Create Realistic 3D Stickers in Substance Painter

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a couple of days ago I uploaded a short on the Tik Tok and Instagram everywhere about stickers here inside of substance painter and I mentioned that it's very simple to add one sticker you only literally need to drag and drop your image into the vase color and that's it your sticker is going to be on your object but the problem with that one is that you're not going to get like the sticker like punching out or you're not going to be able to control the glossiness of the sticker you're going to depend on the surface of the object like this one right here however I'm about to show you how to get this effect right here which is a true sticker where the op object is actually like pushing out of the surface and you can also control right here on this one the roughness of the sticker independently of all of the other stickers so yeah if you want to learn let's go so the process to adding a sticker and being able to change the ravness and everything is quite simple but it does require a little bit of technical knowledge here inside of substance so the first thing you need is of course you need your image so I'm going to go over here and I got this little charmer and what I'm going to do is I'm going to add a field layer and on this field layer instead of dragging and dropping it right here which I know very very cool because we can just like move it around the problem with this layer right here is that we don't have control over all of the other things that uh we might want but there's another way to to do it so instead of again dragging and dropping it there I'm going to drag and drop it on the base color Channel over here and this is what we're going to get now if we go to the U view of the object you're going to see that we have the option to move this around and scale it as well so I'm going to scale it with shift so that we got a good size and I'm going to rotate it I'm going to have it right there like on the side of the of the Poke Ball right around here I actually like how it cuts there on the border so we're going to keep it like that you can of course scale it down or like modify the proportions a little bit to to account for the curvature so something like that looks good now in order to avoid this repetition we need to change the UB WAP and there's going to be none so there's there's just like a very basic image right there so this is it and this looks quite nice like if you just want to add a sticker as I showed on the short this is pretty much all you need to do however ever if you want to have a little bit more control like let's say we want this sticker to be matte or we want this sticker to be very glossy or we don't want the sticker to be inheriting all of this s like um like bumpiness from the from the underside thing or want to push the sticker up like there's a lot of things that we can do and we need to use something called anchor points so I'm going to change the name of this layer to sticker and then what I'm going to do I'm going to go to the base color I'm going to add an anchor point right there no mask no nothing just an anchor point right here so at this Anchor Point right here is doing I'm going to call this sticker Anchor Point AP what this Anchor Point is doing is is it's extracting the information from this element and when we can then use that information to generate more things so right now if I were to for instance push the roughness really really low you're going to see that this is affecting all of the area where the sticker is right and we don't want that we only want to affect the area where the actual image is same thing for the height if I push the height up you're going to see that this pushes the square not the sticker itself so it looks more like um like this s like like Square transparent stickers that you sometimes get and it just looks ugly so what we need to do here is I'm going to add a black mask and then on the Black Mask I'm going to add a field layer and on this field layer we're going to use the same Anchor Point that lives within this layer we're going to use this sticker AP right there and we get this look at that so now we're actually cutting out the transparency of the object but we're actually losing a little bit because you can see that all of the dark colors of the object are being treated as transparency including the outlines that we have Within our image so if you have an image that has some dark colors in it you might get this weird result you need to change the alpha Behavior to extract Alpha and there we go so now by doing that as you can see we have like properly cut out the sticker from within the whole thing and now it actually looks like this thing lifts on top of the whole uh element and the cool thing is we can go back here to the field layer that we use and we can modify procedurally modify the roughness of the sticker matte or non-matte like if we want to have it very shiny or not we can modify the high like that's a little bit too much I'm just going to have a little bit of high right there so it's like pushing out just a little bit and if we go to the height information over here we can change the linear Dodge to normal so that this one is not oying or it's not getting any information from the layers below this sticker in particular and that's it so now this actually looks like a like a proper sticker and the cool thing is we can add more stuff on top of this mask this is the the beauty about substance painter that if you know how all of this things work you can build up on top of all of the things that we're doing and generate very very interesting effects which by the way if you want to learn more about this we do have a full course about how to use substance painter and you can check it down here on the description or on our site so here for instance one very quick thing that I can do is I can do another field layer and I'm just going to look for a dirt like mask or dirch or grunch or something like uh this concrete dirty right there and we can multiply this so that it only affects the sticker we can play with the balance to see how much we want with the contrast as well and look at that I'm going to actually invert it right here there we go and you can see how we can kind of like like carve out a little bit of the damage there on the on the sticker so it's still pushing out still giving us this very nice effect but it's going to be a little bit more damage you can of course go here to the multiply option and like tweak it down a little bit so that we can add a little bit of noise there to the sticker and there we go so now when we see the the whole element this is how we get it so let me do it with a couple more stickers and uh and then we'll talk about the the final things here so that's it guys once you do this you can add as many stickers as you want and personalize whatever asset it is you want to create keep in mind that on top of the stickers you can still add more paint layers more rust more damage more whatever it is you want to do and generate a very cool asset for yourself again if you want to know a little bit more about substance Pinter make sure to check the description right here where we have a full course where we cover all of the tools within the software and that's pretty much it leave us a like share comment subscribe if you're not subscribed we're very close to our goal for this first year so yeah thank you very much everyone I'll see you back on the next one
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Channel: Abe Leal 3D
Views: 3,240
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Keywords: Abraham Leal, Abe Leal 3D, 3D art, 3D modeling, 3D rendering, digital art, CGI, VFX, 3D design, Maya 3D tutorial, ZBrush, 3D textures, environment art, digital sculpting, concept art, render settings, shader creation, material rendering, 3D animation, visual effects, design inspiration, 3D community, tutorial, 3D tutorial
Id: jAFtqEKhTOI
Channel Id: undefined
Length: 5min 54sec (354 seconds)
Published: Mon May 20 2024
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