Creating the Art of ABZU
Video Statistics and Information
Channel: GDC
Views: 60,044
Rating: undefined out of 5
Keywords: gdc, talk, panel, game, games, gaming, development, hd, design, abzu, game art, journey, austin wintoury
Id: l9NX06mvp2E
Channel Id: undefined
Length: 27min 3sec (1623 seconds)
Published: Fri Sep 22 2017
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
I know that UE3 had contracts where certain tools added to Unreal by licences holders could be taken back by Epic and implemented in to future vanilla Unreal releases. I don't know about anyone else, but I also find the lack of precision in Landscape frustrating, this static mesh to landscape pipeline looks ideal. Create any static mesh you want, kit-bash a bunch, convert their merged top faces to a landscape?! Looks awesome. Really jealous.
For anyone interested I created a tutorial today showcasing how to create the portal cards as scene in this video.
Would love to see this and many other improvements to the UE4 terrain tools.
I can't believe that they still don't save your basic brush settings from one tool to another causing you to have to reset your values over and over while painting, smoothing, etc.
I am loathe to change my terrain because I know what a PITA it's going to be which I'm sure leads to living with poor gameplay in spots. The flexibility to modify terrain in sync with meshes during development as well as staying in mesh editing mode is awesome!
This looks great. tbh making landscapes in unreal is just painful
Great find. Thanks for sharing!