On Death Stranding, Bike Touring, and Cultivating Personality
Video Statistics and Information
Channel: Super Bunnyhop
Views: 352,515
Rating: undefined out of 5
Keywords: Death Stranding, Death Stranding review, Death Stranding gameplay, Death Stranding analysis
Id: k86mmvZR-sI
Channel Id: undefined
Length: 24min 16sec (1456 seconds)
Published: Thu Dec 19 2019
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Wow great video. SBH does it again.
Iβm really glad I gave this game a try despite negative reviews. We need more games that try something new like this.
Glad to finally hear him dig into this. There's a ton of smart mechanics this game uses to keep the experience engaging, and while the whole game clearly isn't for everyone, I'd be very disappointed if the next Elder Scrolls and Red Dead titles werenβt inspired by how this game handled its map screen, encumbrance system, and terrain.
Just started playing this a couple days ago and really enjoying it. Wasn't sure if I would but I'm starting to get the hang of running and carrying a huge pack. I just turned it off yesterday eyeing a motorcycle parked next to the bunker I just saved at and I'm really excited to get back to it tomorrow. The BT sequences have been a little annoying when you have a large pack because it gets int he way of the thing that tells you where they are. I wish you could zoom the camera in and out a bit to be able to see it better.
Everything is just weird and I'm excited to see more of the story though. Good Kojima shit.
Fucking finally a person that perfectly captures my thoughts on this game. This was a really good review.
Iβm half way through this game and hate spoilers. How spoiler-y is this review?
It makes me a bit sad that a polarized game gets mediocre metacritic score because of all the 0s and 10s averaging it out. I wonder how many unique games got overshadowed and forgotten simply because it wasn't universally liked.
Another game that does this fantastic and doesn't get any of the credit it deserves is the Mudrunner/Spintires series. I thought "oh look a shitty truck game, well can't hurt to try it, it's on massive sale" and found myself playing it for weeks and weeks on end. Never before had a game just made actual sheer realistic movement the main gameplay mechanic and even though Mudrunner is simple, like Death Stranding, it's a delivery game, every meter you fight for and is an on-going, living puzzle that requires planning and skilled reactions. Never has a game made me feel so good for doing literally a fetch quest.
https://www.youtube.com/watch?v=qug39sgUN3o
This little video shows how skilled you have to be to traverse in Mudrunner.
George does a great job explaining why he connected with the game. I liked the movement mechanics, but it didn't override the strange UI choices, annoying NPC's, and dreadful writing. I thought I liked the one thing that Death Stranding did well, but George (and presumably others) got something more meaningful out of that than I did.
Probably George's best video in a long while, this is what a great review looks like.