Diablo 4 NEW Best Druid Build For End Game Is INSANE! NO TEMPEST ROAR | 50-100 Guide | Diablo 4

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hello modern here today I want to showcase you the Pinnacle of the Shredder build this means this build is optimized for high level play it deals high amounts of damage is very very fast and very fun to play and it utilizes something this game has been lacking poison Druids we are going to heavily lean into a companionability poison creeper for our damage as well as the blood Beast aspect to pop the poison meaning it will release the poison that the poison creeper applied with a hit of our shred ability while we are dashing and this will result in some insane amounts of damage as for the strength of this build this build offers you great capabilities to speed Farm lower level dungeons meaning above well seven maybe 10 maybe 15 levers above your character and can push up to 25 levels higher afterwards you are going to get randomly one shot and I would not recommend this build for high level night mode under pushes however Uber Lilith is a completely different story this build is optimized specifically and built specifically for for that fight you have sustained you have AOE damage you have the mobility and you have the defenses to tank basically everything except the waves if you learn that fight you're going to be capable of destroying her however I am not a master of that fight so I didn't manage to kill her yet damage this bit provides to you is more than capable of doing that if you have not already make sure to leave a like sub and comment and check out my streams whenever I stream on YouTube in the next segment I want to talk about the skills we are currently using because there are some changes depending on the content you are trying to push first of all storm strike is going to be our Builder it offers us with great defenses and the vulnerable debuff on enemies which boosts our damage by quite a substantial amount our spender is going to be shred shred is then carpet with the Blurred Beast aspect which gives us a ton of damage and a lot of Mobility we pair this one with either debilitating raw or rabies depending on the content we are trying to push lower level pushers are going to be much more pleasant with rabies however if you want to push High nightmare dungeons you're going to beat reliant on debilitating raw and the 70 damage reduction provides you we can then couple debilitating raw with the hunter Zenith ring which will then not trigger a cooldown whenever we kill someone with our shred and the blood Beast aspect you can see here this will make sure that you have 100 uptime on debilitating Raw on most packs in the game however if you tap this ability too fast you're going to use up both charges meaning it will go on a cooldown and you will have to wait to engage the next pack as for the other abilities we are going to pick up all companions we are going to start with the poison creeper poison creeper is going to be our main source of damage we're going to regularly poison single Target enemies with the passive portion and we're going to AOE enemies for a ton of poison damage now this poison damage functions as base damage for the shred ability pop with the Blurred Beast a pop means the damage you see here the poison damage is going to be applied to the base damage of the shred ability and then again multiply it by every increased damage meaning poison damage is going to double dip the poison creeper damage their other abilities like ravens as well as wolves are mostly here for the damage they provide passively through the Shepard's aspect so you are mostly not going to use those abilities now the lengthy cooldown of our poison creeper is going to be lowered through the pack leader Spirit Boon the spirit Boon procs whenever we critically strike and has a 20 chance to reset the cooldowns of our companion abilities meaning when we shred for packs and we create all the time due to waxing Gibbons we're going to then proc this lucky hit and reset the coolant poison creeper which will enable us to just jump from enemy to enemy and poison Replay in between and stack up poison as well as pop it next I'm going to Showcase you what I mean by poison pop when we pop a bigger pack we can Dash through this pack and every single poison on the way to that enemy is going to be popped it's going to deal the damage instantaneously without consuming that poison stack and the Wolves regenerate Health quite a lot so those do not die as often as you might think they also benefit from your armor which is quite high for this class because of a few things mainly the Peregrine board and some equipment Shenanigans next I'm going to show you the rehabilitating raw reset so with poison creeper and dash for enemies we can debilitating raw and the cooldown does not go on cooldown so we basically have a constant optim on this one now how can you actually see enemies visually that do have the debuff when we're debilitating wrong we see those slow effect underneath them because of a perky pick and that indicates that the debuff is up next I'm going to show you rabies we bite an enemy like so and the poison spreads from enemy to enemy with this animation we can then Dash through them but we need to dash from them because if we stand too close to an enemy we are not going to attack them with the dash and we are not going to block the Blurred Beast aspect this makes this ability not that great in hierarchy pushes but for low level content and low level pushers it's completely fine I personally even prefer it and for the Uber little fight you're going to use rabies not debilitating raw this has to do with how Uber live scales she will one shot you anyway with most abilities because RDR with debilitating raw is affecting her so if we use debilitating raw and she's not available on the battlefield we are not going to decrease the damage she deals so we are reliant on dodging manually we also do not have any dashes that get us out of trouble this means we need to run fast I would recommend going for an amulet with movement speed on it next I'm going to go over the aspects as for the helmet we're going with the might aspect this will provide us with additional damage reduction whenever we basic attack which we do all the time in between our strikes this will ensure that we turn back into the human form and regenerate additional spirit meaning we regenerate 20 Spirit per storm strike for the next item we are going to go with the Mad Wolf's Glee now if you do not have this chest go for a regular one with just the r and total armor as for the aspect go for protector the one that gives you a barrier whenever you damage an elite enemy now why are you using Wolf's Glee because this chest provides us with ranks to all our vowel skills meaning shred and rabies get additional ranks this increases the base damage currently this chest is backed and its 5 upgrades going to provide you with three ranks not two we take this one off like so and we lose the ability Grant is also not at 12 anymore and only at 9. so with this chest we get a substantial increase to our damage also the poison damage on this item is going to double dip meaning it will increase the poison creeper damage two times one time by applying the poison and second time when we pop the poison as for the glass go for the storm Clause aspect this aspect deals additional damage in another instance of the damage when shred critically strikes this new instance of the damage is again going to scale multiplicatively with everything you have already used meaning it functions as new base damage that gets to scale you're going to see double million hits like for example 6 millions and 6 Millions blurred Beast as per The Shred are just one hit and do not show up as two for the pants go for Disobedience disobedience is extremely strong and spirit since we are stacking armor already as for the boots go for wind Striker win Striker will give you additional movement speed which will help immensely in fights like uber Lilith for the amulet go for the Shepherds aspect the shepherd's aspect is going to give you up to 12 damage per companion this is multiplicatively meaning we have four Ravens three wolves and two poison creepers because we're also going to use the aspect of the Stampede which gives us one additional companion per ability when we look at the shepherd's aspect this means we get up to 108 percent additional more multiplier for every ability now the poison creeper is not going to be affected by this because it's only affecting core skills however if we pop the poison with the blood-paced aspect we're going to inherit the shred core ability tag right here and then it's going to be affected by this aspect you can easily check this one by just taking off the amulet and then trying to deal the millions of damage you are not going to hit for that mount testing PD aspect is also giving us a more multiplier for companion skills like zone so our companion ability poison creeper is going to deal more damage for the last aspect I'm going to go over the totem as well as a two-handed weapon because we are going to switch between a 200 weapon and waxing gearbox as well as a totem between the engineering and Uber Lilith now the Blurred Beast aspect is going to pop the poison from nearby enemies whenever you shred and dash while doing so this is only possible to do on every hit of the shred ability if we also pick up the primer shred enhancement this will enable shred to dash on the second and third hit when we put this one on the two-handed weapon we are going to get a 100 damage bonus with a good aspect you're going to hit 200 percent of the poison damage as base damage instead of 100 on the totem now why are we using a second weapon because waxing givers is extremely bad for single Target fines its effect only procs on killing enemies so it's much better during the engineering than during single Target files the two-handed weapon on the other hand is going to give us a ton of additional damage through stats now as mentioned already we're going to use waxing gibbers in our main hand this will give us a stairs whenever we kill an enemy meaning enemies will not be able to attack you and whenever you hit someone with the stealth buff you're going to guarantee critical strikes for up to 2.5 seconds a very strong offensive and defensive mechanic that we're going to use during the engineering as for the ring we're going to use Hunter Zenith but only when we push with debilitating raw if we do not have Hunter Zenith and debilitating raw if you do not like that or if you're not going to push High nightmare dungeons or will live specifically uses rabies you're going to want a different ring I personally am going with the accelerating aspect this has to do with additional attack speed if you're using a two-handed weapon for example for the Uber Lil fight you want something that increases the attack speed of your weapon because you're going to attack very slowly now as for the effect of Hunter Zenith I already explained it whenever we kill an enemy with our shred ability we are going to get a guaranteed free Weber skill now this free Weber skill does not enter a cooldown state and does not cost any resources this makes it possible to always have the blitz thing wrong for sticky situations with the aspect summed up let's go over Spirit Boons next we're going to go with wariness for the deer as for the swooping attacks for the eagle iron fettus is a multiplier so when we look at our health we have 13.7 where we take this one off we have 12.5 so it's a 1.2 K increase multiplicatively on all other increases to our live pool for swooping strike this one is additive and only increase our tax rate by 10 but it makes the build feel much better to use for the wolf we are going with pack leader pack leader gives us a lucky hit chance on critical strikes to reset the cooldown of our companion abilities meaning we are going to reset the cooldown of poison creeper quite regularly and for the last moon in the snake we're going with masochistic all our shape-shifting skills that crit will heal us for three percent maximum life the more maximum life we have the better the heal meaning iron feathers synergizes quite well with this ability next I'm going to go over the stats on gear as for the helmet go for branks and poison creeper as well as total armor and maximum life you can also go with CDR instead of the willpower here because you're not going to use the willpower effectively and cooldown reduction is quite valuable on this build especially if you're using rabies as for the ranks in Poison creeper this will increase the damage quite a lot so when we look at the poison people right now we have 121k damage when we take off the helmet we are decreasing the damage by nearly 30 k for the chest go for Matt Wolf's Glee nothing there to say for your gloves go with ranks on shred attack speed critical distractions and Critical Strike damage or lucky hit chance lucky hit chance will make sure that your poison creeper is going to be reset more often as for your pants go for as much Dr as possible as well as total armor damage reduction while fortified is useless on this build or nearly useless so go for something like flat damage reduction or poison damage reduction on your boots go for movement speed dot chance Dodge is very important total armor also very important and damage reduction while injured those boots are nearly perfect with only the Dodge chance roll being a little bit on the lower side now the total armor while in werewolf form is quite valuable this is because of how armor scales the more points you get in armor the better the Dr is you will have per point of armor meaning the first hour point is going to give you like 0.1 damage reduction and hundreds ordered thousands is going to give you more damage reduction so instead of 0.1 you're going to get 0.5 damage reduction per point at one thousand that's only arbitrary numbers and not the ones you are going to see but that's just to explain how armor Works in this game and as for the damage reduction while injured when we stack this one with for example an amulet one or the one on the pants because you also can get this one on the pants and it's preferable and just don't have it you're going to see a nearly 75 percent damage reduction while injured meaning when you drop below 35 Health you're going to see a decrease in damage You Take by 75 percent this basically increases your health pool you are going to have at 35 percent by four times the amount you have four times the effective Health pool so the more life you have the better it becomes to go with damage reduction while injured next for the weapon go for waxing gibbous or a two-handed weapon with vulnerable damage Critical Strike damage Critical Strike damage with four wheel skills core skill damage or damage over time or preferably poison damage poison damage is going to be better than every single other mod except something like damage versus closed enemies because damage versus close enemies will affect the poison creep ability as well as the blood Beast effect as for the totem go for Spirit cost reduction only a tiny amount but it will help considerably to sustain your shred because we're not going to use grizzly rage and still sustain perfectly fine this has to do with two paragonal abilities as well as a passive in the skill tree next go for crazy strike chance Critical Strike shots might seem like a waste but when you go into a single Target fight and you do not have your waxing Giver stealth you're going to need that crit to deal damage and lastly cooldown reduction it's very important to grab coolant reduction when you told them to feel much better on this build you're going to lose a bunch of coolant reduction when using a two-handed weapon but that's why we want that on the helmet mat as well as the amulet which we'll be talking about next for the amulet gopher and Venom as well as all ranks companion abilities both of those will boost your damage considerably I also have damage reduction while injured because that's the preferred defensive mod on their amulet and damage reduction while fighting poisoned enemies instead of the damage reduction while fighting poisoned enemies you're going to want movement speed on this one flat movement speed otherwise you're going to be slow for the ring go for crit strike chance vulnerable damage Critical Strike damage or werewolf quick strike damage and for the last one you're going to want poison damage because poison damage is going to scale multiplicatively we are double dipping poison damage the second ring is going to be Hunter Zenith however if you're not pushing high content you're going to want the second ring like so this one basically has the same stats as your first ring next I'm going to go over the abilities first we are going to start with storm strike it's by far the best option it gives us the arm as well as a vulnerable debuff on enemies this is extremely important for files like uberlive in the next cluster you are going to max out thread then pick up enhanced thread as well as Primal shred primer shred is extremely important for this build because it's going to enable us to Dash with our second and third attack of the thread ability to increase crucial strike damage is nice to have but nothing to really write home about next you're going to pick up one point in heart of the wild and then three points and wide inputses the more Spirit cost is not going to affect us at all because of the program points as well as skill points we are going to use to increase our generation as well as decrease our spirit consumption the 15 more damage right here is really good next cluster we're going to see the setup for the Zenith ring if you do not have this end of ring you're not going to pick any of those points so you take out those points those three here and all of those that's how the usual setup without the Zenith ring is going to look like now if you push highlight redundance you'll want one Pond ancestral fortitude and three point vigilance as well as one point is debilitating Raw its enhancement as well as the slow the slow is quite substantial it will make enemies freeze basically in a spot and will make it easier to dash real enemies without getting completely obliterated in the next cluster we are going to max out our poisoned Reaper and go for ferocious poison creeper which doubles the damage our poison creeper deals over time one point in wolves is enough to get the benefits of the wolf you're not going to pick them for the damage but for the shepherd's aspect and for the Ravens we go with one point in them as well as enhanced Raven which will give us five percent increased Cricket strike chance as well as brutal Ravens which gives us additional two Ravens which translates to 24 percent more damage because of the shepherd's aspect next we pick up Call of the Wild for 30 more damage with our companion skills which affects the poison creeper and we pick up Clarity because of the Mad Wolf's chest we are constantly in the werewolf form whenever we storm strike or use a poison repair ability we are going to regenerate spirit in form of six spirit because we turn back to the human form in the next cluster we are going to pick up nor toxins free porns in a venom for 30 more Critical Strike damage the 1000 becomes 1300 with the and Venom ranks on our amulet this one gets boosted to 60 so it's a 60 more multiplier on our critical strikes and we pick up toxic glass because the toxic cloud passive will give us a poison on critical strikes with a shred ability and if you are pushing lower level content or Lilith you are going to max out your rabies pick up enhanced rabies and natural rabies this will ensure that rabies spreads much faster and it's much more convenient to use damage is nothing to write home about because when we look at the poison creep ability the passive portion is going to deal more damage than just the rabies cast in the last cluster we are going to pick up quick shift quick shift gives us more damage when we shapeshift back into the world will form and heightened sensors for 12 Dr versus Elites as for the keys we are going to have three options one is used in strength for 30 more damage while healthy looping ferocity for a guaranteed Critical Strike and 70 more damage with that strike every sixth well will fit this Keystone is extremely good for Uber Lilith because you can stack it up it's going to be a small buff right here so you're going to be able to track how many stacks you currently have and can set up your burst damage however during regular play I much prefer the using strength for 30 more damage at earlier levels you can go with Beats to the rampage this will give you 25 additional attack speed this one is an increase not the multiplier to make the build feel a little bit better especially if you do not have attack speed on your gloves now the Weber part of this ability is not that great you need to wait 2.5 seconds to proc that's 30 more damage which is great however the 2.5 seconds wait time between getting the buff and using an ability is really awkward and I don't like that so for regular play you're going to go with using strength for lower level play Beast Rampage is quite good and for bossing bluepin ferocity is best next I'm going to go over the Peregrine bot for the Paragon board in a starter cluster we are not going to pay for the damage but through the armor the maximum life right here that's a substantial amount so you want to pick that we're going to pass through here and grab all of those nodes to get that dexterity you want for the expert glyph the expert glyph will give us a ton of vulnerable damage which is a multiplier and whenever we damage an enemy for the first time they are going to be applied the vulnerable debuff now this vulnerable debuff cannot be applied to the enemy for 20 seconds but the 3 second window on regular enemies is modern enough to just blast through them the next part we are going to pass through here and grab this tracker glyph the tracker glyph is going to enable our poison damage to last 33 percent longer this is more multiplier for the pop because we are going to benefit from that whole duration the poison damage from the whole duration immediately so it's a 33 percent more multiplier the damage to poisoned enemies is also affecting the damage of the poison pop because we are not removing the poison with our blurred Beast aspect then we are going to pass through here and grab all of those notes to grab the constricting tenders lucky hit this will give us another lucky hit chance to apply a poison next we unlock this board that's the inner Beast part and path through the northern part to unlock the next Port which is the ancestral guidance Port first we pick up the inner beast and then we pick up ancestral guidance as well as this Reclamation node which will give us Spirit on kill and this will fix most of our spirit issues next we are going to pass through here to the last for Carnage board and pick the last row Carnage node with this note we should fix all of our spirit issues next we're going to path through here and unlock this glyph the bangleth the bangleth is going to give us poison damage and we know poison damage for the double dipping is multiplicative and we get a 10 chance to double the damage of the poison applied this one is exceptionally strong and one of the best notes you can get on this build and lastly we are going to pass through here and grab the heightened malice you don't want to pass through here to harden malice if you're going to go with Uber Lilith you want to pick up those notes Here which give us poison damage which is again multiplicative so there is five here five here and 10 here for the Uber little fight you're also not going to pick up those because those give you armor and are most practically useless in that fight because she will watch with you anyway so you can Flash out this part as well as this part for a bit more damage damage to Elite damage to poisoned enemies however that's something you think about at the very end before that you want to pick this glyph specifically the wild glyph this will boost your companion skill damage by an insane amount the passive Portion by 80 and the companion skill damage by 184 at level 15. this can get to 250 percent companion skill damage and I'm missing one note here at level 15 a single note will give us 18.8 percent companion skill damage which boosts the damage of our poison creeper by an insane amount afterwards we're going to flash out the Skill 3 with notes like ferocity superiority Slayer and Nimble fight attack speed in the Maxwell planner you will be able to find in the left part underneath the spirit boons a small drop down menu where I will be able to supply you with a level 60 and level 70 80 90 and so on Peregrine board and the Uber Loop program board as well as a high nightmare dungeon Paragon bot so all of those will be available to you with the specific aspects and the gear setup anyway make sure to leave a like sub and comment make sure to drop by the stream whenever I stream which should be this weekend and see you next time bye
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Channel: Mordarim
Views: 41,533
Rating: undefined out of 5
Keywords: diablo 4, diablo 4 gameplay, diablo 4 druid, diablo 4 druid build, diablo 4 best build, diablo 4 poison build, diablo 4 shred build, diablo 4 druid leveling, diablo 4 best poison build, diablo 4 best shred build, diablo 4 best werewolf build, diablo 4 best druid poison build, diablo 4 best druid werewolf build, diablo 4 strongest build, diablo 4 strongest druid build, diablo 4 best class, rogue, barbarian, necromancer, druid
Id: ZVysyk53W2s
Channel Id: undefined
Length: 24min 47sec (1487 seconds)
Published: Sat Jul 01 2023
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