DCS World - F-14 Tomcat - AIM-54 Quick Tips (RIO, 6 Targets, ACM)

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hey guys welcome to the first video of a new series I'm going to start called quick tips and I'm just gonna go over stuff as quickly as possible in these not a lot of post-production value just to kind of get the information out there to help some people with some issues that I've seen and just real quick tips on how to use certain systems and weapons and things of that nature if you don't like the series let me know I don't mind doing it the other way I just thought this would be more helpful because I can get the information out faster and have maybe less of you guys asking me questions one on one which I'm more than happy to answer but my time is limited as you may imagine so anyway I hope you enjoy and let's get into it ok we're gonna show a quick example of how to use tws as the REO and pilot kind of a duo thing I'm gonna have to play both roles but essentially you're gonna want to beat an ear to bare ground or air-to-air mode and then you're gonna want to flip your tid to repeat so that you can see what the targets are from the pilots position we're gonna want to be in Master arm pond and we'll go ahead and select our Phoenix's right now we can go ahead and shoot you don't have to do anything jester has actually marked these as bandits for me and he hasn't done anything as far as you know tws priority order the the WCS is already doing that for us you can see a 1 here a 2 there there's a 3 and a 4 over here that's the order that the missiles will fire in if we were to launch them off the rail right now if we come back to the REO seat let's open up our azimuth scan we can see here that there's three targets and you can see the one here the two here on the one that's selected let's unselect him and select this one you can see the three on that guy that is the priority order so if I go ahead and press and hold lunch we will launch on the first guy and now we have a countdown to win that missile will impact launch again and now we have another countdown on the second guy lunch again and now we have a countdown on the third guy and you can see that we didn't have to select anything you don't have to push anything this is an automatic priority queue set by the targeting computer so as those go we'll go ahead and fly straight and level there are three more targets that should pop in here in a minute there is one right there and you can see he's blinking because we're within range and computer should have gonna be hard because it's gonna be a bit of flutter here we go it does have the priority lunch on that one as well and here's his friends there's one two three you can see the three individuals will go ahead and launch on them nothing again nothing we have to do here launch launch and lunch and now we know that we're firing on them so we come back to here and now the radars gonna lose contact with them because I'm not managing it properly but you can see we've splashed one two and three of the targets here's another one coming at us another one over here I think of third ones on the left here somewhere here he is splash splash and this one's probably gonna get away because I fired a bit too late but nonetheless you can see we thought we fired six missiles on six different targets and we basically did nothing other than let the computer set the priority order on each one and that's it okay so in this one a little bit different scenario there are two bandits coming at us we'll go ahead and flip the tid repeater on make sure we're in air-to-air mode Master arm on select our phoenixes and we can see there's two here and I what I want to show you is how you can switch the priority order if we come back to the REO seat and let's switch our scan pattern here what we can do is we can press half action select look that guy was already selected from jester let's go ahead and select that guy there and we can say next lunch and that will set him to number one and reshuffle all of the others to the order that it sees fit so now that he's number one we can go ahead and launch on him and now you can see that the priority on the right here is one on this guy because we've already launched on this guy we'll go ahead and launch again and that's all there is to it first guys gonna drop off but that missile should have gone active and there you can see we splashed one and there he is there and now we splashed two and he's right there and that's how you switch the launch order if you have multiples you can probably get the order to what you want it to by messing around with it but you need to remember that whatever target you hook when you hit that next launch button it's gonna be number one and it's gonna reshuffle all of the others to how it feels the most important order is going to be okay for this example we're gonna go ahead and fire aim Phoenix missile and it will be active off the rail because we're going to switch to ACM mode you need to be within about 10 nautical miles plus or minus a couple miles to be able to have target acquisition right off the rail and you need to have the Bandit somewhere around the ADL here when you fire will go ahead and make sure we're in air-to-air mode turn on our tid repeater you can see that the Bandit is in front of us just over 20 nautical miles flip our master arm up switch over to our Phoenix's ACM cover up which will then cue the missile active right off of the rail when we fire it now we need to visually acquire our target you can see the smoke right there come down and just over 10 miles probably about 12 so we'll go ahead and new virtu put him on the ADL the zoom way and hopefully you guys can see this and there he is and we just go ahead and hold the trigger missile comes off the rail we can tell right away that first missile didn't track so we're probably just outside 210 miles we'll go ahead and fire a second one and that one's tracking and splash that's it now you guys should be able to carry on with the aim-54 hopefully that gave you some insight on various ways you can launch it remember to Like and subscribe and I'll catch you guys next time
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Channel: Jabbers
Views: 94,509
Rating: undefined out of 5
Keywords: DCS, eagle, dynamics, russian, digital, combat, simulator, fight, military, army, air force, art of the kill, aircraft, aviation, flight, flightsim, navy, marines, radar, rwr, weapons, simulation, jets, tutorial, help, how-to, how to, guide, caucasus, russia, turkey, georgia, pvp, kills, multiplayer, bvr, air, a2a, splash, missile, weapon, aim-54, aim54, pheonix, f14, f-14, tomcat, rio
Id: 4groy-_Bxfk
Channel Id: undefined
Length: 8min 18sec (498 seconds)
Published: Tue Mar 19 2019
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