Descent: Legends of the Dark Review - with Tom Vasel
Video Statistics and Information
Channel: The Dice Tower
Views: 103,856
Rating: 4.8316112 out of 5
Keywords: board game, board, game, dice, card game, cards, catan, monopoly, tower, dice tower, vasel, review, tom vasel, vassel, settlers, gaming, GeekUsername: TomVasel, board game review, boardgame, uno, ticket to ride, apples to apples, educational games, educational, top 10, juegosdemesa, Brettspiele, ボードゲーム, brädspel, jeuxdesociété, משחקילוח, 보드게임, deskováhra, graplanszowa, bordspel, 棋盘游戏, gioco da tavolo, desková hra, gra planszowa, настольная игра, trò chơi trên bàn cờ, jogo de tabuleiro, لعبة اللوحة
Id: 7xcfBhGS3oA
Channel Id: undefined
Length: 37min 9sec (2229 seconds)
Published: Sun Aug 01 2021
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This looks like a solo game. Can't see myself playing a game like this with other people around the table.
With that said, I also can't see any reason to play this over a proper RPG videogame. How is the fiddly terrain going to enhance the game over a proper videogame, which this tries to be?
When Tom says "I love that I don't have to know what Cleave does on my weapon" I'm like NOOOO then why even play a board game? If I want invisible dice rolls and a dozen random background abilities that trigger just to spit out a damage value at the end, I could just play Diablo or Paths of Exile.
Even the whole concept of "well this allows you to have a weapon that ignores armor 20% of the time and the app does it all"... Like no, I play a board game because I want to pull the lever myself. And Descent 2.0 already had weapons with a "chance to do X" with the surge system, and at least that let me make decisions myself on whether to use surge to ignore armor, heal or whatever.
I also hate when you have a mix of places representing what your weapon does. So when I start playing, the card representing my sword is accurate. But once I've used the apps crafting mechanism to add a chance to crit to my weapon, the card is then no longer anything but a glorified proxy because to know what it does,I have to refer to both the card AND the app, which isn't very satisfying. When I upgrade a weapon in a board game,I really want to have it represented physically
So, just a bad video game with a boardgame component? They finally crossed over that line and did what I feared would sooner or later happen with app driven games.
Just buy and play Wildermyth on Steam. It's a fantastic game that does basically everything this game does, but better, for a lot cheaper, without storage and setup issues.
straight to the final thoughts and for someone like Tom to give this a pass over other dungeon crawlers shows how far FFG has fallen.
I lost interest in this game when they revealed the art, I really don't like it.
Pretty interesting in comparison to No Pun Included’s glowing pre-review on their podcast… I tend to side with Efka over Vassal when it comes to my taste in games, but the gulf here is pretty surprisingly wide.
This sounds like something I will never, ever play. But you know what, I don't actually mind it - there are so many good games out there that having some games with an integrated app is an excellent way of completely skipping getting some of them. I don't think app-based games will make a big splash in the board gaming industry on the long term, because most people get into board games in order to stay away from technology. So a limited number of releases each year that I can completely glance over I am actually fine with.
Honestly this seems like they tried to shove Descent/Imperial assault into a app game and it crumbled. Alot of the systems Tom found problems with such as terrain or shopping is perfectly fine in Imperial assault.
Alot of the designs point toward misunderstanding player feedback. Probably people complaining about all the keywords in descent/Imperial and they thought a solution was to just hide it inside an app.
I am sure the 3D terrain nonsense was from people complaining about the doors in imperial assault. Not understanding how simple and effective they were at breaking up terrain.
Likewise the idea of levels is handle smartly in Imperial assault with solid red and dotted lines but again people complained it cluttered the board and now you have this barren mess.