Dead Cells: Return to Castlevania Review

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this collab makes me think that konami just tested the water about outsourcing a new castlevania to motion twin

and it would be actually a very nice idea

πŸ‘οΈŽ︎ 32 πŸ‘€οΈŽ︎ u/uaitdevil πŸ“…οΈŽ︎ Mar 09 2023 πŸ—«︎ replies

It's a lot of fun! The music is great too! Been having a blast with this update.

πŸ‘οΈŽ︎ 11 πŸ‘€οΈŽ︎ u/mrlizardwizard πŸ“…οΈŽ︎ Mar 09 2023 πŸ—«︎ replies

10, A Masterpiece.

πŸ‘οΈŽ︎ 20 πŸ‘€οΈŽ︎ u/Jonpg31 πŸ“…οΈŽ︎ Mar 09 2023 πŸ—«︎ replies

I havent played a single dlc yet from Dead Cells Damn how much content awaits me?

πŸ‘οΈŽ︎ 3 πŸ‘€οΈŽ︎ u/Greek-God88 πŸ“…οΈŽ︎ Mar 10 2023 πŸ—«︎ replies
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foreign what my favorite roguelike is my answer is confidently and unabashedly dead cells that's been true across five years of superb content updates and it's even more true with the arrival of its latest paid DLC returned to Castlevania this sizable expansion expertly remixes the base game and konami's classic action platformer series one of Denzel's biggest Inspirations into something that feels wonderfully and wholeheartedly its own its more traditional story structure is less mysterious than the connect the dot style we've seen in the past and it's immediately clear how much work has gone into bringing castlevania's iconic characters weapons music and locations into dead cells's World it puts the castle itself center stage and makes it feel alive and that reverence really helps sell the crossover Fantasy return to Castlevania is a masterful mashup that brings together the best parts of both games with the same challenging and engaging dead cells action that might leave you with bloody tears of frustration or Joy by the end foreign [Music] traditionally hasn't been the reason you'd play dead cells in the first place return to Castlevania does an amusing job setting up why you're satisfyingly smashing your way toward Dracula's notorious throne room this time rather than simply trying to escape your Island prison like in the runs of yore by the end of its story I'd not only taken on the count in an epic final battle I'd also faced Medusa and even death itself in Fierce showdowns it almost felt like a new more streamlined version of a classic Castlevania Adventure all while still staying true to the dead cell's name the brilliant gameplay formula of quick sword swiping action ground pounds and bashing through doors against a colorful pool of monsters hasn't fundamentally changed but return to Castlevania introduces more weapons enemies bosses and outfits than any paid expansion before it discovering all the new surprises continue to keep it more than fresh even after the 20 hours I've sunk in so far as you storm a spectacular Castle floating in a Blood Red Sea the original debt sells As Weapons Blueprints and outfits you found from any path can be used across the board here that's absolutely for the best because you're able to mix and match between those and 14 vampire Hunter flavored weapons to find creative new builds that could be pairing the Flint with the whip to overwhelm enemies up close and personal or the throwing ax with the lightning bolt to focus on attacking from afar there are also Castlevania Classics like the holy water and Lacrosse my favorite of the new additions has to be death's Scythe a double-sided weapon that converts its victims into my own spectral Army who in turn dive at enemies and explode while I simply smile and watch okay it's this level of creativeness that makes punishing new enemies like skeletons and werewolves with my Whip or a cute but ferocious magical cat even more fun there are a handful of refreshing enemies from the Castlevania series to take on further selling the idea that I've been transported into this Fantastical world Dracula's castle is made up of two distinct locations the grounds outside the castle and its interior and there's so much more within them than you might expect based on Past Dead cell updates including some great Renditions of iconic songs like Vampire Killer I was surprised to find the castle outskirts are designed as a sort of Proving Ground satisfyingly testing whether or not you're even worthy to enter Dracula's domain by having you ascend several floors before you even reach his doorstep clearly demonstrating how big of a threat the iconic vampire is that idea is only expanded upon once entering this Castle no matter what distance you're looking at from outside Dracula's castle appears massive and once you get inside it's just as Grand it is filled to the brim with ornate decorations and detailed sculpture work that is complemented nicely by dead cells gorgeous pixel art style the atmosphere of the gothic structure is only heightened thanks to the red fog that pours in through each window you pass by the Castle's background layers impressively convey how vast The Fortress is meant to be as you run through dead cells is procedurally generated layouts that change the map for every visit all the while the villain himself appears at times to slow you down by throwing Fireballs unleashing swarms of bats and yes even flipping the castle upside down and while I don't want to spoil anything the final confrontation is easily the most challenging and unique boss dead cells has seen yet you will find plenty of charming nods and surprises from the old school Castlevania games to interact with while exploring these new areas as well you might stumble across a room holding the save dies from Castlevania Symphony of the Night which provides a little bit of extra flavor rather than actually letting you save your game inclusions like this are great Throwbacks for people who are already big fans of the series but there are also a fantastic source of motivation to encourage those who have never played Castlevania to go back and try it for the first time once you find Richter Belmont in the castle you'll be able to play the short but excellent Richter mode after your next run a separate discreet level that puts him in the spotlight While most have returned to Castlevania generally plays like dead cells in 11 Castlevania skin Richter mode strips down the combat a bit to be a lot more like the methodical and tactile nature of a Castlevania Game Richter is only equipped with one weapon and one tool to use instead of the usual two plus your tool can only be used by consuming a heart currency just like many of the games from his series because he has much less health and fewer resources to work with than a standard dead cells character I had to focus on taking my time and spacing myself from enemies instead of diving in and mashing my attacks playing carefully leads to powerful rewards though and I eventually found myself literally raining down holy water on enemies which lived up to the legendary reputation of the Belmont Clan dead cells is about learning how to overcome challenges so Richter mode is a fantastically Innovative way to bring something new to the table while putting Castlevania in the spotlight once I beat it I was more than convinced developers motion twin and evil empire could make an incredible traditional 2D Castlevania if Konami allowed them to the amount of time it takes to reach and defeat Dracula will depend on whether you are a new or returning player either way you will be able to start the adventure a couple runs after starting a fresh save allowing you to get in on the action quickly even after thinking I had done everything there was to do in return to Castlevania I often found myself discovering new things during one round I found a merchant in Dracula's castle only for the vampire himself to show up and snap them out of existence the big bad then paid me for helping him find the merchant which left me shocked but I had to laugh out loud because of how clever and unexpected it all was there are 20 different outfits to unlock based on notable Castlevania figures like Simon Belmont and alucar to name a few in a fantastic little touch getting to Dracula's Throne Room dressed as someone from Castlevania even changes the conversation before the fight giving you a small taste of the background for each character that was enough to entice me to do it for every single one I found which means I'm spending upwards of 40 minutes each time just to see what is normally a mere 15 seconds of dialogue these little details are yet another example of how dead cells cunningly encourages you to do that one more run before Calling it Quits for the night while this all might sound like return to Castlevania relies heavily on Nostalgia to be enjoyable one of the things this DLC does so expertly as a crossover is that it still rewards you even if you're not familiar enough with the series to pick up on all the references as someone who isn't a Castlevania die hard but has played some over time not only did I never feel left out I actually felt encouraged to go and play more of the series simply because of how well it's integrated into a game that I love so much to me that dopamine effect is the highest compliment that a crossover can reach and this one does it brilliantly and even though many games today undoubtedly owe so much to Castlevania years of exceptional updates and refinement mean dead cells has earned the right to sit on a throne proudly alongside its own inspiration return to Castlevania is more than doing right by Castlevania it also cements dead cells as a Timeless classic in its own right that makes this crossover feel more than a loving homage or a well-deserved passing of the torch alone not only has dead cells surpass expectations in doing right by Castlevania but has also brought itself onto Greater Heights with the best level design bosses art and creativity we've seen yet [Music] dead cells returned to Castlevania is a shining blueprint of how to do a crossover right it celebrates the history of the franchise while mixing it with dead cells's own identity to make something that's more than some of its already excellent Parts not only does this collaboration feel like it makes total sense the utmost care has clearly been put into every aspect whether it be the still fantastic monster slaying combat or the huge number of Secrets waiting to be found inside regardless of whether this is the last content update dead cells will get or not motion twin and evil empire deserve to receive their flowers and proudly take a massive bow for more check out our reviews of Metroid Prime remastered or like a dragon Asian and for everything else stick with IGN
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Channel: IGN
Views: 341,984
Rating: undefined out of 5
Keywords: DLC, review, gameplay, impressions, castlevania, crossover, dead cells, expansion, dead cells review, dead cells castlevania review, Ign game review, ign game reviews, game review, game reviews, ign review, ign reviews, video game review, video game reviews, gaming reviews, reviews, ign
Id: JIGItVtwnJg
Channel Id: undefined
Length: 10min 1sec (601 seconds)
Published: Wed Mar 08 2023
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