Crusader and You | Darkest Dungeon 2 Guide

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what's up y'all Shuffle I'm pretty sure that all of you are excited for this guide specifically this is the Crusader guide and so like everything else I do involving the heroes I'll talk about the strengths weaknesses how to play the character I'll break down the skills the paths the tranet and some teammates to pair with them to get you rolling and of course we're going to shout out a YouTube member before we start the video and the member today is Omni peasant friend of the show awesome dude makes some really funny DD content and memes for other stuff too if you want to check them out I'll link it but yeah I really appreciate the support man thank you and if you want to get a shout out and be part of the membership join Community thing then go down below there is a link there's a button to that just says join if you want to support the channel get some emotes to spam starting off what is Crusader good at he is a very good support unit he has multiple ways to do it he can do it from a few different positions and then his p has Chang all that as well so he's mostly a support unit before anything else he can do a little bit of damage but primarily he is support next major strength is that he has burn Synergy the long awaited burn Synergy the thing a lot of people were hoping for he has it he can do burn damage and he pairs pretty well with runaway which we'll talk about later but you've been looking for someone else to throw up some Burns this is your guy final major strength is that he is very flexible in terms of positioning it's usually a bit binary in terms of what he can do it should be he's up front to do most of his stuff or in the back to do most of his stuff but you can still have him dance around it doesn't really mess him up too much if he's out of position so if you want to put him in the back holy Lance up to the front and start doing other stuff you can do that next we can talk about weaknesses for Crusader he doesn't really have super strong weaknesses but these are things to consider when you pick them the first is damage output he does have an offensively focused path that does help him out a little bit but overall he doesn't have any super big buttons that you set up into to do a ton of damage you know there's no lunge after Shadow fade on night sworn there's no Take Aim pistol shot there's no howling end with a strength token and B stuff like that so his damage isn't terrible but he doesn't usually have super big hits next major weakness is that he is short on skill slots this is really a 6 78 move slot syndrome character meaning he has so many things that you want to put on him that he can press and he can't have all of them at all times so you have to be very picky about what you end up using his final major weakness is that he has to weave a lot of his skills in and out if you're really trying to maximize stuff that he can do he has a couple different Buffs or cleanses and stuff like that that you have to do in between all of his other stuff in order to get the most out of him especially if you're trying to do damage or tank next is the how to play section how the heck do you play this character the first tip I have is to be very picky be very choosy about the skills you give him because he can do a lot of things but if you try and have him do everything it's going to get a little bit overwhelming so try and have him do a very couple things very well the next way to play Crusader is to make sure that he can support the team he does have a couple damage buttons but he has a ton of support buttons so make sure that you always have two or three maybe even four sometimes depending on the build on to help the team at all times because that is his primary job the other side of that is to make sure you have one to two damage options I know I talked about him having to weave in his skills in between doing stuff and the reason it can be a little difficult is because he's slow so any buff he sets up is going to be after the enemies go any Synergy he tries to capitalize on is going to be after the enemies have gone since it's near the end of the turn so you have have to really make sure that your damage options line up with your support options as well as your team next we come to the skills portion which these are going to get much longer as we get more Heroes on the New Path system which the new characters are and before we even start that let's look at look at the model here look oh my gosh so cool change its weapons and the skin or the paint job or whatever looking fantastic and then I think this next one this is a reference I mean maybe it's some kind of reference but this is the there's also in dd1 the red and gold Crusader always look really cool and then finally we have Templar which kind of seems like aggressor a little bit terms of the color scheme but it's got like the bluish purple scarf but the sword's really cool too it's the flat end of it like the Executioner sword or whatever it's supposed to be and the leper has one I don't know but anyway so when we're going to talk about some skills here is default stuff so with Smite this is just bonus damage against combo on wander which is solid Helen gets the same thing but his damage range is a bit tighter than Helen's but Helen has like a higher top end so that's how they differentiate yeah so they have combo just bop them and get some good damage stunning blow returns I don't think this one's Modified by any path but this is surprisingly good as a done because he is so slow that you know if you're running Runway or someone else that can put up a combo they will usually go before him and you can get a combo out then you get a stunning blow so he can actually stun fairly consistently which is interesting to say the least but it was all right it hits for a decent amount and it can stun and what's nice too is on Mastery it removes strength and crit which you know by it you don't even have to have the combo for that it's a pretty good effect we have zealous accusation no longer meme tier this move was outright terrible in dd1 but now this is just kind of like a like a slightly weaker dragonfly that Runway has except that it doesn't put out as much damage I don't even know if the crits higher or lower cuz his is what five crit hers go his still five but she moves back and does more burn damage but they're very similar and he stays in place which can be really helpful then we have inspiring cry this is back from the first game except this time it doesn't heal HP as well that would be honestly busted the way this game operates and you heal someone for two Baseline not bad that's inspiring tune and then when it's upgraded he heals himself for one stress so if he targets himself which he can do he can actually heal three instead of two that's pretty good then we have rallying cry this move and I believe tenacity change almost every single time depending on the path and rallying cry on Wanderer is not bad you know there's a lot of weaken and days effects out there and then upgraded takes weaken off himself which can be nice and then it removes stun as well stun not the most common thing but the enemy can just you know skull toss you for instance so you always have to have some way to hopefully mitigate that and then we come to reap this is kind of like like I don't want to say it's like Hugh you know but it's it's similar in terms of targeting and kind of the same on damage and the nice part about this though is that we finally get the healing received debuff back this was something that Helen had for no joke like two days a while back in Early Access and it returned now and this going be really nice cuz there's a lot more stuff they can heal than previously before so being able to just say hey these two things cannot heal for as much as normal nice you know works out and then we have battle heal you can only use this up front except for one of the paths and 50% healing threshold is pretty nice cool down and use limit pretty fair and uh you can heal yourself on upgrade but otherwise solid you know what's really nice is you don't have to really focus on running one of the other main healers like plague doctor or flagin or something like that cuz you can just run this like just as his dd1 counterpart did he actually fills a lot of roles pretty well next is bull workk of Faith this is actually a pretty good tanking move just as it is you know there's no use limit just two turn cool down what differentiates him from man and arms is he cannot generate Block Plus on I think anything by himself he would need a trinket or something but he can't do it by himself he only gets regular block but he gets a ton of regen and the upgrade goes up to four Reg gen and the reason this is actually very important is because a lot of the common damage over time like amounts you know they'll be two or three over three rounds or whatever and so this four the fact that this is four points instead of three means you actually outpace if you or one of the dots if you just get hit you know by one or if you get hit by two different ones you know you can almost keep up with it so pretty nice and he gets three taunt that's a lot three taunt you know you only have two on most other skills but he actually gets three for that so move is good very good we have holy Lance one of my favorite abilities from the first game just because it gives him some reach and it lets him move around the field a bit and it's pretty much the exact same in terms of targeting as it was in the first game slightly less damage just cuz that's how this game operates and it burns that's pretty nice right right more burn Synergy and then upgraded it combos the target guaranteed and has some decent crit this is a solid move I know there's some people saying I don't want H Lance to be busted again and um I wouldn't say it's busted but this one it's solid this is a very solid move in this game we have Radiance which kind of synergize with zealous so you get a little bit of regeneration and your range skills get some piercing I think you have one range no holy Lance is range I forgot about that so you have two range skills that also burn so Radiance really synergized with that and you get the bonus damage res piercing and stuff which is nice and extra regen this dude has so much regen coming out of like pretty much anything and it's cool you know we have a self-healing tank we have tenacity this move does change on every single path he has and always does something different so on wander you give the target block and then upgraded you can also give yourself block and both targets debuff resistance let's look at the first path is probably going to be I would imagine this like a fan favorite at first cuz you know it's aggressor it's it's all about the damage you get the bloody outfit and the only things that change are Smite reap and tenacity so you're going to see that on all them that tenacity changes but but for aggressor since those are the only three skills that change it's not like the old pass system where there's just a bucket load of stats that show up as well we only change three skills makes my life easier too and those three are Smite reap and tenacity as I said so Smite instead of getting bonus damage on combo this stress heals them when he kills something guaranteed not just like the normal stress heal amount and then also if they're burning then you can execute them so if they have one death armor token you go through the first one and they'll drop dead if they have two when this is mastered you'll kill them out right and honestly the two the two execute on this is pushing it because one execute is all right you know there there are a few times where it's nice to have most of the time it doesn't matter ultimately but execute two that gets through a lot of stuff there are lot of enemies that go down to execute too so I'm very very surprised he got that so even though he doesn't get the bonus damage you can just snipe kills very very efficiently next one is reap reap also gets execution and only stops at one execute on Mastery but he get the healing debuff and if he kills something he gets strength that's pretty nice and finally we have tenacity and this what I was trying to say right like tenacity just changes it's a totally different skill on every single path and it's really interesting so tenacity on this if the target is burning then he can heal himself and when it's upgraded he gives himself debuff res this is what I was saying before at the start of the video where you know if you want him to be self-sufficient you have to like tenacity zealous and then hit them you know so it's really it's better to have someone else to do that part for him like the burning and so that way you get more effective uptime out of tenacity in this case but I mean this is a going to be a common theme next we have Templar I have unequipped skills yes okay I don't know why the outfits are out of order that always bothers me but we have Templar looking cool Joker the armor black oh I didn't even notice that look at that o shoulder plates very nice all right and so what's changed here is still smite I think Smite changes on all of them as well rallying cry no Smite doesn't change on the last one and then we have rallying cry that changes and then tenacity again so Smite goes from being a damage focused move on wander and aggressor to just being a self-sufficient move on Templar you get to heal some stress on combo which is nice I wouldn't I actually wouldn't spend my combo tokens on this though just because they're so precious and he can already heal his own stress with inspiring crime and stuff I mean it's not bad to have it but I definitely shy away from this on this path and then next we have tenacity so this time tenacity gives him block and then healing received and then upgraded gives him debuff resistance like really nice to see someone gets some form of debuff res because it's been pretty lacking in the roster as a whole and then we come to rallying cry and it's a guard skill so we have someone else that can guard now but what's really cool with this rallying cry is that it doesn't give him blocks so it's still kind of a risk to him but you still guard the other Target and since it does give him block he's more likely to take damage and so if you ever re-up this and you have regeneration you can give it to the the Target or use it preemptively and do that you know just hit the Regeneration drop it on the target next turn and then if it's upgraded you know and you're running your own regeneration then they can copy it so you double up on that he's a really interesting healer if you choose to pursue something like that then finally we come to banneret which is probably my favorite out of the three just because it really changes up how he acts I don't think it's the best I'm not quite sure which one's the best it might be aggressor since the game is so damage focused but I would say that banneret is still very very fun so he goes from being like a Frontline support or damage dealer or whatever to a backline version of that and holy Lance doesn't get changed by this path surprisingly but what's really interesting is you might do a double take at first cuz it says zealous and then you look at zealous and like everything's the same except where you shoot it from so instead of being a Frontline cleave you know hitting the other front line it flips so goes to a backline ability hitting the enemy backline so if you want to pair this with what is it a cultist eldrich uh spaghetti or whatever ceiling spaghetti and plate grenade you know those kinds of things Abyssal artillery that's what I was thinking of but yeah so there are a lot of things that hit the back and now he can join in and combo them comboing back rank targets isn't the most impressive thing to do just cuz usually they go down so fast but you know it's it's nice to have the option if you choose to use that and then next is Battle heel so battle heal changes to not healing him personally the cool down is I believe the same but then you get an extra use but instead of only being restricted to the front he can use it everywhere this is very close to how it was in dd1 outside of being a flat heal in set a percentage so if you want him to be like a main healer and like stress healer and stuff like that this is probably what you're looking for and then next is rallying cry this one is really interesting cuz it doesn't have like any text but what it is is it immobilizes the entire party every three turns or every two turns so a lot of us talk about how good the dreaming generals trophy is that locks your team in place now you get that as a skill every couple turns but it's not as brain dead as the trophy where you just throw it on and forget about it but with this if you understand the enemies the boss what it's going to do or if you're at risk of moving or if you just don't want to move your team after like a lunge or a point blank shot for instance you can hit rally and cry and everyone's stuck in place for a turn so it's a really interesting ability that I definitely recommend checking out then finally tenacity again changes and on Banner it it gives the whole team block and removes days and stun on upgrade pretty nice not too common to get stun multiple times I mean it there there's a couple instances where it does happen but just being able to get rid of all that especially some of the side effects of powerful skills like pette and Encore Daz the user and so now you can cleanse that after their turn which is pretty cool so we will now talk about Trinkets and so it's got three class ones like everyone else and the first is Field Stone which is pretty good on the upsides and then pretty detrimental on the downsides if it triggers so if you get hit throw a burn on someone 66% of the time and Radiance gives you bonus burn dealt so that can be pretty cool for putting you know burn on or extra damage out besides you just getting hit and then paired with all of his ability to guard self heal taunt stuff like that then and he can really just draw a lot of damage to himself but if he does get comboed he gets two stress at the end of the turn and that's kind of scary because combo isn't super mega common but if he does get hit by it or if a trinket prox it on him or something then you know he's obviously taking two stress and what if someone doesn't use the combo on the enemy side he takes two more stress so this could potentially be six stress from one stray hit if you're not careful and that's kind of dangerous next Is pford wealth which I think is one of the coolest trinkets in this game in terms of mechanics so the extra crit or damage or whatever that people have on different stuff for having relics which is gold in your inventory that's not new but for him he gets bonus 10% crit which is really nice his crit rates aren't super good and then Target if you hit them with reap you can steal their positive tokens not copy steal it's a lot like Highway man so you can wipe out a lot of tokens if you keep spamming reap over and over on enemies and that's pretty nice honestly and it's thematic because in the first game he was a kleptomaniac and he stole things before you could loot it so this is really playing into his old history and then finally this is what's cool so reap will randomly take away two relics from your inventory one out of three times on average I didn't know that they could even make something like that for this game where it's like yeah we'll take uh stuff out of your item or your inventory and you know that's just part of the mechanic I guess it should make sense because it ain't add stuff to your inventory like blood so shouldn't be that that hard to think about I guess but I don't know I just I thought it was cool this is like perfect you know this just one of the funniest coolest trinkets that have been in this game and we have signed indenture so if he's moving either using just the regular move ability or I think an enemy can proc this as well so if he ends up moving from an enemy hitting him then he can give people behind him block but primarily what's going to happen is if you use this from or with holy Lance you're going to move up do damage and give the person block behind you so that kind that's a nice trinket Improvement to Holy Lance even though none of the paths touch it and if you can get this with your allies moving around too like if Jester does Fade to Black or whatever and goes behind him then you can block Jester that's pretty interesting and then finally we have Turn end if he's in the very back he gets weakened which you know that kind of makes it a little more punishing for the trinket if you start him in four but you don't go anywhere then he get weaken next turn then you only Lance and it's weaken but it's a turn end not turn start so I I actually wouldn't mind if this was turn start but since it's Turn end you do have a chance to play around it to round out the video we'll talk about some good teammates for Crusader you don't have to run all three of these at once but you actually can since Crusader can heal HP as well as stress heal the first is Bonnie AKA runaway she has finally gotten her burn partner and they really play off each other very well so if you want to just stack a bunch of burn even use Backdraft that move might come back from the dead or if you want to set up your aggressor Crusader for executions there's a lot of stuff you can do between these two and they're both mobile enough to move around through the party if they get out of position so it's a very very good Duo so run Bonnie now you get a chance to the next teammate we're talking about is Jester Jester does pair very well with a lot of characters there's no secret there but what's nice about Crusader and Jester together is you know Crusader can move around with holy Lance Jester can move around with a lot of his skills he can also put people back in position with the songs and Jester has the ability to heal stress and that means the Crusader doesn't have to so entally your normal gesture setup usually has inspiring tune and that makes it so Crusader does not have to run inspiring cry he can just swap that out and grab some other really nice support skill the final hero that goes wellth Crusader is probably no surprise and that is Highway Man dismus does a fantastic job of kind of filling the gaps that Crusader has as well as being able to play off a lot of his stuff and and since he's faster than Crusader by a good amount that means that Haman can usually get to where he needs to be or use whatever support skill to his Advantage before Crusader has to go and do something else these two together depending on what you're able to pick up for Trinkets and stuff are very good at just getting rid of enemy tokens I man can steal them or destroy them very consistently Crusader can do it with a Trinket but also since Crusader has a bit of reach and he has a cleave and stuff like that he is able to help Highway Man in terms of just getting tokens off of people especially with like stunning blow taking off crit and strength all right y that's going to do it for the video thanks for watching let me know what you're thinking Down Below in the comments some other strategies I may have missed how you like to play Crusader and what teammates are you putting him with that work for you thanks so much for watching and I'll see you next time [Music] [Music] and
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Channel: ShuffleFM
Views: 47,204
Rating: undefined out of 5
Keywords: darkest dungeon, darkest dungeon 2, darkest dungeon 2 gameplay, darkest dungeon gameplay, let's play darkest dungeon, darkest dungeon 2 guide, hellion, plague doctor, highwayman, jester, darkest dungeon 2 release date, leper, man at arms, runaway, occultist, grave robber, darkest dungeon 2 trailer, darkest dungeon 2 review, darkest dungeon 2 changes, let's play darkest dungeon 2, lets play darkest dungeon 2023, darkest dungeon ii, darkest dungeon 2 tips
Id: MQaLiBApkas
Channel Id: undefined
Length: 25min 47sec (1547 seconds)
Published: Mon Dec 11 2023
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