Creating a STYLE RENDERING in Twinmotion

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whoo what's up guys Justin here with the rendering essentials comm back with another twin motion tutorial for you so in today's video I'm gonna show you how to create a stylized rendering using the style settings inside we're images in twin motion so let's go ahead and just jump into it alright so if you want to download this model from Sketchup and follow along this is the school by maksakov ski and what we want to do in this video is we want to talk about how to create a stylized rendering inside of twin motion and what I mean by that is instead of creating a rendering where everything looks photorealistic we're gonna take a look at a way to create images inside of twin motion that have more Styles assigned to them so that means that this is going to adjust the way that the edges and the faces look inside of your rendering and so in order to do that you add that inside of medium mode whenever you create your images and if you remember you're creating your images is where you change the visual properties and other things like that inside of your rendering in order to change the way that your rendering is going to look so to start off we're gonna go into our medium mode we're gonna click on the button for image and we're gonna create a new image and so off to the side you can see how this gives us our new image and if you remember you can come in here and you can adjust things like the time of day and other things like that so we're just gonna adjust this time of day until we get a little bit of shadow on this big open space right here so it doesn't look quite as unrealistic with all that open space just kind of sitting there with nothing to fill it or anything like that so we've got our shadows set but what we want to do now is we want to go into our more settings and we want to focus specifically on this last option which is the option for visual effects so that option is where you're going to be able to add those different effects to your model or to your rendering and so there's three different kinds of effects that you can add you can add color gradient which is gonna allow you to adjust the colors inside of your model there's filters which is gonna give you kind of a specialized style for each one of these and then a clay render which allows you to render without actually having materials applied and one thing I'm gonna do really quick is I'm just gonna go into my camera settings I'm gonna change my field of view down a little bit it's kind of bothering me that my field of view is quite so wide in that image but we're gonna go into our visual effects and just take a look at each one of these so color gradient allows you to add almost like an Instagram filter to your view it's gonna be almost like a filter that you would put over your camera lens that kind of adjust the saturation and the contrast and the way that your image looks and you can see how there's a bunch of different presets in here allowing you to create different things so you can create black and white images you can create black and white with kind of a red tint there's a whole bunch of different filters in here to allow you to kind of change the way that your colors look so you can use this if you want to to make something look a little more like evening a little more like nighttime things like that there's actually a bunch of different color options in here so you can adjust this and use this to adjust the way that these these colors look in addition there's some additional customization that you can do using these sliders so I can drag this up and down in order to adjust how strong the contrast is inside of this image so the contrast is going to be basically the difference between your lights and your darks the higher up that's going to be the more different those are going to be the lower down it's going to be the less difference you're gonna have between your lights and your darks and you can see if you have that set at 0% then there is no difference between your lights and darks and you can't actually see anything and then the saturation is just going to adjust the color saturation in your image you can see how if I drag this up that means that my colors are gonna become more vivid and saturated but also a little less realistic so you can see how these people especially with this filter applied are almost like a bright orange color so you want to adjust that a little bit and that's still kind of in there anyway just due to the color gradient that I had selected but you can see how by adjusting this you can adjust how much your colors pop but you need to be careful not to over saturate them or they don't look realistic anymore so I'm gonna go ahead and I'm gonna set this back to none for right now and now let's take a look at the second set of options that you have for changing the way this looks which is filters so filters actually change kind of the visual properties of the materials and the edges in here to really kind of change the way that they to really give you a wide range of different looks in here so like for example there's looks in here like this one which makes your image look more like it was drawn with a ballpoint pen and it adds a little background back here there's options in here to make this look more like a blueprint so if you wanted to export a blueprint image you could do that using these settings there's some different comic book settings and then also the ones that I probably find the most useful are the line heavy line light and line regular and what those do is those kind of overlay lines on the edges inside of your rendering in order to really kind of highlight those edges and one thing I wish we had that we don't with this with this series of options is I wish we had the ability to kind of to kind of adjust the way that these filters work a little bit so like for example I really wish the line light that I could then have like a slider or something like that to adjust how thick or not thick those lines are these are kind of fixed meaning you kind of get what you get so you just have to kind of find something that you like and go with it you'll notice that like with this line regular I would like to bring this line thickness down a little bit especially on my trees or be able to apply it to things selectively and that option just really isn't in here right now maybe it's something it'll get at it later but you can use these to adjust the look and feel of your rendering and then the last option in your styles or your visual effects is the ability to do a clay render and so a clay render is a rendering that you do where you turn off the materials and you just apply a color to your rendering instead so what this does is this allows me to focus much more on like shadows and things like that and so I'm probably gonna go back into my color gradient real quick and just bring my saturation down a little bit more probably turn my contrast now I'll probably leave my contrast the way that it is but just notice that that's actually affecting the way that this looks well what you can do with a clay render is you can actually set this and maybe adjust this color to something like a grey or something like that but you can set this so that you can really kind of focus on where your shadows are being cast so basically what this does is this removes the distraction of the materials and lets you focus on the lighting so that's one thing that clay renders are used for is to really kind of focus on the lighting in your scene rather than the materials and so one cool thing about the clay render settings is you can actually set what this is applied to like for example I could turn off the clay render on my vegetation or all my characters so that the environment around them is a clay render but the characters themselves are not or maybe a better application be if I turn this off here for everything except my vegetation I could actually use this to highlight my vegetation by applying a clay render just to that so we could apply a clay render to our trees here and then we could apply a color like a red like this and we could use that to highlight these trees if we wanted to so you could actually use this in an image to highlight different things using the clay render function and so the nice thing about this is it's more customizable than say the filters or something like that so you can adjust this color you can also adjust how strongly the reflection is coming off of different surfaces if you turn this way up this almost acts like like it has wet surfaces in here or something like this and then the bump map is if these had maps applied to them I'm pretty sure what that would do is that would actually apply a bump to that so you could actually see the roughness of different objects if I fly into this tree for example I think you're getting a little bit of that in here because I think there's a bump map applied to this trunk but I couldn't tell you that for a hundred percent certainty and then one other thing that you might want to consider when you do something like this is you might want to consider combining these effects and so specifically what I'm talking about I'm gonna brighten this up just a little bit well specifically what I'm talking about is in this case you might want to have this clay render in here but you may want to go back into your filters and select one of the options for your lines and so what this is gonna do is this is gonna render this out as a clay render but then your lines are gonna be highlighted in here because that's what that effect does that effect highlights the edges inside of your model rather than the faces so you could combine things like your clay render and the different styles in order to create the look that you're going for and then once you're done once you've got this kind of set up the way that you want it you can see how um you can see how this image is going to give you a preview of the way that it looks but we're just gonna render that out just like we would anything else in twin motion we're just gonna go into the export settings we're gonna select our image and we're just gonna click start export and we'll just pick our folder and click select folder and so that's gonna export that image to that folder and then when we open that up that gives us a full render in here with the highlighted edges and also the clay render so it really gives you the ability to kind of adjust the way that this looks and customize them so that's forming in this video leave a comment below let me know what you think about this feature if it's something you would use or if you have any special tips about using this I just love having that conversation with you guys if you like this video please remember to click that like button down below if you're new around here remember to click that subscribe button for new rendering content every week as always thank you so much for taking the time to watch this I really appreciate it now catch you in the next video thanks guys
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Channel: The Rendering Essentials
Views: 27,003
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Keywords: rendering tutorials, SketchUp rendering, Vray Rendering, the rendering essentials, therenderingessentials, rendering lessons, photorealistic rendering tutorials, architectural visualization, twinmotion styles, twinmotion blueprint style, twinmotion style renderings, twinmotion filters, twinmotion color filter, twinmotion filter tutorial, twinmotion clay render, twinmotion clay render tutorial
Id: 4U-mX5YvR1M
Channel Id: undefined
Length: 10min 38sec (638 seconds)
Published: Tue Jul 09 2019
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