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[Music] hello and welcome to game the game I'm your host Pekka Scott and today we have a very special episode we are playing through the wars and summoning the great old ones let me introduce my guests representing the king in yellow it's the one the only Joseph limbo [Music] Hastur whoo right next to me mark mere the one the only the greatest of all the cthulhu's great Cthulhu he is the best-known he has the best PR it's Margaret dosed most of her name ruler of the Black Goat faction welcome good to be here Margaret might I say that is an epic cloak you have there thank you it is a terrible idea for games where you have to reach across the table though so what the figurine was safe yeah I was a little worried yeah about a shove there [Music] Becca me yes because I am playing great Cthulhu and this is through the worst I assume just win No was that your question I thought that's what's gonna happen yeah that's why I agreed to play all right let's just play that there's a game involved there's a board here there's tokens there's monsters there's acolytes there's many of these things and you could find them all in our how to play video a link to which is in the description below well now that we all know how to play because we've all watched how to play video let's jump right in whoever is playing great Cthulhu should we have a great Cthulhu in our game and it gets to go first alright oh well at least I get that yes everyone please reset your power to eight eight I'm on eights great we're all set because we have six cultists each and one gate and that will be how we determine our power in subsequent rounds based on our cultists our gates and other factors should they come into play factors mark would you like to go clockwise or counterclockwise I think I'll go clockwise I love a good clock to begin to begin the world is not yet seeped in the insanity that the great old ones bring so things are going clockwise as they normally do okay I love that you're staying Canon and I see that I am beginning in the sunken city of Lille a or Rea depending on your pronunciation you know a lot about Cthulhu me I do I do know a lot about as does so Joseph of the yes I actually play any Call of Cthulhu LARP over in the UK on an annual basis it's a private one that some friends of mine run and they they do a very good job so yes this is how I have come to to know about the loo and of course the massive pop culture integration of Cthulhu and various other great old woes absolutely Joseph you run mini Call of Cthulhu RPG games I've been told it is chair I've I have played Call of Cthulhu since the 80s I was not born please pepper in lore all the time I love it I love it very much guys do that so as mentioned I'm starting in the sunken city of Rio which is in the South Pacific so I currently controlled the South Pacific and I have an active gate there there any crossover with the South Pacific musical oh yeah stewpot from South Pacific was a Celtic huh if you're not aware yeah he was he was and Bloody Mary also occultist knew it okay so I am going to branch out I think and move into a few areas on my first turn I'm going to send out my cultists to various points in the world I'm going to send one guy into the North Pacific easy enough to reach mm-hmm I believe I can send one guy through here going across the edge of the board us being on a round planet and all to the Indian Ocean indeed we are which has a nice tentacle motif going on here so it's it's like it's like it's our place already and then I will send a third in to the self Atlantica they see what you're doing with the controlling of the sea areas and whatnot that's kind of cthulhu's ammo fair enough yeah we see what you're doing with the Seas okay and then that will cost you three power that's three power that takes me down to 5x and I believe that's is three the maximum amount of power I can spend in moving no you could spend more if you have more to move now we're in the action phase right now you can do one action per turn but moving is special you can move multiple cultists from multiple locations to multiple locations at a cost of one power per movement but they can only move one adjacent space okay I think that's going to be good for me okay right now so yes I will go down to five power and I pass things clockwise you need yes okay well well well I'm just gonna start start building up a little bit here I'm gonna go to Arabia and I'm gonna go to North a no north-north a knob nor they now I'm gonna go down one power for that one movement and we're just gonna party so I am going to see ya I'm gonna move this one and then I'm gonna also go to the North Atlantic and I think I'm also going to go to come party out in that direction Wow so that is already there's figures and the spaces of other figures well there ya go figure you're stable talk you can propose a truce if you've got something I don't know about maybe I do maybe I don't but what I do have is my first spell book have cultists in four different units in four different areas that means I get my first spell book and I have chosen frenzy meaning your cultists now have one combat so you don't really need to worry about a truce because you outrank that other cultist in terms I did give my cultist a knife like and just sent them out the door don't bring a cultist to a knife fight that's what people say unless that coldness has a knife yeah they could probably help that's true that's true that's my turn I'm just gonna go to Scandinavia because I love Nordic things with my acolyte and that's it I've moved to Scandinavia turn it how is it there it's nice it's cold yeah I hear there's socialism everywhere there will be because that's what Hastur is all about I think has to control some of Canada then or at least a chunk of it yeah alright mark great Cthulhu what will you do now oh well given that you know the whole thing about summoning Cthulhu is going on I want to open a gate I believe I will open a gate in the North Pacific I believe yes the North Pacific excellent that will cost three power yes sure well now would I also be able to summon a monster in this turn no that's a whole separate action very well so I will go down to to power and I will summon where I won't make this gate appear it's been created as a free move my cultists will move to control that gate excellent all right I've got some decisions to make because there is an armed cultist in my space and I don't like that I don't like that one bit that is a problem for me so you know what we're about to build a hunting horror yeah this is probably going about how I should have thought would it spawns where my gate is and that's gonna cost me one two three oh don't forget my units can fly oh they can can't they yeah well I should mention that the crawling chaos the blue faction has the unique ability of flight always this says all of my units can fly even cultists and when moved they can travel to areas they can even fly over areas containing enemy units wait so even your cultists can fly even my coat this can't even though all these other guys have wings or they're flying polyps they've got the cultists just have the cultists have been blessed they worship the flying creatures therefore they were given the ability to fly and granted air miles yes your milestone all right hmm can my guys play do you have wings nope nope nope even those are for show it's like a flamingo well if you win in terms of physics like this star spawn has a lot of bulk I doubt these wings we have the ground all right you can like travel underwater and pop up in different places like hollow bones that's true so me what I'm gonna do is not start a fight just yet let's all just keep partying and nice peaceful Arabia and I think I'm gonna instead build a gate here in Africa so I move cost you 3 yep I am gonna go ahead and spend I have now a unit in an area lacking a gate and I'm gonna spend 4 power 1 2 3 4 I'm down to 3 to bring into play that king in yellow the first great old one but you know it King and yellow is a cheap great old one to bring in but I'm happy to have them we should mention you are the only player who has two great old ones I have two great old ones yeah right because you've got Haast or the unnameable I've just named him right but you also have the king in yellow who's sort of an avatar of ha story that's right the king in yellow wears no mask when he puts on his skin suit yes hmm I mean theoretically you should you've got narrower lath Atef the crawling chaos so you should probably have like a thousand a thousand great old ones yeah what's the deal one for each of his masks don't you have an ability called like a thousand masks you don't even maybe later has informed okay okay but not yet we're not ready okay baby steps that's my turn okay yeah over to me then it is okay I don't have enough power to summon another gate but I think I do have enough power to perhaps summon a Suge off I have just enough power to summon two chaga two points that'll take me down to zero and I'm going to protect my gate I think protecting our VA or arguing or running a it's probably the best move with the shot off and that is in the South Pacific I've gone to zero power so over to you and I did forget to bring a spell book into play tell us more about your spell book well when I awaken the king in yellow that is one of the prerequisites for bringing one of my spell books into play I'm gonna bring into play passion ongoing when one or more of your cultist is eliminated by an enemy killed captured etc gain one power so every time I lose an acolyte I gain one power dang good to know yeah so it's kind of compliments if I take your acolyte no okay we should mention for people who cheated and did not watch the how to play link that our general goal generally speaking if we get 30 doom and earn all six of our spell books we've got a good chance of winning yeah to put it in a very very dumb down terms yeah it's more complicated than that basically it there is I should mention I'm one of those people who didn't watch the how to play video so I'm you can't ask questions okay I will I will so Joseph loves when people kill his acolytes and I never said that that's not your king in yellow has zero fight and then so I'm gonna move to North Asia as my move well I seems like everybody is arming themselves at least a little bit so I should probably do the same besides the knives for cultists I am going to summon one of these a little uh fungi here fungi from young guy let me go no me go here they're adorable tomato everything they cost me everything alright that's my that's the end of my turn super solid turn mmm-hmm no he's my turn again best I let's see how much power do y'all have you have known you're doing that I'm gonna bring a gate into play actually you know what I'm going to give mark three doom this is my action this is my whole action doesn't cost me any power but I'm gonna give you three do mark what are you doing so mark I'm giving you three doom which are basically victory points because out to get one of my spell books I can as an action select another player to gain three doom points and I select mark Wow mark these really betting you're not gonna win this on your own I thought he was just a big fan of great Cthulhu or I'm trying to form an alliance with Mark because he's sitting next to me we can do something about this I mean I could try to form an alliance with someone near me but I feel like you know if you just get my back if they come after me and leave their stuff on it you know undefended then that's all I just you know it's up to you there's no actual Alliance making in this game but that's what I'm saying anyway great Cthulhu will remember munificence all right so great Cthulhu is down to zero power blackouts down to zero power you were able to take a whole action and not spend any powers that right mr. yellow sign that is correct I'm also going to bring into play another spell book because that that's basically giving him doom points allows me to bring into play a spell book and that is going to be the screaming dude oh action cost one so this is if I want to use this it's an action and it cost me one Power Move the king in yellow to an adjacent area any undead in the same area can move with him for free you may then take a second different action you may not take he who is not to be named as your second action and the reason is because he who is not to be named gives you another action and if you could do that you can just do that forever and ever and ever so you know I'm not allowed to do that but I can do any other action there so so here's what I'm thinking I I gotta get a gate on the board and the only person who has power left is Joseph and you have that yellow king and the yellow king is a great old one so you can come capture my cultists with that yellow sign King guy who wears dirty yellow and so even though it's not very safe because there is an acolyte with a combat value in Arabia I'm gonna build in Arabia because you're gonna have to waste two turns worth of movement to get there feel like it's tough tough times for for just just a little crawling chaos up in here and now I am out and it's back to Joseph right because Margaret is out everyone's out with me so your fears are unfounded although I could tramps in there what if the King and yellow and eat your delicious cultists who is obviously delicious the power you have oh you mean get over there no I could move over there in two turns and then spend like I have three power left so I could get over there they neat your holdest if I wanted to but that would leave my king and yellow hanging out in the wind and I'm not gonna do that um I'm with the rest of you I'm just trying to I'm just trying to build a home here on earth mm-hmm I don't I don't want to get in any fights mm-hmm so I'm gonna build a gate to bring more of my people into of my fold all right yep totally peaceful yeah holy peace all right that knocks you down to zero power which means it's time for the gather power phase so because it's our first round let's do it nice and slow great Cthulhu all right so I will gather one power for every cultist I have on the board that will be six I will gather to power per controlled gate I have two of those so that takes me up to ten there's no abandoned gates I don't believe No it would be one point for everybody they would man in gay party if there were such a thing there is no such a thing and I don't have any special abilities that gets me extra power currently so that is my power I'm back in ten awesome all right I am this exact same situation six acolytes and two gates puts me at ten power same for me I let's see I've got six acolytes and two gates so ten are you praying I was praying great old one silently to Oscar so I'm pretty much in the same situation I have six cultists and two gates so I'm up to ten as well and the game will stay this even the whole time we're just gonna all turtle them and just look at each other over our walls beautiful now we will determine a new first player now we all have ten typically we determine who's the next first player by whoever has the most power but in a case of a tie whoever last controlled first player chooses who gets it great Cthulhu who would you like to be first player I would like great because it allowed to be first player that's the opinion of great Cthulhu and would you like to change that the direction of play or keep it clockwise I'm currently enjoying the direction of play I think will maintain its clockwise direction for right now super solid alright on to the doom phase doom face well if we're in the doom phase I received a spell book indeed you do pays doom phase I'm going to use dreams dreams being intrinsically linked to Cthulhu and I also received one elder sign excellent I guess technically this happens at the end of the doom phase when special events and abilities are triggered below I'm sorry I can wait I got excited and I pointed to the thing I'm all excited so do you want it do we want yeah okay so I reach into this bag which has various elder signs of it I will take one of them and this could be keep it secret I shall now this is a random value so between 1 and 3 dew points it indeed right and I will keep it safe for now it does have the elder sign so I'll just keep that elder sign up right here and there's numerical values on the back I might look at that a bit later and I get a spell book which is and I've decided to go with dreams this allows me to choose an area containing an enemy acolytes cultists so your enemy must eliminate one of his acolyte cultists from that area and replace it from one with one from my pool it is an action that cost 2 and it costs 2 and I don't currently have any cultists in the pool yet so I won't be using this quite yet it is a deterrent from capturing your hecka lights yes it is ok so onto the doom phase 1 doom / controlled gate so looks like everybody is gonna get to doom except for mark already had 4 to start Oh 3 to start with thanks to historic my good friend indeed I shouldn't mention his name but I never never named Rob past or never you know I was partying with Pastor last week and why is it never passed it's like a really more powerful Beetlejuice you just have to say it once and he shows up that's he's Beetlejuice in one of the expansions listen we they haven't sent it out yet but it's coming it's on its way I thought so all right now there's a little thing I like to call exactly what it's called the ritual of annihilation we go around in player order so starting with mark once again and you can decide whether or not you would like to perform a ritual of annihilation now we have our ritual of anihilation Trek which means each time someone performs one it becomes more expensive for everyone else and for you to do it again everybody can do it once per doom phase and what this means is you pay the value listed on the ritual of annihilation track which right now is five power from all of us have ten power right now so that's a big chunk and what happens is you get to count your your plus-one doom / controlled gate points again you also get to take one elder sign token from the bag if you have a great old one in play and for each great old one you have in play oh right which is important for I might have to it's true okay considering I have no great old one in play currently my my singular great Oldman cousin I think I will pass on that because that would be five power it's gonna cost you five power and I would get how when you do matter that - I've got a bit of a lead in the doom track anyway so I'm gonna I'm gonna forego that I have other things I would like to spend the power of I too shall pass same okay I am also passing all right even though you got that King we're in the yellows okay this makes us move on to special events and abilities we've already resolved marks spell book situation anybody else have anything special that happens in the doom phase yet who do you want - everything is ominous we're so polite and friendly colorful which is ominous all right on to the action phase of round two great Cthulhu what will you do well I think the first thing to do would be to create a gate in the Indian Ocean oh yeah my now I cannot create a gate and summon monster on the same round right yeah very well so I will I will merely create a gate however that does give me access to another spell book you got pay for that mm-hmm oh yes that end that's three that takes me down to seven okay so that will create another situation which I get another spell book because I control three gates in ocean or sea areas Bravo I think I will go with absorb maybe tell us more absorb if a shock off is present I can eliminate one or more of my monsters or cultists in the battle for each units are removed I will add three dice to the shoggoths combat for that battle so I can essentially have my shoggoths eat my own units and become much stronger or this is the one on tauron retreat I might go with devolve after any players action you may replace any number of your acolyte cultists on the map with the same number of deep ones from your pool so I got some deep ones over here they actually have a better combat value flippin Elder Sign dreams you get if you get like those acolytes back in your pool you can then turn our acolytes into your acolytes yes exactly so tell them the combo yeah I know that's a pretty killer combo yeah you know something I am I think I am gonna go with devolve to get to some of my deep ones on the board potentially so that will go right here hi-c so now I can turn people my people into deep ones just as though they were from Innsmouth oh my goodness it's my turn already so much to see and do and one of the things that I'm particularly into is summoning baddies so I think I would like a flying pull-up in my life pull up pull up pull up pull up I wish I'll summon a flying polyp for the cost of two power and it's gonna be in Arabia here yeah yep called that one cool reminds me of that movie polyp of Arabia yeah so I think I am going to use this turn to you guys movement going here move one to North America keep one in the Atlantic here and I think that's good for now that is two for me I'm gonna do something I believe it's my turn yes I'm done okay so tense I'm gonna do something probably ill-advised and risky but I'm doing it I'm spending all of my power every last bit of it and I'm bringing into play hast I'm very worried about this I got the king in yellow in play which I have to have to summon Hastur I have a cultist and a gate and yeah I have all the requirements and I'm spending all ten of my power on the second turn and bringing Hastur into play it's ridiculous but I'm gonna see what happens as I do that I also get to bring another spell book into play because when I awaken Hastur I bring a spell looking to play I also get an elder sign for that and this this is the third eye on going if Hastur is in play so I have to have passed or in play the cost of desecration is reduced by one and we'll get to desecration in a bit but it's pretty awesome if the desecration succeeds every time it succeeds I receive one elder sign I'm gonna desecrate anything only the yellow guy used to desecrate you can fly you can fly it's overrated it's not it's the most wonderful thing in the world ok Superman alright I've seen my elder sign which I will place here secretly for the point or points it is worth indeed great Cthulhu hmm let's say you I say time for a gate in the South Atlantic I think that's what I say and I will create one like so well great one and then as a free move this guy will go on excellence that takes me 3 power beautiful oh geez for a minute there I was real worried about the giant great old one that got summoned right next to me but then I realized I don't care about anything I'm gonna create a gate the cost of three one two three it's gonna go in North a jaw Oh control three gates I do I shall take a take of power I have chosen as my spell book for controlling three gates seek and destroy pre-battle I get to immediately move any or all hunting Horrors from any area into the battle area just saying nobody mess with me because that hunting gets to free fast travel right to your battle I feel like I've got eight points burning a hole in my pocket oh no oh no oh no there another great old one I'm not alone hang out over here just just just kind of chillin in this general vicinity on the continent oh yeah mostly I'm very big sweetie tail just kind of gonna Teeter on the edge of the landmass there um yeah that's my old one the goat so how much did it cost all of your pet yeah just everything I just want to say welcome to the club ah Oh zero power Club yeah no like gold one club I mean it's a pretty cool club it's worth it oh girl would you walk us through those instructions for how to awaken shrug another off I have awakened my old one there are some steps of this one though which include I must have a control gate and at least two cultists on the map they can be in any areas check-check there they're all over the place got that pay eighth power done that number three remove two cultists and then place shebna girl at your controlled gate okay well I haven't done that part yet so I'm gonna do that and you know what just remember this never did buy from Arabia no beep anyway super fine anyway I have an old one on the board and probably put myself in a weird position but I'm gonna see if this pays off but at the moment though what I would like to do is get a spell book because I have awoken hook out the spell book I've chosen is the thousand young so if my old one is in play ghouls fungi and dark young each cost one power less to summon whoa that's awesome nice solid it's a good one yeah I am gonna enjoy this I also have zero power because summoning a great old one is we can attach this a lot of work a lot of heavy lifting whoo I mean I've seen a lot of old ones but just want to say these two are great Olaf's haha thanks mark over to me then well that means your turn is over so that means I can I believe as free action replace these here cultists with deep ones because they're being devolved they're Innsmouth gene is being activated and they kind of turn into weird froggy Fishman what's an ins myths gene well let me tell you Innsmouth Massachusetts is a site a town where people have interbred with the deep ones and so they have a recessive gene and they can eventually turn into deep ones as they grow older that's not what a recessive gene means and hereditary well you know the young a gene the author didn't know that much about sighs you can do that the end of every player's turn at the end of any player's action so that means I have some power available to me I think I'm going to bring in a star spawn no geez of Cthulhu okay and we're just going to use that to beef up this guy here that's really beefy he's just gonna hang out mmm almost more surf than turf really mm-hmm hmm yeah well we'll just have him here hanging out in the Indian Ocean and that will cost me three power solid I'm gonna do a little move in Ghana West Africa so nice here and what he's bringing a friend they can fly a cultist Senate polyp walk into a bar in West Africa and that will cost me two great Cthulhu is going to use his remaining power just to protect those gates that he's got someone door opened around the world and so I'm gonna shag off to protect the South Atlantic gate and that will take care of the rest of my power you got all these buddies paired up speaking of buddy pairs look it's nothing personal I just have to capture an enemy koltes wants to get a one little spell book and then I'll clear on out of there oh of course it's just you were hanging out in your yeah yeah um so I am going to pay one power to use my monster and capture this cultist here in West Africa and I am the only one with remaining power so I'll use in that same turn my free action to move my cultist on to West Africa and that gate there and then with two more power I shall summon a flying polyp and flying pull-up it's gonna be in North Asia I'm at zero power I apologize for taking your call test I hope I'll give up leave it abandoned for you to step back in I just had to take them yeah as long unless you're gonna unless you you know unless you don't want a truce but okay I'm gonna take my invisibility for my polyps so they can just disappear from battle whenever they feel like it and now it is time for the gather power phase mark okay so I will gain one power for every cultist on the board that's four I will gain two per controlled gate which would be I get eight power total from that so twelve power total for me dope dope dope dope dope this won't last for long because I pissed some people laughs and it take six power for my cultists and then I have four gates so that's eight more power 7 plus 7 is 14 and that's it no great old one for me all right well let's see I sort of shot myself in the foot this round but you know learning and if if nothing else the goat is resilient let's see I have three cultists in power in play right now and I have one gate so I have five at the moment but you actually depending on what Joseph has you could get more because there is a minimum power rule Joseph oh how much do you have you're gonna most power so the minimum would be seven cuz I'm not gonna get as much as you I certainly know I have like six four by six cultists and then I have two gates I'm back up to ten again perfect so you get seven power okay cool Google cool all right friends now it is time to determine the first player and I shall take it who would like to go second I'm gonna make it go clockwise because I feel bad that I took aha Holt is so oh I'm sorry pardon me I will take one one right now yes plus one power per cultist including this one that I took from you I will take one power and now it's back into your pool so I actually have 15 so you get one more because it's half rounded up so eight and we'll go clockwise at first all right doom I shall take four for blue please um I think just one right then I get to you too and then mark gets four four yeah Wow now it is time for the ritual of annihilation now I don't have my great old one out so I'm not gonna get the elder son but I feel like today's the day I want to perform a ritual cuz I don't know what I'm gonna have this many gates again so I will take another for Doom and pay the five so I'm now I'm down to ten power if you would move me move that ritual marker up to the six if you could move boo one two three four two chins right margarett would you like to perform a ritual of annihilation I would not Joseph how much is it six six it's a little rich for my blood right now I'm gonna want to pass on that okay mark I still not all right now anyway special abilities that trigger at this time and he Doom phase stuff that popped up cool now it's time for a new round I'll go first I'm going to fly I'm gonna fly my coldest added up here area and we're gonna go Antarctica we love it here so that cost to to move those two creatures alright um well I am going to let's get now I believe a cultist can be recruited anywhere where you have a unit it doesn't have to have a gate their cultists are special so they can pop up anywhere anywhere you have a unit I'm gonna put one over here I will just recruit yeah the one and one power mm-hmm I'm gonna hang out for a bit up in here I'm gonna spend one power and I'm gonna bring into play one of my undeads zombie zombie zombie I believe I will spend 10 power Oh to summon great Cthulhu to Rea see why you didn't want to do the ritual rain really if you prefer so you so yes he shall appear and only a as this is one and there is great Cthulhu in the house you John awaken the spellbook I have I'm gonna take absorb thank you and that will be for my awaken Cthulhu that's as a reminder that means that if a sha goth is present I can eliminate one or more of my monsters or cultists in the battle and for each unit so removed you add three dice to the shoggoths combat for that battle yeah okay oh oh jeez oh jeez friends I had a spell book that said control 4 gates and I did and I didn't I didn't do the thing um I will retro actively pop in a little spell book sure now battle hasn't happened yet but when it does I would like to have all the effects on it and I will choose my madness spell book after all pain results of been assigned me rather than the unit's owners choose the area to which all paned units will go so in a battle a 4 or 5 causes pain a 6 causes of kill 133 is nothing I choose where you go to run away from that pain even when I didn't participate ok cool so that's that's my spell book and now for the turn I shall build a gate 1 2 3 and the gate for me in Antarctica at the mountains of madness alright looks like things are very happening on one side of the globe I don't happen in just party party um let's see I would love to I'm gonna move this guy over here to this back to this gate sweet and that is my turn for the moment one power please I'm gonna spend the power and I'm gonna raise some more of the undead army zombie are those just recreational zombies are you gonna SiC them on people they're purely defensive hmm okay defensive zombies that makes sense yeah they're forming a perimeter that's all they're doing we should mention as you noticed last turn it's real nice to be the last one left with power because then if you choose to go say capture somebody's cultists there's nothing they can do about it until next round but there's no skipping a turn either you got to spend at least one action unless you have some cool special ability okay I think I'm just going to get some of my cultists back out onto the board and do let's see yeah right here in the South Atlantic he will appear there so that is one power all right I'm looking around to the areas that aren't yet occupied and there's not a lot I think I'm real scared of Joseph all right why I'm just sitting there I don't know maybe you're just sitting there maybe you're just sitting there okay this little cultist flu doses areas up to the Arctic Ocean and you're gonna capture I see you there I see yeah I was thinking you know I can just drop in with my hunting Horrors and nobody's gonna mess with me but I'm I'm scared so I'm just gonna I'm gonna build another baddie one two three and a hunting horror shall emerge in ticka North Asia yes thanks for bearing with me reference I think I'm gonna bring out two at once here I'm gonna bring out two different enemies at a total cost of three from two different gates so means you bring out this lovely dark young to just kind of hang out for a little bit over in that area luscious tentacles okay and that is one teeth margit I like your gumption I like the way you're summoning stuff and it has inspired me to also summon I know this is boring but hey I'm gonna bring another undead out to greatest-hits my deal my deal okay over to me yes very well I'll use let's see my last remaining bit of power we're just gonna bring a deep one over here just keep this guy company so that's cool you got that deep one and that takes me down to zero Oh Cochise my other spell books to unlock involve just spending a bunch of power I don't have or awakening the Arlo let the tip nailed it I'm gonna do a flying polyp for my last remaining power and all of my medium-sized monsters are on the board let's get a little backup in Arabia shall we and that is my hope ouch everyone else out but somebody's super not out what are you even doing summon in zombies thanks a while all right well you have continued to have fun with that as I'm gonna give you several free rounds to do that on your own entirely as I'm gonna use my last three power to open a gate nada bah Joseph just you do whatever feels right wow it's just being huh it's all you hast or if that is your name well since I'm kind of can just do anything right now I'll start off with a little bit of desecration which I haven't even done yet so I have six units in that space the way desecration works I have to have the king in yellow in the space and then I would roll a die which is equal to or less if it is equal to or less than the number of units I have then I succeed at desecrating I have six units there so I don't really need to roll a die if you want Regan roll one both it doesn't matter what's on it oh it's a four I still desecrate we're desecrating rat parties I'm gonna put a desecration token on this space and what desecration is is it's kind of like a little mini gate once it's on the board it can't be taken away it's just always there some of my spell books I need to unlock I need to desecrate specific areas so I'm gonna probably be trying to do that now the other thing is as long as I have a unit on a space that is desecrated any unit doesn't have to be an acolyte could be a monster then I get one power at the beginning during the game power failure so it's called feasting that's my special ability yeah so my it's kind of like I can spread mini gates all over the place we'll see how this works for me because I'm not honestly not gonna be aggressive to anyone but I'm about to start whomping around the globe but every time you do the feasting ability I believe it's in the rulebook that you have to go okay then you're not facing yet oh oh you're right I was practicing bucket just remember whatever you're eating just like don't actually swallow it just let it fall down your friends just like it like you Cookie Monster like a okay yeah just let the pieces of the cultists fall out of my mouth all right disgusting great so also because of the third eye every time I perform desecration I got a drawn elder sign so give me one of those sweets elder signs that's ridiculously old pee get out of here it's kind of not okay okay you own a copy of this game so I'll I'll default to you in question of which factions yeah no counterpoint I mean no well like if we if I get into combat and like I'm every all might a lot of my units are kind of made out of tissue paper so that's the trade-off but you know we'll see what happens that was one to desecrate I'm gonna do screaming dead which allows me to move the King in yellow to a location I can if I want to bring all of the zombies with me in fact I will bring those zombies with me yeah for free and then I get another action and I'm going to desecrate oh how much does it cost to move your yellow King like that it costs one already spent it cool to perform that and then I get another action which I still have to pay for so it doesn't really matter cuz I get all the actions anyway but and I'm gonna desecrate actually I'm gonna move up here I'm gonna go up here yeah I'm gonna do this instead I'm going up into that into the Antarctic and yeah that's the Arctic you're right you're right mmm-hmm it's the Arctic Ocean oh I should also say because I desecrated a space with this unit this this icon on it fiery seaweed the fiery see icon I get to uh bring another spell book into play I'm gonna bring into play he who is not to be named that's you I know so which is he's not to be named action cost one move Hastur to any area containing the cultists of any faction you may then take a second different action you may not take the screaming dead as your second action which is the other one that gives me an extra action so yeah anyway now we go back to my move of the screaming dead in progress or we don't I could just take a desecration action because there's no one there's no one to stop me but now I have to roll because I have I have four units there so I need to roll a four or less to succeed at this desecration and I did so I desecrated this area here pick up your beer kids if you want to live in this neighborhood don't college kids are you done reading the north I am desecrating the north well no it's like farther north in Canada but I'll get to Canada don't worry yeah but the ozone holes up there and the wildlings aren't there the wildlings it's different property okay although it will draw an elder sign for desecrating a thing okay you might want to just leave this just take the bag let's take the bag just take the bag just take it let's take the bag all right uh-oh we gotta kill Cthulhu you're gonna get an elder sign every every yep whenever you awaken any great old one oh did you get your immortal I didn't please take your elder sign for awakening hmm your Cthulhu yeah it's still me let me guess you're gonna summon a zombie is that it all right I'm gonna move over into North America over there with these four guys using screaming dad's item over and yeah all right this is known as the Chi yeah it's the yeah the great the vault this blue lit in caverns of nakai oh hello hi hi helpless cultists how's it going I got to admit that's real tempting so you moved for one your yellow King has that special power where all the zombies move for free so now you're still at for power after all these turns yeah it takes one each time so I was like yeah I know I'm just nothing I'm doing costs very much so I'll also once again desecrate this is an important one yes so go ahead and drop that down there I will draw an elder sign and I see a new symbol it's a swirly rings of chaos it is the swirly rings of chaos oh I'll bring into play zing Gaia which is another another book and that one is choose an area containing any of your undead and at least one enemy acolyte cultist Oh your enemy eliminates one of his acolyte cultists from that area place an undead from your pool into that area that's cool that sounds like this guy huh that's what's gonna happen yeah I do I take him back or do you take him you eliminated yeah I'm eliminating him so you take him and I'll just drop it drop it undead over there but not on the gate not on the gate no I have nothing on that gate because only acolytes can can control gates that is correct okay last you power it's an excellent excellent question I'm going to summon by a key OOP put him right there now it's time for the gonna power phase beautiful okay let's I had taken the first player so I'll go first one power per cultist I've all got all six and two per gate I've got 1 2 3 4 so 2 4 6 8 I'm at 14 again and then I didn't get any ones cultist but I get one more for that abandoned gate there so I'm at 15 party on are we going clockwise or counterclockwise you you call the tune right well we'll see we'll see clockwise for now and then we'll determine a new first player if needed so Margaret alright so I get let's see I have three cultists out and I have two gates so that is seven and one more for that abandoned gate Oak right we all get one for the abandoned game we all get powers is leaking out of it yes I have six cultists why I still do I have no idea but I do and I have two gates so that's up to ten and then I have two desecration tokens that have people on them so I'm gonna use my feasting ability to get two more and then finally there's the abandon gate so I'm up to thirteen probably an unlucky number for Hastur hmm very well I have five cultists yes I have so that's five power four gates which we would take it up to thirteen and then one for the event gate I believe a that takes me up to fourteen there we go hey what's your count combat on old hasturs casters keep over there aiming after the actual entity Hastur mm-hmm what's what's hasturs combat ability mhm I don't know how much does it cost to buy a thing on the apocalypse track well that's a good question all right time time to determine first player though who has 50 more than 15 on your power situation no I hope 14 here alright that means that everybody should have at least eight mm-hmm all right so I shall once again claim first player and just to mix it up go on you'll go counterclockwise makes no difference to me yeah cuz you get ten turns at the end no I'm still third hmm I see I see what you mean there time for a little doom shall we four points for blue if you would coz limbs the gates counterclockwise so mark you're next so one power one doom for each gate doom per gates I have four of those okay I have two gates so I am at only two and I'm right behind you with three-eighths all right now it's time for a little party called the ritual of annihilation so tempted oh I'll pass I got some power and I'd like to perform a ritual of annihilation at some point in my life I'll perform a ritual of annihilation for six points I believe six points of power all right if you'd slide that rich we'll track up can you really call yourself a great old one if you've never performed a ritual of annihilator and though you're great it's always the question okay one all right so you were okay old one you were at six no you were at 14 I was at fourteen now I'm down to eight all right so you get four more points on the doom track and one elder sign for every great old one on the board why for every single Gradle that you have did I have okay so I only get one cuz I've only got one okay how much is that ritual annihilation at this time at seven now right huh I have 13 so it put me down to six how much does it cost for you to summon an IR laughs out tab 10 and you have 15 mm-hmm I'm guessing you're probably gonna summon there laughs that have this turn no no I really think you're going to have yeah I'm pretty sure you're gonna do it no yeah sure I'll I'll summon the ritual of annihilation or all the cast the ritual level I'll do whatever you do with that ritual of annihilation come on I think I'm performing rule of annihilation so that's seven so I'm down to six you know Shakespeare was meant to be heard and rituals were meant so I only get two I only get two points for that but I do get two elder signs because I have two great old ones pretty cool pretty cool for you I mean I'm not unhappy with it if we could slide that ritual one more the other way because mark did it and then Joseph did it and now you have the Turner and Margaret's would you like to do a ritual perform no I would not like to perform it fair enough so ritual costs what because it was six when I did it and then he was seven when he did it so she still seven still seven okay there's two sevens in a row two eights in a row and nine and a ten and then instant death okay meaning the game ends and we count up our current doom if no one has six spell books no one wins except humanity because they lived otherwise us monsters win right okay well the doom phase is now completed and we will shall move on to the next action phase hoe cheese this means I needed a plan I don't have a plan oh I do have a plan and it's called you told me to do it it did I'm gonna just paid ten and we're gonna bring out our old pal here nailer that tip you must have a controlled gate check you may pay ten power or probably should yep huh it's gonna appear at the controlled gate my combat is equal to the total number of spell books on the faction cards belonging to both me and my enemy and I got a real cool post battle thing if if Meyer let the tip is in a battle in which one or more enemy great old ones are pained or killed I receive power equal to half the cost of awakening those great old ones and for each enemy that each enemy great old one pained or killed you may choose to receive two elder signs instead of power no big deal it's fine everybody chill whatever um I like it over here yeah that's where we're going interesting mm-hmm leading up to something like what I don't know I'm sure I don't know hmm Thunder strikes in the distance you son well here's the thing just a question if I wanted to say theoretically attack this cultist mm-hmm no jeez that's rude so I would first have to move say again theoretically the SHA goth in here as a move and then attack on the next round yes open but I could move say the shot Gotham occultist it's a move yeah go to visits all right so that'll cost you - that is - one more point I could get this deep one over here just not to leave this gig completely yes but you gotta pay one more yeah I'll pay one more okay now it's just this - I want to move the king in yellow and three of those zombies that's great leaving one behind ya down to South America it's gonna be the screaming dead so one action point for that and then I'll spend another point to desecrate so I need a four or less you're gonna get complaints from neighbors you got a one great so I'll desecrate that beat is moving in this college town you think you own the place keep going yeah whatever I'm sorry I was drawing another site I don't know if you have feelings about this bit but this bit is here to stay I'm all-in I'm all-in oh well oh boy things look real bad for that cultist there in the North Atlantic hey Margaret I'm gonna make you thank you a deal if you move that coal Tostan to that gate over there I'm not gonna attack you and I will just leave my person there if you want you know that sounds like it sounds awfully tempting but I feel like I can't just let people move on to my territory without repercussions in nature but whoo I love that attitude so there's this ability called avatar it says choose an area and a faction and swap the location of the goat with that of a monster occultist in the chosen area the owner of the faction chooses which units locate hey Kathir yes which one you like better your monster your cultists so one's gonna switch and go over here to East Africa so what a mind switches or one of yours you get you get to pick which of yours is going to North Africa which are my guys goes yeah East these that first the east yeah yeah let's send that cultist over there ku ku ku ku ku you'll just stand on this little tentacle thing that's it either way is gonna get captured sure you don't move I do believe that is my turn did it was really pilot that was one Act one action cost oh my gosh it's back to me oh this will counterclockwise thing it's really trip okay so you know what sounds really fun is taking this pala and we're gonna move up ha up into here okay so what just move one polyp we're just gonna move one polyp okay over to me yeah well then I'm gonna make this more of a move turned so that's one this makes two and then cthulhu coming over here makes three Wow and do I want to do anything I guess I could go and get this guy out of here over here yeah he's gonna go over here alright down to two power Josef mark yes I'm gonna move through the South Pacific but I'm not gonna mess with you I was all the three doom points you threw me earlier sorry I think we are we are allied cool so screaming dad I'm moving yeah all my dudes down there I'm not gonna leave anyone in South America at this time for my second action I will summon a bio key up here bang you got one power left huh right I do have one power left grant say I'm going to not I'm not gonna stick around here I'm going to head over here Wow avatar this way I should say so imagine a scenario in which the zombie is wandering through the planes suddenly blinks out of existence and blinks back into existence over Vietnam antek into this party over here that's one power yep and back to me oh geez okay where there's so much I could do and I think right now my polyp is hungry oh my gosh may I please capture one of your cultists in Europe of your choosing nothing I can really do about it but it's gonna be the one that's not on one of the ones that's not on a gate how about this guy sure don't you two come with my quelling chaos I will point beginning of power you're welcome because of my passion passion of the coldest I see a symbiotic relationship forming here I will see what I mean mm-hmm no question can I destroy that black dope the cultists they have a combat of one so they'll get to roll or you can do a capture action which they can't do anything about yeah you just capture it but I kind of want to kill or devour an enemy unit so that I can activate what am i spell books that's true well you can choose to battle it great because it does have a combat value okay great so I will essentially devour one of my own deep ones which means that this shoggoths now has five dice of combat ability all right overkill some might say I wouldn't say that just to be sure all right and then one diver regret not eating the other deep one - who knows you just need a six just need the a six a six I got two sixes you got it all right oh I got a six but I got two of them so what does it mean all right so you were only fighting one baddie so you've killed it and the arrests are useless you had one fight in you as well so you kill one of the baddies as well mark you get to choose it'll be the deep one I think I have destroyed this goes back to you then I actually activate submerge because your your spell book said if I kill or devour an enemy unit in battle awesome oh you're in this so I think that what's the merge do submerge means that if Cthulhu is in an ocean or sea area of which you are in many mm-hmm so if he is there and I can spend one additional action cost to activate this if he is in an ocean or sea area as he is I can remove him from the map and place him on my faction card later as a zero cost action I'm a place Cthulhu anywhere in any area like if someone's trying to battle you yeah any show up uh-huh anyone else what no just into any area he has to he has to be in the ocean when he disappears but he can reappear anywhere according to this that's crazy could there lose a swimmer we also got wings you could just like drop out of the sky or me under the ocean out of the sky but I'm watching Antarctica I know I got eyes on Antarctica let's take an action to do that it takes an action point to do it yeah yeah so you can't do it right now I've got one action point remaining I believe that yeah but you this turn you do battle your action was attacking oh okay great and in fact I was gonna say I don't have to do that right now do I is it when I earned it no it costs the whole action okay great so that I just I've activated my spell book and at the beginning of this turn you weren't - I wasn't - in their fact yes so I have one point remaining and that's everything that's going on great Joseph what's your wedding ring it's Cthulhu say it's a custom-made wedding ring no big deal I'm gonna go to Australia with my my minions we're all moving over there and we're gonna we're gonna desecrate it and desecrating Australia has always the secret to winning and I failed oh yeah I failed to desecrate and I'm at zero now an attempt to desecrate still costs in action yeah right okay cool cool oh hi okay I'm gonna bring your recruiting I am recruiting do you have a speech when you recruit someone to your cults it's very short and to the point so yes I will join yep there we go pull em in you just like standing there looking imposing with all your tentacle hey I mean yeah oh jeez it's back to me that crawling chaos now if you gain more power after you've already gone down to zero you still get to do another thing like try and desecrate Australia again that's true and then I would get you would get more power at the beginning of next turn well I only have three power left and so I can't both move occultist somewhere and then summon a new gate which would be pretty sweet I think I want to eat your colton oh let me one more yummy yummy coldest thanks I'm down to two power no thank you you're back in the game great Cthulhu what say you I'm great Cthulhu will I think just bring a cultist in to play and he's gonna show up in oh yay so it'd be my last of my power Joseph oh hey hmm you gonna desecrate Australia I'm thinking about it thinking about it with that get you your sex spell book it would it really would let's see four or less if you like I have a pretty good chance all right Joseph don't don't beat around the dead zombies yeah I'll try to desecrate again that's what I'm all about desecration yes desecration desecrate Australia congratulation s a Christian in the down under oh my gosh you've activated the communicator ability my spell books this is not even my final form and that was my last power I am now down to zero I mean unless someone eats another one my cultists so let's see what happens here tasty that sounds like this is my turn right now show is I am going to use this turn to bring some dudes out these guys here cost one apiece oh I'm sorry I should have also mentioned I brought out my last spell book yes cool cool you and all your spell books actually no this guy's also gonna stay here and then I'm gonna bring out some ghouls as well who are free Oh are the ghouls your minions yes wait tell me about this you got 3 goals 3 goals I with my spell book 3000 young ghouls fungi and dark young each cost one less power to summon sweet ghouls who normally cost one cost 0 now oh man did you spend all your pounder power in that final turn no I spent two oh my goodness it's my turn but Joseph you got a new spell book what's it do ah I got shriek of the bikey so move any or all this is an action cost one move any are all by key from their current areas to one any one area on the map so I can like summon all of my bikie to a particular area currently I have two on the map that's pretty sweet yeah alright well it's my turn I have to power left Josef's really counting on me to keep on eating it's up to you I'm full I have something called the night gaunt and it has a cool ability to make people eliminate their monsters if they try and fight me so maybe I should get some out on the board that seems like a fun thing to do cuz I'm so full of cultists right now they are filling then again I love eating Colton I'll take a point of power I paid a point of power ooh back around to Joseph with another point I will spend my point and I will place a zombie on this gate you didn't tell me we're gonna defend yourself ever mmm after a while it kind of get tired to get a game and I'm like might as well throw some defenses down there I'm gonna put some cultists out on the board let's see ya going to have one over here I have my final power and with it gonna go in the Arctic Ocean sounds like that's my attorney in were you at zero now i'm at zero all right well i am going to bring out a nother contest here party is happening out this way honestly so now I am at zero oh my gosh friends it is the gathered power phase once again I need some of that Oh getting much power this journey but we'll see hey my cool just got eaten by someone well you asked for it I didn't I really didn't okay so we start with you yes I shall take three from these eaten cultists here you go can have him back and then I have my six on the board that puts me at nine and then I still control four gates so that's another eight putting me at seventeen I have six cultists on the board and I have four gates so I believe that puts me to 14 and there are no unattended gates are there nine there's nine wow that's another nine points no okay so 1414 is where I am Joseph what'd you get what do I got I have to have three cultists that's three I have two gates that's four more for seven and then how many desecration tokens I have one too I think I only have two desecration tokens three four well but there's no time no space no no with we figures so guys yeah yeah so I only have two with with figures figures units I'm sorry I'm up to nine I have nine points let's see I have all six cultists out on the board so that is six and then I have three gates which is another six so I have 12 this turn okay determine first player I want to take it I'm gonna leave it this direction you're making me a little nervous with all your stuff out on the board over there Margaret I was still the star version these guys I'm looking forward to see what Margaret does okay sweet sweet next Doug first player get would do that do phase oh I will take four points for blue one 19:34 I will take four points for green I believe yes you know what three four okay I will take two points for yellow one two three four in ritual of annihilation time four points at a cost of 7 it seems like a deal yeah that's pretty good yeah plus you get a Elder Sign as well but I should have already taken one of these cool spell books and I am going to do my ritual of annihilation so it's gonna cost me seven and I'm down to 10 power gonna get four more four one two three four I will take an elder sign for having higher let's add on the pole and then it is to mark to choose whether or not to take a ritual and I'm going to take the spell book that I should have taken from awakening that a great old one and I claimed a spell book that I didn't use this turn but I will use it next turn how did your in the spell book well I awakens never let the tip you know the first thing I did in the room while ago oh yeah but I mean we all saw that happen so that obviously yeah you did that yeah I remember I really should have you know taking my spell book what's w naked if now you let the tip is in play roll it die this is an action for cost of zero your foes lose that much power between them they have one minute to decide how much each loses if they cannot agree you receive power equal to the number rolled flip this spell book over it cannot be used again in this action phase during the gather power phase flip it face up again okay should he used it didn't use it what you gonna do there we're now now over to me I believe in I'm good for rituals of annihilation I think I'm fine I'm good for rituals of annihilation yeah I'm good it's my turn and I wanna move we're gonna fly on up to the Arctic Ocean here and then you know what I'm done with Europe my polyp and I are gonna move on over to this Arctic Ocean up here and that's a cost of two to move to a cultist and a polyp and now to mark very well I am going to summon a star spawn summon a star husband do that gate can anyone really summon a star spawn Oh that cost three power my turn yeah I'm gonna bring a cultist into Australia I feel like I feel like you know throw a cultist on the barbie hmm I see what you did there doesn't my accent was perfect right nailed it yeah my let's see yeah I'm going to send one oh you're coming in Arabia huh let's see two three four three action points which gives me six locations on the board before I forget it one two three and I get a spell book and for that I am going to choose red sign here what is red sign do red sign dark young can create and control gates each adds one to the goats combat and each provides one power during the gather power phase they do not act as cultists with respect to any other purpose and you sure you don't want to move occultus while you're moving stuff you know why not thank God enough of them party parties letting out there and that is one more okay we go so you move four things total right or sweetened oh that's me who oh I have so many plans and one of them is making a sweet gate gate time up there in the Artic ocean thank you oh look you desecrated there I did you know I've been around you really have we've a mess of a party wherever you go better a mess of a party than no party over to me yeah very well this is all gonna be about moving this guy will go around the earth and end up back in to really hang out here with his Cultus buddies that's one this guy will I write here to this guy remove here three and let's make it those four points oh wait you just came in South America you're not messing around you didn't even open up a gate in northern blades okay Joseph you know what Australia needs it needs a gate it probably needs a gate I'm gonna put a gate there gate there for you I'm gonna upgrade I'm gonna buy a hotel and a bunch of houses oh my god in one turn yeah so I've spent my three and there that's a gate I am going to come over here hi blue avatar which of those would you like to move Wow here's what I'm thinking my polyps are super dope and I can just exempt it from battle cuz it's super cool like that you're also all up in my stuff over there that's an issue for me if I keep this I can just battle you and what's your dice roll 9 dice here with that alright unofficial truce broken let's see oh boy did we have that yeah I think I would like my polyp to go over all right yeah it looks nice it's my turn we all agree we're gonna move my great old one into North America and that costs one over me mm-hmm I believe I will now I can just attack these units with these guys right yeah it costs one to initiate battle okay I will do that awesome so you've got a sugar and a deep one for a total of three days actually I'm going to use devourer ah so that sha goth will actually be a minimum of five dice probably eight dice actually where's your devourer power how does that work or sorry absorb I should say oh okay got it you're taking your deep old one basically the chaga absorbs this yeah yes and he observes the cultist oh and then he's got well maybe he doesn't need to he's got that would give him five dice and how many dice am I facing the fungi it's just one and then Oh in here and one for the compass so it's five dice versus two pretty good it could go overwhelming and go eight hmm I hope you guys paint each other so that I get to choose where you go cuz I haven't gotten to you as my madness you've been using your madness the entire time actually I'm gonna go eight cuz I want to get two kills oh my god you ate your own call test yep that's what I do hmm that's what a shot got those all right let's see them two and a five bunch of stuff we got three sixes well that's more than enough alright so my dudes I've destroyed both those guys which means that I have now activated my fifth spell book which is regenerate sweet this is a sign up to to kill or pain battle results to the same star spawn so it only affects star spawn if two kills are applied the star spawn is killed on any other combination of kill or pain results the star spawn is only pains so I saw how does that mechanic work exactly means you're pushed back 1 so if you have a bunch of stuff in battle and your star spawn gets to soak up two sixes essentially right instead of one okay so your your it helps your other creatures stay safe but the black goat did pain this shutoff and so now I decide we're a pained creature goes where you want to go you cannot go to North America because there's black coat pieces there these are yours so that's too easy for you to sin there let's see you're not touching Australia I guess the the most inconvenient place I can send you is the North Atlantic okay so what's tell me there yeah sure oh you won't hear about my madness one more time so I can prove why yes so why did you get after all pain results have been assigned you rather than the unit's owners choose the areas to which pained units go apply it at any order instead of the normal attacker first then defender and then follow all other rules do this even for battles in which you did not participate because madness because madness mmm Cthulhu okay so now it's Joseph Stern yeah ain't no thing I'm gonna bring in a zombie over there oh wow ones up yeah that's it I'm done migrate what are you gonna do I think I'm going to capture that cultists there yeah you're just gonna capture Cole just huh yeah I guess that makes sense yep pay your one yes all right crawling chaos had a different plan to maybe work on some spell book situations but now crawling chaos is angry don't under and crawling chaos is like oh my god you did what you did what in Antarctica that was their gate they're gonna take your gate and so I'm going to initiate battle for a cost of one in North America so I got a flying polyp that's one day I got an eye or let the tap which is equal to the total number of spell books on all of our cards which is seven one two three four five six seven and then I'm gonna do a little thing it's called seeker destroy immediately move any or all hunting horrors from any areas into the battle area hello hello and hunting oh this is so overkill to combat each so I will take these four dice what's up and that's a pre battle of bill pre battle yeah so I believe I've got four combat that side of this one oh wait wait hold on I got another invisibility pre-battle select one monster occultist from either faction for each flying polyp present I got one and exempted the selected unit does not participate in the rest of the battle you could for example exempt one of the cult I will exempt this cultists if you don't mind he'll just float I guess he still owns the owns that okay okay one of your acolytes is exempt from battle you do to my polyp okay so you got three yeah okay so he is he's not going to be hurt that he is not participating yeah he's just a passerby okay he can't so casualties like a few well in that case let's let's Rumble yeah Wow I got a six did you get a six no it's a very scrappy little cultist one of those let me tell my green balls here let me count my rerolls hmm okay so my rerolls rerolls you're just kidding but I do have that's nothing those are push that's a push okay I'm gonna push you three times sure three times I push you I do that thing do it so you kill one and push one threes nothing so I'm going to kill my flying polyp and then I will push your oh damn and then I will push Oh Valerie of your choosing three oh my choosing well yeah one of your one of your units will stay and then I'll choose where the other three go but you tell me which three you want to be pained these three will be banned now you can't come into the Arctic Ocean cuz I'm there and the other areas are North Pacific North Atlantic so will do I'm gonna send this to Marissa blanik nice Pacific and another in the North Atlantic all right well this looks pretty good to me because it means that I now have enemies sharing units it with every single one of the factions out there so I get a spell book so I'm waiting for somebody to do that for me I think I would try blood sacrifice then so what that does is if my old one is in play during the doom phase you can choose to eliminate one of your cultists if you do gain one elder sign oh and that is ohm that'll apply in the doom face yes okay that was my turn yep great Cthulhu Greece that's great well I think I am going to move this shoggoths is going to spend the point moving back to this and gate right over here cool that's it that is one point cool Joseph screaming dead I'm gonna move past her I mean the king and yellow alright mm-hm and all the dead that are with the king in yellow those four dudes and they're gonna move into there's really only I'm just passing through still I'm just gonna move into the South Pacific because there's that's the only place I can go I can't get specific oh stop visit King okay can only yeah I can only go into the South Pacific right from Australia it's the only place I can go to that's you're touching the Indian Ocean and South Pacific well I'm gonna go into the South Pacific cool either way it's some place where mark is but welcome to reggae hey you just leave me one little koltes there in Australia huh I'm gonna get a t-shirt while I'm here from Rael yet that's cool and you get a second turn because of that pipe you have a second action but I'm not gonna use it right now cuz I want to see what happens okay cool and you spent your power yeah yeah just checking Margaret that would be good hey umm let's see I am going to place a cultist yeah that's a smart thing to do that makes a lot of sense take that that's muttering well well well well well well well well well well I would like to capture a cultist in North America got a little hostage situation going on here apparently mm-hmm oh that's my halter yep Marc very well I will bring the cultist through right over here oh really this point Justin can you hand me a dime gonna desecrate the the South Pacific which doesn't affect your mark by the way no of course you're gonna like it better I think I gotta be nicer it's gonna be better so I need a 5 or less yeah did it alright go ahead and drop that down there I will spend I already I already spent and I will you have so many elder signs over there grab an elder sign I do have a few elder signs yes you're out of control you've got 1 2 3 4 5 6 7 8 elder signs 9 I do you don't know what's on them they'll be ones but they're at least 9 points right there so you're currently at 10 points on the boards here at least at 19 I think marks in the lead right now because you have three elder signs hiding there and I've only got one I mean that's my whole thing is getting elder signs so sure sure Margaret let's see yeah I'm going to summon some guys let's see yeah one over here one over here for a total of three points all right Oh back to me and you know what on my last two I don't have any cultist the hook back up there real bums Ville on that um but you know what I can fly and I love to fly so I'm gonna fly from South Asia through the North Pacific specific and land in North America and then as the end of my free action I will slide on into that gate and now I'm all out gates to spec I have five dates no just four you have five gates oh okay my last one oh it only cost me one power I have one power left and that was my turn hmm a bit of power left yeah Deep Ones gonna show up at this gate and I can only summon one thing per turn right even if I pay the cost correct there yeah that's that's what the Black Goat can really excel at summoning monsters so you're down to three power I'm never to three okay Joseph with the two power Joseph with the two power do you anything that cost one power do i yeah uh-huh this is a tough call you know what I'm just gonna move I'm gonna screaming that up into where my guy is up there for one North Atlantic North planning I'm gonna leave a zombie behind them one zombie in the South Pacific for the flower this is gonna hang out there I like it and that's my turn wait hold on I think you moved too because there's a South Atlantic in the way there oh I see you're gonna go to South Atlantic sure I'll go to South Atlantic South Atlantic okay y'all have been in this year King in Yellow it's me Cthulhu or I'll go to the Indian Ocean cuz it's nearby okay well you know okay well I'll just pick everything up again okay no wait you don't forget one of my guys oh yeah touching over there go over that way and you wanted to leave one in South Pacific well yeah and then this guy was already a button in there oh I almost got you know that would have been great I would have loved to have that guy with me anyway that's my move oh yeah you didn't burn you didn't desecrate up there yeah that's a bummer is it Margaret I'm gonna take a road trip the goats going on a road trip to South Asia and the cultist who's there gets a free road trip to Antarctica I feel like it's a great word yeah just did the power on me yeah you know there Winnie spread out the the panes you know they might be but you definitely are ahead on the doom track that is my turn I'm flying your let the tip back home South Asia it's a bold move oh boy it's just gonna be two kaiju fighting out over the hair hmm mark that I'm going to bring in get another deep one right over here that will cost another power Joseph's final action I'm gonna go ahead and desecrate over here I guess cuz that's where I am so I need a four or less yep desecration oh what a beautiful little desecration you're done is it a 1 or 2 or 3 yes oh my gosh Margaret I am going to use one point to capture this cultist here sure yeah I'm solid yep back to I'm out mark very well another deep one it's all these deep ones showing up all of a sudden you deep in the deep ones they're not showing up all of a sudden they're really trickling into play time yeah they did not carpool yeah the black coat is all about all of a sudden you're kind of like yeah there's another one yeah but now you're rolling deep ones Joseph I'm out I'm out oh you're out last thing mm-hmm Margaret you have one left as well with that one I am going to avatar out of him that's you Mia and I am going to Australia and sending this Wow a little bit of a knot on no gate though yeah okay great Cthulhu final move of the round the final move and the final deep one shows up here hey guys how's it going about time you got here is this Cthulhu as my turn ends with all my appointment yeah all right everybody it's time for the gather power phase oh cool all right uh I shall probably for once not have the first turn let's see I'm on I got it only for cultists I'm gonna give you back your one that's one point so I'm at five and then I've got one two three four gates so that's two four six eight I'm at 13 so I have four gates that's that's eight and then six cultists 14 also 14 and there's no unattended gates there's one other kind of gate Oh Dean there's 200 I'm at 16 claw I have four cultists I have two gates because Margaret skillfully snuck one of my coat this off the gate up to 8 and then desecration I have two desecrations with units and then I there's the to open gate so that's I'm 12 I think you have three units on desecration you've got South Pacific oh that's right I do so I'm up to 13 thank you oh my pleasure excellent excellent okay so I have five of my own cultists out so you get one point each for my cult is and I'll take them back there you go so seven for that and then I have three gates right now for six so what does that thirteen and then two more for the open gate so 15 space turn and you got your band and gates points yeah I did sweet okay oh Jesus we've gathered our power now we're gonna determine first player which is not me 15 16 16 okay mark you are first very well clockwise or counter clockwise hmm I believe we will go we were going counterclockwise twice in a row yes well then let us go clockwise that skills more mm-hmm clockwise there we go cool okay hmm so the first thing that not yet not yet all right all right so you are now the first player so take your doom one doom per controlled gate which I believe is 4 for doom please and I will also now activate my final spell book which is act it's last spell book I received taken during the doom phase I will also take an elder sign for that and that will activate my final spell book which means that during the gather power pay plays if the phase of Cthulhu is in play I will get one power for each enemy controlled gate in an ocean or sea area which is currently you up in the Arctic Ocean and I think that's it there's a line for enemy control interesting it doesn't look like an ocean because it's all ice but I guess technically it says in the name yeah this is an Antarctica under the ice is an ocean Joseph but your dude oh you're right we changed is in the directions and then they change I will take four for blue please okay Margot you have I have three gates right now so and I am going to eliminate one cultist two gets an elder sign yes how's that work your power she just kills the cultists where did it go it is here if the goat is in play during the dim phase you can choose to eliminate one of your cultists if you do you gain one elder sign I never thought I'd get to stick my hand in the bag first elder sign I will take my two points group up to 12 and that's it we've all now it's time for a little ritual of annihilation mark first if you want her you know I could do with the ritual of annihilation it's eight points these days yeah yeah I'm gonna spend one spend those eight points and get over 12 annihilation going cut me so I give an elder sign for that to the other eight yeah and that bad girl and then that's gonna be for more points for green and so for completing the ritual of annihilation I will get another elder sign and I see that I'm very close in fact given the amount of elder signs I have I believe I can end the game indeed right so will we go through that will I reveal these now yeah you want to get all those points okay Lee turn them in and that's what I'm gonna do catch those elder checks I have one which takes me up to game over that's one oh wow okay cool oh and I have all six of my spell books that's cool so that's another 232 yup 33 oh these are gonna be ones 35 36 all right mark is it 36 his final store oh yeah well guess what I'm gonna perform a ritual of annihilation even though it doesn't matter cuz I don't have all my spell books I'm gonna pay 9 you could sorry PA if you could slide that up oh and sir yeah I did pay my I meant 7 and then I would take 4 no I call us game out of over killing myself and now I have I will take one for my ritual and I will immediately reveal and add three to my school what thank you that's that's it I don't win though I do realize that I where we are in this game at this point but um I think I also would like to try for an original annihilation it is my first time playing this game I like to see where I could have landed on the board here so paying not even cares I there pay 9 I I will have taken a token to reveal them I do first of all you get how many gates do you have we already did that but you get him again for the ritual of annihilation oh yeah so four points yeah does chef 405 know 3/3 it doesn't matter Joseph mark wins I know but she wants to know what her actual score is I think yeah that's fair Nigeria Oh three and three Wow I noticed using spirits by reading the bag well would you also like to have a go at the bag oh yeah I know I'm gonna oh you're in the running I'm all over this bag hey uh yeah so I'll spend ten to do the final and do the other end game instant death just okay I have two great old ones so I got to draw two things I'm not happy with the number of threes that I see on the board cuz there's not a lot of threes in here and it's gonna be all about the threes let's see what I got I got a three for my first draw that's like highly unlikely there's not a lot of threes in here I think there's six yeah there's like an ax - that's pretty good yes and I perform my ritual annihilation but that's only worth two one two so let's see what let's see what I'm adding up with with Hosler I still think marks with mark wins this but so I haven't added this let's flip over all my things okay okay okay okay okay so that's a five that's ten this is eight nine ten so that's 20 - I'm gonna add 22 to whatever I'm at so that's 14 so that is 36 hi what game which means no loot great old ones share the victory yeah we were we were allies right from the beginning actually if you hadn't given me those three deemed doom points off the top you would have won you can take the Dreamlands and the lower caverns of nakai mmm all want really a of course oh yes of course I'll take Carcosa and you know I would like Arkham you're gonna have that dump Thanks Miska tonics there yeah that's true about fighting cephalopods I love your enthusiasm I just like to apologize for everyone who's favorite faction is crawling chaos I waited too long I have to spell books that all I have to do is spin a turn playing power to build them and I waited too long I should have been watching watching you boys and really none of us win because we're all doomed wrong hey thanks so much to you guys at home for becoming doomed with us it was such a pleasure to play this game with you guys friends thank you and we'll see you next time on game to game oh yeah hold up puts up [Music] [Music]
Info
Channel: Geek & Sundry
Views: 111,935
Rating: undefined out of 5
Keywords: geek and sundry, geek & sundry, felicia day, the guild, supernatural, board games, Cthulhu, Lovecraft, Becca Scott, petersen games, cthulhu wars, Mark Meer, Joseph Limbaugh, Margaret Dost, Mass Effect
Id: 2tbzB5Qxqjk
Channel Id: undefined
Length: 103min 55sec (6235 seconds)
Published: Thu Jun 27 2019
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