Darkest Dungeon Mods: Black Reliquary (Expansion)

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[Music] my dear old friend it is a relief my letter found its way to you so quickly [Music] to return here after so long it is difficult to describe exactly what this land means to me [Music] this land is ancient and fallen into disrepair [Music] these sands whisper in the night to those who know how to listen [Music] i welcome you to my ship under this scorching sun insis vast desert on these hallowed lands there is much to be done [Music] settle in our journey will be long our task ahead is neither simple nor easy treat my ship hands well you will not find a more skillful crew [Music] our forces should find refuge here once the burdens of the world become too much to carry [Music] welcome to the valley it is beautiful but not forgiving the soils and sands below are my birthplace yet it is not the home i remember where danger lurks so too do riches no amount of preparation is too much and the careless will know its wrath [Music] [Applause] [Music] as the age-old saying goes how much is your life worth [Music] hello everybody and welcome back to another darkest dungeon mod overview my name is element5 and it is with great pleasure that i finally get to showcase the work being done on the incredible project that is the black reliquary nearly four years ago we put out a video overviewing as purple's cataphract class mod and shortly after he shared with me the earliest concepts for a black reliquary expansion to darkest dungeon with lore influenced by the works of robert e howard friend and pen pal to h.p lovecraft and father of the sword and sorcery genre with icons like conan the barbarian and after months of initial development and team building black reliquary is finally well on its way and stands to be perhaps the biggest modding project darkest dungeon has ever seen more than just an overhaul the team of over 22 talented modders call it a total conversion mod as it takes the skeleton of darkest dungeon and builds on top of it what feels like an entirely new expansion to the game borrowing from some of the modding community's best ideas br comes complete with all new dungeons enemies bosses curios heirlooms trinkets mechanics full character reworks and much more all of which is housed in a new desert setting operating from the flame seeker airship with narration done by the fantastic garrick schreiber and new musical score by christian tomas harristow and frederick knutson christian known among other things for his work on sunward isles and now that the project is about to release its next major updates sans and savages i was fortunate enough to interview two of the project's lead developers last week s purple and seal and while it should be made clear that not everything you're about to see is publicly available do keep in mind that absolutely everything is subject to change as much as still in development nevertheless my goal in this video is to showcase the mod in some detail talk about what's coming and give you the tools to try it out for yourself i welcome you to my ship so at the beginning of a new campaign you'll be greeted by the ship's captain and new narrator introducing you to the airborne hamlet called the flame seeker and this is probably a good time to recommend turning on tutorials in the settings as the mod is actually packed with a handful of elegant new pop-ups to aid your adjustment to the new systems and much more in its current form you'll note that the flame seeker operates almost identically to the old hamlet each location to be operated by new ship hands upgraded via new heirlooms with characters now arriving each week by blimp instead of stagecoach you know i'm personally enchanted by the setting and look of the flame seeker i think it's pretty great it takes almost no time to orient with this new base of operations and according to seal is soon to see a major update so we want to fully replace the ship make it a bit more finalized give everything some nice touches we're gonna try and make everything animated on it as well so like the npcs on it we'll be walking around uh our captain will be like steering this little wheel at the helm when you hover over buildings you get like an x-ray into that building and you can see like the npc's in action and whatnot uh so there's like a lot of visual stuff we're gonna be doing with that and we'll be changing up some of the upgrades and uh activities and some of the other buildings as well so not only will the flame seeker become more visually appealing complete with new artwork animations in detail but they'll soon be updating buildings upgrades and vendors to be more reliquary appropriate and speaking of upgrades you'll note that there are four new types of currency now where heirlooms used to be these are collected across all dungeons with higher rates dropping from specific enemy factions design-wise they attach to each of a different major function of enemies from every single dungeon for example the matak which is the currency found in catacombs belongs to the levantines there is the wildlander marks which belong to the wildlanders and there's the uh the jewelry you get from the cactanets which are our equivalent of the fungal enemies amber in particular is going to be a little bit different though because we're planning to implement a whole new sort of facility which is the amber refinery uh to sort of upgrade amber and turn it into a more luxury resource in a way we do have some plans for amber and how that's going to work and we're going to be reworking like the abbey and turning it into the amber refinery so four brand new primary factions of enemies which drop these new currencies with amber working slightly differently alongside a new building which will allow you to refine it they go on to say that while it will be possible to find all currencies in each region they want building upgrades in br to be more streamlined around a single resource requiring only one type of currency to upgrade as opposed to two and the point of this i think is to incentivize players to pursue specific enemies to upgrade buildings with corresponding currency whatever the case once you've become acquainted with the flame seeker it's time to assemble your first away team in addition to the original dd1 roster br features two new modded classes a fully developed musketeer which allows you to play with adaptive ammo types and the judicator which is a gorgeously animated chevrolet which as purple says is meant to be sort of a sane spiritual successor to the fanatic in dd1 quote the answer to what would happen if the clergy would get serious about their efforts cleaning up the eldritch corruption and thus far i very much enjoy the way these classes are reworked every class has a sensible rebalance some which interact with different religious affiliations some with entirely new skills many abilities on cooldowns and more classes on the way and the mod borrows ideas from the modding community doubling the stats of all characters abilities and enemies to better round out scaling on skill upgrades you'll note that characters arrive each week in the blimp already apprentice level with abilities unlocked you'll want to take a moment to look over the new character panels which feature a clearly presented religious affiliation and the adapted hero info panel which lends welcome clarity to things like innate mechanics movement crit buffs and virtue chance i just have to say i personally adore the look of this panel the extra info and the immersive feeling that characters are really home aboard the ship but now that our crew is assembled it's time to embark and preview the new world map welcome to the valley it is beautiful but not forgiving and the careless will know its wrath now you'll note that the valley operates familiar to the old map with four primary regions and the black reliquary on top set to replace the darkest dungeon the tutorial mission invites you to start in the catacombs and like vanilla dd is a preset dungeon for the purpose of teaching you the basics of combat and exploration and as we just covered each region features its own primary faction and theme with entirely new enemies bosses curios and they all drop their own currency as purple gave us a rundown of what exists in each dungeon and what's to come with each region i guess the first faction you can already fight is levantines which are partially inspired by the fallen hero mod where every single hero is reflected in some form of a design a counterpart which you get to fight yeah and the other faction is the wildlanders which are inspired by the helion sort of a mirrored version of her design using the conan aesthetic expanded into like multiple units these two so far are the only playable ones at least in the testing version troglodytes which are the underground dwelling the evolved humans which eat amber and transform into various insects as they age and the last one is the cactus which are basically growth eldritch fusions the horrible mimics faction which are going to pretend they're curious in every step of the way in their specific dungeon you're going to be hunting for gold mostly and the choice you're gonna have to make is if you're interested in grabbing the gold or and having the uh chance of having to get into a fight with them or just skip them entirely because everything is a cactus in the cactus dungeon if that's not enough there's still a unique faction coming to the black reliquary itself plenty of wild creatures in the works and there already exist two shared factions which function similar to brigands found in all dungeons and appear based on the amount of torchlight the lost legion a crusader inspired gang of zealots found in high torch and the kevarits an undead golem skeleton pack remnants i'm told of the race which created the reliquary itself there's even a roaming bunch of ghouls in the works and a ghoul mother who operates like a shrieker and looks to be a truly horrifying encounter and in case you didn't catch that that means that torchlight has been reworked in br so that buffs work differently and rather than just getting extra loot by simply snuffing the torch you'll instead encounter nocturnal enemies in the dark the kevarits which bring a bit more challenge and reward and this plays out especially well in the new exposed interior dungeon which is a literal desert that feels a little bit like being in the crimson court not only will you be encountering the wildlanders here with a very different style of torchlight but you'll be choosing from either day or night missions which bring about different enemies and mechanics no ambush possible during daylight camping for example with tons of cloaking and kevaris enemies to be found among the knight so now that we have an idea of what's out there it's time to provision for the tutorial mission and the first thing you may notice is that there are plenty of new items in store food looks a little bit different and you'll see cleansing salt as a replacement for herbs honing oil which gives your blade a sharpened edge a holy water replacement and finally archaeology kits used to buff trap disarm and break down ancient curios and disease kits which help treat symptoms and disease mid dungeons which we'll cover here a little bit more in a minute but you'll also note that we have firewood available even on a short mission in fact all missions are basically scaled to 1.5 the size of vanilla dd to better balance for recovery and camping skills and while you'll just have to experiment with what you find most efficient for each region for our purposes 16 food and a couple basic provisions should do for now so finally moving into the catacombs you quickly encounter your first bit of combat battle in the valley will be different from what you are accustomed to now there's a lot to say about combat in br and while it feels familiar for any veteran on the surface it comes supplemented with some great ideas and modifications the first thing you'll learn is that every combat starts with something called a preparation round denoted by the small buff on all characters on round one specifically prep round limits accuracy in crits making it nearly impossible to just dominate a group of enemies or be spidered to death without recourse and according to seal main idea behind the preparation round is that you know it's de-incentivizing aggressive play and like looking to lengthen individual fights right because like in dd1 a lot of fights are just a damage race right and you're just sort of attacking guys as fast as you can trying to get that first kill so you have a like number of turn advantage and the preparation round sort of incentivizes that behavior and forces you to either gamble on taking a hit or you know go for the safer option of preparing for your next attack additionally like we have our enemies also take advantage of this preparation round so we have enemies who will like you know clear marks on the enemy team during the prep round and make it so you know markings not always going to work we have enemies they'll set up guards or like uh try and heal their allies or well instead of buffs i guess on the allies during the prep round so the prep round serves as a fundamental change to gameplay and means that support and utility like heals mark and debuffs are incentivized and combat is no longer dominated by the usual stun meta resulting in what feels like characters who aren't penalized via the opportunity cost of say marking an enemy and tend to have more rounded kits in general of course you can still try to land hits during the prep round and once it's over combat continues as usual without the crit and accuracy limitations it's also important to note that in addition to standard damage types like ranged and melee many offensive spells are now known as mystical the sorcery counterpart to the sword you'll also encounter a new usage of actor dots in br the most prevalent being amber blight or xb8 and you can think of these like debuff statuses which react to specific actions in this case we're amber blighting an enemy during the prep round so that its damage done will be debuffed and damage taken increases and this effect triggers on every enemy action expiating an enemy on the other hand means that they'll take damage each time that they target your party finally disappearing after three charges and healing your party for a small amount [Music] we press on there is much to do now these actor dots can also function almost like marks providing synergy with certain abilities and they may even happen to you as well forcing you to be more adaptive during combat and speaking of adaptation vr features an evolving diseases system which empowers you to treat the effects and expression of a disease with things like disease kits mid-dungeon so while you may not simply be curing disease on the go you instead have the power to mitigate symptoms as they worsen you know instead of enduring the full plight of black plague through the rest of your long dungeon you'll instead be treating debuffs associated with symptoms like fever cough fatigue and things that progress ultimately requiring treatment from the clinic back home and there are several new quirks added to the game some which are only earned as a result of combat itself engaging in combat with the wildlanders for example might award a character with something like wildlander skirmisher making them more resilient while in combat with that faction reliquary also expands on dd's religiosity system and turns it into something just a little bit more interesting meant to be a fun kind of peripheral aspect of each character which comes with combat and camping interactions not meant to be too important or punishing right now the way we have it set up is your character can have one of three different affiliations they can be pagan they can be faithless or they can be religious this sort of goes off like the religious system in dd1 or well it's hardly a system but like you know how there's innately religious characters in dd1 and it's just we have a bit more nuance in how we can handle everything by having those three different sort of uh affiliations so there is some variation but you'll note that canonically religious heroes like crusader and vessel cannot be pagan and vice versa meaning you're more likely to see religious vessels than non-religious versions but the utility of these affiliations ends up being pretty fun you know should your group have some overlaps you might expect to see them work slightly more fluidly a good example is seeing how crusaders bulwark now rewards an additional stress heal to religious characters effectively turning my crusader into a stress healer in this particular crew or how the judicators glassworks gives bonus damage and crit to pagan heroes but healing and stress healing receive buffs to religious ones and finally i'm also really enjoying the fact that death blow is handled a bit differently in br with influence from butcher's circus the resistance starting at a high 87 percent but debuffed each time the character gets to death's door or receives a desktop check while there's plenty more coming to combat itself there's also a lot to talk about in the dungeons in addition to torchlight changes which summon different creatures and things like day versus night missions and the exposed interior you can also find vendors in all dungeons who trade for items or loot and secret rooms in br feature an evolving trinket system right now the way we have evolving trinkets set up is you can run into a secret room which will have a new curio called the perfumer these trinkets are pretty standard like they'll have like some extra bonus effects and they'll be will have like visual indicators which is like a little stand out compared to other trinkets say you're carrying that trinket on a guy and you run into another secret room and you can find the perfumer guy again well now you have the option to give him that trinket and he will upgrade it for you and it will become stronger my most favorite part of the concept to see like something visually evolved because it doesn't really happen with the don't ever change they are static entirely yeah so there's going to be visual attached with each of these trinkets so like if you trigger the effects of the trinket there's going to be a visual that will show that trinkets in action there's just so much happening in this mod and a ton that really excites me and a common question the team receives is about the integration of modded classes into an overhaul this size and i can tell you from my own experience with pitch black dungeon that modifying characters to be balanced inside an overhauls framework is very challenging and a ton of work and i'm glad is not really the primary focus of the team's resources right now but the team was thoughtful enough to write and provide modders with a comprehensive guide on how to make playable versions of their characters for br and speaking of modded classes if you've made it this far in the video cl and s purple were kind enough to share with us an exclusive peek at the next major modded class they have in development we feel a bit comfortable this time to share with you our second modded hero for our base roster who's going to be the dredge and the dredge uh depicted there is going to be a character that can sort of go in and out of this mech suit where you know you'll get some big bonuses while being in the mech suit in terms of like combat power whereas like when you're out of the mech suit you'll have probably have a bit more speed and dodge as you'll be a bit harder to hit it's our answer to like size two hero not being not being a thing oh yeah yeah so you can't actually make a size two here on dd1 but this is sort of like our idea for a size 2 hero very excited to see how this character develops and plays as obviously everything mech speaks directly to my robot heart so how do i play br you might be asking well thankfully installing and playing black reliquary is quite simple so long as you're on pc all you need to do is follow the link below to the open testing version on steam and subscribe to the mod and make sure you load it into a new save file with no other mods installed note that it also does require that you own all the dlc and according to the content roadmap what's available to play right now with the newest update includes all reworked classes the first two dungeons and their bosses with the caverns and troglodytes on track down the line and the flame seeker updates just around the corner but the conversation doesn't stop there we're happy to answer any questions you guys have about the mod in the comments below and you can follow br's development on their official twitter or join the public discord and of course you can support the team and help the mods development via their patreon which rewards access to behind the scenes files artwork and more all of which is linked below the video you know what i can say is that having spent a solid year of my life streaming the pitch black dungeon overhaul i'm overjoyed to see where br is headed and i'm honored the team welcomed me into the fold to help showcase its development there's just so much detail and care going into this project and so much more on the way from beautiful new load screens ui customization the amber refinement system to an entire host of new ship add-ons which will replace districts and the more i play it the more i find myself excited by the systems and the vision of the project and equally enchanted by the developing sword and sorcery tone the team is creating special thank you to s purple and seal for the interview and for all the background info and thank you guys so much for watching and for all your support make sure to subscribe for more black reliquary other mods and everything else darkest dungeon join us on discord and please let me know if you'd like me to cover more aspects of this mod as they're released and in greater detail i'm happy to be deep diving things like the factions bosses tips and more who knows we may even be streaming this thing much sooner than anticipated [Music] thanks everybody we'll see you next time [Music] you
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Channel: ElementFive
Views: 111,167
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Keywords: Gaming, Darkest Dungeon, Tips, Guide, Early Access, ElementFive, Mods, Mod, Expansion, Black Reliquary
Id: zoT2Hke9B1Q
Channel Id: undefined
Length: 24min 55sec (1495 seconds)
Published: Mon Dec 13 2021
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