Critical Close-up: Metal Gear Solid 4
Video Statistics and Information
Channel: Super Bunnyhop
Views: 835,523
Rating: 4.7355328 out of 5
Keywords: Metal Gear Solid, MGS4, Bunnyhop, Super, Review, In-Depth, Tanooki, Testicles, Nipple
Id: 2QGpsvlrdPA
Channel Id: undefined
Length: 47min 37sec (2857 seconds)
Published: Sun Dec 31 2017
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Oh wow. Four years since the last one. I didn't think it was ever coming.
Anyone who hasn't seen it yet btw, The Critical Closeup for MGS2 is probably the best video ever about the game, there is a whole lot about the game that needs a bit of analysis and he'd done that for you. Link: https://www.youtube.com/watch?v=T-2YuPGYabw
MGS4 was my first metal gear game because it had came with my ps3. I went into it completely blind to the series and it out right blew my mind. Over the top movie quality action packed cutscenes, a bad ass protagonist that was trying to save the world while dealing with all the emotions of facing his aging and inevitable death, and even though I wasn't familiar with any of it I could tell it was filled to the brim with returning characters and references that was special for long time fans of the series. Of course after playing the rest of the series and familiarizing myself with the lore and Kojima himself I can now see all the flaws 4 has, but I will never forget my experience playing through that game for the first time and oddly enough I'm glad it was my entry to the series.
Metal Gear Solid 4 is very weird.
It's a direct sequel to the most financially successful but at the time least liked entry in the series. While 2 was my favourite, it was the least popular of the first three for a long time before these kind of reviews were made about the series.
I do think if MGS 4 (or whatever it would be called) came out in 2013 or later, it would make for a much better (or different) game.
Of all MGS games, MGS 4 felt like the one Kojima didn't want to make. 1 and 2 obviously he wanted to make. Three while he didn't want to make, he also wanted to save his series and he wanted to make something that referenced the old bond era. Peace Walker he talked about making something for his son, and he liked the idea of Big Boss still. Even 5 felt like he wanted to remake parts of peace walker on a console system after he enjoyed Peace Walker.
If you enjoy this kind of look into MGS I highly recommend you check out the excellent Deltahead Translation analysis essays here...
Link: http://www.deltaheadtranslation.com/index/
If anyone gets the chance to replay MGS4 again, absolutely do it on one of the harder difficulties, namely Big Boss Hard/Extreme.
On easier difficulties you glide through the gameplay sections, leading to serious pacing problems (where most of your time is spent watching cutscene after cutscene). On the harder modes, the gameplay sections are almost double in length, making the split between game and story more even. Stealth becomes a necessity like the old games, as does managing resources and using gadgets. Bosses actually feel like tense fights and you're much more aware of Snake's stress levels and keeping his fragile old body in check.
MGS4 on the Big Boss difficulty feels much closer to Hideo's original vision, while anything under is just a shooting gallery with a whole load of gimmicks. I really do appreciate MGS4's gameplay, bosses, and level design so much more after playing on hardest modes. Beforehand I played on normal and downright hated the game.
There are a fair bit of inconsistencies in this video.
For example, you definitely DO get to see what Snake's mission is if you don't do the Mission Briefing first. You don't see it in the intro but there's a cutscene later in the game where Colonel visits Snake and tells him to get Liquid.
What a great video, and certainly a interesting perspective on the game even if I do not completely agree.
I remember going into MGS4 with that first act and hoping the whole game would be based around the conflict and expanding on the gameplay of "stealth" in a urban environment that it sets up.
But pretty much after Act 1 the game just as George mentions focuses on plot points that detract from the original world that the game tries to build upon in favour of talking about the old games and the Patriots which removes the games own identity.
I still want to see a PC re-release even if they'd have to change that Blu-Ray line.
I absolutely love MGS4, but I cannot defend it from any criticism. I think it works for me because of how big the first and second game became in the years before MGS4. People wanted answers and MGS3 did not give them those answers, so it all piled up until MGS4 finally had to give them. And by this point nothing less than "larger than life" would suffice. At least thats what it felt at the time. People had unreasonable expectations but they were by and large met, although not all of it could hold to scrutiny.
When MGS4 first shipped, you couldn't play every act back to back. The game literally had to install that Act to your PS3 from the disc because the game was so big (unoptimized). In a sense it felt like seeing a more traditional five-act play - you ended, as he noted, with a dramatic cliffhanger at the end of each act, and the game FORCED you to get up, step away from the game, really let things sink in, maybe grab a snack, while Snake puffed away at his e-cigarette and the digital stagehands set the scene for the next "ACT". When you view the game this way, it makes a lot more sense. Liquid Ocelot almost literally pulls an "Exit Stage Left" at the end of each Act, with Snake following shortly behind him. It looks wacky as fuck if you take it seriously as a development in-universe, but if you understand the purpose of it in the sense of this new story method (for the series) that Kojima wants to employ, then it isn't nearly as jarring.
Obviously he hit on some things that if you really, REALLY dig into each scene are absolutely stupid, but if you play the game like you are supposed to, and really only let things sink in at the end of the act, they're not really significant to what you're supposed to focus on. Naomi's death was dumb? That wasn't the important part of the closing sequence of events of that Act. The Metal Gear action sequence, FOXDIE, Outer Heaven, these were much bigger developments, and between Acts 4 and 5 you were supposed to be in a state of awe at the turn of events and in anticipation of the closing sequence, not focused on that one scene.
That actual hardware/software limitation is now missing, so something is lost in translation and you have to self-impose that restriction in order to play the game the way it was meant to be played.