D&D Story: An Abserd-ly Difficult Mission
Video Statistics and Information
Channel: Puffin Forest
Views: 3,240,114
Rating: undefined out of 5
Keywords: Dungeons and Dragons, RPG, Roleplaying, D&D, DND, D&D Story, Story
Id: rHVO0NxQ5oQ
Channel Id: undefined
Length: 8min 7sec (487 seconds)
Published: Fri Oct 26 2018
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I ran Greenest as an overnight encounter, during which they couldn't long rest. Or I guess they could have, but at the expense of the town and it's people.
First encounter nearly killed a player, and it wasn't long before I nearly downed the barbarian who was still learning their character mechanics.
I think it's the part of the campaign so far that they remember for being the most difficult, and hated (as characters, hopefully not as players).
I can't imagine dragons that section out for multiple days as described in the video... The exhaustion would surely make it impossible for them to get anything done.
... Though I might run sections of it as one-shots in the future if I need to waste a session or two, a glimpse into a reality where things have already gone wrong, so all these adventures are more like the good/civilised people holding out against an ever increasing darkness in the world. The cults gain more power, and act more openly, the lord's Alliance doesn't exist, the Harper's spread so thin, they can barely get supplies or information to those that need it, the order of the Gauntlet are always recruiting, as their members throw themselves into near suicidal attacks on the enemies of the world...
... Ok, gonna go prep for a one shot instead of the season I should be planning for...
I have tried twice to run HotDQ and the 1st time was kinda a shit show. My players were def more on the 'we look out for ourselves' troupe and were not super interested in saving a town from a blue dragon / cults. I got them through that by cutting off their exit run and after 3 sessions getting to the camp....but it was painful and these particular players just didn't have fun. So we called it and went on to do witchlight. Much more their speed and everyone is happy (yay).
But this 2nd time I am running HotDQ ((damn it I want dragons as the DM and I will get them lol)) is going much better. I intro'd them to greenest the day before and had a summer solstices fair going on. This group was invested in the town, this group didn't like it when the dragon/cultists came a callin'. So it was much simpler to get them to engage into the long night that greenest called for. It also helped that I had them win 'health potions' at the fair games instead of GP. It took at 4, 4-5 hour sessions to even get through Greenest and on the road to the camp, but honestly it flowed and they were invested. Which is all I could want as the DM. We are actually playing tonight and they just got Leosin back ((what a fun shit show that was...they completely ignored hints and set fire to the camp...I am still figuring out how to fix that since they have to go back for the hatchery lol)) and are now back to Greenest.
I personally am trying to get the groups involved a little more before the later chapters. Like learning about the Harpers, Alliance and such earlier so there is that knowledge that the world has fought before and has won...with some sacrifices, but that this is a big lead up that they haven't seen in generations.