to our understanding of the world is all over Disco Elysium. Lungs are a symbol of love, Revachol speaks in air pressure and cold winds, the computers compile files “on air” by using radio frequencies. And I think it’s a very interesting choice because, well, air is communal. It’s as much yours as everyone else’s. You breathe the same air as people you share space with, you speak thanks to it, you can hear music carried by it. It’s always changing. An invisible, yet vital force all around us. In real life, of course, we have a load of idioms that came to the same conclusion - love is in the air, wind in your sails, air so thick you can cut it with a knife and so on. I think it’s important to notice how this deliberate change was made. Because if it’s the air that dictates the course taken by history, if it’s literally the voice of the World Spirit in the game, then it’s all on us, equally. Nobody breathes out more air than others. It may seem like they do, that some voices carry more weight than others, but it’s all the smaller voices carried by the wind that shape the big ones too. There can be no change without the thought of it permeating the air. If there was a God invented by Perikarnaasian that we are all equal before, maybe it wasn’t the Pale after all. Maybe it was the air, now elevated to divine status. The invisible coat of matter surrounding all of us. Sacred and terrible. It’s a small thought, but one I thought deserved its own section. Let’s get this case solved. There is an islet in the Revachol bay. This is the place where you go to discover the truth. One such truth was already discussed, with the final dream and the ghost of unfulfilled promises that haunt Harry. But there are two more truths that need to be unveiled. The truth of the case. And the truth of the world. Iosef Lilianovich Dros, a political officer of the revolutionary army, is the killer. An old man who deserted during the Operation Death Blow and spent his entire life jumping between smaller islands, hiding from the Coalition armies. He spent over twenty years on this one, the anti-air fort he was supposed to man during that crucial hour. He is a hermit by choice, isolated from the world because he cannot bear the thought of everyone else moving on. Of his pain upon witnessing the deaths of his friends and the dream of the Commune crushed by the capital. He is, in part, a foil to Harry - a man still haunted by his past and the failures of it. By his own personal failing that let him live on while everyone he ever cared for was murdered. Refusing to move on from that, claiming the material conditions for the revolution were lost. That there is no hope and the world will wither like him, sick and forgotten. He is blind even to symbols of sympathy to the revolution shown by Martinaise, like the statue of Filippe being suspended mid-explosion, symbolizing his downfall, not restored. In the darkest times, should even the stars go out? They already did, answers Dros. Even so, his actions betray his words. He held onto hope, dark as it may be, to one day kill Rene - a monarchist parading in his uniform, right in front of the revolutionary’s scope. He held onto it like a sweet treat for later, for the darkest day when he would need that squeeze of the trigger to not point the gun at himself. And yet, he never did. There must have been hundreds of dark days on that islet, yet none of them were bad enough to take that shot. And the knowledge that Rene died of a heart attack strikes Dros. He cared for that angry cunt, in his own way. To care about another person is the most human thing there is. He also desired more, in the form of Klaasje. It was a sexual fixation, but he did watch her, day after day. He left her dried flowers without even knowing why after the kill. There was some hope he saw in her, even if he cannot articulate it. Some love, twisted as it may be. An urge to be at the side of another person once more. There is one sentence that resonated with a lot of people: That once the Capital takes off its mask of humanity to do the deed, just for a second, to murder the kindest people you ever met with fear and power in its eyes, you will see. That the bourgeois are not human. Except…that’s bullshit. And I’m tired of people treating it like it’s not. Let’s phrase it this way. Imagine a woman, troubled and with a long history of doing bad things, peppered by an ungodly amount of drugs. One day, at the end of her rope, she meets a man. Brutish, aggressive, blood soaked, yet she sees something more in him. Something beautiful. And as they are together, you could even say “as one”, a man she never met kills him. Out of spite, anger and frustration. Out of entitlement to her, to punish her. The killer can tolerate seeing her ruin herself, but not in the embrace of that…thing. Am I talking about Klaasje and Dros, or am I talking about Le Revacholiere and the Coalition? Of course, the scale is astronomically different, but I think to deny the humanity of the actions of the Coalition is to deny the humanity of Iosef, and I cannot abide by that. People made those horrible decisions in both cases. In both cases, they may wear a mask of that choice not being dictated by human impulses but as a last revolutionary act of aggression against a fascist hired by the capitalist Indotribe or as a calculated operation for ‘the sake of humanity’ on a neat spreadsheet. Both of these are masks put over jealousy and anger. Both Dros and Moralintern stooges wish they were not human. But that is not a mercy given to either of them, or any of us in general. And that would be a horrible note on the nature of humanity to end on, but there is one more truth located on this islet, a few steps away from Dros. The thing that kept him here and intoxicated on his youthful, revolutionary zeal for all these years. The Insulindian Phasmid is real. It’s right there, chittering in the reeds. A miracle, something thought to be impossible because all these other cryptids were debunked - it’s real. Reality is more than what we predict it is. Because basing our vision of the world on nothing but past experiences is playing with probabilities at best. But truths are not something that’s probable or improbable. They simply exist. If you manage to get close to the Phasmid and speak to it through the power of your IMAGINATION like you did with the corpse, the discussion is…well, peculiar. Be it truly the thoughts put through by the phasmid or just Harry’s realization upon seeing it, it doesn’t really matter. Because the ideas put forth are quite simple - it’s just an insect. Humanity is the true miracle, one that we take for granted because of the fact that we are it. But in the scale of all life, how special is a species of beings whose thoughts are so complex that they infect the very air around everything? The Pale is also of human origin, it didn’t exist before us - and it’s those very thoughts that make it happen. There is nothing that eats thoughts and they will asphyxiate the world at this rate. And we will wipe out those other beautiful things without even noticing. We kinda need to get our shit together as a species. And holy shit, dude, move on. Imagine if you never witnessed this stick bug beauty because you wallowed in your past non-stop. There is so much more wonder in your future. Be glad that you are this kind of animal. For no other animal is as miraculous as you. This is the truth shown by the isle. The ugly and the beautiful. The mundane circumstances of socio-economics that put a man in this desperate, isolated state and the miraculous realization of just how complex the world is, how much wonder the future may yet hold. We are forever between those two forces, the past and the future, existing in the present. At the invisible, empty space outlined by these two opposing forces of history. Infinite in possibilities, despite being nothing at all. And even if you’re cynical about that infinity, you have to admit it’s the only place where music and dance exist. That’s pretty hardcore. Looking back at the script, I do realize how silly it may seem to treat a video game about a fictional world with fictional characters like it’s the source code of reality itself. And to those possible accusations I just want to say - hey, fuck you. Of course it’s idiotic. But I also think that something this sincere, this open about its soul needs to be celebrated. It’s not even about the authors, any work is a separate being from their creators, it’s like saying I know a person by being good friends with their kid. And I really like this kid. I think their future is bright and they’ll do great things. I was also told by a few people, hi honey, that I should split this video into parts. I hope that if you have reached this point, you will understand why I wanted this to be a single, holistic take of the whole game. Just like cigarette butts in the sand on a beach being left by the culprit, everything is connected to something else. For a moment I pondered on whether to draw parallels between Revachol and Poland, because the sense of failure in the air is fucking palpable here. But you know what, maybe it’s just the national spirit of martyrdom talking again, it’s definitely better than 30 years ago. I certainly don’t live among ruins and I think other people are more qualified to find beauty in that through Disco than I do. There is still much work to be done to make this place better, though. There always is. I wanted to harken back to reality for a moment here, talk about the sad truth of the IP being stolen by goddamn vultures, or about how “staying vigilant” would ring hollow as there is a genocide actively taking place as I’m writing this holy shit what are we doing. But I think any call to action like this would fall flat. Instead, let me phrase my conclusions in the following way: Our thoughts and actions are carried by the wind. Every word we say, and those we stop ourselves from saying, have an effect. Small as it may be, the more voices there are, the more they resonate in the air. You have an immeasurable, miraculous power at your disposal. Do what you consider to be best with it. And remember that it, and in turn we, are alive, changing and volatile. You cannot hold a miracle still in your hands, only its corpse. And as such, the work towards a better future never ends. Humanity, have faith in yourself. You are loved. Finally, we’re at the end! Thank you so, so much for bearing with me for all these hours. Before you go - the thumbnail for this video was made by Ranveld. If it enticed you to click this video, give my boy a follow. This massive undertaking was made possible thanks to the support of my Patrons, now visible on the screen. Absolute, massive thanks to all of them for sticking with me despite breaking the promise of monthly uploads twice. Going forward, I’ll probably relax a bit with the deadlines, but I hope projects like this are worth it. Happy new year!
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Channel: Last Minute Essays
Views: 101,269
Rating: undefined out of 5
Keywords: 579, last minute essays, tiduidu, video essay, disco elysium, disco elysium analysis, disco elysium pc gameplay, disco elysium last minute essays, video game analysis, horrific necktie, communism, political analysis, disco elysium tiduidu
Id: Dr5YXb4iBGI
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Length: 167min 28sec (10048 seconds)
Published: Thu Dec 28 2023
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