Creating a Sword with Zbrush for games

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hello everyone my name is an aside one and in this tutorial I'm gonna pitch you how to create a sword or a weapon for games or any other views hello everyone I'm going to show you in this tutorial how to create a sword just like the one you saw okay I already created the grip now let's move on on the rest of the sword again here I'm going to use the the clip the clip rect make sure we're in Denton's in the transform selection we serve where the y / z selected probably in my selection is the zoo okay the reason why you want to shove the elective symmetry of the Z or or the Y is because you want to the both sides to be sculpted at the same time for example if I do that also the other side will happen the same thing I'm going to use many times the masking technique it's going to be useful I try the bed serve the grape and the salt is it looks fine so far let's move to where the blade okay let me check something what I'm going to do is here is the most important part is I'm gonna go to the append and insert and to paint the cube well then you have to select the cube and scale him let's go make the cube make sure Simmons for your song and then size it up that's fine I guess now subdivide key times like four times or five drag it down now what we're gonna do is we're gonna cut it with ctrl shift and the clip black selected and the direct selection now make sure symmetry zone and click here drop here well we want the sword to be thinner a bit I guess that's fine what I'm going to do now is I will mask half I will put a mask Halfon there from the object and then select the move selection drag it down depends how much sweat you're short how large you want your show to be I guess that's fine okay now we want to Dynamis it first the later the lower subdivision levels and then click go to busting your mask now go to geometry and click dynamics now it's going to take a while we have to wait okay because my zebras crust I lost the previous grip so I am now I use an already made grip I made previously okay so now we are going down the blade we're going to work on the blade okay let's say we created the base of the blade what we gonna do is now is we're going to mask all the blade and what we're going to do is we're going to the mask hold ctrl and go to the LA so what I'm going to do is I'm gonna design the blade how want to how I want the blade to be okay make sure symmetry zone so you have both areas okay now let's let's make it a bit better okay let's say we design we make our design how the plate we want to be now what you have to do is go to the mask and click stop mask okay now now it looks better okay let's okay what we going to do now is click inverse mask and select the outside of the mask and oh no wait go to the do dynamic brush pick the drink dynamic prosperous and if you want to make it look sharp in this part is important to shave the symmetry on on both sides okay now take the snake hook brush and take it close to the blade remember the white part is going to be this up the soft sides of the blade so you can choose how long you want them to be but you will see in the end ok let's say we complete the set of the sort we want what you have to do now is release the mask or click clear mask it's faster what we're going to do is we're going to write apologize the blade but not with automatic root apologizing with the CMS or something like that we're going to use the proper topology okay it seems fine now we're going to the topology and edit the pav Bhajji make sure all the ways symmetry is on when you write apologize in your in your case it's maybe what be Y or Z ok now we want to hide the rest of the blade we want only the play to be visible in our case okay now we will start there to poke at apologizing it as you see one-sided apologize from this side it happens also at the other side okay first will you put the lines inside the sword okay once you place the topology inside the blade now go for the ages remember you can choose how the edges you want to look for example you can make the lines to look sharper if you wanna you want to put to put that way remember the the point the of the sword must be in the center okay once they are complete now we want to create the topology inside the blade you must be very careful because sometimes you may click the other side of the model when you are at apologizing you will create a mess okay let's see that apology now let's see how out wind hide the rest go to the geometry lower the subdivision level okay we have a mistake here let's see what mistake with it I guess our sword is ready okay the blade looks fine now we go to the table up over here and make polymesh3d okay now you delete this one and this one go to a bank and append the this year will be masked okay our base blade messes ready what are you going to do with now is we got we want we need to subdivide it but if you started subdivided to lose all the sharp edges so before you subdivide it what you have to do is you go to the crease in the geometry tab you go over here and you want to play with these bars with this do with the Krays tolerance and the craze with the craze I'll levels okay let's let's try this one control the subdivided it needs more craze I see we lose all the SAR pages almost there okay now the blade looks fine you can choose a 14 tolerance and six eye level but depends the plate and the the size of the edges so you have to play with the with the levels depends the blade you want to make okay let's take some let's increase on subdivision levels okay our base blades now is ready it's ready to be sculpt and pull the painted what I prefer to do is mask it first I prefer to use the mask in order to create good designs of blade using the mask and the inflate at the deformation it's going to give some nice Aves depends what you want to make but I always prefer to keep my mask saved because you want to pull the paint it for after done so once you create your saves goat mask set mask go deformation and in play again ok let's say we created our our saves and the design of the sword now we want to pull the paint it keep the mask on let's say we want to create some glue blowing rooms go to the mask inverse paint the rest of the blade this is a very fast tutorial full poly painting it's not it's not to editorial post painting but for creating the save of the sword I always create my own materials depends all on the style you wanna create the textures for example what I'm saying is once you read apologize the whole model but the plate is already apologized with subdivision levels you don't have to apologize again you bake the material with a polyp and to do that you need the markup Baker are done what does is it breaks out the textures with the material and it makes it local it gives so it can save you much time from the poly paint and you can always modify your material the cavity the intensity of the light the colors everything and that's how you create assault for games thank you for watching subscribe if you want see you next up the next tutorial
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Channel: eleszar1
Views: 50,802
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Id: 6xD0Dx_2PSE
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Length: 30min 8sec (1808 seconds)
Published: Tue Oct 14 2014
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