Metal Gear Solid V: Dissociative Disorder (Story analysis + Review)

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watch<font color="#E5E5E5"> out this video spoils the ending</font> of almost every Metal Gear game in the <font color="#E5E5E5">series because it's made by a fanboy and</font> it might as well<font color="#E5E5E5"> stand as a cautionary</font> <font color="#CCCCCC">tale of</font><font color="#E5E5E5"> how being a</font><font color="#CCCCCC"> fanboy could cause</font> you to<font color="#E5E5E5"> like things less but even</font><font color="#CCCCCC"> without</font> being<font color="#E5E5E5"> said I just want to start</font><font color="#CCCCCC"> us off</font> by<font color="#E5E5E5"> saying that the best way to fail as a</font> critic is to suggest<font color="#E5E5E5"> that</font><font color="#CCCCCC"> something's</font> perfect without<font color="#E5E5E5"> fully explaining why I</font> have a very complicated<font color="#E5E5E5"> mixed opinion</font> about Metal Gear Solid 5<font color="#E5E5E5"> the phantom</font> pain<font color="#CCCCCC"> but most mainstream reviewers do</font> not the game achieved Universal critical acclaim<font color="#CCCCCC"> averaging a 93 on Metacritic</font> after a number of<font color="#E5E5E5"> maxed out review</font> scores <font color="#CCCCCC">it was GameSpot's eleventh perfect ten</font> in the site's 19 year history<font color="#E5E5E5"> and after</font> posting a screenshot<font color="#E5E5E5"> from a cutscene</font> <font color="#CCCCCC">that wasn't in the game the review</font> states that when it comes<font color="#E5E5E5"> to</font> storytelling<font color="#CCCCCC"> there's never been a Metal</font> Gear game that's so consistent in tone daring and subject matter<font color="#E5E5E5"> and so</font> captivating and presentation<font color="#CCCCCC"> the game</font> was reviewed by<font color="#E5E5E5"> most</font><font color="#CCCCCC"> mainstream critics</font> at a publisher held review event referred to as a boot camp<font color="#E5E5E5"> where</font> <font color="#CCCCCC">reviewers had 40 hours to complete the</font> game there are<font color="#E5E5E5"> reports of reviewers at</font> this event<font color="#CCCCCC"> using easy modes and ignoring</font> optional<font color="#CCCCCC"> content</font><font color="#E5E5E5"> to race to the end of a</font> story as soon<font color="#E5E5E5"> as possible in that</font><font color="#CCCCCC"> 40</font> hour time limit<font color="#E5E5E5"> despite an expansive</font> open-world design full of optional content<font color="#E5E5E5"> that saw many actual customers</font> myself included playing over<font color="#E5E5E5"> 70 80 and</font> maybe even<font color="#E5E5E5"> a hundred</font><font color="#CCCCCC"> hours before seeing</font> this story<font color="#E5E5E5"> come to a conclusion</font><font color="#CCCCCC"> and if</font> you browse any<font color="#E5E5E5"> specialized fan forums</font> right now you'll see<font color="#E5E5E5"> opinions vastly</font> differing from those of mainstream reviewers<font color="#CCCCCC"> outrage</font><font color="#E5E5E5"> over cut content</font> unfinished story threads repetitive side missions and also<font color="#CCCCCC"> confusion over a</font> <font color="#E5E5E5">bait-and-switch twist ending that</font> <font color="#E5E5E5">muddies the continuity of the entire</font> series for the sake of directly acknowledging the<font color="#E5E5E5"> players role in</font><font color="#CCCCCC"> it all</font> <font color="#E5E5E5">and we've been there before</font><font color="#CCCCCC"> trying to</font> <font color="#E5E5E5">understand Metal Gear Solid games can be</font> more infuriating<font color="#E5E5E5"> than it is</font><font color="#CCCCCC"> rewarding</font> <font color="#E5E5E5">they meticulously</font><font color="#CCCCCC"> explain</font><font color="#E5E5E5"> a chronology</font> that<font color="#E5E5E5"> they also playfully disregard it's</font> the same<font color="#E5E5E5"> conflict between realism versus</font> mysticism passiveness<font color="#CCCCCC"> versus</font> interactivity and pacifism versus violence that can<font color="#E5E5E5"> be found in every game</font> and<font color="#E5E5E5"> this</font><font color="#CCCCCC"> time we have</font><font color="#E5E5E5"> hype myths</font> <font color="#E5E5E5">theories and legends attempting to stack</font> up<font color="#CCCCCC"> to reality a</font> but when it comes to this ending<font color="#CCCCCC"> there</font> are no facts only interpretations<font color="#E5E5E5"> much</font> like Metal Gear Solid<font color="#E5E5E5"> 2 number</font><font color="#CCCCCC"> 5 ends</font> with a<font color="#CCCCCC"> fourth-wall break</font><font color="#E5E5E5"> this time were</font> <font color="#E5E5E5">not told to turn off the console but</font> rather given a glimpse<font color="#CCCCCC"> at the console</font> <font color="#CCCCCC">the</font><font color="#E5E5E5"> vintage MSX gaming computer that was</font> home to<font color="#CCCCCC"> the original Metal Gear games</font> from the late 80s<font color="#E5E5E5"> while a second big</font> boss explains that we've<font color="#E5E5E5"> been playing as</font> a body double<font color="#E5E5E5"> this whole time</font><font color="#CCCCCC"> the</font> implication<font color="#E5E5E5"> starting with the players</font> own avatar and birthday being input as well<font color="#CCCCCC"> as</font><font color="#E5E5E5"> the weird things the soldiers</font> say on the mother base afterwards and the whole fact that<font color="#CCCCCC"> the</font><font color="#E5E5E5"> body double is</font> just some random unremarkable medic<font color="#E5E5E5"> is</font> all a<font color="#CCCCCC"> shout-out to any random</font> unremarkable fans who<font color="#CCCCCC"> helped the series</font> grow and develop all these<font color="#E5E5E5"> years the</font> <font color="#E5E5E5">message is that anyone</font><font color="#CCCCCC"> can be this</font> legendary<font color="#E5E5E5"> action hero as</font><font color="#CCCCCC"> Big Boss</font> explains it he is you and you<font color="#CCCCCC"> are him</font> the legend is yours together<font color="#CCCCCC"> the players</font> built it alongside<font color="#E5E5E5"> the characters</font><font color="#CCCCCC"> big</font> <font color="#CCCCCC">boss</font><font color="#E5E5E5"> takes your own identity into his</font> it's a reversal of<font color="#E5E5E5"> the Metal Gear Solid</font> 2 situation<font color="#E5E5E5"> where</font><font color="#CCCCCC"> Ryden throws away the</font> <font color="#CCCCCC">player's control to become his own</font> <font color="#CCCCCC">character but this time the character is</font> now a vector<font color="#E5E5E5"> for the player venom is</font> almost a silent<font color="#CCCCCC"> protagonist</font><font color="#E5E5E5"> lacking the</font> <font color="#CCCCCC">charisma and charm</font><font color="#E5E5E5"> that we see in even</font> the small glimpses we get of the real boss<font color="#E5E5E5"> who still spouse action movie</font> <font color="#E5E5E5">one-liners without missing a hitch on</font> <font color="#CCCCCC">the other hand when venom talks it's</font> mostly<font color="#E5E5E5"> with expected unimaginative</font> questions or<font color="#CCCCCC"> responses that the player</font> themselves are<font color="#E5E5E5"> probably asking and it's</font> all introduced by the reference to<font color="#CCCCCC"> David</font> Bowie's man who sold the<font color="#CCCCCC"> world</font><font color="#E5E5E5"> which is</font> <font color="#E5E5E5">commonly explained to be a song about a</font> doppelganger it's about schizophrenic sensations Bowie experienced when juggling<font color="#CCCCCC"> multiple roles</font><font color="#E5E5E5"> during his early</font> career<font color="#CCCCCC"> as the</font><font color="#E5E5E5"> song was made about</font><font color="#CCCCCC"> a year</font> before he began<font color="#CCCCCC"> performing as the</font> <font color="#E5E5E5">outlandish character of Ziggy Stardust</font> note that the bathroom in<font color="#E5E5E5"> this ending is</font> <font color="#CCCCCC">the</font><font color="#E5E5E5"> same room you see anachronistically</font> before the game's title<font color="#E5E5E5"> menu it's just</font> another day in a war without<font color="#CCCCCC"> end</font><font color="#E5E5E5"> in</font> <font color="#E5E5E5">outer heaven the table here from this</font> camera angle<font color="#CCCCCC"> and the</font><font color="#E5E5E5"> introductory</font> cutscene is full of guns <font color="#E5E5E5">but when venom receives this tape</font> explaining his true identity<font color="#CCCCCC"> a</font><font color="#E5E5E5"> time</font> <font color="#E5E5E5">lapse happens when he flips the tape</font> over<font color="#E5E5E5"> you might not have</font><font color="#CCCCCC"> noticed</font><font color="#E5E5E5"> it but</font> <font color="#CCCCCC">the emblem on</font><font color="#E5E5E5"> the door changes from time</font> dogs to outer heaven<font color="#CCCCCC"> the table full of</font> <font color="#E5E5E5">guns in the intro is nowhere</font><font color="#CCCCCC"> to</font><font color="#E5E5E5"> be seen</font> in the ending<font color="#E5E5E5"> instead</font><font color="#CCCCCC"> it now has an old</font> <font color="#E5E5E5">computer on it</font><font color="#CCCCCC"> and the tape is no longer</font> audio but rather data about operation intrude in<font color="#CCCCCC"> 3:13</font><font color="#E5E5E5"> the events of Metal Gear</font> <font color="#E5E5E5">1 venom is using a data cassette reader</font> and the<font color="#E5E5E5"> MSX to get ready for</font><font color="#CCCCCC"> what</font><font color="#E5E5E5"> went</font> down<font color="#CCCCCC"> in a videogame</font><font color="#E5E5E5"> from 1987</font><font color="#CCCCCC"> and this</font> is the closest thing<font color="#E5E5E5"> to the missing link</font> <font color="#E5E5E5">the Metal Gear Solid 5 was promised to</font> <font color="#CCCCCC">deliver it was supposed to be a</font> grandiose bombastic wrap up to a 28 year old series a story of men becoming demons<font color="#E5E5E5"> a revenge</font><font color="#CCCCCC"> fueled descent into</font> madness<font color="#CCCCCC"> with one</font><font color="#E5E5E5"> of the most likable</font> <font color="#CCCCCC">videogame</font><font color="#E5E5E5"> action heroes becoming an</font> 8-bit pixel villain<font color="#E5E5E5"> but that's not what</font> we got<font color="#CCCCCC"> because as it turns out we</font> weren't that villain all along<font color="#CCCCCC"> this</font> isn't<font color="#CCCCCC"> that story</font><font color="#E5E5E5"> but really if you look</font> at the<font color="#E5E5E5"> previous games in the</font><font color="#CCCCCC"> series</font><font color="#E5E5E5"> they</font> easily<font color="#E5E5E5"> serve as their own missing link</font> <font color="#E5E5E5">starting with the moment Big Boss</font> refuses to shake hands at the end<font color="#CCCCCC"> of</font> mgs3<font color="#E5E5E5"> to him kidnapping and convincing</font> enemy soldiers to fight for his<font color="#CCCCCC"> site and</font> <font color="#E5E5E5">portable ops</font><font color="#CCCCCC"> to that process</font><font color="#E5E5E5"> extending</font> to children in peace<font color="#E5E5E5"> Walker it gussied</font> it all up with<font color="#CCCCCC"> a T rating in a</font> light-hearted<font color="#E5E5E5"> tone but the process of</font> <font color="#E5E5E5">him becoming a charismatic revolutionary</font> future war criminal are<font color="#E5E5E5"> already</font> established by ground zeroes in which the background narrative sees him<font color="#E5E5E5"> hiding</font> evidence<font color="#E5E5E5"> of nuclear weapons before an</font> inspection<font color="#E5E5E5"> his stated</font><font color="#CCCCCC"> purposes nuclear</font> deterrence<font color="#E5E5E5"> though the story of Peace</font> <font color="#E5E5E5">Walker seems to suggest that deterrence</font> <font color="#E5E5E5">theory is a farce this all happens after</font> he<font color="#E5E5E5"> miss remembers how his fight with</font><font color="#CCCCCC"> the</font> <font color="#E5E5E5">boss went down while also singing a lot</font> <font color="#E5E5E5">of hypocritical purple poetry about</font> <font color="#E5E5E5">creating an army</font><font color="#CCCCCC"> Without Borders</font><font color="#E5E5E5"> even</font> though they<font color="#E5E5E5"> clearly have their own</font> territorial<font color="#CCCCCC"> waters their own anthem</font> their own currency<font color="#E5E5E5"> and certainly their</font> own sense of<font color="#E5E5E5"> identity</font><font color="#CCCCCC"> that they get</font> defensive<font color="#E5E5E5"> about all the while profiting</font> off<font color="#CCCCCC"> of small conflicts happening around</font> the world<font color="#CCCCCC"> for all intents and purposes</font> he<font color="#E5E5E5"> is creating a nation with an army the</font> main difference with<font color="#E5E5E5"> his concept</font><font color="#CCCCCC"> is that</font> the nation is<font color="#CCCCCC"> the army</font> the big boss we see in Metal Gear<font color="#CCCCCC"> one</font> <font color="#E5E5E5">barely has any writing to him at all</font> from<font color="#E5E5E5"> a game in 1987 where</font><font color="#CCCCCC"> technological</font> limits and the standards of the time didn't require deep characterization<font color="#E5E5E5"> and</font> as it turns out<font color="#E5E5E5"> a twist from 28 years</font> <font color="#E5E5E5">later tells us that</font><font color="#CCCCCC"> that big boss was</font> <font color="#E5E5E5">just a body double but three years later</font> <font color="#E5E5E5">in Metal Gear</font> we defeat a thoroughly evil<font color="#CCCCCC"> warmongering</font> <font color="#E5E5E5">big boss whose downfall really should</font> not come as any surprise based on what you've been doing in<font color="#E5E5E5"> those games</font><font color="#CCCCCC"> and as</font> it turns out<font color="#E5E5E5"> that one was the real deal</font> the prequel games might not have felt like<font color="#E5E5E5"> a villains origin story because you</font> were seeing it from<font color="#E5E5E5"> his perspective</font><font color="#CCCCCC"> and</font> no one believes themselves to be the<font color="#CCCCCC"> bad</font> guy<font color="#CCCCCC"> after venom flips the tape 10 years</font> pass<font color="#E5E5E5"> the official name of outer heaven</font> is finally adopted and Venom's horn grows much much bigger<font color="#CCCCCC"> a reference</font><font color="#E5E5E5"> to</font> the<font color="#CCCCCC"> game's invisible</font><font color="#E5E5E5"> karma system</font><font color="#CCCCCC"> that</font> makes your horn grow bigger as<font color="#CCCCCC"> you kill</font> more enemies<font color="#CCCCCC"> venom evidently kills a lot</font> <font color="#CCCCCC">of people in those</font><font color="#E5E5E5"> 10 years and as he's</font> becoming more<font color="#E5E5E5"> demonic there's also</font> <font color="#E5E5E5">collaboration between him and the real</font> boss it's unclear when venom receives the man who sold the<font color="#CCCCCC"> world tape</font><font color="#E5E5E5"> but when</font> he does<font color="#CCCCCC"> he smirks at hearing the news he</font> smashes<font color="#CCCCCC"> the mirror image of his</font><font color="#E5E5E5"> future</font> self<font color="#E5E5E5"> covered in blood with a big horn</font> and walks<font color="#CCCCCC"> back into the</font><font color="#E5E5E5"> fog of the</font> previous<font color="#E5E5E5"> 10</font><font color="#CCCCCC"> years</font><font color="#E5E5E5"> but that</font><font color="#CCCCCC"> future will</font> come to him<font color="#CCCCCC"> despite the</font><font color="#E5E5E5"> fact that venom</font> is actually the lesser of<font color="#CCCCCC"> two evils and</font> peace walker<font color="#CCCCCC"> chico and paths are child</font> soldiers that actually are part<font color="#E5E5E5"> of your</font> base management<font color="#E5E5E5"> spreadsheets and to be</font> fair<font color="#E5E5E5"> paz is not actually a child but big</font> boss and<font color="#CCCCCC"> the MSF administration don't</font> know that at the time<font color="#CCCCCC"> also</font><font color="#E5E5E5"> in peace</font> walker developing a nuke is mandatory<font color="#CCCCCC"> to</font> get the true ending<font color="#E5E5E5"> but in phantom pain</font> <font color="#E5E5E5">child soldiers are rescued and kept far</font> away from<font color="#E5E5E5"> battle</font><font color="#CCCCCC"> and assembling nukes is</font> entirely optional<font color="#E5E5E5"> and discouraged since</font> it<font color="#E5E5E5"> gives you a boatload of those</font> <font color="#E5E5E5">negative karma points instead stealing</font> other nukes and disabling them is what's <font color="#E5E5E5">required to unlock yet another ending</font> <font color="#E5E5E5">and when you</font><font color="#CCCCCC"> consider</font><font color="#E5E5E5"> this series as</font> anti-nuke politics then that should easily<font color="#E5E5E5"> leave venom standing has the more</font> morally righteous version of<font color="#CCCCCC"> Big Boss</font> this<font color="#E5E5E5"> cutscene is said to trigger or once</font> a currently unconformity nukes or decommissioned<font color="#E5E5E5"> good luck doing that</font> <font color="#E5E5E5">though because the online</font><font color="#CCCCCC"> system rarely</font> allows that to happen <font color="#CCCCCC">I have to drive out this</font><font color="#E5E5E5"> demon inside me</font> build a better future<font color="#CCCCCC"> that's what I what</font> we will leave us our legacy the two<font color="#E5E5E5"> bosses</font><font color="#CCCCCC"> despite their differences</font> are not<font color="#E5E5E5"> in</font><font color="#CCCCCC"> conflict</font><font color="#E5E5E5"> with one another</font> venom knows his true identity<font color="#CCCCCC"> yet</font><font color="#E5E5E5"> he's</font> ready<font color="#E5E5E5"> for another mission</font><font color="#CCCCCC"> and eventually</font> <font color="#E5E5E5">that other mission comes if one big boss</font> is infiltrated into<font color="#E5E5E5"> America's</font><font color="#CCCCCC"> Special</font> <font color="#CCCCCC">Forces</font><font color="#E5E5E5"> to command Foxhound</font><font color="#CCCCCC"> and another</font> is keeping the dream alive at outer <font color="#E5E5E5">heaven then the one at</font><font color="#CCCCCC"> Fox Sound is</font> going to need<font color="#CCCCCC"> to maintain</font><font color="#E5E5E5"> his cover by</font> conducting<font color="#CCCCCC"> operations against outer</font> heaven<font color="#E5E5E5"> but only with weak suicide</font> missions that wouldn't do serious damage <font color="#E5E5E5">like sending in a lone inexperienced</font> rookie that neither expects to actually succeed<font color="#E5E5E5"> which is exactly the</font><font color="#CCCCCC"> setup</font><font color="#E5E5E5"> for</font> Metal Gear<font color="#E5E5E5"> 1 and this twist reframes the</font> entire series is<font color="#E5E5E5"> continuity as being</font> less about the beginning and end<font color="#E5E5E5"> of</font> <font color="#CCCCCC">nuclear deterrence or the cold war or</font> <font color="#E5E5E5">even the life and death of big boss but</font> rather about<font color="#CCCCCC"> the starting point of his</font> whole arc it's<font color="#E5E5E5"> about the beginning and</font> ending<font color="#E5E5E5"> of people misinterpreting the</font> bosses will retro actively rewriting the final boss battle of<font color="#CCCCCC"> mg</font><font color="#E5E5E5"> 1 to mirror the</font> trigger of big<font color="#CCCCCC"> bosses own downfall</font><font color="#E5E5E5"> with</font> him stealing<font color="#E5E5E5"> and reshaping the identity</font> of<font color="#CCCCCC"> one of his men and</font><font color="#E5E5E5"> then exploiting</font> that<font color="#E5E5E5"> man's loyalty to take the fall in a</font> fight against a protege just like the story<font color="#E5E5E5"> of mgs3 it reframes the whole</font><font color="#CCCCCC"> 28</font> <font color="#E5E5E5">year continuity is being one big story</font> about<font color="#E5E5E5"> how no one expected the recessive</font> genetic clone of<font color="#E5E5E5"> big boss to</font><font color="#CCCCCC"> shatter the</font> Patriots and<font color="#E5E5E5"> the conspirators</font><font color="#CCCCCC"> behind</font> them<font color="#E5E5E5"> all the while splintering away from</font> the<font color="#CCCCCC"> u.s. by forming his own</font><font color="#E5E5E5"> NGO</font> philanthropy<font color="#E5E5E5"> which is basically just him</font> <font color="#E5E5E5">an</font><font color="#CCCCCC"> addict on doing what they want on</font> their own terms <font color="#E5E5E5">solid realizes the bosses will without</font> knowing it and<font color="#CCCCCC"> without creating any</font> corrupt<font color="#E5E5E5"> world controlling conspiracies</font> <font color="#E5E5E5">of his own compare</font><font color="#CCCCCC"> that to the series</font> spanning schemes of the prequel games and you can<font color="#CCCCCC"> begin</font><font color="#E5E5E5"> to see why the 1984</font> references come into play<font color="#E5E5E5"> big boss is</font> similar to 1984<font color="#E5E5E5"> s big brother</font> <font color="#CCCCCC">controlling populations by being a</font> charismatic<font color="#E5E5E5"> cult of personality that</font> fuels a series of<font color="#E5E5E5"> never-ending small</font> conflicts<font color="#CCCCCC"> zeroes cipher and later the</font> Patriots<font color="#E5E5E5"> are analogous to 1984</font><font color="#CCCCCC"> zinc sock</font> <font color="#CCCCCC">they're an artificial ideology</font><font color="#E5E5E5"> that</font> controls populations through <font color="#CCCCCC">manipulation of information and language</font> and both of these conspiracies come to pass<font color="#E5E5E5"> as the themes of mgs4 and</font><font color="#CCCCCC"> MGS 2</font><font color="#E5E5E5"> are</font> respectively explored via the war economy<font color="#E5E5E5"> and the Patriots and</font><font color="#CCCCCC"> we see</font> these conspiracies begin to be put into <font color="#CCCCCC">action</font> <font color="#E5E5E5">mgs</font><font color="#CCCCCC"> 5's</font><font color="#E5E5E5"> own version of the year of 1984</font> <font color="#E5E5E5">and all of</font><font color="#CCCCCC"> that is why</font><font color="#E5E5E5"> after a few days</font> <font color="#E5E5E5">of thinking on it</font><font color="#CCCCCC"> I came to terms with</font> <font color="#E5E5E5">this twist</font><font color="#CCCCCC"> it</font><font color="#E5E5E5"> actually helped reverse my</font> opinion of some of these games<font color="#E5E5E5"> that I've</font> <font color="#E5E5E5">never been a fan of if you've ever</font> wondered<font color="#E5E5E5"> why it's been so much harder</font> for<font color="#E5E5E5"> me</font><font color="#CCCCCC"> to</font><font color="#E5E5E5"> drum</font><font color="#CCCCCC"> up the enthusiasm</font><font color="#E5E5E5"> to make</font> a serious video<font color="#E5E5E5"> about any Metal Gear</font> games<font color="#E5E5E5"> after</font><font color="#CCCCCC"> three it's because the</font><font color="#E5E5E5"> plot</font> <font color="#CCCCCC">and all</font><font color="#E5E5E5"> of them hinges on what looks</font> like a contrivance<font color="#E5E5E5"> made for the sake of</font> <font color="#E5E5E5">convenience</font><font color="#CCCCCC"> there's also a good dose of</font> <font color="#CCCCCC">self-hatred running underneath</font><font color="#E5E5E5"> for but</font> it's mostly the<font color="#E5E5E5"> inexplicable</font><font color="#CCCCCC"> heel turn</font> made by<font color="#E5E5E5"> mgs 3's radio cast that really</font> turned me off<font color="#E5E5E5"> from this franchise for a</font> <font color="#E5E5E5">while for the longest</font><font color="#CCCCCC"> time the</font><font color="#E5E5E5"> question</font> of who<font color="#CCCCCC"> are the Patriots</font><font color="#E5E5E5"> was burning with</font> <font color="#E5E5E5">so much implausibility that the answer</font> could never be more satisfying than whatever the guesses were and<font color="#CCCCCC"> that was</font> kind of the point<font color="#CCCCCC"> and then</font><font color="#E5E5E5"> four comes</font> along and tells<font color="#E5E5E5"> us that the</font><font color="#CCCCCC"> original</font> Patriots were the comic<font color="#CCCCCC"> relief the</font> <font color="#CCCCCC">Cockney British James Bond fan the</font> Godzilla fan the greatest soldier in the <font color="#E5E5E5">world who eats mushrooms to recharge his</font> <font color="#CCCCCC">batteries</font><font color="#E5E5E5"> and a Russian cowboy who meows</font> like a cat and<font color="#E5E5E5"> the</font><font color="#CCCCCC"> the token black guy</font> <font color="#E5E5E5">who might</font><font color="#CCCCCC"> have been the</font><font color="#E5E5E5"> only sane</font><font color="#CCCCCC"> person</font> in the group<font color="#E5E5E5"> giving a stupid answer to a</font> <font color="#E5E5E5">stupid question was the cherry on</font><font color="#CCCCCC"> top of</font> the failed conclusion that was mgs4 and as silly as<font color="#CCCCCC"> it was</font><font color="#E5E5E5"> it's it's still an</font> indulgent spectacle I've always<font color="#E5E5E5"> been</font> more<font color="#E5E5E5"> interested</font><font color="#CCCCCC"> in</font><font color="#E5E5E5"> seeing</font><font color="#CCCCCC"> how kojima can</font> explain away<font color="#CCCCCC"> that one</font><font color="#E5E5E5"> rather than big</font> boss<font color="#E5E5E5"> and in five we finally get a</font> glimpse of that<font color="#CCCCCC"> explanation from zeroes</font> truth tapes<font color="#CCCCCC"> we</font><font color="#E5E5E5"> finally get to hear that</font> cockney likeable James<font color="#E5E5E5"> Bond fan not be</font> the<font color="#E5E5E5"> nefarious villain he was bewildering</font> <font color="#CCCCCC">Lee slated to be but rather letting his</font> own convoluted plans go out<font color="#CCCCCC"> of control</font> <font color="#CCCCCC">it kind of makes big boss's appearance</font> and speech about<font color="#E5E5E5"> the guy at</font><font color="#CCCCCC"> the</font><font color="#E5E5E5"> end of</font> <font color="#E5E5E5">four make way more</font><font color="#CCCCCC"> sense than it did</font> back then<font color="#CCCCCC"> zeros obsession over spying</font> secrecy<font color="#E5E5E5"> and overly complicated</font> <font color="#E5E5E5">underground schemes eventually get the</font> <font color="#E5E5E5">better</font><font color="#CCCCCC"> of</font><font color="#E5E5E5"> him if</font><font color="#CCCCCC"> Big Boss is an analogue</font> for the player then zero<font color="#E5E5E5"> is an analogue</font> for Kojima and<font color="#E5E5E5"> his plans are blowing up</font> on him yet<font color="#CCCCCC"> again we're over ambitious</font> goals couldn't be realized in time<font color="#E5E5E5"> in</font> the purported series finale<font color="#CCCCCC"> feels like</font> it's wrapping things up one game to <font color="#E5E5E5">early released one year</font><font color="#CCCCCC"> too early</font> despite trying his hardest and having the<font color="#E5E5E5"> best of intentions the twist is the</font> closest this series has come<font color="#E5E5E5"> to being</font> <font color="#E5E5E5">like Metal Gear Solid 2</font> and while I think<font color="#E5E5E5"> I get it</font><font color="#CCCCCC"> and I want to</font> <font color="#E5E5E5">appreciate the twist</font><font color="#CCCCCC"> somehow I</font><font color="#E5E5E5"> feel like</font> <font color="#CCCCCC">it's not going</font><font color="#E5E5E5"> to get the kind</font><font color="#CCCCCC"> of</font> delayed appreciation<font color="#E5E5E5"> mgs2 eventually got</font> reason<font color="#CCCCCC"> number one is because of the</font> presentation of<font color="#E5E5E5"> it all because the twist</font> happens for literally no<font color="#E5E5E5"> reason you get</font> mission 46 in your main ops list<font color="#CCCCCC"> after</font> filling a quota of<font color="#CCCCCC"> side ups and base</font> upgrades that just make<font color="#E5E5E5"> it suddenly</font> appear<font color="#CCCCCC"> in this abstract</font><font color="#E5E5E5"> magical video</font> game menu<font color="#CCCCCC"> there's no justification</font> <font color="#E5E5E5">behind why venom would suddenly remember</font> the<font color="#CCCCCC"> hospital escape differently there's</font> no word when where how<font color="#CCCCCC"> or why that</font> <font color="#CCCCCC">revelation happens and is well written</font> and<font color="#E5E5E5"> performed and satisfying as zeros</font> truth tapes are their very existence just<font color="#E5E5E5"> highlights how disassociated this</font> <font color="#CCCCCC">game</font><font color="#E5E5E5"> story is with its own</font><font color="#CCCCCC"> interface</font><font color="#E5E5E5"> you</font> can<font color="#E5E5E5"> break the whole drama</font><font color="#CCCCCC"> up with a</font> simple question<font color="#CCCCCC"> of who's holding the</font> microphone<font color="#CCCCCC"> who's recording</font><font color="#E5E5E5"> conversations</font> <font color="#E5E5E5">of the most secretive man in the world</font> and how did they get<font color="#E5E5E5"> into Venom's</font> <font color="#CCCCCC">walkman we'll</font><font color="#E5E5E5"> never know because</font><font color="#CCCCCC"> the</font> most pivotal moments<font color="#CCCCCC"> in</font><font color="#E5E5E5"> this game's plot</font> <font color="#E5E5E5">happened completely outside</font><font color="#CCCCCC"> of its plot</font> <font color="#E5E5E5">hours after it wraps up for no</font><font color="#CCCCCC"> reason</font> the twist is also<font color="#CCCCCC"> something we all saw</font> coming<font color="#CCCCCC"> it's obvious</font><font color="#E5E5E5"> from the start</font><font color="#CCCCCC"> once</font> you hear Ishmael delivering<font color="#CCCCCC"> Kieffer's</font> voice it was even hinted at years ago when the GDC reveal<font color="#CCCCCC"> trailer</font><font color="#E5E5E5"> a fan theory</font> about the medic being a double of<font color="#E5E5E5"> Big</font> <font color="#E5E5E5">Boss</font><font color="#CCCCCC"> appeared almost as soon as</font><font color="#E5E5E5"> ground</font> zeroes was released when fans heard Kieffer coming<font color="#E5E5E5"> from not just venom or</font> <font color="#E5E5E5">Ishmael but also the medic</font><font color="#CCCCCC"> and</font><font color="#E5E5E5"> those who</font> already knew the David<font color="#E5E5E5"> Bowie song had</font> yet<font color="#E5E5E5"> another reason to see this game's</font> greatest revelation happened<font color="#E5E5E5"> minutes</font> after the game<font color="#CCCCCC"> even begins</font><font color="#E5E5E5"> the twist</font> <font color="#E5E5E5">also doesn't really hit hard because the</font> game's<font color="#E5E5E5"> not thoroughly written to lead up</font> to<font color="#E5E5E5"> it the very very</font><font color="#CCCCCC"> beginning is and</font> some minor hints are strewn throughout the<font color="#E5E5E5"> first few missions but compare that</font> <font color="#CCCCCC">to the entirety of Metal Gear Solid 2's</font> game where the pacing the character designed the boss battles and<font color="#CCCCCC"> even the</font> level<font color="#CCCCCC"> layouts were all meticulously</font> designed to lead up to<font color="#E5E5E5"> that</font><font color="#CCCCCC"> moment where</font> you<font color="#E5E5E5"> hear you're in a Solid Snake</font> simulation and without<font color="#E5E5E5"> that dedication</font> <font color="#E5E5E5">to seeing the twist through I have to</font> wonder<font color="#E5E5E5"> what purpose</font> mgs<font color="#CCCCCC"> fives</font><font color="#E5E5E5"> twist really serves to its</font> story when the<font color="#CCCCCC"> prospect of just</font><font color="#E5E5E5"> enjoying</font> the story for what it is is hard to do in the<font color="#E5E5E5"> first place it's mostly a</font> predictable plot that feels awkwardly skimpier the padded game<font color="#E5E5E5"> length</font><font color="#CCCCCC"> it's about</font><font color="#E5E5E5"> a</font> villain who's up to no<font color="#CCCCCC"> good</font><font color="#E5E5E5"> and a hero</font> who has to stop him with a mystical sidekick who helps him<font color="#E5E5E5"> out and there's</font> so few twists and<font color="#E5E5E5"> turns along the way</font> <font color="#E5E5E5">that I was sure it</font><font color="#CCCCCC"> wasn't over when it</font> tried to<font color="#E5E5E5"> trick me into thinking</font><font color="#CCCCCC"> it was</font> <font color="#E5E5E5">over</font><font color="#CCCCCC"> I knew it wasn't over because there</font> was no climax<font color="#E5E5E5"> no prison escape sequence</font> no racing any vehicles<font color="#E5E5E5"> to a countdown</font> timer<font color="#E5E5E5"> no button mashing torture</font> sequences not even any real plot twists no<font color="#E5E5E5"> friends become enemies there's no</font> sympathetic side to the villain no <font color="#CCCCCC">fourth wall breaking ghosts</font> when<font color="#E5E5E5"> chapter one was over</font><font color="#CCCCCC"> I knew it</font> wasn't<font color="#CCCCCC"> over</font><font color="#E5E5E5"> and when chapter</font><font color="#CCCCCC"> two was</font> <font color="#E5E5E5">over</font><font color="#CCCCCC"> I couldn't believe</font><font color="#E5E5E5"> it</font><font color="#CCCCCC"> actually</font> really was over<font color="#E5E5E5"> it was a feeling of</font> disbelief<font color="#CCCCCC"> an emptiness a feeling for</font> <font color="#E5E5E5">what should be there but what's not</font> what's not there is personality<font color="#CCCCCC"> in</font> energy you're not playing<font color="#E5E5E5"> as</font><font color="#CCCCCC"> the</font> charismatic big boss here<font color="#E5E5E5"> playing a</font> confused brainwashed body double you play as someone who spends<font color="#CCCCCC"> cutscenes</font> with<font color="#E5E5E5"> a thousand-yard stare never seeming</font> to know what to say dialogue is written in simple<font color="#E5E5E5"> sentences</font><font color="#CCCCCC"> that are prolonged</font> with awkward loaded silences find<font color="#E5E5E5"> a source of that transmission boss</font> <font color="#E5E5E5">find our man never know and making a</font> vector for the<font color="#CCCCCC"> player's own version of</font> big<font color="#CCCCCC"> bosses legend venom is ironically</font> less of a fun<font color="#CCCCCC"> character</font><font color="#E5E5E5"> much like the</font> returning<font color="#E5E5E5"> cast as well we don't get to</font> <font color="#E5E5E5">know how Ocelot and snake became friends</font> which would seem<font color="#CCCCCC"> to be important</font> considering how<font color="#E5E5E5"> hard they're</font><font color="#CCCCCC"> trying to</font> kill<font color="#CCCCCC"> each other</font><font color="#E5E5E5"> before these</font><font color="#CCCCCC"> events and</font> Ocelot himself is also bizarrely underused as a character<font color="#E5E5E5"> this guy is a</font> <font color="#CCCCCC">complete</font><font color="#E5E5E5"> and total oddball both before</font> and<font color="#E5E5E5"> after this</font><font color="#CCCCCC"> games events but and this</font> one he's a flat monotone encyclopedia and there's no twist behind that<font color="#E5E5E5"> no</font> clever writing explaining it his <font color="#E5E5E5">personality is just missing just like a</font> coherent<font color="#E5E5E5"> sense of pacing and direction</font> <font color="#E5E5E5">quality has never been a problem for the</font> Metal Gear Solid<font color="#CCCCCC"> series until now we're</font> a<font color="#CCCCCC"> two-minute song sequence is used to</font> kill time<font color="#E5E5E5"> during a car ride the closest</font> <font color="#E5E5E5">analogy is</font><font color="#CCCCCC"> the latter from mgs3</font><font color="#E5E5E5"> which</font> served as a tone changing intermission but the song<font color="#CCCCCC"> in mgs 5 is an interruption</font> <font color="#CCCCCC">it stops a one-sided conversation that</font> resumes immediately<font color="#E5E5E5"> after the songs over</font> <font color="#E5E5E5">what's also missing were surprises even</font> <font color="#CCCCCC">without the visibly cut content of</font> episode 51<font color="#CCCCCC"> there's not a lot happening</font> here<font color="#CCCCCC"> that you didn't see in</font><font color="#E5E5E5"> even the</font> early trailers<font color="#E5E5E5"> the</font><font color="#CCCCCC"> story's attempting to</font> stretch out anywhere<font color="#E5E5E5"> from 40</font><font color="#CCCCCC"> to a</font> hundred<font color="#CCCCCC"> hours of gameplay but a lot of</font> that story<font color="#E5E5E5"> can already be</font><font color="#CCCCCC"> seen after</font> <font color="#E5E5E5">watching 15 minutes of trailers Kojima</font> has endured criticism<font color="#CCCCCC"> for the length of</font> <font color="#E5E5E5">his cutscenes for over 15</font><font color="#CCCCCC"> years but</font><font color="#E5E5E5"> in</font> <font color="#E5E5E5">this case it just feels like throwing</font> <font color="#E5E5E5">the baby out with the bathwater</font><font color="#CCCCCC"> going</font> from too<font color="#E5E5E5"> much to too little skips the</font> happy<font color="#E5E5E5"> medium in</font><font color="#CCCCCC"> between</font><font color="#E5E5E5"> it hurts</font><font color="#CCCCCC"> because</font> <font color="#CCCCCC">for the first</font><font color="#E5E5E5"> time this is a Metal Gear</font> game where what we saw was mostly what we got this<font color="#E5E5E5"> little character development</font> and<font color="#E5E5E5"> really little story to uncover but</font> everything would suggest otherwise one random<font color="#E5E5E5"> door one of many hides a</font> major<font color="#E5E5E5"> game-changing subplot behind it</font> <font color="#E5E5E5">this led to me spending hours searching</font> <font color="#E5E5E5">mother base for something else</font> <font color="#CCCCCC">interesting</font><font color="#E5E5E5"> and it was something</font><font color="#CCCCCC"> that</font> <font color="#E5E5E5">wasn't there with nothing</font><font color="#CCCCCC"> but the</font> nostalgic sounds of synth<font color="#CCCCCC"> dub</font><font color="#E5E5E5"> 80s hits</font> in the background it would be beautiful<font color="#CCCCCC"> if it</font><font color="#E5E5E5"> wasn't so</font> <font color="#CCCCCC">sad and</font><font color="#E5E5E5"> so time-consuming</font><font color="#CCCCCC"> this is</font> speaking<font color="#E5E5E5"> of music</font><font color="#CCCCCC"> even the games</font> orchestral score is missing<font color="#E5E5E5"> something I</font> noticed<font color="#E5E5E5"> this after replaying Ground Zero</font> <font color="#E5E5E5">shortly afterwards it's missing the</font> emotional<font color="#E5E5E5"> punch of Harry</font> <font color="#E5E5E5">gregson-williams</font> who did the music<font color="#CCCCCC"> for ground zeroes but</font> only got a production credit<font color="#E5E5E5"> in phantom</font> pain<font color="#E5E5E5"> and the score is fine it's as great</font> <font color="#CCCCCC">it's okay it's</font><font color="#E5E5E5"> just missing the extra</font> little<font color="#E5E5E5"> notch that</font><font color="#CCCCCC"> put the other games</font> <font color="#E5E5E5">past that threshold into excellence</font><font color="#CCCCCC"> what</font> we saw from<font color="#E5E5E5"> the trailers may have been</font> what we got<font color="#E5E5E5"> but what we were told with</font> words and<font color="#E5E5E5"> the trailers and also through</font> <font color="#E5E5E5">Kojima's marketing and twitter channels</font> <font color="#E5E5E5">was not what we got at all words can</font> kill and language can<font color="#CCCCCC"> be manipulated and</font> <font color="#E5E5E5">we were promised</font><font color="#CCCCCC"> a return</font><font color="#E5E5E5"> to camp Omega</font> which didn't<font color="#E5E5E5"> happen a major planned</font> feature was just<font color="#E5E5E5"> missing in action we</font> were promised to<font color="#E5E5E5"> feel ashamed</font><font color="#CCCCCC"> of our</font> words and<font color="#CCCCCC"> deeds</font> regarding quiet silly costume and<font color="#E5E5E5"> that</font> sure doesn't<font color="#E5E5E5"> happen so let's get this</font> out<font color="#CCCCCC"> of</font><font color="#E5E5E5"> the way I've never cared about</font> the costume I don't think<font color="#CCCCCC"> putting a</font> <font color="#E5E5E5">video game character in a bikini is that</font> much<font color="#CCCCCC"> of a damnable</font><font color="#E5E5E5"> offense but as it</font> turns<font color="#E5E5E5"> out the costume was just the tip</font> of<font color="#E5E5E5"> this fanservice iceberg look at that</font> she's<font color="#E5E5E5"> coming like 12 inches</font><font color="#CCCCCC"> away from</font> from making<font color="#CCCCCC"> butt hold a camera contact</font> and this happens<font color="#CCCCCC"> multiple times even by</font> <font color="#E5E5E5">Metal Gear standards that's a little</font> much quiet shoving her<font color="#CCCCCC"> butthole</font><font color="#E5E5E5"> into the</font> camera is not<font color="#E5E5E5"> a problem of her character</font> flaunting her character's sexuality <font color="#E5E5E5">because her</font><font color="#CCCCCC"> characters role in the story</font> has nothing<font color="#CCCCCC"> to do with sex this</font><font color="#E5E5E5"> costume</font> has<font color="#E5E5E5"> nothing to do with sex considering</font> the events<font color="#CCCCCC"> of the entire story in her</font> <font color="#E5E5E5">art from beginning to end</font><font color="#CCCCCC"> she has no</font> reason<font color="#E5E5E5"> to be flaunting herself the real</font> reason she does is<font color="#CCCCCC"> because sex and</font> controversy<font color="#CCCCCC"> sell games better than</font><font color="#E5E5E5"> well</font> written characters<font color="#CCCCCC"> do and the story of</font> <font color="#CCCCCC">this</font><font color="#E5E5E5"> one had to suffer for</font><font color="#CCCCCC"> that</font><font color="#E5E5E5"> because</font> of a piss-poor justification behind<font color="#CCCCCC"> why</font> she has<font color="#CCCCCC"> to</font><font color="#E5E5E5"> win needs to be wearing</font> <font color="#CCCCCC">almost nothing and it</font><font color="#E5E5E5"> just shows how far</font> down<font color="#CCCCCC"> hill</font><font color="#E5E5E5"> Kojima's riding standards have</font> <font color="#CCCCCC">gone since the</font><font color="#E5E5E5"> third game which also</font> stands as<font color="#E5E5E5"> an example of how to literally</font> shove boobs in the camera in a way that actually<font color="#E5E5E5"> has some reason to be there if</font> written well there doesn't<font color="#CCCCCC"> have to be</font> <font color="#CCCCCC">anything shameful about this quiet comes</font> the closest<font color="#E5E5E5"> to having a complete</font> character arc <font color="#E5E5E5">the whole cast and then finally after</font> <font color="#E5E5E5">like 80 hours</font><font color="#CCCCCC"> she</font><font color="#E5E5E5"> finally bursts out of</font> <font color="#CCCCCC">captivity and gets a moment of badassery</font> that's all her own but I couldn't stop thinking<font color="#E5E5E5"> about how dumb the scene with</font> the shower was and that sure does ruin the mood<font color="#CCCCCC"> and then the game ends</font> Ava's scenes had her wearing<font color="#CCCCCC"> even less</font> <font color="#E5E5E5">but it was expressly because she wanted</font> to<font color="#E5E5E5"> bone snake both for the fun of</font><font color="#CCCCCC"> it and</font> for<font color="#E5E5E5"> the sake of her mission and then</font> just look at him wouldn't you<font color="#CCCCCC"> what I'm</font> trying to<font color="#E5E5E5"> say is that it's way easier</font><font color="#CCCCCC"> to</font> get caught up<font color="#CCCCCC"> in</font><font color="#E5E5E5"> the relatable drama of</font> sexual tension<font color="#CCCCCC"> between to thoroughly</font> cool individuals who want to crawl<font color="#CCCCCC"> all</font> <font color="#CCCCCC">over each other so bad but they can't</font> <font color="#E5E5E5">because they're on the clock versus the</font> alien sci-fi drama of one cool individual wanting to put on clothes<font color="#E5E5E5"> but</font> <font color="#CCCCCC">she can't because her lungs are burnt so</font> she<font color="#E5E5E5"> uses nanomachines I mean parasites</font> to breathe through her skin<font color="#E5E5E5"> and that</font> <font color="#CCCCCC">also folds in</font><font color="#E5E5E5"> to another thing that was</font> promised but not delivered and that<font color="#CCCCCC"> is</font> some kind<font color="#E5E5E5"> of morality shaking taboo that</font> could cause<font color="#CCCCCC"> kojima to leave the industry</font> <font color="#CCCCCC">if he messes</font><font color="#E5E5E5"> it up there are child</font> soldiers that's shocking<font color="#E5E5E5"> but they're</font> treated as a kind of<font color="#E5E5E5"> Neverland Lord of</font> the Flies situation them being a separate faction from<font color="#E5E5E5"> the adults who</font> <font color="#E5E5E5">only really get up to trouble once the</font> adults aren't<font color="#E5E5E5"> around the game instantly</font> fails if an ounce of harm comes to them <font color="#E5E5E5">and during the scene where snake</font> heroically leads a band of<font color="#E5E5E5"> war orphans</font> away from danger the story is putting him on such a high pedestal<font color="#CCCCCC"> that him</font> becoming a demon<font color="#CCCCCC"> is already</font><font color="#E5E5E5"> looking like</font> <font color="#CCCCCC">a distant proposition</font><font color="#E5E5E5"> and all</font><font color="#CCCCCC"> fairness</font> the tweets about the taboos were from 2010<font color="#CCCCCC"> there were likely about</font><font color="#E5E5E5"> the content</font> <font color="#CCCCCC">and</font><font color="#E5E5E5"> ground zeroes which was far more</font> <font color="#E5E5E5">extreme but with all the trailers</font> hinting that<font color="#E5E5E5"> the child soldiers</font><font color="#CCCCCC"> were</font> connected to snakes<font color="#E5E5E5"> downfall I was yet</font> again<font color="#E5E5E5"> feeling around for some kind of</font> shock value<font color="#E5E5E5"> that was not there</font><font color="#CCCCCC"> and the</font> weirdest thing is that that makes<font color="#E5E5E5"> sense</font> <font color="#CCCCCC">by</font><font color="#E5E5E5"> casting a new more heroic</font><font color="#CCCCCC"> version of</font> Big Boss Kojima also casted the players contribution to big<font color="#E5E5E5"> bosses</font><font color="#CCCCCC"> Legend and</font><font color="#E5E5E5"> a</font> <font color="#E5E5E5">node two-player involvement we have the</font> most<font color="#E5E5E5"> interactive and finely tuned</font> <font color="#CCCCCC">gameplay</font><font color="#E5E5E5"> across the whole series with a</font> switch to more streamlined<font color="#CCCCCC"> farcry</font> controls and HUD with stealth<font color="#E5E5E5"> mechanics</font> so refined<font color="#E5E5E5"> that anything Ubisoft turns</font> out<font color="#CCCCCC"> we'll probably never</font><font color="#E5E5E5"> hope to stack</font> up<font color="#CCCCCC"> to</font><font color="#E5E5E5"> this</font> the closest<font color="#E5E5E5"> thing it feels like to me is</font> actually hitman<font color="#CCCCCC"> with each mission</font> beginning a clockwork of<font color="#E5E5E5"> AI scripts that</font> <font color="#CCCCCC">the player can throw a wrench</font> <font color="#CCCCCC">- at any moment and despite making a</font> heavy departure towards<font color="#E5E5E5"> the slower</font> animation and less abstraction of <font color="#E5E5E5">western-style action games it still</font> <font color="#E5E5E5">retains the fast highly controllable and</font> borderline slapstick comedy play style <font color="#E5E5E5">that is how this series has always done</font> stealth<font color="#E5E5E5"> playing with tactics</font><font color="#CCCCCC"> that might</font> as<font color="#E5E5E5"> well have been Easter eggs</font><font color="#CCCCCC"> in</font> <font color="#E5E5E5">previous games feels just as fully</font> thought-out<font color="#E5E5E5"> and convincingly animated as</font> a more<font color="#E5E5E5"> traditional run so while the</font> story is<font color="#E5E5E5"> so lukewarm there's simply a</font> lot to<font color="#E5E5E5"> love once your hands are on</font><font color="#CCCCCC"> the</font> controller if<font color="#E5E5E5"> Kojima standards for</font> <font color="#E5E5E5">writing have gone this far downhill</font> <font color="#E5E5E5">since</font><font color="#CCCCCC"> 3 it's amazing to see the</font> <font color="#E5E5E5">non-linearity and open-ended design of</font> <font color="#E5E5E5">three only improve over time</font><font color="#CCCCCC"> I could</font> spend an hour<font color="#E5E5E5"> just playing around with</font> how many<font color="#CCCCCC"> different ways there were to</font> <font color="#E5E5E5">enter</font><font color="#CCCCCC"> and exit one section of grozny</font> <font color="#E5E5E5">grad but in this game I found myself</font> spending<font color="#E5E5E5"> three hours experimenting with</font> the routes in and<font color="#E5E5E5"> out of a tiny little</font> <font color="#CCCCCC">barrack space at the very beginning of</font> the game<font color="#CCCCCC"> but really I was experimenting</font> <font color="#E5E5E5">with guard reactions and timings chasing</font> so hard after<font color="#E5E5E5"> those s ranks because the</font> scoring system<font color="#E5E5E5"> had me dynamically</font> choosing my own difficulty level<font color="#CCCCCC"> without</font> me even knowing it Fulton living breathing guards out of a combat zone<font color="#CCCCCC"> is</font> a great way to<font color="#E5E5E5"> incentivize non-lethal</font> <font color="#E5E5E5">high-level play that doesn't feel like a</font> shoehorned reward<font color="#E5E5E5"> instead putting in</font> more effort<font color="#E5E5E5"> smoothly and dynamically</font> gives you more of a payout when mgs4 gave players a<font color="#CCCCCC"> third</font><font color="#E5E5E5"> person</font> shooter control<font color="#E5E5E5"> style there was little</font> reason<font color="#CCCCCC"> to</font><font color="#E5E5E5"> play it like</font><font color="#CCCCCC"> a stealth</font><font color="#E5E5E5"> game by</font> the time the<font color="#E5E5E5"> final chapters roll around</font> <font color="#E5E5E5">but in five sneaking in and out of a</font> base<font color="#E5E5E5"> stealing everything they don't have</font> nailed down<font color="#E5E5E5"> and making sure everyone's</font> none the wiser<font color="#CCCCCC"> is more than just a cool</font> <font color="#E5E5E5">sticker on a scoring screen it's a</font> long-term investment<font color="#CCCCCC"> rewarding you extra</font> money<font color="#E5E5E5"> and manpower that unlocks more of</font> the game faster with enough of a sheer volume of unlocks to make faster unlocking worthwhile<font color="#CCCCCC"> even if you waste</font><font color="#E5E5E5"> a</font> <font color="#CCCCCC">whole lot</font><font color="#E5E5E5"> of time getting</font><font color="#CCCCCC"> to</font><font color="#E5E5E5"> the end of</font> <font color="#E5E5E5">the story it's a system</font><font color="#CCCCCC"> that openly</font> acknowledges<font color="#E5E5E5"> and rewards</font><font color="#CCCCCC"> that silly note</font> <font color="#CCCCCC">rank non-lethal</font><font color="#E5E5E5"> european extreme run</font><font color="#CCCCCC"> I</font> was doing with three last year<font color="#E5E5E5"> with</font> enough hidden objectives and unlockables that make me<font color="#CCCCCC"> really want</font><font color="#E5E5E5"> to come back</font> <font color="#CCCCCC">and</font><font color="#E5E5E5"> do</font><font color="#CCCCCC"> it all over again</font><font color="#E5E5E5"> but unlike the</font> other games in<font color="#CCCCCC"> the series I just don't</font> know<font color="#E5E5E5"> if I have the</font><font color="#CCCCCC"> time for</font><font color="#E5E5E5"> a lot of</font> replays with this one there's a truly <font color="#E5E5E5">insane amount of attention put into how</font> it plays which drips right into all<font color="#E5E5E5"> the</font> concessions<font color="#CCCCCC"> they had to</font><font color="#E5E5E5"> make for fitting</font> this into<font color="#E5E5E5"> an open world</font><font color="#CCCCCC"> that's why</font> there's reflex <font color="#E5E5E5">and white guards won't ever see you</font> <font color="#E5E5E5">driving towards them in broad daylight</font> <font color="#E5E5E5">and why collectible flowers are found in</font> diverse clusters near helicopter <font color="#E5E5E5">drop-off points which shows a great</font> dedication<font color="#CCCCCC"> to keeping</font><font color="#E5E5E5"> the gameplay fun</font> and flowing but it's important to<font color="#E5E5E5"> know</font> that<font color="#E5E5E5"> these are attempts at compromising</font> for<font color="#E5E5E5"> a more scattershot level design</font> <font color="#E5E5E5">guards are already slower to investigate</font> sightings than<font color="#CCCCCC"> pass</font><font color="#E5E5E5"> games and reflex</font> mode especially<font color="#E5E5E5"> would have made the</font> <font color="#CCCCCC">previous games too easy but</font><font color="#E5E5E5"> in this one</font> <font color="#E5E5E5">there's such a sheer volume of both</font> sight lines and experimental tactics to worm<font color="#CCCCCC"> your way out of</font><font color="#E5E5E5"> them that it works</font> is both the smooth balancing force and yet another tool<font color="#CCCCCC"> for the player to</font> <font color="#E5E5E5">exploit and putting flowers in</font><font color="#CCCCCC"> your</font> helicopter<font color="#CCCCCC"> drop-off points is great it</font> gives players<font color="#E5E5E5"> something to do while</font> waiting<font color="#E5E5E5"> for the helicopter</font><font color="#CCCCCC"> because they</font> <font color="#CCCCCC">knew players would be</font><font color="#E5E5E5"> waiting a whole</font> <font color="#E5E5E5">lot for the helicopter and after a</font> <font color="#E5E5E5">hundred and ten</font><font color="#CCCCCC"> hours I sure did get</font> tired of<font color="#E5E5E5"> waiting</font><font color="#CCCCCC"> for</font><font color="#E5E5E5"> that helicopter</font> <font color="#E5E5E5">even</font><font color="#CCCCCC"> with the insane amount</font><font color="#E5E5E5"> of attention</font> poured into making<font color="#E5E5E5"> the core gameplay</font> satisfying<font color="#CCCCCC"> I was still wondering if I</font> was<font color="#E5E5E5"> playing the same game as these</font> reviewers<font color="#CCCCCC"> glaring</font><font color="#E5E5E5"> flaw</font><font color="#CCCCCC"> has still exist</font> here but it got universal acclaim<font color="#CCCCCC"> like</font> why<font color="#E5E5E5"> is a fast travel system so bad side</font> <font color="#E5E5E5">ops unlock in</font><font color="#CCCCCC"> tiers of about three or</font> <font color="#E5E5E5">four at a time</font><font color="#CCCCCC"> and they're usually</font> <font color="#E5E5E5">placed at opposite ends of these huge</font> <font color="#CCCCCC">maps</font><font color="#E5E5E5"> and without anything interesting to</font> do on your<font color="#E5E5E5"> way to them you really need a</font> fast travel<font color="#CCCCCC"> system that is just</font><font color="#E5E5E5"> not</font> there<font color="#E5E5E5"> I actually measured how</font><font color="#CCCCCC"> long it</font> takes<font color="#CCCCCC"> to call a helicopter</font><font color="#E5E5E5"> down</font><font color="#CCCCCC"> get on</font> it and then ride to<font color="#E5E5E5"> another part of the</font> map<font color="#E5E5E5"> and this is after getting</font><font color="#CCCCCC"> the</font> advanced helicopter<font color="#E5E5E5"> unlocks in the</font> <font color="#E5E5E5">in-game I measured three minutes 10</font> seconds<font color="#CCCCCC"> and and that that just should</font> not be acceptable you can choose<font color="#E5E5E5"> out</font><font color="#CCCCCC"> of about half</font><font color="#E5E5E5"> of that</font> <font color="#E5E5E5">by</font><font color="#CCCCCC"> going</font><font color="#E5E5E5"> to the AAC through your pause</font> menu<font color="#E5E5E5"> but even chopping that time in half</font> <font color="#E5E5E5">leaves you with about 70 seconds longer</font> <font color="#CCCCCC">than this process should</font><font color="#E5E5E5"> reasonably take</font> <font color="#E5E5E5">well why can't you</font><font color="#CCCCCC"> just</font><font color="#E5E5E5"> press a button</font> <font color="#E5E5E5">to skip the animation if the</font><font color="#CCCCCC"> helicopter</font> <font color="#E5E5E5">is going through a safe area that's</font> <font color="#E5E5E5">ridiculous</font><font color="#CCCCCC"> I had my hopes up</font><font color="#E5E5E5"> that the</font> <font color="#E5E5E5">cardboard box shipments would fill this</font> gap<font color="#E5E5E5"> but they're placed so sparsely and</font> under such heavy guard<font color="#E5E5E5"> that they don't</font> do the<font color="#CCCCCC"> job either</font> side-ops have you generally doing<font color="#E5E5E5"> one</font> objective go to a point<font color="#E5E5E5"> on the map and</font> <font color="#E5E5E5">make a quota</font><font color="#CCCCCC"> of things go away there's</font> no diversity<font color="#E5E5E5"> to your objectives</font> <font color="#CCCCCC">sometimes you make a tank go away</font> sometimes individual soldiers very rarely containers but it's always<font color="#E5E5E5"> the</font> same<font color="#E5E5E5"> kind of goal and as you figure</font><font color="#CCCCCC"> out</font> effective strategies that<font color="#CCCCCC"> means the same</font> kind<font color="#E5E5E5"> of gameplay</font><font color="#CCCCCC"> and that very same</font> problem is<font color="#E5E5E5"> plaguing the main ops</font><font color="#CCCCCC"> whose</font> objectives boil down to<font color="#E5E5E5"> two broad</font> categories<font color="#E5E5E5"> either go from A to B or make</font> things a to<font color="#CCCCCC"> b disappear and then escape</font> the hot zone<font color="#CCCCCC"> with bosses usually falling</font> <font color="#E5E5E5">into category</font><font color="#CCCCCC"> two</font><font color="#E5E5E5"> the extra objectives</font> show a wealth of creative problems to solve and<font color="#E5E5E5"> he'll even ground zeros did</font> <font color="#E5E5E5">too with its little audio analysis</font> puzzle<font color="#E5E5E5"> but as far as the main ops in</font> phantom pain go it's either<font color="#CCCCCC"> move from A</font> to B<font color="#CCCCCC"> steal thing A to B or defeat the</font> boss for all the different creative<font color="#CCCCCC"> ways</font> there are<font color="#E5E5E5"> to play these missions the</font> missions themselves follow a very restrictive and<font color="#E5E5E5"> limited formula you do</font> the same thing<font color="#E5E5E5"> so many times</font><font color="#CCCCCC"> across such</font> a long time<font color="#E5E5E5"> with such little story</font> <font color="#E5E5E5">development occurring per hour that it's</font> impossible<font color="#CCCCCC"> not</font><font color="#E5E5E5"> to have some kind of</font> serious pacing problem<font color="#E5E5E5"> happened to that</font> <font color="#E5E5E5">story it's about 12 hours</font><font color="#CCCCCC"> of good</font> missions and good scenes<font color="#E5E5E5"> stretched out</font> to<font color="#CCCCCC"> 112</font><font color="#E5E5E5"> hours and yet I can go on the</font> <font color="#E5E5E5">game's radar review and read about side</font> ops that are non-essential but highly <font color="#CCCCCC">worthwhile or the gym quiz ition one</font> that managed<font color="#E5E5E5"> to avoid</font><font color="#CCCCCC"> the review event</font> entirely but still says<font color="#CCCCCC"> it's densely</font> packed but not padded with filler <font color="#CCCCCC">content and meanwhile I'm spending</font><font color="#E5E5E5"> seven</font> minutes driving to destroy the tank<font color="#E5E5E5"> unit</font> number eight after destroy the heavy infantry number<font color="#E5E5E5"> eight ticking them off</font> <font color="#E5E5E5">of a literal checklist and I'm just</font> thinking<font color="#CCCCCC"> in response to</font><font color="#E5E5E5"> these reviews</font> I'm just like what it's it's fine it's it's<font color="#CCCCCC"> okay it's</font><font color="#E5E5E5"> still a good game and I'd</font> be lying if I said I didn't giggle my ass off when making<font color="#E5E5E5"> this</font><font color="#CCCCCC"> stupid horse</font> <font color="#E5E5E5">boy logo and prancing around the jungle</font> <font color="#CCCCCC">and leopard print</font><font color="#E5E5E5"> chaps pretending to be</font> one of the ball<font color="#CCCCCC"> fondlers'</font><font color="#E5E5E5"> that's</font><font color="#CCCCCC"> that's</font> great but so many sandbox games get bloated up with unnecessary filler <font color="#CCCCCC">content and that just</font><font color="#E5E5E5"> comes with the</font> <font color="#E5E5E5">territory</font><font color="#CCCCCC"> but between the problems that</font> <font color="#CCCCCC">causes as well as the need to go through</font> repetitive<font color="#E5E5E5"> and thoughtless side-ops</font><font color="#CCCCCC"> the</font> lack of<font color="#E5E5E5"> a real fast travel</font><font color="#CCCCCC"> system is</font> stilted online mode that<font color="#CCCCCC"> gives an inn</font> <font color="#E5E5E5">for</font><font color="#CCCCCC"> micro</font><font color="#E5E5E5"> transactions and the way your</font> radio messages talk over your<font color="#E5E5E5"> cassette</font> tapes<font color="#E5E5E5"> and the bullet sponge skulls boss</font> that have no weak<font color="#CCCCCC"> points or stealthy</font> strategies to<font color="#E5E5E5"> counter them which are</font> half the<font color="#E5E5E5"> boss fights in the game and the</font> most<font color="#E5E5E5"> glaring flaw a shamefully butchered</font> <font color="#E5E5E5">chapter</font><font color="#CCCCCC"> 2 of</font><font color="#E5E5E5"> conspicuously cut content</font> and replayed missions<font color="#E5E5E5"> leaves me</font> absolutely boggled<font color="#E5E5E5"> by the naive</font> positivity<font color="#CCCCCC"> of these</font><font color="#E5E5E5"> reviews am I just</font> crazy<font color="#CCCCCC"> is my opinion that far off</font><font color="#E5E5E5"> the</font> mainstream<font color="#E5E5E5"> I still don't get it</font><font color="#CCCCCC"> I</font><font color="#E5E5E5"> get</font> <font color="#E5E5E5">that i'm a huge fan boy you know the</font> huge amount<font color="#E5E5E5"> i care</font><font color="#CCCCCC"> about</font><font color="#E5E5E5"> the stupid plot</font> questions are just something that <font color="#CCCCCC">doesn't</font><font color="#E5E5E5"> matter to anyone and that that's</font> <font color="#CCCCCC">just fine that's whatever but even if</font> those reviews<font color="#CCCCCC"> are just</font><font color="#E5E5E5"> based on the</font> <font color="#CCCCCC">technical</font><font color="#E5E5E5"> merits of its gameplay alone</font> they still seem weird<font color="#CCCCCC"> as good as the</font> <font color="#CCCCCC">gameplay here is it still has real</font> tangible problems that need<font color="#CCCCCC"> to be</font> <font color="#E5E5E5">addressed with criticism</font><font color="#CCCCCC"> problems</font><font color="#E5E5E5"> that</font> amount<font color="#E5E5E5"> to a game that's not</font><font color="#CCCCCC"> a 10 on 10</font> masterpiece of the<font color="#E5E5E5"> medium that sees</font> <font color="#CCCCCC">kojima stepping off of a venerated</font> pedestal<font color="#E5E5E5"> the series he's made has grown</font> into a<font color="#CCCCCC"> self contradicting mess every new</font> installment is an excuse to<font color="#E5E5E5"> keep a 28</font> <font color="#E5E5E5">year old story going and those excuses</font> look more far-fetched<font color="#E5E5E5"> as it goes on and</font> <font color="#E5E5E5">without more balanced criticism that is</font> what becomes praised as the<font color="#E5E5E5"> gold</font> standard<font color="#CCCCCC"> for any kind of</font><font color="#E5E5E5"> artist looking</font> to span a story<font color="#E5E5E5"> over a long series these</font> reviews were based on 40 hours spent<font color="#E5E5E5"> at</font> a publisher held review event paid for and conducted by<font color="#E5E5E5"> Konami</font><font color="#CCCCCC"> my review was</font> based on over<font color="#E5E5E5"> a</font><font color="#CCCCCC"> hundred</font><font color="#E5E5E5"> and</font><font color="#CCCCCC"> ten hours</font> spent<font color="#E5E5E5"> in my house after spending my own</font> <font color="#CCCCCC">60 dollars and I get this</font><font color="#E5E5E5"> game's purpose</font> <font color="#CCCCCC">I get its aim and can appreciate the</font> effort it made but<font color="#E5E5E5"> it's a</font><font color="#CCCCCC"> weak</font><font color="#E5E5E5"> exhausted</font> punch to end this prolonged<font color="#E5E5E5"> series with</font> the greatest and biggest Metal Gear game ever <font color="#CCCCCC">it's an honest attempt that</font><font color="#E5E5E5"> in no way</font> <font color="#CCCCCC">could</font><font color="#E5E5E5"> possibly hit as hard as it wants</font> <font color="#E5E5E5">to or satisfy everyone it wants to the</font> energy<font color="#E5E5E5"> and enthusiasm has been long</font><font color="#CCCCCC"> gone</font> <font color="#CCCCCC">but the sheer man-hours and</font><font color="#E5E5E5"> resources</font> they put<font color="#E5E5E5"> into this are staggering</font><font color="#CCCCCC"> while</font> the core act of<font color="#E5E5E5"> sneaking past</font> <font color="#E5E5E5">nearsighted</font><font color="#CCCCCC"> gars</font><font color="#E5E5E5"> has never felt</font><font color="#CCCCCC"> better</font> <font color="#CCCCCC">almost everything that happens in</font> <font color="#CCCCCC">between either takes too long</font><font color="#E5E5E5"> or just</font> <font color="#E5E5E5">misses that same mark the story is all</font> <font color="#CCCCCC">over</font><font color="#E5E5E5"> the place</font><font color="#CCCCCC"> a literal reading</font><font color="#E5E5E5"> about</font> vocal<font color="#CCCCCC"> cord parasites and</font><font color="#E5E5E5"> a</font> <font color="#E5E5E5">self-sacrificing sniper even if you</font> included<font color="#CCCCCC"> the cut episode</font><font color="#E5E5E5"> 51 would still</font> fail<font color="#CCCCCC"> to reach the deliberate pacing and</font> careful characterization of past games <font color="#CCCCCC">in a metaphorical</font><font color="#E5E5E5"> reading about that</font> story about<font color="#CCCCCC"> a decoy boss</font><font color="#E5E5E5"> ray of</font> buying all the players heroics<font color="#E5E5E5"> still</font> misses the biting confrontational tone of when<font color="#E5E5E5"> mgs2 slowly bottled the tension</font> up to the same revelation<font color="#CCCCCC"> what's left</font> comes out of nowhere<font color="#E5E5E5"> and the message</font> feels right now<font color="#E5E5E5"> two weeks after launch</font> <font color="#CCCCCC">kind</font><font color="#E5E5E5"> of patronizing your big boss</font><font color="#CCCCCC"> good</font> job buddy you did good<font color="#CCCCCC"> here's here's a gold star</font> <font color="#E5E5E5">and the art section of the collectors</font> edition strategy guide Kojima says that skull faces absence fairly early on<font color="#E5E5E5"> in</font> <font color="#CCCCCC">the game will leave players with a</font> lasting phantom pain and the game sure does<font color="#E5E5E5"> do that but it only feels</font> intentional in three places<font color="#CCCCCC"> first with</font> its big action movie arc involving skull face<font color="#E5E5E5"> and his parasite sending too soon</font> second with quiet leaving your team forever<font color="#E5E5E5"> despite</font><font color="#CCCCCC"> feeling like an</font> essential part of<font color="#E5E5E5"> it</font><font color="#CCCCCC"> and third with the</font> conclusion of<font color="#E5E5E5"> passes sub story</font> <font color="#E5E5E5">collecting photos for her gives you</font> something to<font color="#E5E5E5"> do through the whole game</font> <font color="#E5E5E5">it's some hope of greater developments</font> eventually coming<font color="#E5E5E5"> before you realize</font> <font color="#CCCCCC">that it was all a figment of Venom's</font> imagination<font color="#CCCCCC"> but remember that</font><font color="#E5E5E5"> venom is</font> the medic this hallucination<font color="#CCCCCC"> of Paz is</font> him trying<font color="#CCCCCC"> to</font><font color="#E5E5E5"> will away the guilt of not</font> finding<font color="#E5E5E5"> the second bomb it's a subtle</font> <font color="#E5E5E5">and understated layer to a story that</font> climaxes with<font color="#E5E5E5"> horrific body horror and</font> genuine sadness<font color="#E5E5E5"> it's a real Silent Hill</font> <font color="#CCCCCC">quality moment that just made me</font><font color="#E5E5E5"> sad</font> that<font color="#E5E5E5"> Kojima Silent Hill got</font><font color="#CCCCCC"> cancelled</font> <font color="#E5E5E5">Kojima was aiming to break some</font><font color="#CCCCCC"> kind of</font> taboo<font color="#E5E5E5"> that would have been so intense</font> that<font color="#E5E5E5"> it could cause him</font><font color="#CCCCCC"> to leave the</font> <font color="#CCCCCC">industry</font><font color="#E5E5E5"> and despite that</font><font color="#CCCCCC"> I can't really</font> <font color="#E5E5E5">put my finger on what it might</font><font color="#CCCCCC"> have been</font> here<font color="#E5E5E5"> unless it was</font><font color="#CCCCCC"> the literal phantom</font> pain felt<font color="#E5E5E5"> by the player it would be if</font> <font color="#E5E5E5">Kojima had deliberately</font><font color="#CCCCCC"> with all intents</font> and purposes<font color="#CCCCCC"> aimed to make an experience</font> <font color="#CCCCCC">that could</font><font color="#E5E5E5"> satisfy mainstream audiences</font> <font color="#E5E5E5">while leaving more</font><font color="#CCCCCC"> hardcore fans feeling</font> <font color="#E5E5E5">for something that wasn't there at this</font> point<font color="#CCCCCC"> in time it</font><font color="#E5E5E5"> is too</font><font color="#CCCCCC"> easy to chalk up</font> anything underwhelming he does is some kind of fourth wall breaking masterful ruse<font color="#E5E5E5"> but between the quotes the</font> misleading words on the trailer is<font color="#CCCCCC"> in</font> <font color="#CCCCCC">the misdirection</font><font color="#E5E5E5"> from his own interviews</font> and tweets<font color="#E5E5E5"> it's also hard</font><font color="#CCCCCC"> to let that</font> explanation go the phantom pain on the<font color="#E5E5E5"> box does indeed</font> reference a feeling that lots of fans are experiencing right<font color="#CCCCCC"> now the problem</font> <font color="#CCCCCC">for looking at this game</font><font color="#E5E5E5"> in the future</font> is going<font color="#E5E5E5"> to be figuring</font> how much of that<font color="#E5E5E5"> was intended versus how</font> much of it<font color="#E5E5E5"> was an</font><font color="#CCCCCC"> unfortunate accident</font>
Info
Channel: Super Bunnyhop
Views: 1,634,910
Rating: 4.7935729 out of 5
Keywords: Metal Gear (Video Game Series), Metal Gear Solid V: The Phantom Pain (Video Game), Metal Gear Solid (Video Game), Action-adventure Game (Media Genre), Review
Id: KO4Tusk_V2k
Channel Id: undefined
Length: 34min 23sec (2063 seconds)
Published: Mon Sep 21 2015
Reddit Comments

Super Bunnyhop has done thorough analyses of all of the main Metal Gear Solid games, as well as reviews of the older Kojima titles like Metal Gear 1 and 2, as well as Policenauts.

His MGS3 critical close up is a terrific look into the themes and plot elements of the game. It's only 40 minutes long, so give it a watch if you have time. https://www.youtube.com/watch?v=N_-jyF987MQ

👍︎︎ 189 👤︎︎ u/GrassWaterDirtHorse 📅︎︎ Sep 21 2015 🗫︎ replies

Just a fair warning: there are HEAVY spoilers to the ending and the entire campaign of Metal Gear Solid V and somewhat the other MGS games.

Anyways, this was one of my favorite Bunnyhop videos and I suggest you all watch his other MGS analysis videos.

👍︎︎ 260 👤︎︎ u/reughdurgem 📅︎︎ Sep 21 2015 🗫︎ replies

Holy shit journalism, I'm always surprised when I actually see it. Sure there are points on either side to disagree with, but you can't say that he didn't put as much info behind his opinion as possible.

👍︎︎ 259 👤︎︎ u/rbozd 📅︎︎ Sep 21 2015 🗫︎ replies

It's really interesting to see how polarized the community is regarding this game. There are a lot of people that absolutely love it, claiming that the gameplay more than makes up for the lackluster story, but there's a very vocal group that rips on it for some pretty valid reasons.

From the small sample of people I've talked to that have been playing it, it seems like the more you're into the Metal Gear series, the less you enjoy it. People that play it for the interesting stealth mechanics and base-building meta game will have a lot more fun than people interested in experiencing the final chapter in the Metal Gear saga. The story and characters don't feel like they're from the same universe, what little story there is is stretched way too thin across the first chapter and very padded out in the second. I think it would have benefited from having a shorter, more focused story and 5-6 smaller maps rather than 2 large ones, but the game is very ambitious and for the most part pulls off the open world gameplay without making it about collecting hidden packages and climbing towers between missions.

👍︎︎ 99 👤︎︎ u/[deleted] 📅︎︎ Sep 21 2015 🗫︎ replies

I think the clearest evidence that mgsV was released half baked is that chapter 2 is heavily padded with harder difficultly versions of missions from chapter 1 and the general lack of motivation provided for the player for most of the game. It doesn't help either that cutscenes and the tapes feel disassociated from the game you are actually playing and lack the detail and depth necessary for a story that has come this far.

What confuses me is Kojima is seemingly a perfectionist yet he has misdirected fans in statements made previously in how the game will fulfill the story link. What I'm waiting for is a 'konami put us under a lot of pressure so that's why the game is structurely poor' statement. Maybe we will have to wait until he is no longer under contract?

👍︎︎ 147 👤︎︎ u/s3snok 📅︎︎ Sep 21 2015 🗫︎ replies

The gameplay is fun (well, for the first chapter, forcing the player to replay missions is awful) and normally that's all that matters to me, but Metal Gear Solid is one of the very few series in which I care about characters/story and this game completely butchered both Big Boss and Ocelot's personalities. (and who cares if it's not Big Boss, you're supposed to think you're playing as Big Boss until the end and if you count Quiet's humming she probably spends more time talking than Venom. What a boring ass character to play as)

Unsurprisingly the only characters with any sort of interesting personality are the ones that kept their old voice actors: Kaz and Huey.

Also, for all the crazy shit that Kojima threw at us over the years, when Skullface started talking about words and also that song came out of nowhere and they stopped and Venom just said nothing, it was the first time ever in a Metal Gear game that I thought "this is shit" (yes, not even fake colonel/S3 program on MGS2 made me think that, cause at least it was a real mind blowing thing).

👍︎︎ 7 👤︎︎ u/RobotPirateMoses 📅︎︎ Sep 22 2015 🗫︎ replies

I agree with bunny that this game didn't deserve the glowing praise it got. (and it was a great game, not a perfect game but great).

But there gets a point when i just can't forgive the final chapters are Spoiler And the fact theres no big 'thing'. By 'thing' i mean the raiden story reveal in MGS2, the eva love story in MGS3. I think MGS V lacked a lot of character development from ANYONE. I think the casette tapes could of at least provided more evolution and explanation on the characters. Spoiler

👍︎︎ 57 👤︎︎ u/dexter30 📅︎︎ Sep 21 2015 🗫︎ replies

Can someone give a kind of spoiler free synopsis of what he says? I love Bunnyhop, but haven't gotten MGS5 yet and was curious about what he thinks of it.

👍︎︎ 12 👤︎︎ u/mattigus 📅︎︎ Sep 21 2015 🗫︎ replies

I really enjoy Bunnyhop but whenever I see everybody fawning over one of his videos I can't help but think about the reaction to his "Don't get hyped over E3" video.

People were very pissed about that one and it's interesting to watch as somebody who doesn't get worked up over a lot of things.

👍︎︎ 21 👤︎︎ u/Capnboob 📅︎︎ Sep 21 2015 🗫︎ replies
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